Time Nick Message 04:21 rdococ well... my keyboard is completely crapping out now 04:21 rdococ asdf keys only seem to work half the time 12:25 tenplus1 hifolks 12:27 ANAND_ Heya 11 :) 12:28 tenplus1 o/ ANAND_ 12:31 ChimneySwift hi tenplus1 12:33 tenplus1 hi chimney 12:51 tenplus1 lost your tail ANAND :P 12:51 ANAND :D 12:52 tenplus1 hi lumber 12:53 lumberJ hey tenplus1. hows it going? 12:53 * VanessaE peeks in 12:53 tenplus1 good ta, having a lazy day 12:53 tenplus1 hey Vanessa 12:53 lumberJ hey VanessaE 12:53 VanessaE hi 12:54 tenplus1 hey Jordach 12:55 tenplus1 o/ fussel 12:55 * Jordach rubs hands 12:55 IhrFussel Hoppers still trigger a chest log event EACH time they take something from a chest...and there seems to be no solution other than disabling chest logging 12:56 Jordach i'm getting too smart with the engine :^) 12:56 tenplus1 what's new Jordach ? 12:56 IhrFussel Hi tenplus1 12:56 tenplus1 fussel: that's why I didnt use inventory calls on my own hopper version 12:56 Jordach i've ported my blender models complete with cubic bends to MT perfectly 12:57 Jordach bonus plot twist: it still supports both x64 and x32 layouts 12:57 VanessaE and here I've put my most complex model work into 3d printing :P 12:57 tenplus1 ooh 12:57 Jordach at somepoint soon TM 12:57 Jordach i'm working on completely scrapping bone based animations and going full dynamic 12:57 tenplus1 what's the diff ? 12:58 Jordach the server side handles all positions dynamically 12:58 Jordach blender no longer exports any keyframes 12:58 Jordach but here's the kicker 12:58 Jordach i can keyframe instead inside Minetest 12:59 tenplus1 doesnt that slow things down ? 12:59 Jordach not at all 12:59 Jordach you've already seen my keyframing system 12:59 IhrFussel tenplus1, you think the hoppers will still work when I comment "target_def.on_metadata_inventory_take(....." ? 13:01 tenplus1 link me to code plz 13:01 tenplus1 havent seen facedeer's version in a while 13:02 IhrFussel https://github.com/minetest-mods/hopper/blob/master/utility.lua#L105 13:04 tenplus1 so long as it only handles log entries then yes, commenting out should be fine... test and try, make sure hoppers transfer and nothing is printed to console 13:05 IhrFussel But that could potentially skip the owner check of the chest right? 13:05 tenplus1 the whole reason I never used those calls :) 13:05 Jordach locked items should accept insertion but not extraction 13:05 tenplus1 yup, that's how they work on my own hoppers rendition :DDD 13:06 Jordach i mean, i'd allow extraction if there was a locked mover or something 13:07 Jordach i've also looked into drawing a full 3D hat instead of a simple cube 13:07 Jordach where it pixelizes the entire hat layer 13:08 tenplus1 head overlay with additional layers on top, plantlike for horns and mohawks etc ? 13:09 Jordach i mean, my SP character model does come with not only a mode that allows for backwards compat, but also armour :D 13:10 tenplus1 :) 13:10 Jordach and at some point wardrobe will recieve a re-write 13:10 Jordach with a more blurred focus on customization 13:10 tenplus1 yay 13:11 Jordach by blurred i mean anything that is personally equipped to the player 13:11 Jordach anything entity related will be recolourable 13:12 tenplus1 tools? 13:13 tenplus1 hi fixer, lol 13:14 Jordach tools aren't on the fly 13:14 tenplus1 how about player hand in first person view, could we skin that to use the player skin ? 