Time |
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Message |
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Megaf |
lol, migrate-players still going |
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11:09 |
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11:09 |
tenplus1 |
hifolks |
11:13 |
Fixer |
hitenplus1 |
11:13 |
longerstaff13-m |
Hi |
11:13 |
tenplus1 |
hey longer,hi fixer |
11:14 |
longerstaff13-m |
Early lunch at college :D |
11:15 |
tenplus1 |
hope ya got something tasty :) |
11:15 |
tenplus1 |
is anyone here schematic proficient ??? |
11:15 |
longerstaff13-m |
Brought my own lunch for today :P |
11:15 |
longerstaff13-m |
Hmm |
11:21 |
tenplus1 |
ahh is ok, figured it out :) |
11:26 |
longerstaff13-m |
Yay |
11:41 |
tenplus1 |
finally figured out how yslice_prob actually works :P |
11:41 |
tenplus1 |
documentation is kinda lacking there |
11:53 |
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11:53 |
tenplus1 |
wb |
11:56 |
Fixer |
apps with very old/2000 UI, XP UI, win7, metro, new metro... |
12:01 |
tenplus1 |
*shudder* global menu |
12:18 |
tenplus1 |
does anyone here actually use the ethereal settings to disable any of it's biomes ??? |
12:27 |
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jack318 joined #minetest-hub |
12:32 |
ChimneySwift |
I only really play servers... so no. although I can imagine it might be useful |
12:32 |
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12:36 |
tenplus1 |
hi CBDC o/ |
12:55 |
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Jordach joined #minetest-hub |
12:55 |
tenplus1 |
hi Jordach |
12:59 |
Jordach |
the ting goes <ping> |
12:59 |
tenplus1 |
the ting with a ding |
12:59 |
tenplus1 |
*cough* Mars Bar |
13:12 |
tenplus1 |
*phew* now that I know how schematics and y_slice works I can redo Ethereal schems and make them more random in appearance :D |
13:40 |
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13:40 |
tenplus1 |
hi aerozoic |
13:41 |
aerozoic |
wazup tenplus1 ! |
13:53 |
tenplus1 |
when registering a schematic file as decoration does it load it into memory and use from there each time it's placed ?? |
13:54 |
rubenwardy |
Yes |
13:55 |
tenplus1 |
kewl, thanks ruben :) |
13:55 |
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13:56 |
tenplus1 |
am transferring all of the schems from mts to table format in code so i can easily tweak it, was hoping it would improve performance |
14:12 |
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14:13 |
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niek joined #minetest-hub |
14:13 |
tenplus1 |
hiparamat |
14:14 |
paramat |
slow :) it won't improve performance, because lua table schematics are cached once at server start |
14:14 |
tenplus1 |
what's slow, mts or tables ? |
14:16 |
tenplus1 |
also probability for node doesnt seemto work... |
14:16 |
tenplus1 |
set prob = 5 and the nodes still appear all the time |
14:18 |
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kg19 joined #minetest-hub |
14:18 |
paramat |
well, since a schem is cached at server start the speed of one or the other is irrelevant to in-game performance |
14:20 |
paramat |
in fact it takes a little more processing to convert a lua table to a schem than to just store the .mts file and use that, but it's not a concern as explained and probably worth it for fast tweaking |
14:20 |
tenplus1 |
yeah, .mts may be smaller but it's niceto have easy access to nodes :D |
14:21 |
paramat |
make sure to study MTG lua table schems https://github.com/minetest/minetest_game/blob/master/schematic_tables.txt |
14:22 |
paramat |
yes, storing the .mts file is less filespace than storing a lua table |
14:22 |
tenplus1 |
