Time Nick Message 01:07 Jordach rubenwardy: metacrane is operated by a certain pentium processor without the math co-processor 01:07 Jordach it also ends in 55 01:39 rubenwardy (y) 10:20 rdococ #1802 requires an engine change? I don't think there's anything special about crafting that can't be replicated by lua alone 10:20 ShadowBot https://github.com/minetest/minetest/issues/1802 -- Create faster key cache for main game loop (client) by Zeno- 10:20 rdococ oops 10:21 rdococ I meant the minetest_game issue 1802 10:21 rdococ https://github.com/minetest/minetest_game/issues/1802 12:32 rdococ IcyDiamond: Helloyays™ 12:36 Jordach isn't it kind of possible to instead of moving the camera in MT move the world and such relatively 12:36 Jordach that way precision errors at the edge of the world stop happened 12:36 Jordach happening* 12:37 rdococ I don't even think Minetest has precision errors... 12:37 Jordach it does 12:37 Jordach the player camera moves instead of the world itself 12:37 Mr_Pardison tangible evidence? 12:38 Jordach extend the maplimits to about 32k and stick a signs_lib there 12:38 rdococ I don't feel any 12:38 Jordach entities start freaking out there 12:39 rdococ I don't think moving the world instead of moving the camera would fix precision errors, and I'm not even sure what you mean 12:39 Jordach a node in mt is pretty much rendered at irrlicht world pos x,y,z 12:40 rdococ ah, at the rendering level? 12:40 Jordach yes 12:40 Jordach the camera is moved instead of the world 12:40 Jordach the world doesn't move 12:40 Jordach your perspective does instead 12:40 rdococ Is the map limit hardcoded or can it be increased in the config file? 12:40 Jordach there's a #define for it 12:40 Jordach but going anywhere abo e 32100 crashes MT in my own tests 12:41 Jordach rendering starts to break down a little bit 12:41 Jordach and then goes mental 12:41 rdococ I don't think that's much of a problem. Minetest world is big enough as it is 12:42 rdococ If you do want to extend it, though, then you could probably experiment with moving the rendered world rather than the camera, sure 12:42 Jordach you could then also extend the world vertically too ;) 12:42 rdococ True 12:42 Jordach (and with some skill, do something like kerbals inside MT) 12:42 rdococ but we don't utilize much of the vertical worldspace as it is 12:43 IcyDiamond rdococ: hi 12:43 rdococ Something like kerbals would probably require directional gravity and a reworking of the collision system as a result 12:43 Mr_Pardison other_worlds adds in space. 12:43 IcyDiamond o/ Krock 12:44 rdococ I'd be perfectly fine with a space mod that generates biospheres with terrain inside a sphere of glass, though 12:44 Krock hello IcyDiamond 12:44 IcyDiamond More space discussion? 12:44 Krock I see you found the way to the hidden room 12:44 IcyDiamond I still haven't gotten my game engine to render planets :( 12:45 IcyDiamond Krock: I was invited :P 12:45 rdococ IcyDiamond: You could have each planet be a world, and when you get close enough, render it like a Minetest world rather than spherical 12:45 IcyDiamond There is a slight problem with that 12:46 IcyDiamond If you want the world to wrap, and I do 12:46 rdococ Mercator gets a bad rep for apparently exaggerating the northern hemisphere, but that's not true, it exaggerates both hemispheres equally, it's just that there's less land in the southern hemisphere 12:46 Krock cubic glass nodes to build a spheric biosphere on a cubic world which is meant to be spheric 12:46 Krock Minetest modders: say no more fam 12:47 rdococ If you want actual, spherical planets then nodes would at the very least have to be tetrahedral or something 12:47 rdococ even then it would be imperfect 12:47 rdococ but at least the number of faces a node would have to have would be consistent 12:48 IcyDiamond I will have to deal with some distortion issues the way I want to do it yeah 12:49 IcyDiamond I just need to get something rendering so I can get people interested 12:49 IcyDiamond :P 12:49 rdococ You could divide a regular icosahedron into more and more triangular faces 12:49 rdococ That wouldn't be uniform, but it would be close 12:50 rdococ IcyDiamond: Add another dimension where the planets are hyperbolic planes 12:50 