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IRC log for #minetest-hub, 2018-09-11

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All times shown according to UTC.

Time Nick Message
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04:21 rdococ well... my keyboard is completely crapping out now
04:21 rdococ asdf keys only seem to work half the time
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12:25 tenplus1 joined #minetest-hub
12:25 tenplus1 hifolks
12:27 ANAND_ Heya 11 :)
12:28 tenplus1 o/ ANAND_
12:31 timdorohin joined #minetest-hub
12:31 ChimneySwift hi tenplus1
12:33 tenplus1 hi chimney
12:51 tenplus1 lost your tail ANAND :P
12:51 ANAND :D
12:52 lumberJ joined #minetest-hub
12:52 tenplus1 hi lumber
12:53 lumberJ hey tenplus1. hows it going?
12:53 * VanessaE peeks in
12:53 tenplus1 good ta, having a lazy day
12:53 tenplus1 hey Vanessa
12:53 lumberJ hey VanessaE
12:53 VanessaE hi
12:53 Jordach joined #minetest-hub
12:54 tenplus1 hey Jordach
12:55 IhrFussel joined #minetest-hub
12:55 tenplus1 o/ fussel
12:55 * Jordach rubs hands
12:55 IhrFussel Hoppers still trigger a chest log event EACH time they take something from a chest...and there seems to be no solution other than disabling chest logging
12:56 Jordach i'm getting too smart with the engine :^)
12:56 tenplus1 what's new Jordach ?
12:56 IhrFussel Hi tenplus1
12:56 tenplus1 fussel: that's why I didnt use inventory calls on my own hopper version
12:56 Jordach i've ported my blender models complete with cubic bends to MT perfectly
12:57 Jordach bonus plot twist: it still supports both x64 and x32 layouts
12:57 VanessaE and here I've put my most complex model work into 3d printing :P
12:57 tenplus1 ooh
12:57 Jordach at somepoint soon TM
12:57 Jordach i'm working on completely scrapping bone based animations and going full dynamic
12:57 tenplus1 what's the diff ?
12:58 Jordach the server side handles all positions dynamically
12:58 Jordach blender no longer exports any keyframes
12:58 Jordach but here's the kicker
12:58 Jordach i can keyframe instead inside Minetest
12:59 tenplus1 doesnt that slow things down ?
12:59 Jordach not at all
12:59 Jordach you've already seen my keyframing system
12:59 IhrFussel tenplus1, you think the hoppers will still work when I comment "target_def.on_metadata_inventory_take(....." ?
13:01 tenplus1 link me to code plz
13:01 tenplus1 havent seen facedeer's version in a while
13:02 IhrFussel https://github.com/minetest-mods/hopper/blob/master/utility.lua#L105
13:04 tenplus1 so long as it only handles log entries then yes, commenting out should be fine...  test and try, make sure hoppers transfer and nothing is printed to console
13:05 IhrFussel But that could potentially skip the owner check of the chest right?
13:05 tenplus1 the whole reason I never used those calls :)
13:05 Jordach locked items should accept insertion but not extraction
13:05 tenplus1 yup, that's how they work on my own hoppers rendition :DDD
13:06 Jordach i mean, i'd allow extraction if there was a locked mover or something
13:07 Jordach i've also looked into drawing a full 3D hat instead of a simple cube
13:07 Jordach where it pixelizes the entire hat layer
13:08 tenplus1 head overlay with additional layers on top, plantlike for horns and mohawks etc ?
13:09 Jordach i mean, my SP character model does come with not only a mode that allows for backwards compat, but also armour :D
13:10 tenplus1 :)
13:10 Jordach and at some point wardrobe will recieve a re-write
13:10 Jordach with a more blurred focus on customization
13:10 tenplus1 yay
13:11 Jordach by blurred i mean anything that is personally equipped to the player
13:11 Jordach anything entity related will be recolourable
13:12 tenplus1 tools?
13:13 tenplus1 hi fixer, lol
13:14 Jordach tools aren't on the fly
13:14 tenplus1 how about player hand in first person view, could we skin that to use the player skin ?
