Time Nick Message 00:23 xerox123_ Stray chance of this; you may be in +R and the bot doesn't have a registered nick? 00:24 xerox123_ aerozoic, ^ 00:24 aerozoic yeah it's registered 00:50 aerozoic -_- 00:50 aerozoic According to freenode staff, +R is default now. 00:51 aerozoic registered doesn't matter, ya gotta be identified to send PM's. 01:12 rubenwardy ShadowNinja: https://github.com/ShadowNinja/minetest-irc_commands/pull/8 01:12 rubenwardy !title 01:12 MinetestBot rubenwardy: [WIP] Add host-based auto logins by rubenwardy · Pull Request #8 · ShadowNinja/minetest-irc_commands · GitHub 01:23 xerox123_ Anyone aware of the irrlicht error that floods the chat on Android? 01:24 xerox123_ GL_INVALID_ENUM 01:24 paramat yes there's an issue 01:26 xerox123_ #7525 found it 07:36 tenplus1 Morning folks 08:14 tenplus1 wb 08:14 lumberJ thanks 08:27 tenplus1 Hi Krock 08:28 Krock hi tenplus1 08:36 tenplus1 hi lumberJ 08:37 lumberJ hello. apparently my cellular connection sucks at the moment 09:18 tenplus1 wb ANAND 09:18 ANAND ty tenplus1 :) 09:37 tenplus1 hi ClobberXD 09:39 tenplus1 bows updated 09:40 ClobberXD oh lol, hi again :) 09:40 tenplus1 :P 09:41 Krock Please add a David BOWie 09:41 tenplus1 lol, am sure there's an anvil out there you can name tools with :D 09:43 tenplus1 although I could add a special rainbow bow and call it David Bowie and only have it drop in lucky blocks :D 09:43 tenplus1 damn, good idea Krock 09:44 Krock ^^ 10:21 tenplus1 lol, Bows updated... has "David BOWie" special item if Lucky Blocks enabled :D 10:21 tenplus1 thx for idea Krock 10:24 Krock hehe 10:25 tenplus1 used ziggy stardust colouring :D 10:27 tenplus1 https://notabug.org/TenPlus1/bows 10:28 IcyDiamond o/ 10:28 IcyDiamond Added a compressor machine to elepower that creates plates 10:29 tenplus1 o/ fixer 10:29 tenplus1 ooh nice icy :P also hi 10:29 IcyDiamond XD 10:29 IcyDiamond Plates are like gears, just crafting components 10:29 IcyDiamond :P 10:30 tenplus1 items for mods to use :P 10:32 IcyDiamond Ya 10:36 Krock oh man, once that 5.0 is finally out, you can clean up that arrow on_step callback so that it 1) works more reliable 2) faster and 3) doesn't need manual object lookups 10:38 tenplus1 o.O is there a new feature added I dont know about ?!?! 10:39 Krock it's raycast all over again 10:39 tenplus1 ohhh 10:39 Krock raycast(old_pos, this_pos) -> get objects, nodes, whatever 10:39 tenplus1 sweet :D 11:06 IcyDiamond nice! 11:08 tenplus1 hi aerozoic 11:09 aerozoic hi 11:20 Krock BillyS: bug! could you please resolve the cottages:glass_pane and xdecor:woodframed_glass craft recipe conflict? 11:31 rubenwardy tenplus1: you're more fun than Shara 11:32 tenplus1 hi ruben... whats new/ 11:32 rubenwardy https://github.com/Ezhh/catcommands/pull/1 11:32 rubenwardy Her response was "err, no£ 11:33 tenplus1 hahaha nic cage :P 11:33 tenplus1 it's the little things that make a game fun :D 11:38 Shara Actually my response was to be tempted 11:39 tenplus1 hi shara 11:39 Shara Hi :) 11:48 Krock I don't see anything wrong with that PR 11:49 Krock oh wait. it should be math.random(#quotes) 11:49 Krock 0 would return a nil string 11:49 Krock s/string/value/ 11:50 tenplus1 hi Gael-de-Sailly 11:51 Gael-de-Sailly hi tenplus1 12:08 tenplus1 Krock: the raycast feature will be handy cause at present the finding objects near pos works ok with entities but player collisionbox, no 12:09 Krock why not? 12:09 tenplus1 testing bows and arrows, any mob no matter how tall it finds the object and harms it 12:09 Krock well yes, it does use the selection boxes, not collision boxes 