Time Nick Message 00:11 shivajiva teleporting when using a bed gives player laying to all the other clients but it appears to you as though you are standing, is that a known bug? 00:14 paramat not known as far as i remember 00:27 shivajiva https://ibb.co/kwKMBe 07:03 ChimneySwift lol, I can't message on #minetest 08:36 IcyDiamond ChimneySwift: it appears to be muted 08:36 IcyDiamond Oh, spam bots attacked 08:40 IcyDiamond Is it just me or does preserve_metadata not work on server 08:41 IcyDiamond It works fine in singleplayer 08:41 IcyDiamond so weird 08:43 IcyDiamond I guess it's time to live debug.. 08:45 IcyDiamond Wait what, it sets the stack just fine but when it reaches the player's inventory, the meta is erased 08:45 IcyDiamond Oh, I think it might be a drop_item bug 08:47 IcyDiamond item_drop*, sorry 08:47 nerzhul hi IcyDiamond 08:48 IcyDiamond hey nerzhul 08:49 IcyDiamond I think I need to get rid of item_drop then 08:49 ANAND Are the values in the lua_api.txt definition tables section the defaults or just examples? 08:50 IcyDiamond ANAND: like what? 08:50 ANAND e.g. In object definition table, there's a line "pointable = true" 08:51 IcyDiamond yes, that is the default 08:51 ANAND What I'd like to know is whether all the values of the fields are defaults or just examples? 08:51 ANAND Ah, thanks 08:51 IcyDiamond the comment below the value kind of implies it 08:52 IcyDiamond but yes, they are the defaults 08:52 ANAND Wanted to confirm :) 08:52 IcyDiamond unless the comment below says "Defaults to" and its something else 08:53 ANAND Also, what is the 'weight' field in an entity definition used for? 08:53 ANAND oops, object properties 08:55 IcyDiamond I have no idea 08:57 IcyDiamond I can't see it being used anywhere in the engine either 08:57 IcyDiamond How interesting 08:57 ANAND yea 09:30 ChimneySwift yeah it is, I think they set the wrong flag? 10:11 IcyDiamond ChimneySwift: _ 10:11 IcyDiamond ?* 10:48 ChimneySwift I was replying to a rly old message :p 10:48 ChimneySwift about #minetest being muted 12:17 timdorohin As usual, i have a question (and as usual it may be dumb) 12:17 timdorohin Is there any way to trigger function only once on block when chunk with that block is loaded first time after server start 12:19 timdorohin i know about ABM, but how to implement one-shot ABM? 12:21 timdorohin Well, i had said that i'm dumb -_- (found LBM in lua_api.txt) 14:29 tenplus1 hi folks 14:31 ThomasMonroe o/ 14:32 tenplus1 hi thomas :P 14:32 timdorohin tenplus1: o/ 14:32 tenplus1 hi tim, hey benrob with the tardis boat :P 14:33 benrob0329 Hey tenplus1 :) 15:04 Andrey01 Hi everyone. I just want to know on what popular web-sites i could try to advertise minetest. 15:05 Andrey01 only not reddit, there advertising is useless 15:09 Mr_Pardison tenplus1: I've got some screenshots to share with you for a problem we are having with the spawn routine of sea dragons. They create some interesting (and sometimes) deadly lag when shooting. 15:09 Mr_Pardison https://pasteboard.co/HEMdqaI.png 15:09 Mr_Pardison https://pasteboard.co/HEMdEYM.png 15:11 tenplus1 hi tumeni 15:12 tumeninodes Hey ten 15:12 tenplus1 mister: strange issue, spawning 1 water dragon should only add the main head and 2 additional 15:12 tumeninodes ... so don't shoot them 15:12 tumeninodes !next 15:12 MinetestBot Another satisfied customer. Next! 15:12 tumeninodes :D 15:12 tenplus1 unless someone has messed with spawning numbers 15:13 Mr_Pardison in the first screenshot that's at least 30 of them. 15:13 Mr_Pardison and there is a point to shooting them from afar. you get what they drop, if they happen to drop something. 15:13 timdorohin Mr_Pardison: Dmobs? 15:14 tenplus1 will give it a peek when I finish stairs tweaking 15:14 tumeninodes most things just drop poop when you shoot them but..., whatever floats your boat I guess 15:15 tumeninodes afk for a bit 15:15 ThomasMonroe lol 15:15 Mr_Pardison timdorohin: yeah but it's a custom edit not publicly available. 