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08:44 |
MinetestBot |
tenplus1: Jun-25 19:05 UTC <IhrFussel> Actually since I moved the protection check to the very bottom of all mobs ABMs I have nearly no issue anymore with server lag ... will test your globalstep version soon though |
08:44 |
tenplus1 |
hi folks |
09:55 |
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Fixer joined #minetest-hub |
09:56 |
tenplus1 |
o/ |
09:56 |
rubenwardy |
\o |
09:56 |
tenplus1 |
lol, hi ruben :P hey fixer |
09:56 |
Fixer |
hi |
09:57 |
tenplus1 |
am wondering how many custom [game]'s are out there that remove basic default.* variables that some mods need to work |
09:57 |
rubenwardy |
too many |
09:57 |
rubenwardy |
default sucks |
09:58 |
tenplus1 |
simple things like formspec vars so they all look similar for each mod using them |
09:58 |
rubenwardy |
no mod needs formspec vars |
09:58 |
rubenwardy |
you can safely remove them (in 5.0) |
09:59 |
rubenwardy |
as formspec theming |
09:59 |
tenplus1 |
ooh, we're getting themes ? |
10:05 |
rubenwardy |
it's a formspec string which is added to all formspecs |
10:05 |
tenplus1 |
under a variable name ? |
10:05 |
rubenwardy |
basically means formspecs don't need to depend on default to get the default background |
10:06 |
rubenwardy |
you just show a form without a background |
10:06 |
rubenwardy |
and it works |
10:06 |
rubenwardy |
no variable name |
10:06 |
tenplus1 |
ahh, and what if you dont want a background at all ? |
10:06 |
rubenwardy |
no_prepends[] |
10:06 |
rubenwardy |
you should want a background |
10:06 |
rubenwardy |
:) |
10:07 |
tenplus1 |
simple skins had a transparant background that I liked :) cant do that in sfinv |
10:07 |
rubenwardy |
you can actually, but probably shouldn't |
10:08 |
tenplus1 |
havnig the option is important tho :) |
10:08 |
rubenwardy |
you can't even force 3rd person mode |
10:08 |
rubenwardy |
it's bad UI |
10:08 |
rubenwardy |
it's better to have a button on a character tab which opens a dialog which is left aligned, then force into 3rd person |
10:08 |
rubenwardy |
much better UI |
10:09 |
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entuland joined #minetest-hub |
10:09 |
tenplus1 |
hi entuland |
10:09 |
tenplus1 |
would be ideal if formspecs could handle/display entities also |
10:09 |
tenplus1 |
but yeah, a button to force 3rd person would be idea; |
10:09 |
tenplus1 |
*l |
10:09 |
entuland |
hello there everybody |
10:12 |
Amaz |
tenplus1: Fixed the issue with LOTT :) I think it's due to it being based on an old version of MTG, without those variables, and with changes, it was impossible to keep it up to date :) |
10:13 |
tenplus1 |
hey Amaz :) many thanks dude |
10:13 |
Amaz |
np :) |
10:13 |
Amaz |
One of the many reasons why I'm working on rewriting LOTT from scratch :) |
10:13 |
tenplus1 |
am waiting for 0.5 stable then all of my mods will be re-written with newer functions/features |
10:14 |
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Ruslan1 joined #minetest-hub |
10:14 |
rubenwardy |
why wait |
10:14 |
rubenwardy |
XD |
10:15 |
tenplus1 |
cause 0.5 isnt stable and I cant use it on server without many players being pissed and not able to get on |
10:16 |
rubenwardy |
:'( |
10:16 |
rubenwardy |
I'm writing capitalism game with 5.0.0, simply because by the time I'm it'll be long released |
10:17 |
tenplus1 |
I've just managed to have 0.4.17-1 installed and already porting mods to use that |
10:17 |
tenplus1 |
0.5 cannot be installed alongside so I dont have an easy test-bed to work with without compiling myself |
10:57 |
entuland |
what is the reason not to be able to have multiple versions installed? I have 0.4.16, 0.4.17 and a recent 0.5 versions all installed and I can run them even concurrently... or not? |
10:58 |
tenplus1 |
am using linux so unless it's compiled as a standalone package I can run inside a folder then it's a no go... and those I have to isntall myself |
10:58 |
tenplus1 |
0.4.17-1 is a .deb package |
10:58 |
entuland |
ah |
10:59 |
tenplus1 |
and 0.5 deb conflicts if running alongside it |
