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IRC log for #minetest-hub, 2018-11-12

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All times shown according to UTC.

Time Nick Message
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03:25 Topic for #minetest-hub is now Offtopic welcome if brief, otherwise use #minetest-chat | Info/Rules: http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
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13:08 Jordach >someone authed as me
13:08 Jordach >it's the macbook waking from sleep
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14:37 rubenwardy !seen tenplus1
14:37 MinetestBot rubenwardy: tenplus1 was last seen at 2018-11-03 17:09:20 UTC on #minetest-hub
14:39 Jordach rubenwardy, looks like we left him behind at #live D:
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15:35 Jordach apparently mousewheeling in Konversation renames me
15:40 rubenwardy you probably have the nick changer focused
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16:10 Fixer Jordach: to update windows 10
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16:43 Fixer found paramat's alt https://forum.minetest.net/viewtopic.php?f=15&t=9724&view=unread#p334612
16:44 rubenwardy u wot
16:57 * Fixer runs away just for sure
17:12 rubenwardy so, discussion point:
17:12 rubenwardy how should concept approvals work?
17:12 rubenwardy a few times recently, PRs have been reviewed and such and then rejected even by the reviewer for conceptal reasons
17:13 rubenwardy because the reviewer wAnTeD tO hElP tHe Op LeArN
17:14 rubenwardy just one person concept approving an issue or PR is a little tricky, because someone else may dislike it
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17:22 Fixer nice, sofar made very useful licensing topic
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17:31 Shara I'd suggest two concept approvals.
17:32 Shara In theory every other dev but those two could then hate it and it gets blocked, but I think once you have two it's fairly likely it's going to be safe if it can hit the technical requirements
17:32 rubenwardy this adds quite a lot of overhead
17:32 Shara Since two current approvals can get to a merge anyway, technically we do merge on two concept approvals as it is
17:32 Shara Yea, but I think it wouldn't be needed for everything
17:32 tumeninodes just for the sake of saving valuable dev time, I suggest all my concepts just be automatically approved
17:32 Shara It would be non-vital, and the final two approvals alone could still stand
17:33 rubenwardy looool
17:33 Shara But for larger tasks that people only want to engage with if they know it's a wanted feature, it could make a difference
17:33 rubenwardy well, for issues bugs should be exempt
17:33 Shara Yes, bug fixes and trivial changes, and anything small would be fine
17:34 Shara And it's not like it means someone needs approval before they start working on it, just that if they do try and get that first, there is obviously a greater degree of certainty and commitment for them
17:35 rubenwardy in terms of implementation: MinetestBot maintains a label called "Concept approval needed". To approve an issues (inc: PRs) two core devs need to do :+1: on the reactions
17:35 Shara The way I see it working would really just be formalising what people can already do if they think (just talk to some devs and ask if they support it)
17:36 Shara But by making an actual process for it, maybe people will be more likely to check before starting large tasks (large in this case meaning anything that is enough work they'd be annoyed at it not getting merged)
17:37 Shara I'd be cautious of putting a label on everything to say concept approval is needed, because it wouldn't actually be 'needed'.
17:37 Shara It would be mroe something that can be requested and something devs might choose to give for issues they know contributors might want some reassurance on before beginning
17:37 Shara more*
17:38 rubenwardy well, it should probably only apply to new issues
17:38 rubenwardy and PRs
17:38 Shara But make it any kind of hard requirement and some people might decide it's too much fuss an dbother to even try
17:39 Shara I'm sure there are a lot of existing issues that could use it
17:39 rubenwardy well, I think that it's too much to ask all PRs to make an issue first
17:39 Shara Same
17:39 Shara And that would generate more and pointless issues
17:40 Shara As an example, if I see a one line change that's needed or decide to fix some typos, I am just going to go ahead and make a PR.
17:40 Shara But if I want to implement a new feature that will take me some hours of work... I should still be able to just make a PR if I want to chance my luck as usual, or if I feel confident enough it's wanted.
17:41 Shara But I should also be able to request concept approval in advance if I am uncertain and want to be sure I'm not just wasting my time
