Time |
Nick |
Message |
02:01 |
Calinou |
"prevent", not that I know of |
02:01 |
Calinou |
(i.e. an intentional change) |
02:01 |
Calinou |
though it may use APIs only present in Windows 7 and later now |
03:46 |
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06:26 |
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07:27 |
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tenplus1 joined #minetest-hub |
07:27 |
tenplus1 |
hi folks :) |
08:44 |
tenplus1 |
laters all |
08:44 |
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08:48 |
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Krock joined #minetest-hub |
09:43 |
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Fixer joined #minetest-hub |
09:44 |
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tumeninodes joined #minetest-hub |
09:44 |
tumeninodes |
kookoo kachoo! |
09:44 |
Krock |
!tell garywhite Minetest still works fine on Win XP as long libraries don't make use of newer functions. Minetest alone might work for a long time there, since features are only added rarely to https://github.com/minetest/minetest/commits/master/src/porting.h |
09:44 |
MinetestBot |
Krock: yeah, yeah |
09:45 |
Krock |
<3 MinetestBot |
09:45 |
MinetestBot |
<3 Krock |
09:45 |
tumeninodes |
get a room |
09:46 |
Krock |
apt-get install room |
09:46 |
Krock |
wget room.tld |
09:47 |
tumeninodes |
haha |
09:48 |
tumeninodes |
so this is my latest flop :D https://imgur.com/a/dbTmFbO |
09:49 |
tumeninodes |
I "think the problem starts at line 92 https://pastebin.com/23ZSPWr7 |
09:51 |
tumeninodes |
omg, there's a freakin cricket in my PC and I can't get it out! Damn you nature! |
09:53 |
IcyDiamond |
Lol |
10:19 |
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twoelk joined #minetest-hub |
10:27 |
rubenwardy |
death to getpos! |
10:28 |
rubenwardy |
long live the underscore! |
10:28 |
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ANAND joined #minetest-hub |
10:37 |
tumeninodes |
https://imgur.com/a/BvrZLD8 |
10:38 |
tumeninodes |
!title |
10:38 |
MinetestBot |
tumeninodes: GRRRRRRRRR - Album on Imgur |
10:40 |
tumeninodes |
wth am I doing wrong? why can I not just "get" this stuff https://pastebin.com/NeVyLTyZ |
10:43 |
tumeninodes |
no matter what I do, I get "unexpected symbold near "}" take it out and get unkown nodes, do something else it's <eof> expected at end of blah balh BLEHHHH! |
10:45 |
rubenwardy |
you definitely need the } at line 91 |
10:45 |
rubenwardy |
you're missing an end for the commented out for loop |
10:46 |
rubenwardy |
not sure what symbol is |
10:47 |
rubenwardy |
line number would help :) |
10:49 |
tumeninodes |
when I uncomment the "}" at line 91, I then get an "unexpected "}" for line 95 so I remove that... it fires up but then the rails are unknown nodes |
10:49 |
rubenwardy |
ahh, missed that |
10:49 |
rubenwardy |
well |
10:49 |
rubenwardy |
I'd remove the one on 95 |
10:49 |
tumeninodes |
if I add another "end" it crashes |
10:49 |
rubenwardy |
as it's in a weird place |
10:49 |
tumeninodes |
I did haha. yeh but was calling for it at one point |
10:50 |
rubenwardy |
https://gist.github.com/rubenwardy/12a2b9a013fc063767a697c56f0c0d6b |
10:50 |
rubenwardy |
not sure what the issue is though |
10:50 |
tumeninodes |
that is where error logs and lua are not fun... could be somthing missing somewhere and tells you a line #, you add it there and pandora's box :P |
10:50 |
rubenwardy |
try print(name) above register_node to check what's registered |
10:51 |
rubenwardy |
it gives a hint, don't just blindly do the opposite of what it says the problem is |
10:51 |
rubenwardy |
that's how you end up with a blank file - removing lines with errors XD |
10:54 |
tumeninodes |
hmmm what is print(name) supposed to do? I get a log of all the nodes I do not have textures for yet... but nothing related to rails |
10:54 |
tumeninodes |
I have logs set to error |
10:56 |
tumeninodes |
just tried with it set to info still nada |
10:58 |
tumeninodes |
this is the accompanying node reg in nodes.lua https://pastebin.com/3bzbJcjC |
10:59 |
tumeninodes |
it's obv just one dumb thing/symbol I am missing :P |
11:01 |
tumeninodes |
but as far as I see, the section causing the abnormality with connecting in the opposite direction is the "for k, v" loop? that's why I commented those line out. but then everything just goes ary |
11:06 |
Krock |
use table.copy instead of your self built loop |
11:06 |
Krock |
I suspect you're fighting against table references |
11:08 |
tumeninodes |
ummm, where, what, and how do I do that? :P (sorry I suck at coding) |
11:14 |
Krock |
if not def[k] then if type(v) == "table" then def[k] = table.copy(v) else def[k] = v end end |
11:25 |
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DI3HARD139 joined #minetest-hub |
11:25 |
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Fixer_ joined #minetest-hub |
11:25 |
tumeninodes |
thank you. It still leaves this issue though so... idk, maybe I am not seeing the actual problem then? https://imgur.com/a/J09lXLS |
11:27 |
tumeninodes |
I commented out the paramtype2 facdir and legacy facedir simple true lines and have the same problem... this is making no sense to me why they are connecting this way... |
11:28 |
tumeninodes |
diff node boxes, diff registration altogether... |
11:29 |
tumeninodes |
gonna step out for a few minutes, then come back to it |
11:31 |
tumeninodes |
current code https://pastebin.com/jE5DAgsP |
11:38 |
