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02:41 |
Mr_Pardison |
has anyone ever thought of having damage be done to the player when they go really fast and hit their head on something? |
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08:27 |
tenplus1 |
hi folks :) |
08:29 |
ChimneySwift |
hiya tenplus1 |
08:30 |
tenplus1 |
hi chimney |
08:34 |
tenplus1 |
what does everyone think of MultiCraft ?? |
08:44 |
ChimneySwift |
idk, never played it |
08:44 |
ChimneySwift |
I don't have a problem with it, especially with the sate of the official app |
08:45 |
tenplus1 |
it's a minetest clone run by Martin_Devil |
09:21 |
longerstaff13-m |
Multishit |
09:22 |
tenplus1 |
hi longer |
09:22 |
longerstaff13-m |
Hi |
09:22 |
longerstaff13-m |
Sorry about that if swearing isn't allowed :P |
09:24 |
tenplus1 |
:P |
09:24 |
longerstaff13-m |
Lol |
09:24 |
longerstaff13-m |
Anyways, afk |
09:24 |
tenplus1 |
k |
09:35 |
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09:58 |
Shara |
Hello :) |
09:59 |
tenplus1 |
hi Shara |
09:59 |
tenplus1 |
hows things ? |
09:59 |
Shara |
Good thanks. |
09:59 |
Shara |
You? |
09:59 |
tenplus1 |
tired but okie :0 |
10:00 |
tenplus1 |
got a job offer from MultiCraft owner |
10:00 |
Shara |
Lol |
10:00 |
tenplus1 |
had to say no ta |
10:01 |
Shara |
I'm wondering why torches make a visible light difference when placed outside in the middle of the day |
10:01 |
Shara |
Isn't sunlight meant to be brighter than torches? |
10:01 |
tenplus1 |
sunlight is 15, torch is 13... shouldnt make any difference at all apart from shadows |
10:02 |
Shara |
It makes it brighter |
10:02 |
tenplus1 |
checking |
10:02 |
Shara |
I've been feeling like... day time is too dark in game for a while now |
10:03 |
tenplus1 |
that is so weird |
10:03 |
Shara |
You see it too then? |
10:03 |
tenplus1 |
I even set it to noon just incase it was a morning thing... it defo gets brighter when a torch is 0placed |
10:03 |
Shara |
Yup |
10:03 |
ChimneySwift |
weird... |
10:03 |
tenplus1 |
something may be up with light calc |
10:04 |
Shara |
It's ridiculously visible in the HW desert biome for some reason... a biome that should be really really... well lit :P |
10:04 |
Shara |
I was trying to tak e ascreenshot and kept thinking "it's too dark".. |
10:05 |
tenplus1 |
yeah... I dont get it, daytime should be at full brightness already, and a 13 light torch should never light anything brighterup ?!?! |
10:05 |
Shara |
I'll add an issue in a bit. |
10:05 |
tenplus1 |
yeah |
10:14 |
tenplus1 |
I updated kitty's shara |
10:14 |
Shara |
Mew? |
10:15 |
tenplus1 |
you can right clickthem to stay(sit) or walk around :) and they randomly spit up hairballs which may contain an item |
10:15 |
Shara |
Uhm... I'm not sure I'd want an item from a cat's hairball |
10:16 |
tenplus1 |
lolol, kinda gross but like a really crappy lucky bag... they contain random stuffs like sticks, dye, grass, string, saplings etc |
10:16 |
Shara |
It would be a bag I wouldn't open :P |
10:17 |
tenplus1 |
lol, gotta think of another use for hairballs, like fuel in furnace :D |
10:18 |
Shara |
They have no use :P |
10:18 |
Shara |
You're weird sometimes, Ten :P |
10:18 |
tenplus1 |
thanks :D |
10:18 |
tenplus1 |
I update the api as well with some fixes :D |
10:29 |
Shara |
tenplus1: https://github.com/minetest/minetest/issues/7686 |
10:31 |
tenplus1 |
commented |
10:32 |
Shara |
Thanks |
10:37 |
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10:37 |
MinetestBot |
Krock: Aug-31 21:58 UTC <Fixer> could you provide more analytics on those 3000 mods? |
10:37 |
Krock |
hi tenplus1 |
10:37 |
tenplus1 |
hey Krock :) |
10:37 |
Krock |
!tell Fixer what kind of analytics? |
10:37 |
MinetestBot |
Krock: I'll pass that on when Fixer is around |
10:38 |
tenplus1 |
