Time |
Nick |
Message |
00:11 |
shivajiva |
teleporting when using a bed gives player laying to all the other clients but it appears to you as though you are standing, is that a known bug? |
00:14 |
paramat |
not known as far as i remember |
00:27 |
shivajiva |
https://ibb.co/kwKMBe |
01:23 |
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01:33 |
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01:42 |
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02:20 |
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02:50 |
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03:36 |
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03:47 |
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Fuchs joined #minetest-hub |
05:43 |
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06:39 |
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06:42 |
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jluc joined #minetest-hub |
06:44 |
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azurio5 joined #minetest-hub |
07:03 |
ChimneySwift |
lol, I can't message on #minetest |
07:13 |
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07:27 |
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Lucretia12 joined #minetest-hub |
08:15 |
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CWz joined #minetest-hub |
08:36 |
IcyDiamond |
ChimneySwift: it appears to be muted |
08:36 |
IcyDiamond |
Oh, spam bots attacked |
08:40 |
IcyDiamond |
Is it just me or does preserve_metadata not work on server |
08:41 |
IcyDiamond |
It works fine in singleplayer |
08:41 |
IcyDiamond |
so weird |
08:43 |
IcyDiamond |
I guess it's time to live debug.. |
08:45 |
IcyDiamond |
Wait what, it sets the stack just fine but when it reaches the player's inventory, the meta is erased |
08:45 |
IcyDiamond |
Oh, I think it might be a drop_item bug |
08:47 |
IcyDiamond |
item_drop*, sorry |
08:47 |
nerzhul |
hi IcyDiamond |
08:48 |
IcyDiamond |
hey nerzhul |
08:49 |
IcyDiamond |
I think I need to get rid of item_drop then |
08:49 |
ANAND |
Are the values in the lua_api.txt definition tables section the defaults or just examples? |
08:50 |
IcyDiamond |
ANAND: like what? |
08:50 |
ANAND |
e.g. In object definition table, there's a line "pointable = true" |
08:51 |
IcyDiamond |
yes, that is the default |
08:51 |
ANAND |
What I'd like to know is whether all the values of the fields are defaults or just examples? |
08:51 |
ANAND |
Ah, thanks |
08:51 |
IcyDiamond |
the comment below the value kind of implies it |
08:52 |
IcyDiamond |
but yes, they are the defaults |
08:52 |
ANAND |
Wanted to confirm :) |
08:52 |
IcyDiamond |
unless the comment below says "Defaults to" and its something else |
08:53 |
ANAND |
Also, what is the 'weight' field in an entity definition used for? |
08:53 |
ANAND |
oops, object properties |
08:55 |
IcyDiamond |
I have no idea |
08:57 |
IcyDiamond |
I can't see it being used anywhere in the engine either |
08:57 |
IcyDiamond |
How interesting |
08:57 |
ANAND |
yea |
09:30 |
ChimneySwift |
yeah it is, I think they set the wrong flag? |
10:11 |
IcyDiamond |
ChimneySwift: _ |
10:11 |
IcyDiamond |
?* |
10:13 |
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Fixer joined #minetest-hub |
10:39 |
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exposer3 joined #minetest-hub |
10:48 |
ChimneySwift |
I was replying to a rly old message :p |
10:48 |
ChimneySwift |
about #minetest being muted |
11:23 |
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11:47 |
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12:12 |
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calcul0n joined #minetest-hub |
12:17 |
timdorohin |
As usual, i have a question (and as usual it may be dumb) |
12:17 |
timdorohin |
Is there any way to trigger function only once on block when chunk with that block is loaded first time after server start |
12:19 |
timdorohin |
i know about ABM, but how to implement one-shot ABM? |
12:21 |
timdorohin |
Well, i had said that i'm dumb -_- (found LBM in lua_api.txt) |
12:35 |
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14:29 |
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tenplus1 joined #minetest-hub |
14:29 |
tenplus1 |
hi folks |
14:31 |
ThomasMonroe |
o/ |
14:32 |
tenplus1 |
hi thomas :P |
14:32 |
timdorohin |
tenplus1: o/ |
14:32 |
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14:32 |
tenplus1 |
hi tim, hey benrob with the tardis boat :P |
14:33 |
benrob0329 |
Hey tenplus1 :) |
15:03 |
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Andrey01 joined #minetest-hub |
15:04 |
Andrey01 |
Hi everyone. I just want to know on what popular web-sites i could try to advertise minetest. |
15:05 |
Andrey01 |
only not reddit, there advertising is useless |
15:06 |
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Mr_Pardison joined #minetest-hub |
