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IRC log for #minetest-hub, 2018-09-01

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All times shown according to UTC.

Time Nick Message
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02:41 Mr_Pardison has anyone ever thought of having damage be done to the player when they go really fast and hit their head on something?
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08:27 tenplus1 joined #minetest-hub
08:27 tenplus1 hi folks :)
08:29 ChimneySwift hiya tenplus1
08:30 tenplus1 hi chimney
08:34 tenplus1 what does everyone think of MultiCraft ??
08:44 ChimneySwift idk, never played it
08:44 ChimneySwift I don't have a problem with it, especially with the sate of the official app
08:45 tenplus1 it's a minetest clone run by Martin_Devil
09:21 longerstaff13-m Multishit
09:22 tenplus1 hi longer
09:22 longerstaff13-m Hi
09:22 longerstaff13-m Sorry about that if swearing isn't allowed :P
09:24 tenplus1 :P
09:24 longerstaff13-m Lol
09:24 longerstaff13-m Anyways, afk
09:24 tenplus1 k
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09:58 Shara Hello :)
09:59 tenplus1 hi Shara
09:59 tenplus1 hows things ?
09:59 Shara Good thanks.
09:59 Shara You?
09:59 tenplus1 tired but okie :0
10:00 tenplus1 got a job offer from MultiCraft owner
10:00 Shara Lol
10:00 tenplus1 had to say no ta
10:01 Shara I'm wondering why torches make a visible light difference when placed outside in the middle of the day
10:01 Shara Isn't sunlight meant to be brighter than torches?
10:01 tenplus1 sunlight is 15, torch is 13... shouldnt make any difference at all apart from shadows
10:02 Shara It makes it brighter
10:02 tenplus1 checking
10:02 Shara I've been feeling like... day time is too dark in game for a while now
10:03 tenplus1 that is so weird
10:03 Shara You see it too then?
10:03 tenplus1 I even set it to noon just incase it was a morning thing... it defo gets brighter when a torch is 0placed
10:03 Shara Yup
10:03 ChimneySwift weird...
10:03 tenplus1 something may be up with light calc
10:04 Shara It's ridiculously visible in the HW desert biome for some reason... a biome that should be really really... well lit :P
10:04 Shara I was trying to tak e ascreenshot and kept thinking "it's too dark"..
10:05 tenplus1 yeah...  I dont get it, daytime should be at full brightness already, and a 13 light torch should never light anything brighterup ?!?!
10:05 Shara I'll add an issue in a bit.
10:05 tenplus1 yeah
10:14 tenplus1 I updated kitty's shara
10:14 Shara Mew?
10:15 tenplus1 you can right clickthem to stay(sit) or walk around :) and they randomly spit up hairballs which may contain an item
10:15 Shara Uhm... I'm not sure I'd want an item from a cat's hairball
10:16 tenplus1 lolol, kinda gross but like a really crappy lucky bag...  they contain random stuffs like sticks, dye, grass, string, saplings etc
10:16 Shara It would be a bag I wouldn't open :P
10:17 tenplus1 lol, gotta think of another use for hairballs, like fuel in furnace :D
10:18 Shara They have no use :P
10:18 Shara You're weird sometimes, Ten :P
10:18 tenplus1 thanks :D
10:18 tenplus1 I update the api as well with some fixes :D
10:29 Shara tenplus1: https://github.com/minetest/minetest/issues/7686
10:31 tenplus1 commented
10:32 Shara Thanks
10:37 Krock joined #minetest-hub
10:37 MinetestBot Krock: Aug-31 21:58 UTC <Fixer> could you provide more analytics on those 3000 mods?
10:37 Krock hi tenplus1
10:37 tenplus1 hey Krock :)
10:37 Krock !tell Fixer what kind of analytics?
