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IRC log for #minetest-hub, 2018-06-11

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All times shown according to UTC.

Time Nick Message
00:12 srifqi left #minetest-hub
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01:27 tumeninodes world aligned textures is such a beautiful thing...
01:28 entuland world aligned textures? what's that?
01:29 rdococ What website allows you to create text-only pages? it was txt.something
01:29 entuland text only in what sense?
01:29 rdococ Markdown.
01:29 entuland you guys are making me feel ignorant :P
01:29 entuland ah
01:29 entuland well, I use Atom locally for that
01:30 tumeninodes entuland https://github.com/minetest/minetest/pull/6105
01:30 entuland it gives you a rendering like the one github gives on the site
01:30 rdococ entuland: I meant online, though.
01:31 entuland try this one rdococ: https://dillinger.io
01:31 tumeninodes and https://github.com/minetest/minetest_game/issues/1931
01:31 entuland there are more around for "online markdown editor with preview"
01:32 rdococ Ah, how I love noscript
01:33 entuland those textures are pretty cool
01:34 rdococ Hm, idea: Modified version of markdown that adds a substitution system for URL variables
01:35 entuland would be cool although I'm not sure I can imagine the use cases that triggered that idea for you, rdococ
01:36 entuland stuff like a base url or the alike?
01:38 rdococ well, imagine a choose your own adventure game made entirely in interactive markdown
01:42 entuland uhm
01:42 entuland I see your point but I suck at those things, so I'm not sure how one would implement them at all
01:43 entuland let alone doing that relying on dynamic links
01:48 rdococ yesn't should mean "maybe not", and non't should mean "maybe"
01:48 rdococ "yesn't" is "not yes", which suggest that it's either "unsure or no". "non't" is similar.
01:49 entuland O_o
02:02 rdococ http://www.dhmo.org/facts.html
02:09 entuland ahahahah
02:12 entuland the "Monoxide" word in there, combined to the actual dangers of Carbon Monoxide, may very well lead people to trust that page
02:13 entuland and, it must be said, there are lots of truths in there :)
02:14 entuland ahahah the funniest thing of that page is the footer ahahahah
02:16 entuland s/page/site's home/
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08:35 IhrFussel Lol MT 0.4.17.1 Android got actually shipped with MTG 0.5.0 ...
08:36 IhrFussel I gotta say this (re-)release is not so clean as the last one
08:39 IhrFussel compared to the last one*
08:42 nerzhul IhrFussel it's 0.4.17 :o
08:42 nerzhul i have checkout explicitely the tag
08:42 nerzhul (anyway i'm not at home i cannot re-verify it)
08:45 IhrFussel It is not, you cannot start local SP game
08:46 IhrFussel nerzhul, https://github.com/minetest/minetest_game/issues/2144
08:47 rubenwardy 0.4.17.2, here we come!
08:47 rubenwardy jesus christ guys
08:47 ANAND Oh well...
08:48 sfan5 this is why you test your builds
08:48 rubenwardy ^
08:48 nerzhul rubenwardy: no
08:48 nerzhul i tested only but not singleplayer, my bad
08:49 nerzhul rubenwardy, it will be 0.
08:49 nerzhul 0.4.17.19
08:49 nerzhul (for android)
08:49 nerzhul i was sure the MTG was checkout with 0.4.17 tag, i never run master MTG on my machine...
08:50 nerzhul i will stop the deployment on the play store
08:52 nerzhul it seems i cannot when it's a full deploy erf. Then i package and fix it this evening
08:53 nerzhul interesting comment on the play store: "Господи, большего дерьма я в жизни не видел."
08:55 sfan5 heh
08:56 rubenwardy que?
