Time |
Nick |
Message |
00:35 |
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01:06 |
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01:16 |
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01:28 |
rubenwardy |
Sokomine: protip - there's a table on your profile which lists the mods you haven't added yet. You can click the create link to prefill stuff like repo url, name, title, and forum id |
01:28 |
rubenwardy |
This should probably be made more obvious |
01:30 |
Sokomine |
rubenwardy: thanks. it's working now. just takes time to gather all those screenshots etc. |
01:30 |
rubenwardy |
Sure, yeah |
01:30 |
rubenwardy |
If your mods use git and you have a screenshot.png, it'll automatically import it |
01:36 |
Sokomine |
ah. i named it screenshot.jpg and wondered why it wasn't discovered. png are pretty big |
05:39 |
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06:24 |
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06:37 |
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09:17 |
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09:31 |
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09:41 |
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09:43 |
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10:34 |
xerox123_ |
Hey Krock |
10:35 |
Krock |
hi xerox123_ |
10:39 |
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11:08 |
Krock |
rofl ! rofl ! |
11:16 |
tumeninodes |
in other news, I'm eating cookies for breakfast |
11:21 |
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11:22 |
tumeninodes |
How goes Gael |
11:22 |
Gael-de-Sailly |
hey tumeninodes :) |
11:24 |
tumeninodes |
any new regions to explore yet? |
11:26 |
tumeninodes |
I was thinking a geo-map of Tibet might be nice |
11:28 |
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11:35 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-30-14:34:36.png is there a good way to extract these node icons as png for use in wiki |
11:35 |
IcyDiamond |
I guess I could use my nodebox editor |
11:35 |
IcyDiamond |
¯\_(ツ)_/¯ |
11:36 |
tumeninodes |
could use Gimp or Inkscape |
11:45 |
tumeninodes |
IcyDiamond: you want the entire icons, or just the cubes with transparent bg? |
11:45 |
IcyDiamond |
just a cube with transparency yes |
11:45 |
twoelk |
where are they from? |
11:45 |
tumeninodes |
ok, give me a few then |
11:49 |
IcyDiamond |
ok i found an easy tutorial with gimp |
11:49 |
IcyDiamond |
thats cool |
11:51 |
Krock |
Configure the background so that it's all green. Quick replace |
11:52 |
Krock |
The icons are generated by transforming the textures and assembling them afterwards. When you've enabled the inventory animations, they'll be a rendered mesh |
11:53 |
IcyDiamond |
gimp has a map filter that allows me to use layers as faces |
11:55 |
tumeninodes |
can files be uploaded via irc? 0_0 |
11:55 |
red-001 |
kida |
11:55 |
red-001 |
kinda |
11:55 |
red-001 |
no-one sane uses it |
11:55 |
red-001 |
insane people might |
11:55 |
tumeninodes |
hmmm kinda.... sounds scary |
11:56 |
red-001 |
I hear NAT killed it |
11:57 |
Krock |
tumeninodes, when crafted |
11:57 |
Krock |
is "groups = {choppy = 3," intentional for pine? all other is 2 |
11:58 |
tumeninodes |
most likely a mistype (per usual) |
11:58 |
IcyDiamond |
XD |
12:01 |
Krock |
s/per/as/ |
12:01 |
IcyDiamond |
as per usual ;) |
12:02 |
tumeninodes |
IcyDiamond https://ibb.co/album/kZhdyv |
12:03 |
IcyDiamond |
haha nice |
12:03 |
tumeninodes |
don't hurt yourself with those... they're sharp |
12:05 |
IcyDiamond |
https://i.lunasqu.ee/cell.gif |
12:05 |
IcyDiamond |
look at this :D |
12:05 |
tumeninodes |
Krock, what is that then..., output name = 12? |