checking issues on list, many there :) I wonder how many can be removed now |
10:39 |
* Krock |
is slightly annoyed that tenplus1 uses the notation "0.4.17-1" because it messes up the notation scheme |
10:39 |
tenplus1 |
:P |
10:42 |
tenplus1 |
isnt it proper notation though, version 0.4.17 re-release -1 |
10:44 |
Krock |
depends on the viewpoint. version numbers can have any number of version "levels", like A.B.C.D.E or just A.B |
10:45 |
Krock |
Windows seems to use A.B.C.D for the application information |
10:45 |
tenplus1 |
major.minor.maintenance-build |
10:46 |
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10:46 |
tenplus1 |
hi paramat |
10:46 |
Krock |
according to that it would be 0.4.18 because the "build" would have to use the same tree |
10:46 |
Krock |
s/tree/source/ |
10:46 |
Krock |
hi paramat |
10:48 |
Krock |
nerzhul: you might want to join #-dev too |
10:53 |
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10:53 |
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10:53 |
tenplus1 |
o/ Jordach |
10:59 |
paramat |
wow Shara is up early. and i've been up since last night x_X |
10:59 |
tenplus1 |
no sleep ? |
11:00 |
Shara |
Heh, hi paramat |
11:00 |
Shara |
I'm usually awake long before now, but not at the computer :) |
11:02 |
Krock |
paramat: disable the oerkkis under your bed and craft a fancy bed. it helps. |
11:05 |
paramat |
it's ok, i'm just out of phase, will sleep soon |
11:07 |
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11:07 |
tenplus1 |
hi fussel |
11:27 |
nerzhul |
Krock: what do you mean ? |
11:27 |
nerzhul |
i'm not on it ? |
11:27 |
nerzhul |
strangely i should not be on it, my last log was on 22 august |
11:28 |
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11:28 |
Krock |
there we go :D |
11:28 |
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11:30 |
tenplus1 |
o/ aerozoic |
11:30 |
tenplus1 |
wb nerzhul |
11:31 |
aerozoic |
wazup tenplus1 ! |
11:35 |
tenplus1 |
chillin' you ? |
11:40 |
aerozoic |
just starting the day ;) |
11:41 |
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11:41 |
MinetestBot |
Fixer: Sep-01 10:37 UTC <Krock> what kind of analytics? |
11:42 |
Fixer |
Krock: for example, what type: mod, textures, whatever, what subforum, what size? |
11:44 |
Krock |
I don't index texture packs and about the mods: either released or WIP |
11:45 |
rubenwardy |
You can't index texture packs as there is no dedicated forum for texture packs |
11:45 |
tenplus1 |
o/ fixer |
11:45 |
Fixer |
\\\o |
11:45 |
Shara |
Skycolour difference between dev and 0.4.16... https://user-images.githubusercontent.com/7035183/44945522-3b5e0900-ade3-11e8-90d6-4c67faa52f46.png |
11:45 |
Shara |
I'm not crazy afterall! |
11:45 |
Krock |
could do a curl (header only) request on repository archives to find out how large they are |
11:45 |
rubenwardy |
There's a forum which also includes crap like requesting texture pack conversions |
11:45 |
rubenwardy |
Minetest mods does this |
11:46 |
rubenwardy |
Not all things respond well to head requests |
11:46 |
rubenwardy |
Mtmods does a head request then falls back to downloading |
11:47 |
Shara |
no wonder the game feels so damn dark to me when I'm testing in current dev :( |
11:47 |
Krock |
display_gamma = 3 |
11:47 |
Krock |
ambient_occlusion_gamma = 3 |
11:47 |
Krock |
using these and am happy about it |
11:47 |
Shara |
Krock: there's literally no game I have played ever where I've felt a need to change default gamma... |
11:48 |
Shara |
So it makes me think something's off |
11:48 |
Krock |
I thought it was just my screen but if you're having this issue too then it needs tweaking |
11:48 |
Shara |
But.. this also seems separate to the issue with torches outshining the sun |
11:48 |
Shara |
Yea, it's been bugging me for a while, but I kept thinking it was just me |
11:49 |
Shara |