IcyDiamond Lol 12:54 rdococ I tried but couldn't apply a fisheye effect to Minetest, I wanted to have 180 degree peripheral vision... I wonder how I should do it 13:07 Krock time to call a war against protector. Writing a CSM to detect protectors around the player and show free areas 13:07 Jordach >people bitching about protection mods 13:07 Jordach i've been waiting 5 years 13:08 Jordach thank you for coming to your senses 13:08 Jordach there's a reason why MC doesn't implement this at all 13:08 rubenwardy I don't like protector 13:08 Jordach anarchy works fine in almost all cases 13:08 rubenwardy would prefer a mod which split the map into 16x16 or 8x8 13:08 rubenwardy and then allowed you to click two buttons on a formspec to protect an area 13:09 rubenwardy although, showing the area properly could be a pain 13:09 Krock *cough simple_protection, landrush* 13:10 rubenwardy do either support arestore? 13:11 Krock not yet. How efficient is areastore right now? 13:11 Krock saving must be optimized too, i.e. using sqlite3 instead of text files 13:12 rubenwardy with libspatial it's much faster than a list with 1000s of areas 13:12 rubenwardy well, areas are read more than written 13:12 rubenwardy usually 13:12 Krock question is whether spatial saves and loads them or if it must be done manually 13:13 Krock * `to_file(filename)`: Experimental. Like `to_string()`, but writes the data to a file 13:13 Krock experimental sounds great 7s 13:13 Krock * /s 13:16 rubenwardy lol 13:16 rubenwardy I mean 13:16 rubenwardy HUD and formspecs were never marked as non-experimetnal 13:17 rdococ The name Minetest literally screams experimental 13:18 Krock oh nice, at least it uses safe write https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_areastore.cpp#L271 13:32 rdococ Hm, I'm looking at an old hunger issue in MTG... got me thinking about the idea of game-specific checkbox options in the menu 13:52 Krock hmm.. apparently CSM doesn't load textures from the textures directory 13:58 Krock upd: https://i.imgur.com/jZctTpo.png 14:01 Mr-Pardison interesting and is pretty much what you said it would look like. 14:07 Krock https://i.imgur.com/s7xTAOZ.png 14:08 Krock but the aliasing effect is already noticeable with a scale of 2 :( 14:10 Mr-Pardison looks like it. 14:11 Krock Mr-Pardison, because you're listening (and reacting) already: here's the story of protector in a nutshell https://i.imgur.com/98qvaFF.png 14:12 Krock possibly only a couple of nodes thin strips of unprotected areas 14:12 Mr-Pardison which makes it complicated since protected areas can't overlap with another players. 14:24 Fixer simple_protection and landrush rulz 14:24 Krock rubenwardy, I see no possibility to iterate through these areas. It's quite error-prone for "abort after 100 ID lookups after each other returned nil" 14:25 Krock that's PITA when generating a list or searching for a certain criteria 14:25 Krock Fixer, pls no lul. me sad cuz it sound mean :'( 14:28 Fixer tp1 has to do some hiding logic somehow for those protectors, they are pissing me off 14:29 Fixer simple tool in hand that switches protector visibility off and on 14:30 Fixer however it can present other OCD problems, like holes in various structures 14:32 Mr-Pardison is this the proper way to do a dofile in a mod (I'm getting an error spit back at me when I try to run the mod): https://pastebin.com/b3UpYbN7 14:32 Fixer I guess protector logo is good enough for now 14:32 Fixer people should use it more 14:32 Mr-Pardison error it says is init.lua:17: attempt to concatenate global 'path' (a nil value) 14:39 rdococ Hm, idea: Writable books mod which requires ink to write based on how much you write, and you can't backspace unless you have something that can remove ink 14:49 IcyDiamond lol 14:51 * Mr-Pardison shall wait for an answer 14:52 Krock Mr-Pardison, err.. what? Use minetest.get_mod_path 14:52 Krock * path = minetest.get_modpath("mymod") 14:52 * Mr-Pardison takes off his glasses and cleans them 14:52 Mr-Pardison thanks. 