15:15 Mr_Pardison these drop valuable items used in getting other items. 15:17 Andrey01 does anybody know most popular web-sites where it`s possible to advertise any publications? (except reddit) 15:19 rubenwardy Sigh 15:19 rubenwardy What's your budget? 15:20 tenplus1 Stairs Redo updated - HOlding sneak while placing will copy rotation from node pointed at to the newly placed stair 15:21 tenplus1 andrey, try minds.com 15:21 Shara tenplus1: why MTG doesn't do this... 15:21 Andrey01 thanks, tenplus 15:21 * Shara quietly lights a match and sets MTG stairs mod on fire 15:21 tenplus1 I think mtg relies on where you point on a face as to how it's placed, which is a pain in the ass really 15:22 tenplus1 I've tried to make stairs redo easier to use, and also support for alpha textures 15:22 Shara I've heard a lot of people complain about the placement issue 15:23 Shara If I point at a wall, I want the thing to be against the wall... otherwise I'd point at the ground 15:23 timdorohin Mr_Pardison: well, on my server Dmobs causes lags spikes to about a second or two, so i disabled this mod... 15:23 tenplus1 in default if you point at the wall and place a slab it's still flat.... in Redo it'll place against the wall upright 15:24 Shara timdorohin: dmobs is one of those mods you should just take models from and otherwise totally rewrite (in my opinion anyway) 15:25 Mr_Pardison well, almost time for me to get hopping over to my room and do some serious reading. 15:25 timdorohin Shara: the only good models in dmobs are dragons 15:25 Shara there were some others as well 15:25 Shara fox model was nice, for example 15:26 Mr_Pardison l8rs peeps. 15:26 Shara I lifted th elightning dragon, fox and a few others 15:26 Shara the* 15:26 tenplus1 to be fair the models are quite small, just needs some tweaking to run smoother 15:32 tenplus1 o/ Jordach 15:33 Jordach beep 15:36 timdorohin well, i like the blocky models of minecraft mo'creatures mod much more, but it is closed-source, and i can't into 3d modelling... 15:54 tenplus1 Stairs Redo updated again, added some more checks when sneak placing :D 15:54 tenplus1 wb bennob 16:03 Fixer Tenplus1 Redo updated again, added some more commits when merging commits :D 16:04 tenplus1 commit-ception 16:04 tenplus1 forgot that when I override default placement I had to check for protection :P whoopsie 16:05 tenplus1 working well though, lets you copy rotation from one stair to another just by using sneak :D great for roofs 16:20 tenplus1 o// 16:40 Andrey01 tenplus1, what does it mean when i post on minds.com: "Only supporters who wire you over 3 Tokens/month will see this post." 16:41 Andrey01 i selected 3 tokens but what is it for? 16:41 tenplus1 your post will appear on the NEW posts and relies on others to repost it for it to live on 16:42 tenplus1 it's how users keep posts alive on the front page, but it will still exist on your profile 16:45 Andrey01 how to understand my post will appear on new posts? 16:46 rubenwardy please don't imply that you're associated with Minetest or your post is official 16:46 tenplus1 ??? 16:48 tenplus1 what exactly are you posting andrey ??? 16:48 Andrey01 i advertise minetest there 16:49 Andrey01 https://www.minds.com/Andrey01;editToggle=true 16:49 tenplus1 there;s aklready a Minetest videos channel on minds.com 16:49 tenplus1 https://www.minds.com/MinetestVideos 16:49 Andrey01 and by the way the screenshots are not displayed, only links 16:50 tenplus1 well I cant see anything unless I wire you 3 tokens, and I ain't doing that 16:51 Mr_Pardison so, a site that requires you to wire tokens to someone else in order to view something? I'd rather go with duckduckgo if that's the case/ 16:51 tenplus1 itdoesnt work like that mister, I think andrey selected something by mistake 16:51 tenplus1 I can post something and anyone can view it wihtout having to pay a token 16:51 Mr_Pardison I'd rather go with duckduckgo. 