12:06 |
Krock |
huh |
12:06 |
IcyDiamond |
shiet i just realized i used wrong layer for the sides |
12:06 |
IcyDiamond |
>.> |
12:06 |
Krock |
IcyDiamond, nice. what tool did you use now? |
12:06 |
tumeninodes |
output - name "12" does that increase the number of sticks for crafting? 6 per rail |
12:06 |
IcyDiamond |
Krock: gimp |
12:07 |
IcyDiamond |
dammit why did i mess up like this |
12:07 |
Krock |
I know that gimp can do such transformations but it would take ages for me to hit it correctly to have them connected and in the right proportions |
12:07 |
Krock |
tumeninodes, if the cost should be increased, either make the recipe more expensive (takes more stuff to craft) or reduce the outcome |
12:07 |
IcyDiamond |
Filter -> Map -> Map Object -> Cube |
12:08 |
tumeninodes |
wtf? every image site sticks you with a lame ass white bg |
12:08 |
tumeninodes |
what is a quick simple free zip file share site without having to sign up |
12:09 |
IcyDiamond |
transfer.sh |
12:09 |
IcyDiamond |
i think |
12:09 |
IcyDiamond |
i dont remember |
12:10 |
IcyDiamond |
yeah transfer.sh |
12:11 |
tumeninodes |
https://transfer.sh/%28/34nbP/cubeicos.zip%29.zip |
12:11 |
tumeninodes |
does that work? |
12:12 |
Krock |
very nice, didn't know about that, IcyDiamond :D |
12:12 |
tumeninodes |
it's now my new github :P |
12:13 |
Gael-de-Sailly |
oh sorry tumeninodes I was playing and didn't watched your messages |
12:13 |
tumeninodes |
... rude! |
12:14 |
tumeninodes |
:D |
12:14 |
Gael-de-Sailly |
just saw about the Tibet map |
12:14 |
Gael-de-Sailly |
great idea |
12:14 |
Krock |
r |
12:14 |
Krock |
wrong window lol |
12:15 |
IcyDiamond |
fixed my sides |
12:15 |
IcyDiamond |
yay |
12:15 |
tumeninodes |
crafting is stupid... and should be removed |
12:15 |
tumeninodes |
:P |
12:15 |
IcyDiamond |
XD |
12:19 |
tumeninodes |
hey, pine and aspen fence are both set to choppy = 3. I must have been just keeping it the same but failed on the aspen rail |
12:22 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-30-15:22:18.png here's some finished |
12:22 |
IcyDiamond |
XD |
12:25 |
tumeninodes |
ok, I have no idea how to increase the craft recipe |
12:26 |
tumeninodes |
I don't even do... "crafting" haha |
12:30 |
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12:33 |
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entuland joined #minetest-hub |
12:59 |
tumeninodes |
ok, I give up. Where am I looking specifically, to increase the number of sticks it takes to craft the rails |
13:00 |
tumeninodes |
I'm in functions lua looking at line 336 - 339 |
13:14 |
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IhrFussel joined #minetest-hub |
13:15 |
IhrFussel |
Since only players with random names (3rd-party-app) seem to have the bug with the gray screen on join anymore...can I safely assume that it's a client-side problem? |
13:16 |
Krock |
yes |
13:16 |
IhrFussel |
Do you remember which MT version fixed it client-side? |
13:16 |
Krock |
it's not fixed |
13:17 |
Krock |
CSM errors can still cause that |
13:17 |
IhrFussel |
I doubt that the mobile apps use CSMs ... so it's not a c++ issue? |
13:19 |
Krock |
could be. not sure. https://github.com/minetest/minetest/issues/4482 |
13:20 |
Krock |
but I also had this when joining another server |
13:23 |
IhrFussel |
There was such an issue and solution was to update inventory mods (which I did) and since then it never happened to me anymore ... but maybe this "fix" also requires a newer client than what some apps use as engine (0.4.11-0.4.13) |
13:53 |
ircSparky |
rubenwardy, is there something (I think they are called callbacks?) that i could use to run some code when the match resets? |
