Time |
Nick |
Message |
00:38 |
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paramat joined #minetest-hub |
01:17 |
Shara |
Anyone know who runs the whole skinsdb thing? |
01:18 |
Shara |
Apparently someone has uploaded a bunch of skins there under my name and the names of my moderator team |
01:18 |
Shara |
Not too happy since at least one of those skins was never released under a license anywhere, so they've just slapped whatever license on it |
01:37 |
ANAND |
Shara: addi maintains a skins db, not sure if that's the one you're referring to |
01:37 |
ANAND |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3040 |
01:38 |
ANAND |
Here's the skinsdb forum topic: https://forum.minetest.net/viewtopic.php?t=4497 |
01:38 |
Shara |
Yea, you can even see RedCat listed on the screenshot there |
01:39 |
Shara |
I'm almost certain I know who it is who did this too |
01:39 |
Shara |
Found a ting to report the skin on the site... will be interesting to see if I get an answer |
01:40 |
Shara |
But joining some random new server out of curiousity to find their admin using my skin that I never released plus having skins named after most of my team... not really a good feeling |
01:41 |
Shara |
a thing* |
01:58 |
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11:03 |
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11:49 |
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12:04 |
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12:05 |
IhrFussel |
You cannot change item tool tips on the fly in 0.4.17 correct? |
12:06 |
rubenwardy |
false |
12:07 |
rubenwardy |
stack:get_meta():set_string("description", "foo bar") |
12:07 |
rubenwardy |
this was in 0.4.16 |
12:07 |
Krock |
see also: books. |
12:13 |
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Fixer joined #minetest-hub |
12:15 |
* Krock |
slaps rubenwardy with https://github.com/rubenwardy/awards/pull/63 |
12:15 |
Krock |
hi Fixer |
12:17 |
rubenwardy |
:P |
12:18 |
Krock |
thanks :D |
12:19 |
Krock |
uh well, Fixer. There are many more PRs waiting for reviews |
12:19 |
Krock |
minetest-mods feels quite dead when the project owner isn't active |
12:20 |
Krock |
* isn't or can't be |
12:30 |
Fixer |
hi |
12:43 |
IhrFussel |
Does the client have to be 0.4.16+ to see the updated description? |
12:44 |
Krock |
do git blame in the guiFormSpecMenu.cpp file and you'll see it |
12:44 |
Krock |
if it's a 0.4.16 feature, then yes |
12:44 |
IhrFussel |
I thought the client just takes whatever it gets from the server |
12:44 |
IhrFussel |
Why do server and client have to match? |
12:45 |
Krock |
your statement is correct |
12:45 |
Krock |
but nothing helps when the client doesn't use the data |
12:45 |
Fixer |
VanessaE: hi, do you still have that world download of Dreambuilder Survival or so? |
12:46 |
IhrFussel |
So the client is missing a "update the description you got from me" function in <= 0.4.15 ? |
12:49 |
VanessaE |
Fixer: I gave nore a copy for testing, he's gonna try to fix the problems in technic that forced me to shut down |
12:49 |
VanessaE |
the world's not dead. it's just offline until then. |
12:49 |
Fixer |
VanessaE: i had different intention |
12:49 |
VanessaE |
? |
12:50 |
Fixer |
VanessaE: you had archive world copy that can be used in tests here https://github.com/minetest/minetest/pull/7555 |
12:52 |
VanessaE |
ah. |
12:53 |
VanessaE |
well, get it from nore. I don't provide the easy download anymore, not for a long time. you can thank OldCoder for that decision. |
12:54 |
Fixer |
lol |
12:56 |
IhrFussel |
is there a way to get the initial description before setting a new one? |
12:57 |
IhrFussel |
I want the old description to be included in the new one |
12:57 |
IhrFussel |
local td = new_stack:get_meta():get_string("description") << doesn't work |