12:09 tenplus1 but for players if POS is not near foot level it doesnt 12:09 Krock that's the issue with the current code, yes 12:10 tenplus1 I could hit a player right in the heart or head... 100% definitely hit them, but no damage unless at foot level 12:10 Krock huh? if it can hit them, then it can also damage them. if wanted, calculate the damage by distance to the position 12:19 tenplus1 nope, it doesnt go by collisionbox 12:19 tenplus1 just tested... mobs yes, players no 12:21 tenplus1 I wonder why that is, since players are essentially entities as well 12:24 Krock well yes, it does use the selection boxes, 12:25 Krock but the player collision box is usually the same as the selection box 12:25 Krock unless there's another mod changing it 12:25 tenplus1 nope, this is default minetest 12:26 tenplus1 3d armor only changes model and textures 12:26 tenplus1 so that shouldnt be it either 12:30 tenplus1 wait, is player physical set to true ? 12:34 Krock lol no, they're not. the server does not know whether a player enabled free_move or not 12:35 Krock would look quite weird if flying players fell down from the sky and then get teleported up again as soon they move 12:35 tenplus1 heh yeah... just checking :P 12:36 Krock this is how an arrow on_step could look like: https://github.com/SmallJoker/bows/blob/master/init.lua#L113-L143 12:37 Krock whereas waiting_for_removal is probably no longer required since there was a fix in 5.0.0-dev for that issue 12:38 tenplus1 interesting 12:38 tenplus1 cast works with collisionbox which is kewl 12:39 tenplus1 but still wondering why get_objects_in_area doesnt use it for players tho 12:39 Krock btw, Shara. "CSM flavours" were recently renamed to "CSM restrictions" 12:40 Krock no, it doesn't work with collisionbox 12:40 Krock but I wish it did 12:46 tenplus1 lolol 12:46 IcyDiamond lol 12:50 BillyS o/ tenplus1 12:51 tenplus1 hey billy :P 13:00 Shara Krock: reference to what was in the post 13:08 IcyDiamond rubenwardy: added my mods to cdb 13:10 rubenwardy Yay 13:11 xerox123_ Afternoon 13:11 IcyDiamond :D 13:11 tenplus1 checking firearms mod for solution, has it's own raycast system in effect 13:11 IcyDiamond o/ xerox123_ 13:11 tenplus1 hi xerox 13:12 rubenwardy Only 1950 topics left to add! 13:12 rubenwardy Minus all the crappy old ones still in releases/wip 13:13 xerox123_ Installing asphalt 8 on my TV coz someone is sitting at my PC and I'm too polite to ask them to get off 13:13 IcyDiamond :D 13:16 IcyDiamond rubenwardy: who gets the trusted member rank? 13:17 rubenwardy People I trust to not upload porn 13:17 tenplus1 o.O 13:17 Krock oops 13:17 IcyDiamond fair enough :D 13:17 Krock rubenwardy: give me just a moment.. 13:17 IcyDiamond straight forward answer, i like that 13:18 Krock ;) 13:18 rubenwardy Welp, time to downgrade krock 13:18 IcyDiamond XD 13:18 IcyDiamond downgrade or demote 13:18 rubenwardy Done https://content.minetest.net/users/Krock/ 13:19 IcyDiamond o o f 13:19 Krock wat 13:20 IcyDiamond xddddd 13:20 Krock https://i.imgur.com/immgHIo.png 13:20 Krock make it yellow please 13:20 Krock red and green together.. simply doesn't fit. 13:21 rubenwardy Ha 13:21 xerox123_ It rained all of yesterday and it's much cooler here now 13:21 rubenwardy The reason for that is the ban check isn't on login 13:21 rubenwardy It's on every page load as part of the middleware 13:21 IcyDiamond wise 13:22 Krock thanks to the big thermal capacity of water 13:22 rubenwardy So the login was successful 13:22 rubenwardy But then you were logged out 13:22 IcyDiamond i dont remember how icynet checks for bans 