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IRC log for #minetest-hub, 2018-11-02

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Time Nick Message
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10:28 BuckarooBanzai o/ T4im
10:28 T4im hey o/
10:30 BuckarooBanzai i added some sounds to the scifi-nodes mod, it sounds really "spacey" now :) https://github.com/pandorabox-io/scifi_nodes
10:37 T4im :D
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14:10 twoelk joined #minetest-hub
14:46 tenplus1 joined #minetest-hub
14:46 tenplus1 hi folks
14:47 tenplus1 Ambience Lite updated (better sound set detection), Wine mod updated (agave needs like to grow), Mobs Animals updated (replaced demonic chicken sound)
14:51 twoelk o/
14:51 tenplus1 hi twoelk
14:52 twoelk hm, I have to like agave to make it grow?   cool
14:52 tenplus1 blue agave is used to make tequila in wine mod :D
14:53 twoelk just refering to your announcement text
14:53 tenplus1 ohh *light  ahahahaha
14:53 tenplus1 typo
14:54 * twoelk remembers the astonishing taste of grapes grown in his area this year
14:55 tenplus1 ooh, I like grapes :)
14:56 twoelk normally they don't get past barelly edible up here, that is if you like sour fruits
14:57 twoelk this year there was even a hint of sweetness in some types
14:57 tenplus1 nice :)
14:57 tenplus1 wish I had the space to grow my own fruits :D
15:02 twoelk for me it's more a time related problem - I'm often away, sometimes for weeks
15:03 tenplus1 ahh, so you would need something you could just leave to grow on it's own :D
15:03 twoelk yep, was difficult with this dry summer
15:04 * tenplus1 plants donut seeds
15:07 twoelk still waiting for a small chocolate bush that would grow on my desk
15:08 tenplus1 ooh, that'd be awesome... kinda like the mini orange or lemon bushels you can get
15:10 twoelk I usually don't get much more than the random watercress or chives, which I love though
15:10 tenplus1 egg mayonnaise and watercress is really nice :D
15:10 twoelk Tropaeolum are also pretty tasty and nice looking
15:11 tenplus1 never tried that (or yheard of it :)
15:12 twoelk Kapuzinerkresse in german, the common name in english might be something else
15:13 tenplus1 mustard ?
15:14 twoelk I don't like mayonnaise much but a bread with watercress spread thickly on it  can be wonderfull
15:14 tenplus1 now I'm hungry... ehe :P
15:14 twoelk hmm, these https://en.wikipedia.org/wiki/Tropaeolum
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15:15 tenplus1 o/ benrob
15:16 benrob0329 hello tenplus1
15:21 tenplus1 :P
15:22 Fixer joined #minetest-hub
15:22 tenplus1 hi fixer
15:23 Fixer hello
15:27 JordachNote8 joined #minetest-hub
15:27 tenplus1 hi Jordach, new phone ?
15:27 JordachNote8 Same old note8
15:27 tenplus1 heh
15:28 JordachNote8 I'm almost at the cottage now
15:28 tenplus1 weekend away ?
15:28 JordachNote8 Freenode Live ;)
15:28 tenplus1 oh yeah... duh... forgot :P
15:32 benrob0329 JordachNote8, you'll have to let me know how it goes :P
15:32 tenplus1 hope it goes well :P
15:32 JordachNote8 Updates will be periodic
15:32 JordachNote8 And perhaps a shitpost tomorrow for giggles
15:32 tenplus1 mwhehehe
15:37 rubenwardy Lol
15:37 tenplus1 hi ruben
15:37 rubenwardy I'll be tweeting from there on here: https://twitter.com/MinetestProject
15:38 * tenplus1 logs into twitter
16:18 * twoelk decides even minetest may not lure him to sign up at twitter
16:20 tenplus1 lol... I never actually use it
16:31 rubenwardy Twitter is my second favourite social thingy
16:31 rubenwardy First is Reddit
16:31 Calinou reddit is the anti-imperialist resistance to Facebook :P
16:32 tenplus1 lol, just joined reddit the other day... hah, for the memes
16:32 rubenwardy I'm subscribed to way too many cat subs
16:35 tenplus1 the only site I actually post on is minetest forum
16:37 Calinou I mostly visit and participate to /r/godot these days
16:37 Calinou and not really anything else
16:37 tenplus1 nice, what do you use godot for ?