12:57 |
IhrFussel |
Returns empty string |
13:00 |
sfan5 |
read the itemdef |
13:00 |
Krock |
set description to "" |
13:02 |
Krock |
https://github.com/minetest/minetest/blob/master/src/gui/guiFormSpecMenu.cpp#L2405-L2410 |
13:03 |
IhrFussel |
local td = minetest.registered_items[mobname.."_set"].description << works perfectly thanks :D |
13:04 |
IhrFussel |
Now tamed mob eggs display their level and rating in inventories |
13:05 |
Krock |
that's not how it works |
13:06 |
Krock |
unless you want to make it static to one specific value |
13:13 |
IhrFussel |
That's what I meant about "initial description" the description when the item is defined |
13:13 |
IhrFussel |
I forgot about simply fetching the values from the registered_item table |
13:28 |
IhrFussel |
Are footstep sounds calculated client-side? I mean the client checks the position and plays the aprropriate sound and then sends it to the server for all others to hear it? |
13:35 |
Krock |
yes yes no |
13:48 |
IhrFussel |
So the server calculates it at the same time and then sends that sound to all other clients? |
13:49 |
IhrFussel |
"at the same time" meaning parallel |
13:53 |
Fixer |
hometown is back! |
13:53 |
rubenwardy |
no |
13:53 |
rubenwardy |
I believe clients work it out themselves |
13:54 |
IhrFussel |
Ah so the server isn't even part of that...makes sense I guess |
14:01 |
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entuland joined #minetest-hub |
14:03 |
Krock |
IhrFussel: the client looks out for nearby objects which have footstep sounds. distance calculation. play sound. done. |
14:04 |
Krock |
the server doesn't do any step sounds directly. it only provides the media and object defs |
14:05 |
Fixer |
moir pattern on buildings is hypnotic |
14:07 |
Fixer |
impressed with intel integrated performance on Hometown with 1280x1024 |
14:07 |
Fixer |
30-40 fps / vrange 160 on spawn |
14:08 |
Fixer |
minimap off - 100+ fps, minimap on - 60 fps |
14:08 |
Fixer |
intel hd2500 |
14:13 |
* Shara |
tries to add a new feature to game again |
14:13 |
* Shara |
finds another mapgen bug again |
14:13 |
Shara |
:D |
14:13 |
* rubenwardy |
tells Shara to report it |
14:13 |
Shara |
I will of course |
14:13 |
Shara |
It's just getting funny |
14:14 |
rubenwardy |
it's almost as if there's no unit tests for thie API |
14:15 |
Shara |
I know right |
14:15 |
Shara |
And it's also like there's no one using half the features we have to spot these things |
14:16 |
Shara |
People need to be making more games and doing more inventive things so someone other than me can stumble into these :D |
14:16 |
rubenwardy |
^ |
14:21 |
Sokomine |
which bug did you find? |
14:21 |
* Sokomine |
looks curious |
14:22 |
Shara |
Using all_ceilings flag for register_decoration with a schematic that includes y slice probabilities ends up with you getting spaces between the schematic and cave roof |
14:22 |
Shara |
lua_api mentions y offsets invert when all_ceilings is used, but I guess y slices wheren't considered |
14:22 |
Shara |
weren't* |
14:23 |
Shara |
I wad hoping to use it to create vines hanging from cave ceilings |
14:23 |
Shara |
And make them various lengths with just the one schematic |
14:23 |
Sokomine |
ah. never felt the urge to decorate cave rooms |
14:24 |
Shara |
Well, I'm lookign at adding vines that occasionally flower (based on node timers) |
14:25 |
Shara |
I was expecting getting the nodetimers to trigger on mapgen to be "fun" but didn't expect to hit problems this early |
14:32 |
Shara |
Sokomine: Work in progress vines if curious: https://user-images.githubusercontent.com/7035183/42734461-3bd48d04-883c-11e8-811d-eafab90de84e.png |
14:33 |
Shara |
Didn't do screenshots of them in caves yet because it's still too messy |
14:44 |
rubenwardy |
ANAND, Shara: https://i.rubenwardy.com/Xs36v.png |
