Time  Nick           Message
01:28 rubenwardy     Sokomine: protip - there's a table on your profile which lists the mods you haven't added yet. You can click the create link to prefill stuff like repo url, name, title, and forum id
01:28 rubenwardy     This should probably be made more obvious
01:30 Sokomine       rubenwardy: thanks. it's working now. just takes time to gather all those screenshots etc.
01:30 rubenwardy     Sure, yeah
01:30 rubenwardy     If your mods use git and you have a screenshot.png, it'll automatically import it
01:36 Sokomine       ah. i named it screenshot.jpg and wondered why it wasn't discovered. png are pretty big
10:34 xerox123_      Hey Krock
10:35 Krock          hi xerox123_
11:08 Krock          rofl ! rofl !
11:16 tumeninodes    in other news, I'm eating cookies for breakfast
11:22 tumeninodes    How goes Gael
11:22 Gael-de-Sailly hey tumeninodes :)
11:24 tumeninodes    any new regions to explore yet?
11:26 tumeninodes    I was thinking a geo-map of Tibet might be nice
11:35 IcyDiamond     https://i.lunasqu.ee/Screenshot_18-06-30-14:34:36.png is there a good way to extract these node icons as png for use in wiki
11:35 IcyDiamond     I guess I could use my nodebox editor
11:35 IcyDiamond     ¯\_(ツ)_/¯
11:36 tumeninodes    could use Gimp or Inkscape
11:45 tumeninodes    IcyDiamond: you want the entire icons, or just the cubes with transparent bg?
11:45 IcyDiamond     just a cube with transparency yes
11:45 twoelk         where are they from?
11:45 tumeninodes    ok, give me a few then
11:49 IcyDiamond     ok i found an easy tutorial with gimp
11:49 IcyDiamond     thats cool
11:51 Krock          Configure the background so that it's all green. Quick replace
11:52 Krock          The icons are generated by transforming the textures and assembling them afterwards. When you've enabled the inventory animations, they'll be a rendered mesh
11:53 IcyDiamond     gimp has a map filter that allows me to use layers as faces
11:55 tumeninodes    can files be uploaded via irc? 0_0
11:55 red-001        kida
11:55 red-001        kinda
11:55 red-001        no-one sane uses it
11:55 red-001        insane people might
11:55 tumeninodes    hmmm kinda.... sounds scary
11:56 red-001        I hear NAT killed it
11:57 Krock          tumeninodes, when crafted
11:57 Krock          is "groups = {choppy = 3," intentional for pine? all other is 2
11:58 tumeninodes    most likely a mistype (per usual)
11:58 IcyDiamond     XD
12:01 Krock          s/per/as/
12:01 IcyDiamond     as per usual ;)
12:02 tumeninodes    IcyDiamond https://ibb.co/album/kZhdyv
12:03 IcyDiamond     haha nice
12:03 tumeninodes    don't hurt yourself with those... they're sharp
12:05 IcyDiamond     https://i.lunasqu.ee/cell.gif
12:05 IcyDiamond     look at this :D
12:05 tumeninodes    Krock, what is that then..., output name = 12?
12:06 Krock          huh
12:06 IcyDiamond     shiet i just realized i used wrong layer for the sides
12:06 IcyDiamond     >.>
12:06 Krock          IcyDiamond, nice. what tool did you use now?
12:06 tumeninodes    output - name "12" does that increase the number of sticks for crafting? 6 per rail
12:06 IcyDiamond     Krock: gimp
12:07 IcyDiamond     dammit why did i mess up like this
12:07 Krock          I know that gimp can do such transformations but it would take ages for me to hit it correctly to have them connected and in the right proportions
12:07 Krock          tumeninodes, if the cost should be increased, either make the recipe more expensive (takes more stuff to craft) or reduce the outcome
12:07 IcyDiamond     Filter -> Map -> Map Object -> Cube
12:08 tumeninodes    wtf? every image site sticks you with a lame ass white bg
12:08 tumeninodes    what is a quick simple free zip file share site without having to sign up
12:09 IcyDiamond     transfer.sh
12:09 IcyDiamond     i think
12:09 IcyDiamond     i dont remember
12:10 IcyDiamond     yeah transfer.sh
12:11 tumeninodes    https://transfer.sh/%28/34nbP/cubeicos.zip%29.zip
12:11 tumeninodes    does that work?
