Time |
Nick |
Message |
00:10 |
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ANAND joined #minetest-hub |
00:31 |
Jordach |
wonderful |
00:52 |
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02:30 |
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02:38 |
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05:30 |
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06:29 |
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07:32 |
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07:32 |
Tenplus1 |
mornin' folks |
07:42 |
lumberJ |
hey Tenplus1 |
07:42 |
Tenplus1 |
hi lumber :) |
07:47 |
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CWz joined #minetest-hub |
07:47 |
Tenplus1 |
hi CWz |
07:51 |
CWz |
Hello |
09:19 |
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ssieb joined #minetest-hub |
09:21 |
Tenplus1 |
o/ ssieb |
09:32 |
ssieb |
\o |
09:32 |
* ssieb |
really should be sleeping though... |
09:32 |
* Tenplus1 |
makes hot cocoa for ssieb |
09:51 |
Tenplus1 |
bbl |
09:51 |
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Tenplus1 left #minetest-hub |
09:53 |
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Fixer joined #minetest-hub |
10:00 |
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10:11 |
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11:06 |
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12:35 |
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12:35 |
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Jordach joined #minetest-hub |
12:53 |
Fixer |
o/ |
12:53 |
Fixer |
\o |
12:58 |
ChimneySwift |
\o/ |
13:31 |
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13:36 |
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14:16 |
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14:17 |
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Mr_Pardison joined #minetest-hub |
14:19 |
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olspookishmagus2 joined #minetest-hub |
14:40 |
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Andrey01 joined #minetest-hub |
14:40 |
Andrey01 |
hi |
14:42 |
Andrey01 |
Krock: why did you say my detached inventory is not accessed? For recalling: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd |
14:43 |
Andrey01 |
and it doesn`t reset each time because all items that are there are saved! |
15:00 |
Andrey01 |
Krock, are you here? |
15:01 |
Jordach |
he tim,ed out an hour ago |
15:02 |
Andrey01 |
ah |
15:06 |
|
Krock joined #minetest-hub |
15:09 |
Krock |
Andrey01: in your code I see in no line where "doctors_inv" is used in the formspec |
15:10 |
Krock |
also, "create_detached_inventory" will overwrite the contents as soon the sfinv page is opened by any player |
15:20 |
Andrey01 |
should "doctors_inv" be used anywhere? where still? |
15:21 |
Krock |
maybe in the returned formspec string at the end of the function - I don't know where you'd like to use it |
15:21 |
Andrey01 |
and in fact i would like to do private inventory for each player |
15:21 |
Krock |
then you might be interested in how the bags mods do it: https://github.com/minetest-mods/unified_inventory/blob/master/bags.lua#L166 |
15:21 |
Krock |
a detached inventory for each player |
15:23 |
shivajiva |
hmm interesting, player joins and the log spams ACTION[Server]: Player lego moved too fast; resetting position trying to teleport to them tells me there isn't a player called lego...any ideas? |
15:26 |
Krock |
your server is haunted |
15:26 |
shivajiva |
nah, I banned you :P |
15:27 |
Krock |
then it *must be* something else |
15:27 |
shivajiva |
indeed |
15:28 |
shivajiva |
after a couple of minutes of being dragged back to the same position the player left and rejoined and the login went smoothly |
15:32 |
shivajiva |
potentially they turned something off or changed client, player is now stood doing nothing after walking a bit...slightly odd |
