Time |
Nick |
Message |
00:23 |
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ANAND joined #minetest-hub |
00:23 |
xerox123_ |
Stray chance of this; you may be in +R and the bot doesn't have a registered nick? |
00:24 |
xerox123_ |
aerozoic, ^ |
00:24 |
aerozoic |
yeah it's registered |
00:43 |
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00:50 |
aerozoic |
-_- |
00:50 |
aerozoic |
According to freenode staff, +R is default now. |
00:51 |
aerozoic |
registered doesn't matter, ya gotta be identified to send PM's. |
01:12 |
rubenwardy |
ShadowNinja: https://github.com/ShadowNinja/minetest-irc_commands/pull/8 |
01:12 |
rubenwardy |
!title |
01:12 |
MinetestBot |
rubenwardy: [WIP] Add host-based auto logins by rubenwardy · Pull Request #8 · ShadowNinja/minetest-irc_commands · GitHub |
01:23 |
xerox123_ |
Anyone aware of the irrlicht error that floods the chat on Android? |
01:24 |
xerox123_ |
GL_INVALID_ENUM |
01:24 |
paramat |
yes there's an issue |
01:26 |
xerox123_ |
#7525 found it |
01:40 |
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01:53 |
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03:56 |
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04:52 |
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05:13 |
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06:07 |
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06:14 |
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07:03 |
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07:36 |
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tenplus1 joined #minetest-hub |
07:36 |
tenplus1 |
Morning folks |
08:13 |
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lumberJ joined #minetest-hub |
08:14 |
tenplus1 |
wb |
08:14 |
lumberJ |
thanks |
08:27 |
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Krock joined #minetest-hub |
08:27 |
tenplus1 |
Hi Krock |
08:28 |
Krock |
hi tenplus1 |
08:36 |
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lumberJ joined #minetest-hub |
08:36 |
tenplus1 |
hi lumberJ |
08:37 |
lumberJ |
hello. apparently my cellular connection sucks at the moment |
09:17 |
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ANAND joined #minetest-hub |
09:18 |
tenplus1 |
wb ANAND |
09:18 |
ANAND |
ty tenplus1 :) |
09:34 |
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ClobberXD joined #minetest-hub |
09:37 |
tenplus1 |
hi ClobberXD |
09:39 |
tenplus1 |
bows updated |
09:40 |
ClobberXD |
oh lol, hi again :) |
09:40 |
tenplus1 |
:P |
09:41 |
Krock |
Please add a David BOWie |
09:41 |
tenplus1 |
lol, am sure there's an anvil out there you can name tools with :D |
09:43 |
tenplus1 |
although I could add a special rainbow bow and call it David Bowie and only have it drop in lucky blocks :D |
09:43 |
tenplus1 |
damn, good idea Krock |
09:44 |
Krock |
^^ |
10:08 |
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10:21 |
tenplus1 |
lol, Bows updated... has "David BOWie" special item if Lucky Blocks enabled :D |
10:21 |
tenplus1 |
thx for idea Krock |
10:24 |
Krock |
hehe |
10:25 |
tenplus1 |
used ziggy stardust colouring :D |
10:27 |
tenplus1 |
https://notabug.org/TenPlus1/bows |
10:27 |
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Fixer joined #minetest-hub |
10:28 |
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jluc joined #minetest-hub |
10:28 |
IcyDiamond |
o/ |
10:28 |
IcyDiamond |
Added a compressor machine to elepower that creates plates |
10:29 |
tenplus1 |
o/ fixer |
10:29 |
tenplus1 |
ooh nice icy :P also hi |
10:29 |
IcyDiamond |
XD |
10:29 |
IcyDiamond |
Plates are like gears, just crafting components |
10:29 |
IcyDiamond |
:P |
10:30 |
tenplus1 |
items for mods to use :P |
10:32 |
IcyDiamond |
Ya |
10:36 |
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10:36 |
Krock |
