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IRC log for #minetest-hub, 2018-06-26

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Time Nick Message
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08:44 MinetestBot tenplus1: Jun-25 19:05 UTC <IhrFussel> Actually since I moved the protection check to the very bottom of all mobs ABMs I have nearly no issue anymore with server lag ... will test your globalstep version soon though
08:44 tenplus1 hi folks
09:55 Fixer joined #minetest-hub
09:56 tenplus1 o/
09:56 rubenwardy \o
09:56 tenplus1 lol, hi ruben :P hey fixer
09:56 Fixer hi
09:57 tenplus1 am wondering how many custom [game]'s are out there that remove basic default.* variables that some mods need to work
09:57 rubenwardy too many
09:57 rubenwardy default sucks
09:58 tenplus1 simple things like formspec vars so they all look similar for each mod using them
09:58 rubenwardy no mod needs formspec vars
09:58 rubenwardy you can safely remove them (in 5.0)
09:59 rubenwardy as formspec theming
09:59 tenplus1 ooh, we're getting themes ?
10:05 rubenwardy it's a formspec string which is added to all formspecs
10:05 tenplus1 under a variable name ?
10:05 rubenwardy basically means formspecs don't need to depend on default to get the default background
10:06 rubenwardy you just show a form without a background
10:06 rubenwardy and it works
10:06 rubenwardy no variable name
10:06 tenplus1 ahh, and what if you dont want a background at all ?
10:06 rubenwardy no_prepends[]
10:06 rubenwardy you should want a background
10:06 rubenwardy :)
10:07 tenplus1 simple skins had a transparant background that I liked :) cant do that in sfinv
10:07 rubenwardy you can actually, but probably shouldn't
10:08 tenplus1 havnig the option is important tho :)
10:08 rubenwardy you can't even force 3rd person mode
10:08 rubenwardy it's bad UI
10:08 rubenwardy it's better to have a button on a character tab which opens a dialog which is left aligned, then force into 3rd person
10:08 rubenwardy much better UI
10:09 entuland joined #minetest-hub
10:09 tenplus1 hi entuland
10:09 tenplus1 would be ideal if formspecs could handle/display entities also
10:09 tenplus1 but yeah, a button to force 3rd person would be idea;
10:09 tenplus1 *l
10:09 entuland hello there everybody
10:12 Amaz tenplus1: Fixed the issue with LOTT :) I think it's due to it being based on an old version of MTG, without those variables, and with changes, it was impossible to keep it up to date :)
10:13 tenplus1 hey Amaz :) many thanks dude
10:13 Amaz np :)
10:13 Amaz One of the many reasons why I'm working on rewriting LOTT from scratch :)
10:13 tenplus1 am waiting for 0.5 stable then all of my mods will be re-written with newer functions/features
10:14 Ruslan1 joined #minetest-hub
10:14 rubenwardy why wait
10:14 rubenwardy XD
10:15 tenplus1 cause 0.5 isnt stable and I cant use it on server without many players being pissed and not able to get on
10:16 rubenwardy :'(
10:16 rubenwardy I'm writing capitalism game with 5.0.0, simply because by the time I'm it'll be long released
10:17 tenplus1 I've just managed to have 0.4.17-1 installed and already porting mods to use that
10:17 tenplus1 0.5 cannot be installed alongside so I dont have an easy test-bed to work with without compiling myself
10:57 entuland what is the reason not to be able to have multiple versions installed? I have 0.4.16, 0.4.17 and a recent 0.5 versions all installed and I can run them even concurrently... or not?
10:58 tenplus1 am using linux so unless it's compiled as a standalone package I can run inside a folder then it's a no go... and those I have to isntall myself
10:58 tenplus1 0.4.17-1 is a .deb package
10:58 entuland ah
10:59 tenplus1 and 0.5 deb conflicts if running alongside it
10:59 entuland didn't think about it, I'm simply stashing the windows versions in separate folders :P
10:59 entuland it was an imprecise definition of "installed" in my sentence :)
10:59 tenplus1 heh, one good thing for windows
11:00 entuland spin a VM and run Windows inside Linux :P
11:00 entuland ABOMINATION!!!