15:40 |
shivajiva |
timed out, wonder what client that was |
15:48 |
Andrey01 |
Krock, where do you mean "returned formspec string at the end of the function"? i |
15:49 |
Andrey01 |
If you mean sfinv.make_formspec() the end have two parameters are show_inv and size |
15:50 |
Andrey01 |
and that`s why i don`t know what parameter should be it |
15:55 |
atorian37 |
stairs:slab_straw is not available anymore in the xdecor on my server. is this an issue or "normal"? |
15:55 |
Jordach |
#7691 |
15:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/7691 -- WIP set_sky improvements by Jordach |
15:57 |
|
nerzhul joined #minetest-hub |
16:01 |
Andrey01 |
Krock, where do you mean that? |
16:07 |
|
Jordach joined #minetest-hub |
16:19 |
|
nerzhul joined #minetest-hub |
16:22 |
Andrey01 |
i`m trying to know a node on coords with helping of that function: local node = minetest.get_node({x = player:get_pos(), y = player:get_pos().y - 1, z = player:get_pos()}) |
16:23 |
Andrey01 |
this is node that should be 1 block below of player, once it returns "ignore", why? |
16:24 |
Andrey01 |
and i am in that place that loaded! |
16:24 |
sfan5 |
you're missing a .x and .z |
16:24 |
Andrey01 |
thta is chunck |
16:24 |
Andrey01 |
this* |
16:24 |
shivajiva |
If the name is "ignore", the node is in an unloaded chunk |
16:25 |
shivajiva |
https://dev.minetest.net/minetest.get_node |
16:27 |
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junction00 joined #minetest-hub |
16:27 |
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Gael-de-Sailly joined #minetest-hub |
16:27 |
Krock |
Andrey01: https://gist.github.com/Andrey2470T/080ae49fbfefce22ad54e5ae33ef2cfd#file-med_clothes-lua-L36 you're using the "craft" slot of the player below, but I think you want something like list[detached:doctors_inv;LISTNAME HERE;1,1;2,2] |
16:27 |
Krock |
so you can interact with that inventory |
16:42 |
|
crayon1 joined #minetest-hub |
16:46 |
Andrey01 |
does minetest.settings:get_bool("fly") check whether fly is enabled by player, not priviliege enabled? |
16:51 |
sfan5 |
it returns the setting called "fly", nothing more nothing less |
16:51 |
Andrey01 |
and how to check whether "fly" is enabled or not? |
16:53 |
Andrey01 |
for example, when player presses "K", whether fly is enabled in this time or not |
16:53 |
Mr_Pardison |
Andrey01: what if they have changed the default key for that action? |
16:55 |
Andrey01 |
does minetest.settings:get_bool() return this value? |
16:57 |
Andrey01 |
yes? |
17:08 |
Krock |
you can't. |
17:09 |
Krock |
!tell Andrey01 You're making a Server-Side Mod, right? So any get_bool() call will return the settings of the Server! |
17:09 |
MinetestBot |
Krock: I'll pass that on when Andrey01 is around |
17:09 |
|
tenplus1 joined #minetest-hub |
17:09 |
Krock |
hgi tenplus1 |
17:09 |
tenplus1 |
hey krock :) hi folks |
17:09 |
tenplus1 |
*-g |
17:09 |
Krock |
>>>faster>> |
17:09 |
tenplus1 |
ehehehe |
17:09 |
tenplus1 |
hows things ? |
17:10 |
Krock |
as usual.. busy time starting soon |
17:10 |
Megaf |
Sokomine: you there? |
17:10 |
tenplus1 |
hi Megaf |
17:10 |
Megaf |
Where can I get the latest version of travelnet? Your repo? |
17:10 |
Megaf |
Hi tenplus1 |
17:11 |
tenplus1 |
is there a way to make an entity that shows the wielditem on it's side instead of vertically ? |
17:11 |
Mr_Pardison |
greeting, earthling. |
17:11 |
tenplus1 |
hey mister :D |
17:11 |
|
benrob0329 joined #minetest-hub |
17:11 |
tenplus1 |
hey benrob |
17:12 |
benrob0329 |
hey tenplus1 |
17:12 |
benrob0329 |
I may or may not be using IRC through a fancy telnet program :P |
17:12 |
tenplus1 |
ooh, how's it working ? |
17:13 |
benrob0329 |
manually :-) |
17:13 |
|
Fixer_ joined #minetest-hub |
17:13 |
benrob0329 |
But its nice to get to know the protocol a bit better |
17:13 |
* tenplus1 |