16:52 Andrey01 ah, does tokens mean payment? 16:53 tenplus1 yes, it's a way to keep a post alive and on the front page if it's something worthwhile 16:53 Andrey01 can i fix it to do it free? 16:53 tenplus1 delete post and re-add without tokens 16:54 Andrey01 i don`t know how to delete my post 16:55 tenplus1 o/ paramat 16:56 Andrey01 how to delete? 16:56 tenplus1 down arrow in corner of post, click and select delete 16:59 Andrey01 is this? http://www.imageup.ru/img103/3173187/screenshot_20180920_195819.jpg 16:59 tenplus1 top right, look for down arrow 17:02 Andrey01 https://www.minds.com/Andrey01;editToggle=true 17:02 Andrey01 now without tokens 17:03 Andrey01 the images don`t display :\ 17:05 tenplus1 did you just paste the link or use the [img[ tags 17:07 rubenwardy Andrey01: minetest is not a game 17:07 Andrey01_ so [img]https://dahoo.fr/wordpress/wp-content/uploads/2014/11/minetest-logo-1024x565.jpg[/img] ? or how? 17:08 timdorohin tenplus1: i have an idea about how to implement fast networks for future technic_redo) 17:08 Andrey01_ rubenwardy, why??? 17:08 tenplus1 nice one tim :) do tell ? 17:09 Andrey01_ tenplus, did i correctly write above? 17:11 timdorohin tenplus1: yesterday i played with graphs using love2d engine and measured speed on luajit and got this idea. On my PC (celeron n3050) hundred graphs of hundred nodes each can be traversed under 50 milliseconds even in naive way 17:11 tenplus1 depending on load and mods in use :) 17:12 timdorohin tenplus1: no, i only said about graph algorithm, not about interfacing it with minetest 17:12 tenplus1 ahh 17:12 Andrey01_ did i correctly use [img][/img] or how do i need to use it? 17:12 tenplus1 getting or placing a node shouldnt be slow since it's all loaded into memory anyhoo 17:16 timdorohin tenplus1: the fun thing with that graph idea is that we calculate and traverse network of any size only once at start (when lbm kicks in) and after modifying it, but chunks can be offloaded while network operates and this will not cause any issues, all machines will work. 17:16 tenplus1 :) look forward to seeing code 17:16 timdorohin *will continue work 17:17 rubenwardy timdorohin: I was planning something like this 17:17 rubenwardy as a separate process 17:17 rubenwardy but it's a bit painful to do 17:17 timdorohin rubenwardy: i was first to say this! it's my idea now :D 17:17 rubenwardy and you wouldn't be able to do anything that modifies blocks (ie: pistons) 17:17 rubenwardy I've also said about it in the channel 17:17 tenplus1 lol, fight!!! 17:18 rubenwardy but yeah, I decided it was rather too painful 17:18 rubenwardy so I'd love to see someone attempt it 17:18 timdorohin rubenwardy: technic didn't have pistons 17:18 rubenwardy so please do 17:18 Krock hi tenplus1 17:18 rubenwardy lol 17:18 tenplus1 hey Krock 17:18 Krock mesecons has pistons 17:18 Krock technic has node breaker and builder 17:19 timdorohin Krock: yea, but i'm talking about re-implementing technic networks 17:19 rubenwardy my use for this would be for things like pipeworks style sorting and also logic (ie: a computer network) 17:19 rubenwardy not really played technic 17:19 rubenwardy I should 17:19 rubenwardy hmmm 17:19 tenplus1 technic looks good but damn is it fiddly to play with 17:20 rubenwardy I'd love to see progress on this though 17:20 tenplus1 we really do need a good machine mod 17:20 tenplus1 elepower is fun, basic_machines is easy, mesecons is good but slow 17:20 timdorohin rubenwardy: pipeworks need updates too... we need to actually transport liquid source nodes - otherwise it's hard to implement steampunk techs))) 17:21 Mr_Pardison rubenwardy: if you combine technic, pieworks, mesecons and more_mesecons, it's a lot of fun. 17:21 rubenwardy I meant item pipe works 17:21 rubenwardy if you have tanks, you can do fluid pipe