Minetest logo

IRC log for #minetest-hub, 2018-06-27

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
02:01 Calinou "prevent", not that I know of
02:01 Calinou (i.e. an intentional change)
02:01 Calinou though it may use APIs only present in Windows 7 and later now
03:46 ssieb joined #minetest-hub
06:26 tumeninodes left #minetest-hub
07:27 tenplus1 joined #minetest-hub
07:27 tenplus1 hi folks :)
08:44 tenplus1 laters all
08:44 tenplus1 left #minetest-hub
08:48 Krock joined #minetest-hub
09:43 Fixer joined #minetest-hub
09:44 tumeninodes joined #minetest-hub
09:44 tumeninodes kookoo kachoo!
09:44 Krock !tell garywhite Minetest still works fine on Win XP as long libraries don't make use of newer functions. Minetest alone might work for a long time there, since features are only added rarely to https://github.com/minetest/minetest/commits/master/src/porting.h
09:44 MinetestBot Krock: yeah, yeah
09:45 Krock <3 MinetestBot
09:45 MinetestBot <3 Krock
09:45 tumeninodes get a room
09:46 Krock apt-get install room
09:46 Krock wget room.tld
09:47 tumeninodes haha
09:48 tumeninodes so this is my latest flop :D https://imgur.com/a/dbTmFbO
09:49 tumeninodes I "think the problem starts at line 92  https://pastebin.com/23ZSPWr7
09:51 tumeninodes omg, there's a freakin cricket in my PC and I can't get it out! Damn you nature!
09:53 IcyDiamond Lol
10:19 twoelk joined #minetest-hub
10:27 rubenwardy death to getpos!
10:28 rubenwardy long live the underscore!
10:28 ANAND joined #minetest-hub
10:37 tumeninodes https://imgur.com/a/BvrZLD8
10:38 tumeninodes !title
10:38 MinetestBot tumeninodes: GRRRRRRRRR - Album on Imgur
10:40 tumeninodes wth am I doing wrong? why can I not just "get" this stuff https://pastebin.com/NeVyLTyZ
10:43 tumeninodes no matter what I do, I get "unexpected symbold near "}" take it out and get unkown nodes, do something else it's <eof> expected at end of blah balh BLEHHHH!
10:45 rubenwardy you definitely need the } at line 91
10:45 rubenwardy you're missing an end for the commented out for loop
10:46 rubenwardy not sure what symbol is
10:47 rubenwardy line number would help :)
10:49 tumeninodes when I uncomment the "}" at line 91, I then get an "unexpected "}" for line 95 so I remove that... it fires up but then the rails are unknown nodes
10:49 rubenwardy ahh, missed that
10:49 rubenwardy well
10:49 rubenwardy I'd remove the one on 95
10:49 tumeninodes if I add another "end" it crashes
10:49 rubenwardy as it's in a weird place
10:49 tumeninodes I did haha. yeh but was calling for it at one point
10:50 rubenwardy https://gist.github.com/rubenwardy/12a2b9a013fc063767a697c56f0c0d6b
10:50 rubenwardy not sure what the issue is though
10:50 tumeninodes that is where error logs and lua are not fun... could be somthing missing somewhere and tells you a line #, you add it there and pandora's box :P
10:50 rubenwardy try     print(name)    above register_node to check what's registered
10:51 rubenwardy it gives a hint, don't just blindly do the opposite of what it says the problem is
10:51 rubenwardy that's how you end up with a blank file - removing lines with errors XD
10:54 tumeninodes hmmm what is print(name) supposed to do? I get a log of all the nodes I do not have textures for yet... but nothing related to rails
10:54 tumeninodes I have logs set to error
10:56 tumeninodes just tried with it set to info still nada
10:58 tumeninodes this is the accompanying node reg in nodes.lua https://pastebin.com/3bzbJcjC
10:59 tumeninodes it's obv just one dumb thing/symbol I am missing :P
11:01 tumeninodes but as far as I see, the section causing the abnormality with connecting in the opposite direction is the "for k, v" loop? that's why I commented those line out. but then everything just goes ary
11:06 Krock use table.copy instead of your self built loop
11:06 Krock I suspect you're fighting against table references
11:08 tumeninodes ummm, where, what, and how do I do that? :P (sorry I suck at coding)
11:14 Krock if not def[k] then  if type(v) == "table" then def[k] = table.copy(v) else def[k] = v end  end
11:25 DI3HARD139 joined #minetest-hub
11:25 Fixer_ joined #minetest-hub
11:25 tumeninodes thank you. It still leaves this issue though so... idk, maybe I am not seeing the actual problem then? https://imgur.com/a/J09lXLS
11:27 tumeninodes I commented out the paramtype2 facdir and legacy facedir simple true lines and have the same problem... this is making no sense to me why they are connecting this way...
11:28 tumeninodes diff node boxes, diff registration altogether...
11:29 tumeninodes gonna step out for a few minutes, then come back to it
11:31 tumeninodes current code https://pastebin.com/jE5DAgsP
11:38 entuland joined #minetest-hub
11:54 tumeninodes ahhhh, I think I know the prob now... the connecting points in lines 87 through 91 need to be changed :P I just don;t know to what https://pastebin.com/pKfkr3hF
12:48 Krock joined #minetest-hub
12:48 Krock ree
12:51 tumeninodes reeeeee <- (describes me, perfectly)
12:53 red-001 [reee Intensifies]
12:54 tenplus1 joined #minetest-hub
12:54 tenplus1 hi folks
12:54 tenplus1 hey Krock
12:54 tumeninodes intesreee, oh... reary?