has always been fond of irc |
17:14 |
benrob0329 |
Its a pretty simple, yet functional protocol |
17:15 |
benrob0329 |
I can't to CTCP though, no good way to insert a \0x01 char |
17:15 |
tenplus1 |
did anyone see the youtube video for playeranim3 ??? |
17:15 |
benrob0329 |
*do |
17:16 |
benrob0329 |
tenplus1: no, it is good? |
17:17 |
tenplus1 |
dammit, google turned off my watch history... yeah it shows u p;layermodel swimming :) is really nice |
17:18 |
tenplus1 |
wip of course |
17:18 |
Megaf |
tenplus1: https://notabug.org/TenPlus1/Farming |
17:18 |
Megaf |
why capital letter!? |
17:18 |
tenplus1 |
when adding I thought it was asking for a title, not folder name :) my bad |
17:18 |
tenplus1 |
mod.conf sorts it inside tho |
17:19 |
Krock |
Might Be Annoying To Find The Repository |
17:19 |
tenplus1 |
search isnt case specific tho |
17:20 |
tenplus1 |
*changed :D |
17:27 |
Megaf |
I already had set my script to do git clone --depth=1 https://notabug.org/TenPlus1/Farming farming |
17:27 |
Megaf |
now I will have to revert to git clone --depth=1 https://notabug.org/TenPlus1/farming |
17:27 |
Megaf |
┻━┻ ︵ ¯\_(ツ)_/¯ ︵ ┻━┻ |
17:28 |
tenplus1 |
lolol |
17:28 |
tenplus1 |
it'll stillwork |
17:28 |
Megaf |
address are case sensitive |
17:28 |
tenplus1 |
+1000 https://forum.minetest.net/viewtopic.php?f=9&t=20582 |
17:29 |
Megaf |
Eh |
17:29 |
Megaf |
2018-09-02 17:27:07: ERROR[Main]: ModError: Failed to load and run script from /home/minetest/MinetestBin/bin/../mods/darkage/init.lua: |
17:29 |
Megaf |
2018-09-02 17:27:07: ERROR[Main]: /home/minetest/MinetestBin/bin/../mods/darkage/stairs.lua:3: attempt to call method 'register_all' (a nil value) |
17:29 |
Megaf |
2018-09-02 17:27:07: ERROR[Main]: stack traceback: |
17:29 |
Megaf |
2018-09-02 17:27:07: ERROR[Main]: /home/minetest/MinetestBin/bin/../mods/darkage/stairs.lua:3: in main chunk |
17:29 |
Megaf |
2018-09-02 17:27:07: ERROR[Main]: [C]: in function 'dofile' |
17:29 |
Megaf |
2018-09-02 17:27:07: ERROR[Main]: /home/minetest/MinetestBin/bin/../mods/darkage/init.lua:7: in main chunk |
17:29 |
Megaf |
|
17:29 |
Megaf |
help? |
17:29 |
Krock |
Megaf: yes. a kick would help to make you use paste services |
17:30 |
Megaf |
nah, I have my share of kicks and bans for the weekend already, thanks |
17:32 |
tenplus1 |
which version of Darkage are you using... that .lua file and line dont compare to the one I see... and register_all is a Stairs Redo function and I hope they added a check for it |
17:32 |
Megaf |
well, fixed, commented out the line that load stairs |
17:32 |
Megaf |
:P |
17:32 |
Megaf |
tenplus1: fresh git clone |
17:32 |
Megaf |
from here https://github.com/davisonio/darkage |
17:33 |
tenplus1 |
buuu, Darkage stiull uses voxelmanip to place ores instead of register_ore |
17:33 |
tenplus1 |
ahh, am using https://github.com/MasterGollum/darkage |
17:34 |
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nerzhul joined #minetest-hub |
17:35 |
rubenwardy |
for up to date ones, see https://content.minetest.net/packages/?q=darkage |
17:35 |
tenplus1 |
wb |
17:35 |
rubenwardy |
Mastergollum's is out of daye |
17:37 |
tenplus1 |
would be nice if some of the actual biomes would use the darkage stone instead of normal stone |
17:37 |
tenplus1 |
would encourage players to explore biomes toget specific types of blocks |
17:39 |
Megaf |
I'm readding all mods one by one |
17:39 |
Megaf |
http://paste.debian.net/plainh/18e15f2b |
17:39 |
Megaf |
in batches actually |
17:39 |
tenplus1 |
kewl, prolly easiest way to update them all :D |
17:40 |
Megaf |
And the way I'm figuring out the mods I need is just walking around and punching unknown blocks |
17:40 |
tenplus1 |
4 months down the line you'll have 1 unknown block left, found by chance and scrambling around to get the mod :D |
17:41 |
Megaf |
happened before :P |
17:41 |
Mr_Pardison |
digiline unknown node identifier thingy? |
