Time Nick Message 08:44 MinetestBot tenplus1: Jun-25 19:05 UTC Actually since I moved the protection check to the very bottom of all mobs ABMs I have nearly no issue anymore with server lag ... will test your globalstep version soon though 08:44 tenplus1 hi folks 09:56 tenplus1 o/ 09:56 rubenwardy \o 09:56 tenplus1 lol, hi ruben :P hey fixer 09:56 Fixer hi 09:57 tenplus1 am wondering how many custom [game]'s are out there that remove basic default.* variables that some mods need to work 09:57 rubenwardy too many 09:57 rubenwardy default sucks 09:58 tenplus1 simple things like formspec vars so they all look similar for each mod using them 09:58 rubenwardy no mod needs formspec vars 09:58 rubenwardy you can safely remove them (in 5.0) 09:59 rubenwardy as formspec theming 09:59 tenplus1 ooh, we're getting themes ? 10:05 rubenwardy it's a formspec string which is added to all formspecs 10:05 tenplus1 under a variable name ? 10:05 rubenwardy basically means formspecs don't need to depend on default to get the default background 10:06 rubenwardy you just show a form without a background 10:06 rubenwardy and it works 10:06 rubenwardy no variable name 10:06 tenplus1 ahh, and what if you dont want a background at all ? 10:06 rubenwardy no_prepends[] 10:06 rubenwardy you should want a background 10:06 rubenwardy :) 10:07 tenplus1 simple skins had a transparant background that I liked :) cant do that in sfinv 10:07 rubenwardy you can actually, but probably shouldn't 10:08 tenplus1 havnig the option is important tho :) 10:08 rubenwardy you can't even force 3rd person mode 10:08 rubenwardy it's bad UI 10:08 rubenwardy it's better to have a button on a character tab which opens a dialog which is left aligned, then force into 3rd person 10:08 rubenwardy much better UI 10:09 tenplus1 hi entuland 10:09 tenplus1 would be ideal if formspecs could handle/display entities also 10:09 tenplus1 but yeah, a button to force 3rd person would be idea; 10:09 tenplus1 *l 10:09 entuland hello there everybody 10:12 Amaz tenplus1: Fixed the issue with LOTT :) I think it's due to it being based on an old version of MTG, without those variables, and with changes, it was impossible to keep it up to date :) 10:13 tenplus1 hey Amaz :) many thanks dude 10:13 Amaz np :) 10:13 Amaz One of the many reasons why I'm working on rewriting LOTT from scratch :) 10:13 tenplus1 am waiting for 0.5 stable then all of my mods will be re-written with newer functions/features 10:14 rubenwardy why wait 10:14 rubenwardy XD 10:15 tenplus1 cause 0.5 isnt stable and I cant use it on server without many players being pissed and not able to get on 10:16 rubenwardy :'( 10:16 rubenwardy I'm writing capitalism game with 5.0.0, simply because by the time I'm it'll be long released 10:17 tenplus1 I've just managed to have 0.4.17-1 installed and already porting mods to use that 10:17 tenplus1 0.5 cannot be installed alongside so I dont have an easy test-bed to work with without compiling myself 10:57 entuland what is the reason not to be able to have multiple versions installed? I have 0.4.16, 0.4.17 and a recent 0.5 versions all installed and I can run them even concurrently... or not? 10:58 tenplus1 am using linux so unless it's compiled as a standalone package I can run inside a folder then it's a no go... and those I have to isntall myself 10:58 tenplus1 0.4.17-1 is a .deb package 10:58 entuland ah 10:59 tenplus1 and 0.5 deb conflicts if running alongside it 10:59 entuland didn't think about it, I'm simply stashing the windows versions in separate folders :P 10:59 entuland it was an imprecise definition of "installed" in my sentence :) 10:59 tenplus1 heh, one good thing for windows 11:00 entuland spin a VM and run Windows inside Linux :P 11:00 entuland ABOMINATION!!! 