13:22 Krock aha. so login -> logout. I see 13:23 IcyDiamond ah its also a middleware 13:32 IcyDiamond Maybe I could make like an api for guide books 13:32 IcyDiamond Like some minecraft mods have 13:32 IcyDiamond Although formspecs are an absolute pain 13:32 IcyDiamond xD 13:39 tenplus1 Fixed bows to work with player model :) https://notabug.org/TenPlus1/bows 13:39 tenplus1 thanks to Kaeza's Firearms mod 13:41 rubenwardy Warning: firearms crashes a lot 13:41 tenplus1 dont worry, it's only the entity collision functions I used and ported across 13:41 tenplus1 gets objects within radius of 3 blocks and whittles down which one's arrow position is actually touching at the time :DDDDD 13:42 tenplus1 works for mob, player, any entity :D 13:45 tenplus1 his code is BSD luicense which means the code section will eb as well... gotta add that 13:49 tenplus1 time to re-write :D 14:21 Sokomine the archer mobs on ihrfussels server work surprisingly well. no idea what they're based on 14:21 tenplus1 hi Sokomine 14:21 Sokomine hi ten 14:22 * Sokomine grabs a few npc and does experiments with them 14:22 tenplus1 I was hoping the throwing mod would help out but sadly uses the get objects in 1.0 radius as well 14:22 Sokomine perhaps they'll eventually learn how to build my buildings 14:22 tenplus1 Kaeza's point_in_box function works really well and accurately 14:23 Krock but.. it's slow 14:23 Sokomine fine. never really tried the bows mod as a player. but those npc on the server work really fine. i sometimes put up firing squads of tamed mobs (has to be tens mod more or less due to the taming) and let them shoot aggressive mobs 14:23 tenplus1 noooo, not at all 14:23 Sokomine works quite well. even with many mobs shooting 14:24 tenplus1 Krock: https://notabug.org/TenPlus1/bows/src/master/arrow.lua#L95 14:24 tenplus1 it's surprisingly simple :) 14:26 tenplus1 o/ CWz 14:30 Krock meh.. for the scale 100% and 80%, the line numbers don't match the actual lines on notabug. checked whether it also happens on plain gogs, but it seems to be a notabug-specific bug 14:30 Krock ironically notabug has a bug which is clearly a bug 14:30 tenplus1 lol 14:30 tenplus1 hi lumidify 14:51 lumidify Belated hi, tenplus1 :P 14:52 tenplus1 :PP 15:04 tenplus1 Krock: what browser are you using ? I cannot reproduce 15:22 Krock firefox, ubuntu repository 15:22 tenplus1 checking 15:22 tenplus1 works ok in chromium 15:24 tenplus1 line numbers still line up ok at 80% on ff... you using any weird adblocker ? 15:24 Krock Adblock Plus, Noscript (no scripts blocked) 15:25 tenplus1 try uBlock Origin... much better 15:26 tenplus1 ? 15:26 Krock tenplus1: I think it's a CSS issue, and not related to plugins 15:28 rubenwardy notabug's home page is gross 15:29 rubenwardy what even is good contrast anyway 15:29 xerox123_ Hehe 15:31 rubenwardy I'll be as good as RBA was at shaders in no time! 15:31 rubenwardy end of today? 15:31 * tenplus1 likes notabug.org 15:32 rubenwardy can you ask them to fix their colors, please 15:32 tenplus1 lolol 15:53 tenplus1 hi benrob 15:53 benrob0329 Hi tenplus1 15:57 tenplus1 added PigIron, Hoppers and Bows to CDB 15:58 * Krock suggests rubenwardy to provide a .git clone link instead of a download button 15:59 rubenwardy vie w source 16:15 rubenwardy tenplus1: where is hoppers from? 16:15 tenplus1 my notabug.org account... 16:15 rubenwardy where is the code from? 16:16 tenplus1 jordan4bainz originally made the mod and I helped re-write it and add an api... he then passed it over to me to control and improve 16:16 rubenwardy is there a forum topic? 