oh man, once that 5.0 is finally out, you can clean up that arrow on_step callback so that it 1) works more reliable 2) faster and 3) doesn't need manual object lookups |
10:38 |
tenplus1 |
o.O is there a new feature added I dont know about ?!?! |
10:39 |
Krock |
it's raycast all over again |
10:39 |
tenplus1 |
ohhh |
10:39 |
Krock |
raycast(old_pos, this_pos) -> get objects, nodes, whatever |
10:39 |
tenplus1 |
sweet :D |
11:06 |
IcyDiamond |
nice! |
11:06 |
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Fixer_ joined #minetest-hub |
11:07 |
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aerozoic joined #minetest-hub |
11:08 |
tenplus1 |
hi aerozoic |
11:09 |
aerozoic |
hi |
11:20 |
Krock |
BillyS: bug! could you please resolve the cottages:glass_pane and xdecor:woodframed_glass craft recipe conflict? |
11:31 |
rubenwardy |
tenplus1: you're more fun than Shara |
11:32 |
tenplus1 |
hi ruben... whats new/ |
11:32 |
rubenwardy |
https://github.com/Ezhh/catcommands/pull/1 |
11:32 |
rubenwardy |
Her response was "err, no£ |
11:33 |
tenplus1 |
hahaha nic cage :P |
11:33 |
tenplus1 |
it's the little things that make a game fun :D |
11:38 |
Shara |
Actually my response was to be tempted |
11:39 |
tenplus1 |
hi shara |
11:39 |
Shara |
Hi :) |
11:48 |
Krock |
I don't see anything wrong with that PR |
11:49 |
Krock |
oh wait. it should be math.random(#quotes) |
11:49 |
Krock |
0 would return a nil string |
11:49 |
Krock |
s/string/value/ |
11:50 |
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Gael-de-Sailly joined #minetest-hub |
11:50 |
tenplus1 |
hi Gael-de-Sailly |
11:51 |
Gael-de-Sailly |
hi tenplus1 |
12:08 |
tenplus1 |
Krock: the raycast feature will be handy cause at present the finding objects near pos works ok with entities but player collisionbox, no |
12:09 |
Krock |
why not? |
12:09 |
tenplus1 |
testing bows and arrows, any mob no matter how tall it finds the object and harms it |
12:09 |
Krock |
well yes, it does use the selection boxes, not collision boxes |
12:09 |
tenplus1 |
but for players if POS is not near foot level it doesnt |
12:09 |
Krock |
that's the issue with the current code, yes |
12:10 |
tenplus1 |
I could hit a player right in the heart or head... 100% definitely hit them, but no damage unless at foot level |
12:10 |
Krock |
huh? if it can hit them, then it can also damage them. if wanted, calculate the damage by distance to the position |
12:19 |
tenplus1 |
nope, it doesnt go by collisionbox |
12:19 |
tenplus1 |
just tested... mobs yes, players no |
12:21 |
tenplus1 |
I wonder why that is, since players are essentially entities as well |
12:24 |
Krock |
<Krock> well yes, it does use the selection boxes, |
12:25 |
Krock |
but the player collision box is usually the same as the selection box |
12:25 |
Krock |
unless there's another mod changing it |
12:25 |
tenplus1 |
nope, this is default minetest |
12:26 |
tenplus1 |
3d armor only changes model and textures |
12:26 |
tenplus1 |
so that shouldnt be it either |
12:30 |
tenplus1 |
wait, is player physical set to true ? |
12:34 |
Krock |
lol no, they're not. the server does not know whether a player enabled free_move or not |
12:35 |
Krock |
would look quite weird if flying players fell down from the sky and then get teleported up again as soon they move |
12:35 |
tenplus1 |
heh yeah... just checking :P |
12:36 |
Krock |
this is how an arrow on_step could look like: https://github.com/SmallJoker/bows/blob/master/init.lua#L113-L143 |
12:37 |
Krock |
whereas waiting_for_removal is probably no longer required since there was a fix in 5.0.0-dev for that issue |
12:38 |
tenplus1 |
interesting |
12:38 |
tenplus1 |
cast works with collisionbox which is kewl |
12:39 |
tenplus1 |
but still wondering why get_objects_in_area doesnt use it for players tho |
12:39 |
Krock |
btw, Shara. "CSM flavours" were recently renamed to "CSM restrictions" |
12:40 |
Krock |
no, it doesn't work with collisionbox |
