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Nick |
Message |
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03:52 |
* luk3yx |
uses their git undo function |
04:15 |
luk3yx |
Will F-Droid's Minetest package ever get updated? |
04:25 |
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12:29 |
nerzhul |
) |
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17:58 |
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17:58 |
Krock |
every. time. I. am. prepared. for. ten. |
17:58 |
Krock |
> ten is not here |
17:59 |
Shara |
He appears to be in hiding :( |
18:00 |
rubenwardy |
:( |
18:00 |
rubenwardy |
hibernation |
18:04 |
sofar |
it's the yearly scottish mating season where the men throw wooden poles at each other in kilts |
18:04 |
sofar |
he should be back shortly |
18:10 |
Krock |
Just seen this about temperature, kinda related to winter: https://www.youtube.com/watch?v=C91gKuxutTU |
18:30 |
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18:50 |
Fixer |
he is just afking |
19:32 |
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19:40 |
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20:11 |
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20:25 |
Fixer |
fatal: unable to access 'https://notabug.org/TenPlus1/bags/': Failed to connect to notabug.org port 443: Connection timed out |
20:26 |
Fixer |
notabug is dead atm |
20:32 |
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20:34 |
rubenwardy |
loool |
20:37 |
Fixer |
i've felt -20*C, was quite interesting |
21:05 |
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21:06 |
Shara |
Fixer: nooo... that's the right word is just "cold" |
21:07 |
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21:08 |
kilbith |
test |
21:08 |
kilbith |
this has been brought to my attention: https://github.com/minetest/minetest_game/pull/2263 |
21:09 |
kilbith |
thanks for the feedbacks, I'm willing to address them |
21:11 |
kilbith |
some maintainers do not seem to be aware, but craftguide actually supports sfinv |
21:12 |
Shara |
kilbith: thanks, read about that afterwards. I'm hoping it can be added |
21:12 |
kilbith |
also, this mod will keep being developed and maintained as an independant mod, backports are encouraged |
21:13 |
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21:13 |
Shara |
To be honest, amazed no one made a PR for it yet (unless I missed one) |
21:13 |
kilbith |
Shara: I've read your comments several times, some things are still unclear to me, but you did raise an actual issue which I addressed |
21:13 |
Shara |
Yup, saw. |
21:14 |
Shara |
I'm fussy about presentation of things and making sure everything is consistent, because most things in MT are just... not. |
21:14 |
Shara |
Which isn't the fault of the current mod at all |
21:14 |
kilbith |
Yes, I do agree |
21:15 |
kilbith |
Maybe you can show me a clearer sketch so I can perfectly understand what you want? |
21:15 |
Shara |
Hmm, possibly |
21:15 |
kilbith |
Thanks |
21:16 |
Shara |
Will you be around for awhile? |
21:16 |
kilbith |
For an hour |
21:16 |
kilbith |
Or just open an issue on the craftguide tracker whenever you wish |
21:17 |
Shara |
I haven't seen it as an sfinv tab yet to have a good feel about how that changes the space that's being worked with, and it's still possible I might be overlook some things |
21:18 |
Shara |
overlooking* |
21:19 |
octacian |
IIRC HOMETOWN uses a modified version of craftguide with an sfinv tab rather than the book, but AFAIK it's still down. |
21:19 |
Shara |
Just trying to do a quick mockup of what I mean about the bottom part, since I guess that's the most confusing bit |
21:24 |
Shara |
kilbith: not a big change, but this centers things more and brings the grids all into alignment: http://gingercat.tk/dg/craftguide_mockup.png |
21:27 |
Shara |
Well, mostly, the one is still bit out and should be closer to the arrow |
21:28 |
Shara |
Updated it |
21:29 |
Shara |
I'm still not really sure how best to handle the point about fuels. I like that you can checks what can be used as fuel, just not liking the inconsistent display. |
21:29 |
Shara |
check* |
21:31 |
kilbith |
Shara: is this a modified screenshot? |
21:31 |
Shara |
Yes |
21:32 |
Shara |
Concept mockups are much quicker than fighting formspecs :) |
21:32 |
kilbith |
Hmm. Ok. I'll consider that |
21:32 |
Shara |
Give me a moment and will have another |
21:32 |
kilbith |
Yep |
21:34 |
nore |
just my two cents, it seems to be crafting guide would be easier to understand if the output slot were on the right side of the crafting grid |
21:34 |
nore |
(since this is how the crafting output slot is currently positioned) |
21:34 |
Shara |
This was one of the possible ideas I had for the fuels, but I'm... not sure about it. Maybe it gives you ideas though: http://gingercat.tk/dg/craftguide_mockup_fuels.png |
21:35 |
kilbith |
Hmmm, interesting |
21:35 |
kilbith |
What's the rationale behind this? |
21:36 |
Shara |
The visual balance gets lost a bit like this, so it would probably need more moving about, but it means you keep the selected item in the same place all the time, and all fuels get the same visual indicator, even if they have recipes |
21:36 |
kilbith |
Yep, good idea |
21:37 |
kilbith |
Do you mind opening issues on the craftguide tracker? |
21:37 |
Shara |
If you think this will help you improve things, sure |
21:37 |
kilbith |
Of course yes |
21:40 |
sofar |
I think I promised at some point to make a PR |
21:40 |
sofar |
never got to it |
21:40 |
Shara |
More centered when something isn't a fuel, and button might be in a bit place (but still not sure about it... just concepts): http://gingercat.tk/dg/craftguide_mockup_fuels2.png |
21:40 |
Shara |
bit better* |
21:41 |
kilbith |
Like UI has the output aligned on the first row of input materials |
21:44 |
kilbith |
I do fear that "Recipe X of X" might overlap over the grid when translated on a verbose language like german |
21:45 |
kilbith |
Also, the font size to consider |
21:47 |
Shara |
Yea, lots to think about |
21:47 |
Shara |
https://github.com/minetest-mods/craftguide/issues/39 |
21:48 |
Shara |
If getting this stuff right was easy, we wouldn't have so many messy UIs |
21:48 |
Shara |
nore might hav e apoint worth thinking about as well, since then the button can be on the right too, with more space for text to run into |
21:50 |
kilbith |
Does the text would expand on the left when hitting the border? |
21:50 |
Shara |
Hmm, don't think so, but haven't tested |
21:50 |
kilbith |
This is Irrlicht task anyway |
21:51 |
kilbith |
I'll handle your issue shortly |
21:52 |
Shara |
Okay. I think the last one is probably the best looking, but will leave it to you to review and test |
21:53 |
Shara |
Also sfinv is narrorer, so might make it nto work so well |
21:53 |
Shara |
narrower* |
22:08 |
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22:22 |
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22:35 |
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22:39 |
tumeninodes |
so... backface culling can be applied alongside use texture alpha, and it does help noticeably... |
22:41 |
tumeninodes |
I can't remember of documentation says "it can't be" or, "it should not be" either way, I'm ignorant... so I ignored it |
22:41 |
tumeninodes |
*if |
22:48 |
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23:00 |
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23:09 |
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