Time |
Nick |
Message |
00:32 |
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00:54 |
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01:07 |
Jordach |
rubenwardy: metacrane is operated by a certain pentium processor without the math co-processor |
01:07 |
Jordach |
it also ends in 55 |
01:39 |
rubenwardy |
(y) |
03:11 |
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09:46 |
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10:20 |
rdococ |
#1802 requires an engine change? I don't think there's anything special about crafting that can't be replicated by lua alone |
10:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/1802 -- Create faster key cache for main game loop (client) by Zeno- |
10:20 |
rdococ |
oops |
10:21 |
rdococ |
I meant the minetest_game issue 1802 |
10:21 |
rdococ |
https://github.com/minetest/minetest_game/issues/1802 |
10:30 |
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11:04 |
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11:30 |
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12:27 |
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12:32 |
rdococ |
IcyDiamond: Helloyaysâ„¢ |
12:36 |
Jordach |
isn't it kind of possible to instead of moving the camera in MT move the world and such relatively |
12:36 |
Jordach |
that way precision errors at the edge of the world stop happened |
12:36 |
Jordach |
happening* |
12:37 |
rdococ |
I don't even think Minetest has precision errors... |
12:37 |
Jordach |
it does |
12:37 |
Jordach |
the player camera moves instead of the world itself |
12:37 |
Mr_Pardison |
tangible evidence? |
12:38 |
Jordach |
extend the maplimits to about 32k and stick a signs_lib there |
12:38 |
rdococ |
I don't feel any |
12:38 |
Jordach |
entities start freaking out there |
12:39 |
rdococ |
I don't think moving the world instead of moving the camera would fix precision errors, and I'm not even sure what you mean |
12:39 |
Jordach |
a node in mt is pretty much rendered at irrlicht world pos x,y,z |
12:40 |
rdococ |
ah, at the rendering level? |
12:40 |
Jordach |
yes |
12:40 |
Jordach |
the camera is moved instead of the world |
12:40 |
Jordach |
the world doesn't move |
12:40 |
Jordach |
your perspective does instead |
12:40 |
rdococ |
Is the map limit hardcoded or can it be increased in the config file? |
12:40 |
Jordach |
there's a #define for it |
12:40 |
Jordach |
but going anywhere abo e 32100 crashes MT in my own tests |
12:41 |
Jordach |
rendering starts to break down a little bit |
12:41 |
Jordach |
and then goes mental |
12:41 |
rdococ |
I don't think that's much of a problem. Minetest world is big enough as it is |
12:42 |
rdococ |
If you do want to extend it, though, then you could probably experiment with moving the rendered world rather than the camera, sure |
12:42 |
Jordach |
you could then also extend the world vertically too ;) |
12:42 |
rdococ |
True |
12:42 |
Jordach |
(and with some skill, do something like kerbals inside MT) |
12:42 |
rdococ |
but we don't utilize much of the vertical worldspace as it is |
12:43 |
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12:43 |
IcyDiamond |
rdococ: hi |
12:43 |
rdococ |
Something like kerbals would probably require directional gravity and a reworking of the collision system as a result |
12:43 |
Mr_Pardison |
other_worlds adds in space. |
12:43 |
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Krock joined #minetest-hub |
12:43 |
IcyDiamond |
o/ Krock |
12:44 |
rdococ |
I'd be perfectly fine with a space mod that generates biospheres with terrain inside a sphere of glass, though |
12:44 |
Krock |
hello IcyDiamond |
12:44 |
IcyDiamond |
More space discussion? |
12:44 |
Krock |
I see you found the way to the hidden room |
