Time |
Nick |
Message |
00:00 |
Fixer |
rubenwardy: growing too fast in 0.4.17? |
00:01 |
Fixer |
rubenwardy: I was on hometown and noticed that too |
00:04 |
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00:12 |
paramat |
it's a case of MTG being unfixable because it has to stay as it has been for various reasons |
00:14 |
xerox123_ |
Was there at any point a "well known bug where can change entries disappear when the file gets big" |
00:15 |
xerox123_ |
xban* |
00:16 |
xerox123_ |
"it didn't happen yet for you. thats good. but, it maybe will, after the file gets big. you know how it works, what it stored, and how big it can get. then things look diffrent. maybe.. i dont know. there is even a recent update which fixes this error. but for 3 years now, the error was normal, and well known" |
00:18 |
xerox123_ |
Looking though xban commit history, nothing seems to remotely describe what has been said |
00:20 |
paramat |
airboat mod released https://forum.minetest.net/viewtopic.php?f=9&t=20485 |
00:28 |
xerox123_ |
Jet ski! |
00:31 |
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00:44 |
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01:30 |
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01:30 |
tumeninodes |
anyone else been getting this odd flicker lately? https://youtu.be/CLIh2XWIZl4 |
01:30 |
tumeninodes |
!title |
01:30 |
MinetestBot |
tumeninodes: model light flicker - YouTube |
01:31 |
tumeninodes |
https://pastebin.com/8rrbNKRA my minetest.conf |
01:32 |
paramat |
weird |
01:32 |
tumeninodes |
yeh |
01:32 |
paramat |
i haven't |
01:33 |
tumeninodes |
I notice it in HW as well |
01:33 |
paramat |
well i can try with your settings |
01:34 |
tumeninodes |
I noticed it a short while back, but not sure how long it has been going on |
01:35 |
tumeninodes |
I use the same setting for both. |
01:35 |
tumeninodes |
brb |
01:38 |
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01:40 |
paramat |
can't reproduce with your settings |
01:49 |
tumeninodes |
very strange then |
01:51 |
paramat |
please open an issue pasting your entire .conf and linking the video |
01:52 |
tumeninodes |
will do |
01:58 |
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02:40 |
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02:58 |
tumeninodes |
it |
02:58 |
tumeninodes |
doh... paramat: just selecting shaders 'on' (with no shaders selected) seems to trigger it |
02:59 |
tumeninodes |
none of the other settings have any impact when turning off/on |
03:00 |
tumeninodes |
so far impacted it player model, boat, your airship. No impact on wield items. I have not checked the chest yet |
03:00 |
paramat |
hm |
03:02 |
tumeninodes |
attachable entities are impacted |
03:03 |
tumeninodes |
open chest does not have it, but the boat continues to flicker with chest open and formspec open (that takes skillz to see ya know) |
03:08 |
tumeninodes |
..., we need a shader dude/dudette :( |
03:12 |
paramat |
lets see if others can reproduce this, it would probably have been reported by now if so |
03:27 |
tumeninodes |
in the comments on the video, Jordan4Ibanez mentioned he has seen this since 2013. Shara mentioned she had seen it in 0.4.16 |
03:29 |
tumeninodes |
if you can retitle the issue with the correct terminology? (meaning related to attached entities), perhaps horses in mobs could be checked and cars, etc. |
03:34 |
paramat |
you should be able to edit the title |
03:35 |
tumeninodes |
ok, hopefully I don't sound like the moron I am haha |
04:04 |
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06:19 |
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07:04 |
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07:11 |
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08:39 |
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10:28 |
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10:41 |
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10:49 |
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10:56 |
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11:20 |
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11:24 |
IhrFussel |
Is "if player and player:is_player()" needed? Or can I just check "if player:is_player()" ? |
11:25 |
IhrFussel |
I mean does is_player() support nil values and won't crash? |
11:28 |
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11:37 |
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12:20 |
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13:18 |
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13:42 |
