Time Nick Message 10:28 BuckarooBanzai o/ T4im 10:28 T4im hey o/ 10:30 BuckarooBanzai i added some sounds to the scifi-nodes mod, it sounds really "spacey" now :) https://github.com/pandorabox-io/scifi_nodes 10:37 T4im :D 14:46 tenplus1 hi folks 14:47 tenplus1 Ambience Lite updated (better sound set detection), Wine mod updated (agave needs like to grow), Mobs Animals updated (replaced demonic chicken sound) 14:51 twoelk o/ 14:51 tenplus1 hi twoelk 14:52 twoelk hm, I have to like agave to make it grow? cool 14:52 tenplus1 blue agave is used to make tequila in wine mod :D 14:53 twoelk just refering to your announcement text 14:53 tenplus1 ohh *light ahahahaha 14:53 tenplus1 typo 14:54 * twoelk remembers the astonishing taste of grapes grown in his area this year 14:55 tenplus1 ooh, I like grapes :) 14:56 twoelk normally they don't get past barelly edible up here, that is if you like sour fruits 14:57 twoelk this year there was even a hint of sweetness in some types 14:57 tenplus1 nice :) 14:57 tenplus1 wish I had the space to grow my own fruits :D 15:02 twoelk for me it's more a time related problem - I'm often away, sometimes for weeks 15:03 tenplus1 ahh, so you would need something you could just leave to grow on it's own :D 15:03 twoelk yep, was difficult with this dry summer 15:04 * tenplus1 plants donut seeds 15:07 twoelk still waiting for a small chocolate bush that would grow on my desk 15:08 tenplus1 ooh, that'd be awesome... kinda like the mini orange or lemon bushels you can get 15:10 twoelk I usually don't get much more than the random watercress or chives, which I love though 15:10 tenplus1 egg mayonnaise and watercress is really nice :D 15:10 twoelk Tropaeolum are also pretty tasty and nice looking 15:11 tenplus1 never tried that (or yheard of it :) 15:12 twoelk Kapuzinerkresse in german, the common name in english might be something else 15:13 tenplus1 mustard ? 15:14 twoelk I don't like mayonnaise much but a bread with watercress spread thickly on it can be wonderfull 15:14 tenplus1 now I'm hungry... ehe :P 15:14 twoelk hmm, these https://en.wikipedia.org/wiki/Tropaeolum 15:15 tenplus1 o/ benrob 15:16 benrob0329 hello tenplus1 15:21 tenplus1 :P 15:22 tenplus1 hi fixer 15:23 Fixer hello 15:27 tenplus1 hi Jordach, new phone ? 15:27 JordachNote8 Same old note8 15:27 tenplus1 heh 15:28 JordachNote8 I'm almost at the cottage now 15:28 tenplus1 weekend away ? 15:28 JordachNote8 Freenode Live ;) 15:28 tenplus1 oh yeah... duh... forgot :P 15:32 benrob0329 JordachNote8, you'll have to let me know how it goes :P 15:32 tenplus1 hope it goes well :P 15:32 JordachNote8 Updates will be periodic 15:32 JordachNote8 And perhaps a shitpost tomorrow for giggles 15:32 tenplus1 mwhehehe 15:37 rubenwardy Lol 15:37 tenplus1 hi ruben 15:37 rubenwardy I'll be tweeting from there on here: https://twitter.com/MinetestProject 15:38 * tenplus1 logs into twitter 16:18 * twoelk decides even minetest may not lure him to sign up at twitter 16:20 tenplus1 lol... I never actually use it 16:31 rubenwardy Twitter is my second favourite social thingy 16:31 rubenwardy First is Reddit 16:31 Calinou reddit is the anti-imperialist resistance to Facebook :P 16:32 tenplus1 lol, just joined reddit the other day... hah, for the memes 16:32 rubenwardy I'm subscribed to way too many cat subs 16:35 tenplus1 the only site I actually post on is minetest forum 16:37 Calinou I mostly visit and participate to /r/godot these days 16:37 Calinou and not really anything else 16:37 tenplus1 nice, what do you use godot for ? 