Time |
Nick |
Message |
00:09 |
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05:47 |
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06:38 |
ANAND |
Is minetest.after asynchronous? |
06:40 |
ChimneySwift |
yes |
06:40 |
ANAND |
If I have 2 minetest.afters, would the second one run after both the durations combined? |
06:40 |
ANAND |
I assume no |
06:40 |
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06:41 |
ChimneySwift |
no, the callback always runs after the time you input |
06:42 |
ChimneySwift |
even if you have multiple running at once |
06:44 |
ANAND |
I see, thanks for clarifying |
06:48 |
ChimneySwift |
it's actually just implemented in Lua using server step |
06:49 |
ChimneySwift |
pending tasks get queued until they're due to be run |
07:05 |
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07:30 |
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07:57 |
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08:30 |
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09:23 |
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09:46 |
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09:46 |
tenplus1 |
hi folks |
09:52 |
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09:54 |
Mr_Pardison |
hi |
09:54 |
tenplus1 |
hi mister |
09:55 |
tenplus1 |
had to change theme there, couldnt see your nick :P |
09:55 |
Mr_Pardison |
heh. |
09:55 |
Mr_Pardison |
shall I just stick to my default (and afaik p |
09:56 |
Mr_Pardison |
arrgghhh |
09:56 |
Mr_Pardison |
hit enter too soon. |
09:56 |
Mr_Pardison |
want me to just stick with ahoy as my greetting? |
09:56 |
tenplus1 |
found a nice one called "Zenner" but a tad too dark for my liking :) back to ThinIce |
09:57 |
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09:57 |
tenplus1 |
mornin Jordach |
10:00 |
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10:01 |
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10:02 |
tenplus1 |
wow, quick muffin visit :D |
10:07 |
tenplus1 |
paramat: got Ambience API working if you're interested |
10:14 |
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Fixer joined #minetest-hub |
10:14 |
tenplus1 |
o/ fixer |
10:14 |
Fixer |
hello |
10:20 |
paramat |
probably not but thanks :) most ambience mods irritate me, all those sounds of things that aren't there |
10:21 |
tenplus1 |
this is the api you can use to make your own sound sets :) the default set is just an example |
10:28 |
paramat |
that's cool |
10:31 |
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his joined #minetest-hub |
10:34 |
paramat |
my implementation of ambience evolved to game#2064 but it's only 1 sound |
10:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2064 -- Add initial ambience mod with flowing water sounds by paramat |
10:34 |
tenplus1 |
yeah saw that one... this lets you expand on it and add sets with different checks |
10:44 |
tenplus1 |
will need to separate active sounds and background so the bg one's play throughout |
10:46 |
paramat |
anyway, my ambience work started from your code :) |
10:46 |
tenplus1 |
heh :) it'll end up with one of us making something that can be included in game :D |
11:05 |
paramat |
another ABM bites the dust game#2209 |
11:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2209 -- Fire: Remove ABM active when fire mod disabled by paramat |
11:05 |
tenplus1 |
yup, integrated that into fire redo already :D is live on xanadu |
11:08 |
paramat |
noice |
11:09 |
tenplus1 |
as for the book erasure pull, why not a simple recipe to blank the book and let players re-use them |
11:18 |
tenplus1 |
so basiucally new fire change removed fire nodes when fire setting is false ?? |
11:27 |
paramat |
yes |
11:27 |
* tenplus1 |
uses the /fire [on|off] command for that :P |
11:27 |
paramat |
i don't understand the book PR, hoping someone else will deal with that |
11:27 |
tenplus1 |