15:07 |
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calcul0n joined #minetest-hub |
15:09 |
Mr_Pardison |
tenplus1: I've got some screenshots to share with you for a problem we are having with the spawn routine of sea dragons. They create some interesting (and sometimes) deadly lag when shooting. |
15:09 |
Mr_Pardison |
https://pasteboard.co/HEMdqaI.png |
15:09 |
Mr_Pardison |
https://pasteboard.co/HEMdEYM.png |
15:11 |
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15:11 |
tenplus1 |
hi tumeni |
15:12 |
tumeninodes |
Hey ten |
15:12 |
tenplus1 |
mister: strange issue, spawning 1 water dragon should only add the main head and 2 additional |
15:12 |
tumeninodes |
... so don't shoot them |
15:12 |
tumeninodes |
!next |
15:12 |
MinetestBot |
Another satisfied customer. Next! |
15:12 |
tumeninodes |
:D |
15:12 |
tenplus1 |
unless someone has messed with spawning numbers |
15:13 |
Mr_Pardison |
in the first screenshot that's at least 30 of them. |
15:13 |
Mr_Pardison |
and there is a point to shooting them from afar. you get what they drop, if they happen to drop something. |
15:13 |
timdorohin |
Mr_Pardison: Dmobs? |
15:14 |
tenplus1 |
will give it a peek when I finish stairs tweaking |
15:14 |
tumeninodes |
most things just drop poop when you shoot them but..., whatever floats your boat I guess |
15:15 |
tumeninodes |
afk for a bit |
15:15 |
ThomasMonroe |
lol |
15:15 |
Mr_Pardison |
timdorohin: yeah but it's a custom edit not publicly available. |
15:15 |
Mr_Pardison |
these drop valuable items used in getting other items. |
15:17 |
Andrey01 |
does anybody know most popular web-sites where it`s possible to advertise any publications? (except reddit) |
15:19 |
rubenwardy |
Sigh |
15:19 |
rubenwardy |
What's your budget? |
15:20 |
tenplus1 |
Stairs Redo updated - HOlding sneak while placing will copy rotation from node pointed at to the newly placed stair |
15:21 |
tenplus1 |
andrey, try minds.com |
15:21 |
Shara |
tenplus1: why MTG doesn't do this... |
15:21 |
Andrey01 |
thanks, tenplus |
15:21 |
* Shara |
quietly lights a match and sets MTG stairs mod on fire |
15:21 |
tenplus1 |
I think mtg relies on where you point on a face as to how it's placed, which is a pain in the ass really |
15:22 |
tenplus1 |
I've tried to make stairs redo easier to use, and also support for alpha textures |
15:22 |
Shara |
I've heard a lot of people complain about the placement issue |
15:23 |
Shara |
If I point at a wall, I want the thing to be against the wall... otherwise I'd point at the ground |
15:23 |
timdorohin |
Mr_Pardison: well, on my server Dmobs causes lags spikes to about a second or two, so i disabled this mod... |
15:23 |
tenplus1 |
in default if you point at the wall and place a slab it's still flat.... in Redo it'll place against the wall upright |
15:24 |
Shara |
timdorohin: dmobs is one of those mods you should just take models from and otherwise totally rewrite (in my opinion anyway) |
15:25 |
Mr_Pardison |
well, almost time for me to get hopping over to my room and do some serious reading. |
15:25 |
timdorohin |
Shara: the only good models in dmobs are dragons |
15:25 |
Shara |
there were some others as well |
15:25 |
Shara |
fox model was nice, for example |
15:26 |
Mr_Pardison |
l8rs peeps. |
15:26 |
Shara |
I lifted th elightning dragon, fox and a few others |
15:26 |
Shara |
the* |
15:26 |
tenplus1 |
to be fair the models are quite small, just needs some tweaking to run smoother |
15:31 |
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15:32 |
tenplus1 |
o/ Jordach |
15:33 |
Jordach |
beep |
15:36 |
timdorohin |
well, i like the blocky models of minecraft mo'creatures mod much more, but it is closed-source, and i can't into 3d modelling... |
15:38 |
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15:47 |
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15:53 |
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pagios5 joined #minetest-hub |
15:54 |
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benrob0329 joined #minetest-hub |
15:54 |
tenplus1 |
Stairs Redo updated again, added some more checks when sneak placing :D |
15:54 |
tenplus1 |
wb bennob |
15:58 |
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jluc joined #minetest-hub |
15:59 |
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Freddy2001 joined #minetest-hub |
16:03 |
Fixer |
Tenplus1 Redo updated again, added some more commits when merging commits :D |
16:04 |
tenplus1 |
commit-ception |
16:04 |
tenplus1 |
forgot that when I override default placement I had to check for protection :P whoopsie |
16:05 |
tenplus1 |
working well though, lets you copy rotation from one stair to another just by using sneak :D great for roofs |
16:20 |
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16:20 |