for some reason I assumed y_slice was probability it would appear 1, 2, 3 nodes below surface... only now realisedit chops the Y position out of the schem before placing |
14:22 |
paramat |
in MTG we store the .mts files but also document the lua tables |
14:23 |
tenplus1 |
yeah, referenced your mod to check how you did trees |
14:24 |
paramat |
i recently improved the y-slice docs, they were typical hmmmm docs, good but written at quite a high level |
14:25 |
paramat |
they could still be clearer |
14:25 |
tenplus1 |
y_slice confused me for a bit until I checked your tree code, now I know how they work... and starts at 0 instead of 1 |
14:26 |
paramat |
it's quite shocking, lua_api.txt is no longer an embarassing inconsistent mess. the formatting is really nice now |
14:26 |
tenplus1 |
it's getting there :) |
15:12 |
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twoelk joined #minetest-hub |
15:15 |
rubenwardy |
yo tenplus1 |
15:15 |
rubenwardy |
do you have any opinions on NPC APIs |
15:15 |
rubenwardy |
for example NPCF |
15:16 |
tenplus1 |
I've never really used any of them before apart from Alive AI |
15:16 |
rubenwardy |
what's the like? |
15:16 |
tenplus1 |
smart ai thats interesting |
15:17 |
tenplus1 |
icy has one that builds schem files as well, that wasgood :D |
15:28 |
twoelk |
o/ |
15:28 |
Jordach |
\o |
15:28 |
tenplus1 |
:P |
15:49 |
twoelk |
traying to spread flowers doensn't really work as expected. seems my looping didn't get far - just the first of each group https://i.imgur.com/JzYfB8G.jpg |
15:49 |
twoelk |
-a |
15:50 |
tenplus1 |
doesntgrass count against the flora so stops it spreading |
15:51 |
twoelk |
other places look similar |
15:52 |
twoelk |
the plant in the inventory on the far left spread more than the others as can be seen in the background |
15:52 |
tenplus1 |
you using your own spreading routine? |
15:53 |
twoelk |
nope - or rather playing with code of others - this is flowers from mtg |
15:54 |
tenplus1 |
make a clear grass field and plop themright in the middle to watch them spread |
15:54 |
tenplus1 |
should go farther since no grass around |
15:54 |
twoelk |
somewhat tweaked beyond recognition |
15:56 |
twoelk |
three others not in the picture seem to get triggered by mapgen but it always stops after a few entries in my list |
15:56 |
twoelk |
maybe the world is too filled up to fast |
15:57 |
tenplus1 |
a lot of decoration already :) |
15:58 |
twoelk |
I thought of addapting the original authors idea of a micro biome of a flower meadow, replacing most grass and such but that never worked yet |
15:58 |
twoelk |
just a little meadow in rare places |
15:59 |
ANAND |
NEWER, COOLER, HACKIER THAN EVER! Presenting KGM'S minetest-bot-collection! https://github.com/KaiGerdMueller/minetest-bot-collection |
15:59 |
tenplus1 |
you could tweak decoration settings and add a few with spawn_by = flower name, so it adds extra's aroundit without spreating |
16:00 |
twoelk |
hm |
16:01 |
twoelk |
I though of using appletrees or some such from moretrees to spawn a flowermeadow |
16:02 |
Mr_Pardison |
ANAND: they give away how to beat that right in the README. |
16:02 |
twoelk |
I had several ideas of special things happening if some extra mod is present - if only I had more time to spend on this :-D |
16:03 |
Mr_Pardison |
if a player enters a local command matching that then they get served with what they deserve. |
16:04 |
Megaf |
Shara: whats so bad about the whereis command? |
16:14 |
Megaf |
and folks, yesterday I ran the commend --migrate-players sqlite3 |
16:14 |
Megaf |
it still going... |
16:14 |
tenplus1 |
eek |
16:15 |
twoelk |
yesterday I spent the day on a medivial |
16:15 |
twoelk |
festival |
