Time Nick Message 02:41 Mr_Pardison has anyone ever thought of having damage be done to the player when they go really fast and hit their head on something? 08:27 tenplus1 hi folks :) 08:29 ChimneySwift hiya tenplus1 08:30 tenplus1 hi chimney 08:34 tenplus1 what does everyone think of MultiCraft ?? 08:44 ChimneySwift idk, never played it 08:44 ChimneySwift I don't have a problem with it, especially with the sate of the official app 08:45 tenplus1 it's a minetest clone run by Martin_Devil 09:21 longerstaff13-m Multishit 09:22 tenplus1 hi longer 09:22 longerstaff13-m Hi 09:22 longerstaff13-m Sorry about that if swearing isn't allowed :P 09:24 tenplus1 :P 09:24 longerstaff13-m Lol 09:24 longerstaff13-m Anyways, afk 09:24 tenplus1 k 09:58 Shara Hello :) 09:59 tenplus1 hi Shara 09:59 tenplus1 hows things ? 09:59 Shara Good thanks. 09:59 Shara You? 09:59 tenplus1 tired but okie :0 10:00 tenplus1 got a job offer from MultiCraft owner 10:00 Shara Lol 10:00 tenplus1 had to say no ta 10:01 Shara I'm wondering why torches make a visible light difference when placed outside in the middle of the day 10:01 Shara Isn't sunlight meant to be brighter than torches? 10:01 tenplus1 sunlight is 15, torch is 13... shouldnt make any difference at all apart from shadows 10:02 Shara It makes it brighter 10:02 tenplus1 checking 10:02 Shara I've been feeling like... day time is too dark in game for a while now 10:03 tenplus1 that is so weird 10:03 Shara You see it too then? 10:03 tenplus1 I even set it to noon just incase it was a morning thing... it defo gets brighter when a torch is 0placed 10:03 Shara Yup 10:03 ChimneySwift weird... 10:03 tenplus1 something may be up with light calc 10:04 Shara It's ridiculously visible in the HW desert biome for some reason... a biome that should be really really... well lit :P 10:04 Shara I was trying to tak e ascreenshot and kept thinking "it's too dark".. 10:05 tenplus1 yeah... I dont get it, daytime should be at full brightness already, and a 13 light torch should never light anything brighterup ?!?! 10:05 Shara I'll add an issue in a bit. 10:05 tenplus1 yeah 10:14 tenplus1 I updated kitty's shara 10:14 Shara Mew? 10:15 tenplus1 you can right clickthem to stay(sit) or walk around :) and they randomly spit up hairballs which may contain an item 10:15 Shara Uhm... I'm not sure I'd want an item from a cat's hairball 10:16 tenplus1 lolol, kinda gross but like a really crappy lucky bag... they contain random stuffs like sticks, dye, grass, string, saplings etc 10:16 Shara It would be a bag I wouldn't open :P 10:17 tenplus1 lol, gotta think of another use for hairballs, like fuel in furnace :D 10:18 Shara They have no use :P 10:18 Shara You're weird sometimes, Ten :P 10:18 tenplus1 thanks :D 10:18 tenplus1 I update the api as well with some fixes :D 10:29 Shara tenplus1: https://github.com/minetest/minetest/issues/7686 10:31 tenplus1 commented 10:32 Shara Thanks 10:37 MinetestBot Krock: Aug-31 21:58 UTC could you provide more analytics on those 3000 mods? 10:37 Krock hi tenplus1 10:37 tenplus1 hey Krock :) 10:37 Krock !tell Fixer what kind of analytics? 10:37 MinetestBot Krock: I'll pass that on when Fixer is around 10:38 tenplus1 checking issues on list, many there :) I wonder how many can be removed now 10:39 * Krock is slightly annoyed that tenplus1 uses the notation "0.4.17-1" because it messes up the notation scheme 10:39 tenplus1 :P 10:42 tenplus1 isnt it proper notation though, version 0.4.17 re-release -1 10:44 Krock depends on the viewpoint. version numbers can have any number of version "levels", like A.B.C.D.E or just A.B 10:45 Krock Windows seems to use A.B.C.D for the application information 10:45 tenplus1 major.minor.maintenance-build 10:46 tenplus1 hi paramat 10:46 Krock according to that it would be 0.4.18 because the "build" would have to use the same tree 10:46 Krock s/tree/source/ 10:46 Krock hi paramat 10:48 Krock nerzhul: you might want to join #-dev too 10:53 tenplus1 o/ Jordach 10:59 paramat wow Shara is up early. and i've been up since last night x_X 10:59 tenplus1 no sleep ? 