14:01 |
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behalebabo joined #minetest-hub |
14:01 |
ircSparky |
I guess i could just put it in the ctf code |
14:03 |
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Ruslan1 joined #minetest-hub |
14:11 |
rubenwardy |
Hmmm |
14:11 |
rubenwardy |
I forget |
14:11 |
red-001 |
Krock, other stuff can also cause that |
14:11 |
red-001 |
full gray screen == Lua error gone wrong |
14:11 |
rubenwardy |
I can't remember if there's a post reset callback |
14:11 |
rubenwardy |
But if you don't require the map to be completely reset, you can use the same callback maploading uses |
14:12 |
red-001 |
gray world == minetest broke |
14:12 |
rubenwardy |
In CTF map scheme map |
14:12 |
red-001 |
sometimes no blocks load, not sure if it was ever fully fixed |
14:16 |
sfan5 |
yes that was fixed |
15:09 |
IhrFussel |
but IIRC it requires newer clients to be fully fixed |
15:10 |
IhrFussel |
Could be wrong though...my server version is definitely not the reason for the gray screen, since it never seems to happen with 0.4.16/0.4.17 as client |
15:11 |
IhrFussel |
The gray screen is also mostly gone after rejoining from what I can tell (reading chat log where app users complain) |
15:12 |
IhrFussel |
They can definitely still chat btw! |
15:13 |
IhrFussel |
On other screens they appear to be walking mid-air instead of falling down to ground (spawn point is 1 node above ground) |
15:13 |
Krock |
perfect timing to spawn-kill them |
15:13 |
Krock |
a grenade or two should do it |
15:15 |
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paramat joined #minetest-hub |
15:16 |
* Sokomine |
disarms krock |
15:16 |
IhrFussel |
{Main} (27/06/18 20:34:38) [Farell494]: How can i get out of this gray cloud or smth |
15:18 |
IhrFussel |
Seems to not be just app users with random names...but maybe still a 3rd-party-app in this case: [Krynoify]: i see only gray stuff |
15:18 |
Sokomine |
we did have that grey fog sometimes in the past. strange if it came back |
15:18 |
IhrFussel |
Wait let me check their prot version which is log |
15:18 |
Krock |
Sokomine, fighting with my bare fists. |
15:19 |
* Sokomine |
places some of her traders in front of krock. they'll distract every aggressor by offering trades |
15:19 |
* Krock |
runs. away. fast. |
15:20 |
Sokomine |
hope you won't hit the grey mist :) |
15:20 |
IhrFussel |
Farell got 27 but 2 others who reported some kind of "gray" stuff going on were on 0.4.16 (32) |
15:21 |
IhrFussel |
Maybe I just need to relog a few times for it to happen? |
15:21 |
tumeninodes |
good grief..., just realized I'll need to register crafts for fence rails too.... dangit |
15:23 |
tumeninodes |
and I still have zero idea how to increase the cost.... I know there are 9 slots in the craft grid. It should be the top row across, center row empty, and bottom row across |
15:23 |
tumeninodes |
... I "think" :P |
15:27 |
tumeninodes |
rails should prob have a burn time of the next odd or even number down from fence, i.e. 9 for junglewood fence / 7 for funglewood rails, 8 for acacia fence / 6 for acacia rails |
15:28 |
tumeninodes |
does that make sense to anyone? |
15:38 |
Sokomine |
not much. i don't burn rails on servers....just add some numbers for now. there's no real discernable pattern behind it. or, if eventually a player gets intrested, that player might think of something |
15:38 |
twoelk |
maybe include a hammer in the crafting, placed in the middle that is returned afterwards like a bucket in some recipes |
15:40 |
tumeninodes |
mmmm, I just put top row across 'stick, then middle row across 'def material', then bottom row across stick again. does that work? |
