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04:53 |
paramat |
!tell IhrFussel stereo sound that fades with distance is therefore located in the world, so it should also be directional. one without the other is very weird and not useful so openAL doesn't do it. "You seem to focus too much on the idea of positional being 3D" lol they're identical. "But that is how reality works!" no, a stereo sound system is also directional, it's 2 directional sound sources |
04:53 |
MinetestBot |
paramat: I'll pass that on when IhrFussel is around |
04:55 |
sofar |
what's that bug report about that again that we closed? |
04:56 |
sofar |
#1823 |
04:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/1823 -- Minetest plays stereo sound as mono |
04:57 |
sofar |
!tell ihrfussel see issue 1823 |
04:57 |
MinetestBot |
sofar: I'll pass that on when ihrfussel is around |
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12:18 |
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12:18 |
tenplus1 |
Hi folks |
12:18 |
tenplus1 |
o/ Krock |
12:18 |
Krock |
hi tenplus1 |
12:18 |
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paramat joined #minetest-hub |
12:19 |
tenplus1 |
hi paramat |
12:19 |
tenplus1 |
am getting some backlash after moving to notabug.org |
12:19 |
Krock |
how so? |
12:20 |
tenplus1 |
certain mt games have broken links cause they pointed to some of my mods on github, since the move links are borked |
12:20 |
tenplus1 |
shame all these git clones cant use the same infrastructure and link to each other |
12:21 |
Krock |
well yes, that are the consequences of moving repos. broken links. |
12:21 |
Krock |
also submodules that point to the old clone address |
12:21 |
tenplus1 |
dammit |
12:22 |
Krock |
>> instant GitHub migration << |
12:22 |
Krock |
so those who already changed the links to notabug can change them back again 8) |
12:23 |
tenplus1 |
dunno if I want to move back... |
12:24 |
tenplus1 |
M$ has already said they wanna make github better *shudder* |
12:30 |
Fixer |
funnily 420 is playing right now about make a mooooove |
12:30 |
Fixer |
but i don't want you all to leave github |
12:30 |
tenplus1 |
hi fixer |
12:31 |
Fixer |
nobody is going to register on chtulhu-know what random git-platforms |
12:31 |
Fixer |
hii |
12:31 |
rubenwardy |
I'll probably keep my public stuff on github whilst github is there |
12:31 |
rubenwardy |
*minetest is there |
12:32 |
tenplus1 |
am still on github for minetest to check latest release and post issues and pulls... but will host my stuff elseswhere.... also hi ruben |
12:34 |
rubenwardy |
*public minetest stuff |
12:34 |
rubenwardy |
not sure I trust that gitlab won't be bought too |
12:34 |
rubenwardy |
so might just self-host |
12:34 |
Fixer |
gitlab is already a private entity |
12:34 |
rubenwardy |
exactly |
12:34 |
tenplus1 |
you ever get the feeling Microsoft kinda knew what an upset this would cause when they bought github ? |
12:35 |
Fixer |
if you are really into stallman-like-FOSS-terrorism, you have to move to something mooore deeeper - self-hosted or savannah or other volunteer-run git platform |
12:36 |
tenplus1 |
if the minetest community has it's own git site then I'll gladly move there :) |
12:38 |
Calinou |
GitHub still feels the same |
12:38 |
tenplus1 |
for now... until they start *improving* it... hi Cal |
12:47 |
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12:47 |
tenplus1 |
hi aerozoic |
12:50 |
paramat |
i'll move to whereever MT moves to if or when it does |
12:51 |
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12:51 |
Shara |
What paramat said, really. |
12:51 |
aerozoic |
hi tenplus1 |
12:51 |
Shara |
At the moment, I'm just really annoyed that I now have to dance between four different sites to keep track of mods I use |
12:51 |
tenplus1 |
hi shara |
12:52 |
Shara |
To the point where I'm highly likely to just fork everything |
12:52 |
Shara |
Hi 11 |
12:52 |
Shara |
Also have started the possibly impossible task of trying to get my servers back to using MTG... and I'm already close to giving up on it |
12:53 |
Shara |
Starting to think I'll just forget having a life beyond MT mods and maintain every single mod I use myself :D |
12:53 |
tenplus1 |
wait, your servers arent already using mtg ? |
12:53 |
Shara |
Haven't been since ages ago really |
12:53 |
tenplus1 |
ohh, you made your own game setup |
12:53 |
Shara |
I run a very customised version of it instead ever since it did a bunch of things that annoyed me |
12:54 |
rubenwardy |
#KillKeys |
12:54 |
Shara |
I was hoping I could move back to it for easier maintenance but... seems not |
12:54 |
tenplus1 |
what were the annoying things ? |
12:54 |
Shara |
Everything from keys to coral to texture switches, to now needing to use sfinv just to run a totally different inventory mod and so on |
12:55 |
tenplus1 |
ahh |
12:55 |
Shara |
Also I don't even know what's up with rails |
12:58 |
Shara |
On RC, all types of rail conenct... switching to carts in MTG, they don't connect to other ones anymore |
12:58 |
Shara |
Also I'm left with a textureless default:rails node for some reason |
12:58 |
tenplus1 |
weird |
12:59 |
Shara |
yea |
12:59 |
paramat |
lots of core dev support for moving keys out of default if anyone wants to code that, i would if i knew how |
12:59 |
rubenwardy |
problem is backwards compatibility, paramat |
12:59 |
rubenwardy |
depends on how many mods have added support for keys really |
12:59 |
Shara |
Just make it an option... |
12:59 |
rubenwardy |
tbf, we should treat dependencies on default as broken anyway ;) |
12:59 |
tenplus1 |
wasnt doors changes so that can_open function was used |
12:59 |
rubenwardy |
^ |
13:00 |
rubenwardy |
that's how I would have done it |
13:00 |
rubenwardy |
an external mod overriding can_open |
13:00 |
paramat |
corals do need reworking, to use plantlike_rooted and those suggested textures. they're not good currently |
13:01 |
paramat |
maybe i'll get inspired to sort out corals sometime :) |
13:01 |
tenplus1 |
doesnt that mean they will be linked to sand blocks ? |
13:01 |
Shara |
paramat: I have corals on my list |
13:01 |
Shara |
SO please leave those to me for now |
13:01 |
Shara |
I did logs last night, butterflies and corals are still to come |
13:02 |
paramat |
ok cool :) |
13:02 |
* paramat |
is relieved |
13:02 |
tenplus1 |
did you cahnge the logs to num_spawn_by = 4 ? |
13:02 |
Shara |
Problem is, I think I didn't really agree with you on how you wanted the corals so... I want to spend a bit of time thinking it through and experimenting. |
13:02 |
Shara |
tenplus1: 8 |
13:02 |
tenplus1 |
oops, 8 sorry |
13:02 |
tenplus1 |
I liked that feature, seen it earlier :) makes 'em appear on solid ground |
13:03 |
Shara |
It's how to stop the overhang ever being more than 1 node |
13:03 |
tenplus1 |
+100 |
13:03 |
paramat |
my approach would be having the base cube be coral skeleton |
13:03 |
tenplus1 |
still means if you wanna place coral above land as decoration the cube is stuck on it |
13:04 |
Shara |
paramat: yea, that's where I'm having an issue. The two sets of coral textures really don't match up well, and I think it could look too busy/weird even if they did |
13:04 |
Shara |
tenplus1: seperate nodes |
13:04 |