12:12 Krock          very nice, didn't know about that, IcyDiamond :D
12:12 tumeninodes    it's now my new github :P
12:13 Gael-de-Sailly oh sorry tumeninodes I was playing and didn't watched your messages
12:13 tumeninodes    ... rude!
12:14 tumeninodes    :D
12:14 Gael-de-Sailly just saw about the Tibet map
12:14 Gael-de-Sailly great idea
12:14 Krock          r
12:14 Krock          wrong window lol
12:15 IcyDiamond     fixed my sides
12:15 IcyDiamond     yay
12:15 tumeninodes    crafting is stupid... and should be removed
12:15 tumeninodes    :P
12:15 IcyDiamond     XD
12:19 tumeninodes    hey, pine and aspen fence are both set to choppy = 3. I must have been just keeping it the same but failed on the aspen rail
12:22 IcyDiamond     https://i.lunasqu.ee/Screenshot_18-06-30-15:22:18.png here's some finished
12:22 IcyDiamond     XD
12:25 tumeninodes    ok, I have no idea how to increase the craft recipe
12:26 tumeninodes    I don't even do... "crafting" haha
12:59 tumeninodes    ok, I give up. Where am I looking specifically, to increase the number of sticks it takes to craft the rails
13:00 tumeninodes    I'm in functions lua looking at line 336 - 339
13:15 IhrFussel      Since only players with random names (3rd-party-app) seem to have the bug with the gray screen on join anymore...can I safely assume that it's a client-side problem?
13:16 Krock          yes
13:16 IhrFussel      Do you remember which MT version fixed it client-side?
13:16 Krock          it's not fixed
13:17 Krock          CSM errors can still cause that
13:17 IhrFussel      I doubt that the mobile apps use CSMs ... so it's not a c++ issue?
13:19 Krock          could be. not sure. https://github.com/minetest/minetest/issues/4482
13:20 Krock          but I also had this when joining another server
13:23 IhrFussel      There was such an issue and solution was to update inventory mods (which I did) and since then it never happened to me anymore ... but maybe this "fix" also requires a newer client than what some apps use as engine (0.4.11-0.4.13)
13:53 ircSparky      rubenwardy, is there something (I think they are called callbacks?) that i could use to run some code when the match resets?
14:01 ircSparky      I guess i could just put it in the ctf code
14:11 rubenwardy     Hmmm
14:11 rubenwardy     I forget
14:11 red-001        Krock, other stuff can also cause that
14:11 red-001        full gray screen == Lua error gone wrong
14:11 rubenwardy     I can't remember if there's a post reset callback
14:11 rubenwardy     But if you don't require the map to be completely reset, you can use the same callback maploading uses
14:12 red-001        gray world == minetest broke
14:12 rubenwardy     In CTF map scheme map
14:12 red-001        sometimes no blocks load, not sure if it was ever fully fixed
14:16 sfan5          yes that was fixed
15:09 IhrFussel      but IIRC it requires newer clients to be fully fixed
15:10 IhrFussel      Could be wrong though...my server version is definitely not the reason for the gray screen, since it never seems to happen with 0.4.16/0.4.17 as client
15:11 IhrFussel      The gray screen is also mostly gone after rejoining from what I can tell (reading chat log where app users complain)
15:12 IhrFussel      They can definitely still chat btw!