works 17:21 rubenwardy but not a havester 17:21 rubenwardy which breaks things a little 17:21 rubenwardy although 17:21 rubenwardy without finite water, havesters sucjh 17:22 Mr_Pardison I've got a pumping station on a server that is set up to provide water for a farm. 17:22 tenplus1 could implement a generic API for machines that could handle power, heat, fluids 17:22 timdorohin tenplus1: well, this is how all popular minecraft industrial mods work now 17:23 tenplus1 :) 17:26 timdorohin maybe we just need to copy results of their years of painful work :) 17:27 tenplus1 we learn through others :D 17:27 Mr_Pardison tru tru 17:29 tenplus1 didnt Black Mirror make an episode on this ?!?! 17:30 sfan5 probably 17:30 tenplus1 o/ sfan 17:31 timdorohin btw, is there any significant performance drop when running server with profiling always on? 17:31 tenplus1 never use it tbh 17:31 tenplus1 lol 17:55 rubenwardy ew flash 17:55 rubenwardy death to flash! 17:55 rubenwardy still better than weblets though 17:55 tenplus1 *shudder* 17:56 xerox123 heh 17:57 rubenwardy "mod" is a silly name 17:57 rubenwardy when included in a game 17:57 rubenwardy can I lie and call them modules 17:57 Jordach rubenwardy: mod is short for module :) 17:57 Jordach shit 17:57 Jordach we're the same person, rubenwardy 17:57 Jordach cue the usual persons conspiracy theorems 17:58 xerox123 listening to 99% invisible 17:58 calcul0n could be a short for moderately well coded stuff 17:58 tenplus1 heh 17:59 calcul0n sometimes :) 18:01 Shara Jordach: we are all the same person. Every single one of us here. 18:01 Shara Well, you know, apart from that one. 18:01 Jordach everyone on IRC are bots, except you 18:02 Jordach beep boop meep 18:02 * tenplus1 hands out conspiracy donuts 18:02 Shara nom nom 18:03 * Mr_Pardison munches on a conspiracy muffin 18:03 tenplus1 mmm, bitter sweet truth flavour... e.g. salted caramel :D 18:03 Shara yesssss 18:04 Shara I can work with that 18:04 tenplus1 eheheh 18:04 * timdorohin puts on a foil cap 18:04 Mr_Pardison Can you work with chocolate muffins? 18:05 tenplus1 I like Linus cause he IS hard on developers and makes sure no crap happens to the kernel 18:05 timdorohin Jordach: [off] SJW is worse than nazis sometimes 18:06 tenplus1 hrm, I just read something related... lemmie find... 18:09 tenplus1 hi ssieb 18:10 ssieb hi 18:23 tenplus1 hrm... cant find link now 18:24 tenplus1 hi gary 18:24 garywhite hi 18:25 rubenwardy The Contributor Covenant is disgusting tbf 18:25 rubenwardy mainly because of its author 18:26 tenplus1 never read that one ruben 18:28 tenplus1 lol 18:29 rubenwardy CoC have a use in that they can keep SJWs away 18:29 rubenwardy not seen that yet though 18:29 rubenwardy :D 18:31 rubenwardy https://www.debian.org/code_of_conduct 18:31 tenplus1 nice n simples 18:34 rubenwardy More seriously, having a friendly community makes things more fun 18:34 tenplus1 yeah, I like the minetest community for that reason :D 18:34 rubenwardy So dealing with toxic people consistently is a good idea 18:35 rubenwardy And also having a statement of expectations/rules 18:44 Fixer we need code of conduct 18:45 Fixer 1) paramat does all the work as usual 18:45 Fixer 2) nobody else is 18:45 Fixer 3) progress 18:45 tenplus1 lol 18:45 Fixer rubenwardy: are you going to #live thing? 18:45 rubenwardy Yes 18:46 Fixer rubenwardy: anything interesting planned? 18:46 rubenwardy More merchandise 18:46 sofar he's selling purple hair dye 18:46 tenplus1 o.O 18:46 rubenwardy Hopefully might even bring my book 18:46 rubenwardy In the real 18:46 rubenwardy Yeah, for the sjw movement 18:47 Fixer please recruit some people to develope the minetest 18:47 Fixer jt2 closed? sad 18:52 Fixer btw 18:52 Fixer i was playing on -- server, and guess it? rogue admin destroyes server. ??? Teenagers hosts servers ends up with disasters 18:52 tenplus1 would be nice if luajit used multiple cores when running code 18:53 Fixer they don't even do backups 18:53 Fixer Hometown had loss of world as well, lackily thanks to local saves it was revived 18:54 Fixer he had a backup, but chain of events ended up badly 18:54 tenplus1 lol, rogue admin... we dont even give real privs to admin on Xanadu just incase :D 19:00 Fixer my writing is so bad 19:01 tenplus1 new keyboard ? 