That screenshot shows the sky has visibly darkned at some point |
11:49 |
Shara |
darkened* |
11:50 |
Shara |
I ran the two clients side by side, same settings, same screen |
12:18 |
Krock |
New auth mechanism idea: Let people login in 70% of the cases because statistically passwords are entered correctly with a chance of 70% |
12:19 |
tenplus1 |
lol |
12:20 |
ChimneySwift |
lol that would be pretty high performance too |
12:20 |
rubenwardy |
Kek |
12:29 |
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12:29 |
tenplus1 |
o/ ssieb |
12:40 |
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12:49 |
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14:05 |
tenplus1 |
https://github.com/minetest/minetest/issues/7687 |
14:07 |
Krock |
easy dupe |
14:08 |
tenplus1 |
damn, I searched for the group namein issues and nothing came up ?!"?!?! |
14:09 |
Krock |
if you had waited a day then it would be exactly two years ago since when you replied to the other issue |
14:09 |
Krock |
almost perfect fit this time |
14:09 |
tenplus1 |
ahaha |
14:09 |
tenplus1 |
it's taht oldalready, this needs looked at |
14:12 |
Krock |
well, code-wise this looks quite simple. a few lines in localplayer.cpp - but it might change the gameplay a little |
14:12 |
tenplus1 |
do it do it do it do it |
14:12 |
tenplus1 |
then we have the feature for use when needed and the {disable_jump} group is set :) |
14:12 |
Krock |
the problem is that you could still jump when touching ground |
14:13 |
Krock |
because it's not clear which node that should be checked |
14:13 |
tenplus1 |
the one below player foot level |
14:13 |
tenplus1 |
if it's in quicksand and hte group is set, you shouldnt be able to use jump.swim |
14:14 |
tenplus1 |
if youtouch bottom and it's say stone, then you can sorta jump, but slowly cause you're in fluid |
14:14 |
Krock |
you could still jump when touching the regular sand or stone below |
14:14 |
Krock |
gonna check what can be done |
14:14 |
tenplus1 |
that's fine |
14:14 |
tenplus1 |
brb |
14:27 |
Krock |
testing... |
14:36 |
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14:36 |
tenplus1 |
o/ |
14:49 |
Krock |
aagh why must this conflict with the old sneak code |
14:51 |
tenplus1 |
what did ya change ? |
15:01 |
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15:08 |
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15:20 |
Krock |
*everything* |
15:21 |
tenplus1 |
lol |
15:21 |
Mr-Pardison |
Krock made a paradigm shifting chage!?!?!?! |
15:21 |
tenplus1 |
hi mister :P |
15:22 |
* Mr-Pardison |
has been around, just hiding in plain sight :P |
15:24 |
tenplus1 |
I'd hate to mess with the current sneak code :D |
15:24 |
* Shara |
hugs xanadu server itself (somehow?) for using proper sneak |
15:25 |
tenplus1 |
lol |
15:25 |
Krock |
well, there's the acceleration code which makes the movement smoother |
15:25 |
Krock |
but that requires to have stable target speed values |
15:26 |
Krock |
even the jumps are made smooth that way |
15:26 |
Krock |
so once jump is pressed on the ground, it accelerates for a moment upwards until it notices that there's no ground and it starts falling again |
15:26 |
Krock |
-> mini-jumps |
15:28 |
tenplus1 |
heh |
15:28 |
tenplus1 |
so when in water and disable_jump flag set it wont go uypo ? |
15:29 |
Krock |
uypo |
15:29 |
tenplus1 |
hehe my new keyboard, getting use to it :)) *up |
15:29 |
Krock |
yes and no. you go up for 0.2m and sink again |
15:30 |
tenplus1 |
that'sok... so long as they cant escape :) it's all good |
15:30 |
Krock |
no, that's an ugly animation and it wouldn't take just a week for -dev testers to report that as visual bug |
15:31 |
tenplus1 |
lol |
15:31 |
Krock |
[Fine] <-- yes -- [Does it work how you want it?] --> [Intended?] -- Does not matter --> [Create new issue anyway |
15:31 |
