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10:28 |
BuckarooBanzai |
o/ T4im |
10:28 |
T4im |
hey o/ |
10:30 |
BuckarooBanzai |
i added some sounds to the scifi-nodes mod, it sounds really "spacey" now :) https://github.com/pandorabox-io/scifi_nodes |
10:37 |
T4im |
:D |
11:00 |
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14:46 |
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14:46 |
tenplus1 |
hi folks |
14:47 |
tenplus1 |
Ambience Lite updated (better sound set detection), Wine mod updated (agave needs like to grow), Mobs Animals updated (replaced demonic chicken sound) |
14:51 |
twoelk |
o/ |
14:51 |
tenplus1 |
hi twoelk |
14:52 |
twoelk |
hm, I have to like agave to make it grow? cool |
14:52 |
tenplus1 |
blue agave is used to make tequila in wine mod :D |
14:53 |
twoelk |
just refering to your announcement text |
14:53 |
tenplus1 |
ohh *light ahahahaha |
14:53 |
tenplus1 |
typo |
14:54 |
* twoelk |
remembers the astonishing taste of grapes grown in his area this year |
14:55 |
tenplus1 |
ooh, I like grapes :) |
14:56 |
twoelk |
normally they don't get past barelly edible up here, that is if you like sour fruits |
14:57 |
twoelk |
this year there was even a hint of sweetness in some types |
14:57 |
tenplus1 |
nice :) |
14:57 |
tenplus1 |
wish I had the space to grow my own fruits :D |
15:02 |
twoelk |
for me it's more a time related problem - I'm often away, sometimes for weeks |
15:03 |
tenplus1 |
ahh, so you would need something you could just leave to grow on it's own :D |
15:03 |
twoelk |
yep, was difficult with this dry summer |
15:04 |
* tenplus1 |
plants donut seeds |
15:07 |
twoelk |
still waiting for a small chocolate bush that would grow on my desk |
15:08 |
tenplus1 |
ooh, that'd be awesome... kinda like the mini orange or lemon bushels you can get |
15:10 |
twoelk |
I usually don't get much more than the random watercress or chives, which I love though |
15:10 |
tenplus1 |
egg mayonnaise and watercress is really nice :D |
15:10 |
twoelk |
Tropaeolum are also pretty tasty and nice looking |
15:11 |
tenplus1 |
never tried that (or yheard of it :) |
15:12 |
twoelk |
Kapuzinerkresse in german, the common name in english might be something else |
15:13 |
tenplus1 |
mustard ? |
15:14 |
twoelk |
I don't like mayonnaise much but a bread with watercress spread thickly on it can be wonderfull |
15:14 |
tenplus1 |
now I'm hungry... ehe :P |
15:14 |
twoelk |
hmm, these https://en.wikipedia.org/wiki/Tropaeolum |
15:15 |
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15:15 |
tenplus1 |
o/ benrob |
15:16 |
benrob0329 |
hello tenplus1 |
15:21 |
tenplus1 |
:P |
15:22 |
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Fixer joined #minetest-hub |
15:22 |
tenplus1 |
hi fixer |
15:23 |
Fixer |
hello |
15:27 |
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JordachNote8 joined #minetest-hub |
15:27 |
tenplus1 |
hi Jordach, new phone ? |
15:27 |
JordachNote8 |
Same old note8 |
15:27 |
tenplus1 |
heh |
15:28 |
JordachNote8 |
I'm almost at the cottage now |
15:28 |
tenplus1 |
weekend away ? |
15:28 |
JordachNote8 |
Freenode Live ;) |
15:28 |
tenplus1 |
oh yeah... duh... forgot :P |
15:32 |
benrob0329 |
JordachNote8, you'll have to let me know how it goes :P |
15:32 |
tenplus1 |
hope it goes well :P |
15:32 |
JordachNote8 |
Updates will be periodic |
15:32 |
JordachNote8 |
And perhaps a shitpost tomorrow for giggles |
15:32 |
tenplus1 |
mwhehehe |
15:37 |
rubenwardy |
Lol |
15:37 |
tenplus1 |
hi ruben |
15:37 |
rubenwardy |
I'll be tweeting from there on here: https://twitter.com/MinetestProject |