12:44 |
IcyDiamond |
I still haven't gotten my game engine to render planets :( |
12:45 |
IcyDiamond |
Krock: I was invited :P |
12:45 |
rdococ |
IcyDiamond: You could have each planet be a world, and when you get close enough, render it like a Minetest world rather than spherical |
12:45 |
IcyDiamond |
There is a slight problem with that |
12:46 |
IcyDiamond |
If you want the world to wrap, and I do |
12:46 |
rdococ |
Mercator gets a bad rep for apparently exaggerating the northern hemisphere, but that's not true, it exaggerates both hemispheres equally, it's just that there's less land in the southern hemisphere |
12:46 |
Krock |
cubic glass nodes to build a spheric biosphere on a cubic world which is meant to be spheric |
12:46 |
Krock |
Minetest modders: say no more fam |
12:47 |
rdococ |
If you want actual, spherical planets then nodes would at the very least have to be tetrahedral or something |
12:47 |
rdococ |
even then it would be imperfect |
12:47 |
rdococ |
but at least the number of faces a node would have to have would be consistent |
12:48 |
IcyDiamond |
I will have to deal with some distortion issues the way I want to do it yeah |
12:49 |
IcyDiamond |
I just need to get something rendering so I can get people interested |
12:49 |
IcyDiamond |
:P |
12:49 |
rdococ |
You could divide a regular icosahedron into more and more triangular faces |
12:49 |
rdococ |
That wouldn't be uniform, but it would be close |
12:50 |
rdococ |
IcyDiamond: Add another dimension where the planets are hyperbolic planes |
12:50 |
IcyDiamond |
Lol |
12:54 |
rdococ |
I tried but couldn't apply a fisheye effect to Minetest, I wanted to have 180 degree peripheral vision... I wonder how I should do it |
12:55 |
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13:07 |
Krock |
time to call a war against protector. Writing a CSM to detect protectors around the player and show free areas |
13:07 |
Jordach |
>people bitching about protection mods |
13:07 |
Jordach |
i've been waiting 5 years |
13:08 |
Jordach |
thank you for coming to your senses |
13:08 |
Jordach |
there's a reason why MC doesn't implement this at all |
13:08 |
rubenwardy |
I don't like protector |
13:08 |
Jordach |
anarchy works fine in almost all cases |
13:08 |
rubenwardy |
would prefer a mod which split the map into 16x16 or 8x8 |
13:08 |
rubenwardy |
and then allowed you to click two buttons on a formspec to protect an area |
13:09 |
rubenwardy |
although, showing the area properly could be a pain |
13:09 |
Krock |
*cough simple_protection, landrush* |
13:10 |
rubenwardy |
do either support arestore? |
13:11 |
Krock |
not yet. How efficient is areastore right now? |
13:11 |
Krock |
saving must be optimized too, i.e. using sqlite3 instead of text files |
13:12 |
rubenwardy |
with libspatial it's much faster than a list with 1000s of areas |
13:12 |
rubenwardy |
well, areas are read more than written |
13:12 |
rubenwardy |
usually |
13:12 |
Krock |
question is whether spatial saves and loads them or if it must be done manually |
13:13 |
Krock |
* `to_file(filename)`: Experimental. Like `to_string()`, but writes the data to a file |
13:13 |
Krock |
experimental sounds great 7s |
13:13 |
Krock |
* /s |
13:16 |
rubenwardy |
lol |
13:16 |
rubenwardy |
I mean |
13:16 |
rubenwardy |
HUD and formspecs were never marked as non-experimetnal |
13:17 |
rdococ |
The name Minetest literally screams experimental |
13:18 |
Krock |
oh nice, at least it uses safe write https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_areastore.cpp#L271 |
13:32 |
rdococ |
Hm, I'm looking at an old hunger issue in MTG... got me thinking about the idea of game-specific checkbox options in the menu |