tenplus1 |
o// |
16:40 |
Andrey01 |
tenplus1, what does it mean when i post on minds.com: "Only supporters who wire you over 3 Tokens/month will see this post." |
16:41 |
Andrey01 |
i selected 3 tokens but what is it for? |
16:41 |
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Mr_Pardison joined #minetest-hub |
16:41 |
tenplus1 |
your post will appear on the NEW posts and relies on others to repost it for it to live on |
16:42 |
tenplus1 |
it's how users keep posts alive on the front page, but it will still exist on your profile |
16:45 |
Andrey01 |
how to understand my post will appear on new posts? |
16:46 |
rubenwardy |
please don't imply that you're associated with Minetest or your post is official |
16:46 |
tenplus1 |
??? |
16:48 |
tenplus1 |
what exactly are you posting andrey ??? |
16:48 |
Andrey01 |
i advertise minetest there |
16:49 |
Andrey01 |
https://www.minds.com/Andrey01;editToggle=true |
16:49 |
tenplus1 |
there;s aklready a Minetest videos channel on minds.com |
16:49 |
tenplus1 |
https://www.minds.com/MinetestVideos |
16:49 |
Andrey01 |
and by the way the screenshots are not displayed, only links |
16:50 |
tenplus1 |
well I cant see anything unless I wire you 3 tokens, and I ain't doing that |
16:51 |
Mr_Pardison |
so, a site that requires you to wire tokens to someone else in order to view something? I'd rather go with duckduckgo if that's the case/ |
16:51 |
tenplus1 |
itdoesnt work like that mister, I think andrey selected something by mistake |
16:51 |
tenplus1 |
I can post something and anyone can view it wihtout having to pay a token |
16:51 |
Mr_Pardison |
I'd rather go with duckduckgo. |
16:52 |
Andrey01 |
ah, does tokens mean payment? |
16:53 |
tenplus1 |
yes, it's a way to keep a post alive and on the front page if it's something worthwhile |
16:53 |
Andrey01 |
can i fix it to do it free? |
16:53 |
tenplus1 |
delete post and re-add without tokens |
16:54 |
Andrey01 |
i don`t know how to delete my post |
16:55 |
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paramat joined #minetest-hub |
16:55 |
tenplus1 |
o/ paramat |
16:56 |
Andrey01 |
how to delete? |
16:56 |
tenplus1 |
down arrow in corner of post, click and select delete |
16:57 |
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16:59 |
Andrey01 |
is this? http://www.imageup.ru/img103/3173187/screenshot_20180920_195819.jpg |
16:59 |
tenplus1 |
top right, look for down arrow |
17:02 |
Andrey01 |
https://www.minds.com/Andrey01;editToggle=true |
17:02 |
Andrey01 |
now without tokens |
17:03 |
Andrey01 |
the images don`t display :\ |
17:05 |
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Andrey01_ joined #minetest-hub |
17:05 |
tenplus1 |
did you just paste the link or use the [img[ tags |
17:07 |
rubenwardy |
Andrey01: minetest is not a game |
17:07 |
Andrey01_ |
so [img]https://dahoo.fr/wordpress/wp-content/uploads/2014/11/minetest-logo-1024x565.jpg[/img] ? or how? |
17:08 |
timdorohin |
tenplus1: i have an idea about how to implement fast networks for future technic_redo) |
17:08 |
Andrey01_ |
rubenwardy, why??? |
17:08 |
tenplus1 |
nice one tim :) do tell ? |
17:09 |
Andrey01_ |
tenplus, did i correctly write above? |
17:11 |
timdorohin |
tenplus1: yesterday i played with graphs using love2d engine and measured speed on luajit and got this idea. On my PC (celeron n3050) hundred graphs of hundred nodes each can be traversed under 50 milliseconds even in naive way |
17:11 |
tenplus1 |
depending on load and mods in use :) |
17:12 |
timdorohin |
tenplus1: no, i only said about graph algorithm, not about interfacing it with minetest |
17:12 |
tenplus1 |
ahh |
17:12 |
Andrey01_ |
did i correctly use [img]<screenshot>[/img] or how do i need to use it? |
17:12 |
tenplus1 |
getting or placing a node shouldnt be slow since it's all loaded into memory anyhoo |
17:16 |
timdorohin |
tenplus1: the fun thing with that graph idea is that we calculate and traverse network of any size only once at start (when lbm kicks in) and after modifying it, but chunks can be offloaded while network operates and this will not cause any issues, all machines will work. |
17:16 |
tenplus1 |
<fingers crossed> :) look forward to seeing code |
17:16 |
timdorohin |
*will continue work |
17:17 |
rubenwardy |
timdorohin: I was planning something like this |
17:17 |
rubenwardy |
as a separate process |
17:17 |
rubenwardy |
but it's a bit painful to do |
17:17 |
timdorohin |
rubenwardy: i was first to say this! it's my idea now :D |
17:17 |
rubenwardy |
and you wouldn't be able to do anything that modifies blocks (ie: pistons) |
17:17 |
rubenwardy |
I've also said about it in the channel |
17:17 |
tenplus1 |
lol, fight!!! |
17:18 |
rubenwardy |
but yeah, I decided it was rather too painful |
17:18 |
rubenwardy |
so I'd love to see someone attempt it |
17:18 |