11:00 entuland ehehehe 11:00 tenplus1 oh hell no.... lolol 11:01 entuland :) 11:05 Amaz Or compile it with run_in_place enabled ;) 11:05 tenplus1 most new changes with 0.5 game I can backport myself into mods I use on server for testing :) just updated tnt to have stick 11:34 shivajiva I shifted to run in place for my VPS as it's the only way you can successfully run 2 diff versions 11:34 shivajiva Hiya tenplus ;) 11:35 tenplus1 hi shiva :P 11:36 tenplus1 if the daily build had a run_in_place that works on many different linux distro's it would help with testing, then make the stable editions build specific 11:36 tenplus1 hi CWz 11:37 CWz Ello 11:37 tenplus1 o/ 11:37 * CWz has idea for pointless nonsensical mod 11:37 shivajiva soon as you install minetest on the system it gets difficult or impossible to test a run in place side by side 11:38 tenplus1 a run in place could have a folder containing the libs needed to run the game without touching system libs 11:39 shivajiva but the install forces specific locations and tries to use the installed libs 11:40 shivajiva chased my tail with that one to many times 11:40 tenplus1 by run in place I mean a tar.gz file you unpack to a folder and run from there, nothing installed 11:43 shivajiva seems easy enough to have a run in place coexist with an install but believe me it didn't work, the run in place used system libs and failed, change profile and it's all good, it handles run in place but not in the profile used to compile and install minetest 11:45 tenplus1 bah! not good 11:46 rubenwardy run in place != portable 11:46 shivajiva nope but if you don't install you can run as many diff run in place versions as you like from a profile 11:46 rubenwardy run in place just means it doesn't use worlds or games or other resources from system wide installs 11:46 rubenwardy you'll still need to install libraries required 11:47 shivajiva yea but we were all fooled by the 'portable' script 11:47 tenplus1 damn 11:47 shivajiva it says run from your flash drive which implies truly portable 11:48 tenplus1 I always assumed that having the libs and .so files locally it would use those instead of system isntalled ones 11:48 red-001 appveyor? 11:48 shivajiva experience suggests otherwise 11:49 tenplus1 hi red 11:49 red-001 hi 11 11:49 shivajiva o/ :) 11:53 rubenwardy what's everyone working on atm? 11:54 IcyDiamond elepower, on and off 11:55 rubenwardy the power or you working on it? 11:55 rubenwardy :D 11:55 IcyDiamond :D 11:55 tenplus1 updating mods to work better with 0.4.17 11:59 shivajiva I'm looking at weather and hacking on skyblocks v2 12:00 tenplus1 v2... ooh... 12:00 shivajiva been playing ROBOTS_SKYBLOCK_2.0 12:01 shivajiva so messy with failed cobble generators pouring out of most islands 12:01 tenplus1 heh 12:02 shivajiva was about 90% of them around me on island 56 12:02 tenplus1 are you able to clear up a skyblock area and re-useit for a new player 12:03 shivajiva I like the machines aspect but it aint for kids 12:03 shivajiva auto island reuse, it has the concept of 'oldplayer' 12:04 shivajiva if you don't reach lavel 2 before you leave it's recycled 12:04 tenplus1 nice one :) 12:04 shivajiva -a +e 12:04 shivajiva rnd coded all this 12:04 shivajiva you gave me the link 12:04 tenplus1 gotta do something similar for survival servers so that players dont end up with 20 nicks each 12:05 shivajiva it just needs dragging into 0.4.17 land 12:05 tenplus1 craft a wooden pick or your nick/files are removed 12:05 shivajiva can't use the vanilla mod with mod security turned on 12:06 shivajiva tries to manage auth by rewriting the file 12:06 shivajiva doesn't know about player db 12:06 shivajiva but conceptually it has the idea 12:08 rubenwardy ew 12:08 rubenwardy what does it need to do? 12:08 rubenwardy like, what's missing from the auth API 12:08 tenplus1 am hoping many auth changes will make it into 0.5 to speed things up and make things more stable 12:09 shivajiva the ability to delete a single entry? 