15:38 |
* tenplus1 |
logs into twitter |
16:18 |
* twoelk |
decides even minetest may not lure him to sign up at twitter |
16:20 |
tenplus1 |
lol... I never actually use it |
16:31 |
rubenwardy |
Twitter is my second favourite social thingy |
16:31 |
rubenwardy |
First is Reddit |
16:31 |
Calinou |
reddit is the anti-imperialist resistance to Facebook :P |
16:32 |
tenplus1 |
lol, just joined reddit the other day... hah, for the memes |
16:32 |
rubenwardy |
I'm subscribed to way too many cat subs |
16:35 |
tenplus1 |
the only site I actually post on is minetest forum |
16:37 |
Calinou |
I mostly visit and participate to /r/godot these days |
16:37 |
Calinou |
and not really anything else |
16:37 |
tenplus1 |
nice, what do you use godot for ? |
16:37 |
Calinou |
working in the GitHub Game Off jam right now :) |
16:37 |
Calinou |
it started yesterday |
16:38 |
Calinou |
https://itch.io/jam/game-off-2018 |
16:38 |
tenplus1 |
ooh, interesting |
16:45 |
twoelk |
argh, timed out on xanadu, luckily in a safe place |
16:45 |
tenplus1 |
hah... the bamboo blocks were added last night :) and new mob api |
16:45 |
twoelk |
are those white spiders supposed to jump through dirt walls? |
16:45 |
tenplus1 |
that's the mt engine in effect |
16:45 |
tenplus1 |
the entity glitch |
16:46 |
tenplus1 |
they really need to fix that |
16:46 |
twoelk |
had to fight a dozen monsters to travel through my tunnels from one base to another |
16:46 |
tenplus1 |
even dropped items glitch into walls |
16:47 |
twoelk |
mese-monsters seem easier to block shooting |
16:48 |
tenplus1 |
maybe I should increase arrow speed |
16:48 |
twoelk |
nooo |
16:49 |
twoelk |
I barely made it |
16:49 |
tenplus1 |
eheh |
16:49 |
twoelk |
mesemonsters from the front while white spiders kreep up from behind |
16:49 |
tenplus1 |
yay, sounds perfect |
16:50 |
twoelk |
glad I had some baked potatos |
16:51 |
tenplus1 |
I still want to add an obsidian beast that fires shards at you at high speed and can break through blocoks |
16:51 |
twoelk |
guess I'll have to protect more of my tunnels and caverns so that I might invest more in lighting |
16:52 |
twoelk |
don't like the idea :-O |
16:52 |
twoelk |
I have to run and fight more than I spend time to build :-P |
16:53 |
tenplus1 |
it's a survival world, so long as you have good armor :P |
16:53 |
twoelk |
but in ernest, I'd rather have monsters do different things than just one being stronger than the other |
16:54 |
tenplus1 |
ideas are more than welcome :D |
16:55 |
* twoelk |
looks into his attic and notices that it's the end of the week and most ideas have been spend for surviving work |
16:55 |
tenplus1 |
ehehe |
16:56 |
tenplus1 |
thinking of living flames that follow you around and are hard to hit |
16:57 |
twoelk |
did have something interesting to calculate the other day though - as someone posed the problem of getting rid of accumilating hydrogen without using fans or turbines |
17:02 |
tenplus1 |
use it to burn and create high temp alloys like titanium |
17:03 |
twoelk |
hmm, ignite it and watch the roof melt to unknown alloys? |
17:04 |
tenplus1 |
from what I read titanium doesnt like an oxygen rich atmos when burning, so pumping in hydrogen will increase temps and make it alloy better :D |
17:06 |
twoelk |
actually something the technic mod could address |
17:06 |
tenplus1 |
yeah :P |
17:07 |
twoelk |
do we have lithium yet to manufacture lithiom-oin accumulators? |
17:07 |
twoelk |
er *ion |
17:08 |
twoelk |
although onion accumulaters might be a thing |
17:09 |
tenplus1 |
