Minetest logo

IRC log for #minetest-hub, 2018-04-16

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:32 Jordach joined #minetest-hub
00:54 aerozoic joined #minetest-hub
01:07 Jordach rubenwardy: metacrane is operated by a certain pentium processor without the math co-processor
01:07 Jordach it also ends in 55
01:39 rubenwardy (y)
03:11 tumeninodes left #minetest-hub
03:19 DI3HARD139 joined #minetest-hub
04:51 lumberJ joined #minetest-hub
06:45 sniper338 joined #minetest-hub
07:27 Raven262 joined #minetest-hub
08:07 behalebabo joined #minetest-hub
08:08 BakerPrime joined #minetest-hub
09:38 Fixer joined #minetest-hub
09:46 red-001 joined #minetest-hub
10:20 rdococ #1802 requires an engine change? I don't think there's anything special about crafting that can't be replicated by lua alone
10:20 ShadowBot https://github.com/minetest/minetest/issues/1802 -- Create faster key cache for main game loop (client) by Zeno-
10:20 rdococ oops
10:21 rdococ I meant the minetest_game issue 1802
10:21 rdococ https://github.com/minetest/minetest_game/issues/1802
10:30 rud0lf joined #minetest-hub
11:04 RichardTheTurd joined #minetest-hub
11:13 DI3HARD139 joined #minetest-hub
11:30 Jordach joined #minetest-hub
12:27 Mr_Pardison joined #minetest-hub
12:32 rdococ IcyDiamond: Helloyaysâ„¢
12:36 Jordach isn't it kind of possible to instead of moving the camera in MT move the world and such relatively
12:36 Jordach that way precision errors at the edge of the world stop happened
12:36 Jordach happening*
12:37 rdococ I don't even think Minetest has precision errors...
12:37 Jordach it does
12:37 Jordach the player camera moves instead of the world itself
12:37 Mr_Pardison tangible evidence?
12:38 Jordach extend the maplimits to about 32k and stick a signs_lib there
12:38 rdococ I don't feel any
12:38 Jordach entities start freaking out there
12:39 rdococ I don't think moving the world instead of moving the camera would fix precision errors, and I'm not even sure what you mean
12:39 Jordach a node in mt is pretty much rendered at irrlicht world pos x,y,z
12:40 rdococ ah, at the rendering level?
12:40 Jordach yes
12:40 Jordach the camera is moved instead of the world
12:40 Jordach the world doesn't move
12:40 Jordach your perspective does instead
12:40 rdococ Is the map limit hardcoded or can it be increased in the config file?
12:40 Jordach there's a #define for it
12:40 Jordach but going anywhere abo e 32100 crashes MT in my own tests
12:41 Jordach rendering starts to break down a little bit
12:41 Jordach and then goes mental
12:41 rdococ I don't think that's much of a problem. Minetest world is big enough as it is
12:42 rdococ If you do want to extend it, though, then you could probably experiment with moving the rendered world rather than the camera, sure
12:42 Jordach you could then also extend the world vertically too ;)
12:42 rdococ True
12:42 Jordach (and with some skill, do something like kerbals inside MT)
12:42 rdococ but we don't utilize much of the vertical worldspace as it is
12:43 Gael-de-Sailly joined #minetest-hub
12:43 IcyDiamond rdococ: hi
12:43 rdococ Something like kerbals would probably require directional gravity and a reworking of the collision system as a result
12:43 Mr_Pardison other_worlds adds in space.
12:43 Krock joined #minetest-hub
12:43 IcyDiamond o/ Krock
12:44 rdococ I'd be perfectly fine with a space mod that generates biospheres with terrain inside a sphere of glass, though
12:44 Krock hello IcyDiamond
12:44 IcyDiamond More space discussion?