Shara |
but yea, it gets messy to do well |
13:04 |
tenplus1 |
true, but registering double nodes |
13:04 |
Shara |
I love the rooted drawtype and it has huge potential, but needs some fussing around to make it really good |
13:05 |
tenplus1 |
if only a feature was available to have nodes retain water on top |
13:05 |
tenplus1 |
flooded view |
13:05 |
Shara |
Check HW marsh grass for an idea |
13:05 |
paramat |
yeah we could have a new texture for the coral 'reef' if the white one is not suitable for the base cube |
13:05 |
Shara |
I still haven't coded it so it works correctly, but the distinct node types are already there |
13:06 |
Shara |
But I'd basically look at having a check when placing the node to see if it's being palced in water or not (unless it becomes dead coral again when picked anyway, in which case it doesn't really matter) |
13:07 |
paramat |
ah just seen the logs PR .. |
13:13 |
tenplus1 |
the awards mod is pretty good |
13:18 |
rubenwardy |
horray :D |
13:18 |
rubenwardy |
I'll be adding group support to it tonight |
13:18 |
tenplus1 |
although there's a call to awards.notifydig that doesnt seem to exist ??! |
13:18 |
Shara |
:D |
13:18 |
rubenwardy |
urg |
13:18 |
rubenwardy |
*urrr |
13:18 |
tenplus1 |
lol |
13:19 |
rubenwardy |
ah |
13:19 |
rubenwardy |
it's defined in register_trigger |
13:19 |
rubenwardy |
there will be a line like awards["notify" .. type] = func |
13:19 |
rubenwardy |
it's deprecated though |
13:19 |
tenplus1 |
ahh |
13:19 |
tenplus1 |
just wondering :p |
13:19 |
rubenwardy |
the correct form is awards.dig.notify or awards.triggers.dig.notify |
13:19 |
rubenwardy |
I forget |
13:20 |
rubenwardy |
I'm also going to change `node` to `item` on dig/place triggers, to make it consistent with use/craft triggers |
13:20 |
rubenwardy |
as I got caught out by that |
13:21 |
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Krock joined #minetest-hub |
13:21 |
tenplus1 |
wb |
13:21 |
Krock |
ty |
13:23 |
Krock |
<Fixer> [...] or other volunteer-run git platform | isn't that what notabug offers? |
13:23 |
Fixer |
probably |
13:29 |
* rubenwardy |
now has a wireless charger |
13:29 |
* tenplus1 |
now has wireless toilet |
13:29 |
tenplus1 |
fun with portals! |
13:30 |
lisac_ |
And the neighbors' entire family! |
13:30 |
tenplus1 |
hi lisac :PP |
13:30 |
lisac_ |
hey tenplus1 |
13:30 |
Krock |
rubenwardy, congrats to <70% charging efficiency |
13:30 |
lisac |
Krock: its the future, efficiency doesn't matter |
13:31 |
lisac |
only how cool it looks |
13:31 |
Krock |
alright I see |
13:31 |
lisac |
did you see that new wireless mouse that is powered from the mousepad? |
13:31 |
tenplus1 |
yeah, not bad |
13:31 |
lisac |
some day people will find out that we can attach cables directly to the mouse |
13:32 |
rubenwardy |
apparently 75-80% actually |
13:32 |
lisac |
and there will be no need to charge them! |
13:32 |
tenplus1 |
:p |
13:32 |
rubenwardy |
plus my microusb input is getting a bit funky |
13:32 |
rubenwardy |
so it extends the life of my phone by not needing to plug it in every day |
13:32 |
Krock |
2018: wireless mouse powered by mousepad. Never recharge the mouse again |
13:32 |
Krock |
2054: wireless mousepad powered by mouse. Never recharge the mousepad again |
13:35 |
Krock |
lisac, inb4 that's the mouse I'm currently using |
13:35 |
Krock |
(with cable 8) ) |
13:35 |
lisac |
:P |
13:35 |
lisac |
I once tried a wireless mouse |
13:35 |
lisac |
too much effort to keep it charged |
13:35 |
lisac |
not to mention batteries last like a week |
13:36 |
tenplus1 |
wired all the way |
13:37 |
lisac |
lol there are some protests here right now |
13:37 |
lisac |
people are blocking roads with cars |
13:37 |
lisac |
half of the population is supporting them |
13:37 |
lisac |
other half beating the other half to death |
13:37 |
tenplus1 |
erk |
13:37 |
lisac |
and of course the 'Baby dies due to the road blockade' headlines |
13:38 |
Krock |
5 minutes later, opponent magazine: 'road blockade damaged by exploded isis baby' |
13:38 |
Krock |
s/oded/oding/ |
13:38 |
lisac |
and president says he considers the protests a terrorist act against the government |
13:40 |
Krock |
they always are |
13:40 |
lisac |
oh and the reason the protests started is because government doubled the price of fuel |
13:40 |
lisac |
by increasing tax by 54% |
13:41 |
Krock |
at least the nature will be happy |
13:41 |
tenplus1 |
how much is it per litre now ??? |
13:41 |
lisac |
~2$ |
13:41 |
lisac |
it used to be about 160RSD before |
13:41 |
tenplus1 |
ouch... it's 1.30 GBP here per litre in places |
13:42 |
lisac |
yeah, and on top of that most of the price goes to the government |
13:42 |
tenplus1 |
*sigh* doors and key has me jumping all around minetest_game git to see what it all does |
13:42 |
lisac |
people are apparently starting to get fuel from less known places now |
13:42 |
Shara |
paramat: I find including the mushrooms in the schems just weird, but sure |
13:43 |
rubenwardy |
heh, tax fuel subsidise electric cars |
13:43 |
rubenwardy |
#LegaliseMarijauna |
13:43 |
tenplus1 |
+100 |
13:44 |
lisac |
rubenwardy: electric cars are illegal in Serbia |
13:44 |
lisac |
as well as drones |
13:44 |
lisac |
not exactly illegal, but you can't drive them on roads |
13:44 |
rubenwardy |
legalise marigauna and use the tax for health care |
13:44 |
rubenwardy |
put that on a bus, and keep the promise |
13:44 |
rubenwardy |
also, this is above 50 lines :O |
13:44 |
tenplus1 |
it was stated that the UK would gain 30 BILLION per year on taxes alone if cannabis was legal |
13:44 |
rubenwardy |
yeah |
13:45 |
lisac |
rubenwardy: channel would be dead if not for constant offtopic |
13:45 |
* tenplus1 |
gives up on doors mod, am sticking to doors redo, it's easier |
13:45 |
rubenwardy |
I don't do weed and find it disgusting, however I think it's better to have education and use tax money on health care than to keep it illegal |
13:45 |
rubenwardy |
plus, > alcohol |
13:45 |
Krock |
legalise margarine and use tax for health care <- me, reading the chat |
13:45 |
tenplus1 |
yup, that sounds fair |
13:47 |
rubenwardy |
buy everyone in the UK called "Andrew Ward" a tesla |
13:47 |
rubenwardy |
new law |
13:47 |
tenplus1 |
lol |
13:47 |
Krock |
a tesla coil? easy. |
13:51 |
paramat |
Shara it's because the decoration API gets surface y from the mapgen heightmap, so can't place mushrooms on logs which are above the heightmap surface. those log mushrooms are a much loved feature :) |
13:51 |
Fixer |
do not subsidize fuel |
13:51 |
Fixer |
it is evil |
13:51 |
Fixer |
it is like a doze for a narc |
13:52 |
Fixer |
you will ruin your economy |
13:53 |
Fixer |
1,54 usd per dollar? |
13:54 |
rubenwardy |
definitely don't |
13:55 |
rubenwardy |
electric and electric cars though |
13:55 |
rubenwardy |
may be better to somehow encourage research |
13:55 |
rubenwardy |
we need affordable efficient cars yesterday |
13:55 |
rubenwardy |
and also more renewable energy |
13:55 |
Krock |
self-driving solar panels |
13:56 |
Krock |
and at this point I see no connection with Minetest |
13:56 |
rubenwardy |
would quite like to make an unloaded chunk supporting transport netowkr |
13:56 |
rubenwardy |
like, subways |
13:56 |
Krock |