15:13 IhrFussel      On other screens they appear to be walking mid-air instead of falling down to ground (spawn point is 1 node above ground)
15:13 Krock          perfect timing to spawn-kill them
15:13 Krock          a grenade or two should do it
15:16 * Sokomine     disarms krock
15:16 IhrFussel      {Main} (27/06/18 20:34:38) [Farell494]: How can i get out of this gray cloud or smth
15:18 IhrFussel      Seems to not be just app users with random names...but maybe still a 3rd-party-app in this case: [Krynoify]: i see only gray stuff
15:18 Sokomine       we did have that grey fog sometimes in the past. strange if it came back
15:18 IhrFussel      Wait let me check their prot version which is log
15:18 Krock          Sokomine, fighting with my bare fists.
15:19 * Sokomine     places some of her traders in front of krock. they'll distract every aggressor by offering trades
15:19 * Krock        runs. away. fast.
15:20 Sokomine       hope you won't hit the grey mist :)
15:20 IhrFussel      Farell got 27 but 2 others who reported some kind of "gray" stuff going on were on 0.4.16 (32)
15:21 IhrFussel      Maybe I just need to relog a few times for it to happen?
15:21 tumeninodes    good grief..., just realized I'll need to register crafts for fence rails too.... dangit
15:23 tumeninodes    and I still have zero idea how to increase the cost.... I know there are 9 slots in the craft grid. It should be the top row across, center row empty, and bottom row across
15:23 tumeninodes    ... I "think" :P
15:27 tumeninodes    rails should prob have a burn time of the next odd or even number down from fence, i.e. 9 for junglewood fence / 7 for funglewood rails, 8 for acacia fence / 6 for acacia rails
15:28 tumeninodes    does that make sense to anyone?
15:38 Sokomine       not much. i don't burn rails on servers....just add some numbers for now. there's no real discernable pattern behind it. or, if eventually a player gets intrested, that player might think of something
15:38 twoelk         maybe include a hammer in the crafting, placed in the middle that is returned afterwards like a bucket in some recipes
15:40 tumeninodes    mmmm, I just put top row across 'stick, then middle row across 'def material', then bottom row across stick again. does that work?
15:43 tumeninodes    https://imgur.com/a/F4zEKee I'm thinking that should yield like 10 fence rails? or is that too much? 3 wood type and 6 sticks should give you a decent amount
15:48 tumeninodes    https://imgur.com/a/wt9zwu2
15:51 tumeninodes    uh oh To git@github.com:TumeniNodes/minetest_game.git
15:51 tumeninodes    ! [rejected]        add_fence_rails -> add_fence_rails (fetch first)
15:51 tumeninodes    error: failed to push some refs to 'git@github.com:TumeniNodes/minetest_game.git'
15:51 tumeninodes    hint: Updates were rejected because the remote contains work that you do
15:51 tumeninodes    hint: not have locally. This is usually caused by another repository pushing
15:51 tumeninodes    hint: to the same ref. You may want to first integrate the remote changes
15:51 tumeninodes    hint: (e.g., 'git pull ...') before pushing again.
15:51 tumeninodes    hint: See the 'Note about fast-forwards' in 'git push --help' for details.
15:51 tumeninodes    woops, sorry meant to use pastebin
15:52 * twoelk       looks forward to having a ranch with them nice white horse fences
15:56 tumeninodes    hmmm, I truly hope I did not just frig everything up
15:57 tumeninodes    twoelk, yeh... if I did not just muck everything up haha
16:03 Krock          tumeninodes, git fetch origin/add_fence_rails
16:03 Krock          git rebase origin/add_fence_rails
16:03 tumeninodes    shit....
16:04 tumeninodes    I did git pull origin/add_fence_rails
16:04 Krock          oh well.. merge commit works too
16:04 Krock          but that's not great
16:04 tumeninodes    :(
16:04 tumeninodes    I will remember next time
16:04 tumeninodes    so is it all messed up now?
16:06 tumeninodes    be back in a few min. have to move some things around to install an AC unit
16:13 ircSparky      rubenwardy, how would I use that? is it emerge_with_callbacks or something?
16:34 Fixer          pffffff
16:38 twoelk         which version of minetest starts reading description and depends from mod.conf?