14:58 rdococ IcyDiamond: there's so much I want to do with a node network system 14:58 rdococ smart pipes for pipeworks, so that items don't get stuck in the wrong nodes 14:58 rdococ and it's faster 14:58 rdococ and an option to evenly distribute items in pipeworks 14:59 rdococ e.g. to create super smelters 14:59 IcyDiamond Just do it 14:59 rdococ My point is that I have a lot of trouble trying to detect a network of nodes and determining when that network splits or merges with another 15:00 rdococ so I end up having to design mods so that they can avoid doing that 15:00 IcyDiamond Look at holostorage 15:00 Mr-Pardison how about preventing tubes from clogging and creating lag? 15:01 rdococ Pipeworks pipes shouldn't be creating item entities just to show the items in pipes, so it'd be good to at least have an opaque pipe 15:19 rdococ I like the idea of a neutral chicken mob that summons other chickens to attack you if you hit it 15:19 rdococ Like in TLOZ 15:35 Jordach >intellisense now supports Lua under VSCode 15:36 Jordach Minetest confirmed microsoft product 15:36 Jordach :P 15:37 Krock no because it doesn't know the Minetest API 15:40 rdococ intellisense? 15:42 Jordach it's basically a super powered linter and syntax checker 15:42 Jordach it knows when i've made an obvious mistake 15:42 rubenwardy luacheck tho 15:42 rubenwardy would like a typedlua transpiler 15:43 rubenwardy as fast as normal lua 15:43 rubenwardy just with type annotations 15:45 Jordach rubenwardy: even without the extensions VSCode is great 15:49 Jordach https://i.imgur.com/iwdSotH.png rubenwardy 15:50 Jordach i intend on replacing my global tables with _custom_node_field_reg = meme 15:50 Mr-Pardison memes! 15:54 Krock > bright theme 15:55 Jordach looks better in macOS 15:57 rubenwardy Jordach: https://i.rubenwardy.com/3PoO8.png 15:58 Jordach oo 15:58 rubenwardy Jordach: https://luacheck.readthedocs.io/en/stable/warnings.html 15:58 rubenwardy more than just syntax 15:59 Jordach rubenwardy: it does notice when you screw up like that 15:59 Jordach i haven't got any examples because my SP codebase is clean and sane 15:59 rubenwardy can you check a whole project? 16:00 rubenwardy I have mine checked on CI 16:00 Jordach it allows it yes 16:00 Jordach notice that my opened files have redtext 16:00 Jordach and a number of warnings or errors 16:00 rubenwardy https://rubenwardy.com/minetest_modding_book/en/chapters/luacheck.html 16:01 Jordach rubenwardy: that means signing up to shit when i've forgotten my new github password 16:02 rubenwardy lol 16:02 Mr-Pardison well, that's a problem. 16:02 Jordach chrome knows it but i'm too lazy to install chrome on this 16:02 Jordach and i'm too lazy to get off this nice comfy bed to turn my tower on to do so 16:03 Jordach but otherwise i'll fix it later 16:03 rdococ That's why I put my laptop next to my bed, so I can be lazy 16:03 Mr-Pardison Always keep your laptop near you. 16:03 Jordach >tfw the MBAir battery is so good it's lasted all day so far and only used 30% 16:04 rubenwardy kinda want to make a Lua type checker for my masters project, depending on how good the existing project is 16:04 Jordach >masters project 16:04 rdococ I'd like to design a language like Lua but different 16:04 Jordach why not just fix minetest 16:04 rubenwardy thats more than a yeah 16:04 rubenwardy *year 16:04 Jordach pfft 16:04 Jordach give yourself a load of coffee and some free time 16:05 rubenwardy also not academically notable 16:09 Jordach >academia 16:09 Jordach >be useful in 2018 16:10 Jordach i'd love this to be merged, Krock 16:10 Jordach https://github.com/minetest/minetest/pull/6825 16:11 rubenwardy ~title 16:11 ShadowBot Smooth yaw by SmallJoker · Pull Request #6825 · minetest/minetest · GitHub 17:21 rubenwardy what an idiot: https://bugzilla.xfce.org/show_bug.cgi?id=14340#c1 17:40 Krock I always drag my tabs by accident 17:42 rubenwardy do you actually? 17:42 rubenwardy or jk 17:45 rdococ What would you call a subroutine that has no guarantee of returning to its caller? 17:45 rdococ (not a joke, asking a genuine question) 17:47 sfan5 __attribute__((noreturn)) 17:47 sfan5 ;-) 17:48 rdococ wat 17:49 sfan5 this is how you mark non-returning functions in C 17:49 rdococ I wasn't asking a question pertaining to any single language 17:49 Krock rubenwardy, jk 17:49 rdococ I was wondering if there was a general term for it, like 'subroutine' or 'coroutine' 17:50 Krock while(true); 17:51 Krock non-returning functions are .. rare, so I don't think there's a special term for them 17:55 Jordach feelsbadman 17:55 Jordach when can the forum upgrade to UTF-8 inputes 17:55 Jordach -e 17:55 Jordach emoji break the forums 17:57 Krock emoji don't cure cancer. overdose causes cancer 18:02 IcyDiamond God damn it I am way too stupid to figure this crap out 18:02 IcyDiamond lmao 18:03 Krock IcyDiamond, find what out? need help? 18:03 Mr-Pardison we're hereto help so ask questions. 