17:41 |
tenplus1 |
how come when attaching an entity I can rotate yaw and pitch, but a normal entity on it's own I can only rotate yaw ???? |
17:43 |
Megaf |
lol, the next batch of mods will be mostly my own mods. http://paste.debian.net/plainh/f4aeb574 |
17:44 |
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iamafriend200 joined #minetest-hub |
17:44 |
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iamafriend200 left #minetest-hub |
17:50 |
Megaf |
tenplus1: is this your wine mod? <ERROR> 2018-09-02 17:48:52: [Server] Item "wine:blue_agave" not defined at position (20,19,320) |
17:50 |
Megaf |
or is it the one from bevarage mod? |
17:50 |
tenplus1 |
blue agave is wine mod |
17:51 |
Shara |
tenplus1: about the wine mod, I've been meaning to ask... |
17:51 |
Shara |
Why is beer torchlike? |
17:51 |
tenplus1 |
looked better than plantlike :) |
17:51 |
Shara |
It looks terrible in my experience |
17:52 |
Shara |
You end up with levitating beer mugs |
17:52 |
tenplus1 |
it has a handle so plantlike doesntwork |
17:52 |
Shara |
Then make it a beer glass :) |
17:52 |
Shara |
Not a.. whatever it is |
17:53 |
tenplus1 |
amno good with textures |
17:53 |
tenplus1 |
andnodeboxes combined |
17:53 |
Shara |
It's been bugging me for a while anyway. |
17:53 |
Shara |
It's such a good mod, but that one part just looks bad |
17:53 |
tenplus1 |
Megaf: Ì have no idea why you're getting that error btw |
17:54 |
Megaf |
tenplus1: because the mod wasnt re added yet |
17:54 |
tenplus1 |
ohh |
17:54 |
tenplus1 |
hah, had me worried there |
17:54 |
Megaf |
it was integral part of MegafXplore game |
17:54 |
Megaf |
not a loadable mod |
17:54 |
Shara |
Well anyway, trying to compile MT in a VM is painful. |
17:55 |
Megaf |
but now Im migrating back to vanilla minetest and adding the mods as regular mods |
17:55 |
tenplus1 |
prolyl better, you get more up-to-date mods |
17:56 |
Shara |
I started trying to move RC back to MTG once already and kind of gave up :P |
18:01 |
tenplus1 |
no other drawtype looks good for beer glasses Shara, willkeep it torchlike fornow |
18:02 |
Shara |
I don't see how plantlike can't look good |
18:02 |
tenplus1 |
itlooks weird when you view it from the angle where it has 2 handles on the glass... dont like that |
18:02 |
Shara |
It really has to look better than a 2d levitating beer glass |
18:02 |
Shara |
2d and levitating is weirder |
18:06 |
tenplus1 |
outdo ??? |
18:07 |
rdococ |
idea: racing game |
18:07 |
Mr_Pardison |
mario kart w/ rainbow road :D |
18:08 |
tenplus1 |
:P |
18:08 |
tenplus1 |
could make use of on_walk_over for special blocks and effects while racing :D |
18:08 |
rdococ |
I wouldn't have actual karts though, just running on foot or having a special character model that looks like you're in a kart |
18:09 |
Mr_Pardison |
rdococ: any power-ups or the like? |
18:09 |
rdococ |
hmm |
18:10 |
rdococ |
banana peel, could be a node that acts like cobwebs |
18:10 |
tenplus1 |
running would be fine :) and special blocks you walk over to gain speed boost or items to use |
18:10 |
Shara |
rdococ: you must now make it |
18:10 |
rdococ |
dammit |
18:10 |
Shara |
We are all depending on you |
18:10 |
tenplus1 |
ehehehe |
18:11 |
* Mr_Pardison |
signs up to be an alpha tester |
18:11 |
tenplus1 |
helps: playerplus already has on_walk_over function, just gotta add the blocks.effects |
18:15 |
rdococ |
hmm |
18:15 |
rdococ |
should I start by copying minetest_game, or just a few mods from it |
18:15 |
tenplus1 |
rdococ: it only has to be a mod |
18:16 |
rdococ |
sam_kart |
18:16 |
rdococ |
sam now stands for Sam Ain't Mario |
18:16 |
Mr_Pardison |
hehe |
18:18 |
rdococ |
I wonder how cobwebs work |
18:19 |
Mr_Pardison |
the work on the basis of being annoying ans sticking to you. |
18:19 |
Megaf |
man, Minetest 4.17 is getting really good |
18:19 |
Megaf |