10:37 MinetestBot Krock: I'll pass that on when Fixer is around
10:38 tenplus1 checking issues on list, many there :) I wonder how many can be removed now
10:39 * Krock is slightly annoyed that tenplus1 uses the notation "0.4.17-1" because it messes up the notation scheme
10:39 tenplus1 :P
10:42 tenplus1 isnt it proper notation though, version 0.4.17 re-release -1
10:44 Krock depends on the viewpoint. version numbers can have any number of version "levels", like A.B.C.D.E or just A.B
10:45 Krock Windows seems to use A.B.C.D for the application information
10:45 tenplus1 major.minor.maintenance-build
10:46 paramat joined #minetest-hub
10:46 tenplus1 hi paramat
10:46 Krock according to that it would be 0.4.18 because the "build" would have to use the same tree
10:46 Krock s/tree/source/
10:46 Krock hi paramat
10:48 Krock nerzhul: you might want to join #-dev too
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10:53 tenplus1 o/ Jordach
10:59 paramat wow Shara is up early. and i've been up since last night x_X
10:59 tenplus1 no sleep ?
11:00 Shara Heh, hi paramat
11:00 Shara I'm usually awake long before now, but not at the computer :)
11:02 Krock paramat: disable the oerkkis under your bed and craft a fancy bed. it helps.
11:05 paramat it's ok, i'm just out of phase, will sleep soon
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11:07 tenplus1 hi fussel
11:27 nerzhul Krock: what do you mean ?
11:27 nerzhul i'm not on it ?
11:27 nerzhul strangely i should not be on it, my last log was on 22 august
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11:28 Krock there we go :D
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11:30 tenplus1 o/ aerozoic
11:30 tenplus1 wb nerzhul
11:31 aerozoic wazup tenplus1 !
11:35 tenplus1 chillin' you ?
11:40 aerozoic just starting the day ;)
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11:41 MinetestBot Fixer: Sep-01 10:37 UTC <Krock> what kind of analytics?
11:42 Fixer Krock: for example, what type: mod, textures, whatever, what subforum,  what size?
11:44 Krock I don't index texture packs and about the mods: either released or WIP
11:45 rubenwardy You can't index texture packs as there is no dedicated forum for texture packs
11:45 tenplus1 o/ fixer
11:45 Fixer \\\o
11:45 Shara Skycolour difference between dev and 0.4.16... https://user-images.githubusercontent.com/7035183/44945522-3b5e0900-ade3-11e8-90d6-4c67faa52f46.png
11:45 Shara I'm not crazy afterall!
11:45 Krock could do a curl (header only) request on repository archives to find out how large they are
11:45 rubenwardy There's a forum which also includes crap like requesting texture pack conversions
11:45 rubenwardy Minetest mods does this
11:46 rubenwardy Not all things respond well to head requests
11:46 rubenwardy Mtmods does a head request then falls back to downloading
11:47 Shara no wonder the game feels so damn dark to me when I'm testing in current dev :(
11:47 Krock display_gamma = 3
11:47 Krock ambient_occlusion_gamma = 3
11:47 Krock using these and am happy about it
11:47 Shara Krock: there's literally no game I have played ever where I've felt a need to change default gamma...
11:48 Shara So it makes me think something's off
11:48 Krock I thought it was just my screen but if you're having this issue too then it needs tweaking
11:48 Shara But.. this also seems separate to the issue with torches outshining the sun
11:48 Shara Yea, it's been bugging me for a while, but I kept thinking it was just me
11:49 Shara That screenshot shows the sky has visibly darkned at some point
11:49 Shara darkened*
11:50 Shara I ran the two clients side by side, same settings, same screen
12:18 Krock New auth mechanism idea: Let people login in 70% of the cases because statistically passwords are entered correctly with a chance of 70%
12:19 tenplus1 lol
12:20 ChimneySwift lol that would be pretty high performance too
12:20 rubenwardy Kek
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12:29 tenplus1 o/ ssieb
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14:05 tenplus1 https://github.com/minetest/minetest/issues/7687
14:07 Krock easy dupe
14:08 tenplus1 damn, I searched for the group namein issues and nothing came up ?!"?!?!