11:00 entuland ehehehe
11:00 tenplus1 oh hell no.... lolol
11:01 entuland :)
11:05 Amaz Or compile it with run_in_place enabled ;)
11:05 tenplus1 most new changes with 0.5 game I can backport myself into mods I use on server for testing :) just updated tnt to have stick
11:34 shivajiva I shifted to run in place for my VPS as it's the only way you can successfully run 2 diff versions
11:34 shivajiva Hiya tenplus ;)
11:35 tenplus1 hi shiva :P
11:35 CWz joined #minetest-hub
11:36 tenplus1 if the daily build had a run_in_place that works on many different linux distro's it would help with testing, then make the stable editions build specific
11:36 tenplus1 hi CWz
11:37 CWz Ello
11:37 tenplus1 o/
11:37 * CWz has idea for pointless nonsensical mod
11:37 shivajiva soon as you install minetest on the system it gets difficult or impossible to test a run in place side by side
11:38 Amaz joined #minetest-hub
11:38 tenplus1 a run in place could have a folder containing the libs needed to run the game without touching system libs
11:39 shivajiva but the install forces specific locations and tries to use the installed libs
11:40 shivajiva chased my tail with that one to many times
11:40 tenplus1 by run in place I mean a tar.gz file you unpack to a folder and run from there, nothing installed
11:43 shivajiva seems easy enough to have a run in place coexist with an install but believe me it didn't work, the run in place used system libs and failed, change profile and it's all good, it handles run in place but not in the profile used to compile and install minetest
11:45 tenplus1 bah! not good
11:46 rubenwardy run in place != portable
11:46 shivajiva nope but if you don't install you can run as many diff run in place versions as you like from a profile
11:46 rubenwardy run in place just means it doesn't use worlds or games or other resources from system wide installs
11:46 rubenwardy you'll still need to install libraries required
11:47 shivajiva yea but we were all fooled by the 'portable' script
11:47 tenplus1 damn
11:47 shivajiva it says run from your flash drive which implies truly portable
11:48 tenplus1 I always assumed that having the libs and .so files locally it would use those instead of system isntalled ones
11:48 red-001 appveyor?
11:48 shivajiva experience suggests otherwise
11:49 tenplus1 hi red
11:49 red-001 hi 11
11:49 shivajiva o/ :)
11:53 rubenwardy what's everyone working on atm?
11:54 IcyDiamond elepower, on and off
11:55 rubenwardy the power or you working on it?
11:55 rubenwardy :D
11:55 IcyDiamond :D
11:55 tenplus1 updating mods to work better with 0.4.17
11:59 shivajiva I'm looking at weather and hacking on skyblocks  v2
12:00 tenplus1 v2... ooh...
12:00 shivajiva been playing ROBOTS_SKYBLOCK_2.0
12:01 shivajiva so messy with failed cobble generators pouring out of most islands
12:01 tenplus1 heh
12:02 shivajiva was about 90% of them around me on island 56
12:02 tenplus1 are you able to clear up a skyblock area and re-useit for a new player
12:03 shivajiva I like the machines aspect but it aint for kids
12:03 shivajiva auto island reuse, it has the concept of 'oldplayer'
12:04 shivajiva if you don't reach lavel 2 before you leave it's recycled
12:04 tenplus1 nice one :)
12:04 shivajiva -a +e
12:04 shivajiva rnd coded all this
12:04 shivajiva you gave me the link
12:04 tenplus1 gotta do something similar for survival servers so that players dont end up with 20 nicks each
12:05 shivajiva it just needs dragging into 0.4.17 land
12:05 tenplus1 craft a wooden pick or your nick/files are removed
12:05 shivajiva can't use the vanilla mod with mod security turned on
12:06 shivajiva tries to manage auth by rewriting the file
12:06 shivajiva doesn't know about player db
12:06 shivajiva but conceptually it has the idea
12:08 rubenwardy ew
12:08 rubenwardy what does it need to do?