16:39 Krock          0.5.0-dev
16:40 Krock          you may look out for PRs which contain "mod.conf" or use git blame
16:40 twoelk         hm, seems my 0.5.0 is outdated then :-D
16:40 Krock          possible yes. feels like February when it was added
16:41 Krock          https://github.com/minetest/minetest/pull/6243 March
16:41 twoelk         is <name = technical_name> still correct?
16:41 Krock          yes sure
16:41 Krock          I've got a mod using some 5.0-dev exclusive features: https://github.com/SmallJoker/upgrade_packs/blob/master/mod.conf
16:41 twoelk         or should it be descriptivename
16:43 twoelk         looks pretty much like the one I played with
16:48 twoelk         besides, the equal sign is not mentioned in the lua_api.txt, so if one jumps into that section one misses the syntax examples at game.conf or other places
16:51 longerstaff13  hello people
16:53 twoelk         o/
17:00 Tenplus1       hi folks
17:00 Tenplus1       o/ Krock
17:02 Krock          hi Tenplus1
17:02 Tenplus1       was plyaing with 0.4.17-2 on my phone, works well :)
17:27 twoelk         has anybody ever tried to retrieve data out of java files with lua? - not running them but extracting parameters
17:28 Tenplus1       hi fixer, twoelk...  old drives had that nice high pitched seek sound :)
17:29 twoelk         just short of take-off
17:36 twoelk         a 24needle printer and endless paper, my poor neighbours
17:37 Tenplus1       muhahahaha, dot matrix hell
17:37 twoelk         actually they never complained but asced me to print their stuff
17:37 twoelk         -c+k
17:37 Tenplus1       lol...  I remember my first HP Desktop 660...  so happy to have a colour printer but was only 600dpi
17:38 twoelk         early ascii art and me mighty proud when someone actually recognised something
17:39 Tenplus1       some of the later ansi art was amazing
17:40 twoelk         using old dot matrix printers to play music is amazing
17:43 twoelk         I used a lot of ansi/ascii art in my old batch files faking a graphical menu ---  never tried that with formspecs -- i wonder
17:43 Tenplus1       am sure there's one somewhere that allows for ascii/ansi art logins
17:44 Tenplus1       my first gui library was written solely in pascal and I backported it to qbasic (ugg) which looked more lke a mix of gui and ascii
17:45 Krock          tumeninodes, "No idea what Travis' problem is.". Click on the red cross, then look which build that failed
17:45 Krock          when you select that build, then you can see the style checker which found some lines which are way too long in your file
17:47 tumeninodes    yeh, it is the lines for inv texture... I don;t know where they can be broken to fit with MTG guidelines
17:48 Tenplus1       hi tumeni... what lines ?
17:48 Krock          lt_acacia_wood.png^" .. \n  "default_fence_rail_overlay.png^[ma
17:49 tumeninodes    Hi tenplus1... the chorus lines, we're starting a Minetest dance group :D
17:49 Tenplus1       w00t!
17:49 tumeninodes    "put out your hands, stick out your tush...
17:49 twoelk         all in a single row? tossing legs?
17:49 Tenplus1       lol
17:50 tumeninodes    Blazing Saddles
17:50 tumeninodes    Krock, It's all of them, except "wood" (junglebramblelipinsteinwood being the worst) /longest
17:50 twoelk         hm, miss acacia, miss pine.... all with wooden legs
17:51 Tenplus1       great movie...
17:51 tumeninodes    If someone tells me the proper spot to break them, I will gladly take care of that
17:51 tumeninodes    yah it was/is... another is The Great Race
17:52 twoelk         break their legs ?   eek
17:52 Tenplus1       omg, great race was amazing, the original whacky races... 2 and a half hours worth
17:52 tumeninodes    Candygram for Mongo
17:52 Tenplus1       lolol
17:52 Krock          tumeninodes, definitely doesn't hurt to fix them all
17:52 * Tenplus1     feels nostalgic now
17:52 tumeninodes    I have those and so many othe rold greats
17:52 twoelk         fix them, don't hurt them
17:52 tumeninodes    you think maybe break at the seconf "^" for each of them?