12:10 shivajiva obv sauth has that in the bag 12:10 tenplus1 :PP 12:11 shivajiva it just needs refactoring for current stable 12:11 tenplus1 if 0.5 is breaking compatibility with older clients then we can redo many things to make it better 12:12 rubenwardy handy https://www.shellcheck.net/ 12:12 rubenwardy shivajiva: minetest.get_authenticator_handler():delete_auth(name) 12:13 shivajiva mhm :) 12:15 shivajiva auth was my template for sauth but this stuff isn't documented so it probably looked viable 12:16 shivajiva or perhaps it's better to say it's not easily found 12:17 shivajiva especially if you can't easily read other peoples code 12:21 shivajiva and last time I looked at auth documentation it said go read the function :) 12:22 tenplus1 lol 12:26 shivajiva to be fair I enjoyed creating sauth and was given enough info :D 12:26 tenplus1 I wanna see that in 0.5... 12:26 rubenwardy *5.0 12:27 tenplus1 50.00 12:27 shivajiva if this has been discussed feel free to point me to it but why 5.0? 12:28 tenplus1 1.0 will be a fully stable game with a backstory 12:28 tenplus1 0.5 is a great mid point with all the new changes made... I dunno why 5.0 eithe 12:40 red-001 semvar terrorists? 12:41 tenplus1 huh ? 13:00 IcyDiamond should i add a machine that creates snow/ice from water? 13:00 IcyDiamond i already added one that makes cobble/stone/obsidian from water+lava 13:00 rubenwardy sounds interesting 13:01 IcyDiamond https://i.lunasqu.ee/Screenshot_18-06-25-21:53:54.png 13:01 tenplus1 sounds a good idea, would help with adventure maps D 13:01 tenplus1 I nkow that mc has crucibles for those kinda things 13:08 Krock hi tenplus1 13:09 tenplus1 hi Krock 13:09 tenplus1 any chance of merging the latest boost_cart changes into 0.5 game ? 13:10 Krock tenplus1, which changes in particular? 13:10 tenplus1 you've made a lot of commits 13:11 tenplus1 so basically anything that helps carts run better:PPP 13:12 tenplus1 it does seem to run smoother :) only thing I added was 10 second drop timer 13:25 Krock hmm.. there wasn't any change that made it smoother 13:26 Krock oh wait lol 13:26 Krock it misses the entire pathfinder algorithm 13:26 tenplus1 on purpose ? 13:27 Krock s/entire/partial improvements in the/ 13:27 Krock no, my boost_cart mod tends to use some experimental "fixes" to try to make it perform better 13:27 tenplus1 ah so just needs testing to make sure it all plays ball ? 13:28 Krock yes. until now there aren't any crashes or perfomance issues reported so I guess the distance pre-calculation was a success 13:28 tenplus1 what's going on with the sound though ? the odd clunk/clank as it runs 13:28 rubenwardy https://www.vidarholen.net/~vidar/rage/13539/1530019714.html 13:28 Krock that means it will jitter less on straight railways when there's a sudden lag spike 13:29 rubenwardy love fixer's contribution 13:29 Krock tenplus1, poor rail quality. it doesn't run smooth on them ;) feature 13:29 Krock rubenwardy, does that generate automatically? 13:29 rubenwardy yes 13:29 tenplus1 lol, 13:29 rubenwardy click the link 13:29 Krock nvm "Automatically generated by some guy's " 13:30 Krock hunter2 13:30 rubenwardy that website is really interesting 13:30 rubenwardy https://www.vidarholen.net/contents/blog 13:30 tenplus1 funny 13:31 Krock https://www.vidarholen.net/contents/wordcount/ <-- gotta love this size 13:31 Krock s/size/site/ 13:31 rubenwardy oh yeah, that's how I found it 13:31 rubenwardy https://cdn.pbrd.co/images/HrGwpz8.png 13:32 Krock that graph tells me that amd is the best 13:32 tenplus1 more stable 13:32 rubenwardy less mentions 13:32 rubenwardy doesn't apply stability as such 13:33 tenplus1 my next system will be amd, I really wanna test open-source gfx with all it's improvements 13:34 tenplus1 noveau sucks 13:34 rubenwardy y not arm tho 13:35 tenplus1 arm would be kewl, once 25watt desktop processor is available 13:36 tenplus1 mind you, what gfx will it be using ? 