14:45 |
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15:09 |
Fixer |
nice brick texture |
15:10 |
Shara |
Fixer: The one in my screenshot? |
15:10 |
Fixer |
yes |
15:10 |
Shara |
Made that one this morning. Not sure if it will get kept yet (we have better texture people than me, so maybe something better will get made) |
15:13 |
IhrFussel |
More and more players experience the "floating mid-air" bug after dying or sometimes when they just tp to spawn ... But it never happened to me |
15:14 |
Shara |
floating mid air bug? |
15:14 |
IhrFussel |
They see a gray screen for some time (10-60 secs mostly) and then the world loads again |
15:15 |
IhrFussel |
Yeah I mean the actual spawn position is 1 node above the ground and they don't fall down immediately...they stand "mid-air" until the world loads for them again |
15:15 |
Shara |
I have exprienced that on one server, and just put it down to that server being very laggy |
15:16 |
IhrFussel |
max_lag is 0.3 |
15:16 |
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tumeninodes joined #minetest-hub |
15:16 |
Shara |
It's not always about max lag |
15:17 |
tumeninodes |
whoah... what? |
15:17 |
Shara |
Heh, hi tumeninodes |
15:17 |
tumeninodes |
Hi Shara, sometimes it's funny the first mssg that pops up when one joins :D |
15:17 |
Shara |
:D |
15:17 |
shivajiva |
non official clients and older clients are reporting that issue on skyblocks |
15:18 |
tumeninodes |
nice vines btw |
15:18 |
Shara |
Thanks. |
15:18 |
Shara |
(and yes you can replace the sandstone brick texture if you want.. I just needed one to test something :D) |
15:19 |
Shara |
the vine textures were just meant to be quick placeholders... but I ended up liking how they look |
15:19 |
tumeninodes |
aha, idk, looks pretty good to me. maybe just add some depth |
15:19 |
Shara |
I want them to look square, not rounded like the regular stone brick textures, which is why I didn't. |
15:19 |
Shara |
But you are better at that stuff than me |
15:20 |
IhrFussel |
shivajiva, okay good then chances are slim that it's an issue with my server |
15:20 |
tumeninodes |
not 'better', just different |
15:20 |
tumeninodes |
you don't give yourself enough credit,that you deserve |
15:20 |
Shara |
tumeninodes: accept credit where it's due please: better |
15:21 |
* tumeninodes |
makes grumpy old man sound "bah" |
15:21 |
Shara |
:D |
15:24 |
IhrFussel |
Trying to Troubleshoot with a young kid...ugh |
15:25 |
Shara |
Good luck |
15:27 |
shivajiva |
hope you have patience :P |
15:28 |
IhrFussel |
"how often does the gray screen happen?" *ignored* "again: how often does the gray screen happen to you??" *offline* |
15:30 |
IhrFussel |
They say it's the home button...maybe it happens with certain apps when they put the app in the background while loading media |
15:33 |
shivajiva |
anything based on 0.4.13 won't be happy on a 0.4.17 server |
15:35 |
Sokomine |
Shara: those vines look nice. where will they grow? doesn't look as if they'd be happy underground with no sunshine |
15:35 |
Shara |
I'm pretty sure they will fit in fine by the time I'm done, don't worry :) |
15:35 |
Sokomine |
will you provide any bees? :-) |
15:35 |
Shara |
Haven't thought about bees yet |
15:36 |
tumeninodes |
dragonflies |
15:36 |
Shara |
I wanted to make dragonflies while doing fireflies/butterflies |
15:36 |
Shara |
But would really need the ability to rotate plantlike nodes to do them that way |
15:37 |
tumeninodes |
a dragonfly using plantlike? |
15:37 |
Shara |
Sure, that's how I did the others |
15:37 |
tumeninodes |
yes but, dragonflies have a different behavior |
15:38 |
Shara |
They hover as well |
15:38 |
Shara |
but anyway, plantlike will never be rotatable, so not an issue |
15:39 |
Shara |
Bees are more complicated, so I'd probably want actual mobs for them |
