Time |
Nick |
Message |
00:31 |
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tumeninodes joined #minetest-hub |
00:31 |
MinetestBot |
tumeninodes: Jun-28 21:06 UTC <Krock> hey vista baby. stash is local. Only commits, branches and tags are sent to the remote server |
00:31 |
tumeninodes |
ah, thank you Krock |
00:32 |
red-001 |
maybe the mainmenu should be sandboxed more |
00:33 |
tumeninodes |
so a stash should not come up with any future commits unless I call for it then? |
00:33 |
red-001 |
yes |
00:34 |
tumeninodes |
thank you red |
00:34 |
red-001 |
imho a loca branch is better but that's just me |
00:35 |
red-001 |
local* |
00:38 |
tumeninodes |
Isn't it all "just you" though? :D |
00:39 |
BakerPrime_ |
Heh |
00:39 |
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00:40 |
BakerPrime |
Er, what the heck? |
00:40 |
BakerPrime |
Hang on.... |
00:40 |
BakerPrime |
Why or why did it do that.... |
00:40 |
BakerPrime |
Hmm |
00:40 |
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00:41 |
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00:41 |
BakerPrime |
I give up, BakerPrime_ can stay.... who ever, or whatever it is. |
00:41 |
BakerPrime |
Sorry about that, folks |
00:42 |
tumeninodes |
uh oh |
00:46 |
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00:52 |
BakerPrime |
TumeniNodes: What? |
01:01 |
tumeninodes |
oh, nvm sorry... it was unrelated |
01:04 |
VanessaE |
sfan5: *poke* |
01:06 |
BakerPrime__ |
Yay! |
01:07 |
BakerPrime__ |
Whoops, thats a banned word |
01:08 |
BakerPrime__ |
Too bad one can't delete messages in IRC. |
01:18 |
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01:26 |
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01:27 |
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01:27 |
rubenwardy |
BakerPrime: tip, /whois |
01:27 |
rubenwardy |
The other you comes from the same IP at least |
01:27 |
rubenwardy |
Multiple instances of your client open? |
01:31 |
tumeninodes |
isn't that a little personal? |
01:31 |
tumeninodes |
:P |
01:33 |
rubenwardy |
? |
01:33 |
rubenwardy |
Using whois? |
01:33 |
tumeninodes |
wow, tough room tonight |
01:34 |
tumeninodes |
asking about multiple instances of a client open... It was a joke.... but you killed it :D |
02:55 |
BakerPrime |
@rubenwardy: Ah, yes. My Linux did something weird and hid my other Hexchat tab. (The bottom of my monitor is sometimes "buried", so I thought I closed the tab, but must have just moved the tab.) |
03:04 |
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06:12 |
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06:19 |
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06:38 |
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06:39 |
tumeninodes |
https://github.com/minetest/minetest_game/pull/2158 |
06:39 |
tumeninodes |
!title |
06:39 |
MinetestBot |
tumeninodes: add fence rails by TumeniNodes · Pull Request #2158 · minetest/minetest_game · GitHub |
06:39 |
tumeninodes |
vote early / vote often |
06:40 |
VanessaE |
not that my vote helps, but big :+1: from me. |
06:41 |
tumeninodes |
:D thank you |
06:43 |
tumeninodes |
I should try to get some sleep. Insomnia has been kicking me hard the past few nights |
06:44 |
tumeninodes |
ttyl, night :) |
06:44 |
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07:16 |
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07:47 |
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09:20 |
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09:24 |
red-001 |
weird I'm getting a segfault when exiting to OS in 0.4.17.1 |
09:36 |
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10:01 |
shivajiva |
checking... |
10:05 |
shivajiva |
nope vanilla build on stable-0.4 exits cleanly for me |
10:08 |
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10:09 |
IhrFussel |
Someone explain aligment of HUD elements to me... x = -1 means "left" x = 1 means right? y = -1 means "top" y = 1 means "bottom" ? |
10:09 |
IhrFussel |
And what's the default aligment if none is provided? |
10:12 |
IhrFussel |
alignment* |
10:12 |
shivajiva |
I noticed different elements have diff offsets, for example if you set all the x to the same and increment the y diff elements align differently for the same x! |
10:13 |
IhrFussel |
I'm trying to understand how the exact same values as the builtin hearts seem to be displayed differently for certain players |