I mean, the 4.x series |
18:19 |
sfan5 |
0.4.17.1* |
18:19 |
rdococ |
really? I can't wait for Minetest 5.0.0.0 |
18:20 |
Megaf |
5.0 lots of things changed, it will be terrible in the beginning |
18:20 |
Megaf |
now finally 0.4.x is getting stable |
18:20 |
Megaf |
you might want to printscreen and frame me writing a compliment on Minetest instead of complaining, lol |
18:21 |
Jordach |
>0.4.x |
18:21 |
Jordach |
>stable |
18:21 |
Jordach |
my experiences have been nothing but |
18:21 |
Jordach |
it's about as stable as my ikea chair missing a nut |
18:21 |
rdococ |
5.0.0 will be the most stable version yet |
18:21 |
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Fixer joined #minetest-hub |
18:21 |
Megaf |
Maybe, and it will be braking a lot of stuff |
18:22 |
rdococ |
it's not the program that's buggy, it's the programming language |
18:22 |
|
BillyS joined #minetest-hub |
18:22 |
BillyS |
IrhFussel has a really nice server |
18:22 |
BillyS |
Is there somewhere I can see its games/a list of its mods? |
18:22 |
rdococ |
not enough banana peels on it though |
18:23 |
BillyS |
Yeah, and too many people from LoS all threatening me |
18:23 |
BillyS |
But it's still nice |
18:23 |
Mr_Pardison |
oh screw them. they threaten you because they don't like you. |
18:23 |
BillyS |
Yep |
18:24 |
rdococ |
who from LoS is threatening you and what are they saying/ |
18:24 |
Shara |
BillyS: just use the /mods command? |
18:24 |
BillyS |
Its just annoying having someone say OH GAWD NOT U AGAIN every time I join |
18:24 |
Shara |
And let's not bring ongoing LoS drama here |
18:24 |
BillyS |
Shara: I assume most of them are modified? |
18:24 |
Shara |
Also you know, maybe the people who don't get on, after destroying LoS between them, should not then all move to the same server. |
18:24 |
BillyS |
It stopped now, as LoS stopped. But I won't talk about the players if you don't want me to. |
18:24 |
rdococ |
BillyS: ah, so they *aren't* threatening you |
18:25 |
BillyS |
rdococ, not always |
18:25 |
rdococ |
BillyS: then what do they say in those threats? |
18:26 |
BillyS |
I'll PM you, Shara doesn't want us talking about it |
18:26 |
rdococ |
k |
18:26 |
Shara |
Why would you even go to Fussel's when you 1 - have your own survival server and 2 - the group of people yu don't get on with just moved there? |
18:28 |
sfan5 |
mmmh inter-server drama |
18:28 |
BillyS |
Cuz I've heard lots of cool stuff about it |
18:28 |
BillyS |
Which seems to be true |
18:35 |
Jordach |
as a BOFH my servers have entirely 0 admin appearances for social problems |
18:36 |
Jordach |
ie, it's your own damn fault you can't fix relationships |
18:37 |
tenplus1 |
o.O |
18:37 |
rdococ |
tenplus1: how do I get playerplus to treat my node like deep snow? |
18:38 |
Megaf |
Ok, I need a good builder to build a building |
18:38 |
Megaf |
creative will be given to build the buiulding |
18:38 |
Megaf |
and its a bowling like building |
18:39 |
Shara |
Does that mean it falls over when hit by a ball? |
18:39 |
BillyS |
I think s(he) means they want a bowling arena |
18:39 |
BillyS |
Wait, I did that wrong |
18:39 |
BillyS |
*(s)he |
18:39 |
Megaf |
well, I managed to come up with a thing where blocks slide on top |
18:40 |
Megaf |
Now Im studying things getting hit and mobing |
18:40 |
Megaf |
moving* |
18:42 |
Megaf |
I need entities colosion! |
18:45 |
Jordach |
they do |
18:46 |
tenplus1 |
physical = true |
18:56 |
Megaf |
tenplus1: where I add that? |
18:56 |
tenplus1 |
in the entity registration |
18:56 |
Megaf |
I want the dropped items to be physical |
18:57 |
Megaf |
tenplus1: can you join my server real quick please, |
18:57 |
Megaf |
!server Megaf |
18:57 |
MinetestBot |
Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 2/20, 1/2 | Version: 0.4.17.1 / minetest | Ping: 13ms |
18:58 |
tenplus1 |
you want them to bounce off other entities like mobs ? |