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11:54 |
tumeninodes |
ahhhh, I think I know the prob now... the connecting points in lines 87 through 91 need to be changed :P I just don;t know to what https://pastebin.com/pKfkr3hF |
12:48 |
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Krock joined #minetest-hub |
12:48 |
Krock |
ree |
12:51 |
tumeninodes |
reeeeee <- (describes me, perfectly) |
12:53 |
red-001 |
[reee Intensifies] |
12:54 |
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tenplus1 joined #minetest-hub |
12:54 |
tenplus1 |
hi folks |
12:54 |
tenplus1 |
hey Krock |
12:54 |
tumeninodes |
intesreee, oh... reary? |
12:54 |
tenplus1 |
hi tumeninodes |
12:54 |
Krock |
hi tenplus1 |
12:54 |
tumeninodes |
hi tenplus1 |
12:54 |
* tenplus1 |
melts in his chair... 29c today |
12:55 |
tumeninodes |
we have a heat wave coming to us... been a cool summer so far though |
12:56 |
tenplus1 |
cool is good right now :D |
12:56 |
tumeninodes |
right now is 19c |
12:56 |
tenplus1 |
swap ya :P |
12:56 |
tumeninodes |
Sunday will be 36c |
12:56 |
tenplus1 |
o.O |
12:56 |
tumeninodes |
we can swap then |
12:57 |
tenplus1 |
nuuuuuu |
12:57 |
tumeninodes |
eat all chocolate products now |
12:57 |
tenplus1 |
heh |
12:58 |
tumeninodes |
Sat 33c, Sun 36c, Mon 33c, bleh |
12:58 |
tenplus1 |
updated Mobs Redo to 1.43 earlier, has brand new attack function working :) |
12:58 |
tumeninodes |
ain't nobody got time fo dat |
12:58 |
tumeninodes |
something about cats jump on your face and attack you now? |
12:59 |
tenplus1 |
lol, made it so any mob can attack any other mob and player.. e.g. kittens chase and attack rats now |
12:59 |
tumeninodes |
did you add Lagemort yet? |
12:59 |
tenplus1 |
mobs can be customized to attack animals, npcs, monsters, players or specific mobs |
13:00 |
tenplus1 |
he fled the country before I had the chance |
13:00 |
tumeninodes |
so all we need now if your changes, the "girls" mod..., and someone to make a jello mod? |
13:00 |
tumeninodes |
if>is |
13:00 |
tenplus1 |
slimes mod ? |
13:00 |
tumeninodes |
that'll do |
13:01 |
tenplus1 |
lolz |
13:01 |
tumeninodes |
and a John Candy mob to join in |
13:02 |
tenplus1 |
uncle buck |
13:02 |
tumeninodes |
hahaha "here's a quarter..." |
13:03 |
tumeninodes |
https://www.youtube.com/watch?v=D7hVIAn2gv8 |
13:03 |
red-001 |
the question about moving the repo seems to be getting a lot of comments from none contributers |
13:04 |
red-001 |
have to wonder would it work better as a forum post |
13:04 |
tumeninodes |
just typical human behavior of today.... jump on the "social" movement bandwagon... do/say what everyone else is |
13:05 |
tenplus1 |
hi red |
13:05 |
tumeninodes |
stuff is scattered all over the place now |
13:06 |
tumeninodes |
though Gimp switched to gitlab back in May |
13:06 |
tumeninodes |
a lot of major repos have |
13:08 |
Krock |
a John Cena mob please? We can't see it but it's strong |
13:10 |
tenplus1 |
how about john cena creeper :) before it blows you get the theme and a 10x explosion area |
13:13 |
Krock |
yes. |
13:17 |
tenplus1 |
:P |
13:19 |
red-001 |
that would arguably be trademark infringment |
13:24 |
Krock |
is John Cena (a regular name) a trademark?! |
13:25 |
red-001 |
I thought it was a stage name? |
13:27 |
tumeninodes |
https://en.wikipedia.org/wiki/John_Cena |
13:27 |
tumeninodes |
a "local" to me haha |
13:31 |
tumeninodes |
so..., who understand how to set connect positions/points? :P |
13:32 |
* tumeninodes |
is so needy |
13:32 |
tenplus1 |
??? |
13:32 |
tumeninodes |
when doing a connect-to type node |
13:32 |
tumeninodes |
connected |
13:33 |
tenplus1 |
ohh, best idea is to look at both rails and gunpowder for ideas |
13:33 |
tenplus1 |
fences for 3d types |
13:33 |
tumeninodes |
rubenwardy and Krock already tried to help me but I'm clueless haha |
13:34 |
tumeninodes |
yeh, I was trying t make a rails nodes for fences (to go between posts to lengthen fences) |
13:34 |
tumeninodes |
I don;t understand how the connect positions work |
13:35 |
tenplus1 |
https://github.com/minetest/minetest_game/blob/master/mods/walls/init.lua#L8 |
13:35 |
tumeninodes |
I have tried randomly playing with the numbers but get no results. I did get one but it was too horrible to mention |
13:35 |
tenplus1 |
thats an example for walls, if connected then the connect_front, _left etc. contains the additional nodeboxes it has to draw to LOOK connected |
13:36 |
tumeninodes |
whoah! blue & red... retinal seizure in 5..., 4..., |
13:36 |
tumeninodes |
yeh I know..., I just don;t understand how to do them (/me sucks at maths) |
13:38 |
tenplus1 |
that example uses fractions, but generally you can use x,y,z,x2,y2,z2 to make a box (-0.5 to 0.5) |
13:38 |
tumeninodes |
I "think" only connect left and connect right are needed for these. But when using the pos from fences, only one direction connects properly, the other connects facing the same direction |
13:38 |
tenplus1 |
you will need them all to handle connection from all angles |
13:38 |
tenplus1 |
*sides even |
13:39 |
tumeninodes |
I converted my nodebox to fractions to see if it would help me get it but, nope |
13:39 |
tenplus1 |
the nodebox editor would help... you can draw what you want and it gives coords to use |
13:39 |
tenplus1 |
https://forum.minetest.net/viewtopic.php?id=2840 |
13:39 |
tumeninodes |
I removed front and back because it caused an deformation if placed behind/in front of other rails |
13:40 |
tumeninodes |