16:16 tenplus1 https://forum.minetest.net/viewtopic.php?t=12379 16:17 rubenwardy shouldn't it be `hoppers`? 16:18 Sokomine hmm. the new desert cobble stone texture doesn't look bad. but i don't like texture changes. they affect already built structures 16:19 Sokomine probably not much in this case, but still.... 16:19 IcyDiamond rubenwardy: u making smth? 16:19 rubenwardy No 16:19 rubenwardy I'm learning something 16:19 IcyDiamond nice 16:19 tenplus1 was originally Hopper cause it was 1 item 16:20 rubenwardy Ah, Jordans topic is wrong 16:20 tenplus1 ? 16:21 rubenwardy Jordans topic said hoppers 16:22 rubenwardy When you rewrote it, did you keep compatibility? Ie: same item names or aliases, same public functions etc 16:22 rubenwardy What do you mean by rewrote? Refactored? 16:24 tenplus1 this is jordans: https://github.com/jordan4ibanez/Hoppers/blob/master/init.lua 16:25 tenplus1 this is mines: https://notabug.org/TenPlus1/hopper/src/master/init.lua 16:28 rubenwardy Looks good then, approved 16:29 tenplus1 lol,did you think I stole it ? :P 16:29 Krock no, he's afraid that it could be incompatible 16:30 tenplus1 ehehe 16:30 Krock incompatible with the previous versions 16:30 rubenwardy in order to not break the dependency system, contentdb has some strict rules on mod names 16:30 rubenwardy which your bows mod unfortunately falls short of 16:31 tenplus1 someone else using bows ? 16:31 rubenwardy https://content.minetest.net/packages/AiTechEye/bows/ 16:32 rubenwardy oh wait 16:32 rubenwardy yours is a fork of that 16:32 tenplus1 yup 16:32 rubenwardy in which case it's fine 16:32 rubenwardy my bad 16:32 tenplus1 only thing missing in my fork is the mesecons support 16:37 rubenwardy should make a hall of shame page for packages without screenshots or forum topics ;) 16:37 rubenwardy although the latter doesn't matter so much 16:38 tenplus1 lol 16:40 rubenwardy also, you've just taken over Wuzzy as the person with the most packages on CDB 16:41 rubenwardy bearing in mind that me and GreenDimond added nearly all of Wuzzy's packages 16:41 rubenwardy that are on there 16:41 rubenwardy 26 things :O 16:43 tenplus1 kewl :) 16:51 Sokomine wonder how many i'll have once i'll manage to add them all :-) 16:51 Sokomine (the village_*-packages are plentiful) 16:52 tenplus1 arent you uploading that as a modpack ? 16:54 Sokomine not entirely sure yet 16:55 Sokomine i'm reworking part of handle_schematics to make it easier to use. it also gets additions like flat land detection/flattening 16:57 Sokomine aaah. was wondering why i always got the same world. the seed was still set 16:59 * tenplus1 always uses 'test' as his seed, some interesting layouts 17:09 rubenwardy if you look at your profile, you'll get an idea 17:17 Sokomine rubenwardy: well, socerykid does a nice job. perhaps try to catch as a core dev? 17:18 rubenwardy yeah, no 17:18 rubenwardy she's never helped review 17:18 rubenwardy or actually contributed 17:19 rubenwardy just thrown posted some random patches (which could cause data loss due to reduce save interval) on the forums 17:19 rubenwardy I'd welcome that to start now however :) 17:19 Sokomine perhaps it just takes a bit more talking with each other? most of socerykids work seems to be more of intrest for the engine and server owners than for individual players 17:19 Sokomine that'd be nice, yes :-) 17:20 Sokomine it's not as if core devs grow on trees .