08:57 rubenwardy je ne comprendre pas
08:58 nerzhul rubenwardy: why do you talk in bad french ? :p
08:58 rubenwardy :'(
08:58 nerzhul in fact for me comments are translated to french then i just copied the original russian version
08:58 nerzhul but in english user said: "what is fucking shit app"
08:58 nerzhul globally :D
08:58 ANAND XD
08:58 paramat joined #minetest-hub
08:58 rubenwardy I'm lazy, and couldn't see the conjugations of understand in the first google search
08:59 rubenwardy je ne comprends pas
08:59 ANAND btw, I think 'que' is spanish :3
08:59 rubenwardy yeah
08:59 rubenwardy ik
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10:24 paramat erm yes the yay stuff irritates me too :} repeat anything frequently enough and it becomes irritating. so i now announce a (non-strict) channel yayban for a few weeks while we recover :D
10:25 ANAND Yay :D
10:25 Amaz xD
10:25 ANAND Oops :P
10:26 ANAND That was a genuine expression of joy
10:26 Amaz That was my first reaction too, ANAND :P
10:26 ANAND I too was fed of 'Yay' and its isotopes
10:26 Amaz ^
10:26 ANAND fed up*
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10:28 nerzhul rubenwardy you last sentence sounds more correct heh
10:29 ANAND lol
10:29 rubenwardy well, I googled for conjugations then
10:30 rubenwardy I know how to say it but not how to spell it
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10:51 Krock o/ hubbers
11:01 ANAND o/ Krock!
11:01 IhrFussel Any reason why nobody made snow throwable in MTG yet? Or is it possible in 0.5.0 ?
11:13 Krock not yet in 0.5.0. make it possible.
11:20 paramat we have thought about it, i want throwable snowballs too like in the 'snow' mod. but we were thinking about a proper throwing API instead of just code for snowballs
11:23 Shara API is better, since it could be used for more than just snow, and then other mods could also utilise it
11:24 Shara But I'd like to see a PR adding a good API
11:27 Fixer updated my forum signature
11:27 Fixer has contentdb and 0.4.17.1 GC64 by sfan-5
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12:00 rubenwardy yeah, a good API mod is needed
12:11 lisac Hey, new skyrim https://www.youtube.com/watch?v=FnEW6dX_BmU
12:12 rubenwardy :D
12:12 rubenwardy a nice surprise
12:12 rubenwardy thought they were HL3-ing us
12:16 Fixer not sure if troll or real
12:18 lisac Fixer: both
12:19 lisac https://www.youtube.com/watch?v=OkFdqqyI8y4
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12:30 rubenwardy Fixer: your signature doesn't display
12:31 rubenwardy too large
12:31 Fixer rubenwardy: lolwhat?
12:31 rubenwardy signatures are limited to one standard line
12:31 rubenwardy looks like you're using [size]
12:33 Fixer no [size] in my signature
13:01 nerzhul Fixer nice minimap shape <3
13:01 Fixer nerzhul: yeah, sadly it is not minetest one
13:02 nerzhul it can be nice to have it :p
13:03 Fixer it is also much faster than mt minimap
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13:04 rubenwardy :'(
13:04 rubenwardy in loading?
13:04 rubenwardy probably due to block sending sucking
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13:18 Fixer joined #minetest-hub
13:18 Fixer back
13:19 Fixer rubenwardy: our one just suck a lot
13:19 rubenwardy :'(
13:19 rubenwardy need more devs!
13:23 Fixer here is cropped gif of that minimap abilities https://i.imgur.com/GxtqSrl.gif
13:24 rubenwardy nice
13:24 rubenwardy I do wonder how we can encourage people to work on optimisations
13:24 Fixer and that is fucking year 2011
13:24 Amaz It would be nice if the minimap supported waypoints :)
13:24 Krock that's capitalism
13:24 rubenwardy ^
13:24 rubenwardy devs like money
13:24 Krock glad to have a similar feature here at all
13:25 * rubenwardy likes money
13:25 rubenwardy specifically I like food and coffee
13:26 Fixer waypoints is fucking win
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13:28 Fixer this map has only one bug, seems like memory leak when that very big map view is enabled for long time, apart from that it is flawless and proven
14:05 nerzhul Fixer because it's precalculated i think
14:05 nerzhul MT minimap is calculated on rendering
14:05 nerzhul our minimap is too trivial
14:21 IhrFussel Can someone explain the gain to me when defining a sound that plays at a certain position? For example gain 8.0 and hear distance 20 ... does this mean the sound will almost alwys have the same volume (80%) no matter if close or 19 nodes away?
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14:24 Krock 80% would be 0.8
14:24 Krock and no, it decreases in volume by distance
14:29 IhrFussel So if I barely hear any volume difference I need to lower the gain right?
