Time Nick Message 08:19 atorian37 hello all o/ 08:20 atorian37 I have mobs redo (tnx tenplus1) on a server and like to have some water animals. is there a mob pack with water animals for mobs redo available somewhere? 08:36 BuckarooBanzai atorian37: https://forum.minetest.net/viewtopic.php?f=9&t=12652 water-critters 08:49 atorian37 BuckarooBanzai: thanks, they are very nice! exactly what I am looking for... 08:51 BuckarooBanzai they are not mine but i use the fishes in my server and found (so far) no bugs... :) 09:00 atorian37 nice, it's a modpack where one can select which water animals are wanted. I will try it today on my server.. 09:00 atorian37 I see it's from blert2112 18:02 Krock 18:06 Fixer Krock: just one more year and then you will be happy 18:07 Krock Fixer: how come? 19:06 Andrey01 hi 19:08 Krock hi 19:08 Andrey01 is there any way to offset a node (except removing node and adding it again) ? 19:09 Krock convert it to an entity and change its position 19:10 Krock like falling node 19:10 Krock +s 19:34 Andrey01 parameter "list" in set_list("listname", list) is what? table with itemstacks? 19:37 Andrey01 i` m sure yes 19:46 IhrFussel Was the fix to prevent xray texture packs ONLY client side?? I hope not 19:46 rubenwardy how could it possible be server side? 19:46 IhrFussel I thought you changed the radius of ores sent or whatever 19:47 rubenwardy texture packs can't reveal that 19:47 IhrFussel There are surely ways to prevent it...0.4.17.1 is still vulanerable to older client exploits that is crazy 19:47 IhrFussel vulnerable* 19:47 luk3yx Exploits? 19:48 rubenwardy there are ways to do that, yes, but not to stop xray texture packs 19:48 rubenwardy you can't enforce what a client does internally, only what you send to it and what you do with the information it gives you 19:48 sfan5 the whole point of 0.4.17.1 is to provide compatibility with the rest of 0.4 19:48 IhrFussel I would call a texture pack that allows "noclip" without priv an "exploit" 19:48 rubenwardy loool 19:48 rubenwardy it doesn't allow noclip without a priv 19:49 IhrFussel That's why it's in "" ... xray texture packs are similar to noclip (see through nodes) 19:49 luk3yx They would also decrease FPS. 19:52 rubenwardy there's 2 issues here. The use of texture packs to see through nodes has been fixed 19:54 IhrFussel rubenwardy, but fixed client side correct? So older clients can still use them 19:55 IhrFussel And how was it fixed exactly? I hope it's not just a simple flag in the code that has been switched 19:56 Krock it was something about ignoring the alpha value of nodes which don't need it 19:56 Krock most likely a single if-line 19:57 Andrey01 what`s parameter "list" in set_list("listname", list) ? Table? 19:57 T4im IhrFussel: noclip means being able to go through, not just to look through; noclip requires changes to the client physics, or well.. just abusing client prediction by "lagging through" 19:57 rubenwardy It's impossible to fix server side 19:57 rubenwardy So client side is the only fix you can do for seeing through noswa 19:57 Krock Andrey01: i` m sure yes 19:58 T4im there aren't that many container types in lua .D 19:58 T4im :D 19:58 Krock uhm.. tables.. and.. tables 19:58 T4im :D 19:58 T4im i guess varargs might count.. ish.. :x 19:59 rubenwardy Please please please please at least try reading the docs 19:59 rubenwardy Or my book 19:59 Andrey01 and what should be inside of the table? 20:00 Krock dude 20:00 Krock itemstacks 20:00 Krock you even wrote it yourself a few minutes ago 20:00 Andrey01 i was not sure 20:00 Andrey01 in that 20:01 Krock but you said "i` m sure yes" 20:01 Krock so you were sure about that 20:02 Andrey01 well, at first i was sure, but after wasn`t 20:02 Krock lol okay 20:03 rubenwardy Readdd thhheee booookkk 20:03 rubenwardy !book inven 20:03 MinetestBot rubenwardy: ItemStacks and Inventories - https://rubenwardy.com/minetest_modding_book//en/items/inventories.html 20:03 T4im if, like in this case, the method itself might lack in precise documentation, look at how the other ones around it are specified; chances are, list is the same list as in any other case 20:03 T4im "returns the items that were actually removed (as an `ItemStack`)" 20:05 T4im only in the immediate context though; "from_list" and "to_list" were strings iirc 20:06 Andrey01 ok, and why would you not add a possibility to move a node ? just to call like minetest.set_node_pos() 20:07 Andrey01 and why have you closed my issue? 20:09 Andrey01 well? 20:09 T4im nodes aren't exactly objects 20:09 T4im you essentially operate on positions... like setting the content of a position, or the metadata of a position 20:11 T4im minetest.copy_node(oldPos, newPos), and minetest.move_node(oldPos, newPos) might work as convenience methods; but i suppose that would make swap_node confusing 20:11 T4im but those convenience methods would essentially just do the same you are doing now 20:11 T4im maybe some sanity checks before 20:13 T4im but not many; as things like when to move are still in your decision domain 20:14 T4im so you are essentially asking for a convenience function for a 2-liner 20:15 Krock rubenwardy: maybe you've overseen this one: https://github.com/minetest-mods/privilegeareas/pull/6 20:17 Krock Will merge https://github.com/minetest-mods/technic/pull/453 in ~15 minutes 20:35 Krock merging 20:37 Andrey01 is there any planned date of 5.0.0 release? i saw you`ve made very many different changes/features and it should be already ready for now 20:41 IhrFussel Andrey01, you ask that every week... 20:42 Krock ^ 20:42 IhrFussel It will still be MONTHS 20:42 Krock I think you spelled "years" wrong 20:43 Andrey01 i`m sure ALL are already tired to wait it for years! 20:44 Andrey01 i think it will never be released eventually 20:44 Krock no, they're happy about it because the servers would want to wait for the mobile players 21:17 Andrey01 ok, then explain please how to change light level of node. I saw only get_node_light(), but i did not find anything what could change that 21:19 Andrey01 is there minetest.set_node_light() method? 21:21 Andrey01 well? 21:25 Krock define a node as light source https://github.com/minetest/minetest/blob/stable-0.4/doc/lua_api.txt#L4308 21:26 Krock the engine will calculate the light spread automatically 21:27 Andrey01 thx 23:11 paramat !tell Andrey01 "well?" please be patient on IRC. 5.0.0 will be released when it's ready, and no it's not ready yet. it's impossible, and a bad idea, to set a release date 23:11 MinetestBot paramat: I'll pass that on when Andrey01 is around