15:43 |
tumeninodes |
https://imgur.com/a/F4zEKee I'm thinking that should yield like 10 fence rails? or is that too much? 3 wood type and 6 sticks should give you a decent amount |
15:48 |
tumeninodes |
https://imgur.com/a/wt9zwu2 |
15:51 |
tumeninodes |
uh oh To gitgithub.com:TumeniNodes/minetest_game.git |
15:51 |
tumeninodes |
! [rejected] add_fence_rails -> add_fence_rails (fetch first) |
15:51 |
tumeninodes |
error: failed to push some refs to 'gitgithub.com:TumeniNodes/minetest_game.git' |
15:51 |
tumeninodes |
hint: Updates were rejected because the remote contains work that you do |
15:51 |
tumeninodes |
hint: not have locally. This is usually caused by another repository pushing |
15:51 |
tumeninodes |
hint: to the same ref. You may want to first integrate the remote changes |
15:51 |
tumeninodes |
hint: (e.g., 'git pull ...') before pushing again. |
15:51 |
tumeninodes |
hint: See the 'Note about fast-forwards' in 'git push --help' for details. |
15:51 |
tumeninodes |
woops, sorry meant to use pastebin |
15:52 |
* twoelk |
looks forward to having a ranch with them nice white horse fences |
15:56 |
tumeninodes |
hmmm, I truly hope I did not just frig everything up |
15:57 |
tumeninodes |
twoelk, yeh... if I did not just muck everything up haha |
16:03 |
Krock |
tumeninodes, git fetch origin/add_fence_rails |
16:03 |
Krock |
git rebase origin/add_fence_rails |
16:03 |
tumeninodes |
shit.... |
16:04 |
tumeninodes |
I did git pull origin/add_fence_rails |
16:04 |
Krock |
oh well.. merge commit works too |
16:04 |
Krock |
but that's not great |
16:04 |
tumeninodes |
:( |
16:04 |
tumeninodes |
I will remember next time |
16:04 |
tumeninodes |
so is it all messed up now? |
16:06 |
tumeninodes |
be back in a few min. have to move some things around to install an AC unit |
16:13 |
ircSparky |
rubenwardy, how would I use that? is it emerge_with_callbacks or something? |
16:34 |
Fixer |
pffffff |
16:38 |
twoelk |
which version of minetest starts reading description and depends from mod.conf? |
16:39 |
Krock |
0.5.0-dev |
16:40 |
Krock |
you may look out for PRs which contain "mod.conf" or use git blame |
16:40 |
twoelk |
hm, seems my 0.5.0 is outdated then :-D |
16:40 |
Krock |
possible yes. feels like February when it was added |
16:41 |
Krock |
https://github.com/minetest/minetest/pull/6243 March |
16:41 |
twoelk |
is <name = technical_name> still correct? |
16:41 |
Krock |
yes sure |
16:41 |
Krock |
I've got a mod using some 5.0-dev exclusive features: https://github.com/SmallJoker/upgrade_packs/blob/master/mod.conf |
16:41 |
twoelk |
or should it be descriptivename |
16:43 |
twoelk |
looks pretty much like the one I played with |
16:48 |
twoelk |
besides, the equal sign is not mentioned in the lua_api.txt, so if one jumps into that section one misses the syntax examples at game.conf or other places |
16:51 |
longerstaff13 |
hello people |
16:53 |
twoelk |
o/ |
17:00 |
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Tenplus1 joined #minetest-hub |
17:00 |
Tenplus1 |
hi folks |
17:00 |
Tenplus1 |
o/ Krock |
17:02 |
Krock |
hi Tenplus1 |
17:02 |
Tenplus1 |
was plyaing with 0.4.17-2 on my phone, works well :) |
17:23 |
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Ruslan1 joined #minetest-hub |
17:27 |
twoelk |
has anybody ever tried to retrieve data out of java files with lua? - not running them but extracting parameters |
17:28 |
Tenplus1 |
hi fixer, twoelk... old drives had that nice high pitched seek sound :) |
17:29 |
twoelk |
just short of take-off |
17:36 |
twoelk |
a 24needle printer and endless paper, my poor neighbours |
17:37 |
Tenplus1 |
muhahahaha, dot matrix hell |