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Krock joined #minetest-hub |
17:18 |
timdorohin |
rubenwardy: technic didn't have pistons |
17:18 |
rubenwardy |
so please do |
17:18 |
Krock |
hi tenplus1 |
17:18 |
rubenwardy |
lol |
17:18 |
tenplus1 |
hey Krock |
17:18 |
Krock |
mesecons has pistons |
17:18 |
Krock |
technic has node breaker and builder |
17:19 |
timdorohin |
Krock: yea, but i'm talking about re-implementing technic networks |
17:19 |
rubenwardy |
my use for this would be for things like pipeworks style sorting and also logic (ie: a computer network) |
17:19 |
rubenwardy |
not really played technic |
17:19 |
rubenwardy |
I should |
17:19 |
rubenwardy |
hmmm |
17:19 |
tenplus1 |
technic looks good but damn is it fiddly to play with |
17:20 |
rubenwardy |
I'd love to see progress on this though |
17:20 |
tenplus1 |
we really do need a good machine mod |
17:20 |
tenplus1 |
elepower is fun, basic_machines is easy, mesecons is good but slow |
17:20 |
timdorohin |
rubenwardy: pipeworks need updates too... we need to actually transport liquid source nodes - otherwise it's hard to implement steampunk techs))) |
17:21 |
Mr_Pardison |
rubenwardy: if you combine technic, pieworks, mesecons and more_mesecons, it's a lot of fun. |
17:21 |
rubenwardy |
I meant item pipe works |
17:21 |
rubenwardy |
if you have tanks, you can do fluid pipe works |
17:21 |
rubenwardy |
but not a havester |
17:21 |
rubenwardy |
which breaks things a little |
17:21 |
rubenwardy |
although |
17:21 |
rubenwardy |
without finite water, havesters sucjh |
17:22 |
Mr_Pardison |
I've got a pumping station on a server that is set up to provide water for a farm. |
17:22 |
tenplus1 |
could implement a generic API for machines that could handle power, heat, fluids |
17:22 |
timdorohin |
tenplus1: well, this is how all popular minecraft industrial mods work now |
17:23 |
tenplus1 |
:) |
17:26 |
timdorohin |
maybe we just need to copy results of their years of painful work :) |
17:27 |
tenplus1 |
we learn through others :D |
17:27 |
Mr_Pardison |
tru tru |
17:29 |
tenplus1 |
didnt Black Mirror make an episode on this ?!?! |
17:30 |
sfan5 |
probably |
17:30 |
tenplus1 |
o/ sfan |
17:31 |
timdorohin |
btw, is there any significant performance drop when running server with profiling always on? |
17:31 |
tenplus1 |
never use it tbh |
17:31 |
tenplus1 |
lol |
17:37 |
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roblabla joined #minetest-hub |
17:55 |
rubenwardy |
ew flash |
17:55 |
rubenwardy |
death to flash! |
17:55 |
rubenwardy |
still better than weblets though |
17:55 |
tenplus1 |
*shudder* |
17:56 |
xerox123 |
heh |
17:57 |
rubenwardy |
"mod" is a silly name |
17:57 |
rubenwardy |
when included in a game |
17:57 |
rubenwardy |
can I lie and call them modules |
17:57 |
Jordach |
rubenwardy: mod is short for module :) |
17:57 |
Jordach |
shit |
17:57 |
Jordach |
we're the same person, rubenwardy |
17:57 |
Jordach |
cue the usual persons conspiracy theorems |
17:58 |
xerox123 |
listening to 99% invisible |
17:58 |
calcul0n |
could be a short for moderately well coded stuff |
17:58 |
tenplus1 |
heh |
17:59 |
calcul0n |
sometimes :) |
18:01 |
Shara |
Jordach: we are all the same person. Every single one of us here. |
18:01 |
Shara |
Well, you know, apart from that one. |
18:01 |
Jordach |
everyone on IRC are bots, except you |
18:02 |
Jordach |
beep boop meep |
18:02 |
* tenplus1 |
hands out conspiracy donuts |
18:02 |
Shara |
nom nom |
18:02 |
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18:03 |
* Mr_Pardison |
munches on a conspiracy muffin |
18:03 |
tenplus1 |
mmm, bitter sweet truth flavour... e.g. salted caramel :D |
18:03 |
Shara |
yesssss |
18:04 |
Shara |
I can work with that |
18:04 |
tenplus1 |
eheheh |
18:04 |
* timdorohin |
puts on a foil cap |
18:04 |
Mr_Pardison |
Can you work with chocolate muffins? |
18:05 |
tenplus1 |
I like Linus cause he IS hard on developers and makes sure no crap happens to the kernel |
18:05 |
timdorohin |
Jordach: [off] SJW is worse than nazis sometimes |
18:06 |
tenplus1 |
hrm, I just read something related... lemmie find... |
18:09 |
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18:09 |
tenplus1 |
hi ssieb |
18:10 |
ssieb |
hi |
18:23 |
tenplus1 |
hrm... cant find link now |
18:24 |
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18:24 |
tenplus1 |
hi gary |
18:24 |
garywhite |
hi |
18:25 |
rubenwardy |
The Contributor Covenant is disgusting tbf |
18:25 |
rubenwardy |
mainly because of its author |
18:26 |
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Gael-de-Sailly joined #minetest-hub |
18:26 |
tenplus1 |
never read that one ruben |
18:28 |
tenplus1 |
lol |
18:29 |
rubenwardy |
CoC have a use in that they can keep SJWs away |
18:29 |
rubenwardy |
not seen that yet though |
18:29 |
rubenwardy |
:D |
18:31 |
rubenwardy |