19:01 Fixer just bad english 19:02 tenplus1 heh, so long as you're understood it's all good 19:02 tenplus1 wb 19:02 timdorohin tenplus1: you can implement your own threads model if you like to 19:03 timdorohin tenplus1: you can look at https://github.com/torch/threads 19:04 timdorohin but this is very, very ugly hack 19:04 tenplus1 from what I've read the luajit threads still use a single core 19:04 timdorohin tenplus1: there isn't any luajit threadl 19:05 timdorohin coroutines is not threads 19:05 tenplus1 what I was hoping for is a version of luajit that did all the work using multiple cores on a cpu and ran the code more effectively :D 19:05 tenplus1 so we didnt need to do things like threads or ehatever 19:06 ssieb magic! :-P 19:06 timdorohin tenplus1: this will never happens 'cause this is not luajit fault at all 19:06 tenplus1 *wishful thinking* 19:07 ssieb that threads library does real threads 19:07 timdorohin tenplus1: minetest engine need to support multiple lua threads on it's own 19:07 tenplus1 but you have to install the threads library tho 19:08 timdorohin ssieb: yes, but it's hack around. 19:08 timdorohin becouse our luajit isn't standalone, it is integrated into mt engine 19:16 timdorohin ssieb: and you really didn't want to know what happens when you try to send 300x300x300 voxelmanip to spawned thread 19:17 timdorohin ssieb: (because objects transferred through serialization/de-serialization) 19:23 ssieb timdorohin: that's a good point 19:43 paramat our coc is 'be nice' which is fine for me. i'm wary of coc's because it's just common sense and coc's don't stop bad behaviour 19:43 tenplus1 common sense is a superpower these days it seems :P 19:45 Jordach you mean uncommon sense 19:45 Jordach :P 19:45 tenplus1 heh 19:46 tenplus1 common sense and common curtesy is something that's slowly being lost from generation to generation 19:46 Shara I'm usually happy to get any sense out of people at all 19:46 Jordach until either i spoil you or ruben at wetherspoons that is 19:46 Jordach then neither might make sense :P 19:47 Shara Hehe, looking forward to it :P 19:48 tenplus1 fajitas and sweet potato fries all round :P 19:48 tenplus1 wetherspoons :D 19:49 Jordach Shara: i've gone and booked a cottage in the countryside around bristol 19:50 calcul0n hmm tenplus1> common sense and common curtesy is something that's slowly being lost from generation to generation 19:50 calcul0n iirc it's something Aristotle was already saying :) 19:51 tenplus1 smart guy :D 19:51 calcul0n the thing is it's not worse today, just that people had no internet in the past 19:51 calcul0n so the jerks were less visible :) 19:52 tenplus1 and less able to communicate with one another and form groups 19:52 calcul0n yep 19:53 Calinou on the other hand, some places in the Internet do their job well at keeping abusive people in a corner :P 19:53 tenplus1 :) 19:55 tenplus1 hired 20:01 tenplus1 nite folks o/// 20:03 tumeninodes Shara: fay - oh - dale ..... punk 20:03 tumeninodes :D 20:03 Shara :D 20:03 Shara I had to, I'm sorry! 20:03 tumeninodes ya ya 20:04 Shara (f...ail...dale?) 20:04 tumeninodes Would love to hear some comments on those names 20:04 tumeninodes wow..., Shara's a comedian today.... :P 20:05 tumeninodes took me 3 attempts to spell comedian..., just so you know 20:06 tumeninodes my Gaelic is rusty... 