12:08 rubenwardy like, what's missing from the auth API
12:08 tenplus1 am hoping many auth changes will make it into 0.5 to speed things up and make things more stable
12:09 shivajiva the ability to delete a single entry?
12:10 shivajiva obv sauth has that in the bag
12:10 tenplus1 :PP
12:11 shivajiva it just needs refactoring for current stable
12:11 tenplus1 if 0.5 is breaking compatibility with older clients then we can redo many things to make it better
12:12 rubenwardy handy https://www.shellcheck.net/
12:12 rubenwardy shivajiva:   minetest.get_authenticator_handler():delete_auth(name)
12:13 shivajiva mhm :)
12:15 shivajiva auth was my template for sauth but this stuff isn't documented so it probably looked viable
12:16 shivajiva or perhaps it's better to say it's not easily found
12:17 shivajiva especially if you can't easily read other peoples code
12:21 shivajiva and last time I looked at auth documentation it said go read the function :)
12:22 tenplus1 lol
12:26 shivajiva to be fair I enjoyed creating sauth and was given enough info :D
12:26 tenplus1 I wanna see that in 0.5...
12:26 rubenwardy *5.0
12:27 tenplus1 50.00
12:27 shivajiva if this has been discussed feel free to point me to it but why 5.0?
12:28 tenplus1 1.0 will be a fully stable game with a backstory
12:28 tenplus1 0.5 is a great mid point with all the new changes made...  I dunno why 5.0 eithe
12:40 red-001 semvar terrorists?
12:41 tenplus1 huh ?
13:00 IcyDiamond should i add a machine that creates snow/ice from water?
13:00 IcyDiamond i already added one that makes cobble/stone/obsidian from water+lava
13:00 rubenwardy sounds interesting
13:01 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-25-21:53:54.png
13:01 tenplus1 sounds a good idea, would help with adventure maps D
13:01 tenplus1 I nkow that mc has crucibles for those kinda things
13:08 Krock joined #minetest-hub
13:08 Krock hi tenplus1
13:09 tenplus1 hi Krock
13:09 tenplus1 any chance of merging the latest boost_cart changes into 0.5 game ?
13:10 Krock tenplus1, which changes in particular?
13:10 tenplus1 you've made a lot of commits
13:11 tenplus1 so basically anything that helps carts run better:PPP
13:12 tenplus1 it does seem to run smoother :) only thing I added was 10 second drop timer
13:25 Krock hmm.. there wasn't any change that made it smoother
13:26 Krock oh wait lol
13:26 Krock it misses the entire pathfinder algorithm
13:26 tenplus1 on purpose ?
13:27 Krock s/entire/partial improvements in the/
13:27 Krock no, my boost_cart mod tends to use some experimental "fixes" to try to make it perform better
13:27 tenplus1 ah so just needs testing to make sure it all plays ball ?
13:28 Krock yes. until now there aren't any crashes or perfomance issues reported so I guess the distance pre-calculation was a success
13:28 tenplus1 what's going on with the sound though ? the odd clunk/clank as it runs
13:28 rubenwardy https://www.vidarholen.net/~vidar/rage/13539/1530019714.html
13:28 Krock that means it will jitter less on straight railways when there's a sudden lag spike
13:29 rubenwardy love fixer's contribution
13:29 Krock tenplus1, poor rail quality. it doesn't run smooth on them ;) feature
13:29 Krock rubenwardy, does that generate automatically?