16:37 Calinou working in the GitHub Game Off jam right now :)
16:37 Calinou it started yesterday
16:38 Calinou https://itch.io/jam/game-off-2018
16:38 tenplus1 ooh, interesting
16:45 twoelk argh, timed out on xanadu, luckily in a safe place
16:45 tenplus1 hah...  the bamboo blocks were added last night :) and new mob api
16:45 twoelk are those white spiders supposed to jump through dirt walls?
16:45 tenplus1 that's the mt engine in effect
16:45 tenplus1 the entity glitch
16:46 tenplus1 they really need to fix that
16:46 twoelk had to fight a dozen monsters to travel through my tunnels from one base to another
16:46 tenplus1 even dropped items glitch into walls
16:47 twoelk mese-monsters seem easier to block shooting
16:48 tenplus1 maybe I should increase arrow speed
16:48 twoelk nooo
16:49 twoelk I barely made it
16:49 tenplus1 eheh
16:49 twoelk mesemonsters from the front while white spiders kreep up from behind
16:49 tenplus1 yay, sounds perfect
16:50 twoelk glad I had some baked potatos
16:51 tenplus1 I still want to add an obsidian beast that fires shards at you at high speed and can break through blocoks
16:51 twoelk guess I'll have to protect more of my tunnels and caverns so that I might invest more in lighting
16:52 twoelk don't like the idea :-O
16:52 twoelk I have to run and fight more than I spend time to build :-P
16:53 tenplus1 it's a survival world, so long as you have good armor :P
16:53 twoelk but in ernest, I'd rather have monsters do different things than just one being stronger than the other
16:54 tenplus1 ideas are more than welcome :D
16:55 * twoelk looks into his attic and notices that it's the end of the week and most ideas have been spend for surviving work
16:55 tenplus1 ehehe
16:56 tenplus1 thinking of living flames that follow you around and are hard to hit
16:57 twoelk did have something interesting to calculate the other day though - as someone posed the problem of getting rid of accumilating hydrogen without using fans or turbines
17:02 tenplus1 use it to burn and create high temp alloys like titanium
17:03 twoelk hmm,  ignite it and watch the roof melt to unknown alloys?
17:04 tenplus1 from what I read titanium doesnt like an oxygen rich atmos when burning, so pumping in hydrogen will increase temps and make it alloy better :D
17:06 twoelk actually something the technic mod could address
17:06 tenplus1 yeah :P
17:07 twoelk do we have lithium yet to manufacture lithiom-oin accumulators?
17:07 twoelk er *ion
17:08 twoelk although onion accumulaters might be a thing
17:09 tenplus1 sounds like things are getting techincal :D
17:11 Andrey01 joined #minetest-hub
17:11 tenplus1 hi andrey
17:11 Andrey01 hi
17:12 Andrey01 is there planned date of 5.0.0 coming? or no yet?
17:12 twoelk maybe before xmas maybe not
17:13 tenplus1 can only wait and see,is 5.0 even stable yet ?
17:14 Andrey01 and how many features and changes are remained to release for this?
17:15 twoelk compared to what?
17:16 Andrey01 i say how many still changes they will release in future before coming, e.g. all what they have not made yet for that now
17:17 tenplus1 I suppose 5.0 will be released when it's ready and stable
17:17 twoelk oh, z-fighting in glaslike has been fixed?
17:18 Andrey01 i hope over half of a work they have already made?
17:18 tenplus1 5.0 already has many new additions and features and bug fixes
17:18 twoelk yep, only the hard stuff left :-P
17:23 twoelk you could study https://dev.minetest.net/Changelog for some not quite uptodate info
17:26 Andrey01 i`ve already read the changelog
17:26 Andrey01 before
17:30 twoelk well, then you know more than most :-D
17:35 Andrey01 i can not know all changes because there are a lot of them and i asked how many stuff is missed for 5.0.0?