15:39 |
Sokomine |
hm, yes. for my bell rotation would be quite useful as well. perhaps eventually someone makes a 3d model |
15:40 |
Sokomine |
as long as the plants get some bees it'll be fine :-) |
15:40 |
Shara |
Sokomine: I looked at your bell mod, lovely idea |
15:40 |
Sokomine |
thanks. wasn't really my idea. it came from eythen on the king arthurs land server and was a mod requested for that server. but it's a very nice idea and fits very well into my villages |
15:41 |
tumeninodes |
I'll look at how birds are done (never really looked into it), just using a smaller model and a similar code for birds might work well for dragonflies |
15:41 |
Shara |
And well those fines are for the toxic biome... so something that can sting would certainly fit |
15:41 |
Shara |
vines* |
15:42 |
tumeninodes |
why not make the grass sting? :P |
15:42 |
Shara |
Which grass? |
15:42 |
tumeninodes |
toxic |
15:43 |
tumeninodes |
oh, nvm my next idea would involve some parkour type nodes strewn about that biome |
15:44 |
Shara |
:D |
15:44 |
tumeninodes |
I've got it, 'stinging hair catapilars' (or however you spell it) |
15:44 |
Shara |
I await the PR |
15:45 |
tumeninodes |
only if you have about three days to keep reviewing the mistakes and forgots |
15:45 |
tumeninodes |
:D |
15:45 |
Shara |
Ehh, I know nothing about mobs. We'll pick someone else to review it :D |
15:46 |
tumeninodes |
some unsuspecting innocent bystander would be best and amusing |
15:48 |
tumeninodes |
actually, I'm gonna sign off shortly, to get some work done ; ) |
15:49 |
* Sokomine |
hits tumeninodes with a heavy object for even alluding to pakour type games |
15:50 |
tumeninodes |
that's gonna leave a mark |
15:50 |
Sokomine |
parcour maps are evil! |
15:50 |
Shara |
Don't worry Sokomine. I was assuming (for his health) that he was joking about that :) |
15:50 |
tumeninodes |
I don't care for them much, myself ya know |
15:51 |
Sokomine |
shara: ah. then i'm glad he's still (mostly) intact :) |
15:51 |
tumeninodes |
I do believe I held the highest death count on ITB the last time I played... |
15:53 |
tumeninodes |
which was quite a while ago, I love it but, I suck at the parkour aspects and, I'm awaiting co-op version |
15:53 |
tumeninodes |
which I would be more than happy to help with |
15:54 |
Sokomine |
same here. that's why i dislike the pacour boxes so much. it's stress instead of fun doing them. takes me ages to get a hop correctly |
15:54 |
Sokomine |
some of the other boxes are just great :-) i loved playing them a lot. just not those jumping ones |
15:54 |
tumeninodes |
does anyone have any bandaging... this is bleeding profusely |
15:55 |
Sokomine |
oh...er...yes. i guess you're rehabilitated *handing you a stack of freshly baked bread that will heal all wounds* |
15:55 |
* tumeninodes |
sticks bread to open wound... "thanks" 0_o |
15:56 |
tumeninodes |
afk |
16:14 |
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17:01 |
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entuland joined #minetest-hub |
17:19 |
ANAND |
rubenwardy: https://i.rubenwardy.com/Xs36v.png - Prev / Next links? :D |
17:20 |
rubenwardy |
yes! :D |
17:20 |
ANAND |
Yay!! Nice :) |
17:21 |
rubenwardy |
will be added at the same time as 2 new chapters |
17:21 |
ANAND |
Which would be soon, I guess? :D |
17:21 |
rubenwardy |
soon-ish |
17:21 |
ANAND |
Yay x2 :) |
17:22 |
rubenwardy |
Anyone on Windows fancy trying to install Busted? |
17:22 |
rubenwardy |
https://i.rubenwardy.com/bI1UE.png |
17:23 |
ANAND |
"Todo. No one cares about Windows right?" <-- XD |
17:39 |
xerox123 |
what's the mod that bans guests? |
17:54 |
BillyS |
xerox123: It's called xeroxban™ |
17:54 |
rubenwardy |
!mod [no_guests] |
17:54 |
MinetestBot |