sounds like things are getting techincal :D |
17:11 |
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Andrey01 joined #minetest-hub |
17:11 |
tenplus1 |
hi andrey |
17:11 |
Andrey01 |
hi |
17:12 |
Andrey01 |
is there planned date of 5.0.0 coming? or no yet? |
17:12 |
twoelk |
maybe before xmas maybe not |
17:13 |
tenplus1 |
can only wait and see,is 5.0 even stable yet ? |
17:14 |
Andrey01 |
and how many features and changes are remained to release for this? |
17:15 |
twoelk |
compared to what? |
17:16 |
Andrey01 |
i say how many still changes they will release in future before coming, e.g. all what they have not made yet for that now |
17:17 |
tenplus1 |
I suppose 5.0 will be released when it's ready and stable |
17:17 |
twoelk |
oh, z-fighting in glaslike has been fixed? |
17:18 |
Andrey01 |
i hope over half of a work they have already made? |
17:18 |
tenplus1 |
5.0 already has many new additions and features and bug fixes |
17:18 |
twoelk |
yep, only the hard stuff left :-P |
17:23 |
twoelk |
you could study https://dev.minetest.net/Changelog for some not quite uptodate info |
17:26 |
Andrey01 |
i`ve already read the changelog |
17:26 |
Andrey01 |
before |
17:30 |
twoelk |
well, then you know more than most :-D |
17:35 |
Andrey01 |
i can not know all changes because there are a lot of them and i asked how many stuff is missed for 5.0.0? |
17:37 |
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garywhite joined #minetest-hub |
17:38 |
tenplus1 |
hi gary |
17:38 |
garywhite |
hi |
17:41 |
Andrey01 |
still time a question: how many changes/features is missed for 5.0.0? will devs add still blocks, items or anything else? |
17:41 |
tenplus1 |
check the github page and see what issues remain for minetest and minetest-game |
17:43 |
Andrey01 |
i don`t know what github page is |
17:43 |
tenplus1 |
https://github.com/minetest/ |
17:43 |
tenplus1 |
go there, you have 2 sections, minetest is the engine, minetest_game is what you play when you make a new world |
17:44 |
tenplus1 |
issues are bugs and problems/ideas, pull requests are additions... check them out and that's what is still to be done |
17:44 |
Andrey01 |
ok |
17:53 |
tenplus1 |
https://github.com/minetest/minetest/pull/7833 |
17:53 |
tenplus1 |
!title |
17:53 |
MinetestBot |
tenplus1: falling entity rewrite by tenplus1 · Pull Request #7833 · minetest/minetest · GitHub |
18:05 |
twoelk |
@Andrey01 look for things labelled or taged as <blocker>, those need to be fixed before a release is possible |
18:07 |
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18:07 |
tenplus1 |
o// |
18:07 |
twoelk |
both arms to one side? - don't fall over |
18:08 |
tenplus1 |
*flop* |
18:09 |
tenplus1 |
finally added the falling entity fix, it can sometimes replace smaller nodes it shouldnt.. have been running it on xanadu for 2 months now so it works :D |
18:10 |
twoelk |
oh? you tested it with your arms? |
18:10 |
tenplus1 |
yep, fell no problem :D |
18:11 |
twoelk |
wish these could be fixed with arm waving https://github.com/minetest/minetest/labels/Blocker |
18:11 |
tenplus1 |
so many fireworks already |
18:12 |
* twoelk |
frantickiliousously waves his arms |
18:12 |
twoelk |
o/ |
18:12 |
twoelk |
\o |
18:12 |
twoelk |
o// |
18:12 |
twoelk |
\\o |
18:13 |
* twoelk |
heads over to list |
18:13 |
tenplus1 |
checking out what's there :P |
18:13 |
twoelk |
oh, a rubenwardy icon plopped up |
18:14 |
twoelk |
:D |
18:18 |
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_Xenon joined #minetest-hub |
18:19 |
tenplus1 |
hi Xenon |
18:19 |
_Xenon |
Hello |