13:16 Jordach i already am doing that
13:16 tenplus1 yay _100
13:16 tenplus1 +100
13:19 tenplus1 wow, just noticed that Xanadu thread on forum has had 233,587 views :) nice
13:19 ANAND Jordach: I hope I'm not asking too much, but would you also be able to add support for 3D wielditems? :D
13:20 Jordach you can technically
13:20 Jordach node with drawtype "mesh"
13:20 tenplus1 Jordach: just now, in 0.4.17?
13:23 IhrFussel Idea: Could I make the placer's name of the callback something that you normally cannot use as name? For example adding a # and in inventory_allow_take/put I check if the name contains a # and if so don't log
13:34 Mr_Pardison joined #minetest-hub
13:34 Mr_Pardison hiya ten.
13:35 tenplus1 hi himister :D
13:36 tenplus1 new mob api on Xanadu, if you have a good enough weapon then you can deflect dungeon master fireballs :) so destructive
13:36 Mr_Pardison oh goodie.
13:37 tenplus1 also made dm's more aggressive as well :) even it all out
13:38 Mr_Pardison have to have a balance. can't make the players too strong against mobs.
13:39 tenplus1 exactly, and the changes to farming melon and pumpkin also to stop them being too Op
13:40 Mr_Pardison that's good since they were really a very productive food when harvested since you could start with just a single melon and plant it and get 9 times the amount from each harvest.
13:40 tenplus1 only 4 now, gotta rethink levels and try not to make it too close to minecraft
13:44 tenplus1 might need some more recipes and food items for farming redo to take advantage of the utensils more
13:45 * Jordach spies an interesting bug
13:45 tenplus1 bug o.O what bug ?
13:45 Jordach my model is actually sized wrong
13:45 tenplus1 ooh, thought you meant engine bug
13:45 Jordach eh, i can build another in like 20 minutes
13:46 tenplus1 wish I was proficient in blender, it confuses the life outta ma
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13:58 IhrFussel The map stall clients are back on my server HOORAY
13:58 tenplus1 map stall clients ???
13:58 IhrFussel They slow down map loading fr everyone else until map completely stops loading but everything else continues working
13:58 tenplus1 ahh gotcha
13:58 Jordach you mean MT's database backend sucks dicks?
13:59 tenplus1 lolol
13:59 Jordach even MC struggles with this btw
13:59 IhrFussel It's not the DB when the stall is 30-60 seconds
13:59 IhrFussel It goes away as soon as certain app users logoff
13:59 Jordach i've seen mapgen in MC on a extremely modded server take 2-3 minutes to stop lagging even after a few 16x16x256 areas
14:00 IhrFussel I have about 10 videos for proof that I posted here a while back
14:00 Jordach just kickem
14:00 tenplus1 damn, is it normal mapgen or voxelmanip ?
14:00 Jordach or kickban
14:00 IhrFussel The problem is that you don't know who caused it
14:01 IhrFussel It is not server lag, max lag is 0.3
14:01 tenplus1 so a bogus client is joining and causing map updates that stall everyone else ?
14:01 Jordach you need mapsend rate limiting
14:02 tenplus1 ahh
14:02 tenplus1 to THEY have to wait, not everyone else ?
14:03 Jordach it applies globally
14:03 IhrFussel max block sends per client is 15 ... looks more like the bad clients let the server wait for them too long or something
14:03 Jordach i have some ideas in preventing that
14:03 Jordach enable num_emerge_threads
14:04 Jordach can't stall the world data if there's more than one thread
14:04 Jordach especially if you've got a ton of cores
14:04 IhrFussel It's set to 3
14:04 Jordach hm
14:05 IhrFussel minetestserver also doesn't suck up CPU when it happens
14:06 Jordach uh IhrFussel
14:06 Jordach what if they're faking their view range
14:06 Jordach ie setting it to like 5k or something
14:06 Jordach Minetest *does* load from that
14:07 IhrFussel max send distance is 5
14:10 Jordach i can't find that under 5.0-dev anymore
14:10 IhrFussel It looks like the server tries hard to still push new mapblocks to other clients cause sometimes they load very slowly
14:10 IhrFussel 1 at a time
14:10 Jordach by chance can any client use zoom at any time?