12:54 tenplus1 hi tumeninodes
12:54 Krock hi tenplus1
12:54 tumeninodes hi tenplus1
12:54 * tenplus1 melts in his chair... 29c today
12:55 tumeninodes we have a heat wave coming to us... been a cool summer so far though
12:56 tenplus1 cool is good right now :D
12:56 tumeninodes right now is 19c
12:56 tenplus1 swap ya :P
12:56 tumeninodes Sunday will be 36c
12:56 tenplus1 o.O
12:56 tumeninodes we can swap then
12:57 tenplus1 nuuuuuu
12:57 tumeninodes eat all chocolate products now
12:57 tenplus1 heh
12:58 tumeninodes Sat 33c, Sun 36c, Mon 33c, bleh
12:58 tenplus1 updated Mobs Redo to 1.43 earlier, has brand new attack function working :)
12:58 tumeninodes ain't nobody got time fo dat
12:58 tumeninodes something about cats jump on your face and attack you now?
12:59 tenplus1 lol, made it so any mob can attack any other mob and player.. e.g.  kittens chase and attack rats now
12:59 tumeninodes did you add Lagemort yet?
12:59 tenplus1 mobs can be customized to attack animals, npcs, monsters, players or specific mobs
13:00 tenplus1 he fled the country before I had the chance
13:00 tumeninodes so all we need now if your changes, the "girls" mod..., and someone to make a jello mod?
13:00 tumeninodes if>is
13:00 tenplus1 slimes mod ?
13:00 tumeninodes that'll do
13:01 tenplus1 lolz
13:01 tumeninodes and a John Candy mob to join in
13:02 tenplus1 uncle buck
13:02 tumeninodes hahaha "here's a quarter..."
13:03 tumeninodes https://www.youtube.com/watch?v=D7hVIAn2gv8
13:03 red-001 the question about moving the repo seems to be getting a lot of comments from none contributers
13:04 red-001 have to wonder would it work better as a forum post
13:04 tumeninodes just typical human behavior of today.... jump on the "social" movement bandwagon... do/say what everyone else is
13:05 tenplus1 hi red
13:05 tumeninodes stuff is scattered all over the place now
13:06 tumeninodes though Gimp switched to gitlab back in May
13:06 tumeninodes a lot of major repos have
13:08 Krock a John Cena mob please? We can't see it but it's strong
13:10 tenplus1 how about john cena creeper :) before it blows you get the theme and a 10x explosion area
13:13 Krock yes.
13:17 tenplus1 :P
13:19 red-001 that would arguably be trademark infringment
13:24 Krock is John Cena (a regular name) a trademark?!
13:25 red-001 I thought it was a stage name?
13:27 tumeninodes https://en.wikipedia.org/wiki/John_Cena
13:27 tumeninodes a "local" to me haha
13:31 tumeninodes so..., who understand how to set connect positions/points? :P
13:32 * tumeninodes is so needy
13:32 tenplus1 ???
13:32 tumeninodes when doing a connect-to type node
13:32 tumeninodes connected
13:33 tenplus1 ohh, best idea is to look at both rails and gunpowder for ideas
13:33 tenplus1 fences for 3d types
13:33 tumeninodes rubenwardy and Krock already tried to help me but I'm clueless haha
13:34 tumeninodes yeh, I was trying t make a rails nodes for fences (to go between posts to lengthen fences)
13:34 tumeninodes I don;t understand how the connect positions work
13:35 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/walls/init.lua#L8
13:35 tumeninodes I have tried randomly playing with the numbers but get no results. I did get one but it was too horrible to mention
13:35 tenplus1 thats an example for walls, if connected then the connect_front, _left etc. contains the additional nodeboxes it has to draw to LOOK connected
13:36 tumeninodes whoah! blue & red... retinal seizure in 5..., 4...,
13:36 tumeninodes yeh I know..., I just don;t understand how to do them (/me sucks at maths)
13:38 tenplus1 that example uses fractions, but generally you can use x,y,z,x2,y2,z2 to make a box (-0.5 to 0.5)
13:38 tumeninodes I "think" only connect left and connect right are needed for these. But when using the pos from fences, only one direction connects properly, the other connects facing the same direction
13:38 tenplus1 you will need them all to handle connection from all angles
13:38 tenplus1 *sides even
13:39 tumeninodes I converted my nodebox to fractions to see if it would help me get it but, nope
13:39 tenplus1 the nodebox editor would help... you can draw what you want and it gives coords to use
13:39 tenplus1 https://forum.minetest.net/viewtopic.php?id=2840
13:39 tumeninodes I removed front and back because it caused an deformation if placed behind/in front of other rails
13:40 tumeninodes no no, I already made the nodebox for the rails
13:40 tumeninodes I just don;t know how to get them t connect to fence posts properly in one of the directions
13:41 tenplus1 not something I've had to use yet :)
13:41 tumeninodes oh wait..., maybe I can (as you said) use NBE to draw out the connection areas, then get the pos from those... is that what you meant?
