Time |
Nick |
Message |
00:04 |
rubenwardy |
paramat: popey is in #minetest |
00:05 |
rubenwardy |
I met him at http://freenode.live too |
00:09 |
paramat |
cool |
00:55 |
* paramat |
is haunted by a spooky apple |
01:10 |
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12:58 |
rubenwardy |
https://dev.minetest.net/Changelog |
13:28 |
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13:29 |
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13:30 |
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14:07 |
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14:13 |
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14:13 |
tenplus1 |
hi Krock |
14:13 |
tenplus1 |
hey folks |
14:13 |
Krock |
hi tenplus1 |
14:13 |
tenplus1 |
ehehe |
14:14 |
Mr_Pardison_ |
hai 11 |
14:15 |
tenplus1 |
hi mister o/ |
14:15 |
tenplus1 |
si I take it there's definitely an issue with aliases ? |
14:15 |
twoelk |
o/ |
14:15 |
tenplus1 |
hey twoelk |
14:17 |
twoelk |
should probably do some exploring on xanadu again - seems I'm missing some plants in my collection :-D |
14:18 |
tenplus1 |
ehehe, farming had an update, as did mobs and bows |
14:21 |
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14:21 |
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14:21 |
tenplus1 |
o/ paramat |
14:21 |
aerozoic |
wazup tenplus1! |
14:21 |
twoelk |
fooled around with csm-position logging yesterday, plus having verbose debug and save-to-local-map active - gave my little client a little too much to munch on I guess |
14:22 |
tenplus1 |
hi aerozoic |
14:22 |
twoelk |
hope my slow client didn't show impact on the server |
14:22 |
tenplus1 |
client would have done most of the processing if it were a CSM mod |
14:23 |
tenplus1 |
my issue lately is the aliases not working properly |
14:23 |
* aerozoic |
just got ubuntu server installed on the laptop. |
14:23 |
tenplus1 |
when I did farming redo compatibility with farming_plus nodes and items it worked fine, now on 0.4.16 and 0.4.17 they dont work 100% and I'm seeing unknown nodes |
14:24 |
twoelk |
nothing simple like naming style changed? |
14:24 |
tenplus1 |
nothing that simple, things like items in inventory change ok but the node assigned to the item doesnt |
14:25 |
tenplus1 |
if it works for one, it should work for the other |
14:30 |
ANAND |
Hiya tenplus1. VanessaE was trying to reach you for the past two days :) |
14:30 |
VanessaE |
I already reached him :P |
14:31 |
tenplus1 |
hi ANAND :) |
14:31 |
tenplus1 |
hey Vanessa |
14:31 |
VanessaE |
hi8 |
14:31 |
VanessaE |
hi |
14:31 |
ANAND |
oh lol, nvm :P |
14:31 |
tenplus1 |
paramat: do you know if anything has changed with aliases in the 0.4.16 and over versions ??? |
14:33 |
aerozoic |
Anybody have any good references for self-hosting for beginners? |
14:33 |
tenplus1 |
am sure there's a guide or two on forums |
14:34 |
paramat |
no alias changes as far as i remember |
14:37 |
tenplus1 |
dunno if you read the logs, but what worked ok before has problems now with setting aliases |
14:37 |
tenplus1 |
working ok for items in inventory, but the node assigned to it comes up unknown |
14:37 |
tenplus1 |
but... some work fine which just makes it plain weird |
14:44 |
lisac_ |
lol https://www.reddit.com/r/Minetest/comments/97hnc9/how_to_make_a_mod_that_when_right_clicking_an/ |
14:44 |
tenplus1 |
hi lisac |
14:44 |
lisac |
hey tenplus1 :) |
14:53 |
VanessaE |
tenplus1: you should file an issue on github to track this |
14:54 |
Krock |
lisac: seems very secure |
14:54 |
tenplus1 |
am going over every alias first to be totally sure it's not the mod... |
14:55 |
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14:55 |
Krock |
if the alias are broken in 0.4.17, then they're also broken in previous 0.4.x releases |
14:55 |
tenplus1 |
that's the thing Krock, it worked ok before, and aliases havent been altered for the nodes in question |