14:09 Krock if you had waited a day then it would be exactly two years ago since when you replied to the other issue
14:09 Krock almost perfect fit this time
14:09 tenplus1 ahaha
14:09 tenplus1 it's taht oldalready, this needs looked at
14:12 Krock well, code-wise this looks quite simple. a few lines in localplayer.cpp - but it might change the gameplay a little
14:12 tenplus1 do it do it do it do it
14:12 tenplus1 then we have the feature for use when needed and the {disable_jump} group is set :)
14:12 Krock the problem is that you could still jump when touching ground
14:13 Krock because it's not clear which node that should be checked
14:13 tenplus1 the one below player foot level
14:13 tenplus1 if it's in quicksand and hte group is set, you shouldnt be able to use jump.swim
14:14 tenplus1 if youtouch bottom and it's say stone, then you can sorta jump, but slowly cause you're in fluid
14:14 Krock you could still jump when touching the regular sand or stone below
14:14 Krock gonna check what can be done
14:14 tenplus1 that's fine
14:14 tenplus1 brb
14:27 Krock testing...
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14:36 tenplus1 o/
14:49 Krock aagh why must this conflict with the old sneak code
14:51 tenplus1 what did ya change ?
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15:20 Krock *everything*
15:21 tenplus1 lol
15:21 Mr-Pardison Krock made a paradigm shifting chage!?!?!?!
15:21 tenplus1 hi mister :P
15:22 * Mr-Pardison has been around, just hiding in plain sight :P
15:24 tenplus1 I'd hate to mess with the current sneak code :D
15:24 * Shara hugs xanadu server itself (somehow?) for using proper sneak
15:25 tenplus1 lol
15:25 Krock well, there's the acceleration code which makes the movement smoother
15:25 Krock but that requires to have stable target speed values
15:26 Krock even the jumps are made smooth that way
15:26 Krock so once jump is pressed on the ground, it accelerates for a moment upwards until it notices that there's no ground and it starts falling again
15:26 Krock -> mini-jumps
15:28 tenplus1 heh
15:28 tenplus1 so when in water and disable_jump flag set it wont go uypo ?
15:29 Krock uypo
15:29 tenplus1 hehe my new keyboard, getting use to it :))  *up
15:29 Krock yes and no. you go up for 0.2m and sink again
15:30 tenplus1 that'sok... so long as they cant escape :) it's all good
15:30 Krock no, that's an ugly animation and it wouldn't take just a week for -dev testers to report that as visual bug
15:31 tenplus1 lol
15:31 Krock [Fine] <-- yes -- [Does it work how you want it?] --> [Intended?] -- Does not matter --> [Create new issue anyway
15:31 Krock ]
15:32 Krock 1-dimensional flowcharts are .. challenging
15:32 tenplus1 >>
15:32 tenplus1 ??
15:32 Mr-Pardison then go vertical!
15:37 Jordach what the fuck minetest
15:37 Jordach >#FFFFFFFFFFFFFFEE19A42A
15:37 Jordach minetest.rgba is bizzare
15:37 tenplus1 ??? what happened
15:38 Jordach no clue
15:40 Jordach nope, it's my Lua code
15:40 tenplus1 ehehe, what ya trying to do ?
15:41 Jordach -2639   190     1772
15:41 Jordach yep, there it is
15:43 Jordach i wasn't dividing by 100 when i should've
15:58 tenplus1 least it wasnt an elusive divide by 0 :P
15:59 Jordach i'm not that stupid
16:00 tenplus1 ehehe
16:00 Jordach what do you take me for daramat on a weekend without thinking?
16:00 tenplus1 :P
16:05 Jordach i mean, anyone here who meets me at freenode live can get a drink on sunday at a nearby wetherspoons
16:05 tenplus1 (_)P
16:06 rdococ > Yay
16:06 tenplus1 hi rdococ
16:06 rdococ hi tenplus2minus1
16:07 tenplus1 :)
16:07 rdococ I should create a system that automatically generates ways to say tenplus1
16:08 rdococ you could do various operations and remember them, then display their inverses in reverse
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16:16 tenplus1 wb amaz
16:16 Amaz ty ten :)
16:29 tenplus1 how hard would it be to implement player:set_velocity() and player:set_acceleration() ???
16:37 Krock tenplus1: #7688
16:37 ShadowBot https://github.com/minetest/minetest/issues/7688 -- Add disable_jump to liquids and ladders by SmallJoker
16:38 tenplus1 w00t! thanks dude :)
16:38 Krock tenplus1: maybe because there's *server lags*?