Krock |
] |
15:32 |
Krock |
1-dimensional flowcharts are .. challenging |
15:32 |
tenplus1 |
>> |
15:32 |
tenplus1 |
?? |
15:32 |
Mr-Pardison |
then go vertical! |
15:37 |
Jordach |
what the fuck minetest |
15:37 |
Jordach |
>#FFFFFFFFFFFFFFEE19A42A |
15:37 |
Jordach |
minetest.rgba is bizzare |
15:37 |
tenplus1 |
??? what happened |
15:38 |
Jordach |
no clue |
15:40 |
Jordach |
nope, it's my Lua code |
15:40 |
tenplus1 |
ehehe, what ya trying to do ? |
15:41 |
Jordach |
-2639 190 1772 |
15:41 |
Jordach |
yep, there it is |
15:43 |
Jordach |
i wasn't dividing by 100 when i should've |
15:58 |
tenplus1 |
least it wasnt an elusive divide by 0 :P |
15:59 |
Jordach |
i'm not that stupid |
16:00 |
tenplus1 |
ehehe |
16:00 |
Jordach |
what do you take me for daramat on a weekend without thinking? |
16:00 |
tenplus1 |
:P |
16:05 |
Jordach |
i mean, anyone here who meets me at freenode live can get a drink on sunday at a nearby wetherspoons |
16:05 |
tenplus1 |
(_)P |
16:06 |
rdococ |
> Yay |
16:06 |
tenplus1 |
hi rdococ |
16:06 |
rdococ |
hi tenplus2minus1 |
16:07 |
tenplus1 |
:) |
16:07 |
rdococ |
I should create a system that automatically generates ways to say tenplus1 |
16:08 |
rdococ |
you could do various operations and remember them, then display their inverses in reverse |
16:13 |
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16:16 |
tenplus1 |
wb amaz |
16:16 |
Amaz |
ty ten :) |
16:29 |
tenplus1 |
how hard would it be to implement player:set_velocity() and player:set_acceleration() ??? |
16:37 |
Krock |
tenplus1: #7688 |
16:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/7688 -- Add disable_jump to liquids and ladders by SmallJoker |
16:38 |
tenplus1 |
w00t! thanks dude :) |
16:38 |
Krock |
tenplus1: maybe because there's *server lags*? |
16:38 |
tenplus1 |
but the server eventually updates from client position anyhow... |
16:39 |
tenplus1 |
being able to set player velocity and acceleration would allow for some very interesting mods |
16:40 |
Krock |
the server only forces the player to update when they're out of sync (cheating) |
16:41 |
tenplus1 |
hrmmmm... am trying to make the player knockback better, but attaching to an entity has it's own problems |
16:47 |
tenplus1 |
I create en entity the same size as player, attach player to it and move, then detach... but when detaching the player end up in the air and falls ?!?! |
16:48 |
tenplus1 |
https://notabug.org/TenPlus1/playerplus/src/master/init.lua#L292 |
16:54 |
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16:54 |
tenplus1 |
wb aerozoic |
16:55 |
aerozoic |
thx |
17:02 |
Krock |
tenplus1: your issue is here https://notabug.org/TenPlus1/playerplus/src/master/init.lua#L293 |
17:02 |
Krock |
(for the jumping part) |
17:03 |
tenplus1 |
I need to add that, otherwise when the player is attached they end up underground |
17:03 |
tenplus1 |
with the pos.y + 1 when player is hit they move sideways, but on detatch appear up 0.5 nodes and Idunno where that comes from |
17:04 |
Krock |
wrong collision box |
17:04 |
tenplus1 |
samesize as player (heights) |
17:04 |
tenplus1 |
and the +1compensates for theplayer offset |
17:05 |
Krock |
no, the "-1" part compensates it |
17:06 |
Krock |
because it's the minimal collision box Y value which matters here |
17:06 |
tenplus1 |
for player or entity ? |
17:08 |
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17:08 |
Krock |
both, because the minimal Y value must be the same for both to have the same positions |
17:11 |
tenplus1 |
its placing the entiti at the exact sameposition as player, attaching player, moving entity, then detatching player |
17:12 |
tenplus1 |
it all works until detatch |
17:12 |
tenplus1 |
then a jump in y pos when player reappears |
17:13 |
tenplus1 |
a quick set_pos for player works better but slightly jerky |