however, cars built with technic's batteries would be somewhat nice |
13:56 |
rubenwardy |
so it works and the trains appear in the right place |
13:56 |
tenplus1 |
howabout this: https://i.pinimg.com/originals/b7/c8/68/b7c868d93f10aa86bef2521979e17c9c.jpg |
13:56 |
Fixer |
i feel like we will end up badly if no cheap and env friendly batteries are made |
13:56 |
rubenwardy |
would need a way of making a network graph |
13:57 |
Fixer |
i can imagine road be electrified, so electrotrucks will move the cargo, same for busses |
13:57 |
rubenwardy |
sounds inefficient |
13:57 |
Krock |
tenplus1, needs motion blur to look more attractive |
13:58 |
tenplus1 |
lol |
13:58 |
tenplus1 |
ya know, the water engine does actually work and can provide a car enough electricity to run without the need for a battery on board |
13:58 |
Fixer |
our future https://upload.wikimedia.org/wikipedia/commons/9/97/JapaneseRickshaw.jpg |
13:58 |
Krock |
and maybe these shiny red eyes which are a must-have for new, amazing stuff |
13:59 |
tenplus1 |
fixer, we already have those in the city, but the guys pulling them take the piss from tourists and charge absurd amounts |
13:59 |
Fixer |
we are already at peak oil pretty much |
13:59 |
Fixer |
think about how you will live with ever rising fuel prices |
13:59 |
Fixer |
including plastics prices |
14:00 |
paramat |
-> chat channel (despite me being an electric car enthusiast) |
14:00 |
tenplus1 |
paramat: go for a water fueled car then... |
14:00 |
Fixer |
also, to make a battery you still need energy |
14:01 |
Fixer |
electric not enough, probably coal+gas+nuclear for future |
14:02 |
Fixer |
you need shit-tons of those |
14:02 |
Fixer |
also, without cheap fuel moving any cargo will cost a lot of money |
14:03 |
Fixer |
that means declining standard of living |
14:03 |
Fixer |
and maybe opportunity for local producers |
14:07 |
longerstaff13 |
Meow |
14:07 |
tenplus1 |
hi longer |
14:07 |
longerstaff13 |
Good afternoon 11 |
14:07 |
longerstaff13 |
Hehe, as a birthday gift from my paremts I had my ear pierced :D |
14:07 |
longerstaff13 |
Parents* |
14:08 |
ANAND |
Hello everyone! |
14:08 |
Fixer |
interesting |
14:08 |
* tenplus1 |
puts a lock in longerstaff13's ear |
14:08 |
tenplus1 |
hi ANAND |
14:08 |
longerstaff13 |
Lol |
14:08 |
ANAND |
:P |
14:08 |
longerstaff13 |
Hi anand |
14:08 |
rubenwardy |
Fixer: in parts of last year the UK ran on mostly renewable energy |
14:09 |
ANAND |
Happy birthday longerstaff13! :) |
14:09 |
rubenwardy |
and it's getting cheaper, I heard it's cheaper than non-renewable |
14:09 |
Fixer |
rubenwardy: mostly aka 50%? |
14:09 |
longerstaff13 |
Thanks :P |
14:09 |
rubenwardy |
that being said, it still has an impact when making the things |
14:09 |
ANAND |
.. who's not 13 :P |
14:09 |
longerstaff13 |
I'm 16 |
14:09 |
Krock |
longerstaff16 |
14:09 |
ANAND |
yea |
14:09 |
longerstaff13 |
Hehe |
14:10 |
tenplus1 |
from 15% renewable energy in 1995 up to 30% in 2017.. and it's getting better :) |
14:10 |
rubenwardy |
ok, I can't find a citation for the first sentence. This says 30% most of the time: https://en.wikipedia.org/wiki/Renewable_energy_in_the_United_Kingdom |
14:10 |
rubenwardy |
lol snap |
14:10 |
tenplus1 |
eheheh |
14:10 |
Fixer |
30% is not enough |
14:10 |
rubenwardy |
no |
14:10 |
* rubenwardy |
hopes there will be a breakthrough in fusion |
14:11 |
Fixer |
rubenwardy: https://upload.wikimedia.org/wikipedia/commons/9/9d/Bp_world_energy_consumption_2016.gif |
14:11 |
rubenwardy |
I suspect for it to be stable you need a large mass, however |
14:11 |
rubenwardy |
which isn't really possible on earth |
14:12 |
rubenwardy |
swear nuclear > gas or coal |
14:12 |
tenplus1 |
am surprised that placed like Austraslia dont have huge areas of solar panels and tesla banks for creating power to save on fossil fuels ... it's not like they dont have enough spare land |
14:12 |
Fixer |
you need to store energy somehow |
14:13 |
tenplus1 |
tesla banks... huge battery buildings to do just that |
14:13 |
Fixer |
https://upload.wikimedia.org/wikipedia/commons/4/43/World_primary_energy_consumption_in_quadrillion_Btu_by_region.svg |
14:13 |
Fixer |
energy demand is mostly driven by China it seems |
14:13 |
tenplus1 |
Fixer: https://electrek.co/2018/01/23/tesla-giant-battery-australia-1-million/ |
14:13 |
Fixer |
and China is overheated AF |
14:13 |
tenplus1 |
the pollution in china is so sad... |
14:14 |
rubenwardy |
really we could use less people and less consumption |
14:14 |
Fixer |
tell that to china/india/africa |
14:14 |
tenplus1 |
they dropped the 1-child-per-family ruling, that's not good |
14:15 |
Krock |
tenplus1, long term issues will carry on. they're already used to this system so don't worry |
14:16 |
Fixer |
urbanisation + education will fix rapid population increase problem |
14:16 |
Fixer |
tenplus1: china population age is increasing for now |
14:16 |
* tenplus1 |
shares da perfect cake - http://cdn.ebaumsworld.com/mediaFiles/picture/604025/85680831.jpg |
14:17 |
Fixer |
china will not grow much anymore |
14:17 |
paramat |
-> chat (will kick) |
14:18 |
Krock |
<provocative message> |
14:18 |
rubenwardy |
so, distributed travel/electronics network in MT |
14:18 |
rubenwardy |
how do |
14:18 |
rubenwardy |
err |
14:19 |
Krock |
sounds like a travelnet & technic coop |
14:19 |
rubenwardy |
s/distributed/unloaded chunk supporting async/g |
14:19 |
Krock |
ah, the railway idea |
14:19 |
rubenwardy |
basically want a way of creating and maintaining a graph of a network |
14:19 |
rubenwardy |
whether that's rails or wires |
14:20 |
rubenwardy |
and then being able to sync it asynchronously, maybe be syncing with a worker as another process |
14:20 |
tenplus1 |
if we had a minetest.find_connected(pos, radius, nodes) command we could trace electronics from one source to another and only ahve it working from 1 block to a 2nd... without all the checking inbetween |
14:20 |
tenplus1 |
updating it when a cable/machine is disconnected |
14:20 |
rubenwardy |
and you also need to be able to query the state of certain areas when you load map blocks |
14:20 |
rubenwardy |
so you can show any trains or charge state in that area |
14:21 |
rubenwardy |
bit I'm stuck on is what happens if you merge two segments |
14:21 |
rubenwardy |
because they'd have different IDs |
14:22 |
rubenwardy |
s/segment/arc or line/g |
14:24 |
rubenwardy |
I guess you could make a identity node |
14:24 |
rubenwardy |
and have some way of optimising lines if they're redundant and the blocks are loaded |
14:26 |
tenplus1 |
if find_path could be expanded to follow specific node groups you could check for joins between tracks/blocks/positions |
14:26 |
rubenwardy |
the issue is unloaded blocks, and having to update meta maybe |
14:27 |
rubenwardy |
unless you don't even store node IDs in meta |
14:27 |
rubenwardy |
and instead just have a fully accurate graph which captures bends |
14:27 |
tenplus1 |
isnt that how mc works for redstone ? it checks connections between machiens/parts and works only on pos1 and pos2 |
14:27 |
rubenwardy |
but to query a location to find the line it would be O(n) |
14:27 |
rubenwardy |
redstone only works in loaded areas |
14:28 |
tenplus1 |
only updating on node/part removal/placement |