10:59 |
entuland |
didn't think about it, I'm simply stashing the windows versions in separate folders :P |
10:59 |
entuland |
it was an imprecise definition of "installed" in my sentence :) |
10:59 |
tenplus1 |
heh, one good thing for windows |
11:00 |
entuland |
spin a VM and run Windows inside Linux :P |
11:00 |
entuland |
ABOMINATION!!! |
11:00 |
entuland |
ehehehe |
11:00 |
tenplus1 |
oh hell no.... lolol |
11:01 |
entuland |
:) |
11:05 |
Amaz |
Or compile it with run_in_place enabled ;) |
11:05 |
tenplus1 |
most new changes with 0.5 game I can backport myself into mods I use on server for testing :) just updated tnt to have stick |
11:34 |
shivajiva |
I shifted to run in place for my VPS as it's the only way you can successfully run 2 diff versions |
11:34 |
shivajiva |
Hiya tenplus ;) |
11:35 |
tenplus1 |
hi shiva :P |
11:35 |
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CWz joined #minetest-hub |
11:36 |
tenplus1 |
if the daily build had a run_in_place that works on many different linux distro's it would help with testing, then make the stable editions build specific |
11:36 |
tenplus1 |
hi CWz |
11:37 |
CWz |
Ello |
11:37 |
tenplus1 |
o/ |
11:37 |
* CWz |
has idea for pointless nonsensical mod |
11:37 |
shivajiva |
soon as you install minetest on the system it gets difficult or impossible to test a run in place side by side |
11:38 |
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Amaz joined #minetest-hub |
11:38 |
tenplus1 |
a run in place could have a folder containing the libs needed to run the game without touching system libs |
11:39 |
shivajiva |
but the install forces specific locations and tries to use the installed libs |
11:40 |
shivajiva |
chased my tail with that one to many times |
11:40 |
tenplus1 |
by run in place I mean a tar.gz file you unpack to a folder and run from there, nothing installed |
11:43 |
shivajiva |
seems easy enough to have a run in place coexist with an install but believe me it didn't work, the run in place used system libs and failed, change profile and it's all good, it handles run in place but not in the profile used to compile and install minetest |
11:45 |
tenplus1 |
bah! not good |
11:46 |
rubenwardy |
run in place != portable |
11:46 |
shivajiva |
nope but if you don't install you can run as many diff run in place versions as you like from a profile |
11:46 |
rubenwardy |
run in place just means it doesn't use worlds or games or other resources from system wide installs |
11:46 |
rubenwardy |
you'll still need to install libraries required |
11:47 |
shivajiva |
yea but we were all fooled by the 'portable' script |
11:47 |
tenplus1 |
damn |
11:47 |
shivajiva |
it says run from your flash drive which implies truly portable |
11:48 |
tenplus1 |
I always assumed that having the libs and .so files locally it would use those instead of system isntalled ones |
11:48 |
red-001 |
appveyor? |
11:48 |
shivajiva |
experience suggests otherwise |
11:49 |
tenplus1 |
hi red |
11:49 |
red-001 |
hi 11 |
11:49 |
shivajiva |
o/ :) |
11:53 |
rubenwardy |
what's everyone working on atm? |
11:54 |
IcyDiamond |
elepower, on and off |
11:55 |
rubenwardy |
the power or you working on it? |
11:55 |
rubenwardy |
:D |
11:55 |
IcyDiamond |
:D |
11:55 |
tenplus1 |
updating mods to work better with 0.4.17 |
11:59 |
shivajiva |
I'm looking at weather and hacking on skyblocks v2 |
12:00 |
tenplus1 |
v2... ooh... |
12:00 |
shivajiva |
been playing ROBOTS_SKYBLOCK_2.0 |
12:01 |
shivajiva |
so messy with failed cobble generators pouring out of most islands |
12:01 |
tenplus1 |
heh |
12:02 |
shivajiva |
was about 90% of them around me on island 56 |
12:02 |
tenplus1 |
are you able to clear up a skyblock area and re-useit for a new player |
12:03 |
shivajiva |
I like the machines aspect but it aint for kids |
12:03 |
shivajiva |
auto island reuse, it has the concept of 'oldplayer' |
12:04 |
shivajiva |
if you don't reach lavel 2 before you leave it's recycled |
12:04 |
tenplus1 |
nice one :) |
12:04 |
shivajiva |
-a +e |
12:04 |
shivajiva |
rnd coded all this |
12:04 |
shivajiva |
you gave me the link |