13:29 rubenwardy yes
13:29 tenplus1 lol,
13:29 rubenwardy click the link
13:29 Krock nvm "Automatically generated by some guy's "
13:30 Krock hunter2
13:30 rubenwardy that website is really interesting
13:30 rubenwardy https://www.vidarholen.net/contents/blog
13:30 tenplus1 funny
13:31 Krock https://www.vidarholen.net/contents/wordcount/ <-- gotta love this size
13:31 Krock s/size/site/
13:31 rubenwardy oh yeah, that's how I found it
13:31 rubenwardy https://cdn.pbrd.co/images/HrGwpz8.png
13:32 Krock that graph tells me that amd is the best
13:32 tenplus1 more stable
13:32 rubenwardy less mentions
13:32 rubenwardy doesn't apply stability as such
13:33 tenplus1 my next system will be amd, I really wanna test open-source gfx with all it's improvements
13:34 tenplus1 noveau sucks
13:34 rubenwardy y not arm tho
13:34 Fixer joined #minetest-hub
13:35 tenplus1 arm would be kewl, once 25watt desktop processor is available
13:36 tenplus1 mind you, what gfx will it be using ?
13:36 rubenwardy relevant: https://www.realworldtech.com/forum/?threadid=177341&amp;curpostid=177359
13:41 tenplus1 take it mali gfx are separate to the arm chips
13:53 tenplus1 rubenwardy: would an Arm Cortex-A76 and Mali-T880 be desktop worthy for Minetest ? :P
13:53 rubenwardy not sure
13:55 Krock Run Minetest on a STM32 ARM Cortex microcontroller
13:58 red-001 minetest on my printer wen?
14:00 tenplus1 lol red, all 320x200 worth on that tiny screen
14:06 tenplus1 red-001: click dis https://www.youtube.com/watch?v=NPWi5yJK3zo
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14:07 tenplus1 wb amaz
14:07 Amaz ty :)
14:48 ANAND joined #minetest-hub
14:48 tenplus1 wb ANAND
14:48 ANAND Ty tenplus1 :)
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15:08 Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
15:26 paramat joined #minetest-hub
15:26 tenplus1 o/ paramat
15:28 red-001 I think the canonical name has caps in it
15:28 red-001 or at least hex-chat thinks that
15:28 ANAND rubenwardy, I still get the following error:
15:28 ANAND ERROR[Main]: https://content.minetest.net/api/packages/ not found (Timeout was reached) (response code 200)
15:29 rubenwardy your connection is borked then
15:29 ANAND hmm
15:29 rubenwardy try visiting the link yourself
15:29 ANAND server-list loads fine
15:29 ANAND Link works
15:29 rubenwardy how long to load?
15:29 rubenwardy what if you close and reopen MT?
15:30 ANAND Too fast to actually measure the load-time
15:30 ANAND :P
15:30 ANAND Re-opening yields nothing
15:30 rubenwardy reopen the Minetest issue then
15:30 rubenwardy probably something odd with curl
15:31 Fuchs joined #minetest-hub
15:31 tenplus1 wb
15:31 rubenwardy happy birthday Fuchs
15:31 ANAND XD
15:31 tenplus1 cake for Fuchs
15:31 rubenwardy hope you're coming to #live this year :D
15:31 ANAND It should be noted that this wasn't a problem when I first opened MT, but starts on the second run and persists in the subsequent runs
15:32 Krock Happy bday silly Fuchs
15:32 Fuchs rubenwardy: yes, I've seen your mail, yay. I plan to!
15:32 Fuchs thanks
15:32 Fuchs got to book flight and hotel sometime next month, need to decide first if I want to stay a bit longer and visit Wales
15:32 Fuchs oh, and there comes family. Bai
15:36 rubenwardy o/
15:46 garywhite joined #minetest-hub
15:46 tenplus1 hi gary
15:48 garywhite hi
16:02 rubenwardy https://www.vidarholen.net/imgs/packageselection.png
16:02 tenplus1 ehehehe
16:09 Fixer gnome is crap, throw rocks at me
16:12 tenplus1 I agree, it's bloated
16:12 tenplus1 XFCE is a lot better, more familiar to noobs and uses far less memory
16:12 rubenwardy <3 XFCE
16:12 rubenwardy needs a custom theme to be pretty
16:13 tenplus1 personally I think Canonical should get rid of gnome desktop from their flavours and stick with xfce, mate
16:15 Fixer joined #minetest-hub
16:16 tenplus1 wb
16:16 Fixer ty
16:22 Darcidride_ joined #minetest-hub
16:22 tenplus1 hi Darcidride_
16:50 tumeninodes joined #minetest-hub
16:50 tenplus1 hi tumeninodes
16:51 tumeninodes Hi tenplus1, Howyoudoin
16:51 tenplus1 good ta, yourself?