18:03 Mr-Pardison it's how you learn more. 18:03 IcyDiamond It's non-minetest related so no 18:04 IcyDiamond But in minetest-related things, I still haven't gotten my custom crafting thing to work the way I want 18:05 IcyDiamond Why isn't the main crafting systm written in lua 18:07 IcyDiamond I want exactly that except with an additional requirement to craft 18:14 Jordach just make a node or craft item that spawns a formspec with the slots you want 18:15 IcyDiamond register_craft should have a "can_craft" callback 18:15 Jordach register craft is for basic crafting 18:15 Jordach you have to implement your own handler 18:16 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-21:16:27.png this is my "crafting table", each recipe can have a dependency on an element from the wand in the wand slot 18:18 Mr-Pardison Earth Wind and Fire. 18:19 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-21:19:42.png this is how i want my recipes 18:31 Jordach rubenwardy: hurr imma take 7 minutes to collate fonts and hang the system 18:32 Jordach oh wait, it's got gtk syndrome 18:32 Jordach where the KDE equivalent is once again superior 18:32 Jordach because what idiot though save as should lock itself to it's own format 18:33 IcyDiamond XD 18:33 Jordach "export" 18:33 Jordach i shouldn't have to re-learn a key command as cmd+shift+e instead of cmd+shift+s 18:33 Jordach the standard by every OS in goddamn existance 18:34 Jordach replace cmd with ctrl if you're either nix or windows 18:35 Jordach how do you bugger up the easiest keyboard convention 18:35 Jordach not unless the GIMP team has a hard on for 18:35 Jordach muh foss photoshop 18:36 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-21:36:39.png transparency in computer graphics is hard 18:37 Jordach quantum mods wen 18:37 Jordach disguise existance with one transparent object 18:37 Jordach and show another with transparency bugs 18:38 rubenwardy Jordach: that's just windows 18:38 rubenwardy doesn't do that on Linux 18:38 Jordach >is using macOS 18:38 IcyDiamond xD 18:38 rubenwardy well, even worse 18:38 IcyDiamond :D 18:38 IcyDiamond nah at least mac is *nix 18:38 IcyDiamond windows is complete bs 18:38 rubenwardy it's not 18:38 rubenwardy it's BSD 18:38 IcyDiamond idc 18:38 rubenwardy GIMP doesn't even support macOS properly, it needs to run through a X simulator 18:38 IcyDiamond close enough 18:40 Jordach not anymore since 2.8 18:41 Jordach Since the 2.8.2 version, GIMP runs on OSX natively. No X11 environment is required. 18:42 Krock IcyDiamond, @transparency: that's clearly a polaroid crystal, where the opacity doesn't add up of they have the same orientation 18:43 Krock try rotating one by 90° and it will clearly make it more opaque 18:44 paramat Jordach > "instead of moving the camera in MT move the world and such relatively. that way precision errors at the edge of the world stop happened" we do this already, world shifts every 200 nodes of player movement 18:44 Jordach paramat: never seen it 18:44 Jordach well that's today i learned 18:45 rdococ Wait, does it? 18:46 rubenwardy how would you know? 18:46 Jordach never seen any commit like it 18:46 Jordach all i used to know the edges of MT were massively unstable 18:47 Jordach glad to know this isn;t the case anymore 18:52 rdococ Hm, I wonder what would happen if I set the map block size to, say, 8 rather than 16 18:52 rdococ I'm experimenting with a local build of the game 19:01 Fixer how can I outspam this spam above? :thinking_emoji: 19:03 rdococ Light can be polarized in more ways in 4-dimensional space 19:04 rdococ That or it's a two-dimensional sheet 19:11 IcyDiamond okay I got my crafting system pretty much the way i want it 19:11 IcyDiamond my brain decided to cooperate for once 19:19 * Krock thanks for the cinematic mode. Enabled it all