no no, I already made the nodebox for the rails |
13:40 |
tumeninodes |
I just don;t know how to get them t connect to fence posts properly in one of the directions |
13:41 |
tenplus1 |
not something I've had to use yet :) |
13:41 |
tumeninodes |
oh wait..., maybe I can (as you said) use NBE to draw out the connection areas, then get the pos from those... is that what you meant? |
13:42 |
tenplus1 |
yeh |
13:42 |
tumeninodes |
ohhhhhhhh |
13:42 |
tenplus1 |
makes it easier if you can see what you want then copy/paste coords into your node |
13:42 |
tumeninodes |
well why didn;t you say so? nyuck nyuck nyuck :D |
13:42 |
tumeninodes |
good idea... I'll try that then |
13:43 |
tumeninodes |
this is what I am going for (kinda) https://imgur.com/a/J09lXLS |
13:44 |
tenplus1 |
you could use a set node with the 2 extension planks and have the fence connect to those isntead :) easier |
13:45 |
tumeninodes |
0_o |
13:45 |
tumeninodes |
the hubbawhubit? |
13:47 |
tenplus1 |
create a single node that has the 2x horizontal extensions for the fence (the bit that goes inbetween posts) |
13:47 |
tenplus1 |
then do an override on fence post to connect to that specific node... |
13:48 |
tenplus1 |
or just give the node a {fence=1} group so every fence will connect to it :D |
13:48 |
tenplus1 |
1 node, less hassle, no need for nodebox issues |
13:48 |
tumeninodes |
hmmm, if I am unable to get this, after trying the NBE idea, maybe I will try that... |
13:49 |
tumeninodes |
issues are, I dont want them to connect like fences |
13:58 |
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IhrFussel joined #minetest-hub |
13:58 |
tenplus1 |
hi fussel |
13:58 |
IhrFussel |
Hi there tenplus1 & others :P ... if I don't return the itemstack in on_use() and also don't modify it...will MT just return it by default? |
13:59 |
tenplus1 |
if it doesnt change then yes, it stays the same |
14:00 |
Krock |
hi IhrFussel |
14:00 |
IhrFussel |
Basically I have a single condition in my on_use() like so: if condition then itemstack:take_item() return itemstack end end, }) ... so this will not cause some unexpected behavior? |
14:00 |
tenplus1 |
nah, tat's fine |
14:01 |
Krock |
returning nothing is the same as having on_use = nil (regarding the itemstack) |
14:01 |
Krock |
https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_item.cpp#L107 |
14:02 |
Krock |
it's only updated when you give Minetest a new itemstack |
14:02 |
tenplus1 |
yeah, so changing the itemstack and returning itemstack works fine, if it doesnt change a normal return is okie |
14:05 |
tenplus1 |
https://notabug.org/TenPlus1/Farming/src/master/hoes.lua#L328 |
14:09 |
tumeninodes |
sigh..., nothing is working. They work fine when placing in North or South facing but when facing East or West they do not rotate :/ wtf |
14:09 |
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benrob0329 joined #minetest-hub |
14:09 |
tenplus1 |
hi benrob |
14:10 |
tenplus1 |
tumeninodes: did you add: paramtype = "light", paramtype2 = "facedir", to the node def |
14:10 |
benrob0329 |
hi tenplus1 |
14:10 |
tenplus1 |
o/ |
14:10 |
tumeninodes |
and extending further with new NBE pieces, just get z-fighting and they look the same other than that. New connect x pos do nothing |
14:11 |
tumeninodes |
Yeh I added those, no change then commented our facedir and no change |
14:11 |
tumeninodes |
legacy facedir true does not do anything either... this has me boggled |
14:12 |
tumeninodes |
I'll show you the code too https://pastebin.com/Z3Kv5M6y |
14:13 |
tumeninodes |
for some reason they just do not rotate when placing facing either E or W |
14:13 |
tumeninodes |
Im gonna take a dumb desperate try with screwdriver :P |
14:14 |
tenplus1 |
maybe try: on_place = minetest.rotate_node, |
14:15 |
tumeninodes |
I was just going to ask about rotate something |
14:15 |
tumeninodes |
but, won;t that interfere with the placement that works fine? |
14:16 |
tenplus1 |
have never really used connect nodes before :P still to play with those someday :D |
14:19 |
tumeninodes |
hmmm can I use force_facedir |
14:19 |
tenplus1 |
remove paramtype2 and on_place and it will always place the same way |
14:20 |
tumeninodes |
it just seems to place the same way no matter what I do... that's the problem |
14:21 |
tumeninodes |
screwdriver wont even rotate the node.., just the textures |
14:21 |
tenplus1 |
strange |
14:21 |
tumeninodes |
this code is possessed |
14:22 |
tenplus1 |
the heat has melted the fences |
14:23 |
tumeninodes |
even if I commment out all the "connect front, back, left, right, etc" lines it still only connects this way |
14:23 |
tenplus1 |
btw, the default.register_fence seems to override the original one ingame.. might wanna rename that |
14:23 |
tenplus1 |
gonna test coce |
14:23 |
tenplus1 |
*code |
14:23 |
tumeninodes |
I made it fence_rail |
14:23 |
tumeninodes |
I made changes in functions.lua |
14:26 |
tumeninodes |
the code I showed you goes into functions.lua, this one goes into nodes.lua https://pastebin.com/3bzbJcjC |
14:28 |
tumeninodes |
I think I had it set up as a mod originally, in my 0.4.16 rebuild but can;t remember now, and I can't find it. So I just started doing it over from scratch and what I remember of it, and still have this same problem, then remembered.. "oh yeh.... THAT..." |
14:29 |
tenplus1 |
better setup as it's own mod |
14:29 |
tumeninodes |
it could be, to share with others but..., for my custom build I want it built-in |
14:30 |
tumeninodes |