14:30 Krock no, then it's a volume calculation error which was probably fixed in 0.5.0-dev. at least I remember a PR about limiting too loud gains at the origin
14:31 IhrFussel Yes but I have the gain @ 8.0 right now which should mean 800% ... yet it is not 8 times as loud as the original sound so there seems to be some limiting...I'll change it to 0.8 and see if volume decreases
14:57 IhrFussel "For positional playing of sounds, only single-channel (mono) files are
14:57 IhrFussel supported. Otherwise OpenAL will play them non-positionally." "positional" does not refer to "if you set a pos as target" correct?
14:58 IhrFussel I mean the decreasing of volume should also work with stereo files
14:58 Krock "positional" = at a position. seems clear to me
14:58 IhrFussel Positional to me could also mean "plays left or right depending on how you face it"
14:59 Krock huh? that's the same
14:59 IhrFussel AFAIK no...if I set a mono file and turn around I barely hear the sound anymore
15:00 IhrFussel Has nothing to do with hear distance
15:00 IhrFussel I don't see why MT would require mono files for simply adjusting volume
15:02 Calinou only mono sounds can be positional in Minetest
15:02 Calinou oh, you said it above
15:02 IhrFussel What o you mean by "positional"? I thought it is when you want 3D sound
15:03 IhrFussel Decreasing volume at a certain distance is not about 3D
15:04 Calinou that is positional
15:04 IhrFussel Maybe MT got coded that way but it's bad then... you don't need mono to set the volume when you simply check "if playerdistance < maxdistance then"
15:04 Calinou positional sound is done client-side, not server-side
15:04 Calinou and it fades progressively
15:06 IhrFussel Mono should only be required for 3D sound because you need to have 1 muted speaker to simulate the perspective of the sound
15:10 Calinou it's an engine limitation /shrug
15:11 Calinou positional stereo sounds don't sound very useful to me anyway
15:11 benrob0329 Calinou: simulate a radio perhaps?
15:11 Calinou yeah
15:11 Calinou but you can just convert it to mono
15:12 Calinou most people won't even notice :P
15:12 Krock also saves some media loading time
15:12 Calinou that too ^
15:12 benrob0329 you can, but then you loose the effect of having a "real" stereo system in game
15:12 Calinou it nearly halves the size of sounds :)
15:12 Calinou stereo in games is useful for position's sake
15:14 rdococ surround sound ;)
15:14 xerox123 wait, the shutdown fix isn't for stable-0.4? aw
15:14 IhrFussel The 3D audio system in MT is flawed because if you turn around you barely hear the sound anymore...that's why I decided to make it stereo but I expected that MT can still handle the volume based on sole distance
15:14 IhrFussel Instead of perspective + distance (mono)
15:16 IhrFussel But it's no big deal...then the players just hear the same volume inside that radius
15:22 Krock I'm pretty sure that's an OpenAL limitation, not a Minetest one
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15:36 Fixer seems like OpenAL one
15:46 paramat joined #minetest-hub
15:46 paramat gain is limited yes, to 1.0 i think
15:49 IhrFussel And gain is completely useless and can be omitted if you play stereo sounds
15:49 IhrFussel Or maybe not
15:49 IhrFussel Maybe it still affects the master volume inside the radius but there is no decrease
15:50 IhrFussel gain can probably be removed if you use max_hear_distance with a stereo file
15:51 paramat "if you turn around you barely hear the sound anymore" positional sound seems to work ok, there would have been bug reports otherwise
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15:53 IhrFussel It's difficult to explain...the sound gets louder or quieter based on how you look at it and sometimes at a certain angle it's almost gone even though you are near the source
15:54 xerox123 keep getting drain failed when using skinsdb from minetest-mods
15:55 paramat openAL doesn't do volume decrease with distance for stereo files because that would be positional, but stereo is somewhat incompatible with positional. however a possible feature would be playing a stereo sound as 2 synced positional mono sounds, but that is so rarely needed openAL left that out
15:55 rubenwardy isn't gain only for positional?
15:55 paramat not sure
15:56 Krock gain is for all sounds, but decreasing over distance ofc requires a position
15:56 BillyS Hmm, I am thinking about adding a skyox with more realistic clouds, but I would have to get rid of minetest clouds.  Can those be disabled server-side
15:56 BillyS ?