16:37 Calinou working in the GitHub Game Off jam right now :) 16:37 Calinou it started yesterday 16:38 Calinou https://itch.io/jam/game-off-2018 16:38 tenplus1 ooh, interesting 16:45 twoelk argh, timed out on xanadu, luckily in a safe place 16:45 tenplus1 hah... the bamboo blocks were added last night :) and new mob api 16:45 twoelk are those white spiders supposed to jump through dirt walls? 16:45 tenplus1 that's the mt engine in effect 16:45 tenplus1 the entity glitch 16:46 tenplus1 they really need to fix that 16:46 twoelk had to fight a dozen monsters to travel through my tunnels from one base to another 16:46 tenplus1 even dropped items glitch into walls 16:47 twoelk mese-monsters seem easier to block shooting 16:48 tenplus1 maybe I should increase arrow speed 16:48 twoelk nooo 16:49 twoelk I barely made it 16:49 tenplus1 eheh 16:49 twoelk mesemonsters from the front while white spiders kreep up from behind 16:49 tenplus1 yay, sounds perfect 16:50 twoelk glad I had some baked potatos 16:51 tenplus1 I still want to add an obsidian beast that fires shards at you at high speed and can break through blocoks 16:51 twoelk guess I'll have to protect more of my tunnels and caverns so that I might invest more in lighting 16:52 twoelk don't like the idea :-O 16:52 twoelk I have to run and fight more than I spend time to build :-P 16:53 tenplus1 it's a survival world, so long as you have good armor :P 16:53 twoelk but in ernest, I'd rather have monsters do different things than just one being stronger than the other 16:54 tenplus1 ideas are more than welcome :D 16:55 * twoelk looks into his attic and notices that it's the end of the week and most ideas have been spend for surviving work 16:55 tenplus1 ehehe 16:56 tenplus1 thinking of living flames that follow you around and are hard to hit 16:57 twoelk did have something interesting to calculate the other day though - as someone posed the problem of getting rid of accumilating hydrogen without using fans or turbines 17:02 tenplus1 use it to burn and create high temp alloys like titanium 17:03 twoelk hmm, ignite it and watch the roof melt to unknown alloys? 17:04 tenplus1 from what I read titanium doesnt like an oxygen rich atmos when burning, so pumping in hydrogen will increase temps and make it alloy better :D 17:06 twoelk actually something the technic mod could address 17:06 tenplus1 yeah :P 17:07 twoelk do we have lithium yet to manufacture lithiom-oin accumulators? 17:07 twoelk er *ion 17:08 twoelk although onion accumulaters might be a thing 17:09 tenplus1 sounds like things are getting techincal :D 17:11 tenplus1 hi andrey 17:11 Andrey01 hi 17:12 Andrey01 is there planned date of 5.0.0 coming? or no yet? 17:12 twoelk maybe before xmas maybe not 17:13 tenplus1 can only wait and see,is 5.0 even stable yet ? 17:14 Andrey01 and how many features and changes are remained to release for this? 17:15 twoelk compared to what? 17:16 Andrey01 i say how many still changes they will release in future before coming, e.g. all what they have not made yet for that now 17:17 tenplus1 I suppose 5.0 will be released when it's ready and stable 17:17 twoelk oh, z-fighting in glaslike has been fixed? 17:18 Andrey01 i hope over half of a work they have already made? 17:18 tenplus1 5.0 already has many new additions and features and bug fixes 17:18 twoelk yep, only the hard stuff left :-P 17:23 twoelk you could study https://dev.minetest.net/Changelog for some not quite uptodate info 17:26 Andrey01 i`ve already read the changelog 17:26 Andrey01 before 17:30 twoelk well, then you know more than most :-D 17:35 Andrey01 i can not know all changes because there are a lot of them and i asked how many stuff is missed for 5.0.0? 