12:04 |
tenplus1 |
gotta do something similar for survival servers so that players dont end up with 20 nicks each |
12:05 |
shivajiva |
it just needs dragging into 0.4.17 land |
12:05 |
tenplus1 |
craft a wooden pick or your nick/files are removed |
12:05 |
shivajiva |
can't use the vanilla mod with mod security turned on |
12:06 |
shivajiva |
tries to manage auth by rewriting the file |
12:06 |
shivajiva |
doesn't know about player db |
12:06 |
shivajiva |
but conceptually it has the idea |
12:08 |
rubenwardy |
ew |
12:08 |
rubenwardy |
what does it need to do? |
12:08 |
rubenwardy |
like, what's missing from the auth API |
12:08 |
tenplus1 |
am hoping many auth changes will make it into 0.5 to speed things up and make things more stable |
12:09 |
shivajiva |
the ability to delete a single entry? |
12:10 |
shivajiva |
obv sauth has that in the bag |
12:10 |
tenplus1 |
:PP |
12:11 |
shivajiva |
it just needs refactoring for current stable |
12:11 |
tenplus1 |
if 0.5 is breaking compatibility with older clients then we can redo many things to make it better |
12:12 |
rubenwardy |
handy https://www.shellcheck.net/ |
12:12 |
rubenwardy |
shivajiva: minetest.get_authenticator_handler():delete_auth(name) |
12:13 |
shivajiva |
mhm :) |
12:15 |
shivajiva |
auth was my template for sauth but this stuff isn't documented so it probably looked viable |
12:16 |
shivajiva |
or perhaps it's better to say it's not easily found |
12:17 |
shivajiva |
especially if you can't easily read other peoples code |
12:21 |
shivajiva |
and last time I looked at auth documentation it said go read the function :) |
12:22 |
tenplus1 |
lol |
12:26 |
shivajiva |
to be fair I enjoyed creating sauth and was given enough info :D |
12:26 |
tenplus1 |
I wanna see that in 0.5... |
12:26 |
rubenwardy |
*5.0 |
12:27 |
tenplus1 |
50.00 |
12:27 |
shivajiva |
if this has been discussed feel free to point me to it but why 5.0? |
12:28 |
tenplus1 |
1.0 will be a fully stable game with a backstory |
12:28 |
tenplus1 |
0.5 is a great mid point with all the new changes made... I dunno why 5.0 eithe |
12:40 |
red-001 |
semvar terrorists? |
12:41 |
tenplus1 |
huh ? |
13:00 |
IcyDiamond |
should i add a machine that creates snow/ice from water? |
13:00 |
IcyDiamond |
i already added one that makes cobble/stone/obsidian from water+lava |
13:00 |
rubenwardy |
sounds interesting |
13:01 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-06-25-21:53:54.png |
13:01 |
tenplus1 |
sounds a good idea, would help with adventure maps D |
13:01 |
tenplus1 |
I nkow that mc has crucibles for those kinda things |
13:08 |
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Krock joined #minetest-hub |
13:08 |
Krock |
hi tenplus1 |
13:09 |
tenplus1 |
hi Krock |
13:09 |
tenplus1 |
any chance of merging the latest boost_cart changes into 0.5 game ? |
13:10 |
Krock |
tenplus1, which changes in particular? |
13:10 |
tenplus1 |
you've made a lot of commits |
13:11 |
tenplus1 |
so basically anything that helps carts run better:PPP |
13:12 |
tenplus1 |
it does seem to run smoother :) only thing I added was 10 second drop timer |
13:25 |
Krock |
hmm.. there wasn't any change that made it smoother |
13:26 |
Krock |
oh wait lol |
13:26 |
Krock |
it misses the entire pathfinder algorithm |
13:26 |
tenplus1 |
on purpose ? |
13:27 |
Krock |
s/entire/partial improvements in the/ |
13:27 |
Krock |
no, my boost_cart mod tends to use some experimental "fixes" to try to make it perform better |
13:27 |
tenplus1 |
ah so just needs testing to make sure it all plays ball ? |
13:28 |
Krock |
yes. until now there aren't any crashes or perfomance issues reported so I guess the distance pre-calculation was a success |
13:28 |
tenplus1 |
what's going on with the sound though ? the odd clunk/clank as it runs |
13:28 |
rubenwardy |
https://www.vidarholen.net/~vidar/rage/13539/1530019714.html |
13:28 |
Krock |
that means it will jitter less on straight railways when there's a sudden lag spike |
13:29 |
rubenwardy |
love fixer's contribution |
13:29 |
Krock |
tenplus1, poor rail quality. it doesn't run smooth on them ;) feature |