https://www.debian.org/code_of_conduct |
18:31 |
tenplus1 |
nice n simples |
18:34 |
rubenwardy |
More seriously, having a friendly community makes things more fun |
18:34 |
tenplus1 |
yeah, I like the minetest community for that reason :D |
18:34 |
rubenwardy |
So dealing with toxic people consistently is a good idea |
18:35 |
rubenwardy |
And also having a statement of expectations/rules |
18:44 |
Fixer |
we need code of conduct |
18:45 |
Fixer |
1) paramat does all the work as usual |
18:45 |
Fixer |
2) nobody else is |
18:45 |
Fixer |
3) progress |
18:45 |
tenplus1 |
lol |
18:45 |
Fixer |
rubenwardy: are you going to #live thing? |
18:45 |
rubenwardy |
Yes |
18:46 |
Fixer |
rubenwardy: anything interesting planned? |
18:46 |
rubenwardy |
More merchandise |
18:46 |
sofar |
he's selling purple hair dye |
18:46 |
tenplus1 |
o.O |
18:46 |
rubenwardy |
Hopefully might even bring my book |
18:46 |
rubenwardy |
In the real |
18:46 |
rubenwardy |
Yeah, for the sjw movement |
18:47 |
Fixer |
please recruit some people to develope the minetest |
18:47 |
Fixer |
jt2 closed? sad |
18:52 |
Fixer |
btw |
18:52 |
Fixer |
i was playing on -- server, and guess it? rogue admin destroyes server. ??? Teenagers hosts servers ends up with disasters |
18:52 |
tenplus1 |
would be nice if luajit used multiple cores when running code |
18:53 |
Fixer |
they don't even do backups |
18:53 |
Fixer |
Hometown had loss of world as well, lackily thanks to local saves it was revived |
18:54 |
Fixer |
he had a backup, but chain of events ended up badly |
18:54 |
tenplus1 |
lol, rogue admin... we dont even give real privs to admin on Xanadu just incase :D |
19:00 |
Fixer |
my writing is so bad |
19:01 |
tenplus1 |
new keyboard ? |
19:01 |
Fixer |
just bad english |
19:02 |
tenplus1 |
heh, so long as you're understood it's all good |
19:02 |
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paramat joined #minetest-hub |
19:02 |
tenplus1 |
wb |
19:02 |
timdorohin |
tenplus1: you can implement your own threads model if you like to |
19:03 |
timdorohin |
tenplus1: you can look at https://github.com/torch/threads |
19:04 |
timdorohin |
but this is very, very ugly hack |
19:04 |
tenplus1 |
from what I've read the luajit threads still use a single core |
19:04 |
timdorohin |
tenplus1: there isn't any luajit threadl |
19:05 |
timdorohin |
coroutines is not threads |
19:05 |
tenplus1 |
what I was hoping for is a version of luajit that did all the work using multiple cores on a cpu and ran the code more effectively :D |
19:05 |
tenplus1 |
so we didnt need to do things like threads or ehatever |
19:06 |
ssieb |
magic! :-P |
19:06 |
timdorohin |
tenplus1: this will never happens 'cause this is not luajit fault at all |
19:06 |
tenplus1 |
*wishful thinking* |
19:07 |
ssieb |
that threads library does real threads |
19:07 |
timdorohin |
tenplus1: minetest engine need to support multiple lua threads on it's own |
19:07 |
tenplus1 |
but you have to install the threads library tho |
19:08 |
timdorohin |
ssieb: yes, but it's hack around. |
19:08 |
timdorohin |
becouse our luajit isn't standalone, it is integrated into mt engine |
19:16 |
timdorohin |
ssieb: and you really didn't want to know what happens when you try to send 300x300x300 voxelmanip to spawned thread |
19:17 |
timdorohin |
ssieb: (because objects transferred through serialization/de-serialization) |
19:19 |
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19:23 |
ssieb |
timdorohin: that's a good point |
19:43 |
paramat |
our coc is 'be nice' which is fine for me. i'm wary of coc's because it's just common sense and coc's don't stop bad behaviour |
19:43 |
tenplus1 |
common sense is a superpower these days it seems :P |
19:45 |
Jordach |
you mean uncommon sense |
19:45 |
Jordach |
:P |
19:45 |
tenplus1 |
heh |
19:46 |
tenplus1 |
common sense and common curtesy is something that's slowly being lost from generation to generation |
19:46 |
Shara |
I'm usually happy to get any sense out of people at all |
19:46 |
Jordach |
until either i spoil you or ruben at wetherspoons that is |
19:46 |
Jordach |
then neither might make sense :P |
19:47 |
Shara |
Hehe, looking forward to it :P |
19:48 |
tenplus1 |
fajitas and sweet potato fries all round :P |
19:48 |
tenplus1 |
wetherspoons :D |
19:49 |
Jordach |
Shara: i've gone and booked a cottage in the countryside around bristol |
19:50 |
calcul0n |
hmm tenplus1> common sense and common curtesy is something that's slowly being lost from generation to generation |
19:50 |
calcul0n |
iirc it's something Aristotle was already saying :) |
19:51 |
tenplus1 |
smart guy :D |
19:51 |
calcul0n |
the thing is it's not worse today, just that people had no internet in the past |
19:51 |
calcul0n |
so the jerks were less visible :) |
19:52 |
tenplus1 |
and less able to communicate with one another and form groups |