17:37 garywhite joined #minetest-hub
17:38 tenplus1 hi gary
17:38 garywhite hi
17:41 Andrey01 still time a question: how many changes/features is missed for 5.0.0? will devs add still blocks, items or anything else?
17:41 tenplus1 check the github page and see what issues remain for minetest and minetest-game
17:43 Andrey01 i don`t know what github page is
17:43 tenplus1 https://github.com/minetest/
17:43 tenplus1 go there, you have 2 sections, minetest is the engine, minetest_game is what you play when you make a new world
17:44 tenplus1 issues are bugs and problems/ideas, pull requests are additions... check them out and that's what is still to be done
17:44 Andrey01 ok
17:53 tenplus1 https://github.com/minetest/minetest/pull/7833
17:53 tenplus1 !title
17:53 MinetestBot tenplus1: falling entity rewrite by tenplus1 · Pull Request #7833 · minetest/minetest · GitHub
18:05 twoelk @Andrey01 look for things labelled or taged as <blocker>, those need to be fixed before a release is possible
18:07 Gael-de-Sailly joined #minetest-hub
18:07 tenplus1 o//
18:07 twoelk both arms to one side? - don't fall over
18:08 tenplus1 *flop*
18:09 tenplus1 finally added the falling entity fix, it can sometimes replace smaller nodes it shouldnt.. have been running it on xanadu for 2 months now so it works :D
18:10 twoelk oh? you tested it with your arms?
18:10 tenplus1 yep, fell no problem :D
18:11 twoelk wish these could be fixed with arm waving https://github.com/minetest/minetest/labels/Blocker
18:11 tenplus1 so many fireworks already
18:12 * twoelk frantickiliousously waves his arms
18:12 twoelk o/
18:12 twoelk \o
18:12 twoelk o//
18:12 twoelk \\o
18:13 * twoelk heads over to list
18:13 tenplus1 checking out what's there :P
18:13 twoelk oh, a rubenwardy icon plopped up
18:14 twoelk :D
18:18 _Xenon joined #minetest-hub
18:19 tenplus1 hi Xenon
18:19 _Xenon Hello
18:19 * tenplus1 remembers Xenon and Xenon II on the Amiga, best games :)
18:56 * twoelk looks at some Bristol stuff and suddenly realizes he's been there before and had totally forgotten
18:57 tenplus1 the tourism division blanked your memory for a return visit
19:00 twoelk I think I attended some scooter event with my then scooter-modding sister
19:02 twoelk oh dear, must have been the late nineties
19:03 tenplus1 now scooters are back and electric :D
19:04 twoelk my brother still has an old vespa stored at our mothers place
19:05 tenplus1 never had a scooter but had a bmx :D
19:05 twoelk the beautifull Lambretta my sister had ... uhm, got destroyed
19:06 tenplus1 aww, how'd that happen
19:06 twoelk some wierd accident
19:06 twoelk she can't remember much
19:07 tenplus1 too long ago :D
19:07 twoelk else managed to not get hurt much
19:08 twoelk oh, she had lots of accidents she can't remember how she managed to survive
19:08 tenplus1 lol, pure luck if you survive past childhood with all the crazy things we do :D
19:08 twoelk definetly
19:08 twoelk done some crazy shit
19:09 twoelk and been to places I only learned later how dangerous they where
19:09 tenplus1 climbed many trees :) made bogeys, swings etc
19:10 Andrey01 why is a texture of mesh model black though i`ve actually laid on this needed texture?
19:10 twoelk we where the at the time youngest kids to attempt to climb mt. Kinabalu on Borneo
19:10 Andrey01 and paramtype = "light" is available
19:11 twoelk maybe warped?