16:51 tumeninodes doin great... ceptin' I cain't figure out how to do dos https://0bin.net/paste/uCIvqS1mdd7AVilq#gwdf4hjEtQ48uSpi8+l3EQBNkwBGWjg5oi3vwcEw6ee
16:51 tumeninodes :P
16:52 tumeninodes I know I'm missing lines... just don't know what
16:52 tumeninodes thrying to get it to switch the texture plus add an abm glow around it
16:52 tumeninodes make it all purty lahk
16:52 tenplus1 heh
16:52 tenplus1 fancy
16:53 tumeninodes when I fail... I like to do it..., "fancy"
16:53 tumeninodes I'm still plucking at this... one set uses on right click, the other uses time of day
16:54 tenplus1 so when it finds an OFF streetlamp, and it's a set time of day, replace with ON streetlamp and show particle effect
16:54 tumeninodes swap or replace?
16:54 tenplus1 swap
16:55 tenplus1 do you have another abm to turn it off again ?
16:55 tumeninodes off and on is covered in line 121
16:55 tumeninodes oh wait...
16:55 tenplus1 :P
16:55 tenplus1 I only have 24 lines here
16:55 tumeninodes :'(
16:56 tumeninodes oh sorry I was going by the original
16:56 tenplus1 also particle is never called due to return
16:56 tumeninodes so I have to do swap for both on and then off..., and THEN add the abm... can;t do it all in one swoop
16:57 tenplus1 you can easily do it all using 1 abm
16:57 tumeninodes oh hold on... yes the abm turns on and off by time
16:58 tumeninodes but I don;t know how to make it switch the on off textures as well (otherwise the abm is stuck behind the off texture and looks pathetic
16:58 tenplus1 you have separate nodes for on and off ?
16:59 tumeninodes I do for the "on right click" set... so I guess I will have to look at that again and apply it in this section
16:59 tenplus1 2 ticks, rewriting abm :P
17:00 tumeninodes hmmm, ok let me hit it a bit more and then I'll check back, thanks
17:03 tenplus1 tumeninodes: try this: https://0bin.net/paste/+mZlePwYMbUzjmlZ#0FZD9kzFHYVaK7Yx22Q-H0D1y9fGa00oVRLSyNRbj4b
17:07 tumeninodes thanks tenplus1.... although did not work but, my fault for not showing the entire code https://0bin.net/paste/orfmW03sCe7iquVd#Vq55hJglr9B2qTCwnzvV7GRWm7ZSHn6BQl5GJNUhvmF
17:07 tenplus1 ehehee, oops
17:07 tumeninodes that is with your addition added
17:07 tumeninodes sorry about that
17:08 tenplus1 oh so you ddont have a _on node registered
17:08 tumeninodes I will now :P
17:08 tenplus1 :P
17:09 tenplus1 my wee change checks time, if night and lamp is off, then it turns it on... if it's already on then it shows particle...
17:09 tenplus1 if day and lamp is on, it turns off
17:09 tumeninodes yes, I just have to fill in my missing bits
17:10 tumeninodes will add and test to let you know
17:10 tenplus1 :P
17:16 rdococ Hey, once I get my keyboard fixed I'm thinking about starting a workers' or consumers' cooperative in a free-market server.
17:16 tenplus1 hi rdococ
17:22 rdococ Heloleven.