16:38 tenplus1 but the server eventually updates from client position anyhow...
16:39 tenplus1 being able to set player velocity and acceleration would allow for some very interesting mods
16:40 Krock the server only forces the player to update when they're out of sync (cheating)
16:41 tenplus1 hrmmmm...   am trying to make the player knockback better, but attaching to an entity has it's own problems
16:47 tenplus1 I create en entity the same size as player, attach player to it and move, then detach... but when detaching the player end up in the air and falls ?!?!
16:48 tenplus1 https://notabug.org/TenPlus1/playerplus/src/master/init.lua#L292
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16:54 tenplus1 wb aerozoic
16:55 aerozoic thx
17:02 Krock tenplus1: your issue is here https://notabug.org/TenPlus1/playerplus/src/master/init.lua#L293
17:02 Krock (for the jumping part)
17:03 tenplus1 I need to add that, otherwise when the player is attached they end up underground
17:03 tenplus1 with the pos.y + 1 when player is hit they move sideways, but on detatch appear up 0.5 nodes and Idunno where that comes from
17:04 Krock wrong collision box
17:04 tenplus1 samesize as player (heights)
17:04 tenplus1 and the +1compensates for theplayer offset
17:05 Krock no, the "-1" part compensates it
17:06 Krock because it's the minimal collision box Y value which matters here
17:06 tenplus1 for player or entity ?
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17:08 Krock both, because the minimal Y value must be the same for both to have the same positions
17:11 tenplus1 its placing the entiti at the exact sameposition as player, attaching player, moving entity, then detatching player
17:12 tenplus1 it all works until detatch
17:12 tenplus1 then a jump in y pos when player reappears
17:13 tenplus1 a quick set_pos for player works better but slightly jerky
17:13 Krock Blame The Attachment System (TM)  or test the same with 5.0-dev collision boxes using a newer client to see whether it's fixed
17:13 Krock why not move_to?
17:15 tenplus1 wanting it to reappear at same position as entity, move_to will cause a slide down
17:17 Krock no longer jerky
17:17 tenplus1 true
17:18 tenplus1 wait,is player 1.8 high ?
17:18 tenplus1 am putting 2/0
17:19 tenplus1 1.7 in dev... testing
17:31 tenplus1 it's a dirty hack,but it works
17:31 tenplus1 :P
17:35 tenplus1 Krock: does your new boostcart changes improve it any ?
17:35 Krock no, it makes it worse
17:36 Krock ^ sarcasm
17:36 tenplus1 nuuuuuuu
17:36 tenplus1 lol
17:36 Krock of course there are improvements. that's the point of making commits
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17:37 Krock BillyS might also be interested in that because I've observed quite many carts which were stuck in the wall
17:37 tenplus1 just checking, incase your testing :P
17:42 Krock local tests showed that it worked quite well.. but getting the server conditions (uneven steps and sudden load) is not easy to reproduce
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17:42 tenplus1 testingf changes now in cart version we use on server
17:42 Krock * ExeciN28 has quit (Killed (Unit193 (Spam is not permitted on freenode.)))
17:42 Krock (in 2 mins)
17:44 tenplus1 ooh, doesnt lag off the rails, works better
17:46 Mr-Pardison awww.... no more crazy carts :P
17:47 tenplus1 hehe, git updated :P
17:47 tenplus1 will hopefully update Xanadu tonight with changes
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18:46 tenplus1 hi ssieb
18:48 ssieb hi
19:02 tenplus1 yaay! ambience api has been running on server for 2 days now, working a-okie :PP
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19:13 IhrFussel Can I assume that looping through online list every server step and checking just controls takes less than 1ms?