cuz Ima fussy biotch like that :D |
14:30 |
tumeninodes |
afk for a few minutes |
14:30 |
tenplus1 |
:P |
14:31 |
tumeninodes |
before I set out though, think about it... I can do this as a node, with nodeboxes, set it up... and it will place any way I like... |
14:32 |
tumeninodes |
but, for some reason, because I am trying to register it to connect with fencesm, etc... this BS happens :P weird |
14:32 |
tenplus1 |
if it's just to extend the fence and make the middle bit longer I'd go with it's own node |
14:50 |
tenplus1 |
tumeninodes: this might interest/help you: https://forum.minetest.net/viewtopic.php?f=9&t=12882 |
14:50 |
tenplus1 |
look at second screenshow |
14:50 |
tenplus1 |
*shot |
14:57 |
tumeninodes |
oh boy..., I don;t understand ANY of that code :D |
14:57 |
tumeninodes |
very cool though |
14:57 |
tenplus1 |
has extended fences though, so you can *cough* borrow the nodeboxes :P |
14:58 |
tumeninodes |
a more intricate way of doing it... I can look to see if I can figure out exactly "what" to borrow :P |
14:58 |
tumeninodes |
thank you |
14:58 |
tenplus1 |
:P |
14:59 |
tumeninodes |
you know what I thought about while I was oustide feeding the a$$holes (squirrels) |
14:59 |
tenplus1 |
making a nuts mod ???? |
14:59 |
tumeninodes |
what if I just put these, that I have, into the wood group? |
15:00 |
tumeninodes |
haha |
15:00 |
tumeninodes |
no :| |
15:05 |
tumeninodes |
WOOHOO!!!!!! FIXED |
15:05 |
tenplus1 |
sweeeeet :PP |
15:06 |
tumeninodes |
seriously... "fixed" :P https://pastebin.com/ezN4piNq |
15:07 |
tumeninodes |
nodebox type = fixed |
15:07 |
tenplus1 |
screenshots :P |
15:09 |
tumeninodes |
https://imgur.com/a/onDTrXV |
15:09 |
tumeninodes |
!title |
15:09 |
MinetestBot |
tumeninodes: FIXED IT - Album on Imgur |
15:09 |
tenplus1 |
looks good |
15:09 |
tenplus1 |
nice long fences now :D |
15:09 |
tumeninodes |
well..., that was a good way to waste a few hours of a day off :D |
15:09 |
tumeninodes |
as long as you like |
15:10 |
tumeninodes |
WHy the hell did that take me soooo long to figure out? :/ |
15:10 |
tenplus1 |
always the simple things :P ehehe |
15:10 |
tumeninodes |
very true |
15:11 |
tumeninodes |
now I gotta clean it up |
15:12 |
tumeninodes |
wondering how that might go over as a PR? |
15:12 |
tumeninodes |
I'll give it a shot later tonight |
15:13 |
tenplus1 |
I wanna tweak mobs a little more too |
15:13 |
tumeninodes |
but I have to register the rest of the wood types in nodes.lua first |
15:13 |
tumeninodes |
When you're done tweaking, I'll test :) |
15:14 |
tumeninodes |
I would really like to be able to kick cats though |
15:14 |
tenplus1 |
I updated earlier today with new attack functions, that's worth a look :D |
15:15 |
tenplus1 |
also, you can kick cats and they run away... that's in there :D give it a rat to play with when you've kicked it tho |
15:15 |
tumeninodes |
now that I've solved the rail fence issue..., I really don;t know what else to do with my life :/ |
15:15 |
tenplus1 |
ehehe, am sure you'll think of something :D |
15:15 |
tumeninodes |
kicking cats is "something" |
15:18 |
tenplus1 |
le meow |
15:19 |
tumeninodes |
ha |
15:20 |
* Shara |
glares at tumeninodes |
15:20 |
tumeninodes |
there was Pepi LePew but..., what was the name of the female cat he was always chasing? |
15:20 |
tenplus1 |
hi shara |
15:20 |
tumeninodes |
uh oh... |
15:20 |
tenplus1 |
penelope |
15:20 |
rubenwardy |
don't kick cats |
15:20 |
tumeninodes |
h-h-hiiiii Shara...., fancy meeting YOU here |
15:20 |
rubenwardy |
just chuck them into bins |
15:20 |
* rubenwardy |
hides |
15:20 |
Shara |
I'm sure I must have misheard.... what was that about cats you were saying? |
15:20 |
tumeninodes |
tenplus1 answered that a little too quickly |
15:21 |
Shara |
rubenwardy: You'll be found :) |
15:21 |
* tenplus1 |
has watched a ton of cartoons :D |
15:21 |
rubenwardy |
as soon as I have a suitable house, I'm going to get a puppy and a kitten |
15:21 |
tumeninodes |
oh, not me.... tenplus1 made it so you can kick cats in mobs.... isn;t that horrible? |
15:21 |
rubenwardy |
it's be a cute shitty mess |
15:21 |
rubenwardy |
but they'll grow up together so won't kill each other, hopefully |
15:22 |
tumeninodes |
hahaha |
15:22 |
Shara |
The kitten will just tame the dog |
15:22 |
tumeninodes |
... orrrrr provide the dog with plenty of protein |
15:22 |
Shara |
The larger the dog, the more likely it is :D |
15:22 |
* Shara |
sighs at tumeninodes |
15:23 |
* rubenwardy |
only likes big dogs |
15:23 |
tenplus1 |
it's quite fun watching the kitten in mobs chasing rats around :D |
15:23 |
rubenwardy |
like BMDs or lurchers |
15:23 |
tenplus1 |
it plays with them too |
15:23 |
benrob0329 |
rubenwardy: little dogs are wierd |
15:23 |
* tumeninodes |
now knows the name of the cat, Pepi LePew chases.... |
15:24 |
tumeninodes |
I do not like nor approve of "yip yip" dogs |
15:24 |
tenplus1 |
yippy dogs are annoying, more like rats |
15:25 |
rubenwardy |
https://www.reddit.com/r/bernesemountaindogs/ |
15:25 |
Shara |
yippy dogs gave me headaches ... probably why I ended up liking cats more |
15:25 |
rubenwardy |
my parents' dog is very quite |
15:25 |
rubenwardy |
*quiet |
15:25 |
rubenwardy |
it depends on the breed and how you raise it |
15:26 |
tumeninodes |
owners of yip yip dogs tend to drive around with them on their laps, which is.... illegal |
15:26 |
tumeninodes |
at least in the US |
15:26 |
tenplus1 |
I know, they should be kept in the trunk where it's safe |