17:22 tenplus1 o//
17:30 tumeninodes ok so now... hehe, they only turn on if I manually change the time and, when I do time 6000, they turn on and a few seconds after the glow appears, then it goes on and off repeatedly. When I then do time 3400, they turn off :/ sigh, why is this so difficult :D
17:30 tenplus1 ehehe
17:31 tumeninodes the way it was originally, the glow worked perfectly but, the on off textures did not swap
17:31 tenplus1 show me code again plz
17:31 tumeninodes ok
17:33 tumeninodes https://0bin.net/paste/NRehJYj2pNpp2+W-#7TeNKUCChxFzJCKKQidCITLVvoEiAnnuUQ-DBa3y77L
17:34 rdococ Looks like you turn the streetlight on while it's dawn or dusk, and turn it off otherwise...
17:34 tumeninodes lights on at dusk... off at dawn
17:34 rdococ Ah.
17:34 tenplus1 change line 84 to :    elseif tod > 0.6 and tod < 0.2 then
17:35 rdococ elseif tod > 0.6 *and* tod < 0.2?
17:35 rdococ the streetlight will never turn off.
17:35 tenplus1 that should limit it to between daylight hours and only then will it turn off if it's on
17:35 tenplus1 *should*
17:36 rdococ yes, if the time of day is simultaneously above 0.6, and below 0.2
17:36 tenplus1 unless you do an initial check for daylight hours only 1st
17:36 tenplus1 2 ticks
17:37 Booming_ joined #minetest-hub
17:37 rdococ "tod > 0.6 and tod < 0.2" will never be true, because no such number exists that is above 0.6 and below 0.2, so the 'elseif' branch won't execute regardless
17:39 srifqi joined #minetest-hub
17:39 tenplus1 o/ srifqi
17:40 tumeninodes beh, esleif is making crashes... hmmm
17:40 tenplus1 try dat: https://0bin.net/paste/U-5Jfba+mmfwDuEU#m8IiUEPx23RvmBkKjiPUHjPj5AN+tXhIlKXtXf4+tpV
17:40 benrob0329 joined #minetest-hub
17:40 tenplus1 hi benrob
17:40 Krock why does it feel like that the loading animation of that page takes longer to load than the actual decrypting code?
17:40 Krock hi benrob0329
17:41 tenplus1 lol
17:42 Krock and you cannot view the paste in a raw format (JS decrypting needed)
17:42 benrob0329 hi Krock
17:42 tenplus1 easier with pastebin :P
17:42 benrob0329 I forgot I have Thunderbird set up to connect to IRC
17:42 benrob0329 hi tenplus1
17:42 Krock Why can't you tweet with Thunderbird when it's a bird?
17:43 tumeninodes YESSSSS! Ima sing... "tennnpulsss1 is a hero in disguise
17:43 tumeninodes thanks dude!
17:43 benrob0329 Krock: I think you can actually
17:43 tumeninodes the glow is still going off and on every 2-3 seconds but
17:43 red-001 doesn't the fact they see the URLs with the key negate the promised client side encryption?
17:44 tenplus1 the abm is set so that if the lamp is on and it's night you'll see a glow every so often.. but that can be changed
17:45 tumeninodes 0bin is super encrypted... and it tries to throw ads at you while it loads the code... and what ever you do... NEVER click the "get a shorter url" button
17:45 tenplus1 why not just use pastebin ?
17:45 tumeninodes yep I'ma peekin at it now
17:45 Krock red-001, the server can always undo the encryption when they need to send a key to the next client
17:45 tumeninodes that was the first pastebin thingy I came across, shrugged my shoulders and went with it :D
17:46 red-001 need those ads and js for eh security
17:46 tumeninodes hahaha
17:46 tumeninodes wait a second.... that smells like (sniff sniff sniff)..... <sarcasm>
17:46 paramat your particle only has a lifetime of 5s, make it infinite lifespan if possible
17:47 tumeninodes isn;t that just with a 0 ?
17:47 tenplus1 or shorter, it's just a little spart to show light is on... not realyl needed for any length of time
17:47 paramat oh hm. but then you'd be adding more particles every 10s ..