17:41 Shara So then I could open an issue specifically saying I want a concept approval
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17:48 tumeninodes speaking of an issue... how can one go about adding backface culling to 3 individual textures, used for one node? I just cant seem to get it set up right
17:50 tumeninodes if I have {"some_texture.png", "some_texture.png", "some_texture.png"}, and want to apply bfc to all three...?
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18:07 Krock hello :)
18:14 tumeninodes hola
18:16 Jordach Krock, not gonna lie, these people are idiots with a text editor
18:16 Jordach why do you want lag values at start up anyway :thinkingL:
18:16 tumeninodes oh, nvm, backface culling cannot be used with use texture alpha... dang
18:17 tumeninodes plan J
18:18 tumeninodes https://www.gamasutra.com/view/feature/3366/a_compact_method_for_backface_.php?print=1
18:22 tumeninodes heh, an article from 1999
18:45 Fixer it loaded so fast
18:55 Fixer wonderful linuxgaming2 is still at 0.4.14
19:01 Jordach lmao i found a bug while fixing sky.cpp
19:01 Jordach so apparently, the night sky colours were never applied to the sky
19:01 Jordach because apparently the if statement for sky colour needs < 0.07
19:03 Jordach and at full night time, that value is 0.073155 for some stupid reason
19:03 Jordach which means, no execution
19:08 Jordach the sky actually has the wrong set of colours
19:08 Jordach https://i.imgur.com/D6MxKTu.png this is what it's meant to look like, if the statement worked as advertised
19:08 Jordach it's blue, not very dark grey with a white tint at the bottom
19:11 tumeninodes nice Jordach
19:12 Fixer Jordach: https://i.imgflip.com/3qlsp.jpg
19:12 Jordach there's been a silent bug in the sky logic for years and i've just noticed it
19:12 tumeninodes in other news https://pngquant.org/ just in case anyone else is interested in such tools
19:12 Jordach i usually debug things by setting them to full white or R, G, B
19:12 Jordach >lossy compression of PNG
19:13 Jordach >PNG >lossy
19:13 tumeninodes definitely looking forward to nicer skies
19:13 Jordach turns out the classic sky was actually missing the midnight blue
19:14 Jordach i wondered why it looked off
19:14 tumeninodes yes... an alternate to indexing
19:14 tumeninodes poke around some more after... cuz losta things look... off :D
19:16 Jordach LMAO WHO LET THAT PATCH IN
19:16 Jordach apparently, even when it's not dawn or sunset
19:16 Jordach the damn directional fog is still running
19:16 Jordach it's comment even states it should only run during dawn and sunset
19:17 tumeninodes hmmmm, a slight performance nudge if that is corrected?
19:17 Jordach likely, it's not recalculating colours all the time
19:18 Jordach (after the patch)
19:19 tumeninodes .33333333 of 0.000001 fps increase
19:19 Jordach problem is, it looks a bit wrong when it suddleny kicks in
19:20 tumeninodes porb why it was just left running
19:20 tumeninodes *prob
19:20 tumeninodes sometimes 'wrong' just look better
19:21 Jordach it might be wrong
19:21 Jordach but, with it active, it looks fine
19:21 Jordach so perhaps there was clarity inside it's madness
19:21 tumeninodes ;)
19:22 tumeninodes well, there goes our perf boost :P
19:23 Jordach probably had a 1-2uS shaving
19:25 tumeninodes when you're done with this, you can always go and add animation defs to the moon, which we can use to do lunar cycles :)
19:26 Jordach don't need that
19:26 Jordach just replace the soddin texture
19:27 Jordach ;)
19:27 tumeninodes rar
19:28 tumeninodes bring me the moon
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20:41 IhrFussel "No address associated with host server" when trying to connect to a certain server... client or server problem?
20:43 luk3yx It sounds like a DNS problem, you should check the IP then try running 'host servers.dns' in a terminal.
20:53 IhrFussel I'm trying to help a player who can't connect to their favorite server cause of it...but I'm not sure if I can help them...they say they use linux but don't know which one...and they cannot manage to open a terminal window
20:56 rubenwardy anyone good with bash?
20:57 rubenwardy wondering why line 13 prints lines of $1.exp when it passes: https://gist.github.com/rubenwardy/6d6c88b7a11da90894df45df670b7a34
20:58 sfan5 bash has no closures
20:58 sfan5 wait
20:58 sfan5 that wasn't the question
20:58 sfan5 rubenwardy: grep prints what it matches
20:58 rubenwardy ahh
20:59 rubenwardy lol
20:59 sfan5 pass -q to it
20:59 rubenwardy that worked. Thanks!
20:59 sfan5 also you should use {} instead of () which is a subshell
20:59 sfan5 when doing that note that bash requires a trailing ; inside {}
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23:34 paramat Fixer lol i actually disagree with DELTA_FORCE's posts =)

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