12:44 Krock I see you found the way to the hidden room
12:44 IcyDiamond I still haven't gotten my game engine to render planets :(
12:45 IcyDiamond Krock: I was invited :P
12:45 rdococ IcyDiamond: You could have each planet be a world, and when you get close enough, render it like a Minetest world rather than spherical
12:45 IcyDiamond There is a slight problem with that
12:46 IcyDiamond If you want the world to wrap, and I do
12:46 rdococ Mercator gets a bad rep for apparently exaggerating the northern hemisphere, but that's not true, it exaggerates both hemispheres equally, it's just that there's less land in the southern hemisphere
12:46 Krock cubic glass nodes to build a spheric biosphere on a cubic world which is meant to be spheric
12:46 Krock Minetest modders: say no more fam
12:47 rdococ If you want actual, spherical planets then nodes would at the very least have to be tetrahedral or something
12:47 rdococ even then it would be imperfect
12:47 rdococ but at least the number of faces a node would have to have would be consistent
12:48 IcyDiamond I will have to deal with some distortion issues the way I want to do it yeah
12:49 IcyDiamond I just need to get something rendering so I can get people interested
12:49 IcyDiamond :P
12:49 rdococ You could divide a regular icosahedron into more and more triangular faces
12:49 rdococ That wouldn't be uniform, but it would be close
12:50 rdococ IcyDiamond: Add another dimension where the planets are hyperbolic planes
12:50 IcyDiamond Lol
12:54 rdococ I tried but couldn't apply a fisheye effect to Minetest, I wanted to have 180 degree peripheral vision... I wonder how I should do it
12:55 aerozoic joined #minetest-hub
13:07 Krock time to call a war against protector. Writing a CSM to detect protectors around the player and show free areas
13:07 Jordach >people bitching about protection mods
13:07 Jordach i've been waiting 5 years
13:08 Jordach thank you for coming to your senses
13:08 Jordach there's a reason why MC doesn't implement this at all
13:08 rubenwardy I don't like protector
13:08 Jordach anarchy works fine in almost all cases
13:08 rubenwardy would prefer a mod which split the map into 16x16 or 8x8
13:08 rubenwardy and then allowed you to click two buttons on a formspec to protect an area
13:09 rubenwardy although, showing the area properly could be a pain
13:09 Krock *cough simple_protection, landrush*
13:10 rubenwardy do either support arestore?
13:11 Krock not yet. How efficient is areastore right now?
13:11 Krock saving must be optimized too, i.e. using sqlite3 instead of text files
13:12 rubenwardy with libspatial it's much faster than a list with 1000s of areas
13:12 rubenwardy well, areas are read more than written
13:12 rubenwardy usually
13:12 Krock question is whether spatial saves and loads them or if it must be done manually
13:13 Krock * `to_file(filename)`: Experimental. Like `to_string()`, but writes the data to a file
13:13 Krock experimental sounds great 7s
13:13 Krock * /s
13:16 rubenwardy lol
13:16 rubenwardy I mean
13:16 rubenwardy HUD and formspecs were never marked as non-experimetnal
13:17 rdococ The name Minetest literally screams experimental
13:18 Krock oh nice, at least it uses safe write https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_areastore.cpp#L271
13:32 rdococ Hm, I'm looking at an old hunger issue in MTG... got me thinking about the idea of game-specific checkbox options in the menu
13:52 Krock hmm.. apparently CSM doesn't load textures from the textures directory
13:58 Krock upd: https://i.imgur.com/jZctTpo.png
14:01 Mr-Pardison interesting and is pretty much what you said it would look like.
14:07 Krock https://i.imgur.com/s7xTAOZ.png
14:08 Krock but the aliasing effect is already noticeable with a scale of 2 :(
14:10 Mr-Pardison looks like it.
14:11 Krock Mr-Pardison, because you're listening (and reacting) already: here's the story of protector in a nutshell https://i.imgur.com/98qvaFF.png
14:12 Krock possibly only a couple of nodes thin strips of unprotected areas
14:12 Mr-Pardison which makes it complicated since protected areas can't overlap with another players.