16:15 |
twoelk |
my head |
16:15 |
Megaf |
It's been going for 20 ours now |
16:15 |
Megaf |
the command ^ |
16:16 |
twoelk |
seems rto be stil, there |
16:16 |
twoelk |
toomuch summer wine |
16:16 |
Megaf |
Wine is love |
16:16 |
Megaf |
I would elaborate on wine is love but I better not |
16:16 |
twoelk |
rhabarbar-federweise - hmmm deliciuos |
16:17 |
Mr_Pardison |
mead is older than wine. |
16:17 |
twoelk |
depends |
16:17 |
Megaf |
red wine for the win |
16:17 |
Megaf |
great for couples, great for building and minetest and great for modding. |
16:17 |
twoelk |
any old fruite overdue will suite me :-D |
16:18 |
Megaf |
And about the migrate-players, I'm letting it run for so long becuase it has been using 100% of a cpu core the whole time |
16:18 |
Megaf |
so I think it's doing something |
16:18 |
twoelk |
I once spent a whole summer in northers france to study all the things you could make out of old apples |
16:19 |
Megaf |
cider! |
16:19 |
twoelk |
calvados has another meaning for me now |
16:19 |
Megaf |
you can basically ferment anything really |
16:19 |
Megaf |
tho that's not a chat for this channel |
16:19 |
twoelk |
actually there's lot's of lovely cheese there too |
16:20 |
twoelk |
hm, can we destille something in mt yet - to stay on subject |
16:20 |
Megaf |
yep, tenplus1 has some nice mods |
16:20 |
Megaf |
there's a wine mod from him |
16:21 |
twoelk |
maybe a good moonlighting mod? |
16:21 |
Megaf |
hah |
16:21 |
twoelk |
wine is to easy - something that could explode or poisen you if done wrong is what I was thinking of |
16:21 |
Megaf |
I'm not aware of any |
16:23 |
twoelk |
one of the very few things I like about the nuclear reactor in minetest is that it has consequences if you make mistakes |
16:23 |
Mr_Pardison |
yup. |
16:23 |
Megaf |
is this technic mod? |
16:23 |
Mr_Pardison |
mhm. |
16:24 |
Mr_Pardison |
I've gone near one that melted down (they did it just to see what it was like) and I kept taking damage even when I teleport home which was over 6k nodes away. |
16:43 |
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sys4 joined #minetest-hub |
17:00 |
|
Krock joined #minetest-hub |
17:01 |
tenplus1 |
hi Krock |
17:01 |
Krock |
hi superfast tenplus1 |
17:01 |
tenplus1 |
:P |
17:03 |
* tenplus1 |
is trying to design a new redwood schem |
17:03 |
Megaf |
define design |
17:03 |
Megaf |
degine redwood |
17:03 |
Megaf |
define scem |
17:03 |
Megaf |
define new |
17:03 |
Megaf |
define trying |
17:04 |
Mr_Pardison |
define define define define |
17:04 |
tenplus1 |
himister |
17:05 |
Megaf |
https://emoji.fileformat.info/gemoji/trollface.png |
17:09 |
Krock |
https://forum.minetest.net/viewtopic.php?p=330003#p330003 |
17:09 |
Krock |
TIL TL;DR is longer than the actual text |
17:10 |
Krock |
and also that they have no clue about security |
17:13 |
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17:15 |
Shara |
Megaf: there is nothing wrong with a whereis command. I just don't think that's the right place for it. |
17:29 |
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17:56 |
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17:56 |
tenplus1 |
hi ben |
17:56 |
benrob0329 |
Hi tenplus1 |
17:58 |
Krock |
hi benrob0329 |
17:58 |
benrob0329 |
Hello Krock |
17:58 |
tenplus1 |
hehe, strangely enough I'm exploring sandy/sea areas in Ethereal :))) |
17:59 |
benrob0329 |
VanessaE: I got a couple pictures of Dune Grass if you need any for HDX |
18:05 |
Mr_Pardison |
tenplus1: crafting recipe conflict between ethereal:bowl and farming:bowl. both use the same recipe and group:wood attribute. Can alias farming to ethereal for a fix with this. |
18:06 |
tenplus1 |