13:42 tenplus1 yeh
13:42 tumeninodes ohhhhhhhh
13:42 tenplus1 makes it easier if you can see what you want then copy/paste coords into your node
13:42 tumeninodes well why didn;t you say so? nyuck nyuck nyuck :D
13:42 tumeninodes good idea... I'll try that then
13:43 tumeninodes this is what I am going for (kinda) https://imgur.com/a/J09lXLS
13:44 tenplus1 you could use a set node with the 2 extension planks and have the fence connect to those isntead :) easier
13:45 tumeninodes 0_o
13:45 tumeninodes the hubbawhubit?
13:47 tenplus1 create a single node that has the 2x horizontal extensions for the fence (the bit that goes inbetween posts)
13:47 tenplus1 then do an override on fence post to connect to that specific node...
13:48 tenplus1 or just give the node a {fence=1} group so every fence will connect to it :D
13:48 tenplus1 1 node, less hassle, no need for nodebox issues
13:48 tumeninodes hmmm, if I am unable to get this, after trying the NBE idea, maybe I will try that...
13:49 tumeninodes issues are, I dont want them to connect like fences
13:58 IhrFussel joined #minetest-hub
13:58 tenplus1 hi fussel
13:58 IhrFussel Hi there tenplus1 & others :P ... if I don't return the itemstack in on_use() and also don't modify it...will MT just return it by default?
13:59 tenplus1 if it doesnt change then yes, it stays the same
14:00 Krock hi IhrFussel
14:00 IhrFussel Basically I have a single condition in my on_use() like so: if condition then itemstack:take_item() return itemstack end end, }) ... so this will not cause some unexpected behavior?
14:00 tenplus1 nah, tat's fine
14:01 Krock returning nothing is the same as having on_use = nil (regarding the itemstack)
14:01 Krock https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_item.cpp#L107
14:02 Krock it's only updated when you give Minetest a new itemstack
14:02 tenplus1 yeah, so changing the itemstack and returning itemstack works fine, if it doesnt change a normal return is okie
14:05 tenplus1 https://notabug.org/TenPlus1/Farming/src/master/hoes.lua#L328
14:09 tumeninodes sigh..., nothing is working. They work fine when placing in North or South facing but when facing East or West they do not rotate :/  wtf
14:09 benrob0329 joined #minetest-hub
14:09 tenplus1 hi benrob
14:10 tenplus1 tumeninodes: did you add:  paramtype = "light", paramtype2 = "facedir",   to the node def
14:10 benrob0329 hi tenplus1
14:10 tenplus1 o/
14:10 tumeninodes and extending further with new NBE pieces, just get z-fighting and they look the same other than that. New connect x pos do nothing
14:11 tumeninodes Yeh I added those, no change then commented our facedir and no change
14:11 tumeninodes legacy facedir true  does not do anything either... this has me boggled
14:12 tumeninodes I'll show you the code too https://pastebin.com/Z3Kv5M6y
14:13 tumeninodes for some reason they just do not rotate when placing facing either E or W
14:13 tumeninodes Im gonna take a dumb desperate try with screwdriver :P
14:14 tenplus1 maybe try:     on_place = minetest.rotate_node,
14:15 tumeninodes I was just going to ask about rotate something
14:15 tumeninodes but, won;t that interfere with the placement that works fine?
14:16 tenplus1 have never really used connect nodes before :P still to play with those someday :D
14:19 tumeninodes hmmm can I use force_facedir
14:19 tenplus1 remove paramtype2 and on_place and it will always place the same way
14:20 tumeninodes it just seems to place the same way no matter what I do... that's the problem
14:21 tumeninodes screwdriver wont even rotate the node.., just the textures
14:21 tenplus1 strange
14:21 tumeninodes this code is possessed
14:22 tenplus1 the heat has melted the fences
14:23 tumeninodes even if I commment out all the "connect front, back, left, right, etc" lines it still only connects this way
14:23 tenplus1 btw, the default.register_fence seems to override the original one ingame.. might wanna rename that
14:23 tenplus1 gonna test coce
14:23 tenplus1 *code
14:23 tumeninodes I made it fence_rail
14:23 tumeninodes I made changes in functions.lua
14:26 tumeninodes the code I showed you goes into functions.lua, this one goes into nodes.lua https://pastebin.com/3bzbJcjC
14:28 tumeninodes I think I had it set up as a mod originally, in my 0.4.16 rebuild but can;t remember now, and I can't find it. So I just started doing it over from scratch and what I remember of it, and still have this same problem, then remembered.. "oh yeh.... THAT..."
14:29 tenplus1 better setup as it's own mod
14:29 tumeninodes it could be, to share with others but..., for my custom build I want it built-in
14:30 tumeninodes cuz Ima fussy biotch like that :D
14:30 tumeninodes afk for a few minutes
14:30 tenplus1 :P
14:31 tumeninodes before I set out though, think about it... I can do this as a node, with nodeboxes, set it up... and it will place any way I like...