14:24 Fixer simple_protection and landrush rulz
14:24 Krock rubenwardy, I see no possibility to iterate through these areas. It's quite error-prone for "abort after 100 ID lookups after each other returned nil"
14:25 Krock that's PITA when generating a list or searching for a certain criteria
14:25 Krock Fixer, pls no lul. me sad cuz it sound mean :'(
14:28 Fixer tp1 has to do some hiding logic somehow for those protectors, they are pissing me off
14:29 Fixer simple tool in hand that switches protector visibility off and on
14:30 Fixer however it can present other OCD problems, like holes in various structures
14:32 Mr-Pardison is this the proper way to do a dofile in a mod (I'm getting an error spit back at me when I try to run the mod): https://pastebin.com/b3UpYbN7
14:32 Fixer I guess protector logo is good enough for now
14:32 Fixer people should use it more
14:32 Mr-Pardison error it says is init.lua:17: attempt to concatenate global 'path' (a nil value)
14:36 AndroBuilder joined #minetest-hub
14:39 rdococ Hm, idea: Writable books mod which requires ink to write based on how much you write, and you can't backspace unless you have something that can remove ink
14:49 IcyDiamond lol
14:51 * Mr-Pardison shall wait for an answer
14:52 Krock Mr-Pardison, err.. what? Use minetest.get_mod_path
14:52 Krock * path = minetest.get_modpath("mymod")
14:52 * Mr-Pardison takes off his glasses and cleans them
14:52 Mr-Pardison thanks.
14:58 rdococ IcyDiamond: there's so much I want to do with a node network system
14:58 rdococ smart pipes for pipeworks, so that items don't get stuck in the wrong nodes
14:58 rdococ and it's faster
14:58 rdococ and an option to evenly distribute items in pipeworks
14:59 rdococ e.g. to create super smelters
14:59 IcyDiamond Just do it
14:59 rdococ My point is that I have a lot of trouble trying to detect a network of nodes and determining when that network splits or merges with another
15:00 rdococ so I end up having to design mods so that they can avoid doing that
15:00 IcyDiamond Look at holostorage
15:00 Mr-Pardison how about preventing tubes from clogging and creating lag?
15:01 rdococ Pipeworks pipes shouldn't be creating item entities just to show the items in pipes, so it'd be good to at least have an opaque pipe
15:19 rdococ I like the idea of a neutral chicken mob that summons other chickens to attack you if you hit it
15:19 rdococ Like in TLOZ
15:19 Jordach joined #minetest-hub
15:35 Jordach >intellisense now supports Lua under VSCode
15:36 Jordach Minetest confirmed microsoft product
15:36 Jordach :P
15:37 Krock no because it doesn't know the Minetest API
15:40 rdococ intellisense?
15:42 Jordach it's basically a super powered linter and syntax checker
15:42 Jordach it knows when i've made an obvious mistake
15:42 rubenwardy luacheck tho
15:42 rubenwardy would like a typedlua transpiler
15:43 rubenwardy as fast as normal lua
15:43 rubenwardy just with type annotations
15:45 Jordach rubenwardy: even without the extensions VSCode is great
15:49 Jordach https://i.imgur.com/iwdSotH.png rubenwardy
15:50 Jordach i intend on replacing my global tables with _custom_node_field_reg = meme
15:50 Mr-Pardison memes!
15:54 Krock > bright theme
15:55 Jordach looks better in macOS
15:57 rubenwardy Jordach: https://i.rubenwardy.com/3PoO8.png
15:58 Jordach oo
15:58 rubenwardy Jordach: https://luacheck.readthedocs.io/en/stable/warnings.html
15:58 rubenwardy more than just syntax
15:59 Jordach rubenwardy: it does notice when you screw up like that
15:59 Jordach i haven't got any examples because my SP codebase is clean and sane
15:59 rubenwardy can you check a whole project?
16:00 rubenwardy I have mine checked on CI
16:00 Jordach it allows it yes
16:00 Jordach notice that my opened files have redtext
16:00 Jordach and a number of warnings or errors
16:00 rubenwardy https://rubenwardy.com/minetest_modding_book/en/chapters/luacheck.html
16:01 Jordach rubenwardy: that means signing up to shit when i've forgotten my new github password
16:02 rubenwardy lol
16:02 Mr-Pardison well, that's a problem.