17:37 |
twoelk |
actually they never complained but asced me to print their stuff |
17:37 |
twoelk |
-c+k |
17:37 |
Tenplus1 |
lol... I remember my first HP Desktop 660... so happy to have a colour printer but was only 600dpi |
17:38 |
twoelk |
early ascii art and me mighty proud when someone actually recognised something |
17:39 |
Tenplus1 |
some of the later ansi art was amazing |
17:40 |
twoelk |
using old dot matrix printers to play music is amazing |
17:43 |
twoelk |
I used a lot of ansi/ascii art in my old batch files faking a graphical menu --- never tried that with formspecs -- i wonder |
17:43 |
Tenplus1 |
am sure there's one somewhere that allows for ascii/ansi art logins |
17:44 |
Tenplus1 |
my first gui library was written solely in pascal and I backported it to qbasic (ugg) which looked more lke a mix of gui and ascii |
17:45 |
Krock |
tumeninodes, "No idea what Travis' problem is.". Click on the red cross, then look which build that failed |
17:45 |
Krock |
when you select that build, then you can see the style checker which found some lines which are way too long in your file |
17:47 |
tumeninodes |
yeh, it is the lines for inv texture... I don;t know where they can be broken to fit with MTG guidelines |
17:48 |
Tenplus1 |
hi tumeni... what lines ? |
17:48 |
Krock |
lt_acacia_wood.png^" .. \n "default_fence_rail_overlay.png^[ma |
17:49 |
tumeninodes |
Hi tenplus1... the chorus lines, we're starting a Minetest dance group :D |
17:49 |
Tenplus1 |
w00t! |
17:49 |
tumeninodes |
"put out your hands, stick out your tush... |
17:49 |
twoelk |
all in a single row? tossing legs? |
17:49 |
Tenplus1 |
lol |
17:50 |
tumeninodes |
Blazing Saddles |
17:50 |
|
entuland_ joined #minetest-hub |
17:50 |
tumeninodes |
Krock, It's all of them, except "wood" (junglebramblelipinsteinwood being the worst) /longest |
17:50 |
twoelk |
hm, miss acacia, miss pine.... all with wooden legs |
17:51 |
Tenplus1 |
great movie... |
17:51 |
tumeninodes |
If someone tells me the proper spot to break them, I will gladly take care of that |
17:51 |
tumeninodes |
yah it was/is... another is The Great Race |
17:52 |
twoelk |
break their legs ? eek |
17:52 |
Tenplus1 |
omg, great race was amazing, the original whacky races... 2 and a half hours worth |
17:52 |
tumeninodes |
Candygram for Mongo |
17:52 |
Tenplus1 |
lolol |
17:52 |
Krock |
tumeninodes, definitely doesn't hurt to fix them all |
17:52 |
* Tenplus1 |
feels nostalgic now |
17:52 |
tumeninodes |
I have those and so many othe rold greats |
17:52 |
twoelk |
fix them, don't hurt them |
17:52 |
tumeninodes |
you think maybe break at the seconf "^" for each of them? |
17:53 |
tumeninodes |
f>d |
17:53 |
Tenplus1 |
can u link me the lines in question tumeni ? |
17:53 |
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entuland_ joined #minetest-hub |
17:53 |
Tenplus1 |
wb tneu |
17:53 |
Tenplus1 |
er... wb entuland |
17:54 |
entuland |
yo there Tenplus1 |
17:54 |
tumeninodes |
tenplus1 > https://github.com/minetest/minetest_game/pull/2158/commits/be571ea30d7d5bd36be461897971786d40f7fd10 |
17:54 |
tumeninodes |
hey?! what's with the big T? |
17:54 |
entuland |
did you by chance check that problem with protector redo not preventing the screwdriver from rotating nodes? |
17:55 |
tumeninodes |
afk for about 15 or 20 minutes |
17:56 |
Tenplus1 |
entuland: protector redo does indeed check for protection and stop players rotating nodes... I cannot reproduce the issue you found, I can only think something overrides the screwdriver or protection in a separate mod |
17:56 |
paramat |
yes break at 2nd '^' as in K-rock's example above |
17:57 |
tumeninodes |