rubenwardy: No More Guests! [no_guests] by kaeza - https://forum.minetest.net/viewtopic.php?t=8004 |
17:55 |
rubenwardy |
!mod [name_restrictions] |
17:55 |
MinetestBot |
rubenwardy: Could not find anything. |
17:55 |
rubenwardy |
!mod [name_restriction] |
17:55 |
rubenwardy |
\o/ |
17:55 |
BillyS |
Dangit, I was just about to post the ruben. :P |
17:55 |
BillyS |
*that |
17:55 |
xerox123 |
No More Guests®©™ |
18:13 |
IhrFussel |
"guests" |
18:13 |
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18:13 |
IhrFussel |
I explained in my github issue once why there are no actual "guest accounts" in MT |
18:17 |
IhrFussel |
"I don't think Minetest ever had "guest accounts" ... what I understand under a guest account is something that will get created when the user joins and *deletes itself* as soon as the user leaves again. This kind of account is nowhere to be found in Minetest. Every account is the same." |
18:17 |
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18:18 |
IhrFussel |
Also calling iOS players, who have no choice but to use a 3rd-party-client to connect to servers, "guests" is not right |
18:18 |
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18:19 |
* Sokomine |
wonders if grub2 is friend of anyone :( |
18:35 |
rubenwardy |
WEEP FOR IT IS DONE |
18:35 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/en/quality/clean_arch.html |
18:36 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/en/quality/unit_testing.html |
18:49 |
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18:51 |
paramat |
ahh ceiling y-slice of course |
19:09 |
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19:21 |
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19:45 |
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19:55 |
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19:56 |
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20:03 |
Krock |
nice rubenwardy. the CDB already has outdated mods |
20:03 |
Krock |
or rather an outdated game |
20:06 |
Sokomine |
outdated game? how so? |
20:07 |
Krock |
MTG 0.4.16 |
20:08 |
Sokomine |
not so outdated |
20:08 |
rubenwardy |
Is there even 0.4.17 for MTG? |
20:08 |
Krock |
yes, see tags |
20:08 |
Krock |
and see stable-0.4 |
20:08 |
rubenwardy |
Wouldn't fix this issue though |
20:09 |
rubenwardy |
Unless someone's been naughty and put breaking changes into a backport |
20:10 |
Krock |
huh? it seems to be a stairs & farming cross-dependency |
20:10 |
rubenwardy |
The dependencies where changed in a way that breaks mods |
20:10 |
rubenwardy |
Good for a major release |
20:10 |
rubenwardy |
Not good for a bug fixing release |
20:16 |
Fixer |
https://pbs.twimg.com/media/DhMboq3W4AEP0Sk.jpg:large |
20:18 |
Krock |
"Computer Programmed for (P) entertainment" |
20:18 |
Krock |
s/\(P/\(U/ |
20:24 |
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20:35 |
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Sokomine joined #minetest-hub |
20:38 |
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orbitaldecay joined #minetest-hub |
20:39 |
Sokomine |
oh. hi orby :-) nice to see you |
20:44 |
orby |
Thank you :) |
20:44 |
Sokomine |
can someone please give orby voice? he's created that new server with the strange money system and iirc...ah :-) |
20:44 |
Shara |
No problem. Can get it to autovoice you if you register your name |
20:44 |
Shara |
Sokomine: too slow :) |
20:45 |
Sokomine |
orby: you're also the orby from linuxgaming, aren't you? |
20:46 |
orbitaldecay |
I am registered. There is another orby who hangs around freenode ocassionally who has stollen my name :) |
20:47 |
Shara |
You are not showing as registered to me. I'm semi-afk here working on something, but if you can work that out I will add you to the list. Maybe someone can help. Either way, you're more than welcome here, so nice to have you with us. :) |