17:38 tenplus1 hi gary 17:38 garywhite hi 17:41 Andrey01 still time a question: how many changes/features is missed for 5.0.0? will devs add still blocks, items or anything else? 17:41 tenplus1 check the github page and see what issues remain for minetest and minetest-game 17:43 Andrey01 i don`t know what github page is 17:43 tenplus1 https://github.com/minetest/ 17:43 tenplus1 go there, you have 2 sections, minetest is the engine, minetest_game is what you play when you make a new world 17:44 tenplus1 issues are bugs and problems/ideas, pull requests are additions... check them out and that's what is still to be done 17:44 Andrey01 ok 17:53 tenplus1 https://github.com/minetest/minetest/pull/7833 17:53 tenplus1 !title 17:53 MinetestBot tenplus1: falling entity rewrite by tenplus1 · Pull Request #7833 · minetest/minetest · GitHub 18:05 twoelk @Andrey01 look for things labelled or taged as , those need to be fixed before a release is possible 18:07 tenplus1 o// 18:07 twoelk both arms to one side? - don't fall over 18:08 tenplus1 *flop* 18:09 tenplus1 finally added the falling entity fix, it can sometimes replace smaller nodes it shouldnt.. have been running it on xanadu for 2 months now so it works :D 18:10 twoelk oh? you tested it with your arms? 18:10 tenplus1 yep, fell no problem :D 18:11 twoelk wish these could be fixed with arm waving https://github.com/minetest/minetest/labels/Blocker 18:11 tenplus1 so many fireworks already 18:12 * twoelk frantickiliousously waves his arms 18:12 twoelk o/ 18:12 twoelk \o 18:12 twoelk o// 18:12 twoelk \\o 18:13 * twoelk heads over to list 18:13 tenplus1 checking out what's there :P 18:13 twoelk oh, a rubenwardy icon plopped up 18:14 twoelk :D 18:19 tenplus1 hi Xenon 18:19 _Xenon Hello 18:19 * tenplus1 remembers Xenon and Xenon II on the Amiga, best games :) 18:56 * twoelk looks at some Bristol stuff and suddenly realizes he's been there before and had totally forgotten 18:57 tenplus1 the tourism division blanked your memory for a return visit 19:00 twoelk I think I attended some scooter event with my then scooter-modding sister 19:02 twoelk oh dear, must have been the late nineties 19:03 tenplus1 now scooters are back and electric :D 19:04 twoelk my brother still has an old vespa stored at our mothers place 19:05 tenplus1 never had a scooter but had a bmx :D 19:05 twoelk the beautifull Lambretta my sister had ... uhm, got destroyed 19:06 tenplus1 aww, how'd that happen 19:06 twoelk some wierd accident 19:06 twoelk she can't remember much 19:07 tenplus1 too long ago :D 19:07 twoelk else managed to not get hurt much 19:08 twoelk oh, she had lots of accidents she can't remember how she managed to survive 19:08 tenplus1 lol, pure luck if you survive past childhood with all the crazy things we do :D 19:08 twoelk definetly 19:08 twoelk done some crazy shit 19:09 twoelk and been to places I only learned later how dangerous they where 19:09 tenplus1 climbed many trees :) made bogeys, swings etc 19:10 Andrey01 why is a texture of mesh model black though i`ve actually laid on this needed texture? 19:10 twoelk we where the at the time youngest kids to attempt to climb mt. Kinabalu on Borneo 19:10 Andrey01 and paramtype = "light" is available 19:11 twoelk maybe warped? 19:12 * twoelk doesn't know what he is talking about 19:12 tenplus1 spent most of my childhood wandering the local burn, never been up a mountain ytet :P 19:12 Andrey01 http://www.imageup.ru/img143/3204425/screenshot_20181102_221128.jpg 19:12 tenplus1 burn = forest with river 19:13 tenplus1 andrey: add paramtype = "light", to the node 19:13 Andrey01 why is the model black at the screenshot above? 