17:53 tumeninodes    f>d
17:53 Tenplus1       can u link me the lines in question tumeni ?
17:53 Tenplus1       wb tneu
17:53 Tenplus1       er... wb entuland
17:54 entuland       yo there Tenplus1
17:54 tumeninodes    tenplus1 > https://github.com/minetest/minetest_game/pull/2158/commits/be571ea30d7d5bd36be461897971786d40f7fd10
17:54 tumeninodes    hey?! what's with the big T?
17:54 entuland       did you by chance check that problem with protector redo not preventing the screwdriver from rotating nodes?
17:55 tumeninodes    afk for about 15 or 20 minutes
17:56 Tenplus1       entuland: protector redo does indeed check for protection and stop players rotating nodes...  I cannot reproduce the issue you found, I can only think something overrides the screwdriver or protection in a separate mod
17:56 paramat        yes break at 2nd '^' as in K-rock's example above
17:57 tumeninodes    Hey... that was MY example, thank you.... hmf
17:57 tumeninodes    :D
17:57 tumeninodes    oh wait... nvm... dammit
17:58 entuland       I'll retest that on a new world with just protector redo installed, Tenplus1
17:58 tumeninodes    I'll fix those when I come back in a few minutes
17:58 paramat        .. as long as that is below 80 columns (with tab size 4)
17:59 Tenplus1       entuland: what other mods you running alongside ?
17:59 entuland       none that should be messing with that stuff, only my own mods, but I'm testing that without any other mod
18:06 entuland       uhm... I cannot reproduce it on a fresh world
18:06 entuland       I'll try the one where I noticed the problem
18:06 Tenplus1       something you're running is messing with either protection or screwdriver
18:06 entuland       yep, that must be the case in the other world
18:06 entuland       either that, or I badly screwed that up
18:06 Tenplus1       heh
18:08 Tenplus1       a quick text search for "is_protected" throuighout your mods that are running will let ya know :P
18:10 entuland       Tenplus1, no, sorry, it's just me being a plain idiot
18:11 Tenplus1       :P
18:11 entuland       I had the protector block placed as entuland, then I noticed that I could rotate blocks as singleplayer and didn't realize that singleplayer is just another word for "god" *facepalm*
18:11 Tenplus1       lolol, had protection_bypass priv huh?
18:11 entuland       checking that
18:11 entuland       yep
18:12 entuland       must have granted that to singleplayer in that world by issuing "/grant singleplayer all"
18:12 entuland       my apologies :)
18:12 Tenplus1       no worries :) just glad ya figured it out :D
18:12 entuland       :)
18:14 tumeninodes    errr, just realized I can just rename the overlay to 'rail' instead of 'fence_rail'. no need for breaks
18:14 Tenplus1       lol
18:14 tumeninodes    unless anyone opposes that route
18:15 * Tenplus1     re-routes through the M74
18:15 tumeninodes    still buggered
18:15 tumeninodes    :)
18:16 Tenplus1       oof
18:16 Tenplus1       does xp work ?
18:43 twoelk         https://i.imgur.com/BMnPQqX.jpg having fun trying to read from a minecraft mod
18:44 Tenplus1       lol, so many missing textures
18:44 twoelk         yeah I wanted to keep the folder structure
18:46 twoelk         I didn't get all paths right - not really as easy as I thought
18:46 twoelk         too much hardcoding, too little automatic
18:47 Tenplus1       which mod was it ? or game ?