the time, increased mouse sensitivity and now I can't turn it off without making the game unplayable 19:20 rubenwardy :D 19:20 rubenwardy if you enable it all the time, you might as well increase the default camera smoothing 19:20 rubenwardy I implemented it so that cinematic just changes the smoothing from one setting to another 19:21 Krock oh, I didn't notice there was actually a setting for it 19:22 Krock next thing to do is probably adjusting the mouse sensitivity a little to the fov 19:22 Krock for sniping :D 19:35 rdococ I still want to have a 180 degree FOV ingame without as much distortion using a fisheye effect 19:50 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-22:49:33.png how does one draw anything at all 19:50 IcyDiamond i dont get how artist can exist 19:50 IcyDiamond its hard af 19:50 rubenwardy not bad 19:50 rubenwardy colors are off 19:50 rubenwardy don't know how 19:51 rubenwardy but hey, I'm just another programmer 19:51 IcyDiamond everything is of 19:51 IcyDiamond off 19:51 IcyDiamond i'm not an artist 19:51 IcyDiamond XD 19:51 IcyDiamond im a code artist 19:51 IcyDiamond :D 19:51 rubenwardy if you're making an ATLA mod, those are the wrong symbols 19:52 IcyDiamond im not 19:52 IcyDiamond yeah they would be wrong 19:52 IcyDiamond :P 19:52 IcyDiamond another ATLA fan <3 19:52 Krock agh rubenwardy I was about to refer to that too and suggest to put in "iron" with earth 19:52 rubenwardy yeah 19:52 rubenwardy and blood with water 19:53 Krock rubenwardy, maybe confused with lava 19:53 rubenwardy ah, true 19:54 paramat the world edges of MT used to be unstable, now they're almost perfect 19:54 rdococ IcyDiamond: those meant to be magical essence items? 19:54 IcyDiamond icons 19:55 rdococ paramat: I don't think I could tell whether I was at the edge or the center of the Minetest world without looking at coordinates 19:55 rdococ Unless I came across the edge, ofc 19:55 paramat same here 19:55 rubenwardy paramat: time to extend the range! 19:55 rdococ I wonder why the limit is in place, even if we don't need anything bigger than that 19:55 Amaz :D 19:55 rdococ rubenwardy: there's too much space, it freaks me out, we need to make it smaller :P 19:56 rubenwardy lool 19:56 rubenwardy map gen limit 19:56 rubenwardy thankfully that setting works well 19:56 paramat rdococ the 31000 limit is for good reason, see the many discussions on world size 19:56 rubenwardy unlike my shitty PR which somehow got merged 19:56 rdococ what PR is that? 19:56 Krock rdococ, don't dig in shit 19:57 rubenwardy yeah, we don't talk about that PR 19:57 rdococ Krock: It's PR shit, it could be very interesting 19:57 Jordach paramat: "fOr GoOd ReAsOn" 19:57 rdococ I will have to take a shower afterwards though 19:57 Jordach storage is CHEAP 19:57 Krock sToRaGe Is ChEaP 19:57 Jordach i can grab a 4TB disk for less than £100 no 19:58 rdococ IcyDiamond: If your plan is to have items that represent some sort of magical essence, and you don't mind them being 16x16, I think I could make the 19:58 rdococ s/e the/e them/ 19:59 rdococ Now to find rubenwardy's shitty PR 19:59 Jordach what shitty pr 19:59 rdococ Dunno, so I'm trying to find it 20:00 rubenwardy pls no 20:00 rubenwardy I was young and naive 20:00 rdococ Oh, so it's a really old one 20:01 rdococ From a filtered search I can't really find one that seems bad 20:02 rdococ Although one did appear to have the most negative reactions and is the oldest 20:03 Krock rubenwardy, ye sure. everybody says that 20:03 * Krock too, for example 20:04 rdococ I'd say it but I'm still young and naive 20:19 Fixer for most servers I would rather go special way, starting with 2000 radius of space, that is sometimes expanded by small amounts, to achieve high clustering 20:20 Fixer to encourage intergration of build communities 20:21 Fixer engine should have support for bigger worlds though 20:21 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-23:21:13.png 20:22 Fixer nice 20:23 paramat the 4 elements, what are the other 2? light and dark? 20:23 IcyDiamond aye 20:23 IcyDiamond don't tell me i can't have them, this is my mod and i do what i want 20:23 IcyDiamond XD 20:24 rdococ IcyDiamond: how does that work? 20:24 IcyDiamond ? 