15:56 Krock skybox*
15:56 BillyS yes, thx
15:56 Krock BillyS, yes. https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4203
15:56 BillyS Ah, yes, Minetest's Holy Book. :P
15:56 BillyS thx
15:57 Krock !next
15:57 MinetestBot Another satisfied customer. Next!
15:57 xerox123 why do I keep seeing drainfailed?!
15:57 Krock the cloud API below was added somewhen in 0.4.15 or .16
15:57 paramat Ihr it sounds like you may have your speakers/headphones set to mono?
15:58 xerox123 https://pastebin.com/0RGnVFqk
15:58 BillyS xerox123: I got that too, and used the bash script instead
15:58 BillyS It worked
16:00 xerox123 but the bash script is so slow
16:00 xerox123 at least on a Pi
16:00 paramat btw the PR you remember was my commit to stop sound getting excessively loud when you are within 1 node of it, not related :)
16:02 Krock yes, meanwhile I also found it
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16:08 IhrFussel But wouldn't it be pretty simple to just code it like "volume = maxdist/distnow*10" or some similar formular?
16:10 Krock that's already what OpenAL does. at least using a similar method which is either squared or cubed proportional
16:10 IhrFussel Then I don't get why OpenAL only supports mono there...setting the volume is the exact same with a stereo file... or am I missing something?
16:17 rubenwardy it shouldn't support mono
16:17 rubenwardy err
16:17 rubenwardy "stereo
16:18 rubenwardy it's wasteful
16:18 rubenwardy it should throw a warning though
16:18 IhrFussel You seem to focus too much on the idea of positional being 3D
16:18 IhrFussel That is not what I mean though...I want a sound that doesn't care about angle/perspective it simply checks how far the player is away from x,y,z and calculates the volume from that
16:19 Krock you cannot simply hear a stereo sound played from - so to say - a single speaker (one position)
16:19 Krock well you can, but the audio channels will overlap and combine
16:20 Krock which is again what you get with mono
16:21 IhrFussel I don't get why it's so hard to adjust the volume on the fy based on a position distance calculation... for example if player is 5 nodes away volume is 90%, 10+ 50% etc
16:21 IhrFussel fly*
16:21 Krock what you're requesting is stereo volume depending on distance. seems weird
16:21 IhrFussel It makes sense if you don't need the fading of the sound for 3D
16:22 rubenwardy it's weird
16:23 IhrFussel But that is how reality works! If I stand in front of a speaker I hear 100% volume, if I walk away a few meters I only hear it at 80% or so
16:23 rubenwardy but you also hear it coming from a direction
16:24 IhrFussel OpenAL should still at least provide the option to ingore the "ear sim"
16:25 IhrFussel ignore*
16:34 * rdococ simulates a third ear to hear surround sound better
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17:14 garywhite looks like 0.4.17.1 is much more stable than the original 0.4.17 release
17:16 nerzhul garywhite, i hope yes as it's the goal haha
17:16 nerzhul android APK is rebuild with the proper MTG and i will test both single & multi :)
17:16 nerzhul i found why we got this error, assets are not removed when cleaning our assets in the build process...
17:19 Krock garywhite, because we removed one line and added two new ones
17:19 Krock that's stability
17:23 garywhite nerzhul: If you shoot me the APK I can test it too
17:24 nerzhul HEAD SHOT
17:25 nerzhul i will lunch while it's building... it takes mor etime to download irrlicht than build the whole code lol
17:25 Krock nerzhul, git blame is what numberZero used
17:25 Krock faster than bisect when you see which like is actually the bad one
17:26 nerzhul Krock i know but i thought it can be a very good joke to use bisect to find a 2012 commit heh
17:26 Krock oh. the joke notation is clearly missing in that comment then
17:26 nerzhul :D
17:27 Krock moreover, I wonder why this line was commented out. Maybe for testing? Absolutely no idea
17:27 nerzhul so 2012 idea
17:40 xerox123 finally... someone locked the KGM/LMD threads on the forums
17:42 Krock snow from yesterday
17:42 IhrFussel Look how many mobs spawn on my map even AFTER I restricted each mob type to only spawn once every 60 secs https://pastebin.com/FvzJzVBf
17:46 sofar spawning is a very difficult problem to solve :)
17:47 Krock seems to work?