14:28 |
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longerstaff13-m joined #minetest-hub |
14:29 |
tenplus1 |
forcing map loads for machines to work would quickly lag everything, also loading it all into a table would use a lot of memory eventually |
14:31 |
rubenwardy |
I don't care about memory :) |
14:31 |
rubenwardy |
memory is cheap |
14:31 |
rubenwardy |
the whole point of this is to use memory to speed it up |
14:32 |
rubenwardy |
you could also chunkify the graph, ie: LOD |
14:32 |
tenplus1 |
at some point you'd need to write it out to node/file and a server crash would mess up a lot of working machines/items being moved around etc |
14:36 |
tenplus1 |
I suppose that's why mc limited redstone to 15 block radius |
14:40 |
BillyS |
o/ tenplus1 |
14:40 |
tenplus1 |
hil billy |
14:40 |
aerozoic |
hey tenplus1, since MTG moved the straw stairs register into it's farming mod, would you consider it for your farming redo? |
14:40 |
tenplus1 |
o.O hi billy, sorry typo |
14:40 |
aerozoic |
https://github.com/minetest/minetest_game/commit/e4d642584670044b3f6b52ee78d9959ef4735ac1 |
14:40 |
BillyS |
xD |
14:40 |
tenplus1 |
I did try before aerozoic but ended up with dependency issues with 0.4.16 |
14:41 |
BillyS |
tenplus1, I got the nether mod working. Feel free to hop on my server if you want and I'll show ya. :D |
14:41 |
tenplus1 |
kewl, which server / |
14:41 |
aerozoic |
hmm |
14:41 |
BillyS |
Blocky Survival |
14:41 |
tenplus1 |
aerozoic: lemmie try again and I'l see |
14:43 |
aerozoic |
ok :) |
14:56 |
|
CWz joined #minetest-hub |
14:56 |
tenplus1 |
hi CWz |
14:57 |
tenplus1 |
aerozoic: seems to work this time... will make changes |
14:57 |
aerozoic |
yay! |
14:58 |
ANAND |
psst, aerozoic! don't say 'yay' ._. |
14:58 |
aerozoic |
lol, y not? |
14:59 |
CWz |
Hello! |
14:59 |
ANAND |
that (forbidden) word has faced a lot of flak recently, and it's use is frowned upon ;) |
14:59 |
ANAND |
Hello CWz! |
14:59 |
Amaz |
aerozoic: http://irc.minetest.net/minetest-hub/2018-06-11#i_5329363 |
14:59 |
Amaz |
:P |
14:59 |
ANAND |
Tee-hee |
15:03 |
CWz |
+1 |
15:03 |
CWz |
that word is annoying. |
15:03 |
aerozoic |
Is it some sort of internet wide thing i've not yet heard about? |
15:04 |
ANAND |
Not sure. AFAIK, it's a local epidemic |
15:04 |
BillyS |
No, actually, it's rdococ saying yay every 5 seconds |
15:04 |
paramat |
it's ok occasionally when it naturally occurs :) that's what i mean by non-strict |
15:05 |
aerozoic |
lol, if somebody is spamming, maybe they should be dealt with? |
15:06 |
ANAND |
rdococ wasn't technically "spamming" - let's say they tend to get a little creative :) |
15:06 |
BillyS |
heh |
15:07 |
Shara |
Well, I won't mind if he happens to get kicked for it :) |
15:15 |
tenplus1 |
Farming Redo updated (stairs now included in farming mod, stairs redo compatibility) |
15:23 |
tenplus1 |
hrm, redstone api is quite interesting: http://computercraft.info/wiki/Redstone_(API) |
15:23 |
CWz |
spam, by what definition? |
15:24 |
CWz |
could we implement redstone in minetest |
15:24 |
CWz |
Is it even possible? |
15:24 |
tenplus1 |
it's very possible, the mc code is there to use but only workable in loaded map areas within a set range |
15:25 |
tenplus1 |
mesecons work well but are slow on servers |
15:30 |
rdococ |
<BillyS> No, actually, it's rdococ saying yay every 5 seconds |
15:31 |
tenplus1 |
lol |
15:31 |
rdococ |
How the hell can he be this annoyed? |
15:31 |
Shara |
Many of us are. |
15:31 |
Shara |
Can you please stop? |
15:31 |
rdococ |
you seem to be deluded into thinking I say yay every 5 seconds |
15:32 |
rdococ |
not everything I say is yay and I haven't said it in a while |
15:32 |
rdococ |
so please get off my fucking case |
15:32 |
|
rdococ was kicked by Shara: rdococ |
15:32 |
|
rdococ joined #minetest-hub |
15:34 |
rubenwardy |
> 60MB reference manual |
15:34 |
rubenwardy |
ew |
15:34 |
tenplus1 |
manual for what ? |
15:34 |
Shara |
Was about to ask same |
15:34 |
Krock |
JavaScript? |
15:35 |
Krock |
^ (node modules) |
15:35 |
tenplus1 |
1970's Ford Capri ? |
15:35 |
Krock |
We're going to continue this guessing game :3 |
15:35 |
Krock |
Toaster setup instructions with bitmaps as images? |
15:36 |
Shara |
Krock: you read my mind :( |
15:36 |
tenplus1 |
gotta have those pictures |
15:36 |
Krock |
Shara, heh |
15:37 |
rubenwardy |
it froze my computer |
15:37 |
rubenwardy |
completely locked up |
15:37 |
rubenwardy |
my 64GB RAM 40 core computer |
15:38 |
rubenwardy |
this: http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.subset.architecture.reference/index.html |
15:38 |
BillyS |
o.O |
15:38 |
BillyS |
O.O |
15:38 |
BillyS |
That is a serious computer |
15:38 |
tenplus1 |
why would a reference manual be that big |
15:38 |
Shara |
To freeze rubenwardy's computer, obviously. |
15:38 |
rubenwardy |
it's 6666 pages |
15:38 |
rubenwardy |
instruction sets are complicated |
15:38 |
Krock |
sounds evil |
15:38 |
BillyS |
lol |
15:39 |
Shara |
And to think, we once believed technology would make our lives easier... |
15:39 |
tenplus1 |
am gonna click link |
15:40 |
rubenwardy |
it works fine in firefox, but not evince |
15:40 |
rubenwardy |
silly |
15:40 |
rdococ |
I'm not wrong. My scroll history is fairly extensive and I haven't seen a single time where I've said yay (except in my attempts to tell you this!). |
15:40 |
tenplus1 |
works in chromium |
15:40 |
Shara |
rdococ: I kicked you because apparently you could not protest politely and felt the need to throw insults instead. You did go overboard with it. It did annoy people. They'll annoy you back a bit in turn... |
15:41 |
rdococ |
What, when you agreed with BillyS that I say yay every five seconds? |
15:41 |
BillyS |
This is why I gave up arguing with rdococ ^ |
15:41 |
Shara |
Now you make up things I didn't say and want to direct this against me personally? |
15:42 |
* BillyS |
gabs popcorn |
15:42 |
BillyS |
*grabs |
15:42 |
rubenwardy |
oops |
15:42 |
rubenwardy |
wrong link |
15:42 |
Shara |
BillyS: share please? |
15:42 |
BillyS |
Shara, ? |
15:42 |
rdococ |
You were as annoyed as he was, though. |
15:42 |
Shara |
The popcorn. |
15:42 |
BillyS |
Oh, the popcorn? xD |
15:42 |
Shara |
I want some. |
15:42 |
Krock |
would it be possible to set up a mirror on GitHub for GitLab projects? I think that would help minetest-mods with the recently moved projects |
15:42 |
* BillyS |
sends popcorn through IRC |
15:42 |
BillyS |
🿠|
15:43 |
|
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15:43 |
BillyS |
o/ benrob |
15:43 |
tenplus1 |
I still think all git sites should allow linking to one another, just the front-end differs with some special services |
15:43 |
rdococ |
Shara: I'm sorry, I have a fairly bad memory so I can't remember things too well. I may have misremembered about what you said, but you were definitely as annoyed as he was. Please don't think I'm an asshole. |
15:43 |
rdococ |
Please. |
15:43 |
rubenwardy |
correct link: https://developer.arm.com/products/architecture/a-profile/docs/ddi0487/latest/arm-architecture-reference-manual-armv8-for-armv8-a-architecture-profile |
15:43 |
Shara |
I'm allowed to be annoyed. All's good with me if you just let it drop though. I don't have energy for fighting people. |