-) 17:20 * Sokomine plants a sapling...and...er...hopes 17:20 rubenwardy unfortunately not :( 17:20 rubenwardy we do need more core devs, and for that you need more contributors 17:21 rubenwardy the path usually goes: 17:21 rubenwardy casual contributor -> contributor who also looks at other peoples PRs -> contributor who actively finds bugs and issues with other prs -> core devs 17:22 Sokomine seems reasonable 17:22 rubenwardy I like this diagram: https://opensource.guide/assets/images/building-community/contributor_funnel_mikemcquaid.png 17:22 rubenwardy (the author of that is a bit of an arsehole though) 17:23 tenplus1 lol 17:24 Sokomine well, yes, it's kind of obvious. would be strange to have less users than contributors for example. and users are the most likely source for new contributors 17:24 rubenwardy yeah 17:28 * rubenwardy deploys this to his server https://github.com/ShadowNinja/minetest-irc_commands/pull/8 17:29 aerozoic tenplus1, is there a way to make more than one pineapple from a single seed? 17:31 tenplus1 there's a slim chance of getting 2 pineapples on harvest 17:31 aerozoic oh ok, thx 17:31 tenplus1 you always plant the top irl to get more :D 17:31 aerozoic I know, but i don't know how they multiply. 17:32 tenplus1 how u mean multiply ? 17:33 rubenwardy hey ShadowNinja 17:33 aerozoic Most crops can make many new crops from only a single crop to start with. 17:34 tenplus1 pineapples only usually give 1 crop per plant but a chance of 2 is there :) 17:35 aerozoic Right, so this is to simulate IRL? So IRL they usually only get one new crop from a single crop? 17:35 tenplus1 yeh, 1 pineapple grows per stalk usually 17:36 tenplus1 it's a tedious crop but will give rings and a top to replant :D 17:36 aerozoic And the stalk dies and that's it? 17:36 tenplus1 not generally... although I could have a right click feature to harvest pineapple and set to pineapple_1 again 17:37 aerozoic Ah, ok yeah that would be cool. 17:38 tenplus1 hi fussel 17:39 IhrFussel Hey tenplus1 :) 17:40 tenplus1 o/ 17:41 Sokomine hi ihrfussel 19:11 tenplus1 hi andro 19:16 tenplus1 o/ paramat 19:18 Shara I don't suppose anyone would happen to have a good set of sound files already prepared that could be used as an alternative to the current MTG ones? 19:20 Krock There was a video about new sounds.. months ago 19:21 Krock https://www.youtube.com/watch?v=3K53cqqAbgU 19:22 Shara Ahh.. that was the thing I was trying to remember 19:22 tenplus1 whatever happened to those, would be perfect 19:22 Shara Yip, they would definitely suit what I am looking for 19:22 Krock "months ago" lol, 1.5 years ago 19:23 Shara His own comment: "I don't know wich licence they are using" 19:23 Shara So maybe not so helpful 19:23 tenplus1 damit 19:24 Shara Seems he took them from some minecraft mod, so would have to hunt for that to find out 19:25 paramat MC mod sounds though =s 19:25 Shara paramat: after having made multiple attempts to find sounds I like and deciding I'm usless at it.... 19:26 rubenwardy if it's from a MC mod they're most likely non-free 19:27 tenplus1 http://www.9minecraft.net/presence-footsteps-mod/ 19:29 Shara Can't even find license info?? 19:29 tenplus1 yup, no where to be found... 19:31 paramat yeah sounds are a huge amount of work, i get mine from freesound and spend hours editing 19:32 Shara Kind of why I was really hoping there'd be some ready to use ones floating round somewhere :D 19:36 tenplus1 unless you just use the sounds and see who contacts you, then they tell you the license :D 19:37 Krock the lawyer contacts you because it's non-free 19:37 Shara Hehehe... I'm not sure that's the best approach :D 19:37 tenplus1 lolol 19:43 BillyS If Micro$off or @pple owns the sound, they will probably just sue you for everything you've got. :p 19:43 BillyS *Micro$oft 19:46 tenplus1 maybe I should remove "bows" from cdb, I've changed it so much from original 19:47 tenplus1 is it possible to delete a mod from there rubenwardy? 