12:40 |
Krock |
but I wish it did |
12:46 |
tenplus1 |
lolol |
12:46 |
IcyDiamond |
lol |
12:50 |
BillyS |
o/ tenplus1 |
12:51 |
tenplus1 |
hey billy :P |
13:00 |
Shara |
Krock: reference to what was in the post |
13:08 |
IcyDiamond |
rubenwardy: added my mods to cdb |
13:10 |
rubenwardy |
Yay |
13:11 |
xerox123_ |
Afternoon |
13:11 |
IcyDiamond |
:D |
13:11 |
tenplus1 |
checking firearms mod for solution, has it's own raycast system in effect |
13:11 |
IcyDiamond |
o/ xerox123_ |
13:11 |
tenplus1 |
hi xerox |
13:12 |
rubenwardy |
Only 1950 topics left to add! |
13:12 |
rubenwardy |
Minus all the crappy old ones still in releases/wip |
13:13 |
xerox123_ |
Installing asphalt 8 on my TV coz someone is sitting at my PC and I'm too polite to ask them to get off |
13:13 |
IcyDiamond |
:D |
13:16 |
IcyDiamond |
rubenwardy: who gets the trusted member rank? |
13:17 |
rubenwardy |
People I trust to not upload porn |
13:17 |
tenplus1 |
o.O |
13:17 |
Krock |
oops |
13:17 |
IcyDiamond |
fair enough :D |
13:17 |
Krock |
rubenwardy: give me just a moment.. |
13:17 |
IcyDiamond |
straight forward answer, i like that |
13:18 |
Krock |
;) |
13:18 |
rubenwardy |
Welp, time to downgrade krock |
13:18 |
IcyDiamond |
XD |
13:18 |
IcyDiamond |
downgrade or demote |
13:18 |
rubenwardy |
Done https://content.minetest.net/users/Krock/ |
13:19 |
IcyDiamond |
o o f |
13:19 |
Krock |
wat |
13:20 |
IcyDiamond |
xddddd |
13:20 |
Krock |
https://i.imgur.com/immgHIo.png |
13:20 |
Krock |
make it yellow please |
13:20 |
Krock |
red and green together.. simply doesn't fit. |
13:21 |
rubenwardy |
Ha |
13:21 |
xerox123_ |
It rained all of yesterday and it's much cooler here now |
13:21 |
rubenwardy |
The reason for that is the ban check isn't on login |
13:21 |
rubenwardy |
It's on every page load as part of the middleware |
13:21 |
IcyDiamond |
wise |
13:22 |
Krock |
thanks to the big thermal capacity of water |
13:22 |
rubenwardy |
So the login was successful |
13:22 |
rubenwardy |
But then you were logged out |
13:22 |
IcyDiamond |
i dont remember how icynet checks for bans |
13:22 |
Krock |
aha. so login -> logout. I see |
13:23 |
IcyDiamond |
ah its also a middleware |
13:32 |
IcyDiamond |
Maybe I could make like an api for guide books |
13:32 |
IcyDiamond |
Like some minecraft mods have |
13:32 |
IcyDiamond |
Although formspecs are an absolute pain |
13:32 |
IcyDiamond |
xD |
13:39 |
tenplus1 |
Fixed bows to work with player model :) https://notabug.org/TenPlus1/bows |
13:39 |
tenplus1 |
thanks to Kaeza's Firearms mod |
13:41 |
rubenwardy |
Warning: firearms crashes a lot |
13:41 |
tenplus1 |
dont worry, it's only the entity collision functions I used and ported across |
13:41 |
tenplus1 |
gets objects within radius of 3 blocks and whittles down which one's arrow position is actually touching at the time :DDDDD |
13:42 |
tenplus1 |
works for mob, player, any entity :D |
13:45 |
tenplus1 |
his code is BSD luicense which means the code section will eb as well... gotta add that |
13:49 |
tenplus1 |
time to re-write :D |
14:21 |
Sokomine |
the archer mobs on ihrfussels server work surprisingly well. no idea what they're based on |
14:21 |
tenplus1 |
hi Sokomine |
14:21 |
Sokomine |
hi ten |
14:22 |
* Sokomine |
grabs a few npc and does experiments with them |
14:22 |
tenplus1 |
I was hoping the throwing mod would help out but sadly uses the get objects in 1.0 radius as well |
14:22 |
Sokomine |
perhaps they'll eventually learn how to build my buildings |
14:22 |
tenplus1 |
Kaeza's point_in_box function works really well and accurately |
14:23 |
Krock |
but.. it's slow |
14:23 |
Sokomine |
fine. never really tried the bows mod as a player. but those npc on the server work really fine. i sometimes put up firing squads of tamed mobs (has to be tens mod more or less due to the taming) and let them shoot aggressive mobs |
14:23 |
tenplus1 |