13:29 |
Krock |
rubenwardy, does that generate automatically? |
13:29 |
rubenwardy |
yes |
13:29 |
tenplus1 |
lol, |
13:29 |
rubenwardy |
click the link |
13:29 |
Krock |
nvm "Automatically generated by some guy's " |
13:30 |
Krock |
hunter2 |
13:30 |
rubenwardy |
that website is really interesting |
13:30 |
rubenwardy |
https://www.vidarholen.net/contents/blog |
13:30 |
tenplus1 |
funny |
13:31 |
Krock |
https://www.vidarholen.net/contents/wordcount/ <-- gotta love this size |
13:31 |
Krock |
s/size/site/ |
13:31 |
rubenwardy |
oh yeah, that's how I found it |
13:31 |
rubenwardy |
https://cdn.pbrd.co/images/HrGwpz8.png |
13:32 |
Krock |
that graph tells me that amd is the best |
13:32 |
tenplus1 |
more stable |
13:32 |
rubenwardy |
less mentions |
13:32 |
rubenwardy |
doesn't apply stability as such |
13:33 |
tenplus1 |
my next system will be amd, I really wanna test open-source gfx with all it's improvements |
13:34 |
tenplus1 |
noveau sucks |
13:34 |
rubenwardy |
y not arm tho |
13:34 |
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Fixer joined #minetest-hub |
13:35 |
tenplus1 |
arm would be kewl, once 25watt desktop processor is available |
13:36 |
tenplus1 |
mind you, what gfx will it be using ? |
13:36 |
rubenwardy |
relevant: https://www.realworldtech.com/forum/?threadid=177341&curpostid=177359 |
13:41 |
tenplus1 |
take it mali gfx are separate to the arm chips |
13:53 |
tenplus1 |
rubenwardy: would an Arm Cortex-A76 and Mali-T880 be desktop worthy for Minetest ? :P |
13:53 |
rubenwardy |
not sure |
13:55 |
Krock |
Run Minetest on a STM32 ARM Cortex microcontroller |
13:58 |
red-001 |
minetest on my printer wen? |
14:00 |
tenplus1 |
lol red, all 320x200 worth on that tiny screen |
14:06 |
tenplus1 |
red-001: click dis https://www.youtube.com/watch?v=NPWi5yJK3zo |
14:07 |
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14:07 |
tenplus1 |
wb amaz |
14:07 |
Amaz |
ty :) |
14:48 |
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ANAND joined #minetest-hub |
14:48 |
tenplus1 |
wb ANAND |
14:48 |
ANAND |
Ty tenplus1 :) |
14:54 |
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15:08 |
|
Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
15:26 |
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paramat joined #minetest-hub |
15:26 |
tenplus1 |
o/ paramat |
15:28 |
red-001 |
I think the canonical name has caps in it |
15:28 |
red-001 |
or at least hex-chat thinks that |
15:28 |
ANAND |
rubenwardy, I still get the following error: |
15:28 |
ANAND |
ERROR[Main]: https://content.minetest.net/api/packages/ not found (Timeout was reached) (response code 200) |
15:29 |
rubenwardy |
your connection is borked then |
15:29 |
ANAND |
hmm |
15:29 |
rubenwardy |
try visiting the link yourself |
15:29 |
ANAND |
server-list loads fine |
15:29 |
ANAND |
Link works |
15:29 |
rubenwardy |
how long to load? |
15:29 |
rubenwardy |
what if you close and reopen MT? |
15:30 |
ANAND |
Too fast to actually measure the load-time |
15:30 |
ANAND |
:P |
15:30 |
ANAND |
Re-opening yields nothing |
15:30 |
rubenwardy |
reopen the Minetest issue then |
15:30 |
rubenwardy |
probably something odd with curl |
15:31 |
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Fuchs joined #minetest-hub |
15:31 |
tenplus1 |
wb |
15:31 |
rubenwardy |
happy birthday Fuchs |
15:31 |
ANAND |
XD |
15:31 |
tenplus1 |
cake for Fuchs |
15:31 |
rubenwardy |
hope you're coming to #live this year :D |
15:31 |
ANAND |
It should be noted that this wasn't a problem when I first opened MT, but starts on the second run and persists in the subsequent runs |
15:32 |
Krock |
Happy bday silly Fuchs |
15:32 |
Fuchs |
rubenwardy: yes, I've seen your mail, yay. I plan to! |
15:32 |
Fuchs |
thanks |
15:32 |
Fuchs |
got to book flight and hotel sometime next month, need to decide first if I want to stay a bit longer and visit Wales |
15:32 |
Fuchs |
oh, and there comes family. Bai |
15:36 |
rubenwardy |
o/ |
15:46 |
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garywhite joined #minetest-hub |
15:46 |
tenplus1 |
hi gary |
15:48 |
garywhite |