13:52 |
Krock |
hmm.. apparently CSM doesn't load textures from the textures directory |
13:58 |
Krock |
upd: https://i.imgur.com/jZctTpo.png |
14:01 |
Mr-Pardison |
interesting and is pretty much what you said it would look like. |
14:07 |
Krock |
https://i.imgur.com/s7xTAOZ.png |
14:08 |
Krock |
but the aliasing effect is already noticeable with a scale of 2 :( |
14:10 |
Mr-Pardison |
looks like it. |
14:11 |
Krock |
Mr-Pardison, because you're listening (and reacting) already: here's the story of protector in a nutshell https://i.imgur.com/98qvaFF.png |
14:12 |
Krock |
possibly only a couple of nodes thin strips of unprotected areas |
14:12 |
Mr-Pardison |
which makes it complicated since protected areas can't overlap with another players. |
14:24 |
Fixer |
simple_protection and landrush rulz |
14:24 |
Krock |
rubenwardy, I see no possibility to iterate through these areas. It's quite error-prone for "abort after 100 ID lookups after each other returned nil" |
14:25 |
Krock |
that's PITA when generating a list or searching for a certain criteria |
14:25 |
Krock |
Fixer, pls no lul. me sad cuz it sound mean :'( |
14:28 |
Fixer |
tp1 has to do some hiding logic somehow for those protectors, they are pissing me off |
14:29 |
Fixer |
simple tool in hand that switches protector visibility off and on |
14:30 |
Fixer |
however it can present other OCD problems, like holes in various structures |
14:32 |
Mr-Pardison |
is this the proper way to do a dofile in a mod (I'm getting an error spit back at me when I try to run the mod): https://pastebin.com/b3UpYbN7 |
14:32 |
Fixer |
I guess protector logo is good enough for now |
14:32 |
Fixer |
people should use it more |
14:32 |
Mr-Pardison |
error it says is init.lua:17: attempt to concatenate global 'path' (a nil value) |
14:36 |
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AndroBuilder joined #minetest-hub |
14:39 |
rdococ |
Hm, idea: Writable books mod which requires ink to write based on how much you write, and you can't backspace unless you have something that can remove ink |
14:49 |
IcyDiamond |
lol |
14:51 |
* Mr-Pardison |
shall wait for an answer |
14:52 |
Krock |
Mr-Pardison, err.. what? Use minetest.get_mod_path |
14:52 |
Krock |
* path = minetest.get_modpath("mymod") |
14:52 |
* Mr-Pardison |
takes off his glasses and cleans them |
14:52 |
Mr-Pardison |
thanks. |
14:58 |
rdococ |
IcyDiamond: there's so much I want to do with a node network system |
14:58 |
rdococ |
smart pipes for pipeworks, so that items don't get stuck in the wrong nodes |
14:58 |
rdococ |
and it's faster |
14:58 |
rdococ |
and an option to evenly distribute items in pipeworks |
14:59 |
rdococ |
e.g. to create super smelters |
14:59 |
IcyDiamond |
Just do it |
14:59 |
rdococ |
My point is that I have a lot of trouble trying to detect a network of nodes and determining when that network splits or merges with another |
15:00 |
rdococ |
so I end up having to design mods so that they can avoid doing that |
15:00 |
IcyDiamond |
Look at holostorage |
15:00 |
Mr-Pardison |
how about preventing tubes from clogging and creating lag? |
15:01 |
rdococ |
Pipeworks pipes shouldn't be creating item entities just to show the items in pipes, so it'd be good to at least have an opaque pipe |
15:19 |
rdococ |
I like the idea of a neutral chicken mob that summons other chickens to attack you if you hit it |
15:19 |
rdococ |
Like in TLOZ |
15:19 |
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Jordach joined #minetest-hub |
15:35 |
Jordach |
>intellisense now supports Lua under VSCode |
15:36 |
Jordach |
Minetest confirmed microsoft product |
15:36 |
Jordach |
:P |
15:37 |
Krock |
no because it doesn't know the Minetest API |
15:40 |