10:14 |
IhrFussel |
I mean my own custom statbar that applies the builtin hearts position values |
10:14 |
shivajiva |
define 'certain players' |
10:14 |
IhrFussel |
I'm guessing players with various resolutions |
10:15 |
IhrFussel |
One plays at 800x600 another plays at full HD etc |
10:15 |
IhrFussel |
Is there really no way to make something appear at the EXACT same screen location for every screen size? |
10:21 |
shivajiva |
isn't that what anchor is for? |
10:22 |
shivajiva |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1735 |
10:26 |
IhrFussel |
Oh sorry I'm not talking about formspecs |
10:26 |
IhrFussel |
I mean hud_add() |
10:31 |
IhrFussel |
The `alignment` field specifies how the item will be aligned. It ranges from |
10:31 |
IhrFussel |
`-1` to `1`, with `0` being the center. `-1` is moved to the left/up, and `1` is to the right/down. Fractional values can be used. |
10:38 |
IhrFussel |
I don't see any defaults though...maybe 0 is default |
10:41 |
shivajiva |
ah my bad |
10:44 |
shivajiva |
so offset may be the solution |
10:45 |
IhrFussel |
I already use offset...maybe builtin hearts have the same problem and don't display the same on every screen |
10:49 |
shivajiva |
it notes that offset adapts to dpi and scaling there would be some difference but you wouldn't expect to notice big shifts |
10:49 |
IhrFussel |
On my phone the hearts start at 2 slots to the left for example..is that intended? |
10:53 |
shivajiva |
I don't play on droid so I couldn't even say but I would expect some adjustment to accommodate the screen sizes, it has to be playable |
10:53 |
IhrFussel |
I mean the builtin MT hearts start there, not my custom statbar HUD, so it seems like that is wanted by the devs |
10:55 |
shivajiva |
on pc they overhang the inventory to the left by 1.5 hearts |
10:56 |
IhrFussel |
Yeah but since my custom HP bar is smaller than the hearts, I want it to start at the slots and not before...so what I need is to edit the builtin x offset to make it...less I guess? |
10:58 |
shivajiva |
seems drastic |
11:00 |
shivajiva |
out of interest what kind of displacement is being seen |
11:17 |
IhrFussel |
shivajiva, I have a HP bar and a stamina bar... I want the HP bar to be pretty much at the start of the item hotbar and of the same height as the bubbles (works) and want the stamina bar above the bubbles (works too) ... but some players report the HP bar to be wayyy to the left of the slots while on my screen it#s maybe 0.5 slots left |
11:21 |
shivajiva |
have you looked at hudbars mod? |
11:25 |
shivajiva |
I played around with that trying to get an alignment and gave up many moons ago, but it makes me wonder if that has the same issue |
11:29 |
xerox123 |
hello all |
11:47 |
rubenwardy |
!book hud |
11:47 |
MinetestBot |
rubenwardy: HUD - https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html |
11:47 |
rubenwardy |
Explains alignment, although apparently it's inconsistent |
11:48 |
IhrFussel |
Ok so correct me if I'm wrong devs but: You CANNOT possibly make a HUD element appear at exactly the same location on every single screen that exists ... if you try to do that just give up there will always be some screens that display it a few px to the left/right/top/bottom no matter what |
11:49 |
rubenwardy |
What do you mean by same location? |
11:49 |
IhrFussel |
Even the builtin hearts suffer from this issue |
11:49 |
IhrFussel |
Exactly same position on screen |
11:49 |
rubenwardy |
You can do that with position |
11:49 |
rubenwardy |
And offset of 0 |
11:50 |
IhrFussel |
That scales horribly though and depends even more on screen size |
11:50 |
rubenwardy |
You're doing this wrong |
11:51 |
rubenwardy |
You anchor an element with a position and then offset it. You can have it appear in the same pixel positions in all screens, because that won't work given displays are different |
11:51 |
IhrFussel |
I'm not I copied the builtin hearts position definition and even then my bar still displays a few px to the left for certain players |
11:51 |
rubenwardy |
HUDs do suck and should never have been merged, however |
11:51 |
rubenwardy |
If it's the exact same position and offset then it won't |
11:52 |
rubenwardy |
And same alignment and picture size |
11:53 |
rubenwardy |
HUDs are one of the few hmmmm legacies that I despise |
11:56 |
IhrFussel |