hi |
16:02 |
rubenwardy |
https://www.vidarholen.net/imgs/packageselection.png |
16:02 |
tenplus1 |
ehehehe |
16:09 |
Fixer |
gnome is crap, throw rocks at me |
16:12 |
tenplus1 |
I agree, it's bloated |
16:12 |
tenplus1 |
XFCE is a lot better, more familiar to noobs and uses far less memory |
16:12 |
rubenwardy |
<3 XFCE |
16:12 |
rubenwardy |
needs a custom theme to be pretty |
16:13 |
tenplus1 |
personally I think Canonical should get rid of gnome desktop from their flavours and stick with xfce, mate |
16:15 |
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Fixer joined #minetest-hub |
16:16 |
tenplus1 |
wb |
16:16 |
Fixer |
ty |
16:22 |
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Darcidride_ joined #minetest-hub |
16:22 |
tenplus1 |
hi Darcidride_ |
16:50 |
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tumeninodes joined #minetest-hub |
16:50 |
tenplus1 |
hi tumeninodes |
16:51 |
tumeninodes |
Hi tenplus1, Howyoudoin |
16:51 |
tenplus1 |
good ta, yourself? |
16:51 |
tumeninodes |
doin great... ceptin' I cain't figure out how to do dos https://0bin.net/paste/uCIvqS1mdd7AVilq#gwdf4hjEtQ48uSpi8+l3EQBNkwBGWjg5oi3vwcEw6ee |
16:51 |
tumeninodes |
:P |
16:52 |
tumeninodes |
I know I'm missing lines... just don't know what |
16:52 |
tumeninodes |
thrying to get it to switch the texture plus add an abm glow around it |
16:52 |
tumeninodes |
make it all purty lahk |
16:52 |
tenplus1 |
heh |
16:52 |
tenplus1 |
fancy |
16:53 |
tumeninodes |
when I fail... I like to do it..., "fancy" |
16:53 |
tumeninodes |
I'm still plucking at this... one set uses on right click, the other uses time of day |
16:54 |
tenplus1 |
so when it finds an OFF streetlamp, and it's a set time of day, replace with ON streetlamp and show particle effect |
16:54 |
tumeninodes |
swap or replace? |
16:54 |
tenplus1 |
swap |
16:55 |
tenplus1 |
do you have another abm to turn it off again ? |
16:55 |
tumeninodes |
off and on is covered in line 121 |
16:55 |
tumeninodes |
oh wait... |
16:55 |
tenplus1 |
:P |
16:55 |
tenplus1 |
I only have 24 lines here |
16:55 |
tumeninodes |
:'( |
16:56 |
tumeninodes |
oh sorry I was going by the original |
16:56 |
tenplus1 |
also particle is never called due to return |
16:56 |
tumeninodes |
so I have to do swap for both on and then off..., and THEN add the abm... can;t do it all in one swoop |
16:57 |
tenplus1 |
you can easily do it all using 1 abm |
16:57 |
tumeninodes |
oh hold on... yes the abm turns on and off by time |
16:58 |
tumeninodes |
but I don;t know how to make it switch the on off textures as well (otherwise the abm is stuck behind the off texture and looks pathetic |
16:58 |
tenplus1 |
you have separate nodes for on and off ? |
16:59 |
tumeninodes |
I do for the "on right click" set... so I guess I will have to look at that again and apply it in this section |
16:59 |
tenplus1 |
2 ticks, rewriting abm :P |
17:00 |
tumeninodes |
hmmm, ok let me hit it a bit more and then I'll check back, thanks |
17:03 |
tenplus1 |
tumeninodes: try this: https://0bin.net/paste/+mZlePwYMbUzjmlZ#0FZD9kzFHYVaK7Yx22Q-H0D1y9fGa00oVRLSyNRbj4b |
17:07 |
tumeninodes |
thanks tenplus1.... although did not work but, my fault for not showing the entire code https://0bin.net/paste/orfmW03sCe7iquVd#Vq55hJglr9B2qTCwnzvV7GRWm7ZSHn6BQl5GJNUhvmF |
17:07 |
tenplus1 |
ehehee, oops |
17:07 |
tumeninodes |
that is with your addition added |
17:07 |
tumeninodes |
sorry about that |
17:08 |
tenplus1 |
oh so you ddont have a _on node registered |
17:08 |
tumeninodes |
I will now :P |
17:08 |
tenplus1 |
:P |
17:09 |
tenplus1 |
my wee change checks time, if night and lamp is off, then it turns it on... if it's already on then it shows particle... |
17:09 |
tenplus1 |
if day and lamp is on, it turns off |
17:09 |
tumeninodes |
yes, I just have to fill in my missing bits |
17:10 |
tumeninodes |
will add and test to let you know |
17:10 |
tenplus1 |
:P |
17:16 |
rdococ |
Hey, once I get my keyboard fixed I'm thinking about starting a workers' or consumers' cooperative in a free-market server. |
17:16 |
tenplus1 |
hi rdococ |
17:22 |