20:48 |
orbitaldecay |
Thank you so much! |
20:55 |
rubenwardy |
hey orbitaldecay |
20:55 |
rubenwardy |
nice mods :) |
20:56 |
orbitaldecay |
Hello rubenwardy. Thanks! I've been having fun writing them recently after an extended break from the game. |
20:57 |
orbitaldecay |
I am most proud of the socialtags mod, which I hope some people find useful. |
20:57 |
Krock |
oh hello and welcome |
20:57 |
orbitaldecay |
Hi Krock, thank you. |
21:01 |
rubenwardy |
https://i.rubenwardy.com/LNDDQ.png |
21:01 |
rubenwardy |
Shara ^ |
21:01 |
Shara |
Hahahahaha |
21:01 |
Krock |
it's not wrong |
21:03 |
rubenwardy |
in its defence, it did find an actual error: https://i.rubenwardy.com/BXCKE.png |
21:08 |
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21:10 |
Krock |
rubenwardy: looks nice. Is that an Atom plugin? |
21:10 |
rubenwardy |
yes |
21:10 |
rubenwardy |
linter-language tool |
21:10 |
rubenwardy |
I disabled these rules, because I already have a spellchecker and markdown automatically does stuff with - and " |
21:10 |
rubenwardy |
MORFOLOGIK_RULE_EN_GB, DASH_RULE, WHITESPACE_RULE, EN_QUOTES |
21:31 |
rubenwardy |
what even https://i.rubenwardy.com/nWuw5.png |
21:31 |
rubenwardy |
Shara ^ |
21:32 |
Shara |
It thinks you are German? |
21:32 |
Shara |
Are you still thinking it's a good idea to replace me? |
21:32 |
rubenwardy |
oh right |
21:32 |
rubenwardy |
so strange |
21:33 |
Shara |
You replaced me with a robot, but I now have a new job as it's interpretator, I guess? |
21:33 |
Shara |
its* |
21:34 |
rubenwardy |
lol |
21:34 |
rubenwardy |
robots have higher productivity |
21:35 |
Shara |
It's just that you haven't been sending me enough cups of tea |
21:35 |
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21:50 |
rubenwardy |
"documention" |
21:50 |
* rubenwardy |
sighs |
22:03 |
rubenwardy |
Shara: https://github.com/rubenwardy/minetest_modding_book/commit/d2c94dc8256b4485d4aae57cc9c4de530788c443 |
22:04 |
Shara |
"cubiod" |
22:05 |
Shara |
SOmehow that's cute |
22:05 |
rubenwardy |
lol |
22:13 |
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22:15 |
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22:19 |
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22:43 |
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paramat joined #minetest-hub |
22:56 |
Fixer |
CHAPA |
22:58 |
BillyS |
YABA |
22:59 |
rubenwardy |
BOOPA |
23:00 |
rubenwardy |
https://i.kym-cdn.com/photos/images/newsfeed/001/026/692/385.png |
23:24 |
rubenwardy |
paramat: users are reporting that flowers are growing too fast https://media.discordapp.net/attachments/369123125021114369/468195273903046656/unknown.png?width=1179&height=639 |
23:24 |
rubenwardy |
I believe https://github.com/minetest/minetest_game/commit/6d850f23a52923d961200c4b7a031361efaae9dc caused it |
23:24 |
rubenwardy |
full res image = https://media.discordapp.net/attachments/369123125021114369/468195273903046656/unknown.png |
23:25 |
rubenwardy |
not sure if feature ;) |
23:28 |
rubenwardy |
apparently there were only 2 here: https://media.discordapp.net/attachments/369123125021114369/468196967151960075/unknown.png |
23:46 |
paramat |
ah yes |
23:46 |
paramat |
"Match maximum spread density to maximum mapgen density for flowers." |
23:46 |
rubenwardy |
there's an issue now |
23:47 |
paramat |
ok will attend |
23:48 |
paramat |
of course, they used to complain they spread too slowly. the problem is inherent to the method MTG uses, but using seeds was refused =) |
23:48 |
rubenwardy |
lol |
23:48 |
Shara |
But you can't have too many flowers :( |
23:48 |
paramat |
we're screwed whatever we do essentially |
23:48 |
Shara |
^ |
23:48 |
paramat |
anyway will continue in thread |
23:51 |
paramat |
but yes as a rough fix the max density can be lowered to a medium value |