18:19 |
* tenplus1 |
remembers Xenon and Xenon II on the Amiga, best games :) |
18:56 |
* twoelk |
looks at some Bristol stuff and suddenly realizes he's been there before and had totally forgotten |
18:57 |
tenplus1 |
the tourism division blanked your memory for a return visit |
19:00 |
twoelk |
I think I attended some scooter event with my then scooter-modding sister |
19:02 |
twoelk |
oh dear, must have been the late nineties |
19:03 |
tenplus1 |
now scooters are back and electric :D |
19:04 |
twoelk |
my brother still has an old vespa stored at our mothers place |
19:05 |
tenplus1 |
never had a scooter but had a bmx :D |
19:05 |
twoelk |
the beautifull Lambretta my sister had ... uhm, got destroyed |
19:06 |
tenplus1 |
aww, how'd that happen |
19:06 |
twoelk |
some wierd accident |
19:06 |
twoelk |
she can't remember much |
19:07 |
tenplus1 |
too long ago :D |
19:07 |
twoelk |
else managed to not get hurt much |
19:08 |
twoelk |
oh, she had lots of accidents she can't remember how she managed to survive |
19:08 |
tenplus1 |
lol, pure luck if you survive past childhood with all the crazy things we do :D |
19:08 |
twoelk |
definetly |
19:08 |
twoelk |
done some crazy shit |
19:09 |
twoelk |
and been to places I only learned later how dangerous they where |
19:09 |
tenplus1 |
climbed many trees :) made bogeys, swings etc |
19:10 |
Andrey01 |
why is a texture of mesh model black though i`ve actually laid on this needed texture? |
19:10 |
twoelk |
we where the at the time youngest kids to attempt to climb mt. Kinabalu on Borneo |
19:10 |
Andrey01 |
and paramtype = "light" is available |
19:11 |
twoelk |
maybe warped? |
19:12 |
* twoelk |
doesn't know what he is talking about |
19:12 |
tenplus1 |
spent most of my childhood wandering the local burn, never been up a mountain ytet :P |
19:12 |
Andrey01 |
http://www.imageup.ru/img143/3204425/screenshot_20181102_221128.jpg |
19:12 |
tenplus1 |
burn = forest with river |
19:13 |
tenplus1 |
andrey: add paramtype = "light", to the node |
19:13 |
Andrey01 |
why is the model black at the screenshot above? |
19:13 |
Andrey01 |
it`s available |
19:13 |
tenplus1 |
show code |
19:13 |
twoelk |
nice modell |
19:14 |
Andrey01 |
https://pastebin.com/HpEanDpu |
19:15 |
Andrey01 |
twoelk:thx)) |
19:17 |
twoelk |
maybe replace the texture with default:wood and see what happens |
19:18 |
tenplus1 |
try tiles = {"default_wood.png", "default_stone.png", "default_sand.png"}, and see what appears |
19:19 |
Andrey01 |
here is what happens with default:wood texture: http://www.imageup.ru/img143/3204430/screenshot_20181102_221801.jpg |
19:20 |
Andrey01 |
ok |
19:20 |
twoelk |
check spelling of your original code and file |
19:22 |
twoelk |
ooh, I want that mirror effect |
19:22 |
Andrey01 |
twoelk: it can not lay more 1 texture when this is mesh drawtype |
19:22 |
Andrey01 |
nothing is changed |
19:23 |
tenplus1 |
remember to dig and replace chair to make sure |
19:23 |
Andrey01 |
well it doesn`t work |
19:25 |
Andrey01 |
interestingly and why does it lay strange texture of wood? it should not look like so |
19:26 |
Andrey01 |
well how it is on the screenshot above |
19:26 |
tenplus1 |
if it works with wood texture then double check the texture file you are trying to wrap around it |
19:26 |
twoelk |
if another texture works (like default_wood does) you may be referencing wrong, such as a spelling mistake |
19:27 |
twoelk |
or maybe your png is saved wrong |
19:28 |
twoelk |
wasn't there some type of png minetest didn't like? |
19:30 |
Andrey01 |