Hey... that was MY example, thank you.... hmf |
17:57 |
tumeninodes |
:D |
17:57 |
tumeninodes |
oh wait... nvm... dammit |
17:58 |
entuland |
I'll retest that on a new world with just protector redo installed, Tenplus1 |
17:58 |
tumeninodes |
I'll fix those when I come back in a few minutes |
17:58 |
paramat |
.. as long as that is below 80 columns (with tab size 4) |
17:59 |
Tenplus1 |
entuland: what other mods you running alongside ? |
17:59 |
entuland |
none that should be messing with that stuff, only my own mods, but I'm testing that without any other mod |
18:06 |
entuland |
uhm... I cannot reproduce it on a fresh world |
18:06 |
entuland |
I'll try the one where I noticed the problem |
18:06 |
Tenplus1 |
something you're running is messing with either protection or screwdriver |
18:06 |
entuland |
yep, that must be the case in the other world |
18:06 |
entuland |
either that, or I badly screwed that up |
18:06 |
Tenplus1 |
heh |
18:08 |
Tenplus1 |
a quick text search for "is_protected" throuighout your mods that are running will let ya know :P |
18:10 |
entuland |
Tenplus1, no, sorry, it's just me being a plain idiot |
18:11 |
Tenplus1 |
:P |
18:11 |
entuland |
I had the protector block placed as entuland, then I noticed that I could rotate blocks as singleplayer and didn't realize that singleplayer is just another word for "god" *facepalm* |
18:11 |
Tenplus1 |
lolol, had protection_bypass priv huh? |
18:11 |
entuland |
checking that |
18:11 |
entuland |
yep |
18:12 |
entuland |
must have granted that to singleplayer in that world by issuing "/grant singleplayer all" |
18:12 |
entuland |
my apologies :) |
18:12 |
Tenplus1 |
no worries :) just glad ya figured it out :D |
18:12 |
entuland |
:) |
18:14 |
tumeninodes |
errr, just realized I can just rename the overlay to 'rail' instead of 'fence_rail'. no need for breaks |
18:14 |
Tenplus1 |
lol |
18:14 |
tumeninodes |
unless anyone opposes that route |
18:15 |
* Tenplus1 |
re-routes through the M74 |
18:15 |
tumeninodes |
still buggered |
18:15 |
tumeninodes |
:) |
18:16 |
Tenplus1 |
oof |
18:16 |
Tenplus1 |
does xp work ? |
18:43 |
twoelk |
https://i.imgur.com/BMnPQqX.jpg having fun trying to read from a minecraft mod |
18:44 |
Tenplus1 |
lol, so many missing textures |
18:44 |
twoelk |
yeah I wanted to keep the folder structure |
18:46 |
twoelk |
I didn't get all paths right - not really as easy as I thought |
18:46 |
twoelk |
too much hardcoding, too little automatic |
18:47 |
Tenplus1 |
which mod was it ? or game ? |
18:47 |
twoelk |
uhm, plants for minecraft or such |
18:47 |
Tenplus1 |
ahh... Xanadu has a lite version of mc's plantpack (with permission) |
18:48 |
Tenplus1 |
over 240 plants whittled down to 48 |
18:51 |
twoelk |
this one https://github.com/Shadows-of-Fire/Plants |
18:51 |
twoelk |
I was trying to read from the unchanged repository |
18:52 |
Tenplus1 |
nice one, those look really good |
18:53 |
twoelk |
they surely do, but my generic minecraft mod reader sucks |
18:54 |
Tenplus1 |
I really tried to get Pam's harvestcraft onto minetest but she wasn't having it... :( |
18:54 |
Tenplus1 |
sooo many foods |
18:57 |
Krock |
twoelk, seems absolute proprietary |
18:57 |
Tenplus1 |
most mc mods are, they dont like sharing :D |
18:58 |
Krock |
nvm. didn't see LICENSE :/ |
18:58 |
twoelk |
this was the most free license I found |
18:59 |
Tenplus1 |
will make an amazing flowers/plant mod |
18:59 |
twoelk |
pff - long way from working |
18:59 |
Tenplus1 |
it'll happen :D |
19:01 |
twoelk |
would be probably faster to rewrite stuff from scrap instead of letting lua interprete obscure java files to extract stuff |
19:01 |
Tenplus1 |
yup, had to do that with plantpack... ehehe |