15:26 |
tumeninodes |
hahaha... or the roof |
15:27 |
tumeninodes |
or tie them to the bumper like Clark Grizwald |
15:27 |
tenplus1 |
oooooho |
15:27 |
tumeninodes |
"He kept up for the first few miles" |
15:28 |
tumeninodes |
I wonder if Yippy dogs like Minetest Game? ; ) |
15:28 |
rubenwardy |
n oone likes Minetest Gam,e |
15:28 |
tumeninodes |
bawhawhawhaw |
15:28 |
tenplus1 |
nah, yippy dogs like minecraft more *squeakers* |
15:28 |
tumeninodes |
probably, astoundingly true |
15:29 |
tumeninodes |
you mean the sound fx, or the rats who play it? |
15:29 |
tumeninodes |
woops *b |
15:29 |
tumeninodes |
either/or |
15:30 |
tumeninodes |
I'm still trying to figure out what paramat meant about the streetlamp mod, referring to adding the glow somewhere where it is not :P |
15:30 |
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15:30 |
tenplus1 |
he meant as soon as the light turns on it should have a particle appear |
15:31 |
tumeninodes |
how praytell |
15:31 |
tumeninodes |
(is that one word?) |
15:31 |
tenplus1 |
when it places the _ON node, add a particle right after it places the node :D |
15:31 |
tumeninodes |
0_o... ooookaaaaaay |
15:31 |
tenplus1 |
but tbh it's not really that important |
15:32 |
tenplus1 |
it's only a special effect |
15:32 |
tumeninodes |
it does flicker |
15:32 |
tumeninodes |
but it works for now so I have time to procrastinate with it :D |
15:33 |
tumeninodes |
so far the last few days I have (with mucho help from others) got willow trees set, streetlamps, and now fence rails |
15:33 |
tenplus1 |
busy week :D |
15:34 |
tumeninodes |
now I have to some PRs to make up for my distractions haha |
15:34 |
tumeninodes |
I know, right? I'm pooped I tell ya |
15:36 |
tumeninodes |
I did add the glow to the on_rightclick lamps though, but when I right click them off, the glow remains (but I did not wait long enough to see if they just delay going off) |
15:37 |
tenplus1 |
prolly just delay, particle only appears if lamp is ON |
15:38 |
tumeninodes |
prob. It will be interesting to set a whole bunch up and watch the fps when they turn on |
15:39 |
tenplus1 |
they look nice on their own, particles not really needed so much :D |
15:39 |
tumeninodes |
thank you... eh, I just felt it adds to their beauty |
15:40 |
tenplus1 |
:P |
15:40 |
tenplus1 |
I like the moonflower and how it opens at night :D is cute too |
15:41 |
tumeninodes |
that's in a mod right? |
15:41 |
tenplus1 |
er... somewhere :) I added it manually to Xanadu mod |
15:42 |
tumeninodes |
I still have not checked Xanadu out |
15:42 |
tenplus1 |
heh... I like adding custom items you cant find on other servers :P we have so much junk foods |
15:42 |
tenplus1 |
and evil bonny in lucky block arena |
15:43 |
tumeninodes |
I have heard of Evil Bonny |
15:43 |
tumeninodes |
so..., lotsa fat players there? |
15:43 |
tenplus1 |
herobrine has nothing on evil bonny :P |
15:43 |
tenplus1 |
ehehe |
15:43 |
tumeninodes |
you need evil junk food mobs |
15:44 |
tenplus1 |
lol, that'd be funny... |
15:44 |
tumeninodes |
some chase and attack players, some turn players into zombies when eaten |
15:45 |
tumeninodes |
no tenplus1...., it WILL be funny.... |
15:45 |
tumeninodes |
I'm not afraid.... "you WILL be" |
15:45 |
tenplus1 |
:) also bunny slippers, santa helmet, winged mese boots and other armor items |
15:45 |
* benrob0329 |
ponders what he would do as a mob |
15:46 |
tumeninodes |
being attacked by bunny slippers would be intense |
15:46 |
tumeninodes |
or..... "bonny" slippers |
15:46 |
tenplus1 |
mobs has the evil bunny from monthy python :D |
15:46 |
tumeninodes |
hahahahahaaaaa |
15:46 |
tumeninodes |
I'm definitely mobbin' this weekend |
15:47 |
tumeninodes |
benrob329 could do Lagemort, seeing as tenplus1 is too scared to do it |
15:47 |
rubenwardy |
no mobs pls |
15:48 |
* benrob0329 |
has had no time to code lately |
15:48 |
tumeninodes |
or do you mean if there were a benrob329 mob |
15:48 |
tumeninodes |
awwww, no more mobs talk |
15:48 |
benrob0329 |
the latter |
15:49 |
tumeninodes |
afk |
15:51 |
xerox123 |
holy moley.... so many ZNC messages over the last few messages crashed my ZNC |
15:51 |
xerox123 |
last few days* |
15:51 |
tenplus1 |
hi xerox |
15:51 |
xerox123 |
Im back home for a couple days :D |
15:51 |
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15:51 |
rubenwardy |
ZNC sucks |
15:51 |
rubenwardy |
<3 quassel |
15:52 |
xerox123 |
I'm not sure quassel would run any better on a Pi 1 |
15:52 |
rubenwardy |
the core is light |
15:52 |
* benrob0329 |
just uses Thundirbird or whatever when he's on a computer |
15:52 |
tenplus1 |
pidgin all the way |
15:52 |
rubenwardy |
although, probably less so |
15:53 |
Krock |
Can somebody please teach the kids to make use of Ctrl + Shift for straight lines? https://i.imgur.com/MgQTjWV.jpg |
15:53 |
rubenwardy |
pidgin is just a client |
15:53 |
tenplus1 |
lol |
15:53 |
xerox123_ |
rectangle tool |
15:54 |
* tenplus1 |
throws in a rhumbus for good measure |
15:54 |
tenplus1 |
*o |
15:55 |
Krock |
xerox123_, too much work in Gimp |
15:56 |
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15:57 |
tenplus1 |
o/ paramat |
15:59 |
xerox123 |
Germany just got knocked out of the World Cup |
16:11 |
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16:12 |
tenplus1 |
hi Gael-de-Sailly |
16:12 |
Gael-de-Sailly |
hi tenplus1 ;) |
16:13 |
tenplus1 |
o/ |
16:46 |
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16:47 |
tenplus1 |
wb |
