Time |
Nick |
Message |
00:29 |
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04:21 |
rdococ |
well... my keyboard is completely crapping out now |
04:21 |
rdococ |
asdf keys only seem to work half the time |
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12:25 |
tenplus1 |
hifolks |
12:27 |
ANAND_ |
Heya 11 :) |
12:28 |
tenplus1 |
o/ ANAND_ |
12:31 |
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12:31 |
ChimneySwift |
hi tenplus1 |
12:33 |
tenplus1 |
hi chimney |
12:51 |
tenplus1 |
lost your tail ANAND :P |
12:51 |
ANAND |
:D |
12:52 |
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lumberJ joined #minetest-hub |
12:52 |
tenplus1 |
hi lumber |
12:53 |
lumberJ |
hey tenplus1. hows it going? |
12:53 |
* VanessaE |
peeks in |
12:53 |
tenplus1 |
good ta, having a lazy day |
12:53 |
tenplus1 |
hey Vanessa |
12:53 |
lumberJ |
hey VanessaE |
12:53 |
VanessaE |
hi |
12:53 |
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Jordach joined #minetest-hub |
12:54 |
tenplus1 |
hey Jordach |
12:55 |
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IhrFussel joined #minetest-hub |
12:55 |
tenplus1 |
o/ fussel |
12:55 |
* Jordach |
rubs hands |
12:55 |
IhrFussel |
Hoppers still trigger a chest log event EACH time they take something from a chest...and there seems to be no solution other than disabling chest logging |
12:56 |
Jordach |
i'm getting too smart with the engine :^) |
12:56 |
tenplus1 |
what's new Jordach ? |
12:56 |
IhrFussel |
Hi tenplus1 |
12:56 |
tenplus1 |
fussel: that's why I didnt use inventory calls on my own hopper version |
12:56 |
Jordach |
i've ported my blender models complete with cubic bends to MT perfectly |
12:57 |
Jordach |
bonus plot twist: it still supports both x64 and x32 layouts |
12:57 |
VanessaE |
and here I've put my most complex model work into 3d printing :P |
12:57 |
tenplus1 |
ooh |
12:57 |
Jordach |
at somepoint soon TM |
12:57 |
Jordach |
i'm working on completely scrapping bone based animations and going full dynamic |
12:57 |
tenplus1 |
what's the diff ? |
12:58 |
Jordach |
the server side handles all positions dynamically |
12:58 |
Jordach |
blender no longer exports any keyframes |
12:58 |
Jordach |
but here's the kicker |
12:58 |
Jordach |
i can keyframe instead inside Minetest |
12:59 |
tenplus1 |
doesnt that slow things down ? |
12:59 |
Jordach |
not at all |
12:59 |
Jordach |
you've already seen my keyframing system |
12:59 |
IhrFussel |
tenplus1, you think the hoppers will still work when I comment "target_def.on_metadata_inventory_take(....." ? |
13:01 |
tenplus1 |
link me to code plz |
13:01 |
tenplus1 |
havent seen facedeer's version in a while |
13:02 |
IhrFussel |
https://github.com/minetest-mods/hopper/blob/master/utility.lua#L105 |
13:04 |
tenplus1 |
so long as it only handles log entries then yes, commenting out should be fine... test and try, make sure hoppers transfer and nothing is printed to console |
13:05 |
IhrFussel |
But that could potentially skip the owner check of the chest right? |
13:05 |
tenplus1 |
the whole reason I never used those calls :) |
13:05 |
Jordach |
locked items should accept insertion but not extraction |
13:05 |
tenplus1 |
yup, that's how they work on my own hoppers rendition :DDD |
13:06 |
Jordach |
i mean, i'd allow extraction if there was a locked mover or something |
13:07 |
Jordach |
i've also looked into drawing a full 3D hat instead of a simple cube |
13:07 |
Jordach |
where it pixelizes the entire hat layer |
13:08 |
tenplus1 |
head overlay with additional layers on top, plantlike for horns and mohawks etc ? |
13:09 |
Jordach |
i mean, my SP character model does come with not only a mode that allows for backwards compat, but also armour :D |
13:10 |
tenplus1 |
:) |
13:10 |
Jordach |
and at some point wardrobe will recieve a re-write |
13:10 |
Jordach |
with a more blurred focus on customization |
13:10 |
tenplus1 |
yay |
13:11 |
Jordach |
by blurred i mean anything that is personally equipped to the player |
13:11 |
Jordach |
anything entity related will be recolourable |
13:12 |
tenplus1 |
tools? |
13:13 |
tenplus1 |
hi fixer, lol |
13:14 |
Jordach |
tools aren't on the fly |
13:14 |
tenplus1 |
how about player hand in first person view, could we skin that to use the player skin ? |
13:16 |
Jordach |
i already am doing that |
13:16 |
tenplus1 |
yay _100 |
13:16 |
tenplus1 |
+100 |
13:19 |
tenplus1 |
wow, just noticed that Xanadu thread on forum has had 233,587 views :) nice |
13:19 |
ANAND |
Jordach: I hope I'm not asking too much, but would you also be able to add support for 3D wielditems? :D |
13:20 |
Jordach |