rdococ |
intellisense? |
15:42 |
Jordach |
it's basically a super powered linter and syntax checker |
15:42 |
Jordach |
it knows when i've made an obvious mistake |
15:42 |
rubenwardy |
luacheck tho |
15:42 |
rubenwardy |
would like a typedlua transpiler |
15:43 |
rubenwardy |
as fast as normal lua |
15:43 |
rubenwardy |
just with type annotations |
15:45 |
Jordach |
rubenwardy: even without the extensions VSCode is great |
15:49 |
Jordach |
https://i.imgur.com/iwdSotH.png rubenwardy |
15:50 |
Jordach |
i intend on replacing my global tables with _custom_node_field_reg = meme |
15:50 |
Mr-Pardison |
memes! |
15:54 |
Krock |
> bright theme |
15:55 |
Jordach |
looks better in macOS |
15:57 |
rubenwardy |
Jordach: https://i.rubenwardy.com/3PoO8.png |
15:58 |
Jordach |
oo |
15:58 |
rubenwardy |
Jordach: https://luacheck.readthedocs.io/en/stable/warnings.html |
15:58 |
rubenwardy |
more than just syntax |
15:59 |
Jordach |
rubenwardy: it does notice when you screw up like that |
15:59 |
Jordach |
i haven't got any examples because my SP codebase is clean and sane |
15:59 |
rubenwardy |
can you check a whole project? |
16:00 |
rubenwardy |
I have mine checked on CI |
16:00 |
Jordach |
it allows it yes |
16:00 |
Jordach |
notice that my opened files have redtext |
16:00 |
Jordach |
and a number of warnings or errors |
16:00 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/en/chapters/luacheck.html |
16:01 |
Jordach |
rubenwardy: that means signing up to shit when i've forgotten my new github password |
16:02 |
rubenwardy |
lol |
16:02 |
Mr-Pardison |
well, that's a problem. |
16:02 |
Jordach |
chrome knows it but i'm too lazy to install chrome on this |
16:02 |
Jordach |
and i'm too lazy to get off this nice comfy bed to turn my tower on to do so |
16:03 |
Jordach |
but otherwise i'll fix it later |
16:03 |
rdococ |
That's why I put my laptop next to my bed, so I can be lazy |
16:03 |
Mr-Pardison |
Always keep your laptop near you. |
16:03 |
Jordach |
>tfw the MBAir battery is so good it's lasted all day so far and only used 30% |
16:04 |
rubenwardy |
kinda want to make a Lua type checker for my masters project, depending on how good the existing project is |
16:04 |
Jordach |
>masters project |
16:04 |
rdococ |
I'd like to design a language like Lua but different |
16:04 |
Jordach |
why not just fix minetest |
16:04 |
rubenwardy |
thats more than a yeah |
16:04 |
rubenwardy |
*year |
16:04 |
Jordach |
pfft |
16:04 |
Jordach |
give yourself a load of coffee and some free time |
16:05 |
rubenwardy |
also not academically notable |
16:09 |
Jordach |
>academia |
16:09 |
Jordach |
>be useful in 2018 |
16:10 |
Jordach |
i'd love this to be merged, Krock |
16:10 |
Jordach |
https://github.com/minetest/minetest/pull/6825 |
16:11 |
rubenwardy |
~title |
16:11 |
ShadowBot |
Smooth yaw by SmallJoker · Pull Request #6825 · minetest/minetest · GitHub |
16:58 |
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17:08 |
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benrob0329 joined #minetest-hub |
17:21 |
rubenwardy |
what an idiot: https://bugzilla.xfce.org/show_bug.cgi?id=14340#c1 |
17:21 |
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17:25 |
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MinetestBot joined #minetest-hub |
17:40 |
Krock |
I always drag my tabs by accident |
17:42 |
rubenwardy |
do you actually? |
17:42 |
rubenwardy |
or jk |
17:45 |
rdococ |
What would you call a subroutine that has no guarantee of returning to its caller? |
17:45 |
rdococ |
(not a joke, asking a genuine question) |
17:47 |
sfan5 |
__attribute__((noreturn)) |
17:47 |
sfan5 |
;-) |
17:48 |
rdococ |
wat |
17:49 |
sfan5 |
this is how you mark non-returning functions in C |