17:08 |
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17:08 |
MinetestBot |
garywhite: Jun-27 09:44 UTC <Krock> Minetest still works fine on Win XP as long libraries don't make use of newer functions. Minetest alone might work for a long time there, since features are only added rarely to https://github.com/minetest/minetest/commits/master/src/porting.h |
17:08 |
tenplus1 |
o/ gary |
17:08 |
garywhite |
hi |
17:09 |
Krock |
great. MTB tells in both channels again |
17:20 |
sfan5 |
thats's actually a race condition |
17:21 |
tenplus1 |
huh ? also hi |
17:37 |
red-001 |
is it me or did a lot of sites start displaying post edit history recently? |
17:38 |
Krock |
It's running in the 90s |
17:38 |
Krock |
red-001, just GitHub |
17:38 |
Krock |
but that's already like this for more than a year IIRC |
17:38 |
red-001 |
maybe I never noticed it on google play comments |
17:39 |
rubenwardy |
contentdb doesn't |
17:39 |
Krock |
hmm.. I've only seen the "edited" label next to the comment. do they log the changes now? |
17:39 |
rubenwardy |
because you can't edit comments |
17:39 |
red-001 |
I thought it might have been something to do with GDPR |
17:40 |
red-001 |
they kept logs of edits and instead of getting rid of them just made them public |
17:40 |
Krock |
rubenwardy, uh no. I usually rewrite a forum post one or two times because I spot a typo each minute |
17:40 |
Calinou |
MediaWiki has post edit history |
17:40 |
* Calinou |
hides |
17:40 |
Calinou |
but yeah, it's a standard feature on e.g. Stack Exchange sites |
17:46 |
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18:00 |
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18:03 |
tenplus1 |
o/ benrob |
18:06 |
|
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18:06 |
tenplus1 |
hi srifqi |
18:07 |
srifqi |
hi tenplus1 |
18:15 |
red-001 |
!title |
18:15 |
MinetestBot |
red-001: Free Energy Light Bulbs 230V Using Magnets - YouTube |
18:17 |
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18:17 |
tenplus1 |
:P |
18:22 |
red-001 |
some of the rip offs on the play store are unbelievable old |
18:22 |
red-001 |
like 0.4.11 |
18:22 |
tenplus1 |
ouch... ha 0.4.17-1 been pushed on the store yet ? |
18:23 |
red-001 |
see #minetest-dev |
18:23 |
Krock |
there will be a rush for 5.0.0 once it's out. better controls all over the place |
18:23 |
red-001 |
it's borked right now |
18:24 |
Krock |
o rly? |
18:25 |
tenplus1 |
am eager for 0.5 as well.... |
18:26 |
red-001 |
most of these devs for these apps spent more time making sure ads show even if you only have 3g and finding and replacing any refernces to minetest than anything else |
18:28 |
rubenwardy |
^ |
18:29 |
rubenwardy |
They just want to make money |
18:29 |
rubenwardy |
And unlike most Chinese app shops, they don't even need to write the code themselves to clone an existing app! |
18:32 |
red-001 |
most of them only change the C++ code needed to get rid of the minetest name, they are basically just modded mainmenus |
18:34 |
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18:34 |
tenplus1 |
hi andro |
18:36 |
IhrFussel |
Stats on my server (UNIQUE data): 35 users use prot version 24 +++ 100 use v26 +++ 6,989 use v27 +++ 133 use v28 +++ 5 use v30 +++ 1,653 use v32 |
18:37 |
tenplus1 |
when servers eventually move to 0.5 all those clients wont know what to do |
18:37 |
Krock |
v32?! |
18:38 |
IhrFussel |
v32 is 0.4.16 I think |
18:38 |
Krock |
oh I see. all other versions were added in 0.5.0 |
18:38 |
IhrFussel |
More shocking is 6,989 @ 0.4.14 or 0.4.15 |
18:38 |
Krock |
you could use a client which has the version 35. still backwards compatible |
18:39 |
Krock |
i.e. an early 0.5.0-dev build :D |
18:39 |
red-001 |
0.4.16-dev? |
18:39 |
red-001 |
changing the version scheme is a slippery slope |
18:39 |
Krock |
but I'm not sure whether you could read that version since the client would have to use the server's proto version |
18:39 |
red-001 |
that leads to logical versioning |
18:40 |
tenplus1 |
what proto version is 0.5 ? |
18:40 |
tenplus1 |
36 ? |
18:40 |
IhrFussel |
33+ |
18:40 |
red-001 |
https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L193 |
18:41 |
tenplus1 |
thx red... |
18:41 |
red-001 |
https://github.com/minetest/minetest/blame/master/src/network/networkprotocol.h#L193 |
18:41 |
Krock |
0.5.0.. yes, 33 and upwards. at one point it was 0.4.16-dev, then the version changed |
18:42 |
Krock |
but the compat break was introduced with 36 |
18:42 |
tenplus1 |
so a server running 0.5 cannot accept 0.4.17 clients or below ? |
18:42 |
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18:42 |
red-001 |
31+ basically everything got it's own protocol bump |
18:42 |
tenplus1 |
hi ssieb |
18:43 |
ssieb |
hi |
18:43 |
Krock |
red-001, because these features needed a way to detect whether clients can support it or not |
18:44 |
* red-001 |
mumbles something about breaking compat in development versions |
18:45 |
Krock |
surely possible.. |
18:45 |
Krock |
but we can increase that number.. much space left :) |
18:45 |
red-001 |
not saying it's a bad thing |
18:45 |
red-001 |
just pointing it out |
18:45 |
Krock |
but it felt like you indicated that it's a bad thing |
18:45 |
red-001 |
my bad |
18:56 |
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19:04 |
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19:06 |
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19:16 |
paramat |
correct 0.4.17 is incompatible with 5.0.0 |
19:18 |