0_0 20:07 tumeninodes sfan5's teleporter is acting up again 20:11 * rdococ teleports 20:15 tumeninodes hmmm, seems I may be wrong about the word faodail. Don't we have anyone who speaks a bit of Scottish Gaelic around here? 20:23 tumeninodes We could rename MTG to rikki :D 20:26 tumeninodes https://en.bab.la/dictionary/finnish-english/rikki option 2 on the list will do 20:29 Fixer please, OpenVoxel 20:29 Fixer no more finnish words 20:30 Fixer name should be extremaly rememberaeble 20:32 tumeninodes .... b o r i n g 20:32 tumeninodes :D 20:32 ThomasMonroe what about Japanese words? 20:33 ThomasMonroe Burikko means Block 20:33 VanessaE what? are we doing THIS again? 20:33 ThomasMonroe xD 20:33 paramat finnish words for MTG name is my preference. after all 'mese' and 'oerkki' are finnish derived 20:33 tumeninodes Kowareta 20:33 VanessaE paramat: ok, rename it back to mesetint :P 20:34 tumeninodes Vanessa, it is on the todo for 5.0.0 20:34 VanessaE wat 20:34 paramat for example cube-land becomes 'kuutiomaata' (not a serious suggestion) 20:34 paramat it's not 20:35 Fixer nobody will remember that, I"m deadly serious 20:35 ThomasMonroe well tbh you'd remove the double letters 20:35 ThomasMonroe xD 20:35 ThomasMonroe Kutiomata 20:35 paramat better than 'librecraft' 20:35 Fixer OpenCraft 20:35 paramat lol 20:35 timdorohin ah, stupid questions again: can same node have different textures (based on meta?) 20:35 VanessaE no 20:35 tumeninodes remember, the shorter it is..., the less typing when coding ; ) 20:35 ThomasMonroe BlockSmith? 20:36 paramat i won't allow any obvious name 20:36 Fixer and that is bad 20:36 paramat no it's good 20:36 VanessaE ThomasMonroe: BlockSmith ain't so bad.. 20:36 ThomasMonroe it's taken unfortuately -_- 20:36 VanessaE NodeSmith? :) 20:36 ThomasMonroe just getting your gears turning ;) 20:37 tumeninodes Punchy 20:37 ThomasMonroe is..that..even a word tumeninodes? 20:37 VanessaE yeah, it id 20:37 VanessaE is 20:38 VanessaE it mean's "a bit off in the head" 20:38 VanessaE loopy, drunk 20:38 ThomasMonroe It just..idk sounds weird in this context xD 20:38 timdorohin i.e. can i make block that can change it's texture to mimic other block without registering N different nodes? 20:38 Fixer NodeNode 20:38 Fixer VoxelVoxel 20:38 VanessaE timdorohin: no 20:38 VanessaE timdorohin: one node, one set of max 6 textures 20:40 VanessaE timdorohin: I propsed an idea a while back to use the upper few bits as an index into a texture list, though, similar in principle to hardware coloring. 20:40 VanessaE er, the upper few bits of param2 as... 20:41 VanessaE my idea was rejected, no apparent practical use :-/ 20:41 timdorohin VanessaE: :p 20:41 timdorohin VanessaE: as usual, great ideas are rejected 20:42 * tumeninodes was rejected once 20:42 tumeninodes ... once 20:42 VanessaE one could even extend my idea to be a table of tables instead of a table of strings. each entry being max 6 items, they being for each of the node's 6 sides. 20:44 ThomasMonroe That's what I get confused about..people have great ideas, but noone except for them see the benifits xD 20:45 tumeninodes that's exactly how "options" was created 20:45 ThomasMonroe ikr 20:46 ThomasMonroe I mean people, given tools, *will* find ways to use them. 20:46 VanessaE true enough. 20:46 paramat it's actually usually much better to just use extra nodes instead of fancy complex engine features. multiple nodes just 'seems' messy at first, actually, it's usually the best way 20:46 tumeninodes ... or hurt themselves 20:46 ThomasMonroe tumeninodes, lol true, but that's still a use though 20:46 tumeninodes ha 20:47 VanessaE oh, speaking of tools: https://gitlab.com/VanessaE/simple_streetlights (yeah, brag for all of 108 lines ;) ) 20:48 VanessaE paramat: the problem is, we only have 32768 possible node IDs. 20:48 tumeninodes true though, if a game engine is made too complex, it becomes less flexible 20:48 VanessaE and Dreambuilder's already burned through half of that 20:48 tumeninodes for a second Vanessa, I thought you were about to call me a tool :D 20:48 VanessaE if not for hardware coloring, I think DB would *just* exceed the limit. 