11:00 Shara Heh, hi paramat 11:00 Shara I'm usually awake long before now, but not at the computer :) 11:02 Krock paramat: disable the oerkkis under your bed and craft a fancy bed. it helps. 11:05 paramat it's ok, i'm just out of phase, will sleep soon 11:07 tenplus1 hi fussel 11:27 nerzhul Krock: what do you mean ? 11:27 nerzhul i'm not on it ? 11:27 nerzhul strangely i should not be on it, my last log was on 22 august 11:28 Krock there we go :D 11:30 tenplus1 o/ aerozoic 11:30 tenplus1 wb nerzhul 11:31 aerozoic wazup tenplus1 ! 11:35 tenplus1 chillin' you ? 11:40 aerozoic just starting the day ;) 11:41 MinetestBot Fixer: Sep-01 10:37 UTC what kind of analytics? 11:42 Fixer Krock: for example, what type: mod, textures, whatever, what subforum, what size? 11:44 Krock I don't index texture packs and about the mods: either released or WIP 11:45 rubenwardy You can't index texture packs as there is no dedicated forum for texture packs 11:45 tenplus1 o/ fixer 11:45 Fixer \\\o 11:45 Shara Skycolour difference between dev and 0.4.16... https://user-images.githubusercontent.com/7035183/44945522-3b5e0900-ade3-11e8-90d6-4c67faa52f46.png 11:45 Shara I'm not crazy afterall! 11:45 Krock could do a curl (header only) request on repository archives to find out how large they are 11:45 rubenwardy There's a forum which also includes crap like requesting texture pack conversions 11:45 rubenwardy Minetest mods does this 11:46 rubenwardy Not all things respond well to head requests 11:46 rubenwardy Mtmods does a head request then falls back to downloading 11:47 Shara no wonder the game feels so damn dark to me when I'm testing in current dev :( 11:47 Krock display_gamma = 3 11:47 Krock ambient_occlusion_gamma = 3 11:47 Krock using these and am happy about it 11:47 Shara Krock: there's literally no game I have played ever where I've felt a need to change default gamma... 11:48 Shara So it makes me think something's off 11:48 Krock I thought it was just my screen but if you're having this issue too then it needs tweaking 11:48 Shara But.. this also seems separate to the issue with torches outshining the sun 11:48 Shara Yea, it's been bugging me for a while, but I kept thinking it was just me 11:49 Shara That screenshot shows the sky has visibly darkned at some point 11:49 Shara darkened* 11:50 Shara I ran the two clients side by side, same settings, same screen 12:18 Krock New auth mechanism idea: Let people login in 70% of the cases because statistically passwords are entered correctly with a chance of 70% 12:19 tenplus1 lol 12:20 ChimneySwift lol that would be pretty high performance too 12:20 rubenwardy Kek 12:29 tenplus1 o/ ssieb 14:05 tenplus1 https://github.com/minetest/minetest/issues/7687 14:07 Krock easy dupe 14:08 tenplus1 damn, I searched for the group namein issues and nothing came up ?!"?!?! 14:09 Krock if you had waited a day then it would be exactly two years ago since when you replied to the other issue 14:09 Krock almost perfect fit this time 14:09 tenplus1 ahaha 14:09 tenplus1 it's taht oldalready, this needs looked at 14:12 Krock well, code-wise this looks quite simple. a few lines in localplayer.cpp - but it might change the gameplay a little 14:12 tenplus1 do it do it do it do it 14:12 tenplus1 then we have the feature for use when needed and the {disable_jump} group is set :) 14:12 Krock the problem is that you could still jump when touching ground 14:13 Krock because it's not clear which node that should be checked 14:13 tenplus1 the one below player foot level 14:13 tenplus1 if it's in quicksand and hte group is set, you shouldnt be able to use jump.swim 14:14 tenplus1 if youtouch bottom and it's say stone, then you can sorta jump, but slowly cause you're in fluid 14:14 Krock you could still jump when touching the regular sand or stone below 14:14 Krock gonna check what can be done 14:14 tenplus1 that's fine 14:14 tenplus1 brb 14:27 Krock testing... 