15:44 |
rubenwardy |
Krock: with https://gitautomirror.rubenwardy.com you could |
15:44 |
rubenwardy |
If I ever got around to finishing it |
15:44 |
rdococ |
I barely have energy to get out of bed. |
15:44 |
Krock |
already seen datasheets with several hundred pages, but that ARM one is a monstrosity |
15:44 |
BillyS |
I am bursting with energy |
15:45 |
* tenplus1 |
is bursting for the toilet |
15:45 |
benrob0329 |
I don't understand why people are so rood towards those who don't trust Microsoft |
15:45 |
BillyS |
xD |
15:45 |
benrob0329 |
I mean, they definitly don't have a history of trying to screw everyone over |
15:46 |
rubenwardy |
fun fact: ARM was original called Acorn Computers |
15:46 |
rubenwardy |
they made a computer called the Acorn RISC Machine |
15:46 |
rubenwardy |
look at those initials |
15:46 |
tenplus1 |
I used one of those at school :) was fun |
15:46 |
rubenwardy |
well, *ISA not computer |
15:47 |
benrob0329 |
and yet at the same time, I think Microsoft could have truly changed |
15:47 |
rubenwardy |
it's actually more complicated than that: https://en.wikipedia.org/wiki/Arm_Holdings#History |
15:48 |
tenplus1 |
I wouldnt trust M$ as far as I could throw them... |
15:48 |
Shara |
benrob0329: I'm not for or against either group, just don't like the disruption it brings to MT... |
15:49 |
benrob0329 |
tenplus1: Not far then, its difficult to throw an intangeble legal entity |
15:49 |
Shara |
And sure, I wish MS had not bought github, because I don't like them, but also seems messed up to fall over ourselves running away |
15:50 |
Shara |
I now have to go to four different sites for the mods that were previously on one...not so much fun :) |
15:50 |
benrob0329 |
Shara: on one hand, yes. On the other, M$ has a history I'd rather not be a part of |
15:50 |
tenplus1 |
they already had a kick ass deveklopment system they use for their programmers so whyyy buy github ?!? there must be a reason |
15:50 |
Shara |
Sure ten, but would have been nice if everyone had moved to the same place |
15:50 |
benrob0329 |
Honestly though, I moved to Gitlab a while back, and now I get a free t-shirt because of it :PP |
15:51 |
tenplus1 |
minetest git... although depending where the main game ends up I'll prolly end up moving there too |
15:51 |
tenplus1 |
although I do like notabug |
15:51 |
Shara |
Well you having your mods on notabug is seriously annoying for the moment |
15:51 |
BillyS |
I'm still on github, mainly because I'm too lazy to move |
15:51 |
BillyS |
Although I have a gitlab account |
15:52 |
Krock |
It ARM were a GNU-like project, it would be called something like ARM RISC Machine |
15:53 |
shivajiva |
the reasons are about public perception and marketability of the company looking forward ;) |
15:53 |
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tumeninodes joined #minetest-hub |
15:54 |
Shara |
My mods will stay on github until when/if MT itself moves |
15:54 |
tumeninodes |
^ |
15:54 |
Shara |
And I'll be far les slikely to use mods stored anywhere else, and in some cases will simply be making my own forks of mods that have been removed |
15:54 |
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15:55 |
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sniper338 joined #minetest-hub |
15:55 |
tumeninodes |
best scenario, would be for people to keep their github acct rolling, with a back up in place for when/if things start to get funky |
15:57 |
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Mr_Pardison joined #minetest-hub |
15:57 |
tenplus1 |
hi mister |
15:57 |
Mr_Pardison |
Hey |
15:57 |
Mr_Pardison |
Using tablet, hard to type fast |
15:58 |
tumeninodes |
I have opened 1 repo with several free git hosts to see what they're like. I'm hopeful sourceforge makes some more changes |
15:59 |
Mr_Pardison |
So, I was taking with some other people and they said that in order to improve MT, a tutorial should be included or at least made an option. |
16:01 |
rubenwardy |
ew sourceforge |
16:01 |
rubenwardy |
just don't use that |
16:01 |
rubenwardy |
maaallllwwwaaarrreee |
16:01 |
ANAND |
really? |
16:01 |
tenplus1 |
for anyone that needs them, mobs redo and farming redo are cloned on github |
16:01 |
Mr_Pardison |
Opinion, comments, feedback on that? |
16:02 |
tumeninodes |
rubenwardy https://sourceforge.net/blog/introducing-the-new-sourceforge/ |
16:02 |
rubenwardy |
permanently ruined |
16:02 |
rubenwardy |
the software is also terrible |
16:02 |
tumeninodes |
notably this https://sourceforge.net/blog/sourceforge-now-scans-all-projects-for-malware-and-displays-warnings-on-downloads/ |
16:03 |
rubenwardy |
malware should be allowed, as long as it's advertised properly |
16:04 |
rubenwardy |
oh wait, > warnings |
16:04 |
tumeninodes |
haha |
16:04 |
rubenwardy |
https://github.com/malwares/PlasmaRAT |
16:04 |
|
Mr_Pardison joined #minetest-hub |
16:04 |
tumeninodes |
hey, the genral public like to be given the option to install malware |
16:04 |
BillyS |
xD |
16:05 |
rubenwardy |
more for researchers |
16:05 |
BillyS |
Although, it's commonly called "Windows", not malware |
16:05 |
Mr_Pardison |
Try |
16:05 |
tumeninodes |
which most windows users do on a regular basis..., especially the OS they use |
16:05 |
Mr_Pardison |
*tru |
16:05 |
rdococ |
Malware detected: Win32 |
16:06 |
tumeninodes |
of course, remember alot of malware software IS, malware |
16:07 |
tumeninodes |
the Norton, ant-virus..., virus |
16:07 |
tenplus1 |
notron embeds itself into the system so deep it's scarey |
16:07 |
tumeninodes |
yyyyyep |
16:08 |
tumeninodes |
funny MS has money tied into the anti-virus companies they pushed... (I mean "promoted" |
16:09 |
tumeninodes |
install our software to detect and guard against malware..., except our malware..., which isn't malware..., per-se |
16:12 |
BillyS |
malware, spyware, there's a difference! :P |
16:13 |
Mr_Pardison |
One has bad intentions the other aims to spy on you |
16:21 |
tumeninodes |
oh, so there's a difference then? |
16:22 |
tumeninodes |
why would anyone ever want to spy on me..., I am quite boring :D |
16:22 |
rubenwardy |
election interference |
16:22 |
Mr_Pardison |
I'm also quite boring |
16:23 |
tenplus1 |
they wanna know how you feel about certain subjects and how you would vote etc. watching ppl is what they do |
16:23 |
tumeninodes |
the only election interference I cause is running through voting stations in a thong woohooing like daffy duck |
16:23 |
tenplus1 |
lol |
16:24 |
tumeninodes |
oh..., while holding sparklers |
16:24 |
Mr_Pardison |
XD |
16:24 |
tenplus1 |
you dont work for the "Raving Looney Party" <-- actual uk electoral party |
16:24 |
tumeninodes |
I'm for the "ME" party |
16:24 |
tenplus1 |
Windows ME ? |
16:24 |
tumeninodes |
ogm my eyes.... they burrrrnnnnn |
16:25 |
Mr_Pardison |
tumeninodes: what a coincidence. So am I. |
16:25 |
tumeninodes |
vote for me then |
16:25 |
tumeninodes |
(meaning you) |
16:25 |
Mr_Pardison |
Gladly. |
16:25 |
CWz |
i wonder if minetest will run on windows me |
16:26 |
tumeninodes |
no no..., no one wants me in charge.., I want to dump all violent criminals into the ocean :) but enough politicaltics |
16:26 |
tumeninodes |
and that idea hurts the violent criminals feeling so... |