14:32 tumeninodes but, for some reason, because I am trying to register it to connect with fencesm, etc... this BS happens :P weird
14:32 tenplus1 if it's just to extend the fence and make the middle bit longer I'd go with it's own node
14:50 tenplus1 tumeninodes: this might interest/help you: https://forum.minetest.net/viewtopic.php?f=9&amp;t=12882
14:50 tenplus1 look at second screenshow
14:50 tenplus1 *shot
14:57 tumeninodes oh boy..., I don;t understand ANY of that code :D
14:57 tumeninodes very cool though
14:57 tenplus1 has extended fences though, so you can *cough* borrow the nodeboxes :P
14:58 tumeninodes a more intricate way of doing it... I can look to see if I can figure out exactly "what" to borrow :P
14:58 tumeninodes thank you
14:58 tenplus1 :P
14:59 tumeninodes you know what I thought about while I was oustide feeding the a$$holes (squirrels)
14:59 tenplus1 making a nuts mod ????
14:59 tumeninodes what if I just put these, that I have, into the wood group?
15:00 tumeninodes haha
15:00 tumeninodes no :|
15:05 tumeninodes WOOHOO!!!!!! FIXED
15:05 tenplus1 sweeeeet :PP
15:06 tumeninodes seriously... "fixed" :P https://pastebin.com/ezN4piNq
15:07 tumeninodes nodebox type = fixed
15:07 tenplus1 screenshots :P
15:09 tumeninodes https://imgur.com/a/onDTrXV
15:09 tumeninodes !title
15:09 MinetestBot tumeninodes: FIXED IT - Album on Imgur
15:09 tenplus1 looks good
15:09 tenplus1 nice long fences now :D
15:09 tumeninodes well..., that was a good way to waste a few hours of a day off :D
15:09 tumeninodes as long as you like
15:10 tumeninodes WHy the hell did that take me soooo long to figure out? :/
15:10 tenplus1 always the simple things :P ehehe
15:10 tumeninodes very true
15:11 tumeninodes now I gotta clean it up
15:12 tumeninodes wondering how that might go over as a PR?
15:12 tumeninodes I'll give it a shot later tonight
15:13 tenplus1 I wanna tweak mobs a little more too
15:13 tumeninodes but I have to register the rest of the wood types in nodes.lua first
15:13 tumeninodes When you're done tweaking, I'll test :)
15:14 tumeninodes I would really like to be able to kick cats though
15:14 tenplus1 I updated earlier today with new attack functions, that's worth a look :D
15:15 tenplus1 also, you can kick cats and they run away... that's in there :D  give it a rat to play with when you've kicked it tho
15:15 tumeninodes now that I've solved the rail fence issue..., I really don;t know what else to do with my life :/
15:15 tenplus1 ehehe, am sure you'll think of something :D
15:15 tumeninodes kicking cats is "something"
15:18 tenplus1 le meow
15:19 tumeninodes ha
15:20 * Shara glares at tumeninodes
15:20 tumeninodes there was Pepi LePew but..., what was the name of the female cat he was always chasing?
15:20 tenplus1 hi shara
15:20 tumeninodes uh oh...
15:20 tenplus1 penelope
15:20 rubenwardy don't kick cats
15:20 tumeninodes h-h-hiiiii Shara...., fancy meeting YOU here
15:20 rubenwardy just chuck them into bins
15:20 * rubenwardy hides
15:20 Shara I'm sure I must have misheard.... what was that about cats you were saying?
15:20 tumeninodes tenplus1 answered that a little too quickly
15:21 Shara rubenwardy: You'll be found :)
15:21 * tenplus1 has watched a ton of cartoons :D
15:21 rubenwardy as soon as I have a suitable house, I'm going to get a puppy and a kitten
15:21 tumeninodes oh, not me.... tenplus1 made it so you can kick cats in mobs.... isn;t that horrible?
15:21 rubenwardy it's be a cute shitty mess
15:21 rubenwardy but they'll grow up together so won't kill each other, hopefully
15:22 tumeninodes hahaha
15:22 Shara The kitten will just tame the dog
15:22 tumeninodes ... orrrrr provide the dog with plenty of protein
15:22 Shara The larger the dog, the more likely it is :D
15:22 * Shara sighs at tumeninodes
15:23 * rubenwardy only likes big dogs
15:23 tenplus1 it's quite fun watching the kitten in mobs chasing rats around :D
15:23 rubenwardy like BMDs or lurchers
15:23 tenplus1 it plays with them too
15:23 benrob0329 rubenwardy: little dogs are wierd
15:23 * tumeninodes now knows the name of the cat, Pepi LePew chases....
15:24 tumeninodes I do not like nor approve of "yip yip" dogs
15:24 tenplus1 yippy dogs are annoying, more like rats
15:25 rubenwardy https://www.reddit.com/r/bernesemountaindogs/
15:25 Shara yippy dogs gave me headaches ... probably why I ended up liking cats more
15:25 rubenwardy my parents' dog is very quite
15:25 rubenwardy *quiet
15:25 rubenwardy it depends on the breed and how you raise it
15:26 tumeninodes owners of yip yip dogs tend to drive around with them on their laps, which is.... illegal
15:26 tumeninodes at least in the US
15:26 tenplus1 I know, they should be kept in the trunk where it's safe
15:26 tumeninodes hahaha... or the roof
15:27 tumeninodes or tie them to the bumper like Clark Grizwald
15:27 tenplus1 oooooho
15:27 tumeninodes "He kept up for the first few miles"
15:28 tumeninodes I wonder if Yippy dogs like Minetest Game? ; )
15:28 rubenwardy n oone likes Minetest Gam,e
15:28 tumeninodes bawhawhawhaw
15:28 tenplus1 nah, yippy dogs like minecraft more *squeakers*
15:28 tumeninodes probably, astoundingly true
15:29 tumeninodes you mean the sound fx, or the rats who play it?