16:02 Jordach chrome knows it but i'm too lazy to install chrome on this
16:02 Jordach and i'm too lazy to get off this nice comfy bed to turn my tower on to do so
16:03 Jordach but otherwise i'll fix it later
16:03 rdococ That's why I put my laptop next to my bed, so I can be lazy
16:03 Mr-Pardison Always keep your laptop near you.
16:03 Jordach >tfw the MBAir battery is so good it's lasted all day so far and only used 30%
16:04 rubenwardy kinda want to make a Lua type checker for my masters project, depending on how good the existing project is
16:04 Jordach >masters project
16:04 rdococ I'd like to design a language like Lua but different
16:04 Jordach why not just fix minetest
16:04 rubenwardy thats more than a yeah
16:04 rubenwardy *year
16:04 Jordach pfft
16:04 Jordach give yourself a load of coffee and some free time
16:05 rubenwardy also not academically notable
16:09 Jordach >academia
16:09 Jordach >be useful in 2018
16:10 Jordach i'd love this to be merged, Krock
16:10 Jordach https://github.com/minetest/minetest/pull/6825
16:11 rubenwardy ~title
16:11 ShadowBot Smooth yaw by SmallJoker · Pull Request #6825 · minetest/minetest · GitHub
16:58 Jordach joined #minetest-hub
17:08 benrob0329 joined #minetest-hub
17:21 rubenwardy what an idiot: https://bugzilla.xfce.org/show_bug.cgi?id=14340#c1
17:21 Darcidride joined #minetest-hub
17:25 MinetestBot joined #minetest-hub
17:40 Krock I always drag my tabs by accident
17:42 rubenwardy do you actually?
17:42 rubenwardy or jk
17:45 rdococ What would you call a subroutine that has no guarantee of returning to its caller?
17:45 rdococ (not a joke, asking a genuine question)
17:47 sfan5 __attribute__((noreturn))
17:47 sfan5 ;-)
17:48 rdococ wat
17:49 sfan5 this is how you mark non-returning functions in C
17:49 rdococ I wasn't asking a question pertaining to any single language
17:49 Krock rubenwardy, jk
17:49 rdococ I was wondering if there was a general term for it, like 'subroutine' or 'coroutine'
17:50 Krock while(true);
17:51 Krock non-returning functions are .. rare, so I don't think there's a special term for them
17:55 Jordach feelsbadman
17:55 Jordach when can the forum upgrade to UTF-8 inputes
17:55 Jordach -e
17:55 Jordach emoji break the forums
17:57 Krock emoji don't cure cancer. overdose causes cancer
18:02 IcyDiamond God damn it I am way too stupid to figure this crap out
18:02 IcyDiamond lmao
18:03 Krock IcyDiamond, find what out? need help?
18:03 Mr-Pardison we're hereto help so ask questions.
18:03 Mr-Pardison it's how you learn more.
18:03 IcyDiamond It's non-minetest related so no
18:04 IcyDiamond But in minetest-related things, I still haven't gotten my custom crafting thing to work the way I want
18:05 IcyDiamond Why isn't the main crafting systm written in lua
18:07 IcyDiamond I want exactly that except with an additional requirement to craft
18:14 Jordach just make a node or craft item that spawns a formspec with the slots you want
18:15 IcyDiamond register_craft should have a "can_craft" callback
18:15 Jordach register craft is for basic crafting
18:15 Jordach you have to implement your own handler
18:16 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-21:16:27.png this is my "crafting table", each recipe can have a dependency on an element from the wand in the wand slot
18:18 Mr-Pardison Earth Wind and Fire.
