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IRC log for #minetest-hub, 2018-08-14

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All times shown according to UTC.

Time Nick Message
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00:05 sofar shivajiva: https://forum.minetest.net/viewtopic.php?f=3&t=156&start=7875#p328120
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01:26 IhrFussel plantlike drawtype cannot be rotated with the screwdriver correct? I think I remember that
01:26 IhrFussel Or maybe it works when I add paramtype2 = "facedir"
01:27 Shara It won't
01:28 Shara It's something I'd love.
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02:10 IhrFussel Shara, it rotates the selection box xP
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06:31 Megaf o/
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10:54 Megaf minetest@Calcium:~$ du -hs MegafServer
10:54 Megaf 5.1GMegafServer
10:54 Megaf minetest@Calcium:~$ du -hs MegafServer.tar.xz
10:54 Megaf 2.4GMegafServer.tar.xz
10:54 Megaf That's a heck of compression
10:54 Megaf that shows how much more we can optimize in size our storages
10:59 Megaf transgering my minetestserver to other server using rsync with maximum compression
10:59 Megaf 152,141,824   6%    3.52MB/s    0:10:59
11:00 Megaf transfering my minetestserver to other server using rsync with no compression
11:00 Megaf 508,755,968  20%   11.25MB/s    0:02:55
11:01 Megaf Because the thing is already compressed, as above. Which shows you should not compress already compressed stuff.
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13:50 CWz Land of Silence
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14:19 benrob0329 CWz: The Sound Of The Land Of Silence
14:28 Megaf !server Megaf
14:28 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 13ms
14:46 Megaf Actually I still have a couple of players playing there
14:46 Megaf they have been playing there for over 5 years
14:47 Megaf I have the same playerbase since the start, I'm just never online to give interact to newcomers...
14:47 Fixer hehe
14:48 Megaf Kinda like that way, had busy servers in the past, Megaf Server (the first one) was very sucefful and so was the second, Till It Ends
14:53 Megaf still have the files of the first one
14:53 Megaf Till It Ends I have everything, but map.sqlite =/
14:53 Megaf backup software failed
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15:28 Fixer lol
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15:34 IhrFussel Can i easily tell sticky mesecons pistons to push and pull 2 nodes instead of just 1?
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15:42 rubenwardy You can make machines to do that
15:42 rubenwardy With two pistons
15:42 rubenwardy Hmmm
15:42 rubenwardy With two pistons you could pull multiple in
15:42 rubenwardy Pushing it out again is an issue
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15:44 IhrFussel Could this work inside piston_off function? local stack = mesecon.mvps_pull_all(pullpos, vector.multiply(dir, -1), 2)
15:44 IhrFussel mesecon.mvps_process_stack(pos, dir, stack)
15:50 Krock rubenwardy: seen your forum post about the formspec prepends. However, I feel that the current coloring needs tweaking since black items are barely visible
15:50 Krock the previous grayish
15:50 Krock ... tone was less of a problem
15:51 Krock I'll open a PR for that somewhen
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15:53 rubenwardy Sure
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16:50 rud0lf gary the white
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16:58 garywhite hello
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18:11 IhrFussel Is there a way to make a plantlike node appear about the same but with rotation enabled?
18:11 IhrFussel Drawtype normal and nodebox seem to be wrong
18:12 twoelk param2?
18:12 IhrFussel plantlike doesn't support paramtype2 I think
18:13 Krock all nodes support param2 my dear..
18:13 Krock it's just that it's not used for some node types
18:13 Krock *draw types
18:14 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L970
18:14 IhrFussel Well that's about the same result
18:14 Krock RTFM
18:14 Krock and yes, it's also available in 0.4.17
18:15 IhrFussel And it makes plantlike nodes usable with the screwdriver?
18:15 Krock no, the screwdriver manipulates param1
18:15 twoelk oops
18:15 Krock err
18:16 Krock no, also param2 but I doubt that's currently implemented in the screwdriver mod
18:16 IhrFussel Huh? I thought param2
18:16 Krock I mean, you'd have to click 127 times for an entire lap without special modes
18:17 Krock param1 is needed for light exclusively
18:18 twoelk just cutnpaste some stairs or slab code?
18:18 twoelk the local function rotate_and_place part?
18:20 IhrFussel But the screwdriver in 0.4.17 should support degrotate? Even if I have to click it 127 times?