17:49 |
rdococ |
I wasn't asking a question pertaining to any single language |
17:49 |
Krock |
rubenwardy, jk |
17:49 |
rdococ |
I was wondering if there was a general term for it, like 'subroutine' or 'coroutine' |
17:50 |
Krock |
while(true); |
17:51 |
Krock |
non-returning functions are .. rare, so I don't think there's a special term for them |
17:55 |
Jordach |
feelsbadman |
17:55 |
Jordach |
when can the forum upgrade to UTF-8 inputes |
17:55 |
Jordach |
-e |
17:55 |
Jordach |
emoji break the forums |
17:57 |
Krock |
emoji don't cure cancer. overdose causes cancer |
18:02 |
IcyDiamond |
God damn it I am way too stupid to figure this crap out |
18:02 |
IcyDiamond |
lmao |
18:03 |
Krock |
IcyDiamond, find what out? need help? |
18:03 |
Mr-Pardison |
we're hereto help so ask questions. |
18:03 |
Mr-Pardison |
it's how you learn more. |
18:03 |
IcyDiamond |
It's non-minetest related so no |
18:04 |
IcyDiamond |
But in minetest-related things, I still haven't gotten my custom crafting thing to work the way I want |
18:05 |
IcyDiamond |
Why isn't the main crafting systm written in lua |
18:07 |
IcyDiamond |
I want exactly that except with an additional requirement to craft |
18:14 |
Jordach |
just make a node or craft item that spawns a formspec with the slots you want |
18:15 |
IcyDiamond |
register_craft should have a "can_craft" callback |
18:15 |
Jordach |
register craft is for basic crafting |
18:15 |
Jordach |
you have to implement your own handler |
18:16 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-16-21:16:27.png this is my "crafting table", each recipe can have a dependency on an element from the wand in the wand slot |
18:18 |
Mr-Pardison |
Earth Wind and Fire. |
18:19 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-16-21:19:42.png this is how i want my recipes |
18:22 |
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18:31 |
Jordach |
rubenwardy: hurr imma take 7 minutes to collate fonts and hang the system |
18:32 |
Jordach |
oh wait, it's got gtk syndrome |
18:32 |
Jordach |
where the KDE equivalent is once again superior |
18:32 |
Jordach |
because what idiot though save as should lock itself to it's own format |
18:33 |
IcyDiamond |
XD |
18:33 |
Jordach |
"export" |
18:33 |
Jordach |
i shouldn't have to re-learn a key command as cmd+shift+e instead of cmd+shift+s |
18:33 |
Jordach |
the standard by every OS in goddamn existance |
18:34 |
Jordach |
replace cmd with ctrl if you're either nix or windows |
18:35 |
Jordach |
how do you bugger up the easiest keyboard convention |
18:35 |
Jordach |
not unless the GIMP team has a hard on for |
18:35 |
Jordach |
muh foss photoshop |
18:36 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-16-21:36:39.png transparency in computer graphics is hard |
18:37 |
Jordach |
quantum mods wen |
18:37 |
Jordach |
disguise existance with one transparent object |
18:37 |
Jordach |
and show another with transparency bugs |
18:38 |
rubenwardy |
Jordach: that's just windows |
18:38 |
rubenwardy |
doesn't do that on Linux |
18:38 |
Jordach |
>is using macOS |
18:38 |
IcyDiamond |
xD |
18:38 |
rubenwardy |
well, even worse |
18:38 |
IcyDiamond |
:D |
18:38 |
IcyDiamond |
nah at least mac is *nix |
18:38 |
IcyDiamond |
windows is complete bs |
18:38 |
rubenwardy |
it's not |
18:38 |
rubenwardy |
it's BSD |
18:38 |
IcyDiamond |
idc |
18:38 |
rubenwardy |
GIMP doesn't even support macOS properly, it needs to run through a X simulator |
18:38 |
IcyDiamond |
close enough |
18:40 |
Jordach |
not anymore since 2.8 |
18:41 |
Jordach |
Since the 2.8.2 version, GIMP runs on OSX natively. No X11 environment is required. |
18:42 |
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18:42 |