18:47 twoelk         uhm, plants for minecraft or such
18:47 Tenplus1       ahh...  Xanadu has a lite version of mc's plantpack (with permission)
18:48 Tenplus1       over 240 plants whittled down to 48
18:51 twoelk         this one https://github.com/Shadows-of-Fire/Plants
18:51 twoelk         I was trying to read from the unchanged repository
18:52 Tenplus1       nice one, those look really good
18:53 twoelk         they surely do, but my generic minecraft mod reader sucks
18:54 Tenplus1       I really tried to get Pam's harvestcraft onto minetest but she wasn't having it... :(
18:54 Tenplus1       sooo many foods
18:57 Krock          twoelk, seems absolute proprietary
18:57 Tenplus1       most mc mods are, they dont like sharing :D
18:58 Krock          nvm. didn't see LICENSE :/
18:58 twoelk         this was the most free license I found
18:59 Tenplus1       will make an amazing flowers/plant mod
18:59 twoelk         pff - long way from working
18:59 Tenplus1       it'll happen :D
19:01 twoelk         would be probably faster to rewrite stuff from scrap instead of letting lua interprete obscure java files to extract stuff
19:01 Tenplus1       yup, had to do that with plantpack... ehehe
19:01 twoelk         but I had this idea of leaving the mc mod intact and just using the info from it
19:02 Tenplus1       so long as the author gets credits it's all good :D
19:11 Tenplus1       hi CWz
19:11 CWz            ello
19:12 Tenplus1       o/
19:12 Tenplus1       what's new ?
19:12 CWz            nothin
19:12 CWz            u?
19:12 Tenplus1       heh, same :P quiet day hiding from the sun and it's awesome heat
19:15 * twoelk       flys around looking for the dozens of registered new plants but only finds wild onions spawning regularly :-(
19:16 Tenplus1       you using the same seed for each decoration ? or just fill_ratio setting ?
19:18 IcyDiamond     o/
19:18 Tenplus1       hey diamond :D
19:18 IcyDiamond     Hi Tenplus1
19:18 Tenplus1       hows u
19:18 IcyDiamond     Depressed, as usual
19:19 Tenplus1       aww, soz to hear
19:19 CWz            Grumptest
19:19 Tenplus1       ooh, could we get game grumps to do a vid on minetest :P
19:20 IcyDiamond     !server icy network
19:20 MinetestBot    IcyDiamond: Icy Network (5.0.0) | 195.201.143.173 | Clients: 0/15, 0/1 | Version: 5.0.0-dev / minetest_game | Ping: 10ms
19:20 Tenplus1       !server xanadu
19:20 MinetestBot    Tenplus1: Xanadu | 98.166.127.241 | Clients: 18/40, 9/27 | Version: 0.4.16 / minetest | Ping: 123ms
19:20 Tenplus1       you got a way better ping time :D
19:21 IcyDiamond     I lost all motivation to work on elepower somehow
19:21 Tenplus1       hmm, what do the different client numbers mean ?   0/15 0/1 ??
19:22 tumeninodes    paramat: do you think I should keep the output at 12, using 3 def material across  2 rows, or should I up it to 24? (24 seems a bit much?)
19:22 Tenplus1       paramat aint here
19:23 tumeninodes    what did you do with him? 0_0
19:23 Tenplus1       you have to solve these clues three to find his final location
19:24 Tenplus1       1. he's 2. in 3. the toilet
19:24 Tenplus1       ehehe
19:24 tumeninodes    or...., I do have this extremely, remarkably hard bat
19:24 Tenplus1       :P
19:25 tumeninodes    he's poopin'?
19:25 Tenplus1       make sure he washed his hands when he comes back in
19:25 IcyDiamond     Where I come from, we say shittin'
19:25 tumeninodes    ok, I will refer to Krock then... output 12, or 24
19:26 tumeninodes    I shat in that chair all day....
19:26 Tenplus1       what's the recipe for ?
19:26 twoelk         fences
19:27 twoelk         iirc
19:28 twoelk         nice fences to keep people of my flower garden
19:29 Tenplus1       heh...  wood stick stick , wood stick stick = 4 fence extenders
19:29 tumeninodes    fence_rails to be pacific
19:29 Tenplus1       oceanic!
19:29 tumeninodes    Oceans of Slumber
19:30 Tenplus1       what recipe did you use ?
19:30 tumeninodes    or, wood stick wood , wood stick wood - 16
19:30 tumeninodes    wood wood wood , wood wood wood = 12
19:30 Tenplus1       idnt that the gate recipe
19:31 tumeninodes    :|
19:31 tumeninodes    I hate you....