book pr is to remove title so it blanks book and returns a default:book |
11:28 |
tenplus1 |
means only author can blank a book, but adding a recipe like written_book + dye:white = blank book would be easier for all |
11:37 |
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11:37 |
tenplus1 |
hi Cbug |
11:37 |
CBugDCoder |
hi ten |
11:52 |
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12:17 |
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12:54 |
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13:27 |
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13:29 |
tenplus1 |
wb |
13:30 |
ChimneySwift |
thanks |
13:31 |
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13:36 |
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paramat joined #minetest-hub |
13:36 |
tenplus1 |
wb p |
13:36 |
tenplus1 |
should I stop mobs from seeing through stairs and other nodeboxes that aren't a whole block ??? |
13:40 |
paramat |
there are errors either way so choose the more desirable error |
13:40 |
tenplus1 |
I suppose manyt players are building walls from slabs, so it would be better for them to not see through slabs |
13:57 |
Megaf |
Hey server owners/admins, please let's show some support here. |
13:57 |
Megaf |
!title https://github.com/minetest/minetest/issues/6975 |
13:57 |
paramat |
i agree |
13:57 |
MinetestBot |
Megaf: [Feature request] Add ability to set mapgen vertical and horizontal limits separately. · Issue #6975 · minetest/minetest · GitHub |
13:57 |
paramat |
i mean, i would not let mobs see thorugh nodeboxes |
13:57 |
Megaf |
tenplus1: hi, and that is a very complex question |
13:58 |
paramat |
6975 is supported don't worry, i just can't be bothered to do it myself |
13:59 |
tenplus1 |
latest api has them not able to see through anything walkable, also standing on "ignore" removes mob |
14:07 |
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14:17 |
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14:19 |
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Mr_Pardison joined #minetest-hub |
14:32 |
jordach_ |
Megaf, your performance issues are probably related to shitty disk I/O |
14:34 |
Megaf |
actually if it was IO there would be a lot of IO Wait |
14:34 |
Megaf |
theres none |
14:34 |
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IhrFussel joined #minetest-hub |
14:34 |
Jordach |
if your doing it on ARM like an rPI |
14:34 |
Megaf |
its just a huge player database and a single threaded thing... |
14:35 |
Jordach |
you're going to be waiting an eternity |
14:35 |
Jordach |
just copy and paste the world over to your macbook and do it on that |
14:35 |
Megaf |
eh, not a bad idea |
14:35 |
Jordach |
x |
14:35 |
Jordach |
x86 and i686 will always destroy ARM |
14:36 |
Jordach |
even POWER V does a better job /s |
14:36 |
Jordach |
my Note 8 even has troubles with Minetest |
14:38 |
Megaf |
well, I don't really mind about wait. I just mind about not knowing what's going on |
14:38 |
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mobijubo14 joined #minetest-hub |
14:39 |
Megaf |
I'm not even sure if the command --migrate-players sqlite3 or --migrate-players sqlite |
14:39 |
Megaf |
documentation is lacking for the lack of a better word |
14:43 |
rubenwardy |
it will be I/O |
14:45 |
Megaf |
rubenwardy: nope, my disk read/wirte is at 0 bytes/second |
14:45 |
Megaf |
CPU is doing a lot of work with no IO? |
14:45 |
rubenwardy |
well, something is wrong |
14:45 |
rubenwardy |
what command did you do? |
14:45 |
Megaf |
and theres no iowait either |
14:45 |
Megaf |
ok, I wll cancel this thing |
14:45 |
rubenwardy |
yep |
14:45 |
rubenwardy |
:D |
14:46 |
Megaf |
I think I will have to kill it |
14:46 |
Megaf |
it is just "shutting down" after ctrl c |
14:48 |
Megaf |
rubenwardy: command was bin/minetestserver --migrate-players sqlite3 |
14:48 |
rubenwardy |
what worlds do you have? |
14:48 |
Megaf |