it's ok since the recipe's use the {food_bowl} group so either can be used when crafting :P |
18:08 |
tenplus1 |
added check, ethereal will use farming bowl if active :D |
18:09 |
tenplus1 |
the snow/icebiome is kinda bare, what else could I add tom makeit lookbetter > |
18:10 |
Mr_Pardison |
some random unexpected kind of plant life? |
18:11 |
tenplus1 |
hrmmmm |
18:23 |
benrob0329 |
tenplus1: frozen trees? |
18:23 |
tenplus1 |
found a plant called firethorns that can survive snow and winter conditions... poisonous when eaten raw but crushed and washed inflowing water, can be nommed :) might add those... gimp ahoy! |
18:23 |
Mr_Pardison |
ooohhh... encased in ice but with leaves sticking out somewhere. |
18:23 |
tenplus1 |
small bushel type things with peach coloured berries :D |
18:24 |
benrob0329 |
Snow hills, glaciers? |
18:24 |
benrob0329 |
Ice cracks that go hundreds of meters down? |
18:25 |
Mr_Pardison |
that's a glacier. |
18:25 |
benrob0329 |
Driveways? |
18:25 |
Mr_Pardison |
well.... |
18:26 |
benrob0329 |
tenplus1: abandoned igloos, tents, snow fortresses? |
18:26 |
tenplus1 |
hehe was thinking of an igloo yesterday :D |
18:26 |
tenplus1 |
need to build one that doesnt such |
18:26 |
tenplus1 |
&suck |
18:27 |
benrob0329 |
Civilizations buried under the ice and snow? |
18:27 |
benrob0329 |
(Combined with transparent ice!) |
18:27 |
Jordach |
benrob0329, what about team fortresses? |
18:28 |
benrob0329 |
Jordach: Team Fortresses 2: Ice and Snow. |
18:28 |
Shara |
Silly flickering of transparent ice over water... another big bug someone needs to fix |
18:29 |
benrob0329 |
Same bug as other transparent materials though |
18:30 |
Shara |
Still a big bug that needs fixing |
18:31 |
* Mr_Pardison |
pulls out some bug spray |
18:34 |
* longerstaff13 |
eats it |
18:35 |
Mr_Pardison |
O.o |
18:35 |
longerstaff13 |
lol |
18:35 |
|
IhrFussel joined #minetest-hub |
18:35 |
Shara |
Was nice knowing you, longerstaff13 |
18:36 |
Krock |
hi IhrFussel |
18:36 |
longerstaff13 |
:P |
18:36 |
tenplus1 |
hi fussel |
18:36 |
Jordach |
>when your cat is batting the mouse cursor on the tb |
18:37 |
longerstaff13 |
my cat will literally bat anything around a room |
18:37 |
|
garywhite joined #minetest-hub |
18:37 |
tenplus1 |
hey gary :D |
18:38 |
garywhite |
hi ten |
18:40 |
IhrFussel |
Hey there guys^^ |
18:41 |
longerstaff13 |
hey IhrFussel o/ |
18:41 |
Mr_Pardison |
ahoy |
18:45 |
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garywhite joined #minetest-hub |
18:45 |
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garywhite joined #minetest-hub |
18:50 |
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CBugDCoder joined #minetest-hub |
18:53 |
tenplus1 |
yay, new snow are flora and food item added :D |
19:02 |
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BillyS joined #minetest-hub |
19:02 |
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BillyS joined #minetest-hub |
19:03 |
Krock |
BillyS: consider logging in with SASL. Your hostmask leaks on join before switching to unaffiliated/* |
19:03 |
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Andrey01 joined #minetest-hub |
19:03 |
MinetestBot |
Andrey01: Sep-02 17:09 UTC <Krock> You're making a Server-Side Mod, right? So any get_bool() call will return the settings of the Server! |
19:03 |
BillyS |
IhrFussel: I noticed your server had a cool "Bad score" mod. Is that available to the minetest community? |
19:04 |
rubenwardy |
His mods never are |
19:04 |
BillyS |
Dangit |
19:04 |
BillyS |
Welp, I'll just reproduce it and hope he didn't copyright |
19:04 |
Andrey01 |
hi, i just want to ask, i want to create detached inventory in player`s inventory and do i need to write minetest.create_detached_inventory() after creating of formspec or before in get() callback? |