19:31 tumeninodes    :D
19:31 Tenplus1       heheh
19:31 tumeninodes    shit..., is it? I don;t "do".... c r a f t i n g
19:31 tumeninodes    I jus build stuff
19:32 Tenplus1       wood stick stick, wood stick stick = 4 items
19:32 tumeninodes    and mess up PRs better than anyone ; )
19:32 Tenplus1       nice n simple
19:32 tumeninodes    hmmmm
19:32 tumeninodes    how bout 8?
19:33 Tenplus1       why not :) they are only extenders afterall... not a lotta wood
19:33 tumeninodes    .... mannnnn, now I gotta go back in again
19:33 tumeninodes    sigh
19:34 Tenplus1       you make it sound like the matrix.... "we gotta go back inside"
19:34 tumeninodes    feels like it now...
19:34 tumeninodes    I ave t go poop first
19:34 tumeninodes    :P
19:35 Tenplus1       we have a glitch in da matrix
19:36 tumeninodes    https://i.pinimg.com/originals/12/4a/8c/124a8c0c08ad486653471817d9eb8f2c.jpg
19:50 Tenplus1       hi Gael-de-Sailly
19:50 Gael-de-Sailly hi Tenplus1
19:55 Tenplus1       wb paramat
19:57 tumeninodes    ahhhh, I just wrote a comment.
19:57 Tenplus1       :P
19:57 tumeninodes    paramat: what do you think of <wood stick stick / wood stick stick> with an output of 8?
19:58 tumeninodes    heh, it gets confusinging going back between two platforms
19:59 Tenplus1       whats the other platform?
20:00 tumeninodes    github, notabug, etc... could all do with adding a nice little "ding" when new mssgs come in
20:00 tumeninodes    I was referring to looking ,communicating between here and github
20:00 Tenplus1       it would be nice if all the git platforms had the ability to link together
20:01 tumeninodes    it would be nice if Burger King sold McDonalds fires too but...
20:01 tumeninodes    fries
20:01 tumeninodes    ... & fires
20:01 Tenplus1       heh
20:02 Tenplus1       I like how notabug reports pulls and issues, more informative than github
20:02 paramat        hmm
20:02 Tenplus1       also there was a think on slashdot about a github account being  hacked or something
20:03 tumeninodes    it certainly is the better choice (if moving) as far as being familiar
20:03 Tenplus1       yeh, I keep trying gitlab but find it very annoying to use
20:03 tumeninodes    github bsod? 0_0
20:04 tumeninodes    I still like sourceforge but..., if only they would really push some more changes as they have recently
20:04 tumeninodes    I like it but won;t end up going there if MS starts crap
20:06 tumeninodes    yes, please let me know paramat about the recipe, some final decision. I'm just waiting on that t be able to commit & push once that is confirmed ;)
20:08 paramat        replied
20:09 tumeninodes    now I gotta walk alll the way over there
20:18 tumeninodes    hmmm 2018-06-30 16:15:46: ERROR[Main]: ...netest/bin/../games/minetest_game/mods/default/nodes.lua:2643: unexpected symbol near '\'
20:20 tumeninodes    I did as shown t_fence_rail_overlay.png^default_pine_wood.png^" .. \n "default_fence_rail_overlay.png^[ma
20:21 tumeninodes    should the 2d have be a wrapped line? or a new line with tabs?
20:22 tumeninodes    because I used tabs. I'll try it as a wrapped line
20:25 Krock          tumeninodes, \n stands for line break
20:25 Krock          it's a control character
20:26 tumeninodes    ... exactically
20:26 tumeninodes    :P I really suck at this
20:29 Tenplus1       nite folks o//
20:44 tumeninodes    haha, I wonder Krock, if you lol'ed or went into the bathroom to smash your head on the toilet :D
20:46 tumeninodes    ... I guess it was the latter
21:53 * tumeninodes  clicked to start game several times with no response..., trying to figure out wth is going on.... Then realized I was clicking the "Start Game" tab :/
21:53 tumeninodes    just been on of those days