14:12 IhrFussel zoom is no default priv and AFAIK in 0.4.17.1 it doesn't load distant mapblocks
14:23 Jordach i doubt its an app user ala android
14:25 tenplus1 will be nice when 5.0 is released and stable then we can remove all the older versions from a server and hopefully make it smoother during play
14:40 tenplus1 bbl
14:40 tenplus1 left #minetest-hub
14:43 * longerstaff13 had a powercut about 12 minutes ago
14:52 VanessaE did you keep both pieces?
14:52 VanessaE maybe you can put it back together with some proton glue ;)
15:19 Tenplus1 joined #minetest-hub
15:19 Tenplus1 back
15:26 Tenplus1 lol
15:26 Tenplus1 let him build a wall
15:28 Tenplus1 cant remember if he ever came on server, although if he caused any trouble am sure he would have been limited and admin informed
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16:27 Tenplus1 ? whyyy
16:37 Gael-de-Sailly joined #minetest-hub
16:37 Tenplus1 hi gael
16:38 Gael-de-Sailly hi 10+1
16:38 Tenplus1 o/
16:54 IhrFussel "Yellow bar appears across the screen when joining after being kicked cause of server shutdown" << anyone recognizes this bug?
16:54 Tenplus1 never seen that one before
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17:11 Krock joined #minetest-hub
17:11 Krock hi Tenplus1
17:11 Tenplus1 hey Krock, how's things :P
17:18 Krock fixing MSVC bugs again
17:18 Krock kinda responsible for the failing code
17:18 Krock #7722
17:18 ShadowBot https://github.com/minetest/minetest/issues/7722 -- Syntax error in l_base.cpp (ModApiBase::markAliasDeprecated)
17:19 Tenplus1 seen that earlier
17:19 Krock though it's weird that MSVC does not support C-style in C++
17:19 Krock maybe it's more strict than gcc?! Not an expert either but I expected this to work everywhere
17:20 Tenplus1 needs some tweaking :D
17:28 Jordach_ >GCC >strict
17:28 Jordach_ LMAO
17:28 Jordach_ clang whines if i do something even the slighest bit wrong
17:28 Tenplus1 shouldnt that make you a better programmer :D
17:31 Mr_Pardison joined #minetest-hub
17:31 Tenplus1 hi mister :)
17:31 Jordach_ compilers should only warn about bloody errors, not the style
17:31 Jordach_ it should care about the method and result
17:31 Tenplus1 wait, it complains about code style ??? whyyy
17:31 Jordach_ not how it's goddamn glued together
17:31 Mr_Pardison \o (again)
17:31 Shara Hi :)
17:31 Tenplus1 hey shara
17:48 Krock heh Tenplus1. protector has no chance at protecting large areas without that your eyes bleed afterwards
17:48 Tenplus1 depends how you hide them :D
17:48 Krock inside air is hard
17:50 Tenplus1 I do have an idea that would make protectors invisible and have a way to easily show them to the player for removal
17:50 Shara Tenplus1: would be good
17:51 Shara I sadly hit the point where I won't even try to build on servers that make me use them anymore
17:51 Tenplus1 my next holiday from work I'll work on it
18:29 Fixer one more hype bites the dust
18:30 * Tenplus1 doesn't like tablets, much prefer laptop or desktop
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18:34 Tenplus1 o/ ssieb
18:36 ssieb \o
18:38 Tenplus1 chromium 69 is pretty good, running smoother than before :D
18:53 Tenplus1 nite folks
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20:55 VanessaE https://forum.minetest.net/viewtopic.php?f=11&amp;t=20790  well there it is, folks.  enjoy :)
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21:47 Fixer VanessaE: was not expecting slot machines from you ._.
21:47 VanessaE :)
21:47 VanessaE surprise!
21:48 VanessaE what'd you expect, another piece of living room furniture or colorization tool? :P
21:50 Fixer i hope it does not depend on unified dyes...
21:50 VanessaE no :P
22:20 VanessaE Fixer: so, do you like it? :)
22:30 Fixer VanessaE: yes!
22:41 Mr_Pardison joined #minetest-hub
22:58 VanessaE Fixer: any feedback to offer?
22:58 Fixer VanessaE: not atm
22:58 VanessaE ok.

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