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Message |
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08:19 |
atorian37 |
hello all o/ |
08:20 |
atorian37 |
I have mobs redo (tnx tenplus1) on a server and like to have some water animals. is there a mob pack with water animals for mobs redo available somewhere? |
08:34 |
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08:36 |
BuckarooBanzai |
atorian37: https://forum.minetest.net/viewtopic.php?f=9&t=12652 water-critters |
08:49 |
atorian37 |
BuckarooBanzai: thanks, they are very nice! exactly what I am looking for... |
08:51 |
BuckarooBanzai |
they are not mine but i use the fishes in my server and found (so far) no bugs... :) |
09:00 |
atorian37 |
nice, it's a modpack where one can select which water animals are wanted. I will try it today on my server.. |
09:00 |
atorian37 |
I see it's from blert2112 |
09:33 |
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18:02 |
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18:02 |
Krock |
<still no 11 to greet> |
18:06 |
Fixer |
Krock: just one more year and then you will be happy |
18:07 |
Krock |
Fixer: how come? |
18:23 |
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18:33 |
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19:06 |
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19:06 |
Andrey01 |
hi |
19:08 |
Krock |
hi |
19:08 |
Andrey01 |
is there any way to offset a node (except removing node and adding it again) ? |
19:09 |
Krock |
convert it to an entity and change its position |
19:10 |
Krock |
like falling node |
19:10 |
Krock |
+s |
19:17 |
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19:34 |
Andrey01 |
parameter "list" in set_list("listname", list) is what? table with itemstacks? |
19:37 |
Andrey01 |
i` m sure yes |
19:45 |
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19:46 |
IhrFussel |
Was the fix to prevent xray texture packs ONLY client side?? I hope not |
19:46 |
rubenwardy |
how could it possible be server side? |
19:46 |
IhrFussel |
I thought you changed the radius of ores sent or whatever |
19:47 |
rubenwardy |
texture packs can't reveal that |
19:47 |
IhrFussel |
There are surely ways to prevent it...0.4.17.1 is still vulanerable to older client exploits that is crazy |
19:47 |
IhrFussel |
vulnerable* |
19:47 |
luk3yx |
Exploits? |
19:48 |
rubenwardy |
there are ways to do that, yes, but not to stop xray texture packs |
19:48 |
rubenwardy |
you can't enforce what a client does internally, only what you send to it and what you do with the information it gives you |
19:48 |
sfan5 |
the whole point of 0.4.17.1 is to provide compatibility with the rest of 0.4 |
19:48 |
IhrFussel |
I would call a texture pack that allows "noclip" without priv an "exploit" |
19:48 |
rubenwardy |
loool |
19:48 |
rubenwardy |
it doesn't allow noclip without a priv |
19:49 |
IhrFussel |
That's why it's in "" ... xray texture packs are similar to noclip (see through nodes) |
19:49 |
luk3yx |
They would also decrease FPS. |
19:52 |
rubenwardy |
there's 2 issues here. The use of texture packs to see through nodes has been fixed |
19:54 |
IhrFussel |
rubenwardy, but fixed client side correct? So older clients can still use them |
19:55 |
IhrFussel |
And how was it fixed exactly? I hope it's not just a simple flag in the code that has been switched |
19:56 |
Krock |
it was something about ignoring the alpha value of nodes which don't need it |
19:56 |
Krock |
most likely a single if-line |
19:57 |
Andrey01 |
what`s parameter "list" in set_list("listname", list) ? Table? |
19:57 |
T4im |
IhrFussel: noclip means being able to go through, not just to look through; noclip requires changes to the client physics, or well.. just abusing client prediction by "lagging through" |
19:57 |
rubenwardy |
It's impossible to fix server side |
19:57 |
rubenwardy |
So client side is the only fix you can do for seeing through noswa |
19:57 |
Krock |
Andrey01: i` m sure yes |
19:58 |
T4im |
there aren't that many container types in lua .D |
19:58 |
T4im |
:D |
19:58 |