you can technically |
13:20 |
Jordach |
node with drawtype "mesh" |
13:20 |
tenplus1 |
Jordach: just now, in 0.4.17? |
13:23 |
IhrFussel |
Idea: Could I make the placer's name of the callback something that you normally cannot use as name? For example adding a # and in inventory_allow_take/put I check if the name contains a # and if so don't log |
13:34 |
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Mr_Pardison joined #minetest-hub |
13:34 |
Mr_Pardison |
hiya ten. |
13:35 |
tenplus1 |
hi himister :D |
13:36 |
tenplus1 |
new mob api on Xanadu, if you have a good enough weapon then you can deflect dungeon master fireballs :) so destructive |
13:36 |
Mr_Pardison |
oh goodie. |
13:37 |
tenplus1 |
also made dm's more aggressive as well :) even it all out |
13:38 |
Mr_Pardison |
have to have a balance. can't make the players too strong against mobs. |
13:39 |
tenplus1 |
exactly, and the changes to farming melon and pumpkin also to stop them being too Op |
13:40 |
Mr_Pardison |
that's good since they were really a very productive food when harvested since you could start with just a single melon and plant it and get 9 times the amount from each harvest. |
13:40 |
tenplus1 |
only 4 now, gotta rethink levels and try not to make it too close to minecraft |
13:44 |
tenplus1 |
might need some more recipes and food items for farming redo to take advantage of the utensils more |
13:45 |
* Jordach |
spies an interesting bug |
13:45 |
tenplus1 |
bug o.O what bug ? |
13:45 |
Jordach |
my model is actually sized wrong |
13:45 |
tenplus1 |
ooh, thought you meant engine bug |
13:45 |
Jordach |
eh, i can build another in like 20 minutes |
13:46 |
tenplus1 |
wish I was proficient in blender, it confuses the life outta ma |
13:51 |
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timdorohin joined #minetest-hub |
13:58 |
IhrFussel |
The map stall clients are back on my server HOORAY |
13:58 |
tenplus1 |
map stall clients ??? |
13:58 |
IhrFussel |
They slow down map loading fr everyone else until map completely stops loading but everything else continues working |
13:58 |
tenplus1 |
ahh gotcha |
13:58 |
Jordach |
you mean MT's database backend sucks dicks? |
13:59 |
tenplus1 |
lolol |
13:59 |
Jordach |
even MC struggles with this btw |
13:59 |
IhrFussel |
It's not the DB when the stall is 30-60 seconds |
13:59 |
IhrFussel |
It goes away as soon as certain app users logoff |
13:59 |
Jordach |
i've seen mapgen in MC on a extremely modded server take 2-3 minutes to stop lagging even after a few 16x16x256 areas |
14:00 |
IhrFussel |
I have about 10 videos for proof that I posted here a while back |
14:00 |
Jordach |
just kickem |
14:00 |
tenplus1 |
damn, is it normal mapgen or voxelmanip ? |
14:00 |
Jordach |
or kickban |
14:00 |
IhrFussel |
The problem is that you don't know who caused it |
14:01 |
IhrFussel |
It is not server lag, max lag is 0.3 |
14:01 |
tenplus1 |
so a bogus client is joining and causing map updates that stall everyone else ? |
14:01 |
Jordach |
you need mapsend rate limiting |
14:02 |
tenplus1 |
ahh |
14:02 |
tenplus1 |
to THEY have to wait, not everyone else ? |
14:03 |
Jordach |
it applies globally |
14:03 |
IhrFussel |
max block sends per client is 15 ... looks more like the bad clients let the server wait for them too long or something |
14:03 |
Jordach |
i have some ideas in preventing that |
14:03 |
Jordach |
enable num_emerge_threads |
14:04 |
Jordach |
can't stall the world data if there's more than one thread |
14:04 |
Jordach |
especially if you've got a ton of cores |
14:04 |
IhrFussel |
It's set to 3 |
14:04 |
Jordach |
hm |
14:05 |
IhrFussel |
minetestserver also doesn't suck up CPU when it happens |
14:06 |
Jordach |
uh IhrFussel |
14:06 |
Jordach |
what if they're faking their view range |
14:06 |
Jordach |
ie setting it to like 5k or something |
14:06 |
Jordach |
Minetest *does* load from that |
14:07 |
IhrFussel |
max send distance is 5 |
14:10 |
Jordach |
i can't find that under 5.0-dev anymore |
14:10 |
IhrFussel |
It looks like the server tries hard to still push new mapblocks to other clients cause sometimes they load very slowly |
14:10 |
IhrFussel |
1 at a time |
14:10 |
Jordach |
by chance can any client use zoom at any time? |
14:12 |
IhrFussel |
zoom is no default priv and AFAIK in 0.4.17.1 it doesn't load distant mapblocks |
14:23 |
Jordach |
i doubt its an app user ala android |
14:25 |
tenplus1 |
will be nice when 5.0 is released and stable then we can remove all the older versions from a server and hopefully make it smoother during play |
14:40 |
tenplus1 |
bbl |
14:40 |