17:47 tenplus1 if lamp is already glowing, is particle needed ?
17:47 paramat lifespan 10s would do it
17:48 paramat needs to match ABM interval or be slightly higher
17:48 red-001 Krock, the key seems to be in the URL, no?
17:48 paramat oh, glow particle can't have infinite life as it would not go off in daytime
17:48 tumeninodes wooops... NO.... 0 causes siezures :P
17:48 Krock red-001, probably. Dunno
17:48 paramat 11s
17:49 tumeninodes would be nice if it could be set to just show when in view of the player...
17:50 tumeninodes although, if you're standing, staring at a light for more than 11 sec.... you're doing it wrong
17:50 rdococ cronyism_game: players can use large amounts of ingame currency to access admin powers
17:50 tumeninodes but can they use it to buy glow?
17:51 rdococ hehe, that for some reason reminds me of MLM pyramid schemes. someone should try to set up one ingame as a prank :P
17:51 paramat expirationtime = 10, (or maybe 11)
17:53 paramat you also need to add the particle when turning an off lamp on
17:54 tumeninodes https://imgur.com/a/SRXHunu
17:54 tumeninodes I need to add the what, to the what what? 0_0
17:54 tenplus1 lolol, bugs life :P
17:54 tumeninodes :D
17:55 Krock I don't get the reference but it looks good
17:56 tumeninodes :) thank you, but wouldnt look like much if tenplus1 had not done the gritty stuff
17:56 tenplus1 Krock: https://www.youtube.com/watch?v=TTUQyEr-sg0
17:56 tenplus1 abms can be fun :D
17:56 Krock oh no
17:57 tumeninodes paramat, what do you mean by adding the particle when turning off lamp on?
17:57 tenplus1 although this mob attack function is being a tad annoying
17:58 tumeninodes ah nuts... it's harry, not fred... I failed there too :/
17:59 tumeninodes this thing I'm working on is gonna be a mad, lag beast:D   (maybe I should just call it "LAG"
18:00 tenplus1 change the chance interval from 1 to 2... then lamps will come on but not all at same time
18:00 tumeninodes though I did reduce the fill ratio of willows to 0.0080 and they look so much better now
18:01 tenplus1 also add:   catch_up = false,    to the abm
18:01 tumeninodes oh really?... oh yeh the 2d bit would be a shame to forget
18:03 tumeninodes https://imgur.com/a/WXeFbLe thinned willows
18:04 tenplus1 :P
18:06 tumeninodes oh shoot... I almost forgot to add the glow to the on right click lamps
18:12 paramat you need to add the glow particle when doing swap_node off -> on, currently you only add a glow particle 10s after that swap
18:13 paramat 'catch_up' has no effect because it only sets chance to 1
18:13 paramat the interval should not be short, should be as long as possible to reduce ABM load
18:15 paramat so i guess, don't have 'add particle' after an 'else', always add it at night
18:19 tumeninodes https://github.com/TumeniNodes/lighting
18:20 tumeninodes ah... ok. I will add those changes then, thank you.
18:24 tumeninodes there will be quite a few light styles later... especially some wall sconces. the style will be mostly (for the whole version I am doing) 1800s-early 1900s, and some steampunkish stuff
18:24 tumeninodes steam and gear type graphics... lots of animations
18:25 tumeninodes steppin outside for a few... thank you, again everyone :)
18:26 tenplus1 o/
18:47 tumeninodes I think I'm also going to lower the position of waterlilys, so when water waving is on and set to 0 they will sit on the water surface (if that will work, not sure). If it could be made to switch back to normal pos if water waving is turned off would be cool but, so far this is just for a personal version of MTG, and when I put it on github that will probably be kept out
19:26 tenplus1 yay, new attack function working :DDD
19:28 Krock joined #minetest-hub
19:29 tenplus1 wb
19:43 ssieb joined #minetest-hub
19:43 tenplus1 hi ssieb
19:43 ssieb hi
20:06 aerozoic joined #minetest-hub
20:06 tenplus1 hi aerozoic
20:07 aerozoic wazup tenplus1!