Krock |
uhm.. tables.. and.. tables |
19:58 |
T4im |
:D |
19:58 |
T4im |
i guess varargs might count.. ish.. :x |
19:59 |
rubenwardy |
Please please please please at least try reading the docs |
19:59 |
rubenwardy |
Or my book |
19:59 |
Andrey01 |
and what should be inside of the table? |
20:00 |
Krock |
dude |
20:00 |
Krock |
itemstacks |
20:00 |
Krock |
you even wrote it yourself a few minutes ago |
20:00 |
Andrey01 |
i was not sure |
20:00 |
Andrey01 |
in that |
20:01 |
Krock |
but you said "i` m sure yes" |
20:01 |
Krock |
so you were sure about that |
20:02 |
Andrey01 |
well, at first i was sure, but after wasn`t |
20:02 |
Krock |
lol okay |
20:03 |
rubenwardy |
Readdd thhheee booookkk |
20:03 |
rubenwardy |
!book inven |
20:03 |
MinetestBot |
rubenwardy: ItemStacks and Inventories - https://rubenwardy.com/minetest_modding_book//en/items/inventories.html |
20:03 |
T4im |
if, like in this case, the method itself might lack in precise documentation, look at how the other ones around it are specified; chances are, list is the same list as in any other case |
20:03 |
T4im |
"returns the items that were actually removed (as an `ItemStack`)" |
20:05 |
T4im |
only in the immediate context though; "from_list" and "to_list" were strings iirc |
20:06 |
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20:06 |
Andrey01 |
ok, and why would you not add a possibility to move a node ? just to call like minetest.set_node_pos() |
20:07 |
Andrey01 |
and why have you closed my issue? |
20:09 |
Andrey01 |
well? |
20:09 |
T4im |
nodes aren't exactly objects |
20:09 |
T4im |
you essentially operate on positions... like setting the content of a position, or the metadata of a position |
20:11 |
T4im |
minetest.copy_node(oldPos, newPos), and minetest.move_node(oldPos, newPos) might work as convenience methods; but i suppose that would make swap_node confusing |
20:11 |
T4im |
but those convenience methods would essentially just do the same you are doing now |
20:11 |
T4im |
maybe some sanity checks before |
20:13 |
T4im |
but not many; as things like when to move are still in your decision domain |
20:14 |
T4im |
so you are essentially asking for a convenience function for a 2-liner |
20:15 |
Krock |
rubenwardy: maybe you've overseen this one: https://github.com/minetest-mods/privilegeareas/pull/6 |
20:17 |
Krock |
Will merge https://github.com/minetest-mods/technic/pull/453 in ~15 minutes |
20:24 |
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20:35 |
Krock |
merging |
20:37 |
Andrey01 |
is there any planned date of 5.0.0 release? i saw you`ve made very many different changes/features and it should be already ready for now |
20:41 |
IhrFussel |
Andrey01, you ask that every week... |
20:42 |
Krock |
^ |
20:42 |
IhrFussel |
It will still be MONTHS |
20:42 |
Krock |
I think you spelled "years" wrong |
20:43 |
Andrey01 |
i`m sure ALL are already tired to wait it for years! |
20:44 |
Andrey01 |
i think it will never be released eventually |
20:44 |
Krock |
no, they're happy about it because the servers would want to wait for the mobile players |
21:15 |
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21:17 |
Andrey01 |
ok, then explain please how to change light level of node. I saw only get_node_light(), but i did not find anything what could change that |
21:19 |
Andrey01 |
is there minetest.set_node_light() method? |
21:21 |
Andrey01 |
well? |
21:25 |
Krock |
define a node as light source https://github.com/minetest/minetest/blob/stable-0.4/doc/lua_api.txt#L4308 |
21:26 |
Krock |
the engine will calculate the light spread automatically |
21:27 |
Andrey01 |
thx |
21:43 |
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22:32 |
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23:11 |
paramat |
!tell Andrey01 "well?" please be patient on IRC. 5.0.0 will be released when it's ready, and no it's not ready yet. it's impossible, and a bad idea, to set a release date |
23:11 |
MinetestBot |
paramat: I'll pass that on when Andrey01 is around |
23:12 |
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