and also strangely when i am punching this node around breaking particles are emiting with MY texture |
19:32 |
Andrey01 |
here see: http://www.imageup.ru/img143/3204441/screenshot_20181102_223112.jpg |
19:33 |
Andrey01 |
the texture is black itself however it is emiting particles with needed texture |
19:34 |
tenplus1 |
did you dig and replace the chair after changing textures ? |
19:36 |
twoelk |
I would even suggest to restart minetest everytime and maybe clear the cache between starts |
19:36 |
Andrey01 |
tenplus1:yes |
19:37 |
tenplus1 |
package upthe files as a .zip archive and let us see |
19:37 |
Andrey01 |
now... |
19:38 |
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Krock joined #minetest-hub |
19:38 |
tenplus1 |
hi Krock |
19:38 |
Krock |
hi tenplus1 |
19:38 |
tenplus1 |
:P |
19:38 |
Krock |
what. my channel tree did not even finish displaying and you already greeted |
19:38 |
tenplus1 |
https://github.com/minetest/minetest/pull/7833 |
19:38 |
Andrey01 |
https://ufile.io/z6uhy -- model |
19:38 |
Krock |
superfast dude |
19:39 |
Andrey01 |
https://ufile.io/ag61p and texture |
19:41 |
tenplus1 |
the model you attached is the .blend file, not the .obj |
19:42 |
Andrey01 |
ok, now obj... |
19:43 |
Andrey01 |
https://ufile.io/w9qz3 |
19:46 |
twoelk |
maybe make an all brown texture and try it. you might have mapped it wrong |
19:48 |
tenplus1 |
look carefully, the texture is being stretched/zoomed on top of the chair |
19:48 |
tenplus1 |
your original texture is being stratchedso much that the black is the only part appearing |
19:49 |
tenplus1 |
texture is being drawn using the right file, just not placing it 100% on the model |
19:51 |
Andrey01 |
i think this happens of texture is 32x32 pixels |
19:51 |
tenplus1 |
it shouldnt matter what size texture is, so long as you've told the model to wrap is properly it can be any size (same with mobs using hd textures) |
19:54 |
Andrey01 |
and how to lay a texture in Blender to view how this looks like with a texture? |
19:55 |
tenplus1 |
no clue, I never use blender |
19:55 |
twoelk |
hm, does it matter that the blender file refers to a file called luxury_chair_with_cushion.png? (note the missing word <wood>) |
19:55 |
tenplus1 |
there's a way to create a pixmap so that any texture displays properly on your model when you save it |
19:56 |
tenplus1 |
try watching this, it's the boat model being cleaned up so may help: https://www.youtube.com/watch?v=MQit9BK_Dc0 |
19:56 |
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20:04 |
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JordachNote81 joined #minetest-hub |
20:05 |
tenplus1 |
wb Jordach |
20:13 |
twoelk |
Andrey01, you might need to edit your UV mapping as I can detect none |
20:17 |
Andrey01 |
how to edit? |
20:19 |
tenplus1 |
check the youtuibe link I posted, shows sofar editing the boat model and tedxures |
20:21 |
tenplus1 |
nite all |
20:21 |
tenplus1 |
o/ |
20:21 |
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20:22 |
Fixer |
\\o |
20:30 |
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paramat joined #minetest-hub |
20:32 |
paramat |
hey big drum! |
20:42 |
benrob0329 |
New cinematic: https://share.tube/videos/watch/8984391f-ca2c-416a-bd43-dba5f9fc8cac |
20:46 |
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T4im joined #minetest-hub |
20:51 |
luk3yx |
Is there any way I can get a signlike object to rotate horizontally (on its side)? |
20:52 |
Krock |
screwdriver |
20:52 |
luk3yx |
No, it changes the node it is attached to. |
20:52 |
luk3yx |
I want to rotate it without changing the node it's attached to. |