13:16 Jordach i already am doing that 13:16 tenplus1 yay _100 13:16 tenplus1 +100 13:19 tenplus1 wow, just noticed that Xanadu thread on forum has had 233,587 views :) nice 13:19 ANAND Jordach: I hope I'm not asking too much, but would you also be able to add support for 3D wielditems? :D 13:20 Jordach you can technically 13:20 Jordach node with drawtype "mesh" 13:20 tenplus1 Jordach: just now, in 0.4.17? 13:23 IhrFussel Idea: Could I make the placer's name of the callback something that you normally cannot use as name? For example adding a # and in inventory_allow_take/put I check if the name contains a # and if so don't log 13:34 Mr_Pardison hiya ten. 13:35 tenplus1 hi himister :D 13:36 tenplus1 new mob api on Xanadu, if you have a good enough weapon then you can deflect dungeon master fireballs :) so destructive 13:36 Mr_Pardison oh goodie. 13:37 tenplus1 also made dm's more aggressive as well :) even it all out 13:38 Mr_Pardison have to have a balance. can't make the players too strong against mobs. 13:39 tenplus1 exactly, and the changes to farming melon and pumpkin also to stop them being too Op 13:40 Mr_Pardison that's good since they were really a very productive food when harvested since you could start with just a single melon and plant it and get 9 times the amount from each harvest. 13:40 tenplus1 only 4 now, gotta rethink levels and try not to make it too close to minecraft 13:44 tenplus1 might need some more recipes and food items for farming redo to take advantage of the utensils more 13:45 * Jordach spies an interesting bug 13:45 tenplus1 bug o.O what bug ? 13:45 Jordach my model is actually sized wrong 13:45 tenplus1 ooh, thought you meant engine bug 13:45 Jordach eh, i can build another in like 20 minutes 13:46 tenplus1 wish I was proficient in blender, it confuses the life outta ma 13:58 IhrFussel The map stall clients are back on my server HOORAY 13:58 tenplus1 map stall clients ??? 13:58 IhrFussel They slow down map loading fr everyone else until map completely stops loading but everything else continues working 13:58 tenplus1 ahh gotcha 13:58 Jordach you mean MT's database backend sucks dicks? 13:59 tenplus1 lolol 13:59 Jordach even MC struggles with this btw 13:59 IhrFussel It's not the DB when the stall is 30-60 seconds 13:59 IhrFussel It goes away as soon as certain app users logoff 13:59 Jordach i've seen mapgen in MC on a extremely modded server take 2-3 minutes to stop lagging even after a few 16x16x256 areas 14:00 IhrFussel I have about 10 videos for proof that I posted here a while back 14:00 Jordach just kickem 14:00 tenplus1 damn, is it normal mapgen or voxelmanip ? 14:00 Jordach or kickban 14:00 IhrFussel The problem is that you don't know who caused it 14:01 IhrFussel It is not server lag, max lag is 0.3 14:01 tenplus1 so a bogus client is joining and causing map updates that stall everyone else ? 14:01 Jordach you need mapsend rate limiting 14:02 tenplus1 ahh 14:02 tenplus1 to THEY have to wait, not everyone else ? 14:03 Jordach it applies globally 14:03 IhrFussel max block sends per client is 15 ... looks more like the bad clients let the server wait for them too long or something 14:03 Jordach i have some ideas in preventing that 14:03 Jordach enable num_emerge_threads 14:04 Jordach can't stall the world data if there's more than one thread 14:04 Jordach especially if you've got a ton of cores 14:04 IhrFussel It's set to 3 14:04 Jordach hm 14:05 IhrFussel minetestserver also doesn't suck up CPU when it happens 14:06 Jordach uh IhrFussel 14:06 Jordach what if they're faking their view range 14:06 Jordach ie setting it to like 5k or something 14:06 Jordach Minetest *does* load from that 14:07 IhrFussel max send distance is 5 14:10 Jordach i can't find that under 5.0-dev anymore 14:10 