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IRC log for #minetest-hub, 2018-07-29

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Time Nick Message
00:23 ANAND joined #minetest-hub
00:23 xerox123_ Stray chance of this; you may be in +R and the bot doesn't have a registered nick?
00:24 xerox123_ aerozoic, ^
00:24 aerozoic yeah it's registered
00:43 piesquared joined #minetest-hub
00:50 aerozoic -_-
00:50 aerozoic According to freenode staff, +R is default now.
00:51 aerozoic registered doesn't matter, ya gotta be identified to send PM's.
01:12 rubenwardy ShadowNinja: https://github.com/ShadowNinja/minetest-irc_commands/pull/8
01:12 rubenwardy !title
01:12 MinetestBot rubenwardy: [WIP] Add host-based auto logins by rubenwardy · Pull Request #8 · ShadowNinja/minetest-irc_commands · GitHub
01:23 xerox123_ Anyone aware of the irrlicht error that floods the chat on Android?
01:24 xerox123_ GL_INVALID_ENUM
01:24 paramat yes there's an issue
01:26 xerox123_ #7525 found it
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07:36 tenplus1 joined #minetest-hub
07:36 tenplus1 Morning folks
08:13 lumberJ joined #minetest-hub
08:14 tenplus1 wb
08:14 lumberJ thanks
08:27 Krock joined #minetest-hub
08:27 tenplus1 Hi Krock
08:28 Krock hi tenplus1
08:36 lumberJ joined #minetest-hub
08:36 tenplus1 hi lumberJ
08:37 lumberJ hello. apparently my cellular connection sucks at the moment
09:17 ANAND joined #minetest-hub
09:18 tenplus1 wb ANAND
09:18 ANAND ty tenplus1 :)
09:34 ClobberXD joined #minetest-hub
09:37 tenplus1 hi ClobberXD
09:39 tenplus1 bows updated
09:40 ClobberXD oh lol, hi again :)
09:40 tenplus1 :P
09:41 Krock Please add a David BOWie
09:41 tenplus1 lol, am sure there's an anvil out there you can name tools with :D
09:43 tenplus1 although I could add a special rainbow bow and call it David Bowie and only have it drop in lucky blocks :D
09:43 tenplus1 damn, good idea Krock
09:44 Krock ^^
10:08 ANAND joined #minetest-hub
10:21 tenplus1 lol, Bows updated... has "David BOWie" special item if Lucky Blocks enabled :D
10:21 tenplus1 thx for idea Krock
10:24 Krock hehe
10:25 tenplus1 used ziggy stardust colouring :D
10:27 tenplus1 https://notabug.org/TenPlus1/bows
10:27 Fixer joined #minetest-hub
10:28 jluc joined #minetest-hub
10:28 IcyDiamond o/
10:28 IcyDiamond Added a compressor machine to elepower that creates plates
10:29 tenplus1 o/ fixer
10:29 tenplus1 ooh nice icy :P also hi
10:29 IcyDiamond XD
10:29 IcyDiamond Plates are like gears, just crafting components
10:29 IcyDiamond :P
10:30 tenplus1 items for mods to use  :P
10:32 IcyDiamond Ya
10:36 ClobberXD joined #minetest-hub
10:36 Krock oh man, once that 5.0 is finally out, you can clean up that arrow on_step callback so that it 1) works more reliable 2) faster and 3) doesn't need manual object lookups
10:38 tenplus1 o.O is there a new feature added I dont know about ?!?!
10:39 Krock it's raycast all over again
10:39 tenplus1 ohhh
10:39 Krock raycast(old_pos, this_pos)  -> get objects, nodes, whatever
10:39 tenplus1 sweet :D
11:06 IcyDiamond nice!
11:06 Fixer_ joined #minetest-hub
11:07 aerozoic joined #minetest-hub
11:08 tenplus1 hi aerozoic
11:09 aerozoic hi
11:20 Krock BillyS: bug! could you please resolve the cottages:glass_pane and xdecor:woodframed_glass craft recipe conflict?