14:36 tenplus1 o/ 14:49 Krock aagh why must this conflict with the old sneak code 14:51 tenplus1 what did ya change ? 15:20 Krock *everything* 15:21 tenplus1 lol 15:21 Mr-Pardison Krock made a paradigm shifting chage!?!?!?! 15:21 tenplus1 hi mister :P 15:22 * Mr-Pardison has been around, just hiding in plain sight :P 15:24 tenplus1 I'd hate to mess with the current sneak code :D 15:24 * Shara hugs xanadu server itself (somehow?) for using proper sneak 15:25 tenplus1 lol 15:25 Krock well, there's the acceleration code which makes the movement smoother 15:25 Krock but that requires to have stable target speed values 15:26 Krock even the jumps are made smooth that way 15:26 Krock so once jump is pressed on the ground, it accelerates for a moment upwards until it notices that there's no ground and it starts falling again 15:26 Krock -> mini-jumps 15:28 tenplus1 heh 15:28 tenplus1 so when in water and disable_jump flag set it wont go uypo ? 15:29 Krock uypo 15:29 tenplus1 hehe my new keyboard, getting use to it :)) *up 15:29 Krock yes and no. you go up for 0.2m and sink again 15:30 tenplus1 that'sok... so long as they cant escape :) it's all good 15:30 Krock no, that's an ugly animation and it wouldn't take just a week for -dev testers to report that as visual bug 15:31 tenplus1 lol 15:31 Krock [Fine] <-- yes -- [Does it work how you want it?] --> [Intended?] -- Does not matter --> [Create new issue anyway 15:31 Krock ] 15:32 Krock 1-dimensional flowcharts are .. challenging 15:32 tenplus1 >> 15:32 tenplus1 ?? 15:32 Mr-Pardison then go vertical! 15:37 Jordach what the fuck minetest 15:37 Jordach >#FFFFFFFFFFFFFFEE19A42A 15:37 Jordach minetest.rgba is bizzare 15:37 tenplus1 ??? what happened 15:38 Jordach no clue 15:40 Jordach nope, it's my Lua code 15:40 tenplus1 ehehe, what ya trying to do ? 15:41 Jordach -2639 190 1772 15:41 Jordach yep, there it is 15:43 Jordach i wasn't dividing by 100 when i should've 15:58 tenplus1 least it wasnt an elusive divide by 0 :P 15:59 Jordach i'm not that stupid 16:00 tenplus1 ehehe 16:00 Jordach what do you take me for daramat on a weekend without thinking? 16:00 tenplus1 :P 16:05 Jordach i mean, anyone here who meets me at freenode live can get a drink on sunday at a nearby wetherspoons 16:05 tenplus1 (_)P 16:06 rdococ > Yay 16:06 tenplus1 hi rdococ 16:06 rdococ hi tenplus2minus1 16:07 tenplus1 :) 16:07 rdococ I should create a system that automatically generates ways to say tenplus1 16:08 rdococ you could do various operations and remember them, then display their inverses in reverse 16:16 tenplus1 wb amaz 16:16 Amaz ty ten :) 16:29 tenplus1 how hard would it be to implement player:set_velocity() and player:set_acceleration() ??? 16:37 Krock tenplus1: #7688 16:37 ShadowBot https://github.com/minetest/minetest/issues/7688 -- Add disable_jump to liquids and ladders by SmallJoker 16:38 tenplus1 w00t! thanks dude :) 16:38 Krock tenplus1: maybe because there's *server lags*? 16:38 tenplus1 but the server eventually updates from client position anyhow... 16:39 tenplus1 being able to set player velocity and acceleration would allow for some very interesting mods 16:40 Krock the server only forces the player to update when they're out of sync (cheating) 16:41 tenplus1 hrmmmm... am trying to make the player knockback better, but attaching to an entity has it's own problems 16:47 tenplus1 I create en entity the same size as player, attach player to it and move, then detach... but when detaching the player end up in the air and falls ?!?! 