worlds/world |
14:48 |
Megaf |
it did create the folder players.bak |
14:49 |
Megaf |
which was empty the whole time |
14:49 |
Megaf |
have I found a bug after all? |
14:50 |
Megaf |
anyway, I'm building minetestserver on my mac right now, will try to run the migrate thing here |
14:52 |
Jordach |
Megaf, not the builds on the forum? |
14:55 |
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CBugDCoder joined #minetest-hub |
14:56 |
Megaf |
Jordach: eh, I always build it myself |
14:56 |
Megaf |
all game servers I run I built the code myself, more control and more stability, I kid you not |
14:58 |
Jordach |
macOS binaries literally contain everything inside themselves |
14:58 |
Jordach |
and target the *lowest* possible version |
14:59 |
rubenwardy |
macOS apps* |
14:59 |
rubenwardy |
they're zip files essentially |
14:59 |
Megaf |
Jordach: Debian Linux here |
15:00 |
Megaf |
rubenwardy: |
15:00 |
Megaf |
reglnxAluminium:/dev/shm/minetest$ bin/minetestserver --gameid minimal --migrate-players sqlite3 |
15:00 |
Megaf |
2018-09-04 15:58:31: WARNING[Main]: Couldn't find a locale directory! |
15:00 |
Megaf |
2018-09-04 15:58:31: [Main]: Automatically selecting world at [/dev/shm/minetest/bin/../worlds/world] |
15:00 |
Megaf |
2018-09-04 15:58:31: [Main]: Using game specified by --gameid on the command line |
15:00 |
Megaf |
this time is not even saying its migrating |
15:00 |
rubenwardy |
lol |
15:00 |
Megaf |
this on my MacBook Pro |
15:00 |
Megaf |
its using 100% of a core as before |
15:00 |
Megaf |
and IO sits mostly idle as before |
15:01 |
Megaf |
and as usual, my hardware was blamed by a software fault... |
15:01 |
Megaf |
you assume, it takes long, it must be ARM, if ARM, it must have slow IO, that explains. |
15:02 |
Megaf |
now I'm on 2,4 GHz x86 and running on a SSD that goes to several 100s of MB/s |
15:09 |
Megaf |
rubenwardy: are you investigating it or should I open an issue? |
15:10 |
rubenwardy |
I'd open an issue |
15:30 |
Megaf |
rubenwardy: |
15:30 |
Megaf |
!title https://github.com/minetest/minetest/issues/7701 |
15:30 |
MinetestBot |
Megaf: [Bug] --migrate-players Does not work. · Issue #7701 · minetest/minetest · GitHub |
15:30 |
rubenwardy |
Cheers |
15:31 |
* Mr_Pardison |
raises a galss |
15:33 |
* Megaf |
raises his pint of cofee and sips it |
15:33 |
* Megaf |
have coffee in pints, because why not |
15:34 |
Mr_Pardison |
why not? there is no reason not to. |
15:35 |
Megaf |
my bug reports are getting better |
15:36 |
Megaf |
thanks FlightGear for that. :P |
15:39 |
Megaf |
that moment you realized there's 10 people following you on GitHub |
15:39 |
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IhrFussel joined #minetest-hub |
15:39 |
Megaf |
and you can't code |
15:39 |
Mr_Pardison |
> has 1 follower on github |
15:39 |
Mr_Pardison |
maybe 2. |
15:39 |
Megaf |
but you can code at least |
15:39 |
Mr_Pardison |
not rly tho XD |
15:39 |
Mr_Pardison |
afk brb |
15:39 |
Megaf |
I'm basically a bugger |
15:40 |
Megaf |
49% of all my activity is opening issues. https://github.com/Megaf |
15:41 |
tenplus1 |
Mobs Redo API 1.46 uploaded... mobs only drop rare items when killed by player, cannot see through walkable nodes |
15:49 |
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15:51 |
tenplus1 |
wb mista |
15:51 |
Mr_Pardison |
thank ya tenplus |
15:56 |
Fixer |
tenplus1: nice |
15:56 |
Fixer |
tenplus1: i hope they can see through ladders and glass, right? |
15:56 |
Fixer |
and fences |
15:57 |
tenplus1 |
if they are walkable then no |
15:57 |
tenplus1 |
just before update they saw through stairs, changed that... |
15:58 |
rdococ |
tbh I wish there was something in between mesecons and digilines |
15:59 |
tenplus1 |
basic_machines and elepower |
15:59 |
rdococ |
as in, wires that can transmit, say, a number from 0 to 255 |
16:00 |
rdococ |
sort of like 8-bit mesecons |
16:00 |
Mr_Pardison |