13:36 rubenwardy relevant: https://www.realworldtech.com/forum/?threadid=177341&curpostid=177359 13:41 tenplus1 take it mali gfx are separate to the arm chips 13:53 tenplus1 rubenwardy: would an Arm Cortex-A76 and Mali-T880 be desktop worthy for Minetest ? :P 13:53 rubenwardy not sure 13:55 Krock Run Minetest on a STM32 ARM Cortex microcontroller 13:58 red-001 minetest on my printer wen? 14:00 tenplus1 lol red, all 320x200 worth on that tiny screen 14:06 tenplus1 red-001: click dis https://www.youtube.com/watch?v=NPWi5yJK3zo 14:07 tenplus1 wb amaz 14:07 Amaz ty :) 14:48 tenplus1 wb ANAND 14:48 ANAND Ty tenplus1 :) 15:26 tenplus1 o/ paramat 15:28 red-001 I think the canonical name has caps in it 15:28 red-001 or at least hex-chat thinks that 15:28 ANAND rubenwardy, I still get the following error: 15:28 ANAND ERROR[Main]: https://content.minetest.net/api/packages/ not found (Timeout was reached) (response code 200) 15:29 rubenwardy your connection is borked then 15:29 ANAND hmm 15:29 rubenwardy try visiting the link yourself 15:29 ANAND server-list loads fine 15:29 ANAND Link works 15:29 rubenwardy how long to load? 15:29 rubenwardy what if you close and reopen MT? 15:30 ANAND Too fast to actually measure the load-time 15:30 ANAND :P 15:30 ANAND Re-opening yields nothing 15:30 rubenwardy reopen the Minetest issue then 15:30 rubenwardy probably something odd with curl 15:31 tenplus1 wb 15:31 rubenwardy happy birthday Fuchs 15:31 ANAND XD 15:31 tenplus1 cake for Fuchs 15:31 rubenwardy hope you're coming to #live this year :D 15:31 ANAND It should be noted that this wasn't a problem when I first opened MT, but starts on the second run and persists in the subsequent runs 15:32 Krock Happy bday silly Fuchs 15:32 Fuchs rubenwardy: yes, I've seen your mail, yay. I plan to! 15:32 Fuchs thanks 15:32 Fuchs got to book flight and hotel sometime next month, need to decide first if I want to stay a bit longer and visit Wales 15:32 Fuchs oh, and there comes family. Bai 15:36 rubenwardy o/ 15:46 tenplus1 hi gary 15:48 garywhite hi 16:02 rubenwardy https://www.vidarholen.net/imgs/packageselection.png 16:02 tenplus1 ehehehe 16:09 Fixer gnome is crap, throw rocks at me 16:12 tenplus1 I agree, it's bloated 16:12 tenplus1 XFCE is a lot better, more familiar to noobs and uses far less memory 16:12 rubenwardy <3 XFCE 16:12 rubenwardy needs a custom theme to be pretty 16:13 tenplus1 personally I think Canonical should get rid of gnome desktop from their flavours and stick with xfce, mate 16:16 tenplus1 wb 16:16 Fixer ty 16:22 tenplus1 hi Darcidride_ 16:50 tenplus1 hi tumeninodes 16:51 tumeninodes Hi tenplus1, Howyoudoin 16:51 tenplus1 good ta, yourself? 16:51 tumeninodes doin great... ceptin' I cain't figure out how to do dos https://0bin.net/paste/uCIvqS1mdd7AVilq#gwdf4hjEtQ48uSpi8+l3EQBNkwBGWjg5oi3vwcEw6ee 16:51 tumeninodes :P 16:52 tumeninodes I know I'm missing lines... just don't know what 16:52 tumeninodes thrying to get it to switch the texture plus add an abm glow around it 16:52 tumeninodes make it all purty lahk 16:52 tenplus1 heh 16:52 tenplus1 fancy 16:53 tumeninodes when I fail... I like to do it..., "fancy" 16:53 tumeninodes I'm still plucking at this... one set uses on right click, the other uses time of day 16:54 tenplus1 so when it finds an OFF streetlamp, and it's a set time of day, replace with ON streetlamp and show particle effect 16:54 tumeninodes swap or replace? 16:54 tenplus1 swap 16:55 tenplus1 do you have another abm to turn it off again ? 16:55 tumeninodes off and on is covered in line 121 16:55 tumeninodes oh wait... 16:55 tenplus1 :P 16:55 tenplus1 I only have 24 lines here 16:55 tumeninodes :'( 16:56 tumeninodes oh sorry I was going by the original 16:56 tenplus1 also particle is never called due to return 16:56 tumeninodes so I have to do swap for both on and then off..., and THEN add the abm... can;t do it all in one swoop 16:57 tenplus1 you can easily do it all using 1 abm 16:57 tumeninodes oh hold on... yes the abm turns on and off by time 16:58 tumeninodes but I don;t know how to make it switch the on off textures as well (otherwise the abm is stuck behind the off texture and looks pathetic 16:58 tenplus1 you have separate nodes for on and off ? 