20:53 |
Krock |
huh? the screwdriver rotates whatever you point at |
20:53 |
luk3yx |
Signlike objects are different. |
20:53 |
luk3yx |
The node they're attached to is different for every rotation. |
20:53 |
Krock |
please explain |
20:54 |
benrob0329 |
luk3yx, you mean rotate around an axis in the middle of the sign? |
20:54 |
Krock |
signlike nodes are like nodebox-drawtype nodes. You can rotate them the same way |
20:54 |
luk3yx |
Yeah, horizontally. |
20:54 |
benrob0329 |
use the other click |
20:55 |
* luk3yx |
screenshots |
20:55 |
benrob0329 |
or shift-click even, if that does anything anymore |
20:55 |
Krock |
so, spin along the Y axis? |
20:55 |
Krock |
or what's horizontally |
20:55 |
luk3yx |
https://0x0.st/sIjr.png |
20:55 |
luk3yx |
Those are all the rotations I can find. |
20:56 |
Krock |
looks about right, yes |
20:56 |
luk3yx |
I want to put a signlike object on its side while still being attached to the same node. |
20:56 |
benrob0329 |
right click I would think |
20:56 |
benrob0329 |
but I could be very wrong |
20:56 |
luk3yx |
That does those ones down the bottom |
20:56 |
benrob0329 |
shift? |
20:57 |
luk3yx |
Is there another drawtype I could use or should I just register 4 nodes? |
20:57 |
luk3yx |
Shift seems to do the same as left-clicks |
20:57 |
Krock |
uhm.. register a nodebox? |
20:57 |
benrob0329 |
a normal nodebox probably, or override the param2 defaults |
20:59 |
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21:01 |
ircSparky |
it is possible for a csm to run a dll? |
21:01 |
ircSparky |
is there any security.trusted_mods for csms? |
21:03 |
Krock |
https://github.com/minetest/minetest/blob/eef62c82a2e58700fc1216b0b8c03e421bc77995/src/script/cpp_api/s_security.cpp#L228 |
21:03 |
Krock |
there's no switch to turn security off for CSMs |
21:03 |
Krock |
compile your own Minetest binary |
21:03 |
paramat |
i think signlike has 'wallmounted' rotations, so only 6 rotations |
21:04 |
Krock |
paramat: yes, but that should be changeable by paramtype2 |
21:04 |
paramat |
so no signlike cannot be rotated in any other way |
21:05 |
paramat |
so yeah create a nodebox with paramtype2 = "facedir" |
21:07 |
paramat |
hm i'm not sure signlike drawtype supports facedir .. |
21:07 |
Krock |
there should be enough free bits to allow that, but I think the engine forces wallmounted on that drawtype |
21:10 |
luk3yx |
Is there any way to stop nodeboxes repeating textures if they are over 1 block wide/tall? |
21:10 |
luk3yx |
(I want the texture to be scaled up) |
21:13 |
* luk3yx |
gives up on that, 4 smaller nodes are easier |
21:15 |
luk3yx |
It worked, thanks. |
21:16 |
paramat |
there isn't currently |
21:23 |
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22:02 |
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22:31 |
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22:32 |
xerox123 |
freenode live is tomorrow, wow, a year has gone too quickly :P |
22:32 |
xerox123 |
good luck to those exhibiting :D |
22:32 |
Jordach |
xerox123: i know right, :D |
22:32 |
sofar |
xerox123: you mean 93.132.0.0/15 ;) |
22:33 |
xerox123 |
ah, that makes the 2 also be a 3? |
22:33 |
Jordach |
yes |
22:33 |
sofar |
one more bit, yes |
22:46 |
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22:48 |
* VanessaE |
pokes sofar with a couple of pull requests |
22:48 |
VanessaE |
(actually 3) |
22:55 |
sofar |
I might have time later |
22:56 |
sofar |
shoot |
22:59 |
VanessaE |
bang? |
23:01 |
sofar |
ouch, direct hit |
23:14 |
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