so, some type of logic system. |
16:01 |
rdococ |
kinda |
16:01 |
rdococ |
with bitwise gates and bit shifting |
16:02 |
rdococ |
you can kinda do it in digilines but it doesn't feel the same |
16:02 |
rdococ |
the 8-bit mesecons system wouldn't have channels, it would act like mesecons in terms of how they are transmitted |
16:03 |
rdococ |
brb |
16:14 |
rdococ |
back |
16:15 |
tenplus1 |
wb :P |
16:28 |
rdococ |
digilines is powerful |
16:28 |
rdococ |
too powerful |
16:28 |
|
sys4 joined #minetest-hub |
16:29 |
rdococ |
and mesecons is too weak |
16:29 |
rdococ |
so we need 8-bit mesecons |
16:29 |
rdococ |
and directional digilines |
16:46 |
|
Krock joined #minetest-hub |
16:46 |
MinetestBot |
Krock: Sep-03 19:45 UTC <rubenwardy> Hello, this is a demonstration for Andrey01 |
16:46 |
Krock |
hi tenplus1 |
16:46 |
tenplus1 |
lol, wondered what the message was there :) hey Krock |
16:46 |
rubenwardy |
https://i.imgur.com/QJWcE5c.jpg |
16:46 |
Krock |
ack. MTB does its race condition thing again |
16:46 |
tenplus1 |
what did you do ruben ? |
16:47 |
rubenwardy |
not me |
16:47 |
Krock |
rubenwardy: there's a similar message when it can't find /sbin/init |
16:47 |
Krock |
"Good luck" or something like that |
16:48 |
|
ssieb joined #minetest-hub |
16:48 |
tenplus1 |
hi ssieb |
16:48 |
Krock |
yes.. https://i.redd.it/mw1tfpqm3cg11.jpg |
16:48 |
ssieb |
hi |
16:49 |
Krock |
actually that boot issue can happen quite easily when you forget to mount it on startup |
16:49 |
Krock |
as in: mount automatically |
16:49 |
|
garywhite joined #minetest-hub |
16:50 |
tenplus1 |
o/ gary |
16:50 |
garywhite |
o/ |
16:51 |
rdococ |
my computer suddenly switched off |
16:52 |
tenplus1 |
what Os? |
16:52 |
rdococ |
Client: HexChat 2.14.2 • OS: Ubuntu "bionic" 18.04 • CPU: AMD A4-6210 APU with AMD Radeon R3 Graphics (998MHz) • Memory: Physical: 3.2 GiB Total (2.7 GiB Free) Swap: 2.0 GiB Total (2.0 GiB Free) • Storage: 0 bytes / 0 bytes (0 bytes Free) • Uptime: 2m 46s |
16:52 |
rdococ |
silly hexchat, I do not have 0 bytes of storage |
16:52 |
tenplus1 |
sure you never hit the prnscrn altgr and O by mistake :P |
16:53 |
rdococ |
no, I think I accidentally went to the start menu and pressed shutdown |
16:53 |
tenplus1 |
it happens :D |
16:53 |
tenplus1 |
especially if you have a power key on your keyboard and it's not setup |
16:53 |
rdococ |
then I accidentally went outside and did a weird dance |
16:54 |
rdococ |
when it used to do it, I just chalked it up to overheating, but it's only warm at worst |
16:55 |
rdococ |
so I'm kinda suspicious |
16:55 |
tenplus1 |
gnome3 desktop ? |
16:55 |
rdococ |
no, xfce |
16:55 |
tenplus1 |
kewl :P gnome3 is kinda crappy |
16:56 |
rubenwardy |
nerzhul: any idea how to do a heuristical search on multible columns in postgresql? |
16:57 |
nerzhul |
what is the usecase ? |
16:57 |
rubenwardy |
searching on content.minetest.net |
16:57 |
tenplus1 |
rdococ: maybe install psensor and do a heat check on cpu./gpu |
16:57 |
rubenwardy |
so the search is multiple keywords |
16:57 |
Megaf |
I vote for sfan5 to be removed from core devs |
16:57 |
rubenwardy |
the more it appears the better the match is |
16:57 |
sfan5 |
lol ok megaf |
16:57 |
Megaf |
he simply closed my bug issue saying that it works |
16:57 |
rubenwardy |
and it also depends on which column it is in |
16:57 |
rubenwardy |
Megaf: are you going to replace him? |
16:58 |
sfan5 |
don't open a proper issue then get all butthurt when you get a snarky response |
16:58 |
Megaf |
no need for replacing, he is not doing much |
16:58 |
rubenwardy |
so a keyword appearing in the title is better than the short description |
16:58 |
Megaf |
sfan5: I did a clean build from latest stable 0.4 and migrate players IS NOT WORKING |
16:58 |
Megaf |
and I did say how to reproduce |
16:58 |
rubenwardy |
nerzhul: my current idea is to just do a query for existence, and then sort in app-space |