noooo, not at all |
14:23 |
Sokomine |
works quite well. even with many mobs shooting |
14:24 |
tenplus1 |
Krock: https://notabug.org/TenPlus1/bows/src/master/arrow.lua#L95 |
14:24 |
tenplus1 |
it's surprisingly simple :) |
14:26 |
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CWz joined #minetest-hub |
14:26 |
tenplus1 |
o/ CWz |
14:30 |
Krock |
meh.. for the scale 100% and 80%, the line numbers don't match the actual lines on notabug. checked whether it also happens on plain gogs, but it seems to be a notabug-specific bug |
14:30 |
Krock |
ironically notabug has a bug which is clearly a bug |
14:30 |
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lumidify joined #minetest-hub |
14:30 |
tenplus1 |
lol |
14:30 |
tenplus1 |
hi lumidify |
14:51 |
lumidify |
Belated hi, tenplus1 :P |
14:52 |
tenplus1 |
:PP |
15:04 |
tenplus1 |
Krock: what browser are you using ? I cannot reproduce |
15:22 |
Krock |
firefox, ubuntu repository |
15:22 |
tenplus1 |
checking |
15:22 |
tenplus1 |
works ok in chromium |
15:24 |
tenplus1 |
line numbers still line up ok at 80% on ff... you using any weird adblocker ? |
15:24 |
Krock |
Adblock Plus, Noscript (no scripts blocked) |
15:25 |
tenplus1 |
try uBlock Origin... much better |
15:26 |
tenplus1 |
? |
15:26 |
Krock |
tenplus1: I think it's a CSS issue, and not related to plugins |
15:28 |
rubenwardy |
notabug's home page is gross |
15:29 |
rubenwardy |
what even is good contrast anyway |
15:29 |
xerox123_ |
Hehe |
15:31 |
rubenwardy |
I'll be as good as RBA was at shaders in no time! |
15:31 |
rubenwardy |
end of today? |
15:31 |
* tenplus1 |
likes notabug.org |
15:32 |
rubenwardy |
can you ask them to fix their colors, please |
15:32 |
tenplus1 |
lolol |
15:52 |
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benrob0329 joined #minetest-hub |
15:53 |
tenplus1 |
hi benrob |
15:53 |
benrob0329 |
Hi tenplus1 |
15:57 |
tenplus1 |
added PigIron, Hoppers and Bows to CDB |
15:58 |
* Krock |
suggests rubenwardy to provide a .git clone link instead of a download button |
15:59 |
rubenwardy |
vie w source |
16:15 |
rubenwardy |
tenplus1: where is hoppers from? |
16:15 |
tenplus1 |
my notabug.org account... |
16:15 |
rubenwardy |
where is the code from? |
16:16 |
tenplus1 |
jordan4bainz originally made the mod and I helped re-write it and add an api... he then passed it over to me to control and improve |
16:16 |
rubenwardy |
is there a forum topic? |
16:16 |
tenplus1 |
https://forum.minetest.net/viewtopic.php?t=12379 |
16:17 |
rubenwardy |
shouldn't it be `hoppers`? |
16:18 |
Sokomine |
hmm. the new desert cobble stone texture doesn't look bad. but i don't like texture changes. they affect already built structures |
16:19 |
Sokomine |
probably not much in this case, but still.... |
16:19 |
IcyDiamond |
rubenwardy: u making smth? |
16:19 |
rubenwardy |
No |
16:19 |
rubenwardy |
I'm learning something |
16:19 |
IcyDiamond |
nice |
16:19 |
tenplus1 |
was originally Hopper cause it was 1 item |
16:20 |
rubenwardy |
Ah, Jordans topic is wrong |
16:20 |
tenplus1 |
? |
16:21 |
rubenwardy |
Jordans topic said hoppers |
16:22 |
rubenwardy |
When you rewrote it, did you keep compatibility? Ie: same item names or aliases, same public functions etc |
16:22 |
rubenwardy |
What do you mean by rewrote? Refactored? |
16:24 |
tenplus1 |
this is jordans: https://github.com/jordan4ibanez/Hoppers/blob/master/init.lua |
16:25 |
tenplus1 |
this is mines: https://notabug.org/TenPlus1/hopper/src/master/init.lua |
16:28 |
rubenwardy |
Looks good then, approved |
16:29 |
tenplus1 |
lol,did you think I stole it ? :P |
16:29 |
Krock |
no, he's afraid that it could be incompatible |
16:30 |
tenplus1 |
ehehe |
16:30 |
Krock |
incompatible with the previous versions |
16:30 |
rubenwardy |
in order to not break the dependency system, contentdb has some strict rules on mod names |
16:30 |
rubenwardy |