19:13 Andrey01 it`s available 19:13 tenplus1 show code 19:13 twoelk nice modell 19:14 Andrey01 https://pastebin.com/HpEanDpu 19:15 Andrey01 twoelk:thx)) 19:17 twoelk maybe replace the texture with default:wood and see what happens 19:18 tenplus1 try tiles = {"default_wood.png", "default_stone.png", "default_sand.png"}, and see what appears 19:19 Andrey01 here is what happens with default:wood texture: http://www.imageup.ru/img143/3204430/screenshot_20181102_221801.jpg 19:20 Andrey01 ok 19:20 twoelk check spelling of your original code and file 19:22 twoelk ooh, I want that mirror effect 19:22 Andrey01 twoelk: it can not lay more 1 texture when this is mesh drawtype 19:22 Andrey01 nothing is changed 19:23 tenplus1 remember to dig and replace chair to make sure 19:23 Andrey01 well it doesn`t work 19:25 Andrey01 interestingly and why does it lay strange texture of wood? it should not look like so 19:26 Andrey01 well how it is on the screenshot above 19:26 tenplus1 if it works with wood texture then double check the texture file you are trying to wrap around it 19:26 twoelk if another texture works (like default_wood does) you may be referencing wrong, such as a spelling mistake 19:27 twoelk or maybe your png is saved wrong 19:28 twoelk wasn't there some type of png minetest didn't like? 19:30 Andrey01 and also strangely when i am punching this node around breaking particles are emiting with MY texture 19:32 Andrey01 here see: http://www.imageup.ru/img143/3204441/screenshot_20181102_223112.jpg 19:33 Andrey01 the texture is black itself however it is emiting particles with needed texture 19:34 tenplus1 did you dig and replace the chair after changing textures ? 19:36 twoelk I would even suggest to restart minetest everytime and maybe clear the cache between starts 19:36 Andrey01 tenplus1:yes 19:37 tenplus1 package upthe files as a .zip archive and let us see 19:37 Andrey01 now... 19:38 tenplus1 hi Krock 19:38 Krock hi tenplus1 19:38 tenplus1 :P 19:38 Krock what. my channel tree did not even finish displaying and you already greeted 19:38 tenplus1 https://github.com/minetest/minetest/pull/7833 19:38 Andrey01 https://ufile.io/z6uhy -- model 19:38 Krock superfast dude 19:39 Andrey01 https://ufile.io/ag61p and texture 19:41 tenplus1 the model you attached is the .blend file, not the .obj 19:42 Andrey01 ok, now obj... 19:43 Andrey01 https://ufile.io/w9qz3 19:46 twoelk maybe make an all brown texture and try it. you might have mapped it wrong 19:48 tenplus1 look carefully, the texture is being stretched/zoomed on top of the chair 19:48 tenplus1 your original texture is being stratchedso much that the black is the only part appearing 19:49 tenplus1 texture is being drawn using the right file, just not placing it 100% on the model 19:51 Andrey01 i think this happens of texture is 32x32 pixels 19:51 tenplus1 it shouldnt matter what size texture is, so long as you've told the model to wrap is properly it can be any size (same with mobs using hd textures) 19:54 Andrey01 and how to lay a texture in Blender to view how this looks like with a texture? 