18:19 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-21:19:42.png this is how i want my recipes
18:22 Mr_Pardison joined #minetest-hub
18:31 Jordach rubenwardy: hurr imma take 7 minutes to collate fonts and hang the system
18:32 Jordach oh wait, it's got gtk syndrome
18:32 Jordach where the KDE equivalent is once again superior
18:32 Jordach because what idiot though save as should lock itself to it's own format
18:33 IcyDiamond XD
18:33 Jordach "export"
18:33 Jordach i shouldn't have to re-learn a key command as cmd+shift+e instead of cmd+shift+s
18:33 Jordach the standard by every OS in goddamn existance
18:34 Jordach replace cmd with ctrl if you're either nix or windows
18:35 Jordach how do you bugger up the easiest keyboard convention
18:35 Jordach not unless the GIMP team has a hard on for
18:35 Jordach muh foss photoshop
18:36 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-21:36:39.png transparency in computer graphics is hard
18:37 Jordach quantum mods wen
18:37 Jordach disguise existance with one transparent object
18:37 Jordach and show another with transparency bugs
18:38 rubenwardy Jordach: that's just windows
18:38 rubenwardy doesn't do that on Linux
18:38 Jordach >is using macOS
18:38 IcyDiamond xD
18:38 rubenwardy well, even worse
18:38 IcyDiamond :D
18:38 IcyDiamond nah at least mac is *nix
18:38 IcyDiamond windows is complete bs
18:38 rubenwardy it's not
18:38 rubenwardy it's BSD
18:38 IcyDiamond idc
18:38 rubenwardy GIMP doesn't even support macOS properly, it needs to run through a X simulator
18:38 IcyDiamond close enough
18:40 Jordach not anymore since 2.8
18:41 Jordach Since the 2.8.2 version, GIMP runs on OSX natively. No X11 environment is required.
18:42 paramat joined #minetest-hub
18:42 Krock IcyDiamond, @transparency: that's clearly a polaroid crystal, where the opacity doesn't add up of they have the same orientation
18:43 Krock try rotating one by 90° and it will clearly make it more opaque
18:44 paramat Jordach > "instead of moving the camera in MT move the world and such relatively. that way precision errors at the edge of the world stop happened" we do this already, world shifts every 200 nodes of player movement
18:44 Jordach paramat: never seen it
18:44 Jordach well that's today i learned
18:45 rdococ Wait, does it?
18:46 rubenwardy how would you know?
18:46 Jordach never seen any commit like it
18:46 Jordach all i used to know the edges of MT were massively unstable
18:47 Jordach glad to know this isn;t the case anymore
18:52 rdococ Hm, I wonder what would happen if I set the map block size to, say, 8 rather than 16
18:52 rdococ I'm experimenting with a local build of the game
19:01 Fixer how can I outspam this spam above? :thinking_emoji:
19:03 rdococ Light can be polarized in more ways in 4-dimensional space
19:04 rdococ That or it's a two-dimensional sheet
19:11 IcyDiamond okay I got my crafting system pretty much the way i want it
19:11 IcyDiamond my brain decided to cooperate for once
19:19 * Krock thanks for the cinematic mode. Enabled it all the time, increased mouse sensitivity and now I can't turn it off without making the game unplayable
19:20 rubenwardy :D
19:20 rubenwardy if you enable it all the time, you might as well increase the default camera smoothing
19:20 rubenwardy I implemented it so that cinematic just changes the smoothing from one setting to another
19:21 ssieb joined #minetest-hub
19:21 Krock oh, I didn't notice there was actually a setting for it
19:22 Krock next thing to do is probably adjusting the mouse sensitivity a little to the fov
19:22 Krock for sniping :D
19:35 rdococ I still want to have a 180 degree FOV ingame without as much distortion using a fisheye effect
19:45 Jordach joined #minetest-hub
19:50 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-22:49:33.png how does one draw anything at all
19:50 IcyDiamond i dont get how artist can exist
19:50 IcyDiamond its hard af
19:50 rubenwardy not bad
19:50 rubenwardy colors are off
19:50 rubenwardy don't know how
19:51 rubenwardy but hey, I'm just another programmer
19:51 IcyDiamond everything is of
19:51 IcyDiamond off
19:51 IcyDiamond i'm not an artist
19:51 IcyDiamond XD
19:51 IcyDiamond im a code artist
19:51 IcyDiamond :D
19:51 rubenwardy if you're making an ATLA mod, those are the wrong symbols
19:52 IcyDiamond im not
19:52 IcyDiamond yeah they would be wrong
19:52 IcyDiamond :P
19:52 IcyDiamond another ATLA fan <3
19:52 Krock agh rubenwardy I was about to refer to that too and suggest to put in "iron" with earth
19:52 rubenwardy yeah
19:52 rubenwardy and blood with water
19:53 Krock rubenwardy, maybe confused with lava
19:53 rubenwardy ah, true
19:54 paramat the world edges of MT used to be unstable, now they're almost perfect
19:54 rdococ IcyDiamond: those meant to be magical essence items?