IhrFussel It looks like the server tries hard to still push new mapblocks to other clients cause sometimes they load very slowly 14:10 IhrFussel 1 at a time 14:10 Jordach by chance can any client use zoom at any time? 14:12 IhrFussel zoom is no default priv and AFAIK in 0.4.17.1 it doesn't load distant mapblocks 14:23 Jordach i doubt its an app user ala android 14:25 tenplus1 will be nice when 5.0 is released and stable then we can remove all the older versions from a server and hopefully make it smoother during play 14:40 tenplus1 bbl 14:43 * longerstaff13 had a powercut about 12 minutes ago 14:52 VanessaE did you keep both pieces? 14:52 VanessaE maybe you can put it back together with some proton glue ;) 15:19 Tenplus1 back 15:26 Tenplus1 lol 15:26 Tenplus1 let him build a wall 15:28 Tenplus1 cant remember if he ever came on server, although if he caused any trouble am sure he would have been limited and admin informed 16:27 Tenplus1 ? whyyy 16:37 Tenplus1 hi gael 16:38 Gael-de-Sailly hi 10+1 16:38 Tenplus1 o/ 16:54 IhrFussel "Yellow bar appears across the screen when joining after being kicked cause of server shutdown" << anyone recognizes this bug? 16:54 Tenplus1 never seen that one before 17:11 Krock hi Tenplus1 17:11 Tenplus1 hey Krock, how's things :P 17:18 Krock fixing MSVC bugs again 17:18 Krock kinda responsible for the failing code 17:18 Krock #7722 17:18 ShadowBot https://github.com/minetest/minetest/issues/7722 -- Syntax error in l_base.cpp (ModApiBase::markAliasDeprecated) 17:19 Tenplus1 seen that earlier 17:19 Krock though it's weird that MSVC does not support C-style in C++ 17:19 Krock maybe it's more strict than gcc?! Not an expert either but I expected this to work everywhere 17:20 Tenplus1 needs some tweaking :D 17:28 Jordach_ >GCC >strict 17:28 Jordach_ LMAO 17:28 Jordach_ clang whines if i do something even the slighest bit wrong 17:28 Tenplus1 shouldnt that make you a better programmer :D 17:31 Tenplus1 hi mister :) 17:31 Jordach_ compilers should only warn about bloody errors, not the style 17:31 Jordach_ it should care about the method and result 17:31 Tenplus1 wait, it complains about code style ??? whyyy 17:31 Jordach_ not how it's goddamn glued together 17:31 Mr_Pardison \o (again) 17:31 Shara Hi :) 17:31 Tenplus1 hey shara 17:48 Krock heh Tenplus1. protector has no chance at protecting large areas without that your eyes bleed afterwards 17:48 Tenplus1 depends how you hide them :D 17:48 Krock inside air is hard 17:50 Tenplus1 I do have an idea that would make protectors invisible and have a way to easily show them to the player for removal 17:50 Shara Tenplus1: would be good 17:51 Shara I sadly hit the point where I won't even try to build on servers that make me use them anymore 17:51 Tenplus1 my next holiday from work I'll work on it 18:29 Fixer one more hype bites the dust 18:30 * Tenplus1 doesn't like tablets, much prefer laptop or desktop 18:34 Tenplus1 o/ ssieb 18:36 ssieb \o 18:38 Tenplus1 chromium 69 is pretty good, running smoother than before :D 18:53 Tenplus1 nite folks 20:55 VanessaE https://forum.minetest.net/viewtopic.php?f=11&t=20790 well there it is, folks. enjoy :) 21:47 Fixer VanessaE: was not expecting slot machines from you ._. 21:47 VanessaE :) 21:47 VanessaE surprise! 21:48 VanessaE what'd you expect, another piece of living room furniture or colorization tool? :P 21:50 Fixer i hope it does not depend on unified dyes... 21:50 VanessaE no :P 22:20 VanessaE Fixer: so, do you like it? :) 22:30 Fixer VanessaE: yes! 22:58 VanessaE Fixer: any feedback to offer? 22:58 Fixer VanessaE: not atm 22:58 VanessaE ok.