16:27 |
Mr_Pardison |
Bah. |
16:27 |
tumeninodes |
anyway... wth did I pop on for??? I had something in mind before I sidetracked everything |
16:30 |
tumeninodes |
you know, violent criminals could be used to rebuild the coral reefs... (just a thought) |
16:30 |
Mr_Pardison |
They could. |
16:30 |
tumeninodes |
lotta organic matter there |
16:31 |
Mr_Pardison |
And it would decrease the overcrowding problem |
16:31 |
tumeninodes |
1 boat = 2 solutions |
16:31 |
tumeninodes |
yep that too |
16:31 |
tumeninodes |
=3 solutions or more |
16:32 |
tumeninodes |
ease the $ burden on the citizenry, definitely start making people think twice about committing a violent crime, etc |
16:33 |
Mr_Pardison |
Many birds with one stone |
16:33 |
tumeninodes |
feeds the pretty fishies.... I love fishies |
16:33 |
tenplus1 |
I agree, it takes a lot of money to keep anyone in jail... have them rebuild roads, remove grafitti etc, something to have them pay for jail time |
16:33 |
tumeninodes |
nope, that's forced manual slave labour... not allowed |
16:34 |
tumeninodes |
it's against their rights |
16:34 |
tenplus1 |
yet they are allowed to have tv's and game consoles etc. in their cell and special diets that are better than care homes and the elderly that pay to be there |
16:34 |
rubenwardy |
are you talking about fertilisation? |
16:34 |
rubenwardy |
wait, what? |
16:34 |
tumeninodes |
in the US, criminals have more rights and laws to protect them than their victims have |
16:35 |
rubenwardy |
err |
16:35 |
rubenwardy |
prison should be for rehabilitation not punishment |
16:35 |
rubenwardy |
if that's possible |
16:35 |
rubenwardy |
so maybe they shouldn't have games consoles or tvs in their cell |
16:35 |
rubenwardy |
but it still shouldn't be a hellhole |
16:37 |
rubenwardy |
also, not everyone in prison has a victim |
16:37 |
tumeninodes |
I am speaking of violent criminals |
16:37 |
BillyS |
Prison sounds kinad fun |
16:37 |
BillyS |
*kinda |
16:38 |
tumeninodes |
meanwhile, in MTG.... :) |
16:38 |
BillyS |
xD |
16:38 |
rubenwardy |
violant criminals can still reform though, and they should be given opportunaties to do so through education and such |
16:38 |
tumeninodes |
:| |
16:38 |
rubenwardy |
but work should also be available to them for increase benefits |
16:39 |
tumeninodes |
1 in 50-100 violent criminals can/will ever be rehabilitated |
16:39 |
tumeninodes |
and half of those will say they are, and then repeat offend shortly after release |
16:40 |
BillyS |
Personally, I think that if you are gonna murder without a good reason, you need a lot more hen education |
16:40 |
BillyS |
*then |
16:40 |
rubenwardy |
violent criminal != murder |
16:40 |
tumeninodes |
wll then people like to say everyone has their own opinion of a good reason |
16:40 |
rubenwardy |
includes bank robbery and such |
16:40 |
tenplus1 |
education in prison will go a long way to learning new skills and the chance of a job when you leave |
16:40 |
BillyS |
Fair point |
16:40 |
rubenwardy |
I think there is a compromise here anyway |
16:41 |
tenplus1 |
but your violent offenders that keep doing what they do... there has to be something that can be done to stop that happening again |
16:41 |
tumeninodes |
fishies, coral reefs |
16:42 |
rubenwardy |
in most cases crime is related to poverty and lack of education |
16:42 |
rubenwardy |
anyway, offtopic :'( |
16:42 |
tumeninodes |
yeh |
16:43 |
tumeninodes |
oh well... anyway.., I need to gather interest in adding the ability to call node-defs from within a TP |
16:43 |
tumeninodes |
who's in? :D |
16:43 |
tumeninodes |
wow, that was quick |
16:43 |
tenplus1 |
TP ? |
16:43 |
rubenwardy |
I don't think it should be lua really, maybe a JSON or XML file |
16:43 |
tumeninodes |
texture pack |
16:43 |
tumeninodes |
xml would due great |
16:44 |
tumeninodes |
flexible |
16:44 |
tumeninodes |
just to be able to do say, set animation, speed, etc |
16:45 |
tumeninodes |
maybe even texture modifiers and so on |
16:45 |
tumeninodes |
*do |
16:45 |
rubenwardy |
do you know of texture overrides? |
16:45 |
rubenwardy |
only works on tiles of nodes |
16:45 |
tumeninodes |
but don;t want to have to do it via a mod |
16:45 |
rubenwardy |
texture overrides is a file in a texture pack |
16:46 |
rubenwardy |
overrides.txt |
16:46 |
rubenwardy |
look in the tp ddocs |
16:46 |
tumeninodes |
well shit |
16:46 |
tumeninodes |
so I can set the defs of say a animated.png with an override.txt file? |
16:47 |
tumeninodes |
slapped inside the TP? |
16:47 |
rubenwardy |
one thing it can't do is animations |
16:47 |
tumeninodes |
drat |
16:47 |
rubenwardy |
you can only set the tiles to a string |
16:47 |
rubenwardy |
not to a table (ala animations) |
16:47 |
rubenwardy |
see the docs, they're good |
16:47 |
rubenwardy |
not that I wrote them or anything |
16:47 |
tumeninodes |
haha |
16:47 |
tumeninodes |
I have looked at them a few times... never noticed that though |
16:48 |
tumeninodes |
but that is the biggest reason I would like to push to have that ability added |
16:49 |
tumeninodes |
it's either that or TP can just be done a mod, which is a heavier method |
16:49 |
* Mr_Pardison |
hands tumeninodes some movestones to get the push started |
16:50 |
tenplus1 |
lol |
16:51 |
tumeninodes |
herrrrrrrrgh.... these things are heavy |
16:52 |
tumeninodes |
whoah, I seem to be missing some letters today |
16:52 |
tumeninodes |
Make Texture Packs Great Again! |
16:53 |
tumeninodes |
or for short..., mtpgahhhhhhh |
17:03 |
tumeninodes |
rubenwardy, do you have a link to that specific info? |
17:03 |
rubenwardy |
docs/texture_packs.txt or smth |
17:03 |
Fixer |
flightgear is hosted on SF |
17:04 |
Fixer |
rubenwardy: have you looked into that weird code in cloudlands? |
17:04 |
rubenwardy |
I read through it, and it's a bunch or registers and such |
17:04 |
Fixer |
wat |
17:04 |
rubenwardy |
wonder if CDB should ban obfuscated code |
17:04 |
Fixer |
rubenwardy has 64gb ram 40 core computer? |
17:04 |
rubenwardy |
rubenwardy's work does |
17:05 |
rubenwardy |
it's my work machine |
17:05 |
tenplus1 |
if only... heh... I have a max of 4gb intel atom 1.8ghz ht |
17:06 |
Fixer |
rubenwardy: you probably opening it wrong, via shitadobe pdf reader |
17:06 |
rubenwardy |
yeah, evince |
17:07 |
tenplus1 |
ruben, try epdfviewer |
17:07 |
tenplus1 |
that one's pretty handy |
17:07 |
tenplus1 |
linux |
17:08 |
Fixer |
i've noticed PC user inequality rises |
17:09 |
tenplus1 |
also calibre may be able to splir pdf file into more readable chunks |
17:09 |
Fixer |
i see tons of people with ridiculously low fps everywhere and 1080ti-change-every-year-dudes |
17:10 |
Fixer |
rubenwardy: but why would you need 40 core PC? do you use all cores? |
17:10 |
rubenwardy |
yes, regularly |
17:10 |
rubenwardy |
https://cdn.pbrd.co/images/HpzUZxP.png |
17:10 |
rubenwardy |
Fixer, tenplus1^ |
17:10 |
rubenwardy |
I'm working on security for the Android OS |
17:11 |
rubenwardy |
so I regularly have to build the Linux kernel and all the ASOP components |
17:11 |
Krock |
is dat enoug dedtated wam to run minecraft? |
17:11 |
tenplus1 |
how long does that usually take on that setup ? |
17:11 |
rubenwardy |
about 3 hours |
17:11 |
Fixer |
rubenwardy: BUT DOES FIREFOX 52ESR LAG ON IT? |