19:05 |
rubenwardy |
Well, one exception https://github.com/IhrFussel/freeze |
19:08 |
IhrFussel |
That is no lua mod on my server... a bash script manages the Bad Score system |
19:09 |
IhrFussel |
But it should be easy to recreate it in lua except for the sorting and removing of duplicate history entries...not sure how difficult that is in lua |
19:09 |
BillyS |
ah |
19:09 |
BillyS |
How did you get a bash script to integrate wtih minetest? |
19:10 |
IhrFussel |
Logging all chat commands to a file and listening via tail -F for a valid command, then executing |
19:10 |
BillyS |
Ah |
19:11 |
Andrey01 |
how to send here pm anybody? |
19:11 |
|
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19:12 |
IhrFussel |
And if output from bash -> game is needed you put a globalstep where you check every second or so for a file and if it exists you send its contents with minetest.chat_send_all() then remove it via os.remove() |
19:13 |
IhrFussel |
It may be not the most efficient method but the profiler shows me max 100 µs per file check |
19:14 |
|
ShadowNinja joined #minetest-hub |
19:19 |
tenplus1 |
hi shadow |
19:20 |
Andrey01 |
does anybody know how to send pm in irc? |
19:20 |
tenplus1 |
use: /msg <nick> <message> |
19:23 |
Andrey01 |
thx |
19:23 |
IhrFussel |
Or if you use an actual client double clicking the name should open a PM window/tab |
19:29 |
|
benrob0329 joined #minetest-hub |
19:35 |
|
ssieb joined #minetest-hub |
19:42 |
Andrey01 |
can not send a message to Krock, it says: "No such nick/channel: <Krock>" |
19:43 |
sfan5 |
it's Krock not <Krock> |
19:43 |
sfan5 |
he's not here either way |
19:43 |
tenplus1 |
Ethereal 1.35 released : https://notabug.org/TenPlus1/ethereal |
19:43 |
tenplus1 |
o/ sfan |
19:44 |
Andrey01 |
can i not send a message to who is not here? |
19:44 |
rubenwardy |
/msg MemoServ send USERNAME MESSAGE |
19:45 |
rubenwardy |
alternatively, !tell |
19:45 |
rubenwardy |
!tell Krock Hello, this is a demonstration for Andrey01 |
19:45 |
MinetestBot |
rubenwardy: yeah, yeah |
19:45 |
rubenwardy |
the latter is public though |
19:48 |
Mr_Pardison |
I love MinetestBot's reply to that. |
19:48 |
* rubenwardy |
kicks MinetestBot |
19:48 |
tenplus1 |
mister, added igloos :D |
19:50 |
Andrey01 |
does minetest.get_inventory() return user data?? |
19:50 |
Andrey01 |
i thought table |
19:50 |
rubenwardy |
it returns an InvRef |
19:50 |
Andrey01 |
it says user data |
19:50 |
rubenwardy |
user data is Lua's name for a table which C++ owns |
19:51 |
rubenwardy |
so an InvRef is user data |
19:51 |
* Mr_Pardison |
quickly finds an igloo and invites some friends over |
19:51 |
Andrey01 |
but i need table |
19:51 |
rubenwardy |
the user in this context is C++ |
19:51 |
rubenwardy |
!rtfm |
19:51 |
MinetestBot |
Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. |
19:51 |
rubenwardy |
!book invref |
19:51 |
MinetestBot |
rubenwardy: Nothing found. |
19:51 |
rubenwardy |
!book inventor |
19:51 |
MinetestBot |
rubenwardy: SFINV: Inventory Formspec - https://rubenwardy.com/minetest_modding_book//en/players/sfinv.html |
19:51 |
rubenwardy |
ARGH |
19:51 |
rubenwardy |
!book inventories |
19:51 |
MinetestBot |
rubenwardy: Inventories - https://rubenwardy.com/minetest_modding_book//en/inventories/inventories.html |
19:52 |
rubenwardy |
It's very important to gain the skill of being able to read docs and search before asking questions |
19:52 |
Mr_Pardison |
always rtfm |
19:52 |
Andrey01 |
i thought that function returns table with items strings and i need to run on these items via for loop! |
19:53 |
rubenwardy |
it returns a list of ItemStacks |
19:53 |
rubenwardy |