No HUDs would be even worse and who knows if someone else would've implemented a better version until now |
11:56 |
nerzhul |
HUD or formspec ? :p |
12:01 |
IhrFussel |
So is the default alignment for HUDs {x=0, y=0} or something else? |
12:03 |
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12:31 |
IhrFussel |
rubenwardy, if my statbar image got 2px width do I need to define in the HUd offset x=-(maxnumber*width)-25 ? |
12:34 |
IhrFussel |
max number is 180 in my case so x=-(180*2)-25 ? |
12:34 |
IhrFussel |
-180* |
12:37 |
red-001 |
better UI seems like a must have for 5.0 |
12:53 |
nerzhul |
red-001 i think we should release 5.0 first |
12:53 |
nerzhul |
we have many many features |
12:53 |
nerzhul |
we can keep some rework for future release without problem |
12:53 |
nerzhul |
we don't release features since 1 year |
12:57 |
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12:57 |
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13:11 |
xerox123 |
o/ Krock |
13:12 |
Krock |
o/ xerox123 |
13:12 |
Krock |
321xorex \o |
13:13 |
xerox123 |
‮o/ Krock |
13:13 |
xerox123 |
RLO |
13:14 |
xerox123 |
‮I wonder how â€this will look‮ yay |
13:14 |
Krock |
only when it's selected |
13:14 |
xerox123 |
copying someone's really nice i3 config on r/unixporn |
13:15 |
xerox123 |
https://www.reddit.com/r/unixporn/comments/8monwi/i3gapspolybar_my_first_attempt_at_ricing/ |
13:17 |
Krock |
+1 for 1337 |
13:17 |
Krock |
it looks so aesthetic. amazing stuff |
13:21 |
xerox123 |
next hurdle: learn how to use i3 :P |
13:41 |
twoelk |
hm, how do I check wether I ever made a google account? |
13:43 |
twoelk |
seems I did something that needed such years ago |
13:53 |
BillyS |
[WARING] BillyS is now online. You have been warned. |
13:53 |
BillyS |
I've heard that MT 0.5 will have better support for different languages ... is that true? |
13:57 |
xerox123 |
5.0*, and yes I think so |
13:58 |
BillyS |
Oh |
13:58 |
BillyS |
oops |
13:58 |
BillyS |
Kay, thx |
13:58 |
xerox123 |
(as shown in that forum thread where the guy got annoyed that his weblate stuff wasn't included) |
14:22 |
Krock |
When you're away from a server for too long: https://i.imgur.com/Gp0XPpW.jpg (everything around is protected) |
14:22 |
Krock |
My reaction: https://i.imgur.com/MSmRybu.png >:D |
14:23 |
Krock |
might open a farm below there if I find some bright shiny nodes |
14:58 |
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15:12 |
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15:15 |
tumeninodes |
very odd thing, I created a new branch for fence rails, made sure all the indents are good, etc. Push everything, go to Github click on compare/PR and..., all the files look exactly the same as the ones from the orig PR 0_o. wtf? |
15:15 |
tumeninodes |
anyone else ever have this sort of thing happen before? |
15:18 |
Krock |
pushed the wrong branch myabe |
15:19 |
tumeninodes |
nope, I double checked everything, literally |
15:19 |
Krock |
then it's literally correct |
15:22 |
tumeninodes |
haha. ok... just looks messed up to me, so maybe I should not bother with this 2d PR then, if everything looks exactly the same after being fixed, compared to the initial PR where there is an indent mistake at line 353, in functions.lua |
15:24 |
tumeninodes |
I'll just leave everything as is then. 4 night of insomnia may be taking it's toll :D |
15:29 |
tumeninodes |
ok, my bad... when I compare to a similar line, which pre existed in another part of the code, the indent is aligned correctly. I'm gonna go splash some cold water on my face |
15:58 |
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16:35 |
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16:38 |
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16:54 |
xerox123 |
trying to figure out where to set DPI in i3... size 10 font is showing you like size 150 |
16:58 |
rubenwardy |
Loool |
16:59 |
rubenwardy |
Krock: on redcrab, someone built a 100 meter wall right where my protection stopped |
16:59 |
rubenwardy |
Need town planning |
16:59 |
rubenwardy |
I literally choose the location because nothing was there |
17:10 |
Fixer |
BELIIIIEVE ME SWEEETY I GOT ENOUGH TO BEAT THE MEME |
17:11 |
rubenwardy |
What are you on |
17:12 |
tumeninodes |
I think the heat is affecting everyone |
17:14 |
xerox123 |
^ |
17:14 |
xerox123 |
and I need to go out to the shops >.< |
17:14 |
tumeninodes |