which your bows mod unfortunately falls short of |
16:31 |
tenplus1 |
someone else using bows ? |
16:31 |
rubenwardy |
https://content.minetest.net/packages/AiTechEye/bows/ |
16:32 |
rubenwardy |
oh wait |
16:32 |
rubenwardy |
yours is a fork of that |
16:32 |
tenplus1 |
yup |
16:32 |
rubenwardy |
in which case it's fine |
16:32 |
rubenwardy |
my bad |
16:32 |
tenplus1 |
only thing missing in my fork is the mesecons support |
16:37 |
rubenwardy |
should make a hall of shame page for packages without screenshots or forum topics ;) |
16:37 |
rubenwardy |
although the latter doesn't matter so much |
16:38 |
tenplus1 |
lol |
16:40 |
rubenwardy |
also, you've just taken over Wuzzy as the person with the most packages on CDB |
16:41 |
rubenwardy |
bearing in mind that me and GreenDimond added nearly all of Wuzzy's packages |
16:41 |
rubenwardy |
that are on there |
16:41 |
rubenwardy |
26 things :O |
16:43 |
tenplus1 |
kewl :) |
16:51 |
Sokomine |
wonder how many i'll have once i'll manage to add them all :-) |
16:51 |
Sokomine |
(the village_*-packages are plentiful) |
16:52 |
tenplus1 |
arent you uploading that as a modpack ? |
16:54 |
Sokomine |
not entirely sure yet |
16:55 |
Sokomine |
i'm reworking part of handle_schematics to make it easier to use. it also gets additions like flat land detection/flattening |
16:57 |
Sokomine |
aaah. was wondering why i always got the same world. the seed was still set |
16:59 |
* tenplus1 |
always uses 'test' as his seed, some interesting layouts |
17:09 |
rubenwardy |
if you look at your profile, you'll get an idea |
17:17 |
Sokomine |
rubenwardy: well, socerykid does a nice job. perhaps try to catch as a core dev? |
17:18 |
rubenwardy |
yeah, no |
17:18 |
rubenwardy |
she's never helped review |
17:18 |
rubenwardy |
or actually contributed |
17:19 |
rubenwardy |
just thrown posted some random patches (which could cause data loss due to reduce save interval) on the forums |
17:19 |
rubenwardy |
I'd welcome that to start now however :) |
17:19 |
Sokomine |
perhaps it just takes a bit more talking with each other? most of socerykids work seems to be more of intrest for the engine and server owners than for individual players |
17:19 |
Sokomine |
that'd be nice, yes :-) |
17:20 |
Sokomine |
it's not as if core devs grow on trees .-) |
17:20 |
* Sokomine |
plants a sapling...and...er...hopes |
17:20 |
rubenwardy |
unfortunately not :( |
17:20 |
rubenwardy |
we do need more core devs, and for that you need more contributors |
17:21 |
rubenwardy |
the path usually goes: |
17:21 |
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Krock joined #minetest-hub |
17:21 |
rubenwardy |
casual contributor -> contributor who also looks at other peoples PRs -> contributor who actively finds bugs and issues with other prs -> core devs |
17:22 |
Sokomine |
seems reasonable |
17:22 |
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17:22 |
rubenwardy |
I like this diagram: https://opensource.guide/assets/images/building-community/contributor_funnel_mikemcquaid.png |
17:22 |
rubenwardy |
(the author of that is a bit of an arsehole though) |
17:23 |
tenplus1 |
lol |
17:24 |
Sokomine |
well, yes, it's kind of obvious. would be strange to have less users than contributors for example. and users are the most likely source for new contributors |
17:24 |
rubenwardy |
yeah |
17:28 |
* rubenwardy |
deploys this to his server https://github.com/ShadowNinja/minetest-irc_commands/pull/8 |
17:29 |
aerozoic |
tenplus1, is there a way to make more than one pineapple from a single seed? |
17:31 |
tenplus1 |
there's a slim chance of getting 2 pineapples on harvest |
17:31 |
aerozoic |
oh ok, thx |
17:31 |
tenplus1 |
you always plant the top irl to get more :D |
17:31 |
aerozoic |
I know, but i don't know how they multiply. |
17:32 |
tenplus1 |
how u mean multiply ? |
17:33 |
rubenwardy |
hey ShadowNinja |