19:54 IcyDiamond icons
19:55 rdococ paramat: I don't think I could tell whether I was at the edge or the center of the Minetest world without looking at coordinates
19:55 rdococ Unless I came across the edge, ofc
19:55 paramat same here
19:55 rubenwardy paramat: time to extend the range!
19:55 rdococ I wonder why the limit is in place, even if we don't need anything bigger than that
19:55 Amaz :D
19:55 rdococ rubenwardy: there's too much space, it freaks me out, we need to make it smaller :P
19:56 rubenwardy lool
19:56 rubenwardy map gen limit
19:56 rubenwardy thankfully that setting works well
19:56 paramat rdococ the 31000 limit is for good reason, see the many discussions on world size
19:56 rubenwardy unlike my shitty PR which somehow got merged
19:56 rdococ what PR is that?
19:56 Krock rdococ, don't dig in shit
19:57 rubenwardy yeah, we don't talk about that PR
19:57 rdococ Krock: It's PR shit, it could be very interesting
19:57 Jordach paramat: "fOr GoOd ReAsOn"
19:57 rdococ I will have to take a shower afterwards though
19:57 Jordach storage is CHEAP
19:57 Krock sToRaGe Is ChEaP
19:57 Jordach i can grab a 4TB disk for less than £100 no
19:58 rdococ IcyDiamond: If your plan is to have items that represent some sort of magical essence, and you don't mind them being 16x16, I think I could make the
19:58 rdococ s/e the/e them/
19:59 rdococ Now to find rubenwardy's shitty PR
19:59 Jordach what shitty pr
19:59 rdococ Dunno, so I'm trying to find it
20:00 rubenwardy pls no
20:00 rubenwardy I was young and naive
20:00 rdococ Oh, so it's a really old one
20:01 rdococ From a filtered search I can't really find one that seems bad
20:02 rdococ Although one did appear to have the most negative reactions and is the oldest
20:03 Krock rubenwardy, ye sure. everybody says that
20:03 * Krock too, for example
20:04 rdococ I'd say it but I'm still young and naive
20:12 benrob0329 joined #minetest-hub
20:19 Fixer for most servers I would rather go special way, starting with 2000 radius of space, that is sometimes expanded by small amounts, to achieve high clustering
20:20 Fixer to encourage intergration of build communities
20:21 Fixer engine should have support for bigger worlds though
20:21 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-23:21:13.png
20:22 Fixer nice
20:23 paramat the 4 elements, what are the other 2? light and dark?
20:23 IcyDiamond aye
20:23 IcyDiamond don't tell me i can't have them, this is my mod and i do what i want
20:23 IcyDiamond XD
20:24 rdococ IcyDiamond: how does that work?
20:24 IcyDiamond ?
20:24 rdococ how does the arcane crafting table work?