you can iterate in the normal index or pairs way |
19:54 |
Mr_Pardison |
[off[ rubenwardy: Oc in this case means Original Content. |
19:54 |
* Mr_Pardison |
can't type |
20:01 |
Andrey01 |
rubenwardy: if this returns user data, i would like a function that would return table and i could run on it via for loop |
20:02 |
rubenwardy |
have a look through the list of methods in InvRef, and see which one looks like what you want |
20:02 |
tenplus1 |
you can run a for loop over an inventory no problem, check my protector redo chests, I do it there |
20:05 |
IhrFussel |
local player_inv = player:get_inventory() for i = 1, player_inv:get_size("main") do ... not sure if that's what you're looking for |
20:06 |
rubenwardy |
not quite right |
20:06 |
rubenwardy |
well, it'll work but it's inefficient |
20:06 |
rubenwardy |
there's a function which returns a table of tables |
20:06 |
rubenwardy |
you should be able to find it either by reading the lua_api or my book |
20:06 |
rubenwardy |
both are useful skills to have |
20:10 |
tenplus1 |
you mean there's a way I can improve on this: https://notabug.org/TenPlus1/protector/src/master/doors_chest.lua#L625 |
20:11 |
Andrey01 |
rubenwardy, could you make your book with full Modding API? lua_api.txt is full, your is not |
20:12 |
rubenwardy |
my book isn't supposed to cover the whole API |
20:12 |
rubenwardy |
but it does cover this bit |
20:12 |
rubenwardy |
no, that's the most efficient way tenplus1 |
20:12 |
rubenwardy |
for a single list that is |
20:12 |
tenplus1 |
damn, was hopefully I could improve it |
20:12 |
rubenwardy |
that white space and `local` placement though |
20:12 |
rubenwardy |
ew |
20:13 |
tenplus1 |
helps me read the code easier :) for my own use really |
20:13 |
* tenplus1 |
switches to triple spacing :D |
20:15 |
Andrey01 |
because i want to find full Modding Book that explains ALL functions, features and even little things |
20:15 |
Andrey01 |
this is what i need |
20:15 |
rubenwardy |
that's called a reference |
20:15 |
rubenwardy |
which is what lua_api is |
20:16 |
Andrey01 |
lua_api.txt is, sorry, mockery, well it`s obvious this is quite not readable |
20:17 |
Mr_Pardison |
if yo udon't like their work, you don't have to read it. |
20:17 |
Mr_Pardison |
you can go out and find your own reference thing. |
20:18 |
Andrey01 |
also lua_api.txt doesn`t have any explainations for "noob-modder" |
20:18 |
Andrey01 |
however, rubenwardy`s book has it |
20:19 |
sfan5 |
because lua_api is a reference |
20:19 |
sfan5 |
not a tutorial of guide |
20:19 |
sfan5 |
or* |
20:20 |
tenplus1 |
easiest guide of use is doing a search on github for the command you wanna use, then a bundle of mods pop up showing you how they use it :D |
20:20 |
rubenwardy |
loool |
20:22 |
Andrey01 |
i don`t know how to do search on github |
20:31 |
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20:32 |
tenplus1 |
wb fussel |
20:33 |
tenplus1 |
Xanadu Updated with latest ethereal mod, carts |
20:33 |
Andrey01 |
a question again: i`m trying to create detached inventory list inside player inventory and do i need to write minetest.create_detached_inventory() before or after creating of formspec in get() function? |
20:35 |
tenplus1 |
create detathed inv before anything or anyone references it |
20:36 |
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20:48 |
tenplus1 |
nite all o/ |
20:48 |
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21:00 |
Andrey01 |
what does this warning mean: |
21:00 |
Andrey01 |
2018-09-03 23:57:46: WARNING[Main]: GUIFormSpecMenu::drawList(): The inventory list "Andrey_doctors_inv" @ "detached:Andrey_doctors_inv" doesn't exist |
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