16:59 tumeninodes I do for the "on right click" set... so I guess I will have to look at that again and apply it in this section 16:59 tenplus1 2 ticks, rewriting abm :P 17:00 tumeninodes hmmm, ok let me hit it a bit more and then I'll check back, thanks 17:03 tenplus1 tumeninodes: try this: https://0bin.net/paste/+mZlePwYMbUzjmlZ#0FZD9kzFHYVaK7Yx22Q-H0D1y9fGa00oVRLSyNRbj4b 17:07 tumeninodes thanks tenplus1.... although did not work but, my fault for not showing the entire code https://0bin.net/paste/orfmW03sCe7iquVd#Vq55hJglr9B2qTCwnzvV7GRWm7ZSHn6BQl5GJNUhvmF 17:07 tenplus1 ehehee, oops 17:07 tumeninodes that is with your addition added 17:07 tumeninodes sorry about that 17:08 tenplus1 oh so you ddont have a _on node registered 17:08 tumeninodes I will now :P 17:08 tenplus1 :P 17:09 tenplus1 my wee change checks time, if night and lamp is off, then it turns it on... if it's already on then it shows particle... 17:09 tenplus1 if day and lamp is on, it turns off 17:09 tumeninodes yes, I just have to fill in my missing bits 17:10 tumeninodes will add and test to let you know 17:10 tenplus1 :P 17:16 rdococ Hey, once I get my keyboard fixed I'm thinking about starting a workers' or consumers' cooperative in a free-market server. 17:16 tenplus1 hi rdococ 17:22 rdococ Heloleven. 17:22 tenplus1 o// 17:30 tumeninodes ok so now... hehe, they only turn on if I manually change the time and, when I do time 6000, they turn on and a few seconds after the glow appears, then it goes on and off repeatedly. When I then do time 3400, they turn off :/ sigh, why is this so difficult :D 17:30 tenplus1 ehehe 17:31 tumeninodes the way it was originally, the glow worked perfectly but, the on off textures did not swap 17:31 tenplus1 show me code again plz 17:31 tumeninodes ok 17:33 tumeninodes https://0bin.net/paste/NRehJYj2pNpp2+W-#7TeNKUCChxFzJCKKQidCITLVvoEiAnnuUQ-DBa3y77L 17:34 rdococ Looks like you turn the streetlight on while it's dawn or dusk, and turn it off otherwise... 17:34 tumeninodes lights on at dusk... off at dawn 17:34 rdococ Ah. 17:34 tenplus1 change line 84 to : elseif tod > 0.6 and tod < 0.2 then 17:35 rdococ elseif tod > 0.6 *and* tod < 0.2? 17:35 rdococ the streetlight will never turn off. 17:35 tenplus1 that should limit it to between daylight hours and only then will it turn off if it's on 17:35 tenplus1 *should* 17:36 rdococ yes, if the time of day is simultaneously above 0.6, and below 0.2 17:36 tenplus1 unless you do an initial check for daylight hours only 1st 17:36 tenplus1 2 ticks 17:37 rdococ "tod > 0.6 and tod < 0.2" will never be true, because no such number exists that is above 0.6 and below 0.2, so the 'elseif' branch won't execute regardless 17:39 tenplus1 o/ srifqi 17:40 tumeninodes beh, esleif is making crashes... hmmm 17:40 tenplus1 try dat: https://0bin.net/paste/U-5Jfba+mmfwDuEU#m8IiUEPx23RvmBkKjiPUHjPj5AN+tXhIlKXtXf4+tpV 17:40 tenplus1 hi benrob 17:40 Krock why does it feel like that the loading animation of that page takes longer to load than the actual decrypting code? 17:40 Krock hi benrob0329 17:41 tenplus1 lol 17:42 Krock and you cannot view the paste in a raw format (JS decrypting needed) 17:42 benrob0329 hi Krock 17:42 tenplus1 easier with pastebin :P 17:42 benrob0329 I forgot I have Thunderbird set up to connect to IRC 17:42 benrob0329 hi tenplus1 17:42 Krock Why can't you tweet with Thunderbird when it's a bird? 17:43 tumeninodes YESSSSS! Ima sing... "tennnpulsss1 is a hero in disguise 17:43 tumeninodes thanks dude! 17:43 benrob0329 Krock: I think you can actually 17:43 tumeninodes the glow is still going off and on every 2-3 seconds but 17:43 red-001 doesn't the fact they see the URLs with the key negate the promised client side encryption? 17:44 tenplus1 the abm is set so that if the lamp is on and it's night you'll see a glow every so often.. but that can be changed 17:45 tumeninodes 0bin is super encrypted... and it tries to throw ads at you while it loads the code... and what ever you do... NEVER click the "get a shorter url" button 17:45 tenplus1 why not just use pastebin ? 