longerstaff13-m |
o/ |
19:18 |
tenplus1 |
hi longer |
19:20 |
longerstaff13-m |
Hello 1 and 1 |
19:20 |
longerstaff13-m |
:P |
19:20 |
tenplus1 |
:PP |
19:23 |
* twoelk |
emerges slowly from a gloomy fan event |
19:23 |
tenplus1 |
hi twoelk |
19:24 |
* twoelk |
fails at waving gloomily |
19:24 |
tenplus1 |
what kinda fan event ? |
19:24 |
twoelk |
0:2 |
19:25 |
twoelk |
jogiloew wrote even more german football history |
19:26 |
tenplus1 |
footy |
19:27 |
twoelk |
seen you made kittens more interesting |
19:27 |
longerstaff13-m |
Lol |
19:28 |
tenplus1 |
lol, was a player requested feature |
19:28 |
tenplus1 |
they wanted kittens to chase rats, but had to redo the attack system for that to happen |
19:28 |
tenplus1 |
more features now |
19:28 |
twoelk |
hmm, may I request a wool ball for playing with kittens? |
19:29 |
tenplus1 |
a soccer like ball players can kick around that kittens will chase/attack |
19:29 |
twoelk |
but mobs chasing each other sounds pretty cool |
19:30 |
tenplus1 |
yeah, before monsters would only attack players, npc's attack monsters and animals needed to be punched before they did anything |
19:30 |
twoelk |
so wolves will eat sheep? |
19:30 |
tenplus1 |
wolves attack chickens (on xanadu), kittens chase rats, chickens run from players and hogs :P and rabbits from players |
19:31 |
twoelk |
a healthy cow should chase a single wolf away though |
19:31 |
tenplus1 |
skittish animals have runaway_from settings |
19:31 |
tenplus1 |
it cow attacked it will fight back |
19:31 |
tenplus1 |
passive = false |
19:31 |
tenplus1 |
that goes fro players |
19:31 |
* twoelk |
noticed that more than once |
19:31 |
tenplus1 |
players are surprised when cows and hogs fight back :D love it |
19:33 |
tenplus1 |
and spiders (like mc) are docile during the day unless punched |
19:34 |
twoelk |
I always liked that idea |
19:34 |
tenplus1 |
I wanna redo the movement functions next |
19:34 |
tenplus1 |
those are in need of an update after the smooth rotation |
19:36 |
twoelk |
mobs being neutral except if you do a certain thing which would trigger some behaviour was one of my favorite features of minecraft mobs |
19:36 |
tenplus1 |
the api has facility for a custom on_punch, so anything is possible :D |
19:37 |
twoelk |
can mobs detect if you look at them, like mc endermen? |
19:38 |
tenplus1 |
mobs_mc was working on that as a do_custom function |
19:38 |
tenplus1 |
a quick yaw check for closest player and vertical look would suffice |
19:39 |
tenplus1 |
also the do_punch could be altered so the enderman would teleport around player when hit |
19:40 |
twoelk |
something like protecting a place/group or calling for help might also be interresting |
19:41 |
tenplus1 |
we have that feature in group_attack... hogs have it... if you hit one hog it calls others nearby to assist in attacking you |
19:41 |
tenplus1 |
:P |
19:41 |
twoelk |
oh, havn't punched a hog for quite a while - should try that |
19:42 |
tenplus1 |
also have owner_local setting so if player is hit, any owned animals that arent docile will attack |
19:42 |
tenplus1 |
*loyal |
19:43 |
twoelk |
so I could just sit on the veranda and watch nature unfold |
19:43 |
tenplus1 |
pretty much :P |
19:44 |
tenplus1 |
we let loose 100 chickens in lucky block arena and 3 wolves... players watched it unfold :PPP |
19:44 |
tenplus1 |
and since they run away from players they kinda herded them towards wolves :D |
19:45 |
* twoelk |
gets weird ideas about bloody beasty games in some ancient arena |
19:45 |
tenplus1 |
heh, that reminds me, gotta change creepers so they run away from kittens |
19:47 |
twoelk |
hm, when living in the tropics we always had cats to frighten away things such as snakes, rats, scorpions and a few other nasty stuff that avoided cat territory |
19:47 |
twoelk |
so maybe make spiders avoid cat area |
19:47 |
tenplus1 |
handy to have around... need to find scorpion and snake models for mobs |
19:48 |
tenplus1 |
mobs_animals2 in the making maybe :D |
19:50 |
twoelk |
scorpions also seem to dislike lavendel - so making some mobs react to certain flowers might give the flora more uses |
19:50 |
tenplus1 |
that's gonna be part of the new movement setup |
19:50 |
* twoelk |
wonders where the lavendel mod went he once had installed |
19:50 |
tenplus1 |
scan around mob and select positions to head towards and what to avoid |
19:51 |
tenplus1 |
currently mobs use dumb movement, point and move... only real pathfinding is when attacking |
19:53 |
twoelk |
they might just need to analyse the nodes under their feet like as if they where nearsighted like rhinos |
19:54 |
tenplus1 |
they get_node every 0.5 seconds and depending on node mob does something :P |
19:54 |
tenplus1 |
if they stop moving they get_node in front of them also to see what's blocking and wether they can jump up |
19:55 |
twoelk |
sigh - maybe I ought to study the current code - I haven't looked at it for a long time |
19:55 |
tenplus1 |
typically updated every week |
19:56 |
tenplus1 |
am quite happy I got it down to 2 get_nodes per mob :) only other time is when pathfinding is trying to break down walls etc. |
19:57 |
tenplus1 |
and that scared the crap outta people when Evil Bonny chases them through a maze and breaks down weak walls/doors |
19:59 |
twoelk |
never met her (luckily) |
19:59 |
tenplus1 |
only in lucky blocks :P |
20:00 |
tenplus1 |
got some LB only items/features, love the "Pint Sized Player" block, so funny |
20:00 |
tenplus1 |