14:55 |
Krock |
neither has the engine code |
14:56 |
tenplus1 |
which is why this is so weird |
14:56 |
Krock |
nodes seem to be converted as soon the mapblock saves |
14:56 |
Krock |
i.e. take the aliased node name |
14:56 |
Krock |
s/node/item/ |
14:58 |
tenplus1 |
e.g. farming:big_pumpkin has been aliased to farming:pumpkin... I can give myself each item which works, but the node is unknown instead of being a pumpkin |
14:58 |
tenplus1 |
but, farming:weed is aliased to farming:grass_2... and that works ?!?!?!! |
15:01 |
VanessaE |
I noticed that btw but for me, the "weed" looks like jungle grass. |
15:02 |
tenplus1 |
VanessaE: could you grab the latest farming redo and test compatibility again, see if it looks any better for you |
15:02 |
VanessaE |
what' |
15:02 |
VanessaE |
what's changed? |
15:02 |
tenplus1 |
the only thing I cant get it to replace is the big pumpkin, that's still not changing |
15:02 |
tenplus1 |
I just uploaded latest compatibility.lua file to git |
15:03 |
VanessaE |
oh ok |
15:03 |
VanessaE |
I'll grab it. |
15:07 |
tenplus1 |
thanks :) |
15:11 |
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15:11 |
tenplus1 |
wb mister |
15:11 |
VanessaE |
ok, it's live, lemme go look |
15:11 |
Mr_Pardison |
ty. |
15:13 |
tenplus1 |
last update and I'm done... |
15:13 |
tenplus1 |
shaved a whole 1kb off compatibility.lua :) lol |
15:14 |
VanessaE |
tenplus1.. |
15:14 |
tenplus1 |
? |
15:14 |
VanessaE |
did you just alias them all to air? |
15:15 |
tenplus1 |
nuuuu, all crops and items should be accounted for |
15:15 |
tenplus1 |
big pumpkin side/top/corner has been aliased to air, but the middle should give a jackolantern |
15:15 |
VanessaE |
oh wait, there they are. |
15:15 |
tenplus1 |
o.O had me worried there |
15:16 |
VanessaE |
yeah, it seems to be all good, but imho you should import banana leaves and use them instead of aliasing them to default leaves |
15:17 |
tenplus1 |
are banana leaves used for anything ? |
15:17 |
tenplus1 |
if ethereal is active it will alias to banana leaves, but I dont wanna include too many nodes in only farming |
15:18 |
VanessaE |
they're not, but my server still has lots of cruft leftover from farming_plus, which used to have a banana tree |
15:18 |
VanessaE |
(default tree trunk, custom leaves, plus the bananas) |
15:18 |
tenplus1 |
k, hold on... will add leaves |
15:18 |
VanessaE |
thanks |
15:19 |
VanessaE |
I should add banana trees to Moretrees at some point. |
15:20 |
VanessaE |
(I'll use Ethereal node names for backwards compat, if I do) |
15:20 |
VanessaE |
meanwhile, |
15:20 |
VanessaE |
https://gitlab.com/VanessaE/led_marquee |
15:22 |
tenplus1 |
git updated, banana leaves added |
15:22 |
VanessaE |
ok, I'll grab it in a bit. |
15:41 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=20651 |
15:41 |
VanessaE |
:) |
15:41 |
tenplus1 |
sweet :P |
15:50 |
Krock |
LED marquee? The screenshot tells something else |
15:51 |
Krock |
^ the screenshot on GitLab |
15:51 |
tenplus1 |
'tis a kewl mod, mc doesnt have anything like that |
15:52 |
VanessaE |
oh, did I forget to update that one? |
15:53 |
Krock |
no, the nixie tubes look just right |
15:53 |
* VanessaE |
fixes |
15:55 |
VanessaE |
there. |
16:11 |
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16:17 |
BillyS |
How the heck do area mods work? |
16:17 |
BillyS |
I've been poking through https://github.com/ShadowNinja/areas for half an hour and can't find out a thing about it |
16:17 |
Krock |
with Lua code and a heck lot of black magic |
16:17 |
tenplus1 |
lolol |
16:17 |
tenplus1 |
hi billy |
16:17 |
BillyS |
Great. How do I use the black magic? |
16:17 |
BillyS |
hi tenplus |
16:18 |
tenplus1 |
what you trying to do ? |
16:18 |
BillyS |
My server just got griefed by some n00b |
16:18 |
BillyS |
I'm trying to write a version of a protection mod that blocks lava places |