17:48 IhrFussel The mobs spawning is the only thing in the mod profiler report that lags the server
17:48 IhrFussel Depending on the mob it takes 50 - 800ms for the ABM to execute
17:51 sofar well, the act of spawning is easy
17:51 sofar making a balanced spawner that doesn't flood the map with entities and makes for a fun game is hard
17:52 sofar especially if you avoid performance problems like ABMs
17:54 IhrFussel There is not much in the ABM...just a few checks (protection? height OK? light OK? found air?) and then minetest.add_entity()
17:55 sniper338 joined #minetest-hub
17:55 sofar every ABM is expensive
17:55 IhrFussel Maybe it's minetest.add_entity() that actually takes so long...cause of model size probably?
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17:56 sofar making entities is cheap, they do consume some server memory but it's not terrible at all
17:56 * tumeninodes wants Genshin's player model
17:56 sofar ABM's are far more impactful to performance
18:00 xerox123 !tell VanessaE there's still set_int errors, like the one in my issue: https://pastebin.com/CT5ER7Ax
18:00 MinetestBot xerox123: I'll pass that on when VanessaE is around
18:01 IhrFussel I will time the actual add_entity() duration now
18:01 sofar you don't understand
18:02 sofar the impact of ABM's is not something you can time from lua
18:02 sofar the impact is entirely in C++
18:02 sofar so you can't compare 'the lua time for an ABM' with 'the lua time for add_entity' and assume it's a fair comparison
18:02 sofar 95% of cpu time in the server is due to abm's
18:03 sofar more on servers with lots of mods
18:03 IhrFussel sofar, but it must be something in the mobs ABMs that makes them take so extremely long to executes
18:03 sofar possible, but it's likely irrelevant
18:03 IhrFussel Compared to other ABMs mobs is extreme
18:03 sofar since much more time is spent in C++ processing the ABM's than in lua
18:04 sofar the only solution is to stop using ABMs, really
18:04 IhrFussel Looks like you're right...minetest.add_entity() takes LESS than 1 millisecond
18:05 nerzhul mobs ABM are very slow yes, the code is not very optimized
18:06 IhrFussel Then it must be all those checks before the spawning
18:06 IhrFussel Height, light, daytime, existing mobs in area etc
18:06 sofar nerzhul: we could prune lots of ABM work if we had a 'dirty' block indicator in a mapblock
18:06 VanessaE xerox123: fixed.
18:06 MinetestBot VanessaE: Jun-11 18:00 UTC <xerox123> there's still set_int errors, like the one in my issue: https://pastebin.com/CT5ER7Ax
18:06 VanessaE ^
18:07 xerox123 yay
18:07 nerzhul sofar, where is the patch then ?
18:07 sofar on my list of 20 other things to fix in engine
18:07 sofar right underneath real life
18:07 sofar and kids
18:07 sofar and work :/
18:08 Krock so real life, kids and work are all something different?
18:08 IhrFussel ^ can those checks cause 100+ms lag when checked inside ABMs?
18:08 sofar Krock: absolutely
18:09 Krock imaginary kids :^(
18:09 Krock IhrFussel, yes, because it's 1) an ABM and 2) an ABM which might be triggered for like each node in the mapblock
18:09 sofar as long as they treat me as an imaginary parent, yes
18:09 sofar lol
18:10 IhrFussel Krock, but the ABM only executes everything inside action() when the chance (which is pretty high, most mobs 10,000 or more) matches the random number the engine generates?
18:13 IhrFussel Here, it's crazy how fast MT spawns an entity https://pastebin.com/z2igwGBT
18:13 sofar spawning on the server side is nothing more than allocating some memory
18:13 sofar and adding it to a list
18:14 Krock IhrFussel, it's not about the "action" function. The issue is that the ABM must be triggered - and for that, the chance is evaluated for each node which is in the "nodenames" table
18:15 Krock it will also need to check the surrounding nodes whether they match the neighbour nodes, given by the definition
18:15 Krock the code executed in Lua is quite fast, but the mechanism behind is slow.