20:24 rdococ how does the arcane crafting table work? 20:24 IcyDiamond it has a custom recipe system 20:24 IcyDiamond so it can take elements from the wand 20:25 rdococ It'd be cool to have a fictional periodic table so you can add more elements but not get too realistic 20:25 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-16-23:25:13.png 20:27 IcyDiamond no monospace font ruins the number align 20:27 IcyDiamond but yeah 20:27 IcyDiamond xD 20:29 IcyDiamond still haven't decided how I want to get elements into the wand 20:29 rdococ You could create a Minetest/MTG fictional periodic table in a couple of ways... one of them could be to select some real life elements and use those, but I prefer the second option which is to start with four fantasy elements and divide them up until you have enough individual ones 20:29 IcyDiamond node tapping is hard to do i think 20:29 IcyDiamond idk 20:30 rdococ For example, wind can help to spread fire, so air would have an ingame constituent that easily catches fire 20:30 rdococ IRL it's called oxygen, ingame it could be called firemaker or rustmaker 20:31 IcyDiamond you should write your ideas down in a text file or smth 20:31 rdococ That's what I'm doing 20:31 rdococ lol 20:31 IcyDiamond :D 20:32 IcyDiamond lol what 20:32 IcyDiamond ping timeout using /quit? 20:32 IcyDiamond >quassel 20:33 IcyDiamond is that a thing that happens? 20:36 rdococ lol, that is weird 20:36 IcyDiamond been years since i used quassel 20:39 rdococ I love the smell of fresh firegas in the morning 20:44 rubenwardy Quassel is awesome 20:44 Fixer i love the smell of nonempty notifications in minetest_game section in the morning 20:44 rdococ I love the smell of pull requests in the morning 20:45 IcyDiamond I love the smell of... I don't 21:04 rdococ Smell of what? 21:05 Fixer of WONT_ADD 21:08 rdococ I love the smell of is:merged pull requests in the morning 21:12 rud0lf how does megabyte smell? 21:16 Krock Fixer, WONT_FIX is better 21:26 rdococ rud0lf: Not as good as gigabyte 21:26 rud0lf duh 21:26 rdococ Although terabyte is overwhelming 21:26 rdococ Petabyte is so overwhelming it forces my nose to adjust to stop me from passing out, and it ends up smelling nice 21:32 rdococ IcyDiamond: I've divided Minetestian water into Saure and Susse (Saure is the component of water which is acidic, Susse is the component which is basic) and Minetestian air into Fotia (fire-supporting air, aka oxygen) and Azote (aka nitrogen). Not sure how to proceed from there, though. 21:32 rdococ I might make the names simpler - English portmanteaus rather than Greek/German words 23:20 Jordach rubenwardy: from idea to implemented in an hour https://i.imgur.com/2VbQAu6.png 23:20 rubenwardy what's new? 23:20 rubenwardy overheat? 23:20 Jordach two new hudbars 23:21 Jordach and a placer masquerading as a breaker because i cannot be bothered at the moment to give it a non placeholder moel 23:21 rubenwardy nice! 23:21 rubenwardy you should have a forum topic or twitter for this 23:22 rubenwardy different audiences $ 23:22 rubenwardy *^ 23:25 Jordach placers place blocks other than air (you hacker you!) or meta based blocks like chests 23:26 Jordach while breaks break things but not anything with meta 23:26 Jordach if you have movers chained up to them, movers are capable of restarting the network 23:26 Jordach if a machine falls asleep, it can be restarted 23:27 Jordach either by punching or starting up any mover connected to it 23:30 Jordach rubenwardy: if you walk into the desert with a nearly maxed frostbite bar, it'll take it away from the frostbite bar before increasing the overheat bar 23:30 rubenwardy that doesn't make sense to me 23:30 rubenwardy it should be possible to still have frost bite and still be overheating 23:30 Jordach in the name of mechanics, rubenwardy 23:31 rubenwardy probably better for a fall health mod 23:31 rubenwardy the game I'm working on will have this 23:32 Jordach i'll probably add chill as you go up into the atmosphere and heat as you drop into the earth 23:33 Jordach food cancels out the cold, while drinks cancel out the heat - but both provide food 23:33 Jordach for most people it won't ever affect them 23:34 Jordach (as it's setup to allow them to survive a maximum of about 1-2 days without any relief items)