17:13 |
Krock |
Blame The Attachment System (TM) or test the same with 5.0-dev collision boxes using a newer client to see whether it's fixed |
17:13 |
Krock |
why not move_to? |
17:15 |
tenplus1 |
wanting it to reappear at same position as entity, move_to will cause a slide down |
17:17 |
Krock |
no longer jerky |
17:17 |
tenplus1 |
true |
17:18 |
tenplus1 |
wait,is player 1.8 high ? |
17:18 |
tenplus1 |
am putting 2/0 |
17:19 |
tenplus1 |
1.7 in dev... testing |
17:31 |
tenplus1 |
it's a dirty hack,but it works |
17:31 |
tenplus1 |
:P |
17:35 |
tenplus1 |
Krock: does your new boostcart changes improve it any ? |
17:35 |
Krock |
no, it makes it worse |
17:36 |
Krock |
^ sarcasm |
17:36 |
tenplus1 |
nuuuuuuu |
17:36 |
tenplus1 |
lol |
17:36 |
Krock |
of course there are improvements. that's the point of making commits |
17:37 |
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17:37 |
Krock |
BillyS might also be interested in that because I've observed quite many carts which were stuck in the wall |
17:37 |
tenplus1 |
just checking, incase your testing :P |
17:42 |
Krock |
local tests showed that it worked quite well.. but getting the server conditions (uneven steps and sudden load) is not easy to reproduce |
17:42 |
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17:42 |
tenplus1 |
testingf changes now in cart version we use on server |
17:42 |
Krock |
* ExeciN28 has quit (Killed (Unit193 (Spam is not permitted on freenode.))) |
17:42 |
Krock |
(in 2 mins) |
17:44 |
tenplus1 |
ooh, doesnt lag off the rails, works better |
17:46 |
Mr-Pardison |
awww.... no more crazy carts :P |
17:47 |
tenplus1 |
hehe, git updated :P |
17:47 |
tenplus1 |
will hopefully update Xanadu tonight with changes |
17:56 |
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18:24 |
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18:46 |
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18:46 |
tenplus1 |
hi ssieb |
18:48 |
ssieb |
hi |
19:02 |
tenplus1 |
yaay! ambience api has been running on server for 2 days now, working a-okie :PP |
19:11 |
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19:13 |
IhrFussel |
Can I assume that looping through online list every server step and checking just controls takes less than 1ms? |
19:13 |
tenplus1 |
far less, it's quick |
19:14 |
tenplus1 |
and that's on my crappy net-top 1.8ghz dual core |
19:14 |
IhrFussel |
Cause I got a "fair mode" on my server which, when enabled, checks if the player uses sneak every step and logs that incident |
19:15 |
tenplus1 |
you could add a timer and check every 1 second then |
19:15 |
tenplus1 |
ifit worries you |
19:16 |
IhrFussel |
sneak allows for various movement "exploits" so I need to detect that (for example sneak in a parkour lets you reach nodes easier) |
19:17 |
IhrFussel |
Not sure if every second is enough...players could find out and just press sneak for 0.5 secs |
19:17 |
tenplus1 |
lol, players arent that accurate, make it every 0.5 seconds then, that covers around 20 server steps |
19:19 |
IhrFussel |
Also maybe it would be more efficient if I don't loop through the whole online list but through players that enabked the mode only instead |
19:19 |
tenplus1 |
yup |
19:19 |
tenplus1 |
although looping through all players and checking for sneak every 0.5 seconds is nothing to the server |
19:20 |
IhrFussel |
How the loop needs to look like when I save the enabled flag as "fair[playername] = 1" ? |
19:20 |
tenplus1 |
you would still need to do local player = minetest.get_player_from_name(playername) which would be same as getting controls |
19:21 |
tenplus1 |
why oversomplicate |
19:21 |
IhrFussel |
Well I think it's better to just loop through the flagged users...mostly just 1 or 2 have it enabled while there could be 15-20 online |
19:22 |
tenplus1 |
:P |
19:23 |