rdococ |
Heloleven. |
17:22 |
tenplus1 |
o// |
17:30 |
tumeninodes |
ok so now... hehe, they only turn on if I manually change the time and, when I do time 6000, they turn on and a few seconds after the glow appears, then it goes on and off repeatedly. When I then do time 3400, they turn off :/ sigh, why is this so difficult :D |
17:30 |
tenplus1 |
ehehe |
17:31 |
tumeninodes |
the way it was originally, the glow worked perfectly but, the on off textures did not swap |
17:31 |
tenplus1 |
show me code again plz |
17:31 |
tumeninodes |
ok |
17:33 |
tumeninodes |
https://0bin.net/paste/NRehJYj2pNpp2+W-#7TeNKUCChxFzJCKKQidCITLVvoEiAnnuUQ-DBa3y77L |
17:34 |
rdococ |
Looks like you turn the streetlight on while it's dawn or dusk, and turn it off otherwise... |
17:34 |
tumeninodes |
lights on at dusk... off at dawn |
17:34 |
rdococ |
Ah. |
17:34 |
tenplus1 |
change line 84 to : elseif tod > 0.6 and tod < 0.2 then |
17:35 |
rdococ |
elseif tod > 0.6 *and* tod < 0.2? |
17:35 |
rdococ |
the streetlight will never turn off. |
17:35 |
tenplus1 |
that should limit it to between daylight hours and only then will it turn off if it's on |
17:35 |
tenplus1 |
*should* |
17:36 |
rdococ |
yes, if the time of day is simultaneously above 0.6, and below 0.2 |
17:36 |
tenplus1 |
unless you do an initial check for daylight hours only 1st |
17:36 |
tenplus1 |
2 ticks |
17:37 |
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17:37 |
rdococ |
"tod > 0.6 and tod < 0.2" will never be true, because no such number exists that is above 0.6 and below 0.2, so the 'elseif' branch won't execute regardless |
17:39 |
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17:39 |
tenplus1 |
o/ srifqi |
17:40 |
tumeninodes |
beh, esleif is making crashes... hmmm |
17:40 |
tenplus1 |
try dat: https://0bin.net/paste/U-5Jfba+mmfwDuEU#m8IiUEPx23RvmBkKjiPUHjPj5AN+tXhIlKXtXf4+tpV |
17:40 |
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17:40 |
tenplus1 |
hi benrob |
17:40 |
Krock |
why does it feel like that the loading animation of that page takes longer to load than the actual decrypting code? |
17:40 |
Krock |
hi benrob0329 |
17:41 |
tenplus1 |
lol |
17:42 |
Krock |
and you cannot view the paste in a raw format (JS decrypting needed) |
17:42 |
benrob0329 |
hi Krock |
17:42 |
tenplus1 |
easier with pastebin :P |
17:42 |
benrob0329 |
I forgot I have Thunderbird set up to connect to IRC |
17:42 |
benrob0329 |
hi tenplus1 |
17:42 |
Krock |
Why can't you tweet with Thunderbird when it's a bird? |
17:43 |
tumeninodes |
YESSSSS! Ima sing... "tennnpulsss1 is a hero in disguise |
17:43 |
tumeninodes |
thanks dude! |
17:43 |
benrob0329 |
Krock: I think you can actually |
17:43 |
tumeninodes |
the glow is still going off and on every 2-3 seconds but |
17:43 |
red-001 |
doesn't the fact they see the URLs with the key negate the promised client side encryption? |
17:44 |
tenplus1 |
the abm is set so that if the lamp is on and it's night you'll see a glow every so often.. but that can be changed |
17:45 |
tumeninodes |
0bin is super encrypted... and it tries to throw ads at you while it loads the code... and what ever you do... NEVER click the "get a shorter url" button |
17:45 |
tenplus1 |
why not just use pastebin ? |
17:45 |
tumeninodes |
yep I'ma peekin at it now |
17:45 |
Krock |
red-001, the server can always undo the encryption when they need to send a key to the next client |
17:45 |
tumeninodes |
that was the first pastebin thingy I came across, shrugged my shoulders and went with it :D |
17:46 |
red-001 |
need those ads and js for eh security |
17:46 |
tumeninodes |
hahaha |
17:46 |
tumeninodes |
wait a second.... that smells like (sniff sniff sniff)..... <sarcasm> |
17:46 |
paramat |
your particle only has a lifetime of 5s, make it infinite lifespan if possible |
17:47 |
tumeninodes |
isn;t that just with a 0 ? |
17:47 |
tenplus1 |
or shorter, it's just a little spart to show light is on... not realyl needed for any length of time |
17:47 |
paramat |
oh hm. but then you'd be adding more particles every 10s .. |
17:47 |
tenplus1 |
if lamp is already glowing, is particle needed ? |