15:29 tumeninodes woops *b
15:29 tumeninodes either/or
15:30 tumeninodes I'm still trying to figure out what paramat meant about the streetlamp mod, referring to adding the glow somewhere where it is not :P
15:30 Ruslan1 joined #minetest-hub
15:30 tenplus1 he meant as soon as the light turns on it should have a particle appear
15:31 tumeninodes how praytell
15:31 tumeninodes (is that one word?)
15:31 tenplus1 when it places the _ON node, add a particle right after it places the node :D
15:31 tumeninodes 0_o... ooookaaaaaay
15:31 tenplus1 but tbh it's not really that important
15:32 tenplus1 it's only a special effect
15:32 tumeninodes it does flicker
15:32 tumeninodes but it works for now so I have time to procrastinate with it :D
15:33 tumeninodes so far the last few days I have (with mucho help from others) got willow trees set, streetlamps, and now fence rails
15:33 tenplus1 busy week :D
15:34 tumeninodes now I have to some PRs to make up for my distractions haha
15:34 tumeninodes I know, right? I'm pooped I tell ya
15:36 tumeninodes I did add the glow to the on_rightclick lamps though, but when I right click them off, the glow remains (but I did not wait long enough to see if they just delay going off)
15:37 tenplus1 prolly just delay, particle only appears if lamp is ON
15:38 tumeninodes prob. It will be interesting to set a whole bunch up and watch the fps when they turn on
15:39 tenplus1 they look nice on their own, particles not really needed so much :D
15:39 tumeninodes thank you... eh, I just felt it adds to their beauty
15:40 tenplus1 :P
15:40 tenplus1 I like the moonflower and how it opens at night :D is cute too
15:41 tumeninodes that's in a mod right?
15:41 tenplus1 er... somewhere :)  I added it manually to Xanadu mod
15:42 tumeninodes I still have not checked Xanadu out
15:42 tenplus1 heh...  I like adding custom items you cant find on other servers :P we have so much junk foods
15:42 tenplus1 and evil bonny in lucky block arena
15:43 tumeninodes I have heard of Evil Bonny
15:43 tumeninodes so..., lotsa fat players there?
15:43 tenplus1 herobrine has nothing on evil bonny :P
15:43 tenplus1 ehehe
15:43 tumeninodes you need evil junk food mobs
15:44 tenplus1 lol, that'd be funny...
15:44 tumeninodes some chase and attack players, some turn players into zombies when eaten
15:45 tumeninodes no tenplus1...., it WILL be funny....
15:45 tumeninodes I'm not afraid.... "you WILL be"
15:45 tenplus1 :) also bunny slippers, santa helmet, winged mese boots and other armor items
15:45 * benrob0329 ponders what he would do as a mob
15:46 tumeninodes being attacked by bunny slippers would be intense
15:46 tumeninodes or..... "bonny" slippers
15:46 tenplus1 mobs has the evil bunny from monthy python :D
15:46 tumeninodes hahahahahaaaaa
15:46 tumeninodes I'm definitely mobbin' this weekend
15:47 tumeninodes benrob329 could do Lagemort, seeing as tenplus1 is too scared to do it
15:47 rubenwardy no mobs pls
15:48 * benrob0329 has had no time to code lately
15:48 tumeninodes or do you mean if there were a benrob329 mob
15:48 tumeninodes awwww, no more mobs talk
15:48 benrob0329 the latter
15:49 tumeninodes afk
15:51 xerox123 holy moley.... so many ZNC messages over the last few messages crashed my ZNC
15:51 xerox123 last few days*
15:51 tenplus1 hi xerox
15:51 xerox123 Im back home for a couple days :D
15:51 xerox123_ joined #minetest-hub
15:51 rubenwardy ZNC sucks
15:51 rubenwardy <3 quassel
15:52 xerox123 I'm not sure quassel would run any better on a Pi 1
15:52 rubenwardy the core is light
15:52 * benrob0329 just uses Thundirbird or whatever when he's on a computer
15:52 tenplus1 pidgin all the way
15:52 rubenwardy although, probably less so
15:53 Krock Can somebody please teach the kids to make use of Ctrl + Shift for straight lines? https://i.imgur.com/MgQTjWV.jpg
15:53 rubenwardy pidgin is just a client
15:53 tenplus1 lol
15:53 xerox123_ rectangle tool
15:54 * tenplus1 throws in a rhumbus for good measure
15:54 tenplus1 *o
15:55 Krock xerox123_, too much work in Gimp
15:56 paramat joined #minetest-hub
15:57 tenplus1 o/ paramat
15:59 xerox123 Germany just got knocked out of the World Cup
16:11 Gael-de-Sailly joined #minetest-hub
16:12 tenplus1 hi Gael-de-Sailly
16:12 Gael-de-Sailly hi tenplus1 ;)
16:13 tenplus1 o/
16:46 entuland joined #minetest-hub
16:47 tenplus1 wb
17:08 garywhite joined #minetest-hub
17:08 MinetestBot garywhite: Jun-27 09:44 UTC <Krock> Minetest still works fine on Win XP as long libraries don't make use of newer functions. Minetest alone might work for a long time there, since features are only added rarely to https://github.com/minetest/minetest/commits/master/src/porting.h
17:08 tenplus1 o/ gary
17:08 garywhite hi
17:09 Krock great. MTB tells in both channels again
17:20 sfan5 thats's actually a race condition
17:21 tenplus1 huh ? also hi
17:37 red-001 is it me or did a lot of sites start displaying post edit history recently?