19:12 * twoelk doesn't know what he is talking about
19:12 tenplus1 spent most of my childhood wandering the local burn, never been up a mountain ytet :P
19:12 Andrey01 http://www.imageup.ru/img143/3204425/screenshot_20181102_221128.jpg
19:12 tenplus1 burn = forest with river
19:13 tenplus1 andrey: add paramtype = "light",   to the node
19:13 Andrey01 why is the model black at the screenshot above?
19:13 Andrey01 it`s available
19:13 tenplus1 show code
19:13 twoelk nice modell
19:14 Andrey01 https://pastebin.com/HpEanDpu
19:15 Andrey01 twoelk:thx))
19:17 twoelk maybe replace the texture with default:wood and see what happens
19:18 tenplus1 try   tiles = {"default_wood.png", "default_stone.png", "default_sand.png"},  and see what appears
19:19 Andrey01 here is what happens with default:wood texture: http://www.imageup.ru/img143/3204430/screenshot_20181102_221801.jpg
19:20 Andrey01 ok
19:20 twoelk check spelling of your original code and file
19:22 twoelk ooh, I want that mirror effect
19:22 Andrey01 twoelk: it can not lay more 1 texture when this is mesh drawtype
19:22 Andrey01 nothing is changed
19:23 tenplus1 remember to dig and replace chair to make sure
19:23 Andrey01 well it doesn`t work
19:25 Andrey01 interestingly and why does it lay strange texture of wood? it should not look like so
19:26 Andrey01 well how it is on the screenshot  above
19:26 tenplus1 if it works with wood texture then double check the texture file you are trying to wrap around it
19:26 twoelk if another texture works (like default_wood does) you may be referencing wrong, such as a spelling mistake
19:27 twoelk or maybe your png is saved wrong
19:28 twoelk wasn't there some type of png minetest didn't like?
19:30 Andrey01 and also strangely when i am punching this node around breaking particles are emiting with MY texture
19:32 Andrey01 here see: http://www.imageup.ru/img143/3204441/screenshot_20181102_223112.jpg
19:33 Andrey01 the texture is black itself however it is emiting particles with needed texture
19:34 tenplus1 did you dig and replace the chair after changing textures ?
19:36 twoelk I would even suggest to restart minetest everytime and maybe clear the cache between starts
19:36 Andrey01 tenplus1:yes
19:37 tenplus1 package upthe files as a .zip archive and let us see
19:37 Andrey01 now...
19:38 Krock joined #minetest-hub
19:38 tenplus1 hi Krock
19:38 Krock hi tenplus1
19:38 tenplus1 :P
19:38 Krock what. my channel tree did not even finish displaying and you already greeted
19:38 tenplus1 https://github.com/minetest/minetest/pull/7833
19:38 Andrey01 https://ufile.io/z6uhy -- model
19:38 Krock superfast dude
19:39 Andrey01 https://ufile.io/ag61p and texture
19:41 tenplus1 the model you attached is the .blend file, not the .obj
19:42 Andrey01 ok, now obj...
19:43 Andrey01 https://ufile.io/w9qz3
19:46 twoelk maybe make an all brown texture and try it. you might have mapped it wrong
19:48 tenplus1 look carefully, the texture is being stretched/zoomed on top of the chair
19:48 tenplus1 your original texture is being stratchedso much that the black is the only part appearing
19:49 tenplus1 texture is being drawn using the right file, just not placing it 100% on the model
19:51 Andrey01 i think this happens of texture is 32x32 pixels
19:51 tenplus1 it shouldnt matter what size texture is, so long as you've told the model to wrap is properly it can be any size (same with mobs using hd textures)
19:54 Andrey01 and how to lay a texture in Blender to view how this looks like with a texture?
19:55 tenplus1 no clue, I never use blender
19:55 twoelk hm, does it matter that the blender file refers to a file called luxury_chair_with_cushion.png? (note the missing word <wood>)
19:55 tenplus1 there's a way to create a pixmap so that any texture displays properly on your model when you save it
19:56 tenplus1 try watching this, it's the boat model being cleaned up so may help: https://www.youtube.com/watch?v=MQit9BK_Dc0
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20:05 tenplus1 wb Jordach
20:13 twoelk Andrey01, you might need to edit your UV mapping as I can detect none
20:17 Andrey01 how to edit?