20:07 tenplus1 tweaking mob api :) you ?
20:08 aerozoic fixin dinner :)
20:08 tenplus1 nom time :DDDD
20:22 Krock Trying to add deprecation warnings for getpos, setpos etc. Either I register many more functions in the cpp and h file or there will be quite an overhead
20:23 tenplus1 is this for 0.5 ?
20:23 Krock no, for 5.0
20:23 Krock :P
20:23 tenplus1 dont bother with deprecation warnings, it breaks backwards compatibility anyway
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20:24 tenplus1 hi robbie
20:24 Krock well yes..
20:24 RobbieF left #minetest-hub
20:24 tenplus1 quick visit P
20:33 Krock [New Thread 0x7fffc8c80700 (LWP 17186)]
20:33 Krock 2018-06-26 22:32:55: WARNING[Server]: Call to deprecated function 'getpos', please use 'get_pos' in ...netest/run/bin/../games/minetest_game/mods/fire/init.lua:172
20:33 Krock that's how success looks like
20:33 tenplus1 lol
20:33 Krock but I feel really bad for doing so many pointer manipulations
20:33 Krock and adding code around a C++ function just to find out which function was called
20:34 tenplus1 has to be done I suppose
20:34 Krock well, the other way would require a ton of new functions which can be called directly without a layer in between.. to add a single warning message
20:40 Fixer https://youtu.be/tas0O586t80
20:41 tenplus1 hah
20:42 Fixer "Firefox 52.9 ESR is the last version of Firefox that supports the classic add-on system." (pokerface)
20:43 tenplus1 hrmmm... hopefully it has a working adblocker
20:44 Fixer ofc it is
20:45 Krock tenplus1, reduced spamming by hashing the bad line and checking for dupes: https://pastebin.com/raw/MKAYy0fX
20:45 Krock yet it still goes crazy in mobs_redo
20:45 tenplus1 lol
20:46 Krock yet I have no idea how slow this thing is. measuring..
20:49 tenplus1 strangely enough the api was updated earlier before I did the new attack function
20:50 Krock up to 100us additional delay. average at 50us
20:50 Krock that's not good.
20:51 tenplus1 delay in using old function that calls new function and shows warning ?
20:51 Krock yes
20:51 tenplus1 damn
20:51 tumeninodes funny no one has ever realized that MTG "does" have a mob. It's the boss of boss mobs. Lagemort
20:51 Krock new functions are however unaffected
20:52 tenplus1 tumeninodes: huh ?
20:53 tumeninodes Lagemort..., Voldemort's 2d cousin
20:53 tenplus1 lol
20:53 tumeninodes I know, lousy joke... Im spacey today from meds :P
20:53 tenplus1 :P
20:54 tenplus1 anyone else wanna test latest api ?
20:54 tumeninodes Actually I have never experienced that bad of lag..., I just like to joke about it at other's expense ;)
20:55 tenplus1 ehehee...   latest mob api if anyone is interested: https://pastebin.com/YRxFN4Qt  also new attack system (attack_npc = bool, attack_animal = bool, attacks_monsters = bool, attack_player = bool)
21:03 red-001 looks like the client doesn't free SRP memory correctly
21:04 tenplus1 srp?
21:04 red-001 authentication protocol minetest uses
21:05 tenplus1 ohhh
21:05 red-001 that or AddressSanitizer is buggy
21:20 tenplus1 nite folks o//
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21:45 Krock Minimalist hacky solution to mark setpos, getvelocity, etc as deprecated: https://github.com/SmallJoker/minetest/commit/7194f84826f
21:52 red-001 Hi Fuchs
21:52 Fuchs no Fuchs, Fuchs sleep
22:01 Fixer HEY< LITTLE DRUM!
22:48 paramat joined #minetest-hub
23:59 garywhite Even though it's not supported officially anymore, has anything been changed to prevent MT from working on WinXP?

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