19:13 tenplus1 far less, it's quick
19:14 tenplus1 and that's on my crappy net-top 1.8ghz dual core
19:14 IhrFussel Cause I got a "fair mode" on my server which, when enabled, checks if the player uses sneak every step and logs that incident
19:15 tenplus1 you could add a timer and check every 1 second then
19:15 tenplus1 ifit worries you
19:16 IhrFussel sneak allows for various movement "exploits" so I need to detect that (for example sneak in a parkour lets you reach nodes easier)
19:17 IhrFussel Not sure if every second is enough...players could find out and just press sneak for 0.5 secs
19:17 tenplus1 lol, players arent that accurate, make it every 0.5 seconds then, that covers around 20 server steps
19:19 IhrFussel Also maybe it would be more efficient if I don't loop through the whole online list but through players that enabked the mode only instead
19:19 tenplus1 yup
19:19 tenplus1 although looping through all players and checking for sneak every 0.5 seconds is nothing to the server
19:20 IhrFussel How the loop needs to look like when I save the enabled flag as "fair[playername] = 1" ?
19:20 tenplus1 you would still need to do local player = minetest.get_player_from_name(playername)  which would be same as getting controls
19:21 tenplus1 why oversomplicate
19:21 IhrFussel Well I think it's better to just loop through the flagged users...mostly just 1 or 2 have it enabled while there could be 15-20 online
19:22 tenplus1 :P
19:23 IhrFussel for _, name in ipairs(fair) do ... correct?
19:23 tenplus1 yeah, and _ would be playername
19:23 Shara Fussel, why not just disable sneak when you don't want it used, then reenable?
19:24 tenplus1 true shara :P
19:24 IhrFussel How can you disable it? You mean disable sneak glitch?
19:24 Shara You can switch sneak modes between new and old, or turn it off completely any time, per player
19:24 tenplus1 player:set_physics_override({sneak = false})
19:25 IhrFussel That makes the sneak key non-functional?
19:25 tenplus1 yup
19:25 Shara You can have it so it won't prevent players from dropping off the edge
19:25 Shara Maybe this helps: https://github.com/Ezhh/catcommands/blob/master/init.lua#L202
19:27 tenplus1 :P
19:27 IhrFussel That should work, thanks...I just didn't know that "physics override" provides the function to disable a certain movement option
19:28 Shara :)
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19:28 tenplus1 handles:  speed, jump, gravity, sneak and sneak_glitch
19:28 IhrFussel Does that mean sneak will also not work on chests etc?
19:28 tenplus1 wb gary
19:29 garywhite thanks
19:29 Shara on chests?
19:29 IhrFussel I mean certain nodes require sneak when placing
19:29 tenplus1 sometimes you hold sneak to place certain blocks over others with right-click set
19:29 Shara I don't think it effects that
19:29 tenplus1 youwould have to try fussel and see
19:30 tenplus1 lemmie check quick
19:31 tenplus1 only affects player sneak while walking
19:31 tenplus1 right clicking nodes with sneak works ok
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19:44 tenplus1 hi baker
19:58 IhrFussel It actually really only disables the reaching of "distant" nodes which is exactly what I need
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20:01 A-Hamilton ahoy cap'n's
20:01 tenplus1 hi hamilton
20:07 garywhite <user> this guy on my server says minetest are deleting all servers in 3 days, is that true?
20:07 garywhite What a bunch of baloney
20:07 tenplus1 lololol
20:08 tenplus1 gotta love what kids believe/hear
20:08 Krock yes sure
20:08 Krock Minetest will be nuked on September 4th
20:08 tenplus1 :P
20:08 A-Hamilton to the bomb shelter! :P
20:10 Krock and on September 21st there will be a after-death party according to https://www.youtube.com/watch?v=Gs069dndIYk
20:10 tenplus1 .lol
20:10 A-Hamilton lol Krock I have that on a playlist.
20:20 tenplus1 nite all o//
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21:35 longerstaff13-m One of my friends is saying that there is someone on his server who is saying minetest will shut down for 10 weeks or some bullshit like that, just clarifying to make sure that isn't true (I have seen what gary put earlier)
21:39 Shara Not true
21:40 Jordach :massive_thinking_emoji:
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22:35 longerstaff13-m Shara: ok, thanks :)
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23:05 xerox123 minetest isn't centralised
23:06 Fixer actually minetest deletes the whole internet due to kids school season, have funnnn
23:09 Jordach inb4 fortnite is a more terrible minetest
23:10 Mr-Pardison screw fortnite.
23:11 Mr-Pardison it's either dying or dead.
23:12 Mr-Pardison YT'ers who stream it are going to lose their source of income.
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