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13:42 |
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14:11 |
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14:18 |
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14:23 |
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15:00 |
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15:01 |
Krock |
hi Sokomine |
15:10 |
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15:10 |
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15:14 |
Sokomine |
hi |
15:15 |
Sokomine |
i'm still fighting with getting my encrypted system to boot :-( |
15:15 |
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15:16 |
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15:20 |
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16:23 |
IhrFussel |
If I have a file with multiple definitions and call from init.lua loadfile(mpath.."/misc.lua")(table.copy(car01_def)) will all definitions be added one by one or does it add all car definitions into the same table? |
16:25 |
IhrFussel |
Example definition (there are ~ 10 of those in the same file) https://pastebin.com/UajiXK8e |
16:26 |
Krock |
huh |
16:27 |
Krock |
when they're all similar, then use a main table and/or move that stuff into a register function |
16:27 |
Krock |
a = table.copy(b) will make a have the same values as b but the tables are no longer referenced |
16:32 |
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16:34 |
IhrFussel |
Krock, but will it work with 10 different registrations in the file? Cause table.copy() runs through the whole file at once no? |
16:35 |
IhrFussel |
I'm guessing the definition variable being "..." means "use table.copy() here"? |
16:36 |
Krock |
not sure what you mean but yes on the ... part |
16:36 |
IhrFussel |
I mean I have 10 different definitions in one file...will the loadfile + table.copy() register all definitions correctly or can there be an issue? |
16:38 |
IhrFussel |
Here an example with 2 definitions https://pastebin.com/cUZa74k9 |
17:00 |
Krock |
seems about right? |
17:13 |
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17:27 |
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17:37 |
orbitaldecay |
Greetings |
17:37 |
Shara |
Hi :) |
17:41 |
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17:45 |
Krock |
GREETINGS YDOBYREVE |
17:50 |
Sokomine |
Krock: mirrors are an illusion. they do not exist! (after all we're in mt here) |
17:51 |
Krock |
oh, that's it. |
17:54 |
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18:37 |
shivajiva |
having issues with mod security and writing a mts file to a mod directory in 0.4.17 |
18:38 |
shivajiva |
Mod security: Blocked attempted write to /home/*******/0.4.17/bin/../worlds/devblock/worldmods/spleef/schems/test.mts |
18:38 |
sfan5 |
you can't write to mod directories |
18:38 |
shivajiva |
ah okay, since when? |
18:39 |
sfan5 |
mod security has always done that, so since mod security is the default |
18:39 |
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18:41 |
shivajiva |
strange I've been using this with mod security and have several files to the mod schems folder :O |
18:42 |
shivajiva |
stopped working at 0.4.16 afaik for me |
18:45 |
rubenwardy |
it's a bad idea to write to a mod directory anyway |
18:45 |
rubenwardy |
unless it's for development |
18:45 |
rubenwardy |
as updating a mod will remove any modifications to its files |
18:45 |
shivajiva |
v.true |
18:46 |
rubenwardy |
I need to get around to adding an index for the package manager to use |
18:46 |
rubenwardy |
which includes a hash of the files |
18:46 |
rubenwardy |
so that it can be verified as to whether there's any changes |
18:47 |
rubenwardy |
and also store the release ID for quick look ups |
18:47 |
shivajiva |
works fine in the world folder, don't know how I've managed to use the mods folder for so long, mystery inc. |
18:49 |
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19:07 |
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19:50 |
Krock |
Mod idea: Paper plane. Click to shoot. |
19:53 |
tumeninodes |
can they be set alight before launching? And set the target afire? |
20:03 |
Krock |
maybe |
20:04 |
Shara |
Then need a shrink ray mod |
20:04 |
Shara |
Shrink the players and ride on them :D |
20:24 |
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20:36 |
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20:37 |
rubenwardy |
I can recommend tree style tab |
20:37 |
rubenwardy |
shallow leanring curve |
20:49 |
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