16:18 |
* Krock |
gives BillyS the exchange_shop mod no a silver tray |
16:18 |
Krock |
BillyS: overwrite on_place of lava_source |
16:18 |
BillyS |
I could just override lava sources |
16:18 |
Krock |
ninja'd |
16:18 |
BillyS |
Hmm |
16:19 |
BillyS |
To remove the node, I suppose? |
16:19 |
Krock |
https://github.com/SmallJoker/minibase_game/blob/master/mods/default/nodes.lua#L535 |
16:19 |
Krock |
no, to not even place the node |
16:19 |
Krock |
prevent it before it happens |
16:20 |
tenplus1 |
good idea |
16:20 |
Krock |
alternatively extend item_place by a node name check |
16:20 |
Krock |
also patch buckets |
16:20 |
Krock |
and patch whatever else may place nodes |
16:20 |
BillyS |
Hmmm |
16:21 |
BillyS |
m'kay thx |
16:24 |
Krock |
!next |
16:24 |
MinetestBot |
Another satisfied customer. Next! |
16:25 |
BillyS |
heh |
16:41 |
twoelk |
wasn|t there a mod like in unternull that let an admin restrict bucket and liquids usage with certain rules? |
16:41 |
tenplus1 |
I think tps server has such a mod that requires a priv for buckets |
16:41 |
twoelk |
or have several admins just constantly reinvented the same wheel? |
16:42 |
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16:42 |
tenplus1 |
hi Jordach |
16:42 |
Jordach |
bah |
16:42 |
tenplus1 |
sheepz |
16:42 |
Jordach |
anyone consistent with android building |
16:42 |
Jordach |
https://hastebin.com/gewafenoto.bash |
16:44 |
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16:45 |
tenplus1 |
hi CWz |
16:48 |
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16:48 |
tenplus1 |
wb |
16:49 |
Jordach |
nerzhul: irrlicht itself is failing to compile for android under 18.04 Ubuntu |
16:49 |
tenplus1 |
wai |
16:49 |
* Krock |
gives BillyS https://github.com/SmallJoker/exchange_shop/commit/0861f4d8 and hopes for a feedback |
16:50 |
* BillyS |
goes into convulsions over the speed of his internet |
16:50 |
BillyS |
I CAN't EVEN SSH INTO MY SERVER ITS SO EFFING SLOW |
16:50 |
Krock |
WHY ARE YOU USING SHIFT |
16:51 |
BillyS |
TO CONVEY THAT I'M SHOUTING |
16:51 |
Krock |
I MEANT *WHY ARE YOU NOT USING CAPS LOCK* |
16:51 |
Krock |
Jordach: is that the current master? |
16:51 |
Jordach |
urd |
16:51 |
Jordach |
yes |
16:52 |
Krock |
stu and srifqi managed to compile it somehow |
16:52 |
* Jordach |
updates the dev.minetest.net wiki |
16:53 |
nerzhul |
Jordach not my problem :) |
16:54 |
Jordach |
nerzhul: you're the one who builds it officially |
16:54 |
Krock |
nerzhul: mind giving some instructions? |
16:55 |
nerzhul |
Jordach and i'm not on ubuntu haha |
16:55 |
nerzhul |
use archlinux it works |
17:08 |
rubenwardy |
If you Google it, there's a missing include |
17:08 |
rubenwardy |
There's supposed to be a patch though |
17:09 |
rubenwardy |
Are you using the makefile? |
17:09 |
rubenwardy |
Or winging it |
17:19 |
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17:23 |
Jordach |
rubenwardy: standard makefile |
17:24 |
rubenwardy |
? |
17:24 |
nerzhul |
all patches are included and 0.4.17.1 + master build fine |
17:25 |
tenplus1 |
:P |
17:26 |
Jordach |
this is non 0.4 |
17:26 |
rubenwardy |
Google only support Ubuntu 14.04 for building Android |
17:26 |
rubenwardy |
(the OS) |
17:26 |
rubenwardy |
Fun fact |
17:27 |
rubenwardy |
Windows and macOS aren't supported at all |
17:27 |
rubenwardy |
It works on Ubuntu 18.04 though |
17:27 |
rubenwardy |
They just don't recommend it |
17:27 |
Jordach |
i've got 18.04 installed |
17:27 |
rubenwardy |
Oh, and a colleague uses arch |
17:27 |
Jordach |
arch could cure cancer if it had the package |
17:28 |
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17:28 |
tenplus1 |
hi fussel |
17:36 |
Calinou |
I build Godot export template APKs from Fedora 28 without issues |
17:36 |
Jordach |
the one MT has is basically built from paperclips |
17:36 |
Jordach |
and sheer willpower |
17:36 |