will need 0.5 to make it work properly tho |
20:01 |
rdococ |
5.0.0* |
20:02 |
tenplus1 |
*sigh* whyyyyyyyyyyy! that's too high a version for what it provides... 0.5 or 1.0 is more than enough |
20:02 |
twoelk |
lol my mother just started reading <alice in wonderland> there are a lot of ideas in that old story that might work in mods |
20:02 |
rdococ |
It's a change in versioning scheme, not in version |
20:02 |
twoelk |
like the <drinkme bottles> |
20:02 |
rdococ |
so 0.4.17 was effectively 4.17.0, and 0.4.17.1 is 4.17.1 |
20:02 |
tenplus1 |
Alice in Wonderland is my fav. story, also Through the Looking GLass :D |
20:03 |
tenplus1 |
that's what pint sized player does... half the size of player :) |
20:03 |
tenplus1 |
a *cough* 5.0 mod can be made to shrink and grow player no probs :D |
20:03 |
rdococ |
screw adobe for ending support for adobe air on linux |
20:04 |
twoelk |
pff, next should be 0.5.0 in my opinion and then fast pacing thru 0.6-9 maybe skipping some to 1.0 |
20:04 |
rdococ |
next should be 5.0 |
20:04 |
rdococ |
Minetest Engine 5.0 |
20:04 |
tenplus1 |
so long as it's stable and no more game breaking changes |
20:05 |
rdococ |
Can't wait for 7.4 to add VAEs! |
20:07 |
tenplus1 |
heh |
20:07 |
twoelk |
anybody have hands on info about the <mycloud home> from wd? |
20:10 |
red-001 |
twoelk, was minetest all a dream? |
20:10 |
tenplus1 |
lol |
20:12 |
twoelk |
a mt world down a rabbit hole - new server idea - try to follow that white wabbit |
20:12 |
tenplus1 |
huge caverns with shroom kingdoms etc. giant caterpillars etc... would be fun |
20:13 |
twoelk |
and queen of hearts as end boss |
20:13 |
red-001 |
it might be the most overused trope of all time |
20:13 |
twoelk |
some stuff is so good you can't overuse it |
20:14 |
tenplus1 |
hell I totally loved the "American McGee's Alice" and "Alice: Madness Returns" games... |
20:14 |
red-001 |
it works in alice in wonderland because dreams make no sense |
20:14 |
twoelk |
oh dreams do make sense , ask Freud |
20:14 |
tenplus1 |
the games give a back story to it all, but irl the author had a sort of condition that explains what he wrote |
20:15 |
twoelk |
author of book or game ... or both |
20:15 |
tenplus1 |
author of book... |
20:17 |
twoelk |
was an interesting fella ;-P made beautifull fotos in a time with a quite different mindset from nowadays |
20:18 |
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20:18 |
tenplus1 |
hi Darcidride |
20:18 |
tenplus1 |
we need more interesting I think :D |
20:19 |
red-001 |
isn't that what some people get with a high fever? |
20:20 |
tenplus1 |
could be, many sightings and experiences can be backtracked to conditions/fever/unconciousness |
20:25 |
tenplus1 |
even certain frequencies of sound have been led to phantom hallucinations (dark shapes in the corner of your vision) ooooooh... there's a mob I;d love to add :D |
20:27 |
tenplus1 |
nite folks o// |
20:27 |
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20:34 |
rdococ |
there's a gnome-twitch package for watching livestreams without a web browser, interesting |
20:43 |
* twoelk |
looks around for a rock to crawl under and wanders of to slumberland |
20:43 |
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20:44 |
* rdococ |
looks around for a rock to eat and accidentally eats twoelk with the rock |
20:50 |
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Peppy joined #minetest-hub |
20:50 |
Peppy |
hey |
20:50 |
Peppy |
it looks like many kids can't use 0.4.17 on their phones. The app wouldn't launch, any advice ? |
20:51 |
rdococ |
get a computer |
20:51 |
sfan5 |
the app is broken currently |
20:51 |
Peppy |
I do use a computer |
20:52 |
sfan5 |
we can hopefully fix it soon |
20:52 |
Peppy |
my phone is dumb |
20:52 |
Peppy |
some kids can install and play 0.4.17 though |
20:53 |
Peppy |
I wish I could at least give them an easy way to install 0.4.16 |
20:55 |
Peppy |
worst, some kids did the upgrade, they now play multicraft :_( |
20:57 |
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CWz joined #minetest-hub |
21:13 |
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tumeninodes joined #minetest-hub |
21:14 |
* tumeninodes |
is thinking about posting a poll on the forum, to ban polls |
21:14 |
red-001 |
+1 |
21:14 |
tumeninodes |
hey red, what's good? |
21:14 |
red-001 |
banning polls |
21:14 |
tumeninodes |
dang right |
21:15 |
red-001 |
https://forum.minetest.net/posting.php?mode=post&f=54 |
21:15 |
tumeninodes |
hahahaha |
21:15 |
tumeninodes |
that's quite a nudge |
21:16 |
tumeninodes |
I'll do it as a joke, just to see the reactions |
21:19 |
tumeninodes |
up n running https://forum.minetest.net/viewtopic.php?f=54&t=20375 |
21:19 |
tumeninodes |
at least it should be fun |
21:31 |
rubenwardy |
~help lua |
21:31 |
red-001 |
tumeninodes, it makes a neat shape rn |
21:32 |
tumeninodes |
ha |
21:33 |
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21:34 |
rubenwardy |
sfan5: where do I put minetestbot modules? Replace the modules folder? |
21:34 |
sfan5 |
yes |
21:36 |
Krock |
rubenwardy, planning to add a Lua plugin? |
21:37 |
Krock |
while true do end |
21:37 |
rubenwardy |
well, !book first |
21:43 |
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benrob0329 joined #minetest-hub |
22:19 |
rubenwardy |
sfan5: https://github.com/sfan5/minetestbot-modules/pull/13 |
22:26 |
rubenwardy |
wait, docs |
22:32 |
rubenwardy |
added |
23:50 |
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