Time Nick Message 00:00 Fixer rubenwardy: growing too fast in 0.4.17? 00:01 Fixer rubenwardy: I was on hometown and noticed that too 00:12 paramat it's a case of MTG being unfixable because it has to stay as it has been for various reasons 00:14 xerox123_ Was there at any point a "well known bug where can change entries disappear when the file gets big" 00:15 xerox123_ xban* 00:16 xerox123_ "it didn't happen yet for you. thats good. but, it maybe will, after the file gets big. you know how it works, what it stored, and how big it can get. then things look diffrent. maybe.. i dont know. there is even a recent update which fixes this error. but for 3 years now, the error was normal, and well known" 00:18 xerox123_ Looking though xban commit history, nothing seems to remotely describe what has been said 00:20 paramat airboat mod released https://forum.minetest.net/viewtopic.php?f=9&t=20485 00:28 xerox123_ Jet ski! 01:30 tumeninodes anyone else been getting this odd flicker lately? https://youtu.be/CLIh2XWIZl4 01:30 tumeninodes !title 01:30 MinetestBot tumeninodes: model light flicker - YouTube 01:31 tumeninodes https://pastebin.com/8rrbNKRA my minetest.conf 01:32 paramat weird 01:32 tumeninodes yeh 01:32 paramat i haven't 01:33 tumeninodes I notice it in HW as well 01:33 paramat well i can try with your settings 01:34 tumeninodes I noticed it a short while back, but not sure how long it has been going on 01:35 tumeninodes I use the same setting for both. 01:35 tumeninodes brb 01:40 paramat can't reproduce with your settings 01:49 tumeninodes very strange then 01:51 paramat please open an issue pasting your entire .conf and linking the video 01:52 tumeninodes will do 02:58 tumeninodes it 02:58 tumeninodes doh... paramat: just selecting shaders 'on' (with no shaders selected) seems to trigger it 02:59 tumeninodes none of the other settings have any impact when turning off/on 03:00 tumeninodes so far impacted it player model, boat, your airship. No impact on wield items. I have not checked the chest yet 03:00 paramat hm 03:02 tumeninodes attachable entities are impacted 03:03 tumeninodes open chest does not have it, but the boat continues to flicker with chest open and formspec open (that takes skillz to see ya know) 03:08 tumeninodes ..., we need a shader dude/dudette :( 03:12 paramat lets see if others can reproduce this, it would probably have been reported by now if so 03:27 tumeninodes in the comments on the video, Jordan4Ibanez mentioned he has seen this since 2013. Shara mentioned she had seen it in 0.4.16 03:29 tumeninodes if you can retitle the issue with the correct terminology? (meaning related to attached entities), perhaps horses in mobs could be checked and cars, etc. 03:34 paramat you should be able to edit the title 03:35 tumeninodes ok, hopefully I don't sound like the moron I am haha 11:24 IhrFussel Is "if player and player:is_player()" needed? Or can I just check "if player:is_player()" ? 11:25 IhrFussel I mean does is_player() support nil values and won't crash? 15:01 Krock hi Sokomine 15:14 Sokomine hi 15:15 Sokomine i'm still fighting with getting my encrypted system to boot :-( 16:23 IhrFussel If I have a file with multiple definitions and call from init.lua loadfile(mpath.."/misc.lua")(table.copy(car01_def)) will all definitions be added one by one or does it add all car definitions into the same table? 16:25 IhrFussel Example definition (there are ~ 10 of those in the same file) https://pastebin.com/UajiXK8e 16:26 Krock huh 16:27 Krock when they're all similar, then use a main table and/or move that stuff into a register function 16:27 Krock a = table.copy(b) will make a have the same values as b but the tables are no longer referenced 16:34 IhrFussel Krock, but will it work with 10 different registrations in the file? Cause table.copy() runs through the whole file at once no? 16:35 IhrFussel I'm guessing the definition variable being "..." means "use table.copy() here"? 16:36 Krock not sure what you mean but yes on the ... part 16:36 IhrFussel I mean I have 10 different definitions in one file...will the loadfile + table.copy() register all definitions correctly or can there be an issue? 16:38 IhrFussel Here an example with 2 definitions https://pastebin.com/cUZa74k9 17:00 Krock seems about right? 17:37 orbitaldecay Greetings 17:37 Shara Hi :) 17:45 Krock GREETINGS YDOBYREVE 17:50 Sokomine Krock: mirrors are an illusion. they do not exist! (after all we're in mt here) 17:51 Krock oh, that's it. 18:37 shivajiva having issues with mod security and writing a mts file to a mod directory in 0.4.17 18:38 shivajiva Mod security: Blocked attempted write to /home/*******/0.4.17/bin/../worlds/devblock/worldmods/spleef/schems/test.mts 18:38 sfan5 you can't write to mod directories 18:38 shivajiva ah okay, since when? 18:39 sfan5 mod security has always done that, so since mod security is the default 18:41 shivajiva strange I've been using this with mod security and have several files to the mod schems folder :O 18:42 shivajiva stopped working at 0.4.16 afaik for me 18:45 rubenwardy it's a bad idea to write to a mod directory anyway 18:45 rubenwardy unless it's for development 18:45 rubenwardy as updating a mod will remove any modifications to its files 18:45 shivajiva v.true 18:46 rubenwardy I need to get around to adding an index for the package manager to use 18:46 rubenwardy which includes a hash of the files 18:46 rubenwardy so that it can be verified as to whether there's any changes 18:47 rubenwardy and also store the release ID for quick look ups 18:47 shivajiva works fine in the world folder, don't know how I've managed to use the mods folder for so long, mystery inc. 19:50 Krock Mod idea: Paper plane. Click to shoot. 19:53 tumeninodes can they be set alight before launching? And set the target afire? 20:03 Krock maybe 20:04 Shara Then need a shrink ray mod 20:04 Shara Shrink the players and ride on them :D 20:37 rubenwardy I can recommend tree style tab 20:37 rubenwardy shallow leanring curve