11:31 rubenwardy tenplus1: you're more fun than Shara
11:32 tenplus1 hi ruben... whats new/
11:32 rubenwardy https://github.com/Ezhh/catcommands/pull/1
11:32 rubenwardy Her response was "err, no£
11:33 tenplus1 hahaha nic cage :P
11:33 tenplus1 it's the little things that make a game fun :D
11:38 Shara Actually my response was to be tempted
11:39 tenplus1 hi shara
11:39 Shara Hi :)
11:48 Krock I don't see anything wrong with that PR
11:49 Krock oh wait. it should be math.random(#quotes)
11:49 Krock 0 would return a nil string
11:49 Krock s/string/value/
11:50 Gael-de-Sailly joined #minetest-hub
11:50 tenplus1 hi Gael-de-Sailly
11:51 Gael-de-Sailly hi tenplus1
12:08 tenplus1 Krock: the raycast feature will be handy cause at present the finding objects near pos works ok with entities but player collisionbox, no
12:09 Krock why not?
12:09 tenplus1 testing bows and arrows, any mob no matter how tall it finds the object and harms it
12:09 Krock well yes, it does use the selection boxes, not collision boxes
12:09 tenplus1 but for players if POS is not near foot level it doesnt
12:09 Krock that's the issue with the current code, yes
12:10 tenplus1 I could hit a player right in the heart or head... 100% definitely hit them, but no damage unless at foot level
12:10 Krock huh? if it can hit them, then it can also damage them. if wanted, calculate the damage by distance to the position
12:19 tenplus1 nope, it doesnt go by collisionbox
12:19 tenplus1 just tested...  mobs yes, players no
12:21 tenplus1 I wonder why that is, since players are essentially entities as well
12:24 Krock <Krock> well yes, it does use the selection boxes,
12:25 Krock but the player collision box is usually the same as the selection box
12:25 Krock unless there's another mod changing it
12:25 tenplus1 nope, this is default minetest
12:26 tenplus1 3d armor only changes model and textures
12:26 tenplus1 so that shouldnt be it either
12:30 tenplus1 wait, is player physical set to true ?
12:34 Krock lol no, they're not. the server does not know whether a player enabled free_move or not
12:35 Krock would look quite weird if flying players fell down from the sky and then get teleported up again as soon they move
12:35 tenplus1 heh yeah... just checking :P
12:36 Krock this is how an arrow on_step could look like: https://github.com/SmallJoker/bows/blob/master/init.lua#L113-L143
12:37 Krock whereas waiting_for_removal is probably no longer required since there was a fix in 5.0.0-dev for that issue
12:38 tenplus1 interesting
12:38 tenplus1 cast works with collisionbox which is kewl
12:39 tenplus1 but still wondering why get_objects_in_area doesnt use it for players tho
12:39 Krock btw, Shara. "CSM flavours" were recently renamed to "CSM restrictions"
12:40 Krock no, it doesn't work with collisionbox
12:40 Krock but I wish it did
12:46 tenplus1 lolol
12:46 IcyDiamond lol
12:50 BillyS o/ tenplus1
12:51 tenplus1 hey billy :P
13:00 Shara Krock: reference to what was in the post
13:08 IcyDiamond rubenwardy: added my mods to cdb
13:10 rubenwardy Yay
13:11 xerox123_ Afternoon
13:11 IcyDiamond :D
13:11 tenplus1 checking firearms mod for solution, has it's own raycast system in effect
13:11 IcyDiamond o/ xerox123_
13:11 tenplus1 hi xerox
13:12 rubenwardy Only 1950 topics left to add!
13:12 rubenwardy Minus all the crappy old ones still in releases/wip
13:13 xerox123_ Installing asphalt 8 on my TV coz someone is sitting at my PC and I'm too polite to ask them to get off
13:13 IcyDiamond :D
13:16 IcyDiamond rubenwardy: who gets the trusted member rank?
13:17 rubenwardy People I trust to not upload porn
13:17 tenplus1 o.O
13:17 Krock oops
13:17 IcyDiamond fair enough :D
13:17 Krock rubenwardy: give me just a moment..
13:17 IcyDiamond straight forward answer, i like that
13:18 Krock ;)
13:18 rubenwardy Welp, time to downgrade krock
13:18 IcyDiamond XD
13:18 IcyDiamond downgrade or demote
13:18 rubenwardy Done https://content.minetest.net/users/Krock/
13:19 IcyDiamond o o f
13:19 Krock wat
13:20 IcyDiamond xddddd
13:20 Krock https://i.imgur.com/immgHIo.png
13:20 Krock make it yellow please
13:20 Krock red and green together.. simply doesn't fit.
