Time |
Nick |
Message |
00:44 |
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ANAND joined #minetest-hub |
01:38 |
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garywhite joined #minetest-hub |
02:25 |
GreenDimond |
rubenwardy: Sepulveda Dam in LA |
02:25 |
rubenwardy |
thanks |
02:35 |
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02:45 |
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garywhite joined #minetest-hub |
02:58 |
ANAND |
Is it possible to overlay an image over an inventorycube? |
02:59 |
VanessaE |
well, the function returns a string, so maybe? |
03:00 |
ANAND |
Doesn't work by just adding "^image2.png", because inventorycube uses a different set of escape chars |
03:00 |
VanessaE |
try enclosing the function's string in ( parens ) maybe? |
03:00 |
rubenwardy |
try grouping? |
03:00 |
rubenwardy |
^^ |
03:00 |
VanessaE |
ninja'd :) |
03:01 |
ANAND |
Hm.. ok :) |
03:01 |
ANAND |
I should enclose the inventorycube part within the () right? |
03:02 |
luk3yx |
Couldn't you do inventorycube(...) .. '^test.png'? |
03:02 |
ANAND |
Won't work |
03:02 |
ANAND |
https://github.com/minetest/minetest/blob/4d4bfb12515cbd8f260f27951d5247676e0ba1b4/doc/lua_api.txt#L521 |
03:03 |
ANAND |
Trying grouping now |
03:03 |
luk3yx |
That's in the inventorycube itself. |
03:04 |
ANAND |
Well, I tried appending "^image2.png" |
03:04 |
ANAND |
Did not work |
03:04 |
luk3yx |
Weird. |
03:04 |
rubenwardy |
"(" .. inventorycube(...) .. ')^test.png' |
03:05 |
ANAND |
Ah, ok |
03:13 |
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04:17 |
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04:48 |
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05:38 |
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06:10 |
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CWz joined #minetest-hub |
07:41 |
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08:00 |
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08:12 |
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08:30 |
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08:31 |
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09:38 |
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lisac joined #minetest-hub |
09:52 |
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tenplus1 joined #minetest-hub |
09:52 |
tenplus1 |
hi folks |
09:54 |
tenplus1 |
Mobs Redo API updated (turn counter added so they won't jump against walls and be dumb) |
10:23 |
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10:24 |
tenplus1 |
hi Gael |
10:24 |
Gael-de-Sailly |
hi tenplus1 |
10:24 |
Gael-de-Sailly |
as usual xD |
10:25 |
tenplus1 |
heh... truying to figure what to update next :D |
10:25 |
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jas_ joined #minetest-hub |
10:25 |
tenplus1 |
hi jas |
10:36 |
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sys4 joined #minetest-hub |
10:50 |
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twoelk joined #minetest-hub |
10:51 |
tenplus1 |
hi twoelk |
10:51 |
twoelk |
o/ |
11:05 |
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Fixer joined #minetest-hub |
11:06 |
tenplus1 |
hi fixer |
11:18 |
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Fixer joined #minetest-hub |
11:31 |
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Fuchs joined #minetest-hub |
11:32 |
tenplus1 |
hi Fuchs |
11:34 |
Fixer |
hello |
11:41 |
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Fuchs joined #minetest-hub |
12:14 |
longerstaff13 |
o/ |
12:16 |
tenplus1 |
hey longer |
12:52 |
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jluc_ joined #minetest-hub |
13:14 |
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T4im joined #minetest-hub |
13:14 |
tenplus1 |
o/ |
13:14 |
T4im |
hi :D |
13:14 |
tenplus1 |
:P |
13:35 |
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calcul0n joined #minetest-hub |
13:58 |
tenplus1 |
they registered separate vertical slabs |
13:58 |
tenplus1 |
unlike mt's that can rotate |
13:59 |
twoelk |
ah |
13:59 |