20:19 tenplus1 check the youtuibe link I posted, shows sofar editing the boat model and tedxures
20:21 tenplus1 nite all
20:21 tenplus1 o/
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20:22 Fixer \\o
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20:32 paramat hey big drum!
20:42 benrob0329 New cinematic: https://share.tube/videos/watch/8984391f-ca2c-416a-bd43-dba5f9fc8cac
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20:51 luk3yx Is there any way I can get a signlike object to rotate horizontally (on its side)?
20:52 Krock screwdriver
20:52 luk3yx No, it changes the node it is attached to.
20:52 luk3yx I want to rotate it without changing the node it's attached to.
20:53 Krock huh? the screwdriver rotates whatever you point at
20:53 luk3yx Signlike objects are different.
20:53 luk3yx The node they're attached to is different for every rotation.
20:53 Krock please explain
20:54 benrob0329 luk3yx, you mean rotate around an axis in the middle of the sign?
20:54 Krock signlike nodes are like nodebox-drawtype nodes. You can rotate them the same way
20:54 luk3yx Yeah, horizontally.
20:54 benrob0329 use the other click
20:55 * luk3yx screenshots
20:55 benrob0329 or shift-click even, if that does anything anymore
20:55 Krock so, spin along the Y axis?
20:55 Krock or what's horizontally
20:55 luk3yx https://0x0.st/sIjr.png
20:55 luk3yx Those are all the rotations I can find.
20:56 Krock looks about right, yes
20:56 luk3yx I want to put a signlike object on its side while still being attached to the same node.
20:56 benrob0329 right click I would think
20:56 benrob0329 but I could be very wrong
20:56 luk3yx That does those ones down the bottom
20:56 benrob0329 shift?
20:57 luk3yx Is there another drawtype I could use or should I just register 4 nodes?
20:57 luk3yx Shift seems to do the same as left-clicks
20:57 Krock uhm.. register a nodebox?
20:57 benrob0329 a normal nodebox probably, or override the param2 defaults
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21:01 ircSparky it is possible for a csm to run a dll?
21:01 ircSparky is there any security.trusted_mods for csms?
21:03 Krock https://github.com/minetest/minetest/blob/eef62c82a2e58700fc1216b0b8c03e421bc77995/src/script/cpp_api/s_security.cpp#L228
21:03 Krock there's no switch to turn security off for CSMs
21:03 Krock compile your own Minetest binary
21:03 paramat i think signlike has 'wallmounted' rotations, so only 6 rotations
21:04 Krock paramat: yes, but that should be changeable by paramtype2
21:04 paramat so no signlike cannot be rotated in any other way
21:05 paramat so yeah create a nodebox with paramtype2 = "facedir"
21:07 paramat hm i'm not sure signlike drawtype supports facedir ..
21:07 Krock there should be enough free bits to allow that, but I think the engine forces wallmounted on that drawtype
21:10 luk3yx Is there any way to stop nodeboxes repeating textures if they are over 1 block wide/tall?
21:10 luk3yx (I want the texture to be scaled up)
21:13 * luk3yx gives up on that, 4 smaller nodes are easier
21:15 luk3yx It worked, thanks.
21:16 paramat there isn't currently
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22:32 xerox123 freenode live is tomorrow, wow, a year has gone too quickly :P
22:32 xerox123 good luck to those exhibiting :D
22:32 Jordach xerox123: i know right, :D
22:32 sofar xerox123: you mean 93.132.0.0/15 ;)
22:33 xerox123 ah, that makes the 2 also be a 3?
22:33 Jordach yes
22:33 sofar one more bit, yes
22:46 paramat joined #minetest-hub
22:48 * VanessaE pokes sofar with a couple of pull requests
22:48 VanessaE (actually 3)
22:55 sofar I might have time later
22:56 sofar shoot
22:59 VanessaE bang?
23:01 sofar ouch, direct hit
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