16:58 |
sfan5 |
I tried both 5.0 and 0.4.17 and migrate IS WORKING |
16:58 |
sfan5 |
what now? |
16:58 |
Megaf |
also, minetestserver will not provice any indication that is actually working |
16:58 |
Megaf |
provide* |
16:59 |
sfan5 |
it will, it logs every user that is migrated |
16:59 |
Megaf |
log where? |
16:59 |
sfan5 |
actionstream, so your terminal |
16:59 |
Megaf |
where is the documentation saying that? |
16:59 |
Megaf |
sfan5: man, I ran this SHITfor 42 FUCKING HOURS |
16:59 |
Megaf |
not a single input, no IO |
16:59 |
Megaf |
now a single output |
16:59 |
Megaf |
not* |
17:00 |
Megaf |
and ran for one hour in my Core2Duo |
17:00 |
* Shara |
is totally sure all caps swearing will make people more keen to help |
17:00 |
rdococ |
SHITfor™: the new GitHub, owned by Apple™ |
17:00 |
tenplus1 |
hi shara |
17:00 |
Megaf |
Shara: I couldnt care less |
17:00 |
Shara |
Megaf: But I could. |
17:00 |
Megaf |
sfan5: I suggest I zip my players and send to you so you can test yourself. please. |
17:00 |
tenplus1 |
Megaf: was this migrating the players over to the new sql database ? |
17:00 |
Megaf |
tenplus1: yep |
17:00 |
sfan5 |
Megaf: first, how many players do you have? |
17:00 |
rdococ |
really? all caps swearing -FUCK- works wonders -SHIT- for me |
17:00 |
tenplus1 |
damn,that's a looooooon time... |
17:00 |
Megaf |
sfan5: a lot, |
17:01 |
sfan5 |
i need a number |
17:01 |
rubenwardy |
the unconfirmed label is for unreproduciable issues to date |
17:01 |
Shara |
rdococ: but you're just weird |
17:01 |
tenplus1 |
I wonder if sorcerykid's auth replacement does it any quicker |
17:01 |
rubenwardy |
the number shouldn't matter, it should work but slower |
17:01 |
rdococ |
Shara: agreed |
17:01 |
Megaf |
sfan5: and I even posted screenshots of the whole process, no IO activity, no INFOstream, nothing. |
17:01 |
sfan5 |
none of this helps with debugging |
17:02 |
sfan5 |
tell how many you have |
17:02 |
sfan5 |
+me |
17:02 |
rdococ |
hmm |
17:02 |
Megaf |
sfan5: 21+ thousand files |
17:02 |
Megaf |
that after a lot of cleanup |
17:03 |
Megaf |
great design ^ ^ |
17:03 |
sfan5 |
right |
17:03 |
nerzhul |
rubenwardy more precise ? |
17:03 |
nerzhul |
why sort in userspace ? it's always slower |
17:03 |
Megaf |
sfan5: are you on Discord? |
17:03 |
sfan5 |
no |
17:03 |
Megaf |
623 KB players.tar.bz2 |
17:03 |
rubenwardy |
nerzhul: because I'm not sure if I can do the sorting in a query |
17:04 |
rubenwardy |
and it'll be sorted in user space anyway ;) |
17:04 |
rubenwardy |
the kernel doesn't add support for postgresql |
17:04 |
nerzhul |
SELECT a,b,c FROM t ORDER BY a DESC; |
17:04 |
rubenwardy |
heuristics |
17:04 |
sfan5 |
the code fully deserializes every player just to list them |
17:04 |
nerzhul |
why kernel want to use postgresql ? |
17:04 |
sfan5 |
this is bound the be inefficient |
17:05 |
sfan5 |
Megaf: by the way, an iotop listing does not prove that there is no I/O happening |
17:05 |
rubenwardy |
maybe postgresql is the wrong tool for this |
17:05 |
sfan5 |
an strace excerpt would have |
17:05 |
rubenwardy |
inb4 I write my own page rank algorithm by crawling the forums |
17:05 |
rubenwardy |
and IRC |
17:06 |
rubenwardy |
ooh, to_tsvector looks interesting |
17:08 |
VanessaE |
!tell benrob0329 don't need the dune grass, but thanks |
17:08 |
MinetestBot |
VanessaE: I'll pass that on when benrob0329 is around |
17:08 |
tenplus1 |
o/ Vanessa |
17:08 |
VanessaE |
!tell benrob0329 nice photos though |
17:08 |
MinetestBot |
VanessaE: I'll pass that on when benrob0329 is around |
17:08 |
VanessaE |
hi tenplus1 . |
17:08 |
Megaf |
Shara: and I will always be stupid with people acting stupid. We have to speak their language. |
17:09 |
Megaf |
sfan5: https://github.com/minetest/minetest/issues/7701#issuecomment-418445665 |
17:09 |
Megaf |
!title |
17:09 |
MinetestBot |
Megaf: [Bug] --migrate-players Does not work. · Issue #7701 · minetest/minetest · GitHub |