16:48 tenplus1 https://notabug.org/TenPlus1/playerplus/src/master/init.lua#L292 16:54 tenplus1 wb aerozoic 16:55 aerozoic thx 17:02 Krock tenplus1: your issue is here https://notabug.org/TenPlus1/playerplus/src/master/init.lua#L293 17:02 Krock (for the jumping part) 17:03 tenplus1 I need to add that, otherwise when the player is attached they end up underground 17:03 tenplus1 with the pos.y + 1 when player is hit they move sideways, but on detatch appear up 0.5 nodes and Idunno where that comes from 17:04 Krock wrong collision box 17:04 tenplus1 samesize as player (heights) 17:04 tenplus1 and the +1compensates for theplayer offset 17:05 Krock no, the "-1" part compensates it 17:06 Krock because it's the minimal collision box Y value which matters here 17:06 tenplus1 for player or entity ? 17:08 Krock both, because the minimal Y value must be the same for both to have the same positions 17:11 tenplus1 its placing the entiti at the exact sameposition as player, attaching player, moving entity, then detatching player 17:12 tenplus1 it all works until detatch 17:12 tenplus1 then a jump in y pos when player reappears 17:13 tenplus1 a quick set_pos for player works better but slightly jerky 17:13 Krock Blame The Attachment System (TM) or test the same with 5.0-dev collision boxes using a newer client to see whether it's fixed 17:13 Krock why not move_to? 17:15 tenplus1 wanting it to reappear at same position as entity, move_to will cause a slide down 17:17 Krock no longer jerky 17:17 tenplus1 true 17:18 tenplus1 wait,is player 1.8 high ? 17:18 tenplus1 am putting 2/0 17:19 tenplus1 1.7 in dev... testing 17:31 tenplus1 it's a dirty hack,but it works 17:31 tenplus1 :P 17:35 tenplus1 Krock: does your new boostcart changes improve it any ? 17:35 Krock no, it makes it worse 17:36 Krock ^ sarcasm 17:36 tenplus1 nuuuuuuu 17:36 tenplus1 lol 17:36 Krock of course there are improvements. that's the point of making commits 17:37 Krock BillyS might also be interested in that because I've observed quite many carts which were stuck in the wall 17:37 tenplus1 just checking, incase your testing :P 17:42 Krock local tests showed that it worked quite well.. but getting the server conditions (uneven steps and sudden load) is not easy to reproduce 17:42 tenplus1 testingf changes now in cart version we use on server 17:42 Krock * ExeciN28 has quit (Killed (Unit193 (Spam is not permitted on freenode.))) 17:42 Krock (in 2 mins) 17:44 tenplus1 ooh, doesnt lag off the rails, works better 17:46 Mr-Pardison awww.... no more crazy carts :P 17:47 tenplus1 hehe, git updated :P 17:47 tenplus1 will hopefully update Xanadu tonight with changes 18:46 tenplus1 hi ssieb 18:48 ssieb hi 19:02 tenplus1 yaay! ambience api has been running on server for 2 days now, working a-okie :PP 19:13 IhrFussel Can I assume that looping through online list every server step and checking just controls takes less than 1ms? 19:13 tenplus1 far less, it's quick 19:14 tenplus1 and that's on my crappy net-top 1.8ghz dual core 19:14 IhrFussel Cause I got a "fair mode" on my server which, when enabled, checks if the player uses sneak every step and logs that incident 19:15 tenplus1 you could add a timer and check every 1 second then 19:15 tenplus1 ifit worries you 19:16 IhrFussel sneak allows for various movement "exploits" so I need to detect that (for example sneak in a parkour lets you reach nodes easier) 19:17 IhrFussel Not sure if every second is enough...players could find out and just press sneak for 0.5 secs 19:17 tenplus1 lol, players arent that accurate, make it every 0.5 seconds then, that covers around 20 server steps 19:19 IhrFussel Also maybe it would be more efficient if I don't loop through the whole online list but through players that enabked the mode only instead 19:19 tenplus1 yup 19:19 tenplus1 although looping through all players and checking for sneak every 0.5 seconds is nothing to the server 19:20 IhrFussel How the loop needs to look like when I save the enabled flag as "fair[playername] = 1" ? 