19:52 |
calcul0n |
yep |
19:53 |
Calinou |
on the other hand, some places in the Internet do their job well at keeping abusive people in a corner :P |
19:53 |
tenplus1 |
:) |
19:55 |
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19:55 |
tenplus1 |
hired |
20:01 |
tenplus1 |
nite folks o/// |
20:01 |
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20:03 |
tumeninodes |
Shara: fay - oh - dale ..... punk |
20:03 |
tumeninodes |
:D |
20:03 |
Shara |
:D |
20:03 |
Shara |
I had to, I'm sorry! |
20:03 |
tumeninodes |
ya ya |
20:04 |
Shara |
(f...ail...dale?) |
20:04 |
tumeninodes |
Would love to hear some comments on those names |
20:04 |
tumeninodes |
wow..., Shara's a comedian today.... :P |
20:05 |
tumeninodes |
took me 3 attempts to spell comedian..., just so you know |
20:05 |
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20:06 |
tumeninodes |
my Gaelic is rusty... 0_0 |
20:07 |
tumeninodes |
sfan5's teleporter is acting up again |
20:11 |
* rdococ |
teleports |
20:15 |
tumeninodes |
hmmm, seems I may be wrong about the word faodail. Don't we have anyone who speaks a bit of Scottish Gaelic around here? |
20:23 |
tumeninodes |
We could rename MTG to rikki :D |
20:26 |
tumeninodes |
https://en.bab.la/dictionary/finnish-english/rikki option 2 on the list will do |
20:29 |
Fixer |
please, OpenVoxel |
20:29 |
Fixer |
no more finnish words |
20:30 |
Fixer |
name should be extremaly rememberaeble |
20:32 |
tumeninodes |
.... b o r i n g |
20:32 |
tumeninodes |
:D |
20:32 |
ThomasMonroe |
what about Japanese words? |
20:33 |
ThomasMonroe |
Burikko means Block |
20:33 |
VanessaE |
what? are we doing THIS again? |
20:33 |
ThomasMonroe |
xD |
20:33 |
paramat |
finnish words for MTG name is my preference. after all 'mese' and 'oerkki' are finnish derived |
20:33 |
tumeninodes |
Kowareta |
20:33 |
VanessaE |
paramat: ok, rename it back to mesetint :P |
20:34 |
tumeninodes |
Vanessa, it is on the todo for 5.0.0 |
20:34 |
VanessaE |
wat |
20:34 |
paramat |
for example cube-land becomes 'kuutiomaata' (not a serious suggestion) |
20:34 |
paramat |
it's not |
20:35 |
Fixer |
nobody will remember that, I"m deadly serious |
20:35 |
ThomasMonroe |
well tbh you'd remove the double letters |
20:35 |
ThomasMonroe |
xD |
20:35 |
ThomasMonroe |
Kutiomata |
20:35 |
paramat |
better than 'librecraft' |
20:35 |
Fixer |
OpenCraft |
20:35 |
paramat |
lol |
20:35 |
timdorohin |
ah, stupid questions again: can same node have different textures (based on meta?) |
20:35 |
VanessaE |
no |
20:35 |
tumeninodes |
remember, the shorter it is..., the less typing when coding ; ) |
20:35 |
ThomasMonroe |
BlockSmith? |
20:36 |
paramat |
i won't allow any obvious name |
20:36 |
Fixer |
and that is bad |
20:36 |
paramat |
no it's good |
20:36 |
VanessaE |
ThomasMonroe: BlockSmith ain't so bad.. |
20:36 |
ThomasMonroe |
it's taken unfortuately -_- |
20:36 |
VanessaE |
NodeSmith? :) |
20:36 |
ThomasMonroe |
just getting your gears turning ;) |
20:37 |
tumeninodes |
Punchy |
20:37 |
ThomasMonroe |
is..that..even a word tumeninodes? |
20:37 |
VanessaE |
yeah, it id |
20:37 |
VanessaE |
is |
20:38 |
VanessaE |
it mean's "a bit off in the head" |
20:38 |
VanessaE |
loopy, drunk |
20:38 |
ThomasMonroe |
It just..idk sounds weird in this context xD |
20:38 |
timdorohin |
i.e. can i make block that can change it's texture to mimic other block without registering N different nodes? |
20:38 |
Fixer |
NodeNode |
20:38 |
Fixer |
VoxelVoxel |
20:38 |
VanessaE |
timdorohin: no |
20:38 |
VanessaE |
timdorohin: one node, one set of max 6 textures |
20:40 |
VanessaE |
timdorohin: I propsed an idea a while back to use the upper few bits as an index into a texture list, though, similar in principle to hardware coloring. |
20:40 |
VanessaE |
er, the upper few bits of param2 as... |
20:41 |
VanessaE |
my idea was rejected, no apparent practical use :-/ |
20:41 |
timdorohin |
VanessaE: :p |
20:41 |
timdorohin |
VanessaE: as usual, great ideas are rejected |
20:42 |
* tumeninodes |
was rejected once |
20:42 |
tumeninodes |
... once |
20:42 |
VanessaE |
one could even extend my idea to be a table of tables instead of a table of strings. each entry being max 6 items, they being for each of the node's 6 sides. |
20:44 |
ThomasMonroe |
That's what I get confused about..people have great ideas, but noone except for them see the benifits xD |
20:45 |
tumeninodes |
that's exactly how "options" was created |
20:45 |
ThomasMonroe |
ikr |
20:46 |
ThomasMonroe |
I mean people, given tools, *will* find ways to use them. |
20:46 |
VanessaE |
true enough. |
20:46 |
paramat |
it's actually usually much better to just use extra nodes instead of fancy complex engine features. multiple nodes just 'seems' messy at first, actually, it's usually the best way |
20:46 |
tumeninodes |
... or hurt themselves |