17:47 |
paramat |
lifespan 10s would do it |
17:48 |
paramat |
needs to match ABM interval or be slightly higher |
17:48 |
red-001 |
Krock, the key seems to be in the URL, no? |
17:48 |
paramat |
oh, glow particle can't have infinite life as it would not go off in daytime |
17:48 |
tumeninodes |
wooops... NO.... 0 causes siezures :P |
17:48 |
Krock |
red-001, probably. Dunno |
17:48 |
paramat |
11s |
17:49 |
tumeninodes |
would be nice if it could be set to just show when in view of the player... |
17:50 |
tumeninodes |
although, if you're standing, staring at a light for more than 11 sec.... you're doing it wrong |
17:50 |
rdococ |
cronyism_game: players can use large amounts of ingame currency to access admin powers |
17:50 |
tumeninodes |
but can they use it to buy glow? |
17:51 |
rdococ |
hehe, that for some reason reminds me of MLM pyramid schemes. someone should try to set up one ingame as a prank :P |
17:51 |
paramat |
expirationtime = 10, (or maybe 11) |
17:53 |
paramat |
you also need to add the particle when turning an off lamp on |
17:54 |
tumeninodes |
https://imgur.com/a/SRXHunu |
17:54 |
tumeninodes |
I need to add the what, to the what what? 0_0 |
17:54 |
tenplus1 |
lolol, bugs life :P |
17:54 |
tumeninodes |
:D |
17:55 |
Krock |
I don't get the reference but it looks good |
17:56 |
tumeninodes |
:) thank you, but wouldnt look like much if tenplus1 had not done the gritty stuff |
17:56 |
tenplus1 |
Krock: https://www.youtube.com/watch?v=TTUQyEr-sg0 |
17:56 |
tenplus1 |
abms can be fun :D |
17:56 |
Krock |
oh no |
17:57 |
tumeninodes |
paramat, what do you mean by adding the particle when turning off lamp on? |
17:57 |
tenplus1 |
although this mob attack function is being a tad annoying |
17:58 |
tumeninodes |
ah nuts... it's harry, not fred... I failed there too :/ |
17:59 |
tumeninodes |
this thing I'm working on is gonna be a mad, lag beast:D (maybe I should just call it "LAG" |
18:00 |
tenplus1 |
change the chance interval from 1 to 2... then lamps will come on but not all at same time |
18:00 |
tumeninodes |
though I did reduce the fill ratio of willows to 0.0080 and they look so much better now |
18:01 |
tenplus1 |
also add: catch_up = false, to the abm |
18:01 |
tumeninodes |
oh really?... oh yeh the 2d bit would be a shame to forget |
18:03 |
tumeninodes |
https://imgur.com/a/WXeFbLe thinned willows |
18:04 |
tenplus1 |
:P |
18:06 |
tumeninodes |
oh shoot... I almost forgot to add the glow to the on right click lamps |
18:12 |
paramat |
you need to add the glow particle when doing swap_node off -> on, currently you only add a glow particle 10s after that swap |
18:13 |
paramat |
'catch_up' has no effect because it only sets chance to 1 |
18:13 |
paramat |
the interval should not be short, should be as long as possible to reduce ABM load |
18:15 |
paramat |
so i guess, don't have 'add particle' after an 'else', always add it at night |
18:19 |
tumeninodes |
https://github.com/TumeniNodes/lighting |
18:20 |
tumeninodes |
ah... ok. I will add those changes then, thank you. |
18:24 |
tumeninodes |
there will be quite a few light styles later... especially some wall sconces. the style will be mostly (for the whole version I am doing) 1800s-early 1900s, and some steampunkish stuff |
18:24 |
tumeninodes |
steam and gear type graphics... lots of animations |
18:25 |
tumeninodes |
steppin outside for a few... thank you, again everyone :) |
18:26 |
tenplus1 |
o/ |
18:47 |
tumeninodes |
I think I'm also going to lower the position of waterlilys, so when water waving is on and set to 0 they will sit on the water surface (if that will work, not sure). If it could be made to switch back to normal pos if water waving is turned off would be cool but, so far this is just for a personal version of MTG, and when I put it on github that will probably be kept out |
19:26 |
tenplus1 |
yay, new attack function working :DDD |
19:28 |
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19:29 |
tenplus1 |
wb |
19:43 |
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19:43 |
tenplus1 |
hi ssieb |
19:43 |
ssieb |