tenplus1 |
and they just got the ability to add new mob entities instead of using current one's with different skins |
14:00 |
twoelk |
maybe if we make a long enough list we can prove that mc is by now a mt clone |
14:00 |
tenplus1 |
hahaha |
14:01 |
twoelk |
wasn't jungle the first thing they got after mt? |
14:04 |
tenplus1 |
still prefer mt though :P more fun to play with |
14:12 |
calcul0n |
it's hard to say but these new bamboo biomes look really good |
14:12 |
tenplus1 |
if biomes were easier to work with in mt I'd incorporate the ethereal one's into default v7 one's |
14:16 |
twoelk |
if to be included, the bamboo biome might need some adjusting and above all some binding into some mtg uses |
14:17 |
tenplus1 |
bamboo is a very versatile material :D |
14:18 |
twoelk |
well, might need some integrating into general gameplay |
14:18 |
tenplus1 |
it'll still be within ethereal mod itself, just better biomeintegration instead of replacement |
14:18 |
twoelk |
on Xanadu I find it a rather pleasantg biome for relaxing |
14:18 |
tenplus1 |
:P |
14:19 |
twoelk |
oh? what does it replace? |
14:19 |
tenplus1 |
until someone comes along with a molotov cocktail |
14:19 |
tenplus1 |
ethereal cleares existing v7 biomes and decoration and makes its own |
14:20 |
twoelk |
havn't tried lately but I remember planting stuff in bamboo biomes somewhat difficult |
14:20 |
tenplus1 |
in ethereal certain saplings will only grow in it's own biome (on it's own dirt type) |
14:20 |
tenplus1 |
to force them to grow elsewhere you need bonemeal :) |
14:20 |
twoelk |
something like that |
14:21 |
tenplus1 |
crops on the other hand work everywhere |
14:22 |
twoelk |
yeah, getting wood in bamboo biome was difficult on the old Xanadu map iirc |
14:23 |
tenplus1 |
hrm, good point... I could make a 2x2 bamboo for bamboo floors and have the 3x3 give a bamboo block |
14:23 |
twoelk |
but my base was on the border of bamboo to shroomland so regular trees where farther off |
14:23 |
tenplus1 |
which comes under group:wood |
14:24 |
rdococ |
hmm, are there any text-based games that allow you to define commands like procedures? |
14:24 |
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bwarden joined #minetest-hub |
14:25 |
tenplus1 |
hi rdococ and bwarden |
14:25 |
rdococ |
hi |
14:26 |
rdococ |
to open door, you would have to try to "push it"; if it doesn't work, you would try to "pull it" instead |
14:27 |
twoelk |
don't know wether every biome should be able to supply basic materials to survive. --- hm, maybe desert-like biomes shouldn't while all others do. |
14:28 |
tenplus1 |
I'll add the above bamboo crafts to give wood, that'll help |
14:28 |
twoelk |
I would count oceans and treeless snowlands as desert-like |
14:32 |
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paramat joined #minetest-hub |
14:32 |
tenplus1 |
o/ paramat |
14:32 |
paramat |
tenplus it should be quite easy to add a biome to MTG's biomes |
14:33 |
tenplus1 |
it's easy to guestimate the numbers paramat, but I'd rather have an image showing spread |
14:33 |
* twoelk |
prics up ears for mtg-biome secrets |
14:33 |
paramat |
clear, reregister with shifted biome points, with points remaining evenly spaced on the voronoi diagram |
14:34 |
tenplus1 |
is this a new 5.0 feature ? |
14:34 |
paramat |
the voronoi diagram is a good indicator of distribution, otherwise you can just map a world to test |
14:34 |
twoelk |
where would bamboo go?, Jungle-moist but higher altitude? |
14:35 |
paramat |
no not a 5.0 feature |
14:36 |
paramat |
current biome system diagram is shown here https://forum.minetest.net/viewtopic.php?f=18&t=15939 |
14:36 |
twoelk |
btw, why evenly placed? shouldn't some be rarer than others? |
14:37 |
tenplus1 |
that's what I did with ethereal and it's real harder to find crystal and grey/willow biomes |
14:38 |
tenplus1 |
twoelk: 2x2 bamboo = bamboo floor, 2x bamboo or 9x bamboo = bamboo block, blocks made stairs and are group:wood so can be made into sticks |
14:38 |
tenplus1 |
hows that ? |
14:39 |
twoelk |