Krock |
IcyDiamond, @transparency: that's clearly a polaroid crystal, where the opacity doesn't add up of they have the same orientation |
18:43 |
Krock |
try rotating one by 90° and it will clearly make it more opaque |
18:44 |
paramat |
Jordach > "instead of moving the camera in MT move the world and such relatively. that way precision errors at the edge of the world stop happened" we do this already, world shifts every 200 nodes of player movement |
18:44 |
Jordach |
paramat: never seen it |
18:44 |
Jordach |
well that's today i learned |
18:45 |
rdococ |
Wait, does it? |
18:46 |
rubenwardy |
how would you know? |
18:46 |
Jordach |
never seen any commit like it |
18:46 |
Jordach |
all i used to know the edges of MT were massively unstable |
18:47 |
Jordach |
glad to know this isn;t the case anymore |
18:52 |
rdococ |
Hm, I wonder what would happen if I set the map block size to, say, 8 rather than 16 |
18:52 |
rdococ |
I'm experimenting with a local build of the game |
19:01 |
Fixer |
how can I outspam this spam above? :thinking_emoji: |
19:03 |
rdococ |
Light can be polarized in more ways in 4-dimensional space |
19:04 |
rdococ |
That or it's a two-dimensional sheet |
19:11 |
IcyDiamond |
okay I got my crafting system pretty much the way i want it |
19:11 |
IcyDiamond |
my brain decided to cooperate for once |
19:19 |
* Krock |
thanks for the cinematic mode. Enabled it all the time, increased mouse sensitivity and now I can't turn it off without making the game unplayable |
19:20 |
rubenwardy |
:D |
19:20 |
rubenwardy |
if you enable it all the time, you might as well increase the default camera smoothing |
19:20 |
rubenwardy |
I implemented it so that cinematic just changes the smoothing from one setting to another |
19:21 |
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19:21 |
Krock |
oh, I didn't notice there was actually a setting for it |
19:22 |
Krock |
next thing to do is probably adjusting the mouse sensitivity a little to the fov |
19:22 |
Krock |
for sniping :D |
19:35 |
rdococ |
I still want to have a 180 degree FOV ingame without as much distortion using a fisheye effect |
19:45 |
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19:50 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-16-22:49:33.png how does one draw anything at all |
19:50 |
IcyDiamond |
i dont get how artist can exist |
19:50 |
IcyDiamond |
its hard af |
19:50 |
rubenwardy |
not bad |
19:50 |
rubenwardy |
colors are off |
19:50 |
rubenwardy |
don't know how |
19:51 |
rubenwardy |
but hey, I'm just another programmer |
19:51 |
IcyDiamond |
everything is of |
19:51 |
IcyDiamond |
off |
19:51 |
IcyDiamond |
i'm not an artist |
19:51 |
IcyDiamond |
XD |
19:51 |
IcyDiamond |
im a code artist |
19:51 |
IcyDiamond |
:D |
19:51 |
rubenwardy |
if you're making an ATLA mod, those are the wrong symbols |
19:52 |
IcyDiamond |
im not |
19:52 |
IcyDiamond |
yeah they would be wrong |
19:52 |
IcyDiamond |
:P |
19:52 |
IcyDiamond |
another ATLA fan <3 |
19:52 |
Krock |
agh rubenwardy I was about to refer to that too and suggest to put in "iron" with earth |
19:52 |
rubenwardy |
yeah |
19:52 |
rubenwardy |
and blood with water |
19:53 |
Krock |
rubenwardy, maybe confused with lava |
19:53 |
rubenwardy |
ah, true |
19:54 |
paramat |
the world edges of MT used to be unstable, now they're almost perfect |
19:54 |
rdococ |
IcyDiamond: those meant to be magical essence items? |
19:54 |
IcyDiamond |
icons |
19:55 |
rdococ |
paramat: I don't think I could tell whether I was at the edge or the center of the Minetest world without looking at coordinates |
19:55 |
rdococ |
Unless I came across the edge, ofc |
19:55 |
paramat |
same here |
19:55 |
rubenwardy |