19:01 |
twoelk |
but I had this idea of leaving the mc mod intact and just using the info from it |
19:02 |
Tenplus1 |
so long as the author gets credits it's all good :D |
19:11 |
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CWz joined #minetest-hub |
19:11 |
Tenplus1 |
hi CWz |
19:11 |
CWz |
ello |
19:12 |
Tenplus1 |
o/ |
19:12 |
Tenplus1 |
what's new ? |
19:12 |
CWz |
nothin |
19:12 |
CWz |
u? |
19:12 |
Tenplus1 |
heh, same :P quiet day hiding from the sun and it's awesome heat |
19:15 |
* twoelk |
flys around looking for the dozens of registered new plants but only finds wild onions spawning regularly :-( |
19:16 |
Tenplus1 |
you using the same seed for each decoration ? or just fill_ratio setting ? |
19:18 |
IcyDiamond |
o/ |
19:18 |
Tenplus1 |
hey diamond :D |
19:18 |
IcyDiamond |
Hi Tenplus1 |
19:18 |
Tenplus1 |
hows u |
19:18 |
IcyDiamond |
Depressed, as usual |
19:19 |
Tenplus1 |
aww, soz to hear |
19:19 |
CWz |
Grumptest |
19:19 |
Tenplus1 |
ooh, could we get game grumps to do a vid on minetest :P |
19:20 |
IcyDiamond |
!server icy network |
19:20 |
MinetestBot |
IcyDiamond: Icy Network (5.0.0) | 195.201.143.173 | Clients: 0/15, 0/1 | Version: 5.0.0-dev / minetest_game | Ping: 10ms |
19:20 |
Tenplus1 |
!server xanadu |
19:20 |
MinetestBot |
Tenplus1: Xanadu | 98.166.127.241 | Clients: 18/40, 9/27 | Version: 0.4.16 / minetest | Ping: 123ms |
19:20 |
Tenplus1 |
you got a way better ping time :D |
19:21 |
IcyDiamond |
I lost all motivation to work on elepower somehow |
19:21 |
Tenplus1 |
hmm, what do the different client numbers mean ? 0/15 0/1 ?? |
19:22 |
tumeninodes |
paramat: do you think I should keep the output at 12, using 3 def material across 2 rows, or should I up it to 24? (24 seems a bit much?) |
19:22 |
Tenplus1 |
paramat aint here |
19:23 |
tumeninodes |
what did you do with him? 0_0 |
19:23 |
Tenplus1 |
you have to solve these clues three to find his final location |
19:24 |
Tenplus1 |
1. he's 2. in 3. the toilet |
19:24 |
Tenplus1 |
ehehe |
19:24 |
tumeninodes |
or...., I do have this extremely, remarkably hard bat |
19:24 |
Tenplus1 |
:P |
19:25 |
tumeninodes |
he's poopin'? |
19:25 |
Tenplus1 |
make sure he washed his hands when he comes back in |
19:25 |
IcyDiamond |
Where I come from, we say shittin' |
19:25 |
tumeninodes |
ok, I will refer to Krock then... output 12, or 24 |
19:26 |
tumeninodes |
I shat in that chair all day.... |
19:26 |
Tenplus1 |
what's the recipe for ? |
19:26 |
twoelk |
fences |
19:27 |
twoelk |
iirc |
19:28 |
twoelk |
nice fences to keep people of my flower garden |
19:29 |
Tenplus1 |
heh... wood stick stick , wood stick stick = 4 fence extenders |
19:29 |
tumeninodes |
fence_rails to be pacific |
19:29 |
Tenplus1 |
oceanic! |
19:29 |
tumeninodes |
Oceans of Slumber |
19:30 |
Tenplus1 |
what recipe did you use ? |
19:30 |
tumeninodes |
or, wood stick wood , wood stick wood - 16 |
19:30 |
tumeninodes |
wood wood wood , wood wood wood = 12 |
19:30 |
Tenplus1 |
idnt that the gate recipe |
19:31 |
tumeninodes |
:| |
19:31 |
tumeninodes |
I hate you.... |
19:31 |
tumeninodes |
:D |
19:31 |
Tenplus1 |
heheh |
19:31 |
tumeninodes |
shit..., is it? I don;t "do".... c r a f t i n g |
19:31 |
tumeninodes |
I jus build stuff |
19:32 |
Tenplus1 |
wood stick stick, wood stick stick = 4 items |
19:32 |
tumeninodes |
and mess up PRs better than anyone ; ) |
19:32 |
Tenplus1 |
nice n simple |
19:32 |
tumeninodes |
hmmmm |
19:32 |
tumeninodes |
how bout 8? |
19:33 |
Tenplus1 |
why not :) they are only extenders afterall... not a lotta wood |
19:33 |
tumeninodes |
.... mannnnn, now I gotta go back in again |
19:33 |
tumeninodes |
sigh |
19:34 |
Tenplus1 |