20:49 VanessaE tumeninodes: well, if the shoe fits ;) 20:49 ThomasMonroe Well, multitude of features does not equal complexity. 20:49 tumeninodes har har. 20:49 ThomasMonroe if complexity is to be avoided, generalize the idea. 20:50 tumeninodes features can easily become, limitations 20:50 ThomasMonroe xD I about wrote genderalize. 20:50 tumeninodes fascist 20:50 rdococ what would it mean to genderalize something? 20:51 ThomasMonroe I have no idea 20:51 tumeninodes "all men are stupid" <----- like that 20:51 tumeninodes :P 20:52 ThomasMonroe assign one out of the 83+ gender categories to a particular item or situation 20:52 ThomasMonroe ^ possible definition 20:52 rdococ 83+ gender categories? 20:52 VanessaE troll....... 20:52 rdococ I know, but I don't usually get along with people that use "hurr durr 63 genders!!!" as a joke 20:53 ThomasMonroe https://apath.org/63-genders/ *63* excuse me 20:53 tumeninodes I find just letting other be what they be, be the best way to be 20:53 tumeninodes ; ) 20:53 ThomasMonroe same xD 20:53 tumeninodes ok, refocus 20:53 * ThomasMonroe focuses 20:53 ThomasMonroe wait.. 20:54 ThomasMonroe on what? 20:54 ThomasMonroe :P 20:54 tumeninodes on topic 20:54 ThomasMonroe oh yeah, you mean VE calling you a tool..sure I could focus on that...I think 20:55 VanessaE I was joking :) 20:55 ThomasMonroe lol ik :P 20:55 rdococ how fast does tumeninodes mine blocks? 20:55 tumeninodes Vanessa, does gitlab support screenies? Would be nice to see some visuals 20:55 ThomasMonroe enough to have tu meni nodes 20:56 tumeninodes what the hell just happened? 0_o 20:56 VanessaE tumeninodes: no idea, but here: http://i.imgur.com/2CiNPY4.png 20:56 * tumeninodes downloads simple_streetlights 20:57 rdococ tu meni nodes spoil the mapblock 20:57 ThomasMonroe tu meni nodes lag my computer x 20:57 ThomasMonroe xD* 20:58 tumeninodes I know where you all live.... just sayin 20:58 tumeninodes :D 20:58 VanessaE tumeninodes: right click as if to place the tool item and it spawns a street lamp as pictured, after first checking if there's room to build it, and permission to do so, and if in survival mode, if there's enough materials in your inv. 20:58 rdococ the real question is, are they tomarto nodes or tomaytoe nodes? 20:59 tumeninodes ohhhhh, that's pretty cool 20:59 tumeninodes afk brb (I have to go cry) xD 20:59 VanessaE tumeninodes: you will need ilights at least, for the lights themselves, and gloopblocks for the steel fence postss (else, you can use default wood) 21:00 VanessaE or homedecor if you want brass and wrought iron poles. 21:00 tumeninodes awww, why so much depends? wait, is this part of the modpack? 21:01 VanessaE why so many: because default light stones are fugly :P and no one mod provides all the pieces. i 21:01 VanessaE it'll be in the next Dreambuilder build, whenever that is :P 21:01 tumeninodes gotcha 21:01 paramat lol 'only 32768' yeah =) 21:02 VanessaE paramat: "only" applies when "just register more nodes" is the argument :P 21:02 tumeninodes ok, brb 21:03 VanessaE paramat: now, if you guys would stop with the "but mah map size" argument and just go to u32 node ID's, the argument would be moot :P 21:04 Jordach to be totally honest 21:04 VanessaE (or "but muh net bandwidth", whichever you choose :P ) 21:04 Jordach we need to target a uh 21:04 Jordach laptop / desktop from a time period from like 2011-13 21:04 Shara VanessaE: but mah map size! 21:04 Shara :P 21:05 paramat anyway Vanessa, that road network screenshot you posted, is it all hand-built? 