17:38 Krock It's running in the 90s
17:38 Krock red-001, just GitHub
17:38 Krock but that's already like this for more than a year IIRC
17:38 red-001 maybe I never noticed it on google play comments
17:39 rubenwardy contentdb doesn't
17:39 Krock hmm.. I've only seen the "edited" label next to the comment. do they log the changes now?
17:39 rubenwardy because you can't edit comments
17:39 red-001 I thought it might have been something to do with GDPR
17:40 red-001 they kept logs of edits and instead of getting rid of them just made them public
17:40 Krock rubenwardy, uh no. I usually rewrite a forum post one or two times because I spot a typo each minute
17:40 Calinou MediaWiki has post edit history
17:40 * Calinou hides
17:40 Calinou but yeah, it's a standard feature on e.g. Stack Exchange sites
17:46 tumeninodes left #minetest-hub
18:00 benrob0329 joined #minetest-hub
18:03 tenplus1 o/ benrob
18:06 srifqi joined #minetest-hub
18:06 tenplus1 hi srifqi
18:07 srifqi hi tenplus1
18:15 red-001 !title
18:15 MinetestBot red-001: Free Energy Light Bulbs 230V  Using Magnets - YouTube
18:17 Ruslan1 joined #minetest-hub
18:17 tenplus1 :P
18:22 red-001 some of the rip offs on the play store are unbelievable old
18:22 red-001 like 0.4.11
18:22 tenplus1 ouch... ha 0.4.17-1 been pushed on the store yet ?
18:23 red-001 see #minetest-dev
18:23 Krock there will be a rush for 5.0.0 once it's out. better controls all over the place
18:23 red-001 it's borked right now
18:24 Krock o rly?
18:25 tenplus1 am eager for 0.5 as well....
18:26 red-001 most of these devs for these apps spent more time making sure ads show even if you only have 3g and finding and replacing any refernces to minetest than anything else
18:28 rubenwardy ^
18:29 rubenwardy They just want to make money
18:29 rubenwardy And unlike most Chinese app shops, they don't even need to write the code themselves to clone an existing app!
18:32 red-001 most of them only change the C++ code needed to get rid of the minetest name, they are basically just modded mainmenus
18:34 AndroBuilder joined #minetest-hub
18:34 tenplus1 hi andro
18:36 IhrFussel Stats on my server (UNIQUE data): 35 users use prot version 24 +++ 100 use v26 +++ 6,989 use v27 +++ 133 use v28 +++ 5 use v30 +++ 1,653 use v32
18:37 tenplus1 when servers eventually move to 0.5 all those clients wont know what to do
18:37 Krock v32?!
18:38 IhrFussel v32 is 0.4.16 I think
18:38 Krock oh I see. all other versions were added in 0.5.0
18:38 IhrFussel More shocking is 6,989 @ 0.4.14 or 0.4.15
18:38 Krock you could use a client which has the version 35. still backwards compatible
18:39 Krock i.e. an early 0.5.0-dev build :D
18:39 red-001 0.4.16-dev?
18:39 red-001 changing the version scheme is a slippery slope
18:39 Krock but I'm not sure whether you could read that version since the client would have to use the server's proto version
18:39 red-001 that leads to logical versioning
18:40 tenplus1 what proto version is 0.5 ?
18:40 tenplus1 36 ?
18:40 IhrFussel 33+
18:40 red-001 https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L193
18:41 tenplus1 thx red...
18:41 red-001 https://github.com/minetest/minetest/blame/master/src/network/networkprotocol.h#L193
18:41 Krock 0.5.0.. yes, 33 and upwards. at one point it was 0.4.16-dev, then the version changed
18:42 Krock but the compat break was introduced with 36
18:42 tenplus1 so a server running 0.5 cannot accept 0.4.17 clients or below ?
18:42 ssieb joined #minetest-hub
18:42 red-001 31+ basically everything got it's own protocol bump
18:42 tenplus1 hi ssieb
18:43 ssieb hi
18:43 Krock red-001, because these features needed a way to detect whether clients can support it or not
18:44 * red-001 mumbles something about breaking compat in development versions
18:45 Krock surely possible..