18:20 Krock > but I doubt that's currently implemented
18:20 Krock how about if you try?
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18:46 * VanessaE waits for tenplus1...
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19:10 VanessaE hm..
19:11 H4mlet thanks :)
19:21 Krock [HMM INTENSIFIES]
19:21 Krock VanessaE: yet no 11 in sight
19:21 VanessaE stop that damn humming, it's loud enough in here as it is :P
19:22 * Krock gives VanessaE some insulation and earplugs
19:22 VanessaE heh
19:22 * Krock marks the issue as Solved and Workaround Added
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19:23 tenplus1 joined #minetest-hub
19:23 Krock hi tenplus1
19:23 * Krock triggers VanessaE
19:23 tenplus1 hi folks :P hey krock
19:24 VanessaE it's about fucking time you got here, tenplus1  :)
19:24 tenplus1 lol, whassup ?
19:24 VanessaE heh nothing much.
19:24 tenplus1 long shift today, just got home (ordered indian for noms)
19:24 VanessaE go reload my post on farming_redo.  found some more issues
19:24 tenplus1 ooh, checking
19:25 Krock "Radians should go positive clockwise, not counterclockwise. It breaks how math works." ~ https://github.com/minetest/minetest/issues/7644#issuecomment-412985519
19:25 Krock Counter clockwise is correct - or am I the only one who learnt it that way?
19:26 Krock counter-clockwise: negative angles, clockwise: positive angles
19:26 Krock err. the other way around. successfully confused myself already
19:26 * tenplus1 is radian ignorant apart from what was learned in mobs api
19:28 Mr_Pardison VanessaE: for the stackwise filters in pieworks, I'm having trouble putting stuff in the "Prefer item types" slots. Another player placed them down and put items in there and I want to switch out what is in there but I am unable to do so. As a potential workaround, a share with (playername) option would be useful.
19:28 tenplus1 hi mister
19:29 Mr_Pardison \o
19:30 tenplus1 VanessaE: the items from farming plus all have aliases set ?!?! I dunno why they are showing unknowns
19:31 VanessaE tenplus1: maybe there's some conditional preventing them being applied in-world?
19:32 VanessaE Mr_Pardison: raise an issue on the gitlab repo, that's mostly nore's domain now. :
19:32 VanessaE :)
19:32 tenplus1 thing is, when I tested farming_plus and laid out all of the nodes/items,then disabled mod and applied farming redo, they all appeared/worked
19:32 Mr_Pardison got it. Thanks!
19:32 tenplus1 will prolly rewrite compat code
19:33 VanessaE tenplus1: it's possible that it worked at one time and merely broke recently.
19:34 tenplus1 lemming install farming plus and retest everythin
19:34 VanessaE maybe install dreambuilder :)
19:34 tenplus1 too big
19:34 VanessaE just in case it's something else.
19:35 VanessaE too big?  :(
19:35 tenplus1 do you include farming plus inside dreambuilder
19:35 VanessaE yep, though the version in the current DB release, is not up-to-date.
19:35 VanessaE (it's a few commits behind)
19:36 tenplus1 ohh, will install pilzadam's version first to test, then see what changes are in dreambuilder version
19:36 VanessaE ok.
19:36 VanessaE oh wait
19:36 VanessaE nonono
19:36 tenplus1 ?
19:36 VanessaE dreambuilder does NOT have farming_plus
19:36 tenplus1 lol
19:36 VanessaE sorry, misread.  it has farming_redo.
19:37 Bobr hiya tenplus1
19:37 tenplus1 hi bob
19:37 VanessaE (like I said, it's a few commits behind, so you'll want to overwrite it with your current code)
19:37 Bobr that pc still hasnt come tenplus1
19:39 tenplus1 bummer, sorry to hear dude, maybe they're going by the 3-5 working days thing now
19:39 tenplus1 next day was a tad overkill :P
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19:40 tenplus1 hi gary
19:40 garywhite hi
19:40 Bobr yeah friday
19:41 tenplus1 VanessaE: damn, you weren't kidding...  why do aliases work on items in inventory but not same items placed in world ?!?!?!?!?! all I'm seeing is unkonwns
19:41 VanessaE idk
19:41 tenplus1 da hell... has something changes in 0.4.17
19:41 tenplus1 this worked before
19:41 VanessaE same in 0.4.17.1
19:42 tenplus1 this is bullshit... I had this working ok before  *sigh*
19:42 VanessaE I don't see an issue filed against the engine for this yet
19:43 rubenwardy Odd
19:44 VanessaE tenplus1: see?  I knew I wasn't seeing things ;)
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19:46 tenplus1 if I add an alias for a node and the item works, the placed node sure as hell should work also..