hi |
20:06 |
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20:06 |
tenplus1 |
hi aerozoic |
20:07 |
aerozoic |
wazup tenplus1! |
20:07 |
tenplus1 |
tweaking mob api :) you ? |
20:08 |
aerozoic |
fixin dinner :) |
20:08 |
tenplus1 |
nom time :DDDD |
20:22 |
Krock |
Trying to add deprecation warnings for getpos, setpos etc. Either I register many more functions in the cpp and h file or there will be quite an overhead |
20:23 |
tenplus1 |
is this for 0.5 ? |
20:23 |
Krock |
no, for 5.0 |
20:23 |
Krock |
:P |
20:23 |
tenplus1 |
dont bother with deprecation warnings, it breaks backwards compatibility anyway |
20:24 |
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20:24 |
tenplus1 |
hi robbie |
20:24 |
Krock |
well yes.. |
20:24 |
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20:24 |
tenplus1 |
quick visit P |
20:33 |
Krock |
[New Thread 0x7fffc8c80700 (LWP 17186)] |
20:33 |
Krock |
2018-06-26 22:32:55: WARNING[Server]: Call to deprecated function 'getpos', please use 'get_pos' in ...netest/run/bin/../games/minetest_game/mods/fire/init.lua:172 |
20:33 |
Krock |
that's how success looks like |
20:33 |
tenplus1 |
lol |
20:33 |
Krock |
but I feel really bad for doing so many pointer manipulations |
20:33 |
Krock |
and adding code around a C++ function just to find out which function was called |
20:34 |
tenplus1 |
has to be done I suppose |
20:34 |
Krock |
well, the other way would require a ton of new functions which can be called directly without a layer in between.. to add a single warning message |
20:40 |
Fixer |
https://youtu.be/tas0O586t80 |
20:41 |
tenplus1 |
hah |
20:42 |
Fixer |
"Firefox 52.9 ESR is the last version of Firefox that supports the classic add-on system." (pokerface) |
20:43 |
tenplus1 |
hrmmm... hopefully it has a working adblocker |
20:44 |
Fixer |
ofc it is |
20:45 |
Krock |
tenplus1, reduced spamming by hashing the bad line and checking for dupes: https://pastebin.com/raw/MKAYy0fX |
20:45 |
Krock |
yet it still goes crazy in mobs_redo |
20:45 |
tenplus1 |
lol |
20:46 |
Krock |
yet I have no idea how slow this thing is. measuring.. |
20:49 |
tenplus1 |
strangely enough the api was updated earlier before I did the new attack function |
20:50 |
Krock |
up to 100us additional delay. average at 50us |
20:50 |
Krock |
that's not good. |
20:51 |
tenplus1 |
delay in using old function that calls new function and shows warning ? |
20:51 |
Krock |
yes |
20:51 |
tenplus1 |
damn |
20:51 |
tumeninodes |
funny no one has ever realized that MTG "does" have a mob. It's the boss of boss mobs. Lagemort |
20:51 |
Krock |
new functions are however unaffected |
20:52 |
tenplus1 |
tumeninodes: huh ? |
20:53 |
tumeninodes |
Lagemort..., Voldemort's 2d cousin |
20:53 |
tenplus1 |
lol |
20:53 |
tumeninodes |
I know, lousy joke... Im spacey today from meds :P |
20:53 |
tenplus1 |
:P |
20:54 |
tenplus1 |
anyone else wanna test latest api ? |
20:54 |
tumeninodes |
Actually I have never experienced that bad of lag..., I just like to joke about it at other's expense ;) |
20:55 |
tenplus1 |
ehehee... latest mob api if anyone is interested: https://pastebin.com/YRxFN4Qt also new attack system (attack_npc = bool, attack_animal = bool, attacks_monsters = bool, attack_player = bool) |
21:03 |
red-001 |
looks like the client doesn't free SRP memory correctly |
21:04 |
tenplus1 |
srp? |
21:04 |
red-001 |
authentication protocol minetest uses |
21:05 |
tenplus1 |
ohhh |
21:05 |
red-001 |
that or AddressSanitizer is buggy |
21:20 |
tenplus1 |
nite folks o// |
21:20 |
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21:44 |
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21:45 |
Krock |
Minimalist hacky solution to mark setpos, getvelocity, etc as deprecated: https://github.com/SmallJoker/minetest/commit/7194f84826f |
21:52 |
red-001 |
Hi Fuchs |
21:52 |
Fuchs |
no Fuchs, Fuchs sleep |
22:01 |
Fixer |
HEY< LITTLE DRUM! |
22:48 |
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23:59 |
garywhite |
Even though it's not supported officially anymore, has anything been changed to prevent MT from working on WinXP? |