17:33 |
aerozoic |
Most crops can make many new crops from only a single crop to start with. |
17:34 |
tenplus1 |
pineapples only usually give 1 crop per plant but a chance of 2 is there :) |
17:35 |
aerozoic |
Right, so this is to simulate IRL? So IRL they usually only get one new crop from a single crop? |
17:35 |
tenplus1 |
yeh, 1 pineapple grows per stalk usually |
17:36 |
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17:36 |
tenplus1 |
it's a tedious crop but will give rings and a top to replant :D |
17:36 |
aerozoic |
And the stalk dies and that's it? |
17:36 |
tenplus1 |
not generally... although I could have a right click feature to harvest pineapple and set to pineapple_1 again |
17:37 |
aerozoic |
Ah, ok yeah that would be cool. |
17:38 |
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17:38 |
tenplus1 |
hi fussel |
17:38 |
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17:39 |
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BillyS joined #minetest-hub |
17:39 |
IhrFussel |
Hey tenplus1 :) |
17:40 |
tenplus1 |
o/ |
17:41 |
Sokomine |
hi ihrfussel |
17:49 |
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19:10 |
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19:11 |
tenplus1 |
hi andro |
19:16 |
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19:16 |
tenplus1 |
o/ paramat |
19:18 |
Shara |
I don't suppose anyone would happen to have a good set of sound files already prepared that could be used as an alternative to the current MTG ones? |
19:20 |
Krock |
There was a video about new sounds.. months ago |
19:21 |
Krock |
https://www.youtube.com/watch?v=3K53cqqAbgU |
19:22 |
Shara |
Ahh.. that was the thing I was trying to remember |
19:22 |
tenplus1 |
whatever happened to those, would be perfect |
19:22 |
Shara |
Yip, they would definitely suit what I am looking for |
19:22 |
Krock |
"months ago" lol, 1.5 years ago |
19:23 |
Shara |
His own comment: "I don't know wich licence they are using" |
19:23 |
Shara |
So maybe not so helpful |
19:23 |
tenplus1 |
damit |
19:24 |
Shara |
Seems he took them from some minecraft mod, so would have to hunt for that to find out |
19:25 |
paramat |
MC mod sounds though =s |
19:25 |
Shara |
paramat: after having made multiple attempts to find sounds I like and deciding I'm usless at it.... |
19:26 |
rubenwardy |
if it's from a MC mod they're most likely non-free |
19:27 |
tenplus1 |
http://www.9minecraft.net/presence-footsteps-mod/ |
19:29 |
Shara |
Can't even find license info?? |
19:29 |
tenplus1 |
yup, no where to be found... |
19:31 |
paramat |
yeah sounds are a huge amount of work, i get mine from freesound and spend hours editing |
19:32 |
Shara |
Kind of why I was really hoping there'd be some ready to use ones floating round somewhere :D |
19:36 |
tenplus1 |
unless you just use the sounds and see who contacts you, then they tell you the license :D |
19:37 |
Krock |
the lawyer contacts you because it's non-free |
19:37 |
Shara |
Hehehe... I'm not sure that's the best approach :D |
19:37 |
tenplus1 |
lolol |
19:43 |
BillyS |
If Micro$off or @pple owns the sound, they will probably just sue you for everything you've got. :p |
19:43 |
BillyS |
*Micro$oft |
19:46 |
tenplus1 |
maybe I should remove "bows" from cdb, I've changed it so much from original |
19:47 |
tenplus1 |
is it possible to delete a mod from there rubenwardy? |
19:47 |
rubenwardy |
yes |
19:47 |
rubenwardy |
but |
19:47 |
rubenwardy |
there are two indications really |
19:47 |
tenplus1 |
? |
19:47 |
rubenwardy |
1. would switch from AiTechEye's to yours result in unknown items? |
19:48 |
tenplus1 |
ah crap |
19:48 |
rubenwardy |
2. would switching break any APIs, whether Lua based (bows.register_bow, etc) or item based (registrations) |
19:49 |
tenplus1 |
can still register arrow and bow, but I've removed any node checking and node hit functions |