19:04 |
Mr_Pardison |
tenplus1: imagine a bowling ball and it colliding with the pins at the end of the lane. |
19:04 |
Mr_Pardison |
that's pretty much what they are going for if I understand correctly. |
19:04 |
tenplus1 |
collide_with_objects = true, |
19:04 |
tenplus1 |
add that |
19:04 |
tenplus1 |
if thepins are entities as well |
19:08 |
Megaf |
tenplus1: where? minetest.conf? |
19:08 |
tenplus1 |
in the entity registration |
19:10 |
tenplus1 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5448 |
19:14 |
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19:33 |
Megaf |
tenplus1: yours as well? <ERROR> 2018-09-02 19:33:05: [Server] Item "fire:flame" not defined at position (-34,6,398) |
19:33 |
Megaf |
Not sure if is from your fire mod or mine |
19:33 |
tenplus1 |
you using fire redo ??? |
19:34 |
Megaf |
not sure |
19:34 |
tenplus1 |
nup, that's not mines |
19:34 |
Megaf |
lol, it's mine https://github.com/Megaf/fire/blob/master/init.lua#L12 |
19:34 |
Megaf |
sorry |
19:35 |
tenplus1 |
eheheh |
19:36 |
Megaf |
for a non coder who can't program anything I actually have a good number of mods, lol |
19:36 |
tenplus1 |
ehehe |
19:38 |
rdococ |
Yay~ |
19:41 |
rdococ |
working on basic physics |
19:43 |
tenplus1 |
:P |
19:50 |
rdococ |
once I upload it to gitlab, is anyone willing to host a testing server? |
19:51 |
rdococ |
wait, I have ssh access to xerox's RPI, I could do it from there |
19:55 |
tenplus1 |
hehehe |
20:05 |
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20:05 |
tenplus1 |
hi gary |
20:10 |
tenplus1 |
nite folks o// |
20:10 |
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20:12 |
Megaf |
eh, minetestserver --migrate-players takes forever |
20:30 |
rdococ |
hmm |
20:30 |
rdococ |
it'd be fun to create a flight mod |
20:31 |
rdococ |
you could apply a speed modifier that changes the speed based on height |
20:31 |
Mr_Pardison |
that would be fun. |
20:31 |
Mr_Pardison |
could have actual airplanes that fly. |
20:35 |
Jordach |
i've got code to handle that type of flying already |
20:35 |
Jordach |
gravity isn't implemented, but could be added in |
20:40 |
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21:37 |
Megaf |
Any mod out there in the wild making use of CSM? |
21:37 |
Megaf |
we could have some nice vehicles making use of that |
21:38 |
Megaf |
I created in my server a nice transport infrastructure, roads, waterways and tunnels, it'd be amazing having vehicles zapping byt |
21:49 |
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21:53 |
ChimneySwift |
. |
21:54 |
ChimneySwift |
woops lol. |
21:54 |
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21:54 |
Megaf |
Hi paramat |
21:54 |
ChimneySwift |
CSM can't be server injected yet |
21:55 |
Megaf |
What do you mean? |
21:55 |
ChimneySwift |
and I don't think the api supports changing entity velocity and trajectory |
21:55 |
ChimneySwift |
mods can't make clients run CSM |
21:55 |
Megaf |
I mean, mod is given by the server, is just ran on the client |
21:55 |
Megaf |
that would be the ideal scenario |
21:56 |
Megaf |
I though we had gotten there after so much time |
21:56 |
ChimneySwift |
yeah, doesn't work yet though |
21:56 |
ChimneySwift |
not that I know of |
21:59 |
paramat |
no server-provided CSM yet |
22:00 |
paramat |
see https://github.com/minetest/minetest/issues/5393 |
22:03 |
* Megaf |
clicks |
22:04 |
Megaf |
paramat: yep, I just though we had gotten there already. Alright, we haven't. Let's move on |
22:04 |
Megaf |
¯\_(ツ)_/¯ |
22:04 |
Megaf |
by the way |
22:04 |
Megaf |
!title https://github.com/minetest/minetest/issues/7694 |
22:04 |
MinetestBot |
Megaf: [Discussion] Drop DirectX and Software drivers. · Issue #7694 · minetest/minetest · GitHub |
22:09 |
Megaf |
"I never meant to start a war" |
22:28 |
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