paramat: time to extend the range! |
19:55 |
rdococ |
I wonder why the limit is in place, even if we don't need anything bigger than that |
19:55 |
Amaz |
:D |
19:55 |
rdococ |
rubenwardy: there's too much space, it freaks me out, we need to make it smaller :P |
19:56 |
rubenwardy |
lool |
19:56 |
rubenwardy |
map gen limit |
19:56 |
rubenwardy |
thankfully that setting works well |
19:56 |
paramat |
rdococ the 31000 limit is for good reason, see the many discussions on world size |
19:56 |
rubenwardy |
unlike my shitty PR which somehow got merged |
19:56 |
rdococ |
what PR is that? |
19:56 |
Krock |
rdococ, don't dig in shit |
19:57 |
rubenwardy |
yeah, we don't talk about that PR |
19:57 |
rdococ |
Krock: It's PR shit, it could be very interesting |
19:57 |
Jordach |
paramat: "fOr GoOd ReAsOn" |
19:57 |
rdococ |
I will have to take a shower afterwards though |
19:57 |
Jordach |
storage is CHEAP |
19:57 |
Krock |
sToRaGe Is ChEaP |
19:57 |
Jordach |
i can grab a 4TB disk for less than £100 no |
19:58 |
rdococ |
IcyDiamond: If your plan is to have items that represent some sort of magical essence, and you don't mind them being 16x16, I think I could make the |
19:58 |
rdococ |
s/e the/e them/ |
19:59 |
rdococ |
Now to find rubenwardy's shitty PR |
19:59 |
Jordach |
what shitty pr |
19:59 |
rdococ |
Dunno, so I'm trying to find it |
20:00 |
rubenwardy |
pls no |
20:00 |
rubenwardy |
I was young and naive |
20:00 |
rdococ |
Oh, so it's a really old one |
20:01 |
rdococ |
From a filtered search I can't really find one that seems bad |
20:02 |
rdococ |
Although one did appear to have the most negative reactions and is the oldest |
20:03 |
Krock |
rubenwardy, ye sure. everybody says that |
20:03 |
* Krock |
too, for example |
20:04 |
rdococ |
I'd say it but I'm still young and naive |
20:12 |
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20:19 |
Fixer |
for most servers I would rather go special way, starting with 2000 radius of space, that is sometimes expanded by small amounts, to achieve high clustering |
20:20 |
Fixer |
to encourage intergration of build communities |
20:21 |
Fixer |
engine should have support for bigger worlds though |
20:21 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-16-23:21:13.png |
20:22 |
Fixer |
nice |
20:23 |
paramat |
the 4 elements, what are the other 2? light and dark? |
20:23 |
IcyDiamond |
aye |
20:23 |
IcyDiamond |
don't tell me i can't have them, this is my mod and i do what i want |
20:23 |
IcyDiamond |
XD |
20:24 |
rdococ |
IcyDiamond: how does that work? |
20:24 |
IcyDiamond |
? |
20:24 |
rdococ |
how does the arcane crafting table work? |
20:24 |
IcyDiamond |
it has a custom recipe system |
20:24 |
IcyDiamond |
so it can take elements from the wand |
20:25 |
rdococ |
It'd be cool to have a fictional periodic table so you can add more elements but not get too realistic |
20:25 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-16-23:25:13.png |
20:27 |
IcyDiamond |
no monospace font ruins the number align |
20:27 |
IcyDiamond |
but yeah |
20:27 |
IcyDiamond |
xD |
20:29 |
IcyDiamond |
still haven't decided how I want to get elements into the wand |
20:29 |
rdococ |
You could create a Minetest/MTG fictional periodic table in a couple of ways... one of them could be to select some real life elements and use those, but I prefer the second option which is to start with four fantasy elements and divide them up until you have enough individual ones |
20:29 |
IcyDiamond |
node tapping is hard to do i think |
20:29 |
IcyDiamond |
idk |
20:30 |
rdococ |
For example, wind can help to spread fire, so air would have an ingame constituent that easily catches fire |
20:30 |
rdococ |
IRL it's called oxygen, ingame it could be called firemaker or rustmaker |
