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IRC log for #minetest-hub, 2018-09-10

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All times shown according to UTC.

Time Nick Message
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13:52 Fixer :honking:
16:00 VanessaE anyone alive in here? :P
16:00 rubenwardy Define alive
16:01 VanessaE as in able to answer questions, so that's one.
16:02 Fixer :honk:
16:02 VanessaE https://github.com/minetest/minetest/issues/7603#issuecomment-419963225  I remember there being differences in formspecs in 5.x.  is this one of them?  bug or intentional?
16:03 VanessaE or more to the point, is there documentation somewhere outlining gotchyas like this?
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16:57 Krock <insert greeting message here>
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17:07 MinetestBot IhrFussel: Sep-09 22:31 UTC <Fixer> please post a bug report to that hopper repo
17:08 IhrFussel You cannot access a detached inventory of a mod you depend on when it gets created in on_joinplayer() ?
17:08 IhrFussel I mean I want to create and access it in on_joinplayer()
17:09 Krock sure you can
17:09 IhrFussel But it tells me the detached inv var is nil
17:09 Krock just ensure the on_join trigger order is the same
17:09 IhrFussel I thought order is guaranteed if you depend on the mod
17:10 Krock It's never guaranteed because callbacks can be registered any time after the mod loaded
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17:11 Krock but if it's registered on-load, then yes.
17:11 Krock probably your getter function is missing a parameter or uses wrong values
17:12 IhrFussel 3d_armor uses minetest.after() for the init of the detached inventory it seems
17:14 IhrFussel I wonder why...maybe old bug in MT?
17:14 Krock no, because he can.
17:14 IhrFussel So is it obsolete?
17:14 Krock what is?
17:15 Krock he might have a reason for that
17:15 Krock i.e. to load other media in the mod before singleplayer joins a second afterwards
17:15 IhrFussel https://pastebin.com/mz3MuEQM
17:15 Krock probably a garbage collector
17:15 Krock for mobile users which join & leave due to OOM
17:16 Krock will be solved by remove_detached_inventory once it's merged
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17:57 VanessaE ok..
17:58 VanessaE I'd like to add a folder to a modpack, at the top level (as if it were a mod therein), but which contains various work files -- stuff that does not constitute a mod.
17:58 VanessaE is there a more graceful way besides adding an empty init.lua to said folder?
18:01 VanessaE more to the point, is there a reliable way to force MT to not treat said folder as a mod if the user should try to "enable" it in their config (e.g. when they enable all of the modpack)
18:02 VanessaE hm.. well just naming it in such a way as to piss off MT works (spaces in the folder name), but still not very elegant.
18:15 Mr_Pardison iirc, you can add a . in front of the folder name to make it hidden. idk if that would work since idk how MT looks for files and if it searches for hidden ones.
18:20 VanessaE well I don't really wanna "hide" it, just keep MT from trying to treat it as a mof
18:20 VanessaE mod
18:20 Mr_Pardison hmmm....
18:23 VanessaE (it's the GIMP work files for my slots mod, btw)
18:30 sofar why can't they go a level deeper, with the textures folder?
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18:34 VanessaE because it's a mod *pack*
18:35 VanessaE and the files are kinda generic, applicable one way or another to all mods in the pack :)
18:35 sofar shrug
18:35 VanessaE meh
18:36 sofar maybe toss them in the base-ish mod in the modpack?
18:36 VanessaE I'll stick with the "MT can't load this one with illegal chars" method, since it works.
18:36 sofar you know my feeling towards modpacks :)
18:36 VanessaE yep I know
18:36 VanessaE btw, https://github.com/minetest-mods/blox/pull/4
18:37 VanessaE nvm, Krock's on it.
18:38 Krock just one comment
18:40 VanessaE ok he's NOT on it ;)
18:41 Krock :P
18:41 VanessaE :P
18:41 Krock "By now I should think there won't be any" - this will never happen
18:42 Krock modify the LBMs so that they use the new system
18:43 Krock and if a conversion is not possible (which I tdh doubt), then remove those nodes from the map before players ask what's up with them
18:43 VanessaE no, that's even worse
18:44 VanessaE I'll just redo the PR to only remove the 89->256 LBM.  it simply can't run anymore, but the static conversion one can stay, and THAT is the one that would leave unknowns.
18:45 VanessaE (the other one only alters param2)
18:45 VanessaE done.
18:46 VanessaE if I can get the fscking commit message right
18:46 VanessaE *grumble*
18:46 VanessaE there.
18:47 VanessaE at worst, there may be some wrong-colored blox out in no-man's land.  they can be airbrushed to fix.
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18:48 VanessaE what about this positioning glitch I mentioned?  any insight on that?
18:49 VanessaE ( https://github.com/minetest/minetest/issues/7603#issuecomment-419963225 )
18:52 VanessaE if what I saw is not a bug but intentional, I need to adapt accordingly
18:52 VanessaE (strangely, UD's airbrush color selector doesn't seem to be adversely affected)
18:53 Krock git commit --amend  and git push --force solves your problems
18:53 VanessaE that was so 7 minutes ago, Krock :)
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18:54 Krock a short whistle for the IRC timescale
18:54 VanessaE heh
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