so the inv & wield texture defs are too long, but where can I break them to the next line? Is it even necc? https://github.com/minetest/minetest_game/pull/2158/files#diff-4c0fc0806e6a443774cea3aea5f3febeR2643 |
17:15 |
Fixer |
actually there is finally some cool down here, ------ heat is annoying |
17:15 |
tumeninodes |
very annoying. today is the first day of a 4-5 day heatwave where I am, and I'm already angry and bitter |
17:30 |
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18:00 |
Sokomine |
tumeninodes: same here. although it's supposed to get slightly colder tomorrow |
18:00 |
xerox123 |
update: I didn't melt on the way to the shops. |
18:00 |
xerox123 |
:P |
18:01 |
tumeninodes |
Sokomine, how is that supposed to help "me"? :D |
18:06 |
Sokomine |
tumeninodes: my fridge might become free to use tomorrow :) |
18:07 |
tumeninodes |
how much for the day? |
18:07 |
Sokomine |
(when will i ever manage to catch up with the forum? still 10 pages of screenshots, a few exciting threads unread, replies to my replies in other threads...) |
18:08 |
Sokomine |
tumeninodes: er...let's say 5 minegeld per mt day (wonder weather that's cheap or expensive :-)) |
18:08 |
tumeninodes |
can I set the time speed? |
18:10 |
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18:17 |
Sokomine |
hmm. might be necessary. more night would in this case be good (=colder). hope the fridge has a light inside |
18:22 |
tumeninodes |
sorry, I have an appt to get to. will be afk for a while... ttyl :) |
18:22 |
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18:35 |
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18:37 |
nerzhul |
next curl release will use TLS 1.3 by default, yay https://twitter.com/bagder/status/1012595999611801600 |
18:38 |
Krock |
finally |
18:46 |
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19:20 |
Calinou |
now if it performed redirects by default like wget… :P |
19:20 |
Calinou |
I sometimes forget to add -L |
19:25 |
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19:26 |
garywhite |
hello |
19:33 |
shivajiva |
Hi garywhite |
19:46 |
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19:47 |
tenplus1 |
hi folks :) hey Krock |
19:47 |
Krock |
hi tenplus1 |
19:47 |
tenplus1 |
o/ |
19:47 |
tenplus1 |
anything fun in channel today ? |
19:47 |
Krock |
no. dead serious as always |
19:47 |
tenplus1 |
aww |
19:51 |
xerox123_ |
Heatwave, though that's no fun |
19:51 |
tenplus1 |
hi xerox, same here :P 'tis hot |
19:52 |
Krock |
o/ ~~^`~~~~~~ wave is coming! |
19:52 |
tenplus1 |
heh |
20:00 |
* twoelk |
returns from playing/testing some minetest to lurk on irc |
20:00 |
twoelk |
o/ |
20:00 |
tenplus1 |
hey twoelk, how's things :P |
20:00 |
twoelk |
not quite so hot |
20:01 |
* tenplus1 |
needs a rain storm... *dances in circles* |
20:02 |
twoelk |
planning a major backup hardware update at the office - so probably a long night ahead :-P |
20:02 |
tenplus1 |
ooh, anything amazing in the updated hardware ? |
20:03 |
Krock |
the opportunity to extend Windows with a priority boot to Linux if that hasn't been done yet |
20:04 |
tenplus1 |
my workplace still use windows xp... am surprosed they havent been hacked already |
20:04 |
twoelk |
well gonna replace an old nas with something cloudy - not really convinced we need that but I'm not the boss |
20:04 |
tenplus1 |
and all they use is internet ecxplorer for web forms and docs... pah! |
20:05 |
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20:06 |
tenplus1 |
hi red |
20:07 |
Sokomine |
hi ten |
20:07 |
tenplus1 |
hi Sokomine |
20:13 |
BillyS |
Uh-oh |
20:14 |
tenplus1 |
hi billy |
20:14 |
BillyS |
I need to combine two map files ... is that possible? |
20:14 |
twoelk |
in theory yes |
20:14 |
twoelk |
practically a pita |
20:15 |
tenplus1 |
you COULD use local map saving and connect to 1st map and run around, then connect to 2nd map and run around filling in the gaps... might work |
20:15 |
BillyS |
Hmmm ... never thought of that .... |
20:15 |
tenplus1 |
that way you can tp to all the important bits and save them :) then your NEW mapfile will fill in teh gaps |
20:15 |
twoelk |
exept both probably have spawn near center 0.0.0 so things get overwritten |
20:15 |
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20:15 |
tenplus1 |
hi lisac |
20:16 |
lisac |
hey tenplus1 |
20:16 |
BillyS |
No, I think for what I want tenplus1 has a good idea |