19:20 tenplus1 you would still need to do local player = minetest.get_player_from_name(playername) which would be same as getting controls 19:21 tenplus1 why oversomplicate 19:21 IhrFussel Well I think it's better to just loop through the flagged users...mostly just 1 or 2 have it enabled while there could be 15-20 online 19:22 tenplus1 :P 19:23 IhrFussel for _, name in ipairs(fair) do ... correct? 19:23 tenplus1 yeah, and _ would be playername 19:23 Shara Fussel, why not just disable sneak when you don't want it used, then reenable? 19:24 tenplus1 true shara :P 19:24 IhrFussel How can you disable it? You mean disable sneak glitch? 19:24 Shara You can switch sneak modes between new and old, or turn it off completely any time, per player 19:24 tenplus1 player:set_physics_override({sneak = false}) 19:25 IhrFussel That makes the sneak key non-functional? 19:25 tenplus1 yup 19:25 Shara You can have it so it won't prevent players from dropping off the edge 19:25 Shara Maybe this helps: https://github.com/Ezhh/catcommands/blob/master/init.lua#L202 19:27 tenplus1 :P 19:27 IhrFussel That should work, thanks...I just didn't know that "physics override" provides the function to disable a certain movement option 19:28 Shara :) 19:28 tenplus1 handles: speed, jump, gravity, sneak and sneak_glitch 19:28 IhrFussel Does that mean sneak will also not work on chests etc? 19:28 tenplus1 wb gary 19:29 garywhite thanks 19:29 Shara on chests? 19:29 IhrFussel I mean certain nodes require sneak when placing 19:29 tenplus1 sometimes you hold sneak to place certain blocks over others with right-click set 19:29 Shara I don't think it effects that 19:29 tenplus1 youwould have to try fussel and see 19:30 tenplus1 lemmie check quick 19:31 tenplus1 only affects player sneak while walking 19:31 tenplus1 right clicking nodes with sneak works ok 19:44 tenplus1 hi baker 19:58 IhrFussel It actually really only disables the reaching of "distant" nodes which is exactly what I need 20:01 A-Hamilton ahoy cap'n's 20:01 tenplus1 hi hamilton 20:07 garywhite this guy on my server says minetest are deleting all servers in 3 days, is that true? 20:07 garywhite What a bunch of baloney 20:07 tenplus1 lololol 20:08 tenplus1 gotta love what kids believe/hear 20:08 Krock yes sure 20:08 Krock Minetest will be nuked on September 4th 20:08 tenplus1 :P 20:08 A-Hamilton to the bomb shelter! :P 20:10 Krock and on September 21st there will be a after-death party according to https://www.youtube.com/watch?v=Gs069dndIYk 20:10 tenplus1 .lol 20:10 A-Hamilton lol Krock I have that on a playlist. 20:20 tenplus1 nite all o// 21:35 longerstaff13-m One of my friends is saying that there is someone on his server who is saying minetest will shut down for 10 weeks or some bullshit like that, just clarifying to make sure that isn't true (I have seen what gary put earlier) 21:39 Shara Not true 21:40 Jordach :massive_thinking_emoji: 22:35 longerstaff13-m Shara: ok, thanks :) 23:05 xerox123 minetest isn't centralised 23:06 Fixer actually minetest deletes the whole internet due to kids school season, have funnnn 23:09 Jordach inb4 fortnite is a more terrible minetest 23:10 Mr-Pardison screw fortnite. 23:11 Mr-Pardison it's either dying or dead. 23:12 Mr-Pardison YT'ers who stream it are going to lose their source of income.