IhrFussel |
for _, name in ipairs(fair) do ... correct? |
19:23 |
tenplus1 |
yeah, and _ would be playername |
19:23 |
Shara |
Fussel, why not just disable sneak when you don't want it used, then reenable? |
19:24 |
tenplus1 |
true shara :P |
19:24 |
IhrFussel |
How can you disable it? You mean disable sneak glitch? |
19:24 |
Shara |
You can switch sneak modes between new and old, or turn it off completely any time, per player |
19:24 |
tenplus1 |
player:set_physics_override({sneak = false}) |
19:25 |
IhrFussel |
That makes the sneak key non-functional? |
19:25 |
tenplus1 |
yup |
19:25 |
Shara |
You can have it so it won't prevent players from dropping off the edge |
19:25 |
Shara |
Maybe this helps: https://github.com/Ezhh/catcommands/blob/master/init.lua#L202 |
19:27 |
tenplus1 |
:P |
19:27 |
IhrFussel |
That should work, thanks...I just didn't know that "physics override" provides the function to disable a certain movement option |
19:28 |
Shara |
:) |
19:28 |
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19:28 |
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19:28 |
tenplus1 |
handles: speed, jump, gravity, sneak and sneak_glitch |
19:28 |
IhrFussel |
Does that mean sneak will also not work on chests etc? |
19:28 |
tenplus1 |
wb gary |
19:29 |
garywhite |
thanks |
19:29 |
Shara |
on chests? |
19:29 |
IhrFussel |
I mean certain nodes require sneak when placing |
19:29 |
tenplus1 |
sometimes you hold sneak to place certain blocks over others with right-click set |
19:29 |
Shara |
I don't think it effects that |
19:29 |
tenplus1 |
youwould have to try fussel and see |
19:30 |
tenplus1 |
lemmie check quick |
19:31 |
tenplus1 |
only affects player sneak while walking |
19:31 |
tenplus1 |
right clicking nodes with sneak works ok |
19:38 |
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19:44 |
tenplus1 |
hi baker |
19:58 |
IhrFussel |
It actually really only disables the reaching of "distant" nodes which is exactly what I need |
20:01 |
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20:01 |
A-Hamilton |
ahoy cap'n's |
20:01 |
tenplus1 |
hi hamilton |
20:07 |
garywhite |
<user> this guy on my server says minetest are deleting all servers in 3 days, is that true? |
20:07 |
garywhite |
What a bunch of baloney |
20:07 |
tenplus1 |
lololol |
20:08 |
tenplus1 |
gotta love what kids believe/hear |
20:08 |
Krock |
yes sure |
20:08 |
Krock |
Minetest will be nuked on September 4th |
20:08 |
tenplus1 |
:P |
20:08 |
A-Hamilton |
to the bomb shelter! :P |
20:10 |
Krock |
and on September 21st there will be a after-death party according to https://www.youtube.com/watch?v=Gs069dndIYk |
20:10 |
tenplus1 |
.lol |
20:10 |
A-Hamilton |
lol Krock I have that on a playlist. |
20:20 |
tenplus1 |
nite all o// |
20:20 |
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20:30 |
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21:35 |
longerstaff13-m |
One of my friends is saying that there is someone on his server who is saying minetest will shut down for 10 weeks or some bullshit like that, just clarifying to make sure that isn't true (I have seen what gary put earlier) |
21:39 |
Shara |
Not true |
21:40 |
Jordach |
:massive_thinking_emoji: |
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22:35 |
longerstaff13-m |
Shara: ok, thanks :) |
22:38 |
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23:05 |
xerox123 |
minetest isn't centralised |
23:06 |
Fixer |
actually minetest deletes the whole internet due to kids school season, have funnnn |
23:09 |
Jordach |
inb4 fortnite is a more terrible minetest |
23:10 |
Mr-Pardison |
screw fortnite. |
23:11 |
Mr-Pardison |
it's either dying or dead. |
23:12 |
Mr-Pardison |
YT'ers who stream it are going to lose their source of income. |
23:17 |
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