18:45 Krock but we can increase that number.. much space left :)
18:45 red-001 not saying it's a bad thing
18:45 red-001 just pointing it out
18:45 Krock but it felt like you indicated that it's a bad thing
18:45 red-001 my bad
18:56 AndroBuilder joined #minetest-hub
19:04 srifqi left #minetest-hub
19:06 Gael-de-Sailly joined #minetest-hub
19:16 paramat correct 0.4.17 is incompatible with 5.0.0
19:18 longerstaff13-m o/
19:18 tenplus1 hi longer
19:20 longerstaff13-m Hello 1 and 1
19:20 longerstaff13-m :P
19:20 tenplus1 :PP
19:23 * twoelk emerges slowly from a gloomy fan event
19:23 tenplus1 hi twoelk
19:24 * twoelk fails at waving gloomily
19:24 tenplus1 what kinda fan event ?
19:24 twoelk 0:2
19:25 twoelk jogiloew wrote even more german football history
19:26 tenplus1 footy
19:27 twoelk seen you made kittens more interesting
19:27 longerstaff13-m Lol
19:28 tenplus1 lol, was a player requested feature
19:28 tenplus1 they wanted kittens to chase rats, but had to redo the attack system for that to happen
19:28 tenplus1 more features now
19:28 twoelk hmm, may I request a wool ball for playing with kittens?
19:29 tenplus1 a soccer like ball players can kick around that kittens will chase/attack
19:29 twoelk but mobs chasing each other sounds pretty cool
19:30 tenplus1 yeah, before monsters would only attack players, npc's attack monsters and animals needed to be punched before they did anything
19:30 twoelk so wolves will eat sheep?
19:30 tenplus1 wolves attack chickens (on xanadu), kittens chase rats, chickens run from players and hogs :P and rabbits from players
19:31 twoelk a healthy cow should chase a single wolf away though
19:31 tenplus1 skittish animals have runaway_from settings
19:31 tenplus1 it cow attacked it will fight back
19:31 tenplus1 passive = false
19:31 tenplus1 that goes fro players
19:31 * twoelk noticed that more than once
19:31 tenplus1 players are surprised when cows and hogs fight back :D  love it
19:33 tenplus1 and spiders (like mc) are docile during the day unless punched
19:34 twoelk I always liked that idea
19:34 tenplus1 I wanna redo the movement functions next
19:34 tenplus1 those are in need of an update after the smooth rotation
19:36 twoelk mobs being neutral except if you do a certain thing which would trigger some behaviour was one of my favorite features of minecraft mobs
19:36 tenplus1 the api has facility for a custom on_punch, so anything is possible :D
19:37 twoelk can mobs detect if you look at them, like mc endermen?
19:38 tenplus1 mobs_mc was working on that as a do_custom function
19:38 tenplus1 a quick yaw check for closest player and vertical look would suffice
19:39 tenplus1 also the do_punch could be altered so the enderman would teleport around player when hit
19:40 twoelk something like protecting a place/group or calling for help might also be interresting
19:41 tenplus1 we have that feature in group_attack...  hogs have it... if you hit one hog it calls others nearby to assist in attacking you
19:41 tenplus1 :P
19:41 twoelk oh, havn't punched a hog for quite a while - should try that
19:42 tenplus1 also have owner_local setting so if player is hit, any owned animals that arent docile will attack
19:42 tenplus1 *loyal
19:43 twoelk so I could just sit on the veranda and watch nature unfold
19:43 tenplus1 pretty much :P
19:44 tenplus1 we let loose 100 chickens in lucky block arena and 3 wolves... players watched it unfold :PPP
19:44 tenplus1 and since they run away from players they kinda herded them towards wolves :D
19:45 * twoelk gets weird ideas about bloody beasty games in some ancient arena
19:45 tenplus1 heh, that reminds me, gotta change creepers so they run away from kittens
19:47 twoelk hm, when living in the tropics we always had cats to frighten away things such as snakes, rats, scorpions and a few other nasty stuff that avoided cat territory
19:47 twoelk so maybe make spiders avoid cat area
19:47 tenplus1 handy to have around...  need to find scorpion and snake models for mobs
19:48 tenplus1 mobs_animals2 in the making maybe :D
19:50 twoelk scorpions also seem to dislike lavendel - so making some mobs react to certain flowers might give the flora more uses
19:50 tenplus1 that's gonna be part of the new movement setup
19:50 * twoelk wonders where the lavendel mod went he once had installed
19:50 tenplus1 scan around mob and select positions to head towards and what to avoid
19:51 tenplus1 currently mobs use dumb movement, point and move...  only real pathfinding is when attacking
19:53 twoelk they might just need to analyse the nodes under their feet like as if they where nearsighted like rhinos
19:54 tenplus1 they get_node every 0.5 seconds and depending on node mob does something :P
19:54 tenplus1 if they stop moving they get_node in front of them also to see what's blocking and wether they can jump up
19:55 twoelk sigh - maybe I ought to study the current code - I haven't looked at it for a long time
19:55 tenplus1 typically updated every week
19:56 tenplus1 am quite happy I got it down to 2 get_nodes per mob :) only other time is when pathfinding is trying to break down walls etc.