18:16 Krock I hope that explained it well enough :/
18:16 IhrFussel So the only way to reduce ABM time is to define less nodes as suitable
18:18 sofar or not use them at all if a different mechanism is possible
18:19 sofar hence the transition to node timers in mtg
18:20 IhrFussel But that wouldn't work for mobs right? Would maybe a globalstep be more lightweight? For example check every 15 seconds around each player (radius 10 or 20) and count suitable nodes then spawn
18:39 Fixer if you gonna optifimize abm, don't do it in gameplay-shit-way
18:40 Fixer sofar: use kids as a programming-slaves to do minetest development
18:41 Fixer eh
18:41 Fixer we will need to wait like 10 years just to rise programming slaves, i mean developers
18:46 nerzhul garywhite: https://github.com/minetest/minetest/releases/tag/0.4.17.1 here is the new working APK
18:46 nerzhul it seems you must destroy minetest folder on your sdcard if you want to make it working properly
18:47 nerzhul else the firefly mod remains here
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19:32 Fixer sofar alt found https://github.com/minetest/minetest_game/issues/2143
19:36 Fixer ah, crash on shutdown of 0.5.0git
19:37 sofar ha
19:42 tumeninodes meh, maybe I'll change my name to tumenibiomes
19:43 ssieb joined #minetest-hub
19:44 tumeninodes if things keep going in this direction, one might be able to build one house per biome. Of course this is the opinion of a user who's main focus is on building :P
19:45 tumeninodes this is one of the reasons I would love to see the ability to do biomes on a per-world-folder basis, and to be able to teleport between them
19:48 tumeninodes would add more interesting gameplay. the player would need to finish certain tasks in the first world, to be able to get into the next world to obtain resources they need to complete more tasks in the first world, and so on, etc.
19:49 tumeninodes and each new world/environment has specific tasks related to progression in itself, while also tasks set so they can move into another new world/environment
19:50 tumeninodes but I digress...
19:50 tumeninodes woops, nvm... it was just gas
19:50 longerstaff13 o.O
19:50 longerstaff13 what a time for me to walk in lol
19:51 tumeninodes most walk out when I start to ramble... X)
19:51 longerstaff13 sounds like me
19:51 tumeninodes ha
19:51 longerstaff13 sorry, hexchat crashed again
19:52 tumeninodes hexchat has never crashed on me... (knocks on laminated, looking wood)
19:53 longerstaff13 this is probably the 5th time hexchat has crashed on me since I installed this Ubuntu install
19:53 tumeninodes should switch to mint haha more stable than Ubuntu
19:54 tumeninodes well, you could be on a cutting edge build to though ?
19:54 longerstaff13 Client: HexChat 2.14.1 • OS: Ubuntu "bionic" 18.04 • CPU: Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz (931MHz) • Memory: Physical: 3.6 GiB Total (2.2 GiB Free) Swap: 2.0 GiB Total (2.0 GiB Free) • Storage: 35.9 GB / 486.3 GB (450.4 GB Free) • VGA: Advanced Micro Devices, Inc. [AMD/ATI] Radeon HD 5670 @ Intel Corporation Core Processor QuickPath Architecture System Address De
19:54 longerstaff13 coder • Uptime: 4h 42m 8s
19:54 tumeninodes "Ubuntu"... "cutting edge"... (laughs)
19:55 tumeninodes ram could use some giddyup
19:55 longerstaff13 yeah if I ever get any money I'll buy 2x 4GB DDR3 RAM cards
19:56 tumeninodes : )
19:56 longerstaff13 sick to death of running into swap on this thing :P
19:56 tumeninodes not sure if the machine will know what to do with all that?
19:56 longerstaff13 this laptop model can have up to 8GB in it
19:57 * longerstaff13 realises this is offtopic talk and points at #minetest-chat
19:57 tumeninodes "it can have upt to" never means it will always utilize it
19:57 tumeninodes don;t worry, I use a clicker to keep track of the lines :D
19:57 longerstaff13 what's th elimit?