20:16 |
tenplus1 |
so long as you use same mods and no unknown nodes :P |
20:17 |
twoelk |
expect hard terrain changes if you use different seeds or mapgens |
20:17 |
tenplus1 |
yeah, you'll see weird and wonderful areas on the map :))) Xanadu mk2 was a testament to that :DDD |
20:19 |
twoelk |
just as the sheer cliffs of old Landrush server or the flying mountains of Justtest |
20:19 |
tenplus1 |
it'll make for an interesting map :DDDD |
20:20 |
twoelk |
like I said, a pita to do it nicely |
20:20 |
* twoelk |
looks for an old script from vanessa |
20:20 |
IhrFussel |
My server got such weiurd terrain because I switched from v6 to v7 last year |
20:20 |
IhrFussel |
weird* |
20:21 |
tenplus1 |
oof, never tried that one... gotta check out your server and see the results :D |
20:22 |
IhrFussel |
But I cannot exactly tell where the "crossover" starts...it is very different depending on what mapblocks were generated in v6 before...v7 of course only generates where v6 ended |
20:25 |
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20:25 |
tenplus1 |
hi paramat |
20:34 |
tenplus1 |
nite folks |
20:34 |
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20:37 |
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20:58 |
IhrFussel |
https://github.com/minetest/minetest/issues/7501 << can you core devs please pay more attention to this? It is an actual issue in 0.4.17 only ... I can also confirm that this is not caused by OOM since putting the app in the background does NOT behave the same |
20:59 |
IhrFussel |
Don't try to "protect" Android user's battery from draining, it's not your responsibility |
21:01 |
IhrFussel |
Although the issue only really affects singleplayer since servers disconnect you on Android anyway after 30-60 secs of "background" state I think |
21:04 |
IhrFussel |
Although my observations are a bit different from those stated in the issue: When I lock the screen in main menu I get a black screen only after unlocking phone again and there is nothing I can do about it ... when locking the screen in SP game I get kicked back to main menu |
21:05 |
IhrFussel |
Will probably comment with my own data |
21:06 |
Krock |
yesterday it was crashes, today it's that it closes properly on lock, tomorrow it will be the lack of the 5.0.0-dev controls |
21:08 |
IhrFussel |
I'd say the black screen is a big problem with the app in case others also experience it ... it renders the app useless until the user goes manually back to home screen, removes the running app from "recent apps" and reopens it again |
21:10 |
IhrFussel |
That black screen also happens when locking activates during loading I think..let me check |
21:11 |
IhrFussel |
Uhh...even worse "Minetest got closed" |
21:14 |
IhrFussel |
Okay now I can't reproduce the black screen from main menu anymore...really weird |
21:15 |
red-001 |
http://www.linux-magazine.com/Issues/2018/212/Tutorials-Minetest |
21:17 |
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21:24 |
Krock |
fame for tenplus1 :D |
21:24 |
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21:30 |
red-001 |
yeah |
21:30 |
red-001 |
can't ping 11 right now |
22:24 |
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22:30 |
IhrFussel |
WAIT A SEC... |
22:31 |
IhrFussel |
Some players on my server seem to be able to fly without fly priv but they also don't use a modified client... my guess is they paid for VIP in their app and the app now enables fly for every server |
22:32 |
red-001 |
I mean you can't really know that |
22:33 |
red-001 |
and arguable a client that lets you pay for fly would be counted under most peoples definition |
22:33 |
IhrFussel |
They have the usual random names and are Japanese |
22:34 |
paramat |
how do you know they haven't modified their client? but yes maybe the app they use has hacks built in |
22:34 |
IhrFussel |
[Auto Translation] Arview395: I can fly already |
22:37 |
* red-001 |
is surprised it isn't china for once |
22:48 |
Fixer |
haha |
23:04 |
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Gael-de-Sailly joined #minetest-hub |
23:04 |
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jluc joined #minetest-hub |
23:33 |
Sokomine |
hmm. i need help with registering with content.minetest.net |
23:33 |
rubenwardy |
How so? |
23:33 |
Sokomine |
says "bad referer". which is quite possible. i do like to keep my browsers restricted |