13:21 rubenwardy Ha
13:21 xerox123_ It rained all of yesterday and it's much cooler here now
13:21 rubenwardy The reason for that is the ban check isn't on login
13:21 rubenwardy It's on every page load as part of the middleware
13:21 IcyDiamond wise
13:22 Krock thanks to the big thermal capacity of water
13:22 rubenwardy So the login was successful
13:22 rubenwardy But then you were logged out
13:22 IcyDiamond i dont remember how icynet checks for bans
13:22 Krock aha. so login -> logout. I see
13:23 IcyDiamond ah its also a middleware
13:32 IcyDiamond Maybe I could make like an api for guide books
13:32 IcyDiamond Like some minecraft mods have
13:32 IcyDiamond Although formspecs are an absolute pain
13:32 IcyDiamond xD
13:39 tenplus1 Fixed bows to work with player model :) https://notabug.org/TenPlus1/bows
13:39 tenplus1 thanks to Kaeza's Firearms mod
13:41 rubenwardy Warning: firearms crashes a lot
13:41 tenplus1 dont worry, it's only the entity collision functions I used and ported across
13:41 tenplus1 gets objects within radius of 3 blocks and whittles down which one's arrow position is actually touching at the time :DDDDD
13:42 tenplus1 works for mob, player, any entity :D
13:45 tenplus1 his code is BSD luicense which means the code section will eb as well... gotta add that
13:49 tenplus1 time to re-write :D
14:21 Sokomine the archer mobs on ihrfussels server work surprisingly well. no idea what they're based on
14:21 tenplus1 hi Sokomine
14:21 Sokomine hi ten
14:22 * Sokomine grabs a few npc and does experiments with them
14:22 tenplus1 I was hoping the throwing mod would help out but sadly uses the get objects in 1.0 radius as well
14:22 Sokomine perhaps they'll eventually learn how to build my buildings
14:22 tenplus1 Kaeza's point_in_box function works really well and accurately
14:23 Krock but.. it's slow
14:23 Sokomine fine. never really tried the bows mod as a player. but those npc on the server work really fine. i sometimes put up firing squads of tamed mobs (has to be tens mod more or less due to the taming) and let them shoot aggressive mobs
14:23 tenplus1 noooo, not at all
14:23 Sokomine works quite well. even with many mobs shooting
14:24 tenplus1 Krock: https://notabug.org/TenPlus1/bows/src/master/arrow.lua#L95
14:24 tenplus1 it's surprisingly simple :)
14:26 CWz joined #minetest-hub
14:26 tenplus1 o/ CWz
14:30 Krock meh.. for the scale 100% and 80%, the line numbers don't match the actual lines on notabug. checked whether it also happens on plain gogs, but it seems to be a notabug-specific bug
14:30 Krock ironically notabug has a bug which is clearly a bug
14:30 lumidify joined #minetest-hub
14:30 tenplus1 lol
14:30 tenplus1 hi lumidify
14:51 lumidify Belated hi, tenplus1 :P
14:52 tenplus1 :PP
15:04 tenplus1 Krock: what browser are you using ? I cannot reproduce
15:22 Krock firefox, ubuntu repository
15:22 tenplus1 checking
15:22 tenplus1 works ok in chromium
15:24 tenplus1 line numbers still line up ok at 80% on ff... you using any weird adblocker ?
15:24 Krock Adblock Plus, Noscript (no scripts blocked)
15:25 tenplus1 try uBlock Origin... much better
15:26 tenplus1 ?
15:26 Krock tenplus1: I think it's a CSS issue, and not related to plugins
15:28 rubenwardy notabug's home page is gross
15:29 rubenwardy what even is good contrast anyway
15:29 xerox123_ Hehe
15:31 rubenwardy I'll be as good as RBA was at shaders in no time!
15:31 rubenwardy end of today?
15:31 * tenplus1 likes notabug.org
15:32 rubenwardy can you ask them to fix their colors, please
15:32 tenplus1 lolol
15:52 benrob0329 joined #minetest-hub
15:53 tenplus1 hi benrob
15:53 benrob0329 Hi tenplus1
15:57 tenplus1 added PigIron, Hoppers and Bows to CDB
15:58 * Krock suggests rubenwardy to provide a .git clone link instead of a download button
15:59 rubenwardy vie w source
16:15 rubenwardy tenplus1: where is hoppers from?