19:46 tenplus1 hi Gael-de-Sailly
19:46 Gael-de-Sailly hi tenplus1
19:46 VanessaE you would think so, tenplus1  :)
19:46 tenplus1 will work on it tomorrow...
19:51 Krock it results in weird situations when you register an item which exists as node in-game
19:51 Krock the node definition is kinda known, thus no log message appears when you punch the node
19:52 Krock source: found the bug by myself in a world of mine with different default:paper definitions - one where it's a regular item, and then as signlike node
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19:53 tenplus1 hi raven
19:53 Raven262 Hi ten
19:56 VanessaE Krock: any chance of a fix? :)
19:56 VanessaE actually, come to think of it..
19:56 VanessaE isn't that exactly the case with the farming items I listed?
19:57 Krock *shrug*
19:57 VanessaE (tenplus1)
19:57 tenplus1 yeah, items in inventory work fine with alias set... the blocks dont... it's weird
19:57 Krock not sure what the best fix there might be
19:58 VanessaE register them as farming:foo_item and make the in-world ones just ordinary nodes, with foo_item as drop
19:58 VanessaE (similar to minerals/ores vs. lumps)
20:00 VanessaE use aliases only on the nodes, don't set any aliases on the foo_item ones?
20:02 tenplus1 that limits how aliases will work though
20:02 VanessaE I Know
20:02 tenplus1 items for items, nodes for nodes
20:02 tenplus1 this has to be fixed
20:02 VanessaE but it could get around this bug in the meantime
20:06 tenplus1 k, some of the acutal nodes to node aliases still give unkonwns
20:06 tenplus1 pumpkin heads for instance
20:07 tenplus1 but... punching them to turn pumpkin light on/off fixes the unknown
20:08 tenplus1 so whyyyyyyy is it unknown ?!?!?!
20:12 Shara tenplus1: to mess with you :)
20:12 tenplus1 hi shara...  prolly :)
20:18 Shara RC is super busy at the moment... has been as high as 30 players at once today
20:18 Shara Been a while since it was this busy
20:18 tenplus1 kewl
20:18 Shara Nooo.. not cool. It includes troublemakers :P
20:19 tenplus1 ahh ok :P
20:20 Shara Though the biggest headache was a long term player who suddenly out of nowhere decided I'm "harsh" because I refused to upload a giant schematic he made in singleplayer.
20:22 tenplus1 hahaha, sometimes they expect a little too much
20:22 Shara Apparently because I didn't give him an answer in two whole days  (he never contacted me, just one of my team members), he automatically had the right to it or something.
20:22 Shara They seem to not understand this isn't a thing we get paid for doing...
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20:28 tenplus1 hi robbie
20:30 tenplus1 Xanadu updated with new farming changes and builtin_item tweaks
20:33 tenplus1 nite folks o///
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21:34 aerozoic So which distro is best for hosting a server?
21:36 VanessaE I run debian.
21:47 rubenwardy Ubuntu, probably
21:47 rubenwardy most well supported
21:48 rubenwardy -most
21:48 rubenwardy *-well
21:48 rubenwardy digital ocean has a lot of good guides for it
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21:59 IhrFussel When I said I want to to be able to rotate platnlike nodes I meant rotate their axis not the face...I want to turn a vertical plantlike into a horizontal plantlike
21:59 IhrFussel Is there any way to accomplish this?
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22:02 paramat no
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22:12 aerozoic thx rubenwardy, i was leaning towards that. Glad to have it confirmed :)
22:37 aerozoic minetest is #5 on ubuntu's blog! XD  https://blog.ubuntu.com/2018/08/14/retro-style-games-on-linux
22:37 ShadowBot https://github.com/minetest/minetest/issues/5 -- Fixed key names so the key set menu now works. by adamnew123456
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22:53 paramat heh
22:54 paramat retro!
22:56 paramat 'infinite world' =s
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