oops, now I got to visit Xanadu again |
14:39 |
paramat |
anyway, the biome system is easy to work with :) if in doubt, ask me |
14:40 |
paramat |
well, evenly spaced only if you want equal areas of biomes |
14:40 |
tenplus1 |
lol twoelk, it's not updated yet, just added it just now |
14:41 |
paramat |
in the mapgen questions thread i give instructions how to use a geometry program to create realtime voronoi diagrams from movable points, if you want to do it precisely |
14:42 |
tenplus1 |
will check it out again, kept crashing myt browser last time |
14:42 |
twoelk |
I did visit my bambooandjungle isle lately ... just can't get me to replace the natural beauty with buildings |
14:44 |
tenplus1 |
build into the landscape :D |
14:44 |
twoelk |
with all them new buildings near by there is not that much natural landscape left at that place |
14:44 |
paramat |
and there's amidst https://forum.minetest.net/viewtopic.php?f=14&t=20101 |
14:46 |
tenplus1 |
uses java, refuse to install that |
14:46 |
twoelk |
tsstss |
14:47 |
tenplus1 |
same with adobe flash, it'll never grace my Os |
14:48 |
twoelk |
put it into a container of some sort |
14:48 |
twoelk |
(not the wastebin type) |
14:48 |
tenplus1 |
lol, maybe sometime... too much on atm |
14:51 |
twoelk |
btw, there are buildings at my bambooandjungle isle -- under the landscape |
14:51 |
twoelk |
actually my oldest base on newXanadu |
14:51 |
tenplus1 |
islands are kewl, I've buried a few chests on some filled with treature for players to find :D |
14:52 |
twoelk |
cool |
14:52 |
twoelk |
looting seems a favorite pasttime with current gamers |
14:53 |
paramat |
ah java. anyway doing it manually is fairly easy |
14:53 |
twoelk |
hope that doesn't spill too much into real-life |
14:54 |
twoelk |
amidst manually? I'm impressed :-P |
14:58 |
tenplus1 |
Ethereal NG updated with new bamboo recipe changes and block added |
15:02 |
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benrob0329 joined #minetest-hub |
15:02 |
tenplus1 |
wb bwnrob |
15:05 |
benrob0329 |
ty |
15:28 |
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DI3HARD139 joined #minetest-hub |
15:29 |
tenplus1 |
hi DI3HARD139 |
15:30 |
tenplus1 |
:P |
15:31 |
DI3HARD139 |
Hello tenplus1 |
15:31 |
tenplus1 |
o/ |
15:32 |
tenplus1 |
lotta ppl have vertigo maybe |
15:33 |
DI3HARD139 |
If breaking things with high voltage is what your looking for in an 'electrician' then I'm your guy! |
15:34 |
DI3HARD139 |
I've got a nice history of popping caps for fun. |
15:34 |
twoelk |
had some nice holes burnt into my carpet as kid doing experiments |
15:35 |
twoelk |
that mega powerfull electromagnet was quite a show - for the whole neighbourhood |
15:36 |
DI3HARD139 |
The very day I learned vehicles operate on 12v DC was when I wired a ham radio to a 125v receptacle. |
15:36 |
DI3HARD139 |
oddly enough. It didn't do anything aside from trip the breaker. |
15:36 |
twoelk |
although I learnt a lot later how to do realy destructive magnets - and with all them devices around that would cause a lot more havoc nowadays |
15:39 |
DI3HARD139 |
Sounds like when I got a blown old school kicker 18. To this day, its still attached to the side of a computer chassis. |
15:40 |
DI3HARD139 |
Good ole days |
15:42 |
twoelk |
the first really usefull electric stuff I built was a portable door-alarm. stopped a lot of tricks from schoolmates when travelling on school outings |
15:45 |
twoelk |
the other device I was really proud of as a kid was an electrical rocket engine igniter I designed - that thing was cool |
15:46 |
twoelk |
and wether they exploded or launched as planned - the rocket's where always fun |
15:47 |
twoelk |
mind that we never baught sets, everything was self designed and built |
15:56 |
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16:00 |
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Jordach joined #minetest-hub |
16:00 |
tenplus1 |
hi Jordach |
17:27 |
rubenwardy |
Are there any stats that people would like us to gather at live? |
17:28 |
rubenwardy |
Fixer ^ |