tenplus1 |
hi cal... what's the actual issue with building minetest in ubuntu 18.04 |
17:37 |
Jordach |
>different line endings |
17:41 |
Calinou |
I don't know |
17:41 |
tenplus1 |
is the build command listed in forums so ppl can build it ok ? |
17:41 |
Jordach |
https://hastebin.com/gewafenoto.bash |
17:41 |
Jordach |
ffffff |
17:41 |
Calinou |
I haven't tested it for a while now |
17:41 |
Jordach |
VM pls |
17:41 |
Jordach |
Fix many Android build issues |
17:42 |
Jordach |
thats the one that solves it |
17:43 |
Jordach |
the ones that built 0.4.17.1 work with 5.0-dev |
17:44 |
BillyS |
Due to idiots, n00bz, and errors, I'm leaving minetest. I may come back, I'm not sure. At any rate, thanks for the help you guys have given me. |
17:44 |
* Mr_Pardison |
gives BillyS a big thermos of coffee for the road |
17:44 |
BillyS |
heh, thanks |
17:44 |
|
BillyS left #minetest-hub |
17:44 |
tenplus1 |
o.O what just happened ? |
17:45 |
Jordach |
? |
17:47 |
tenplus1 |
damn, but still... to leave minetest because of some griefers... |
17:47 |
tenplus1 |
hi sfan... yeah he had areas active, but they got passed it or dropped laval above protected area |
17:49 |
tenplus1 |
and that's why I disabled lava buckets |
17:59 |
twoelk |
buckets should really be attached to a privs system by default |
17:59 |
twoelk |
or at least the placing of dengerous stuff |
18:00 |
Mr_Pardison |
I agree. |
18:00 |
tenplus1 |
yeah, have a priv level, 1 for water, 2 for lava etc |
18:01 |
Mr_Pardison |
priv could be called liquidity since it would allow them to place liquids. |
18:02 |
tenplus1 |
yeah... |
18:03 |
Mr_Pardison |
for mesecons (since you can make an endless loop with them that would cause a crash), potential priv name would be logical |
18:03 |
Mr_Pardison |
*"logical" |
18:04 |
tenplus1 |
important stuff like that should require a priv |
18:06 |
Mr_Pardison |
and be granted only to those who are trusted enough not to abuse it. |
18:06 |
twoelk |
maybe a trusted player level system with a config file an admin could define whatever he deems dangerous nodes on his server |
18:07 |
Calinou |
I remember being peeved at Minecraft servers that forbid water bucket placement |
18:07 |
Calinou |
(or even scooping up water at all…) |
18:07 |
Calinou |
one of them automatically kicked anyone who did so |
18:07 |
* Krock |
hopes that they'll return soon |
18:09 |
Jordach |
why not uh have buckets place a special version of liquids with meta attached that can be removed via an abm |
18:09 |
Jordach |
the meta could explicitly contain the players name to remove any offending nodes |
18:09 |
Calinou |
what if they mix with standard lava? |
18:09 |
Calinou |
or standard liquids in general |
18:09 |
Jordach |
or just add nodemeta to the sources |
18:10 |
* twoelk |
has created several rather large lakes with buckets |
18:10 |
tenplus1 |
if someone places a source block of water I attach their names so I can see who flooded or griefed |
18:11 |
twoelk |
oops, you recorded all my lakes on xanadu ? |
18:12 |
tenplus1 |
eheheh |
18:12 |
twoelk |
I wonder whether the mapper could process such info |
18:12 |
tenplus1 |
hover over the source with a bucket and you'll see a name appear :D |
18:13 |
twoelk |
I have probably long forgotten some of them |
18:19 |
tenplus1 |
yeah, was easy to fool... make a water source in the middle and remove other two with name... |
18:22 |
* twoelk |
somehow feels the urge to make a nice lake now ----- and heads for the toilet |
18:22 |
tenplus1 |
lol |
18:40 |
tenplus1 |
VanessaE: did new aliases work ok for you ? |
18:43 |
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18:43 |
VanessaE |
tenplus1: there are more? |
18:44 |
tenplus1 |
adding the banana leaves was the last change |
18:44 |
VanessaE |
haven't checked on that yet. |
18:44 |
tenplus1 |
ah, no probs :) |
18:52 |
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18:53 |