21:05 VanessaE Jordach: which has 500+ GB storage typically 21:05 Jordach VanessaE: MacBook Air is a decent example of a low powered laptop 21:05 paramat the big network across a landscape 21:05 Jordach then again, VE doesn't own Cities Skylines so MT has to do 21:05 VanessaE paramat: yep, all but the two light poles in the extreme distance, right (those and the ones beyond, out of view, were built with the above-mentioned simple streetlights mod) 21:06 VanessaE or wait, which road network pic? 21:07 paramat erm 21:07 VanessaE (because my last image was just one intersection :) ) 21:07 Jordach this one? 21:07 Jordach http://i.imgur.com/A9r0kpQ.png 21:08 paramat http://i.imgur.com/ER3uq6U.png 21:08 Jordach but still, it's 2018 VanessaE and Comic Sans is almost outlawed by the entire internet 21:08 VanessaE paramat: ah. yes, except for the circular platform left of center, all hand built in that image. 21:08 paramat because i assumed that was partly auto-created by a mod 21:08 paramat wow 21:08 Jordach paramat: not everything is mod made :D 21:09 paramat i like to automate everything, lazy 21:09 VanessaE Jordach's image was only posted in my channel, but most of it, too is hand-built, except for about half the street lamps. 21:12 VanessaE paramat: if you care to look around, that grid (a pre-planned city still under construction, to be used as a new spawn point) is on my "Creative Building" server (daconceptss.com 30008). 21:13 VanessaE Jordach: I'll continue to use Comic Sans for as long as MS TTF Fonts are still in Debian :P 21:13 Jordach REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 21:15 Fixer nooooo 21:19 VanessaE yesssssssssss 21:25 * timdorohin make technic forcefield remove water nodes 21:25 * timdorohin accidentally blows up nearby reactor 21:25 timdorohin Well, as usual XD 21:25 VanessaE heh 21:31 tumeninodes I prefer to hand build. Makes everything feel much more satisfying when it is finished 21:32 VanessaE I made the streetlights mod because building THOSE by hand is just tedious. 21:32 tumeninodes I have not built anything in quite a while though..., because I get far too hung up on wanting the perfect landscape 21:33 tumeninodes I was thinking about making my own lighting mod use prebuilt fixtures as well, for just the reason you mention 21:34 VanessaE I guess I should add a couple of "default stuff only" street lamps also.. 21:35 tumeninodes I understand your method, using deps but..., on the other end, some do not like to have to use 2 other mods, just to use one aspect of another 21:36 tumeninodes I, myself, would not want to have to use ilights, and possibly another, just to be able to have these streetlights 21:36 tumeninodes it's one of those catch 22 situations, 21:37 tumeninodes because it also makes no sense to make repeated nodes & textures in another mod, it just adds confusion and wasted space 21:38 sofar VanessaE: https://github.com/minetest-mods/inspector/issues/new 21:38 VanessaE sofar: ah, thanks. I'll post there shortly 21:44 VanessaE sofar: issue submitted. apologies if I seem a little "short", I was just trying to be quick :P 21:51 sofar I love short 21:58 timdorohin Is there is a way to remove node metadata (for memory saving, maybe?) 21:59 sofar set_node() again 21:59 sofar or override the node meta with an empty table 22:01 timdorohin sofar: thanks, will use second method 22:07 rubenwardy minetest.get_meta(pos):from_table({}) 22:18 VanessaE tumeninodes: there. git pull, please. 22:44 sofar paramat: HA, that's funny 22:53 sofar rdococ: [off] I don't know what you just pasted, but all I saw was [ c o n t e n t b l o c k e d ] 22:56 Jordach this game for minetest is blocked under the grounds of article 13 22:59 tumeninodes VanessaE: thank you :) 22:59 VanessaE yw 23:00 rdococ sofar: [content blocked] 23:00 tumeninodes o....m.....g!!!!!! guyssssss, 23:00 tumeninodes "Blocker" 23:00 tumeninodes that is the new name to replace MTG 23:01 sofar hahahaha 23:07 BillyS YaY 23:07 VanessaE for i in ipairs(users) do th="th" if i == 1 then th="st" elseif i == 2 then th="nd" elseif i == 3 then th="rd" end print ("For the "..i..th.." time, "..users[i].." says yay!") end 23:07 BillyS print("Oops, sorry") 23:52 tumeninodes :P