17:45 tumeninodes yep I'ma peekin at it now 17:45 Krock red-001, the server can always undo the encryption when they need to send a key to the next client 17:45 tumeninodes that was the first pastebin thingy I came across, shrugged my shoulders and went with it :D 17:46 red-001 need those ads and js for eh security 17:46 tumeninodes hahaha 17:46 tumeninodes wait a second.... that smells like (sniff sniff sniff)..... 17:46 paramat your particle only has a lifetime of 5s, make it infinite lifespan if possible 17:47 tumeninodes isn;t that just with a 0 ? 17:47 tenplus1 or shorter, it's just a little spart to show light is on... not realyl needed for any length of time 17:47 paramat oh hm. but then you'd be adding more particles every 10s .. 17:47 tenplus1 if lamp is already glowing, is particle needed ? 17:47 paramat lifespan 10s would do it 17:48 paramat needs to match ABM interval or be slightly higher 17:48 red-001 Krock, the key seems to be in the URL, no? 17:48 paramat oh, glow particle can't have infinite life as it would not go off in daytime 17:48 tumeninodes wooops... NO.... 0 causes siezures :P 17:48 Krock red-001, probably. Dunno 17:48 paramat 11s 17:49 tumeninodes would be nice if it could be set to just show when in view of the player... 17:50 tumeninodes although, if you're standing, staring at a light for more than 11 sec.... you're doing it wrong 17:50 rdococ cronyism_game: players can use large amounts of ingame currency to access admin powers 17:50 tumeninodes but can they use it to buy glow? 17:51 rdococ hehe, that for some reason reminds me of MLM pyramid schemes. someone should try to set up one ingame as a prank :P 17:51 paramat expirationtime = 10, (or maybe 11) 17:53 paramat you also need to add the particle when turning an off lamp on 17:54 tumeninodes https://imgur.com/a/SRXHunu 17:54 tumeninodes I need to add the what, to the what what? 0_0 17:54 tenplus1 lolol, bugs life :P 17:54 tumeninodes :D 17:55 Krock I don't get the reference but it looks good 17:56 tumeninodes :) thank you, but wouldnt look like much if tenplus1 had not done the gritty stuff 17:56 tenplus1 Krock: https://www.youtube.com/watch?v=TTUQyEr-sg0 17:56 tenplus1 abms can be fun :D 17:56 Krock oh no 17:57 tumeninodes paramat, what do you mean by adding the particle when turning off lamp on? 17:57 tenplus1 although this mob attack function is being a tad annoying 17:58 tumeninodes ah nuts... it's harry, not fred... I failed there too :/ 17:59 tumeninodes this thing I'm working on is gonna be a mad, lag beast:D (maybe I should just call it "LAG" 18:00 tenplus1 change the chance interval from 1 to 2... then lamps will come on but not all at same time 18:00 tumeninodes though I did reduce the fill ratio of willows to 0.0080 and they look so much better now 18:01 tenplus1 also add: catch_up = false, to the abm 18:01 tumeninodes oh really?... oh yeh the 2d bit would be a shame to forget 18:03 tumeninodes https://imgur.com/a/WXeFbLe thinned willows 18:04 tenplus1 :P 18:06 tumeninodes oh shoot... I almost forgot to add the glow to the on right click lamps 18:12 paramat you need to add the glow particle when doing swap_node off -> on, currently you only add a glow particle 10s after that swap 18:13 paramat 'catch_up' has no effect because it only sets chance to 1 18:13 paramat the interval should not be short, should be as long as possible to reduce ABM load 18:15 paramat so i guess, don't have 'add particle' after an 'else', always add it at night 18:19 tumeninodes https://github.com/TumeniNodes/lighting 18:20 tumeninodes ah... ok. I will add those changes then, thank you. 18:24 tumeninodes there will be quite a few light styles later... especially some wall sconces. the style will be mostly (for the whole version I am doing) 1800s-early 1900s, and some steampunkish stuff 18:24 tumeninodes steam and gear type graphics... lots of