20:24 IcyDiamond it has a custom recipe system
20:24 IcyDiamond so it can take elements from the wand
20:25 rdococ It'd be cool to have a fictional periodic table so you can add more elements but not get too realistic
20:25 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-23:25:13.png
20:27 IcyDiamond no monospace font ruins the number align
20:27 IcyDiamond but yeah
20:27 IcyDiamond xD
20:29 IcyDiamond still haven't decided how I want to get elements into the wand
20:29 rdococ You could create a Minetest/MTG fictional periodic table in a couple of ways... one of them could be to select some real life elements and use those, but I prefer the second option which is to start with four fantasy elements and divide them up until you have enough individual ones
20:29 IcyDiamond node tapping is hard to do i think
20:29 IcyDiamond idk
20:30 rdococ For example, wind can help to spread fire, so air would have an ingame constituent that easily catches fire
20:30 rdococ IRL it's called oxygen, ingame it could be called firemaker or rustmaker
20:31 IcyDiamond you should write your ideas down in a text file or smth
20:31 rdococ That's what I'm doing
20:31 rdococ lol
20:31 IcyDiamond :D
20:32 IcyDiamond lol what
20:32 IcyDiamond ping timeout using /quit?
20:32 IcyDiamond >quassel
20:33 IcyDiamond is that a thing that happens?
20:33 Gael-de-Sailly joined #minetest-hub
20:36 rdococ lol, that is weird
20:36 IcyDiamond been years since i used quassel
20:39 rdococ I love the smell of fresh firegas in the morning
20:44 rubenwardy Quassel is awesome
20:44 Fixer i love the smell of nonempty notifications in minetest_game section in the morning
20:44 rdococ I love the smell of pull requests in the morning
20:45 IcyDiamond I love the smell of... I don't
21:04 rdococ Smell of what?
21:05 Fixer of WONT_ADD
21:08 rdococ I love the smell of is:merged pull requests in the morning
21:12 rud0lf how does megabyte smell?
21:16 Krock Fixer, WONT_FIX is better
21:26 rdococ rud0lf: Not as good as gigabyte
21:26 rud0lf duh
21:26 rdococ Although terabyte is overwhelming
21:26 rdococ Petabyte is so overwhelming it forces my nose to adjust to stop me from passing out, and it ends up smelling nice
21:32 rdococ IcyDiamond: I've divided Minetestian water into Saure and Susse (Saure is the component of water which is acidic, Susse is the component which is basic) and Minetestian air into Fotia (fire-supporting air, aka oxygen) and Azote (aka nitrogen). Not sure how to proceed from there, though.
21:32 rdococ I might make the names simpler - English portmanteaus rather than Greek/German words
22:47 Fixer joined #minetest-hub
23:20 Jordach rubenwardy: from idea to implemented in an hour https://i.imgur.com/2VbQAu6.png
23:20 rubenwardy what's new?
23:20 rubenwardy overheat?
23:20 Jordach two new hudbars
23:21 Jordach and a placer masquerading as a breaker because i cannot be bothered at the moment to give it a non placeholder moel
23:21 rubenwardy nice!
23:21 rubenwardy you should have a forum topic or twitter for this
23:22 rubenwardy different audiences $
23:22 rubenwardy *^
23:25 Jordach placers place blocks other than air (you hacker you!) or meta based blocks like chests
23:26 Jordach while breaks break things but not anything with meta
23:26 Jordach if you have movers chained up to them, movers are capable of restarting the network
23:26 Jordach if a machine falls asleep, it can be restarted
23:27 Jordach either by punching or starting up any mover connected to it
23:30 Jordach rubenwardy: if you walk into the desert with a nearly maxed frostbite bar, it'll take it away from the frostbite bar before increasing the overheat bar
23:30 rubenwardy that doesn't make sense to me
23:30 rubenwardy it should be possible to still have frost bite and still be overheating
23:30 Jordach in the name of mechanics, rubenwardy
23:31 rubenwardy probably better for a fall health mod
23:31 rubenwardy the game I'm working on will have this
23:32 Jordach i'll probably add chill as you go up into the atmosphere and heat as you drop into the earth
23:33 Jordach food cancels out the cold, while drinks cancel out the heat - but both provide food
23:33 Jordach for most people it won't ever affect them
23:34 Jordach (as it's setup to allow them to survive a maximum of about 1-2 days without any relief items)
23:42 Mr_Pardison joined #minetest-hub

| Channels | #minetest-hub index | Today | | Google Search | Plaintext