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tenplus1 left #minetest-hub |
14:43 |
* longerstaff13 |
had a powercut about 12 minutes ago |
14:52 |
VanessaE |
did you keep both pieces? |
14:52 |
VanessaE |
maybe you can put it back together with some proton glue ;) |
15:19 |
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Tenplus1 joined #minetest-hub |
15:19 |
Tenplus1 |
back |
15:26 |
Tenplus1 |
lol |
15:26 |
Tenplus1 |
let him build a wall |
15:28 |
Tenplus1 |
cant remember if he ever came on server, although if he caused any trouble am sure he would have been limited and admin informed |
16:19 |
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16:27 |
Tenplus1 |
? whyyy |
16:37 |
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16:37 |
Tenplus1 |
hi gael |
16:38 |
Gael-de-Sailly |
hi 10+1 |
16:38 |
Tenplus1 |
o/ |
16:54 |
IhrFussel |
"Yellow bar appears across the screen when joining after being kicked cause of server shutdown" << anyone recognizes this bug? |
16:54 |
Tenplus1 |
never seen that one before |
17:06 |
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sys4 joined #minetest-hub |
17:11 |
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Krock joined #minetest-hub |
17:11 |
Krock |
hi Tenplus1 |
17:11 |
Tenplus1 |
hey Krock, how's things :P |
17:18 |
Krock |
fixing MSVC bugs again |
17:18 |
Krock |
kinda responsible for the failing code |
17:18 |
Krock |
#7722 |
17:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/7722 -- Syntax error in l_base.cpp (ModApiBase::markAliasDeprecated) |
17:19 |
Tenplus1 |
seen that earlier |
17:19 |
Krock |
though it's weird that MSVC does not support C-style in C++ |
17:19 |
Krock |
maybe it's more strict than gcc?! Not an expert either but I expected this to work everywhere |
17:20 |
Tenplus1 |
needs some tweaking :D |
17:28 |
Jordach_ |
>GCC >strict |
17:28 |
Jordach_ |
LMAO |
17:28 |
Jordach_ |
clang whines if i do something even the slighest bit wrong |
17:28 |
Tenplus1 |
shouldnt that make you a better programmer :D |
17:31 |
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Mr_Pardison joined #minetest-hub |
17:31 |
Tenplus1 |
hi mister :) |
17:31 |
Jordach_ |
compilers should only warn about bloody errors, not the style |
17:31 |
Jordach_ |
it should care about the method and result |
17:31 |
Tenplus1 |
wait, it complains about code style ??? whyyy |
17:31 |
Jordach_ |
not how it's goddamn glued together |
17:31 |
Mr_Pardison |
\o (again) |
17:31 |
Shara |
Hi :) |
17:31 |
Tenplus1 |
hey shara |
17:48 |
Krock |
heh Tenplus1. protector has no chance at protecting large areas without that your eyes bleed afterwards |
17:48 |
Tenplus1 |
depends how you hide them :D |
17:48 |
Krock |
inside air is hard |
17:50 |
Tenplus1 |
I do have an idea that would make protectors invisible and have a way to easily show them to the player for removal |
17:50 |
Shara |
Tenplus1: would be good |
17:51 |
Shara |
I sadly hit the point where I won't even try to build on servers that make me use them anymore |
17:51 |
Tenplus1 |
my next holiday from work I'll work on it |
18:29 |
Fixer |
one more hype bites the dust |
18:30 |
* Tenplus1 |
doesn't like tablets, much prefer laptop or desktop |
18:34 |
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18:34 |
Tenplus1 |
o/ ssieb |
18:36 |
ssieb |
\o |
18:38 |
Tenplus1 |
chromium 69 is pretty good, running smoother than before :D |
18:53 |
Tenplus1 |
nite folks |
18:53 |
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Tenplus1 left #minetest-hub |
19:00 |
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19:14 |
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20:03 |
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20:03 |
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20:40 |
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20:41 |
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20:55 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=20790 well there it is, folks. enjoy :) |
21:25 |
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21:47 |
Fixer |
VanessaE: was not expecting slot machines from you ._. |
21:47 |
VanessaE |
:) |
21:47 |
VanessaE |
surprise! |
21:48 |
VanessaE |
what'd you expect, another piece of living room furniture or colorization tool? :P |
21:50 |
Fixer |
i hope it does not depend on unified dyes... |
21:50 |
VanessaE |
no :P |
22:20 |
VanessaE |
Fixer: so, do you like it? :) |
22:30 |
Fixer |
VanessaE: yes! |
22:41 |
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22:58 |
VanessaE |
Fixer: any feedback to offer? |
22:58 |
Fixer |
VanessaE: not atm |
22:58 |
VanessaE |
ok. |