17:09 |
sfan5 |
Megaf: since you have it running right now, please attach strace to the running minetestserver |
17:09 |
rubenwardy |
yes! |
17:09 |
rubenwardy |
nerzhul: http://rachbelaid.com/postgres-full-text-search-is-good-enough/ |
17:09 |
sfan5 |
in case there are multiple threads, pick the once with the most cputime |
17:09 |
sfan5 |
one* |
17:09 |
rubenwardy |
Ranking is what I want |
17:10 |
nerzhul |
rubenwardy FTS then |
17:10 |
rubenwardy |
lol |
17:10 |
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17:11 |
sfan5 |
Megaf: if you have htop you can directly do that by pressing s while selecting the process |
17:11 |
Megaf |
strace attached |
17:11 |
Megaf |
there's only one minetest task running |
17:12 |
sfan5 |
right, and what does strace say? |
17:12 |
nerzhul |
rubenwardy what is your concrete usecase, it's diffucilt to answer to your usecase |
17:12 |
Megaf |
--- SIGWINCH {si_signo=SIGWINCH, si_code=SI_KERNEL} --- |
17:12 |
Megaf |
--- SIGWINCH {si_signo=SIGWINCH, si_code=SI_KERNEL} --- |
17:12 |
Megaf |
So far that's all |
17:13 |
rubenwardy |
nerzhul: https://content.minetest.net |
17:13 |
rubenwardy |
the search there |
17:13 |
nerzhul |
use FTS yes |
17:13 |
sfan5 |
deserialization got stuck in a loop, maybe |
17:13 |
nerzhul |
FTS indices or elasticsearch indexing the db |
17:13 |
sfan5 |
if there's no output in the next minute: retry with gdb, ^C when it's hanging and post the backtrace |
17:13 |
rubenwardy |
sweet |
17:14 |
rubenwardy |
I guess this means I need a local postgresql test env |
17:14 |
Megaf |
sfan5: strace screenshot https://github.com/minetest/minetest/issues/7701#issuecomment-418447501 |
17:16 |
nerzhul |
rubenwardy: docker pull postgres:10 |
17:17 |
nerzhul |
and then connect :D |
17:17 |
nerzhul |
it's the best when you need to spawn a component easily |
17:18 |
Megaf |
how do I run this thing with gdm? |
17:18 |
Megaf |
gdb* |
17:19 |
sfan5 |
gdb --args ./bin/minetest --stuff [...] |
17:19 |
Megaf |
ok, was missing --args |
17:23 |
Megaf |
sfan5: I don't think this is right http://paste.debian.net/plainh/720fc47b |
17:24 |
Krock |
hit r |
17:24 |
sfan5 |
yes, you need to enter "run" and press return |
17:24 |
Megaf |
nevermind |
17:24 |
sfan5 |
to create a backtrace to "thread apply all bt full" |
17:24 |
VanessaE |
what is this, BASIC? :P |
17:24 |
sfan5 |
s/to "/do "// |
17:24 |
Megaf |
I had totally forgotten to type run |
17:24 |
Megaf |
just realized when reading the pastebin |
17:25 |
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17:26 |
Megaf |
by the way, debug.txt is mostly empty. Just |
17:26 |
Megaf |
2018-09-04 18:24:13: [Main]: Using world specified by --worldname on the command line |
17:26 |
Megaf |
2018-09-04 18:24:13: [Main]: Using game specified by --gameid on the command line |
17:26 |
Megaf |
that |
17:29 |
sfan5 |
Megaf: have a backtrace yet? |
17:29 |
Megaf |
https://github.com/minetest/minetest/issues/7701#issuecomment-418452372 |
17:29 |
Megaf |
there |
17:29 |
tenplus1 |
erk |
17:29 |
Megaf |
you will ask me now to rebuild with debug enabled |
17:29 |
Megaf |
am I right? |
17:30 |
sfan5 |
not really, this is already pretty useful |
17:30 |
sfan5 |
continue the program using "c" and then do another backtrace at a later time |
17:30 |
sfan5 |
later time meaning in a minute or so |
17:31 |
Megaf |
ok |
17:31 |
rdococ |
I'm testing an extended touchscreen library based on tslib |
17:33 |
* tenplus1 |
orders a pizza using rdococ's touchscreen lib and a nodebox pc |
17:33 |
rdococ |
it has screens, which each have several states; which are composed of elements which can have hooks that can change the screen state |
17:34 |
* Mr_Pardison |
orders another pizza |
17:34 |
rdococ |
which will hopefully make programming for my luacontroller OS easier |
17:34 |
Megaf |
moving bud discussion to -dev |
17:34 |
rdococ |