16:15 tenplus1 my notabug.org account...
16:15 rubenwardy where is the code from?
16:16 tenplus1 jordan4bainz originally made the mod and I helped re-write it and add an api... he then passed it over to me to control and improve
16:16 rubenwardy is there a forum topic?
16:16 tenplus1 https://forum.minetest.net/viewtopic.php?t=12379
16:17 rubenwardy shouldn't it be `hoppers`?
16:18 Sokomine hmm. the new desert cobble stone texture doesn't look bad. but i don't like texture changes. they affect already built structures
16:19 Sokomine probably not much in this case, but still....
16:19 IcyDiamond rubenwardy: u making smth?
16:19 rubenwardy No
16:19 rubenwardy I'm learning something
16:19 IcyDiamond nice
16:19 tenplus1 was originally Hopper cause it was 1 item
16:20 rubenwardy Ah, Jordans topic is wrong
16:20 tenplus1 ?
16:21 rubenwardy Jordans topic said hoppers
16:22 rubenwardy When you rewrote it, did you keep compatibility? Ie: same item names or aliases,  same public functions etc
16:22 rubenwardy What do you mean by rewrote? Refactored?
16:24 tenplus1 this is jordans: https://github.com/jordan4ibanez/Hoppers/blob/master/init.lua
16:25 tenplus1 this is mines: https://notabug.org/TenPlus1/hopper/src/master/init.lua
16:28 rubenwardy Looks good then, approved
16:29 tenplus1 lol,did you think I stole it ? :P
16:29 Krock no, he's afraid that it could be incompatible
16:30 tenplus1 ehehe
16:30 Krock incompatible with the previous versions
16:30 rubenwardy in order to not break the dependency system, contentdb has some strict rules on mod names
16:30 rubenwardy which your bows mod unfortunately falls short of
16:31 tenplus1 someone else using bows ?
16:31 rubenwardy https://content.minetest.net/packages/AiTechEye/bows/
16:32 rubenwardy oh wait
16:32 rubenwardy yours is a fork of that
16:32 tenplus1 yup
16:32 rubenwardy in which case it's fine
16:32 rubenwardy my bad
16:32 tenplus1 only thing missing in my fork is the mesecons support
16:37 rubenwardy should make a hall of shame page for packages without screenshots or forum topics ;)
16:37 rubenwardy although the latter doesn't matter so much
16:38 tenplus1 lol
16:40 rubenwardy also, you've just taken over Wuzzy as the person with the most packages on CDB
16:41 rubenwardy bearing in mind that me and GreenDimond added nearly all of Wuzzy's packages
16:41 rubenwardy that are on there
16:41 rubenwardy 26 things :O
16:43 tenplus1 kewl :)
16:51 Sokomine wonder how many i'll have once i'll manage to add them all :-)
16:51 Sokomine (the village_*-packages are plentiful)
16:52 tenplus1 arent you uploading that as a modpack ?
16:54 Sokomine not entirely sure yet
16:55 Sokomine i'm reworking part of handle_schematics to make it easier to use. it also gets additions like flat land detection/flattening
16:57 Sokomine aaah. was wondering why i always got the same world. the seed was still set
16:59 * tenplus1 always uses 'test' as his seed, some interesting layouts
17:09 rubenwardy if you look at your profile, you'll get an idea
17:17 Sokomine rubenwardy: well, socerykid does a nice job. perhaps try to catch as a core dev?