19:55 tenplus1 no clue, I never use blender 19:55 twoelk hm, does it matter that the blender file refers to a file called luxury_chair_with_cushion.png? (note the missing word ) 19:55 tenplus1 there's a way to create a pixmap so that any texture displays properly on your model when you save it 19:56 tenplus1 try watching this, it's the boat model being cleaned up so may help: https://www.youtube.com/watch?v=MQit9BK_Dc0 20:05 tenplus1 wb Jordach 20:13 twoelk Andrey01, you might need to edit your UV mapping as I can detect none 20:17 Andrey01 how to edit? 20:19 tenplus1 check the youtuibe link I posted, shows sofar editing the boat model and tedxures 20:21 tenplus1 nite all 20:21 tenplus1 o/ 20:22 Fixer \\o 20:32 paramat hey big drum! 20:42 benrob0329 New cinematic: https://share.tube/videos/watch/8984391f-ca2c-416a-bd43-dba5f9fc8cac 20:51 luk3yx Is there any way I can get a signlike object to rotate horizontally (on its side)? 20:52 Krock screwdriver 20:52 luk3yx No, it changes the node it is attached to. 20:52 luk3yx I want to rotate it without changing the node it's attached to. 20:53 Krock huh? the screwdriver rotates whatever you point at 20:53 luk3yx Signlike objects are different. 20:53 luk3yx The node they're attached to is different for every rotation. 20:53 Krock please explain 20:54 benrob0329 luk3yx, you mean rotate around an axis in the middle of the sign? 20:54 Krock signlike nodes are like nodebox-drawtype nodes. You can rotate them the same way 20:54 luk3yx Yeah, horizontally. 20:54 benrob0329 use the other click 20:55 * luk3yx screenshots 20:55 benrob0329 or shift-click even, if that does anything anymore 20:55 Krock so, spin along the Y axis? 20:55 Krock or what's horizontally 20:55 luk3yx https://0x0.st/sIjr.png 20:55 luk3yx Those are all the rotations I can find. 20:56 Krock looks about right, yes 20:56 luk3yx I want to put a signlike object on its side while still being attached to the same node. 20:56 benrob0329 right click I would think 20:56 benrob0329 but I could be very wrong 20:56 luk3yx That does those ones down the bottom 20:56 benrob0329 shift? 20:57 luk3yx Is there another drawtype I could use or should I just register 4 nodes? 20:57 luk3yx Shift seems to do the same as left-clicks 20:57 Krock uhm.. register a nodebox? 20:57 benrob0329 a normal nodebox probably, or override the param2 defaults 21:01 ircSparky it is possible for a csm to run a dll? 21:01 ircSparky is there any security.trusted_mods for csms? 21:03 Krock https://github.com/minetest/minetest/blob/eef62c82a2e58700fc1216b0b8c03e421bc77995/src/script/cpp_api/s_security.cpp#L228 21:03 Krock there's no switch to turn security off for CSMs 21:03 Krock compile your own Minetest binary 21:03 paramat i think signlike has 'wallmounted' rotations, so only 6 rotations 21:04 Krock paramat: yes, but that should be changeable by paramtype2 21:04 paramat so no signlike cannot be rotated in any other way 21:05 paramat so yeah create a nodebox with paramtype2 = "facedir" 21:07 paramat hm i'm not sure signlike drawtype supports facedir .. 21:07 Krock there should be enough free bits to allow that, but I think the engine forces wallmounted on that drawtype 21:10 luk3yx Is there any way to stop nodeboxes repeating textures if they are over 1 block wide/tall? 21:10 luk3yx (I want the texture to be scaled up) 21:13 * luk3yx gives up on that, 4 smaller nodes are easier 21:15 luk3yx It worked, thanks. 21:16 paramat there isn't currently 22:32 xerox123 freenode live is tomorrow, wow, a year has gone too quickly :P 22:32 xerox123 good luck to those exhibiting :D 22:32 Jordach xerox123: i know right, :D 22:32 sofar xerox123: you mean 93.132.0.0/15 ;) 22:33 xerox123 ah, that makes the 2 also be a 3? 22:33 Jordach yes 22:33 sofar one more bit, yes 22:48 * VanessaE pokes sofar with a couple of pull requests 22:48 VanessaE (actually 3) 22:55 sofar I might have time later 22:56 sofar shoot 22:59 VanessaE bang? 23:01 sofar ouch, direct hit