and each screen requires methods to set and get the current screen state as it is stored in mem |
17:35 |
tenplus1 |
lol |
17:43 |
rdococ |
anyway, in my library there will be a class and (pseudo-)metatable for basically every element, so it's going to be pretty big |
17:54 |
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17:56 |
rdococ |
are there vertical image labels? |
17:57 |
rdococ |
nvm |
17:57 |
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17:57 |
tenplus1 |
o/ |
17:57 |
Jordach |
back in windows land |
17:57 |
Jordach |
oh god i miss raw mouse inputs |
17:57 |
tenplus1 |
nuuuuuu |
17:59 |
rdococ |
we must rescue Jordach from windows land |
18:00 |
Jordach |
linux is first boot device on a separate drive |
18:00 |
rdococ |
quick! get the uninfected drive! |
18:01 |
rdococ |
also, hi microsoft |
18:08 |
Megaf |
issue close |
18:08 |
Megaf |
!title https://github.com/minetest/minetest/issues/7694#issuecomment-418464867 |
18:08 |
MinetestBot |
Megaf: [Discussion] Drop DirectX and Software drivers. · Issue #7694 · minetest/minetest · GitHub |
18:09 |
* Megaf |
proceeds to open same issue on Irrlicht bug tracker |
18:09 |
garywhite |
Why mess with it if it works? |
18:09 |
Megaf |
Just joking ^ |
18:09 |
Megaf |
garywhite: I wrote your answer there... |
18:10 |
Megaf |
"I've been in the situation myself on widows machines and experienced inverted inventory icons, swapped colors and broken shaders." |
18:10 |
Jordach |
broken shaders occur from lack of VRAM and Chroimium-like browsers |
18:10 |
Jordach |
i've experienced that myself |
18:11 |
Jordach |
on a 256mb nvidia 6200 |
18:12 |
garywhite |
An Nvidia 6200 is like 12 years old if I'm not mistaken |
18:12 |
* tenplus1 |
is using nvidia ion.2 mobile gfx :D |
18:13 |
* garywhite |
is using standard Intel mobile gfx |
18:13 |
* Krock |
is using a RIVA TNT2 (jk) |
18:15 |
tenplus1 |
I wonder how fast Mt would run using vulkan |
18:16 |
rdococ |
anyway, each run of the screen works in my WIP library with three steps: first, the content of the GUI elements are saved to memory, then their hooks are run to actually do stuff, and finally the display is updated. |
18:23 |
rubenwardy |
tenplus1: a silly question |
18:23 |
tenplus1 |
? |
18:23 |
rubenwardy |
it would require you to actually make use of vulkan features |
18:23 |
Mr_Pardison |
g2g will be Bach |
18:23 |
rubenwardy |
so sure, if you did that it would run faster on high end devices |
18:23 |
rubenwardy |
but it would also run faster if you spent your work on doing proper graphics |
18:23 |
rubenwardy |
and it would run faster on more than the high end |
18:24 |
Jordach |
but run on every GPU that happens to be newer than uh 2009 |
18:24 |
tenplus1 |
from what I read vulkan is a better rewrite of opengl that'll use the newer features where available but run better than the opengl to start with |
18:24 |
rubenwardy |
vulkan is a low level API for using the GPU |
18:24 |
rubenwardy |
it doesn |
18:24 |
rubenwardy |
it doesn't really replace OpenGL as such |
18:24 |
* tenplus1 |
still liked opengl :P |
18:25 |
tenplus1 |
I remember buying a very ancient isa gfx card that was nvidia just to get opengl for some games to work :DD |
18:27 |
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18:27 |
tenplus1 |
*pci |
18:34 |
rdococ |
well, I'm kinda stumped |
18:34 |
rdococ |
brb |
18:34 |
tenplus1 |
?? |
18:34 |
Fixer |
Krock: i have riva tnt2 in my "retro"pc |
18:35 |
tenplus1 |
you tried minetest on it ? |
18:35 |
Fixer |
no, it has win98se |
18:35 |
tenplus1 |
aww |
18:35 |
tenplus1 |
how much memory ? |
18:36 |
Krock |
Fixer: me too, but it's unused for a long time already |
18:37 |
Krock |
tenplus1: you'd get ~20 FPS, although the bottleneck there was probably the CPU |
18:37 |
tenplus1 |
heh |
18:37 |
tenplus1 |
a challenge :) |
18:38 |
tenplus1 |
WinXP with bbLean running instead of explorer and 7-zip as file-manager gets it down to 68mb on desktop |