20:46 |
ThomasMonroe |
tumeninodes, lol true, but that's still a use though |
20:46 |
tumeninodes |
ha |
20:47 |
VanessaE |
oh, speaking of tools: <brag> https://gitlab.com/VanessaE/simple_streetlights </brag> (yeah, brag for all of 108 lines ;) ) |
20:48 |
VanessaE |
paramat: the problem is, we only have 32768 possible node IDs. |
20:48 |
tumeninodes |
true though, if a game engine is made too complex, it becomes less flexible |
20:48 |
VanessaE |
and Dreambuilder's already burned through half of that |
20:48 |
tumeninodes |
for a second Vanessa, I thought you were about to call me a tool :D |
20:48 |
VanessaE |
if not for hardware coloring, I think DB would *just* exceed the limit. |
20:49 |
VanessaE |
tumeninodes: well, if the shoe fits ;) |
20:49 |
ThomasMonroe |
Well, multitude of features does not equal complexity. |
20:49 |
tumeninodes |
har har. |
20:49 |
ThomasMonroe |
if complexity is to be avoided, generalize the idea. |
20:50 |
tumeninodes |
features can easily become, limitations |
20:50 |
ThomasMonroe |
xD I about wrote genderalize. |
20:50 |
tumeninodes |
fascist |
20:50 |
rdococ |
what would it mean to genderalize something? |
20:51 |
ThomasMonroe |
I have no idea |
20:51 |
tumeninodes |
"all men are stupid" <----- like that |
20:51 |
tumeninodes |
:P |
20:52 |
ThomasMonroe |
assign one out of the 83+ gender categories to a particular item or situation |
20:52 |
ThomasMonroe |
^ possible definition |
20:52 |
rdococ |
83+ gender categories? |
20:52 |
VanessaE |
troll....... |
20:52 |
rdococ |
I know, but I don't usually get along with people that use "hurr durr 63 genders!!!" as a joke |
20:53 |
ThomasMonroe |
https://apath.org/63-genders/ *63* excuse me |
20:53 |
tumeninodes |
I find just letting other be what they be, be the best way to be |
20:53 |
tumeninodes |
; ) |
20:53 |
ThomasMonroe |
same xD |
20:53 |
tumeninodes |
ok, refocus |
20:53 |
* ThomasMonroe |
focuses |
20:53 |
ThomasMonroe |
wait.. |
20:54 |
ThomasMonroe |
on what? |
20:54 |
ThomasMonroe |
:P |
20:54 |
tumeninodes |
on topic |
20:54 |
ThomasMonroe |
oh yeah, you mean VE calling you a tool..sure I could focus on that...I think |
20:55 |
VanessaE |
I was joking :) |
20:55 |
ThomasMonroe |
lol ik :P |
20:55 |
rdococ |
how fast does tumeninodes mine blocks? |
20:55 |
tumeninodes |
Vanessa, does gitlab support screenies? Would be nice to see some visuals |
20:55 |
ThomasMonroe |
enough to have tu meni nodes |
20:56 |
tumeninodes |
what the hell just happened? 0_o |
20:56 |
VanessaE |
tumeninodes: no idea, but here: http://i.imgur.com/2CiNPY4.png |
20:56 |
* tumeninodes |
downloads simple_streetlights |
20:57 |
rdococ |
tu meni nodes spoil the mapblock |
20:57 |
ThomasMonroe |
tu meni nodes lag my computer x |
20:57 |
ThomasMonroe |
xD* |
20:58 |
tumeninodes |
I know where you all live.... just sayin |
20:58 |
tumeninodes |
:D |
20:58 |
VanessaE |
tumeninodes: right click as if to place the tool item and it spawns a street lamp as pictured, after first checking if there's room to build it, and permission to do so, and if in survival mode, if there's enough materials in your inv. |
20:58 |
rdococ |
the real question is, are they tomarto nodes or tomaytoe nodes? |
20:59 |
tumeninodes |
ohhhhh, that's pretty cool |
20:59 |
tumeninodes |
afk brb (I have to go cry) xD |
20:59 |
VanessaE |
tumeninodes: you will need ilights at least, for the lights themselves, and gloopblocks for the steel fence postss (else, you can use default wood) |
21:00 |
VanessaE |
or homedecor if you want brass and wrought iron poles. |
21:00 |
tumeninodes |
awww, why so much depends? wait, is this part of the modpack? |
21:01 |
VanessaE |
why so many: because default light stones are fugly :P and no one mod provides all the pieces. i |
21:01 |
VanessaE |
it'll be in the next Dreambuilder build, whenever that is :P |
21:01 |
tumeninodes |
gotcha |
21:01 |
paramat |
lol 'only 32768' yeah =) |
21:02 |
VanessaE |
paramat: "only" applies when "just register more nodes" is the argument :P |
21:02 |
tumeninodes |
ok, brb |
21:03 |
VanessaE |
paramat: now, if you guys would stop with the "but mah map size" argument and just go to u32 node ID's, the argument would be moot :P |
21:04 |
Jordach |
to be totally honest |
21:04 |
VanessaE |
(or "but muh net bandwidth", whichever you choose :P ) |
21:04 |
Jordach |
we need to target a uh |
21:04 |
Jordach |
laptop / desktop from a time period from like 2011-13 |
21:04 |
Shara |
VanessaE: but mah map size! |
21:04 |
Shara |
:P |
21:05 |
paramat |
anyway Vanessa, that road network screenshot you posted, is it all hand-built? |
21:05 |
VanessaE |
Jordach: which has 500+ GB storage typically |
21:05 |
Jordach |
VanessaE: MacBook Air is a decent example of a low powered laptop |
21:05 |
paramat |
the big network across a landscape |
21:05 |
Jordach |