20:31 |
IcyDiamond |
you should write your ideas down in a text file or smth |
20:31 |
rdococ |
That's what I'm doing |
20:31 |
rdococ |
lol |
20:31 |
IcyDiamond |
:D |
20:32 |
IcyDiamond |
lol what |
20:32 |
IcyDiamond |
ping timeout using /quit? |
20:32 |
IcyDiamond |
>quassel |
20:33 |
IcyDiamond |
is that a thing that happens? |
20:33 |
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20:36 |
rdococ |
lol, that is weird |
20:36 |
IcyDiamond |
been years since i used quassel |
20:39 |
rdococ |
I love the smell of fresh firegas in the morning |
20:44 |
rubenwardy |
Quassel is awesome |
20:44 |
Fixer |
i love the smell of nonempty notifications in minetest_game section in the morning |
20:44 |
rdococ |
I love the smell of pull requests in the morning |
20:45 |
IcyDiamond |
I love the smell of... I don't |
21:04 |
rdococ |
Smell of what? |
21:05 |
Fixer |
of WONT_ADD |
21:08 |
rdococ |
I love the smell of is:merged pull requests in the morning |
21:12 |
rud0lf |
how does megabyte smell? |
21:16 |
Krock |
Fixer, WONT_FIX is better |
21:26 |
rdococ |
rud0lf: Not as good as gigabyte |
21:26 |
rud0lf |
duh |
21:26 |
rdococ |
Although terabyte is overwhelming |
21:26 |
rdococ |
Petabyte is so overwhelming it forces my nose to adjust to stop me from passing out, and it ends up smelling nice |
21:32 |
rdococ |
IcyDiamond: I've divided Minetestian water into Saure and Susse (Saure is the component of water which is acidic, Susse is the component which is basic) and Minetestian air into Fotia (fire-supporting air, aka oxygen) and Azote (aka nitrogen). Not sure how to proceed from there, though. |
21:32 |
rdococ |
I might make the names simpler - English portmanteaus rather than Greek/German words |
22:47 |
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23:20 |
Jordach |
rubenwardy: from idea to implemented in an hour https://i.imgur.com/2VbQAu6.png |
23:20 |
rubenwardy |
what's new? |
23:20 |
rubenwardy |
overheat? |
23:20 |
Jordach |
two new hudbars |
23:21 |
Jordach |
and a placer masquerading as a breaker because i cannot be bothered at the moment to give it a non placeholder moel |
23:21 |
rubenwardy |
nice! |
23:21 |
rubenwardy |
you should have a forum topic or twitter for this |
23:22 |
rubenwardy |
different audiences $ |
23:22 |
rubenwardy |
*^ |
23:25 |
Jordach |
placers place blocks other than air (you hacker you!) or meta based blocks like chests |
23:26 |
Jordach |
while breaks break things but not anything with meta |
23:26 |
Jordach |
if you have movers chained up to them, movers are capable of restarting the network |
23:26 |
Jordach |
if a machine falls asleep, it can be restarted |
23:27 |
Jordach |
either by punching or starting up any mover connected to it |
23:30 |
Jordach |
rubenwardy: if you walk into the desert with a nearly maxed frostbite bar, it'll take it away from the frostbite bar before increasing the overheat bar |
23:30 |
rubenwardy |
that doesn't make sense to me |
23:30 |
rubenwardy |
it should be possible to still have frost bite and still be overheating |
23:30 |
Jordach |
in the name of mechanics, rubenwardy |
23:31 |
rubenwardy |
probably better for a fall health mod |
23:31 |
rubenwardy |
the game I'm working on will have this |
23:32 |
Jordach |
i'll probably add chill as you go up into the atmosphere and heat as you drop into the earth |
23:33 |
Jordach |
food cancels out the cold, while drinks cancel out the heat - but both provide food |
23:33 |
Jordach |
for most people it won't ever affect them |
23:34 |
Jordach |
(as it's setup to allow them to survive a maximum of about 1-2 days without any relief items) |
23:42 |
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