18:42 |
rdococ |
back |
18:42 |
rdococ |
the best file browser is filefox |
18:43 |
tenplus1 |
never used that one... on XP I liked 7-zip cause it handled all my zipped files and looked like explorer :D |
18:56 |
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19:02 |
* tenplus1 |
wonders how much better performance python would be over lua for mt |
19:07 |
rdococ |
Gonna call my new library the 'TSFramework' (since it's more complex than the TSLib, and it's more of a foundation upon which you can create luacontroller software that interacts with touchscreens) |
19:19 |
rubenwardy |
tenplus1: python is slower than Lua |
19:20 |
tenplus1 |
really? damn |
19:20 |
rubenwardy |
Well, it depends on what you're doing |
19:20 |
Calinou |
http://wren.io/performance.html |
19:20 |
Calinou |
Python 3 is often slower than Python 2 too (but not always) |
19:20 |
Calinou |
that's the price to pay for a more convenient language |
19:20 |
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19:21 |
Calinou |
(you can use PyPy, but it's only compatible up to Python 3.5) |
19:21 |
tenplus1 |
ahh bums... oh well :) was just a thought :D |
19:21 |
tenplus1 |
if only lua came with all the bindings like love2d to do gfx then it might have been icnluded on linux distro's instead |
19:22 |
rubenwardy |
Nah |
19:22 |
rubenwardy |
Performance isn't the most important thing |
19:22 |
tenplus1 |
heh |
19:22 |
rubenwardy |
If it were, we'd be programming in assembly |
19:22 |
tenplus1 |
nuuuu. too hard |
19:22 |
Jordach |
*looks at -03* |
19:25 |
* rdococ |
looks at Jordach |
19:25 |
Jordach |
meep |
19:28 |
tenplus1 |
what was your first programminmg language ? to anyone |
19:29 |
rdococ |
first one was scratch for me |
19:30 |
rdococ |
now I mostly use lua for mod shenanigans |
19:30 |
tenplus1 |
my first was basic (qbasic, amos basic) then pascal, cobol, a smidge of c which I forgot and now lua :DD |
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19:32 |
MinetestBot |
benrob0329: Sep-04 17:08 UTC <VanessaE> don't need the dune grass, but thanks |
19:32 |
MinetestBot |
benrob0329: Sep-04 17:08 UTC <VanessaE> nice photos though |
19:32 |
tenplus1 |
hi benrob |
19:32 |
benrob0329 |
Hi tenplus1 |
19:32 |
benrob0329 |
VanessaE: thanks |
19:36 |
tenplus1 |
is there a way to limit footstep sound distance for an entity ? |
19:38 |
tenplus1 |
https://github.com/minetest/minetest/issues/4361 |
19:38 |
tenplus1 |
!title |
19:38 |
MinetestBot |
tenplus1: Add 'max hear distance' parameter for mob footstep sounds · Issue #4361 · minetest/minetest · GitHub |
19:38 |
Jordach |
just type #4361 |
19:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4361 -- Add 'max hear distance' parameter for mob footstep sounds |
19:38 |
Jordach |
ShadowBot already does the hard lifting |
19:39 |
tenplus1 |
:P |
19:40 |
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19:40 |
tenplus1 |
hi Gael-de-Sailly |
19:40 |
Gael-de-Sailly |
hi tenplus1 :) |
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20:09 |
tenplus1 |
nite folks p/ |
20:09 |
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21:24 |
Fixer |
notifics: engine - 40, game - 8... |
21:24 |
rubenwardy |
[Mark all as read] |
21:25 |
rubenwardy |
I've had 250+ after an exam season |
21:30 |
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21:49 |
Fixer |
yes, but look how little game active compared to engine, and only paramat takes most of the burden these days it feels |
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22:22 |
Jordach |
rubenwardy: oof |
22:23 |
Fixer |
[oof] |
22:28 |
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22:32 |
nerzhul |
Fixer it seems MT non releasing its 5.0.0 has some drawbacks on core contributors production & maybe coredev production too |
22:36 |
Fixer |
damn, ESR 52 gets EOL, fuuu |
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