19:58 longerstaff13 the limit*
19:58 tumeninodes up to just about 50 haha
19:58 tumeninodes we're safe... for now
19:58 longerstaff13 lol
19:59 tumeninodes I have to afk for a moment anyway... feel free to talk amongst yourselves
19:59 longerstaff13 ok
19:59 * longerstaff13 watches a tumbleweed tumble by :P
19:59 tumeninodes I have to go digress :P
19:59 longerstaff13 ok
20:01 longerstaff13 it crashed again
20:02 longerstaff13 I wasn't even doing anything, just watching it and it closed itself
20:03 Krock gdb minetest
20:04 Krock r
20:04 Krock bt
20:05 * longerstaff13 is installing QuasselIRC
20:07 Fixer Krock: added debug.txt errors
20:08 Fixer Krock: delete that message
20:16 longerstaff13 hello from Konversation (the client that works :P)
20:40 Ruslan1 joined #minetest-hub
20:43 rubenwardy longerstaff13: yay
20:43 rubenwardy get quassel-client and install quassel-core on a server
20:43 rubenwardy 1337 syncing
20:57 Fuchs replace quassel-core with znc and get whatever client you like best
21:02 sfan5 heh
21:03 sfan5 i've already tried to convince people of that
21:06 rubenwardy Fuchs: znc sucks
21:06 rubenwardy doesn't sync well
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21:15 tumeninodes left #minetest-hub
21:19 tumeninodes joined #minetest-hub
21:30 tumeninodes yeh, /giveme base:smoke_stone_stair/s <any #> is not working either... sigh, why do I keep forgetting the simplest things
21:32 Shara tumeninodes: wrong channel? :P
21:33 Shara But I guess because stone stairs aren't registered. Brick ones are
21:33 Shara base:smoke_stone_brick_stairs :P
21:34 DI3HARD139 joined #minetest-hub
21:34 tumeninodes haha, woops :P I'm having an awesome day
21:51 rubenwardy :O
21:52 rubenwardy violating the NDA you signed with Shara Ltd(R)[tm] could lead to legal action
21:54 tumeninodes 0-0 oh nooooooo
21:57 tumeninodes wait..., are cuffs involved?? :D
21:58 Shara There could be.
21:58 tumeninodes woohoo
21:59 tumeninodes er, I mean... Oh no... not that
21:59 * Shara takes some notes
22:00 * tumeninodes reads some weinstein headlines and stop...
22:00 tumeninodes *s
22:01 tumeninodes <----- I'm heading over there to register some more stair nodes
22:13 rubenwardy https://i.rubenwardy.com/MT0wl.png
22:17 srifqi joined #minetest-hub
22:19 tumeninodes "you should add at least one screenshot but, this isn't required" ??!!
22:20 tumeninodes should be mandatory
22:20 rubenwardy not all mods can have screenshots
22:20 tumeninodes of course they can
22:20 rubenwardy it is mandatory for ones that can
22:21 tumeninodes if air sword can have screenshots... then they all can ; )
22:22 tumeninodes name a mod that can't have a screenshot, and I will create one for it
22:23 tumeninodes remember, a screenshot can be of text, such as a kick/ban mod..., the text of it in action can be used
22:27 Shara tumeninodes: awesome, from now on, you get to do all my mod screenshots :D
22:29 rubenwardy omg, look at that URL
22:29 rubenwardy MT Owl
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22:45 tumeninodes Shara, ok
22:46 rubenwardy and deployed!
22:46 rubenwardy this code will be reused in the future when I get around to adding reviewing
22:46 tumeninodes what url? what owl?? where are my glasses???
22:47 tumeninodes wait, ... nvm... again
22:48 Shara The MT owl, obviously.
22:48 tumeninodes I wonder if anyone else tried clicking on the tabs? :P
22:49 * tumeninodes is so easily fooled
22:49 tumeninodes my mind does not register ".png" in url links
23:00 longerstaff13 happy birthday to me
23:01 rubenwardy lol
23:01 davisonio Happy birthday @longerstaff13
23:01 rubenwardy happy birthday
23:01 tumeninodes cool, that saved us the trouble
23:01 longerstaff13 thanks :)
23:02 srifqi woah, somebody just add one to his age
23:02 * longerstaff13 is now 16 years old o/
23:02 tumeninodes :D happy day of your birth
23:02 longerstaff13 :D
23:02 tumeninodes I was 16 once....
23:02 tumeninodes once
23:02 longerstaff13 lol
23:03 tumeninodes I am now more than triple that
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