19:49 |
rubenwardy |
those are the two types of compatibility |
19:49 |
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19:49 |
tenplus1 |
hi Gael-de-Sailly |
19:49 |
rubenwardy |
hey gael |
19:49 |
rubenwardy |
err |
19:49 |
rubenwardy |
what's your first name? |
19:50 |
tenplus1 |
I've changed it to be nothing but entity based with collisionbox checking and can shoot through arrowslits and murderholes inside castles mod |
19:50 |
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19:51 |
Gael-de-Sailly |
Hello |
19:51 |
Gael-de-Sailly |
my first name ? |
19:51 |
Gael-de-Sailly |
why? |
19:52 |
rubenwardy |
because <rubenwardy> hey gael |
19:53 |
paramat |
best not share personal info though, as we have learned ... |
19:54 |
rubenwardy |
yes |
19:54 |
rubenwardy |
what I'm wondering is if it's okay to shorten to gael, of if that is inaccurate |
19:55 |
Krock |
Gael-The-Great-Emperor |
19:55 |
Krock |
not sure if that's more accureate |
20:03 |
rubenwardy |
oooh |
20:03 |
rubenwardy |
worked out how to show named threads in htop |
20:04 |
rubenwardy |
trying to work out why my server lags https://i.rubenwardy.com/9xaFh.png |
20:05 |
Krock |
kill -9 11623 |
20:06 |
rubenwardy |
minetest doesn't even appear on iotop, because it uses the dummy backend for both world and player |
20:06 |
rubenwardy |
thanks |
20:06 |
Krock |
yw |
20:06 |
rubenwardy |
oh no, the server crashed |
20:06 |
rubenwardy |
jokes |
20:06 |
Krock |
oh yes, the server no longer stalls and has more free memory & CPU time |
20:06 |
Krock |
how about the auth? that should appear there |
20:06 |
rubenwardy |
the server shows 3M/s of bandwidth usage |
20:07 |
rubenwardy |
yeah, the server appears every often |
20:07 |
rubenwardy |
at the save interval |
20:07 |
rubenwardy |
but disappears quickly |
20:07 |
rubenwardy |
and there's no visible stutter in the packets on the server when this happens |
20:07 |
rubenwardy |
is M/s Mb or MB |
20:07 |
rubenwardy |
I think it's MB |
20:08 |
Krock |
or MiB/s |
20:08 |
rubenwardy |
so 24 Mbps out of 100 Mbps |
20:12 |
rubenwardy |
I think Minetest is haunted |
20:14 |
tenplus1 |
nite folks |
20:14 |
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20:19 |
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20:21 |
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20:22 |
rubenwardy |
huh, one possible explanation is held locks |
20:25 |
Shara |
Definitely haunted |
20:27 |
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20:41 |
Shara |
I have a player attempting to build mesecons computers on my server... |
20:41 |
Shara |
Despite a huge number of mesecons nodes needing a priv |
20:44 |
Krock |
NAND or NOR gates are all you need |
20:45 |
Krock |
the final circuit will be a monstrosity but it works |
20:46 |
Shara |
Yup, but most still run away when they see how many things I made need a priv |
20:46 |
Shara |
This is actually a little impressive though... Kind of sad I had to warn him to ease up a bit, because he's making the server lag :D |
20:53 |
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21:03 |
Sokomine_ |
can't you convince the player to write a nice mod instead? |
21:15 |
Shara |
Sokomine: would be nice :) |
21:15 |
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21:24 |
* paramat |
remembers him of course |
21:43 |
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21:50 |
Sokomine |
IhrFussel: [off] singing in other languages seems to be particulary hard. i usually can't even manage english unless i know which song it is and which lyrics it has |
21:55 |
* Sokomine |
looks a bit puzzled and tries not to look too offtopíc |
22:17 |
garywhite |
IhrFussel: I googled that a few months ago, I could tell that they were speaking Latin (cause I know a bit of it) but i had no clue what they were singing |
22:57 |
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