then again, VE doesn't own Cities Skylines so MT has to do |
21:05 |
VanessaE |
paramat: yep, all but the two light poles in the extreme distance, right (those and the ones beyond, out of view, were built with the above-mentioned simple streetlights mod) |
21:06 |
VanessaE |
or wait, which road network pic? |
21:07 |
paramat |
erm |
21:07 |
VanessaE |
(because my last image was just one intersection :) ) |
21:07 |
Jordach |
this one? |
21:07 |
Jordach |
http://i.imgur.com/A9r0kpQ.png |
21:08 |
paramat |
http://i.imgur.com/ER3uq6U.png |
21:08 |
Jordach |
but still, it's 2018 VanessaE and Comic Sans is almost outlawed by the entire internet |
21:08 |
VanessaE |
paramat: ah. yes, except for the circular platform left of center, all hand built in that image. |
21:08 |
paramat |
because i assumed that was partly auto-created by a mod |
21:08 |
paramat |
wow |
21:08 |
Jordach |
paramat: not everything is mod made :D |
21:09 |
paramat |
i like to automate everything, lazy |
21:09 |
VanessaE |
Jordach's image was only posted in my channel, but most of it, too is hand-built, except for about half the street lamps. |
21:12 |
VanessaE |
paramat: if you care to look around, that grid (a pre-planned city still under construction, to be used as a new spawn point) is on my "Creative Building" server (daconceptss.com 30008). |
21:13 |
VanessaE |
Jordach: I'll continue to use Comic Sans for as long as MS TTF Fonts are still in Debian :P |
21:13 |
Jordach |
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
21:15 |
Fixer |
nooooo |
21:19 |
VanessaE |
yesssssssssss |
21:25 |
* timdorohin |
make technic forcefield remove water nodes |
21:25 |
* timdorohin |
accidentally blows up nearby reactor |
21:25 |
timdorohin |
Well, as usual XD |
21:25 |
VanessaE |
heh |
21:31 |
tumeninodes |
I prefer to hand build. Makes everything feel much more satisfying when it is finished |
21:32 |
VanessaE |
I made the streetlights mod because building THOSE by hand is just tedious. |
21:32 |
tumeninodes |
I have not built anything in quite a while though..., because I get far too hung up on wanting the perfect landscape |
21:33 |
tumeninodes |
I was thinking about making my own lighting mod use prebuilt fixtures as well, for just the reason you mention |
21:34 |
VanessaE |
I guess I should add a couple of "default stuff only" street lamps also.. |
21:35 |
tumeninodes |
I understand your method, using deps but..., on the other end, some do not like to have to use 2 other mods, just to use one aspect of another |
21:36 |
tumeninodes |
I, myself, would not want to have to use ilights, and possibly another, just to be able to have these streetlights |
21:36 |
tumeninodes |
it's one of those catch 22 situations, |
21:37 |
tumeninodes |
because it also makes no sense to make repeated nodes & textures in another mod, it just adds confusion and wasted space |
21:38 |
sofar |
VanessaE: https://github.com/minetest-mods/inspector/issues/new |
21:38 |
VanessaE |
sofar: ah, thanks. I'll post there shortly |
21:42 |
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21:44 |
VanessaE |
sofar: issue submitted. apologies if I seem a little "short", I was just trying to be quick :P |
21:51 |
sofar |
I love short |
21:55 |
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21:58 |
timdorohin |
Is there is a way to remove node metadata (for memory saving, maybe?) |
21:59 |
sofar |
set_node() again |
21:59 |
sofar |
or override the node meta with an empty table |
22:01 |
timdorohin |
sofar: thanks, will use second method |
22:07 |
rubenwardy |
minetest.get_meta(pos):from_table({}) |
22:18 |
VanessaE |
tumeninodes: there. git pull, please. |
22:44 |
sofar |
paramat: HA, that's funny |
22:53 |
sofar |
rdococ: [off] I don't know what you just pasted, but all I saw was [ c o n t e n t b l o c k e d ] |
22:55 |
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22:56 |
Jordach |
this game for minetest is blocked under the grounds of article 13 |
22:59 |
tumeninodes |
VanessaE: thank you :) |
22:59 |
VanessaE |
yw |
23:00 |
rdococ |
sofar: [content blocked] |
23:00 |
tumeninodes |
o....m.....g!!!!!! guyssssss, |
23:00 |
tumeninodes |
"Blocker" |
23:00 |
tumeninodes |
that is the new name to replace MTG |
23:01 |
sofar |
hahahaha |
23:06 |
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23:06 |
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23:07 |
BillyS |
YaY |
23:07 |
VanessaE |
for i in ipairs(users) do th="th" if i == 1 then th="st" elseif i == 2 then th="nd" elseif i == 3 then th="rd" end print ("For the "..i..th.." time, "..users[i].." says yay!") end |
23:07 |
BillyS |
print("Oops, sorry") |
23:36 |
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23:49 |
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23:49 |
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23:52 |
tumeninodes |
:P |