tenplus1 |
hi CBugDCoder |
18:53 |
CBugDCoder |
hi ten |
19:03 |
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19:06 |
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19:06 |
tenplus1 |
hi H4mlet |
19:06 |
H4mlet |
hi tenplus1 |
19:14 |
tenplus1 |
lolol |
19:40 |
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19:41 |
H4mlet |
I'm using minetest.line_of_sight (v0.4.17.1), but it seems to ignore nodes straight above the mobs' pos; I've tried setting stepsize to "2", it didn't worked. E.g.: mob placed into a square building, one window into a wall, if I punch it, it punches back until the wall doesn't block its view, but if I do the same from the roof it keeps punching even if its view is blocked by the roof's nodes. |
19:43 |
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19:44 |
tenplus1 |
Sprint mod updated, has support for both player_monoids and pova mods |
20:10 |
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20:11 |
tenplus1 |
wb |
20:12 |
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20:13 |
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20:13 |
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20:13 |
tenplus1 |
hi thomas |
20:19 |
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20:20 |
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20:20 |
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20:20 |
IhrFussel |
"this server lags too much" gosh...just get a better phone |
20:20 |
tenplus1 |
lol |
20:20 |
IhrFussel |
I really hate it when player blame the server for "lag" which isn't actual lag but low FPS on their device |
20:21 |
tenplus1 |
I jsut tell them to type: /status and if lag < 0.5 it's all good :D |
20:25 |
Mr_Pardison |
IhrFussel: Try Lag World. with the amount of mods on it and the ones on there, it can get pretty laggy and not due to frame drop. |
20:28 |
tenplus1 |
nite folks o// |
20:28 |
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20:49 |
Jordach |
Krock: *sets NDK compile mode to all archs* |
20:49 |
Jordach |
i've got it compiling and signing perfectly |
20:50 |
Jordach |
it just happens that my phone has to be ARMv8 |
20:54 |
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21:03 |
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21:50 |
Shara |
Mr_Pardison: Can we not play "guess the griefer" without some actual proof? I saw BillyS do a whole bunch of things I personally found childish and hateful as well, but I don't go around saying things were probably his doing without proof. |
21:51 |
Mr_Pardison |
I'm just paraphrasing what they said. |
21:52 |
Bobr |
Shara, same |
21:52 |
Shara |
It wasn't presented that way, and I really don't want to see more of that groups' drama brought here without very good reason. |
21:53 |
Mr_Pardison |
I didn't intend to nor do I mean to. |
21:54 |
Shara |
Okay, thank you. |
22:03 |
VanessaE |
there. |
22:03 |
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22:04 |
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22:08 |
VanessaE |
(what, no one's gonna ask "where?" ? :< ) |
22:09 |
Bobr |
VanessaE, where? |
22:10 |
VanessaE |
there -> https://forum.minetest.net/viewtopic.php?f=11&t=20651 |
22:12 |
rubenwardy |
https://twitter.com/MinetestProject/status/1027226999335600128?s=09 |
22:16 |
VanessaE |
nice |
22:19 |
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22:24 |
Fixer |
*,,,,,* |
22:36 |
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22:36 |
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Bobr joined #minetest-hub |
22:38 |
Fixer |
dynamic liquid is so funny |
22:40 |
Fixer |
fps impact is dramatically small, compared to older times, not sure how? i5? abm optimisations? mod optimisations? Will be nice to have those realistic liquids on actual servers |
23:49 |
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