animations 18:25 tumeninodes steppin outside for a few... thank you, again everyone :) 18:26 tenplus1 o/ 18:47 tumeninodes I think I'm also going to lower the position of waterlilys, so when water waving is on and set to 0 they will sit on the water surface (if that will work, not sure). If it could be made to switch back to normal pos if water waving is turned off would be cool but, so far this is just for a personal version of MTG, and when I put it on github that will probably be kept out 19:26 tenplus1 yay, new attack function working :DDD 19:29 tenplus1 wb 19:43 tenplus1 hi ssieb 19:43 ssieb hi 20:06 tenplus1 hi aerozoic 20:07 aerozoic wazup tenplus1! 20:07 tenplus1 tweaking mob api :) you ? 20:08 aerozoic fixin dinner :) 20:08 tenplus1 nom time :DDDD 20:22 Krock Trying to add deprecation warnings for getpos, setpos etc. Either I register many more functions in the cpp and h file or there will be quite an overhead 20:23 tenplus1 is this for 0.5 ? 20:23 Krock no, for 5.0 20:23 Krock :P 20:23 tenplus1 dont bother with deprecation warnings, it breaks backwards compatibility anyway 20:24 tenplus1 hi robbie 20:24 Krock well yes.. 20:24 tenplus1 quick visit P 20:33 Krock [New Thread 0x7fffc8c80700 (LWP 17186)] 20:33 Krock 2018-06-26 22:32:55: WARNING[Server]: Call to deprecated function 'getpos', please use 'get_pos' in ...netest/run/bin/../games/minetest_game/mods/fire/init.lua:172 20:33 Krock that's how success looks like 20:33 tenplus1 lol 20:33 Krock but I feel really bad for doing so many pointer manipulations 20:33 Krock and adding code around a C++ function just to find out which function was called 20:34 tenplus1 has to be done I suppose 20:34 Krock well, the other way would require a ton of new functions which can be called directly without a layer in between.. to add a single warning message 20:40 Fixer https://youtu.be/tas0O586t80 20:41 tenplus1 hah 20:42 Fixer "Firefox 52.9 ESR is the last version of Firefox that supports the classic add-on system." (pokerface) 20:43 tenplus1 hrmmm... hopefully it has a working adblocker 20:44 Fixer ofc it is 20:45 Krock tenplus1, reduced spamming by hashing the bad line and checking for dupes: https://pastebin.com/raw/MKAYy0fX 20:45 Krock yet it still goes crazy in mobs_redo 20:45 tenplus1 lol 20:46 Krock yet I have no idea how slow this thing is. measuring.. 20:49 tenplus1 strangely enough the api was updated earlier before I did the new attack function 20:50 Krock up to 100us additional delay. average at 50us 20:50 Krock that's not good. 20:51 tenplus1 delay in using old function that calls new function and shows warning ? 20:51 Krock yes 20:51 tenplus1 damn 20:51 tumeninodes funny no one has ever realized that MTG "does" have a mob. It's the boss of boss mobs. Lagemort 20:51 Krock new functions are however unaffected 20:52 tenplus1 tumeninodes: huh ? 20:53 tumeninodes Lagemort..., Voldemort's 2d cousin 20:53 tenplus1 lol 20:53 tumeninodes I know, lousy joke... Im spacey today from meds :P 20:53 tenplus1 :P 20:54 tenplus1 anyone else wanna test latest api ? 20:54 tumeninodes Actually I have never experienced that bad of lag..., I just like to joke about it at other's expense ;) 20:55 tenplus1 ehehee... latest mob api if anyone is interested: https://pastebin.com/YRxFN4Qt also new attack system (attack_npc = bool, attack_animal = bool, attacks_monsters = bool, attack_player = bool) 21:03 red-001 looks like the client doesn't free SRP memory correctly 21:04 tenplus1 srp? 21:04 red-001 authentication protocol minetest uses 21:05 tenplus1 ohhh 21:05 red-001 that or AddressSanitizer is buggy 21:20 tenplus1 nite folks o// 21:45 Krock Minimalist hacky solution to mark setpos, getvelocity, etc as deprecated: https://github.com/SmallJoker/minetest/commit/7194f84826f 21:52 red-001 Hi Fuchs 21:52 Fuchs no Fuchs, Fuchs sleep 22:01 Fixer HEY< LITTLE DRUM! 23:59 garywhite Even though it's not supported officially anymore, has anything been changed to prevent MT from working on WinXP?