17:11 |
rubenwardy |
from scratch |
17:12 |
rubenwardy |
Minetest takes 30 seconds to build from scratch |
17:12 |
tenplus1 |
speaking of which, is 0.4.17-1 available for download yet on linux ? |
17:12 |
tenplus1 |
the fixed verison |
17:12 |
rubenwardy |
> linux |
17:13 |
Krock |
yes sure. but you'll have to compile it until the ubuntu PPA is updated |
17:13 |
Krock |
> verison > 0.4.17-1 |
17:13 |
tenplus1 |
not so much the ubuntu ppa but the launchpad download |
17:14 |
aerozoic |
too bad Amazon codecommit doesn't do public repos |
17:14 |
tenplus1 |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
17:14 |
Krock |
^ that's what I meant |
17:17 |
rubenwardy |
I see why my friend who worked here got a threadripper soon after leaving |
17:18 |
rubenwardy |
apart from the good pay and lack of responsibilities |
17:20 |
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17:28 |
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17:38 |
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17:38 |
tenplus1 |
o/ gary |
17:40 |
garywhite |
o/ |
17:42 |
aerozoic |
notabug looks very similar to github |
17:42 |
tenplus1 |
that's why I like it :) and it's fast... and a few easier to read features |
17:43 |
aerozoic |
i wonder if it also will host jekyl websites? |
17:44 |
tenplus1 |
??? |
17:44 |
aerozoic |
static pages like github pages |
17:44 |
tenplus1 |
oh |
17:50 |
Shara |
Anyone have recommendations for survival servers that are actually difficult in some way? |
17:50 |
tenplus1 |
*cough* |
17:51 |
Shara |
I love Xanadu, but it ain't difficult :P |
17:51 |
tenplus1 |
ehehe |
17:53 |
tenplus1 |
might have to redo the monster damage levels |
18:14 |
tumeninodes |
ok, who wants to attempt adding alpha to the crack animation in the engine? :P |
18:15 |
tumeninodes |
recommendations/ideas to make things difficult??? |
18:16 |
tenplus1 |
for survival ? |
18:16 |
tumeninodes |
create and add a task api |
18:18 |
tumeninodes |
player (along with foraging) needs to complete task A to be able to obtain a specified survival skill |
18:18 |
tumeninodes |
of simply allow spawn killing..., that makes survival pretty difficult from the start |
18:21 |
tenplus1 |
hwo about Real Torch mod, make it so normal torches go out after a time and can be relit... would scare the crap out of players if they did that while underground :D |
18:22 |
tumeninodes |
even better, make it so they have to dip the torch into some form of pitch, tar, or oil to be able to light it with flint&steel, set a burn time |
18:23 |
Krock |
tenplus1, tested that mod on a server several years ago - but it was awful to re-fill all torches :'( |
18:23 |
tenplus1 |
flint & steel can relight torches :) or gunpowder... but if you us gunpowder on a lit torch it goes boom boom |
18:23 |
tumeninodes |
and they would need to have some cloth as well. craft a torch with stick and cloth, then dip into substance |
18:24 |
Krock |
they needed to be right-clicked with coal, however |
18:24 |
tenplus1 |
Krock: it only makes survival more difficult in that torches act real, they even drop when water is next to them |
18:24 |
tenplus1 |
you can use coal powder, gun powder or flint & steel to relight :) |
18:24 |
* Krock |
cries in ABMs |
18:24 |
tumeninodes |
yes, torches should definitely not remain lit/placable under water |
18:25 |
tenplus1 |
the water drop feature is light :) dont worry krock |
18:25 |
tumeninodes |
they should go out as fire:flames do |
18:25 |
Fixer |
lol |
18:25 |
tenplus1 |
and we have abritorches on xanadu as permanent light for players to aspire to :D |
18:25 |
Fixer |
notabug now has some minetest related repos |
18:25 |
tumeninodes |
mese lamps are ok for underwater |
18:26 |
tumeninodes |
but not torches..., that's just sick and twisted |
18:26 |
tenplus1 |
torches underwater are cheating... abritorches work only cause they are mostly crystal light |
18:27 |
tumeninodes |
there should also be a chance setting for some foods to be spoiled and make the player sick |
18:27 |
tumeninodes |
a bad apple for instance |
18:27 |
tenplus1 |
would require an inventory check every so often, wouldnt that be heavy |
18:28 |
tumeninodes |
ok then... a parasidic worm in an apple, that feeds and grows inside the player until they get so bloated..,they explode or turn into a raging zombie and... |
18:28 |
tumeninodes |
neh..... nvm |
18:30 |
tenplus1 |
player poop mod... after every food item start a timer, 10 minutes later a poop item appears behind player :D |
18:30 |
rubenwardy |
XD |
18:30 |
tumeninodes |
a parkour maze with exploding nodes randomnly spread around which detonate when jumped on |
18:30 |
tenplus1 |
ahh, the on_walk_over function in playerplus would handle that nicely |
18:31 |
sofar |
hmm, that would make for a fun ITB box |
18:31 |
tenplus1 |
o/ sofar |
18:32 |
tumeninodes |
exactly |
18:32 |
rubenwardy |
#FreeITB |
18:32 |
tumeninodes |
dysentery mod |
18:32 |
sofar |
lol! |
18:33 |
* tumeninodes |
is imagining the number of overly excited, screaming kids playing ITB with exploding parkour |
18:33 |
tenplus1 |
parkour is fun, especialyl timed bombs |
18:34 |
tumeninodes |
oh yeahhhhhh |
18:34 |
tumeninodes |
whchagotthere? "It's a whammy kablammy |
18:34 |
rubenwardy |
Fixer: didn't know you made receipts https://i.redd.it/ma4udd4xqj311.jpg |
18:35 |
rubenwardy |
G A R L I C |
18:35 |
Fixer |
lol |
18:35 |
Fixer |
O R G A N I C |
18:35 |
sofar |
food nutrition labels gone wild |
18:36 |
Fixer |
is there nonorganic garlic I have not seen? |
18:36 |
Krock |
G A R L I C B R E A D M E M E S |
18:36 |
Fixer |
how can it be nonorganic? It is organic by definition |
18:36 |
rubenwardy |
Heh |
18:36 |
sofar |
of course garlic can be non-organic |
18:37 |
Fixer |
plastic garlic? |
18:37 |
rubenwardy |
Organic usually means that no chemicals were used on it |
18:37 |
tumeninodes |
truth in packaging, just got some cheddar cheese thingies yesterday that state "No artificial colours OR flavoring" result: there is NO flavour, so they are at least honest |
18:37 |
rubenwardy |
Only came into contact with natural thinfa |
18:37 |
Krock |
gj. found the same recipe image in r/CrappyDesign after the first sub guess |
18:37 |
rubenwardy |
I guess |
18:38 |
Fixer |
in some East Europe countries 50% of cheese is made of nonmilk |
18:38 |
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18:38 |
tenplus1 |
hi DI3HARD139 |
18:39 |
tumeninodes |
so..., it's non-cheese? |
18:39 |
Fixer |
yeah, but they still lie |
18:39 |
Fixer |
saying it is cheese |
18:39 |
sofar |
"cheese fantasy" |
18:39 |
DI3HARD139 |
Hello |
18:39 |
tumeninodes |
I'd like to order a large non-cheese pizza please |
18:40 |
tumeninodes |
nothing we eat today is real... even bananas are fake now |
18:41 |
tumeninodes |
and eating healthy can get quite expensive..., seems it cost more to do nothing to food.., than to load it with shit 0_o |
18:41 |
Fixer |
"organic - relating or belonging to the class of chemical compounds having a carbon basis" |
18:41 |
sofar |
that's the chemical definition |
18:41 |
tumeninodes |
mmmm, I do love me some carbon |
18:41 |
sofar |
on food nutrition labels in the US, it refers to the FDA definition |
18:42 |
tumeninodes |
should be the FU-DA |