you make it sound like the matrix.... "we gotta go back inside" |
19:34 |
tumeninodes |
feels like it now... |
19:34 |
tumeninodes |
I ave t go poop first |
19:34 |
tumeninodes |
:P |
19:35 |
Tenplus1 |
we have a glitch in da matrix |
19:36 |
tumeninodes |
https://i.pinimg.com/originals/12/4a/8c/124a8c0c08ad486653471817d9eb8f2c.jpg |
19:50 |
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Gael-de-Sailly joined #minetest-hub |
19:50 |
Tenplus1 |
hi Gael-de-Sailly |
19:50 |
Gael-de-Sailly |
hi Tenplus1 |
19:55 |
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paramat joined #minetest-hub |
19:55 |
Tenplus1 |
wb paramat |
19:57 |
tumeninodes |
ahhhh, I just wrote a comment. |
19:57 |
Tenplus1 |
:P |
19:57 |
tumeninodes |
paramat: what do you think of <wood stick stick / wood stick stick> with an output of 8? |
19:58 |
tumeninodes |
heh, it gets confusinging going back between two platforms |
19:59 |
Tenplus1 |
whats the other platform? |
20:00 |
tumeninodes |
github, notabug, etc... could all do with adding a nice little "ding" when new mssgs come in |
20:00 |
tumeninodes |
I was referring to looking ,communicating between here and github |
20:00 |
Tenplus1 |
it would be nice if all the git platforms had the ability to link together |
20:01 |
tumeninodes |
it would be nice if Burger King sold McDonalds fires too but... |
20:01 |
tumeninodes |
fries |
20:01 |
tumeninodes |
... & fires |
20:01 |
Tenplus1 |
heh |
20:02 |
Tenplus1 |
I like how notabug reports pulls and issues, more informative than github |
20:02 |
paramat |
hmm |
20:02 |
Tenplus1 |
also there was a think on slashdot about a github account being hacked or something |
20:03 |
tumeninodes |
it certainly is the better choice (if moving) as far as being familiar |
20:03 |
Tenplus1 |
yeh, I keep trying gitlab but find it very annoying to use |
20:03 |
tumeninodes |
github bsod? 0_0 |
20:04 |
tumeninodes |
I still like sourceforge but..., if only they would really push some more changes as they have recently |
20:04 |
tumeninodes |
I like it but won;t end up going there if MS starts crap |
20:06 |
tumeninodes |
yes, please let me know paramat about the recipe, some final decision. I'm just waiting on that t be able to commit & push once that is confirmed ;) |
20:08 |
paramat |
replied |
20:09 |
tumeninodes |
now I gotta walk alll the way over there |
20:18 |
tumeninodes |
hmmm 2018-06-30 16:15:46: ERROR[Main]: ...netest/bin/../games/minetest_game/mods/default/nodes.lua:2643: unexpected symbol near '\' |
20:20 |
tumeninodes |
I did as shown t_fence_rail_overlay.png^default_pine_wood.png^" .. \n "default_fence_rail_overlay.png^[ma |
20:21 |
tumeninodes |
should the 2d have be a wrapped line? or a new line with tabs? |
20:22 |
tumeninodes |
because I used tabs. I'll try it as a wrapped line |
20:25 |
Krock |
tumeninodes, \n stands for line break |
20:25 |
Krock |
it's a control character |
20:26 |
tumeninodes |
... exactically |
20:26 |
tumeninodes |
:P I really suck at this |
20:29 |
Tenplus1 |
nite folks o// |
20:29 |
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Tenplus1 left #minetest-hub |
20:44 |
tumeninodes |
haha, I wonder Krock, if you lol'ed or went into the bathroom to smash your head on the toilet :D |
20:46 |
tumeninodes |
... I guess it was the latter |
21:30 |
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entuland joined #minetest-hub |
21:53 |
* tumeninodes |
clicked to start game several times with no response..., trying to figure out wth is going on.... Then realized I was clicking the "Start Game" tab :/ |
21:53 |
tumeninodes |
just been on of those days |
22:46 |
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