19:47 rubenwardy yes 19:47 rubenwardy but 19:47 rubenwardy there are two indications really 19:47 tenplus1 ? 19:47 rubenwardy 1. would switch from AiTechEye's to yours result in unknown items? 19:48 tenplus1 ah crap 19:48 rubenwardy 2. would switching break any APIs, whether Lua based (bows.register_bow, etc) or item based (registrations) 19:49 tenplus1 can still register arrow and bow, but I've removed any node checking and node hit functions 19:49 rubenwardy those are the two types of compatibility 19:49 tenplus1 hi Gael-de-Sailly 19:49 rubenwardy hey gael 19:49 rubenwardy err 19:49 rubenwardy what's your first name? 19:50 tenplus1 I've changed it to be nothing but entity based with collisionbox checking and can shoot through arrowslits and murderholes inside castles mod 19:51 Gael-de-Sailly Hello 19:51 Gael-de-Sailly my first name ? 19:51 Gael-de-Sailly why? 19:52 rubenwardy because hey gael 19:53 paramat best not share personal info though, as we have learned ... 19:54 rubenwardy yes 19:54 rubenwardy what I'm wondering is if it's okay to shorten to gael, of if that is inaccurate 19:55 Krock Gael-The-Great-Emperor 19:55 Krock not sure if that's more accureate 20:03 rubenwardy oooh 20:03 rubenwardy worked out how to show named threads in htop 20:04 rubenwardy trying to work out why my server lags https://i.rubenwardy.com/9xaFh.png 20:05 Krock kill -9 11623 20:06 rubenwardy minetest doesn't even appear on iotop, because it uses the dummy backend for both world and player 20:06 rubenwardy thanks 20:06 Krock yw 20:06 rubenwardy oh no, the server crashed 20:06 rubenwardy jokes 20:06 Krock oh yes, the server no longer stalls and has more free memory & CPU time 20:06 Krock how about the auth? that should appear there 20:06 rubenwardy the server shows 3M/s of bandwidth usage 20:07 rubenwardy yeah, the server appears every often 20:07 rubenwardy at the save interval 20:07 rubenwardy but disappears quickly 20:07 rubenwardy and there's no visible stutter in the packets on the server when this happens 20:07 rubenwardy is M/s Mb or MB 20:07 rubenwardy I think it's MB 20:08 Krock or MiB/s 20:08 rubenwardy so 24 Mbps out of 100 Mbps 20:12 rubenwardy I think Minetest is haunted 20:14 tenplus1 nite folks 20:22 rubenwardy huh, one possible explanation is held locks 20:25 Shara Definitely haunted 20:41 Shara I have a player attempting to build mesecons computers on my server... 20:41 Shara Despite a huge number of mesecons nodes needing a priv 20:44 Krock NAND or NOR gates are all you need 20:45 Krock the final circuit will be a monstrosity but it works 20:46 Shara Yup, but most still run away when they see how many things I made need a priv 20:46 Shara This is actually a little impressive though... Kind of sad I had to warn him to ease up a bit, because he's making the server lag :D 21:03 Sokomine_ can't you convince the player to write a nice mod instead? 21:15 Shara Sokomine: would be nice :) 21:24 * paramat remembers him of course 21:50 Sokomine IhrFussel: [off] singing in other languages seems to be particulary hard. i usually can't even manage english unless i know which song it is and which lyrics it has 21:55 * Sokomine looks a bit puzzled and tries not to look too offtopíc 22:17 garywhite IhrFussel: I googled that a few months ago, I could tell that they were speaking Latin (cause I know a bit of it) but i had no clue what they were singing