17:18 rubenwardy yeah, no
17:18 rubenwardy she's never helped review
17:18 rubenwardy or actually contributed
17:19 rubenwardy just thrown posted some random patches (which could cause data loss due to reduce save interval) on the forums
17:19 rubenwardy I'd welcome that to start now however :)
17:19 Sokomine perhaps it just takes a bit more talking with each other? most of socerykids work seems to be more of intrest for the engine and server owners than for individual players
17:19 Sokomine that'd be nice, yes :-)
17:20 Sokomine it's not as if core devs grow on trees .-)
17:20 * Sokomine plants a sapling...and...er...hopes
17:20 rubenwardy unfortunately not :(
17:20 rubenwardy we do need more core devs, and for that you need more contributors
17:21 rubenwardy the path usually goes:
17:21 Krock joined #minetest-hub
17:21 rubenwardy casual contributor -> contributor who also looks at other peoples PRs -> contributor who actively finds bugs and issues with other prs -> core devs
17:22 Sokomine seems reasonable
17:22 Frodo_ joined #minetest-hub
17:22 rubenwardy I like this diagram: https://opensource.guide/assets/images/building-community/contributor_funnel_mikemcquaid.png
17:22 rubenwardy (the author of that is a bit of an arsehole though)
17:23 tenplus1 lol
17:24 Sokomine well, yes, it's kind of obvious. would be strange to have less users than contributors for example. and users are the most likely source for new contributors
17:24 rubenwardy yeah
17:28 * rubenwardy deploys this to his server    https://github.com/ShadowNinja/minetest-irc_commands/pull/8
17:29 aerozoic tenplus1, is there a way to make more than one pineapple from a single seed?
17:31 tenplus1 there's a slim chance of getting 2 pineapples on harvest
17:31 aerozoic oh ok, thx
17:31 tenplus1 you always plant the top irl to get more :D
17:31 aerozoic I know, but i don't know how they multiply.
17:32 tenplus1 how u mean multiply ?
17:33 rubenwardy hey ShadowNinja
17:33 aerozoic Most crops can make many new crops from only a single crop to start with.
17:34 tenplus1 pineapples only usually give 1 crop per plant but a chance of 2 is there :)
17:35 aerozoic Right, so this is to simulate IRL? So IRL they usually only get one new crop from a single crop?
17:35 tenplus1 yeh, 1 pineapple grows per stalk usually
17:36 Amaz joined #minetest-hub
17:36 tenplus1 it's a tedious crop but will give rings and a top to replant :D
17:36 aerozoic And the stalk dies and that's it?
17:36 tenplus1 not generally... although I could have a right click feature to harvest pineapple and set to pineapple_1 again
17:37 aerozoic Ah, ok yeah that would be cool.
17:38 IhrFussel joined #minetest-hub
17:38 tenplus1 hi fussel
17:38 BillyS joined #minetest-hub
17:39 BillyS joined #minetest-hub
17:39 IhrFussel Hey tenplus1 :)
17:40 tenplus1 o/
17:41 Sokomine hi ihrfussel
17:49 jluc joined #minetest-hub
19:10 AndroBuilder joined #minetest-hub
19:11 tenplus1 hi andro
19:16 paramat joined #minetest-hub
19:16 tenplus1 o/ paramat
19:18 Shara I don't suppose anyone would happen to have a good set of sound files already prepared that could be used as an alternative to the current MTG ones?
19:20 Krock There was a video about new sounds.. months ago
19:21 Krock https://www.youtube.com/watch?v=3K53cqqAbgU
19:22 Shara Ahh.. that was the thing I was trying to remember
19:22 tenplus1 whatever happened to those, would be perfect
19:22 Shara Yip, they would definitely suit what I am looking for
19:22 Krock "months ago" lol, 1.5 years ago
19:23 Shara His own comment: "I don't know wich licence they are using"
19:23 Shara So maybe not so helpful
19:23 tenplus1 damit
19:24 Shara Seems he took them from some minecraft mod, so would have to hunt for that to find out
19:25 paramat MC mod sounds though =s
19:25 Shara paramat: after having made multiple attempts to find sounds I like and deciding I'm usless at it....
19:26 rubenwardy if it's from a MC mod they're most likely non-free
19:27 tenplus1 http://www.9minecraft.net/presence-footsteps-mod/
19:29 Shara Can't even find license info??
19:29 tenplus1 yup, no where to be found...
19:31 paramat yeah sounds are a huge amount of work, i get mine from freesound and spend hours editing
19:32 Shara Kind of why I was really hoping there'd be some ready to use ones floating round somewhere :D
19:36 tenplus1 unless you just use the sounds and see who contacts you, then they tell you the license :D
19:37 Krock the lawyer contacts you because it's non-free
19:37 Shara Hehehe... I'm not sure that's the best approach :D
19:37 tenplus1 lolol
19:43 BillyS If Micro$off or @pple owns the sound, they will probably just sue you for everything you've got. :p
19:43 BillyS *Micro$oft
19:46 tenplus1 maybe I should remove "bows" from cdb, I've changed it so much from original
19:47 tenplus1 is it possible to delete a mod from there rubenwardy?