18:42 |
sofar |
sorry, not FDA, USDA |
18:42 |
tumeninodes |
awe, you ruined my joke.... |
18:42 |
* tumeninodes |
stomps out |
18:42 |
Fixer |
maybe we have silicon based garlic somewhere in USA? |
18:42 |
sofar |
https://www.ams.usda.gov/rules-regulations/organic |
18:42 |
Fixer |
we just don't know it |
18:43 |
Fixer |
lol, that is some big document, tl;dr |
18:43 |
* tumeninodes |
is looking at the garlic crust pizza he is eating from last night |
18:44 |
BillyS |
LOL, I turned one of my players into a midget. xD |
18:44 |
* tumeninodes |
shrugs..., continues eating |
18:44 |
tenplus1 |
lol |
18:44 |
BillyS |
Someone should make a mod for that ... maybe me |
18:45 |
tumeninodes |
you should do that right now |
18:46 |
tumeninodes |
maybe someone should add organic garlic to farming.... sshhh, there I just reset the counter ; ) |
18:46 |
tenplus1 |
lol, already have |
18:46 |
benrob0329 |
is anything in MT not organic? |
18:46 |
Fixer |
not yet, but I hope tin/brone will find a use in future MTG |
18:47 |
tumeninodes |
whoah? we have brone now??!! |
18:47 |
tumeninodes |
when was that added? |
18:47 |
sofar |
pixels are not on the allowed chemicals list, so they are inorganic |
18:48 |
tumeninodes |
pixels have rights too ya know |
18:48 |
Fixer |
bronze |
18:48 |
Fixer |
i mean |
18:48 |
Fixer |
also, what is brone? |
18:48 |
tumeninodes |
spoiled brine |
18:49 |
tumeninodes |
i.e. "My, this brine is brone..., I will throw it away" |
18:50 |
tumeninodes |
I'm posting a poll to turn the character name to "Brah" |
18:56 |
tumeninodes |
so, according to non-organinc things allowed in foods labeled as "organic", the organic food which people pay more for, is probably fairly un-organic.... haha, suckaz |
19:04 |
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19:04 |
tenplus1 |
o/ ssieb |
19:05 |
ssieb |
hi |
19:09 |
tenplus1 |
in 0.4.17 when adjusting player collisionbox to half height, why wont the player fall to the ground ??? |
19:10 |
nerzhul |
https://pbs.twimg.com/media/DffWzL2W4AIepN1.jpg haha |
19:10 |
tenplus1 |
lol |
19:11 |
tumeninodes |
omg! hahaha |
19:11 |
Krock |
is the "woman" next to Trump Macron? |
19:11 |
nerzhul |
it's the canadian prime minister |
19:11 |
tumeninodes |
Trueno |
19:12 |
nerzhul |
there is no Macron here |
19:12 |
tumeninodes |
ha |
19:12 |
Krock |
yes it would've been weird if it was Macron because they're not like best friends |
19:12 |
tenplus1 |
does changing player collosionbox actually do anything in 0.4.17 ??? |
19:13 |
tumeninodes |
of course it does... it..., changes the players collisionbox... jeesh |
19:13 |
tenplus1 |
sadly no, player can be tiny but still floats in air |
19:13 |
tenplus1 |
am wondering if this is a 0.5x feature only |
19:14 |
Krock |
also change the selection box? |
19:15 |
Krock |
one of them does not work for 0.4.x players |
19:15 |
tenplus1 |
tried both |
19:16 |
tenplus1 |
changed visual_size to 0.5 and halved y values in collision and selectionbox and player floats in mid air |
19:17 |
tumeninodes |
hey, look what I just found https://projects.coworkery.com/minetest-games/minetest_game |
19:17 |
tumeninodes |
do you have to change step height too? |
19:18 |
tenplus1 |
step height is only for walking up nodes, shouldnt affect gravity of model |
19:18 |
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19:18 |
MinetestBot |
IhrFussel: Jun-12 04:53 UTC <paramat> stereo sound that fades with distance is therefore located in the world, so it should also be directional. one without the other is very weird and not useful so openAL doesn't do it. "You seem to focus too much on the idea of positional being 3D" lol they're identical. "But that is how reality works!" no, a stereo sound system is also directional, it's 2 directional sound sources |
19:18 |
MinetestBot |
IhrFussel: Jun-12 04:57 UTC <sofar> see issue 1823 |
19:18 |
tenplus1 |
o/ fussel |
19:19 |
IhrFussel |
!tell paramat Stereo sounds *already* work with OpenAL just the fading is missing ... stereo sounds simply only play within the specified radius (max_hear_distance) and again IMO it can be useful to just lower the volume based purely on position distance |
19:19 |
MinetestBot |
IhrFussel: yeah, sure, whatever |
19:20 |
IhrFussel |
Hi there tenplus1 ... is the stamina mod compatible with any other mod that uses do_item_eat() ? |
19:21 |
tenplus1 |
it overrides core.do_item_eat |
19:24 |
IhrFussel |
So it breaks other eating mods? |
19:24 |
tenplus1 |
yes, it shouldnt be used with other eating mods |
19:24 |
IhrFussel |
I mean other items to eat |
19:25 |
tenplus1 |
explain |
19:25 |
IhrFussel |
What if I want to add a mod that simply has one eatable item |
19:25 |
tenplus1 |
then it'll work dine |
19:25 |
tenplus1 |
*fine |
19:25 |
tenplus1 |
as you eat an item whatever value is inside do_eat(number) will be added to stamina/hunger or removed as poison |
19:28 |
garywhite |
Minetest - In Stereo Where Available |
19:32 |
sofar |
IhrFussel: fading for stereo is not supported by openal and nonsensical, it will never be supported |
19:33 |
sofar |
in the linked bug report I listed the alternatives |
19:37 |
IhrFussel |
To me it's only nonsensical to FORCE everyone to convert their sounds to mono |
19:37 |
tumeninodes |
https://startups.coworkery.com/#minetestedu heh, so cool |
19:38 |
IhrFussel |
Stereo is the standard today |
19:40 |
Krock |
but only if you could specify two positions for the playback |
19:42 |
rubenwardy |
Lol |
19:44 |
tumeninodes |
openAL soft supports stereo https://github.com/kcat/openal-soft |
19:49 |
tenplus1 |
nite all |
19:49 |
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19:50 |
tumeninodes |
g'nite tenplus1 |
19:52 |
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19:55 |
tumeninodes |
woops, nvm openAL soft was already mentioned and looked into by sofar |
20:21 |
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20:23 |
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20:32 |
xerox123 |
\o o/ |
20:39 |
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21:03 |
xerox123 |
gnite all o/ |
22:11 |
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22:30 |
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22:58 |
Fixer |
sooo |
22:59 |
Fixer |
downloaded drivers for mid2000 PC (vga, mb, sound, network, raid) - 67mb, HOW ABOUT THAT, ELON! |
23:01 |
Fixer |
and that is for W95-WXP long support |
23:02 |
Fixer |
current 2008-era craptop has 700mb of shit-drivers shipping chtulhu knows what |
23:02 |
Fixer |
probably NSA/China spyware written in .NET |
23:03 |
Fixer |
and that is just for Win7......... |
23:16 |
Fixer |
and ofc it had that insert floppy to install sata driver before xp install, and floppy was ERROR 40 |
23:17 |
Fixer |
how player autoforward works in minetest? |
23:50 |
rubenwardy |
https://steamcommunity.com/updates/chatupdate :O |
23:55 |
Fixer |
rubenwardy: steam vs discord? |
23:55 |
rubenwardy |
? |
23:55 |
rubenwardy |
That's the new steam system, they've finally updated it |
23:55 |
Fixer |
rubenwardy: steam copies discord features... |
23:55 |
Fixer |
i guess |
23:56 |
Fixer |
last time I used steam was like 10 years ago |
23:56 |
rubenwardy |
And discord copies loads of other services |
23:56 |
Fixer |
yeah |