17:28 |
rubenwardy |
The freenode conference |
17:28 |
Fixer |
rubenwardy: wat? |
17:28 |
rubenwardy |
You asked last year, after the event |
17:29 |
rubenwardy |
It think it was about the number of people we talked to |
17:29 |
rubenwardy |
Tbh, cba |
17:29 |
sofar |
asl |
17:29 |
tenplus1 |
favourite donut |
17:29 |
sofar |
cats, or dogs? |
17:29 |
tenplus1 |
socks or crocs |
17:30 |
sofar |
"3 things MT could be better at" |
17:30 |
tenplus1 |
top 5 blocks |
17:44 |
twoelk |
some info on what type of people attend might be usefull - such like more programer typ or players, or teachers or ... |
17:44 |
tenplus1 |
true |
17:46 |
* twoelk |
tries to mark the event in his calender |
17:47 |
twoelk |
oh dear, need to make sure I can connect to some network at the time ... hmm |
17:48 |
Shara |
Well, it's an opensource software conference, not an MT or even a game conference, so some people may be neither |
17:48 |
Shara |
but generally people who might be interested in open source things may be there |
17:49 |
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ssieb joined #minetest-hub |
17:49 |
tenplus1 |
o/ |
17:50 |
twoelk |
hmm, nobody from mt on the talk list? |
17:51 |
Shara |
No, though if it runs again next year I might consider volunteer |
17:51 |
* tenplus1 |
votes shara to talk :) |
17:51 |
Shara |
volunterring* |
17:51 |
Shara |
It probably wouldn't be about MT if I did a talk though |
17:51 |
tenplus1 |
:PPP |
17:51 |
twoelk |
no? server ethics maybe? |
17:52 |
Shara |
though if soeone else wants to come along to help.... :P |
17:52 |
Shara |
someone* (standing up typing in between packing so... expect mistakes :D) |
17:53 |
Shara |
server ethics? You mean something like "Technicques on Extending the Reach of your Ban Hammer"? |
17:53 |
tenplus1 |
mwhehehe |
17:54 |
twoelk |
indeed user moderating mechanics might be something universally interesting |
17:55 |
Shara |
Well, I'd go another route most likely |
17:58 |
twoelk |
how new laws apply to server based communities might indeed be an interesting subject |
17:59 |
Shara |
sure, but you'd need a good legal professional for that ... there's a lot of laws and they differ between countries |
18:01 |
twoelk |
freenode should have it's share of professionals in the legal sector by now :-P |
18:02 |
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Krock joined #minetest-hub |
18:02 |
tenplus1 |
hi Krock |
18:02 |
Krock |
hi tenplus1 |
18:08 |
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FrostRanger joined #minetest-hub |
18:21 |
Fixer |
rubenwardy: please add a big poster with that cat with big eyes asking for contributors and ask what is missing/wrong in/with this fucking minetest_game (and engine) |
18:21 |
Shara |
What is missing in minetest game... |
18:21 |
Shara |
..a game |
18:21 |
Shara |
:P |
18:27 |
tenplus1 |
lolol |
19:11 |
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twoelk left #minetest-hub |
19:12 |
* tenplus1 |
creates a new mt game called [imagination] ... has everything you can think of |
19:14 |
Shara |
Add all the mods? |
19:14 |
tenplus1 |
:P |
19:29 |
* BillyS |
thinks of remote-controlled nuclear missiles with a 250 node radius crater |
19:30 |
tenplus1 |
damn, that'dmake an interesting mod :D |
19:34 |
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tenplus1 left #minetest-hub |
19:36 |
* luk3yx |
thinks of a doomsday machine capable of nuking a server in less than a day |
20:33 |
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21:05 |
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Ruslan1 joined #minetest-hub |
21:16 |
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21:34 |
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21:41 |
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21:47 |
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22:07 |
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23:47 |
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23:54 |
garywhite |
It's been fairly quiet the last few hours, hasn't it? |