19:47 rubenwardy yes
19:47 rubenwardy but
19:47 rubenwardy there are two indications really
19:47 tenplus1 ?
19:47 rubenwardy 1. would switch from AiTechEye's to yours result in unknown items?
19:48 tenplus1 ah crap
19:48 rubenwardy 2. would switching break any APIs, whether Lua based (bows.register_bow, etc) or item based (registrations)
19:49 tenplus1 can still register arrow and bow, but I've removed any node checking and node hit functions
19:49 rubenwardy those are the two types of compatibility
19:49 Gael-de-Sailly joined #minetest-hub
19:49 tenplus1 hi Gael-de-Sailly
19:49 rubenwardy hey gael
19:49 rubenwardy err
19:49 rubenwardy what's your first name?
19:50 tenplus1 I've changed it to be nothing but entity based with collisionbox checking and can shoot through arrowslits and murderholes inside castles mod
19:50 jluc joined #minetest-hub
19:51 Gael-de-Sailly Hello
19:51 Gael-de-Sailly my first name ?
19:51 Gael-de-Sailly why?
19:52 rubenwardy because  <rubenwardy> hey gael
19:53 paramat best not share personal info though, as we have learned ...
19:54 rubenwardy yes
19:54 rubenwardy what I'm wondering is if it's okay to shorten to gael, of if that is inaccurate
19:55 Krock Gael-The-Great-Emperor
19:55 Krock not sure if that's more accureate
20:03 rubenwardy oooh
20:03 rubenwardy worked out how to show named threads in htop
20:04 rubenwardy trying to work out why my server lags  https://i.rubenwardy.com/9xaFh.png
20:05 Krock kill -9 11623
20:06 rubenwardy minetest doesn't even appear on iotop, because it uses the dummy backend for both world and player
20:06 rubenwardy thanks
20:06 Krock yw
20:06 rubenwardy oh no, the server crashed
20:06 rubenwardy jokes
20:06 Krock oh yes, the server no longer stalls and has more free memory & CPU time
20:06 Krock how about the auth? that should appear there
20:06 rubenwardy the server shows   3M/s of bandwidth usage
20:07 rubenwardy yeah, the server appears every often
20:07 rubenwardy at the save interval
20:07 rubenwardy but disappears quickly
20:07 rubenwardy and there's no visible stutter in the packets on the server when this happens
20:07 rubenwardy is  M/s   Mb or MB
20:07 rubenwardy I think it's MB
20:08 Krock or MiB/s
20:08 rubenwardy so  24 Mbps out of 100 Mbps
20:12 rubenwardy I think Minetest is haunted
20:14 tenplus1 nite folks
20:14 tenplus1 left #minetest-hub
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20:22 rubenwardy huh, one possible explanation is held locks
20:25 Shara Definitely haunted
20:27 garywhite joined #minetest-hub
20:41 Shara I have a player attempting to build mesecons computers on my server...
20:41 Shara Despite a huge number of mesecons nodes needing a priv
20:44 Krock NAND or NOR gates are all you need
20:45 Krock the final circuit will be a monstrosity but it works
20:46 Shara Yup, but most still run away when they see how many things I made need a priv
20:46 Shara This is actually a little impressive though... Kind of sad I had to warn him to ease up a bit, because he's making the server lag :D
20:53 jluc joined #minetest-hub
21:03 Sokomine_ can't you convince the player to write a nice mod instead?
21:15 Shara Sokomine: would be nice :)
21:15 notanewbie left #minetest-hub
21:24 * paramat remembers him of course
21:43 nerzhul joined #minetest-hub
21:50 Sokomine IhrFussel: [off] singing in other languages seems to be particulary hard. i usually can't even manage english unless i know which song it is and which lyrics it has
21:55 * Sokomine looks a bit puzzled and tries not to look too offtopíc
22:17 garywhite IhrFussel: I googled that a few months ago, I could tell that they were speaking Latin (cause I know a bit of it) but i had no clue what they were singing
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