19:57 tenplus1 and that scared the crap outta people when Evil Bonny chases them through a maze and breaks down weak walls/doors
19:59 twoelk never met her (luckily)
19:59 tenplus1 only in lucky blocks :P
20:00 tenplus1 got some LB only items/features, love the "Pint Sized Player" block, so funny
20:00 tenplus1 will need 0.5 to make it work properly tho
20:01 rdococ 5.0.0*
20:02 tenplus1 *sigh* whyyyyyyyyyyy!  that's too high a version for what it provides...  0.5 or 1.0 is more than enough
20:02 twoelk lol my mother just started reading <alice in wonderland> there are a lot of ideas in that old story that might work in mods
20:02 rdococ It's a change in versioning scheme, not in version
20:02 twoelk like the <drinkme bottles>
20:02 rdococ so 0.4.17 was effectively 4.17.0, and 0.4.17.1 is 4.17.1
20:02 tenplus1 Alice in Wonderland is my fav. story, also Through the Looking GLass :D
20:03 tenplus1 that's what pint sized player does... half the size of player :)
20:03 tenplus1 a *cough* 5.0 mod can be made to shrink and grow player no probs :D
20:03 rdococ screw adobe for ending support for adobe air on linux
20:04 twoelk pff, next should be 0.5.0 in my opinion and then fast pacing thru 0.6-9 maybe skipping some to 1.0
20:04 rdococ next should be 5.0
20:04 rdococ Minetest Engine 5.0
20:04 tenplus1 so long as it's stable and no more game breaking changes
20:05 rdococ Can't wait for 7.4 to add VAEs!
20:07 tenplus1 heh
20:07 twoelk anybody have hands on info about the <mycloud home> from wd?
20:10 red-001 twoelk, was minetest all a dream?
20:10 tenplus1 lol
20:12 twoelk a mt world down a rabbit hole - new server idea - try to follow that white wabbit
20:12 tenplus1 huge caverns with shroom kingdoms etc. giant caterpillars etc... would be fun
20:13 twoelk and queen of hearts as end boss
20:13 red-001 it might be the most overused trope of all time
20:13 twoelk some stuff is so good you can't overuse it
20:14 tenplus1 hell I totally loved the "American McGee's Alice" and "Alice: Madness Returns" games...
20:14 red-001 it works in alice in wonderland because dreams make no sense
20:14 twoelk oh dreams do make sense , ask Freud
20:14 tenplus1 the games give a back story to it all, but irl the author had a sort of condition that explains what he wrote
20:15 twoelk author of book or game ... or both
20:15 tenplus1 author of book...
20:17 twoelk was an interesting fella ;-P made beautifull fotos in a time with a quite different mindset from nowadays
20:18 Darcidride joined #minetest-hub
20:18 tenplus1 hi Darcidride
20:18 tenplus1 we need more interesting I think :D
20:19 red-001 isn't that what some people get with a high fever?
20:20 tenplus1 could be, many sightings and experiences can be backtracked to conditions/fever/unconciousness
20:25 tenplus1 even certain frequencies of sound have been led to phantom hallucinations (dark shapes in the corner of your vision) ooooooh... there's a mob I;d love to add :D
20:27 tenplus1 nite folks o//
20:27 tenplus1 left #minetest-hub
20:34 rdococ there's a gnome-twitch package for watching livestreams without a web browser, interesting
20:43 * twoelk looks around for a rock to crawl under and wanders of to slumberland
20:43 twoelk left #minetest-hub
20:44 * rdococ looks around for a rock to eat and accidentally eats twoelk with the rock
20:50 Peppy joined #minetest-hub
20:50 Peppy hey
20:50 Peppy it looks like many kids can't use 0.4.17 on their phones. The app wouldn't launch, any advice ?
20:51 rdococ get a computer
20:51 sfan5 the app is broken currently
20:51 Peppy I do use a computer
20:52 sfan5 we can hopefully fix it soon
20:52 Peppy my phone is dumb
20:52 Peppy some kids can install and play 0.4.17 though
20:53 Peppy I wish I could at least give them an easy way to install 0.4.16
20:55 Peppy worst, some kids did the upgrade, they now play multicraft :_(
20:57 CWz joined #minetest-hub
21:13 tumeninodes joined #minetest-hub
21:14 * tumeninodes is thinking about posting a poll on the forum, to ban polls
21:14 red-001 +1
21:14 tumeninodes hey red, what's good?
21:14 red-001 banning polls
21:14 tumeninodes dang right
21:15 red-001 https://forum.minetest.net/posting.php?mode=post&amp;f=54
21:15 tumeninodes hahahaha
21:15 tumeninodes that's quite a nudge
21:16 tumeninodes I'll do it as a joke, just to see the reactions
21:19 tumeninodes up n running https://forum.minetest.net/viewtopic.php?f=54&amp;t=20375
21:19 tumeninodes at least it should be fun
21:31 rubenwardy ~help lua
21:31 red-001 tumeninodes, it makes a neat shape rn
21:32 tumeninodes ha
21:33 paramat joined #minetest-hub
21:34 rubenwardy sfan5: where do I put minetestbot modules? Replace the modules folder?
21:34 sfan5 yes
21:36 Krock rubenwardy, planning to add a Lua plugin?
21:37 Krock while true do end
21:37 rubenwardy well, !book first
21:43 benrob0329 joined #minetest-hub
22:19 rubenwardy sfan5: https://github.com/sfan5/minetestbot-modules/pull/13
22:26 rubenwardy wait, docs
22:32 rubenwardy added
23:50 lisac joined #minetest-hub

| Channels | #minetest-hub index | Today | | Google Search | Plaintext