Time |
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01:45 |
tumeninodes |
seriously considering this. But realizing it could be obsolete by summer :P https://www.bestbuy.com/site/cyberpowerpc-battlebox-ultimate-desktop-amd-ryzen-7-32gb-memory-nvidia-geforce-gtx-1080-ti-480gb-ssd-3tb-hard-drive-black/5794006.p?skuId=5794006 |
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08:11 |
atorian37 |
o/ all, what mod are you recomend for background sound on a MT server? I have ambience from tenplus1 but the ambience_sound.x.ogg will not play back |
08:13 |
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08:37 |
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08:41 |
Krock |
sequweli seems to have stopped working |
08:42 |
Krock |
*mysequweli |
08:54 |
IcyDiamond |
why is my label rendering behind the image |
08:54 |
IcyDiamond |
but it comes after the image[ |
08:54 |
IcyDiamond |
formspec |
08:56 |
IcyDiamond |
actually its rendering behind all of them |
08:56 |
IcyDiamond |
is that something that happens or am i supposed to put the labels before images? |
08:57 |
IcyDiamond |
no that doesnt work either |
08:57 |
IcyDiamond |
aww |
08:58 |
IcyDiamond |
that sucks :( |
09:02 |
lumberJ |
different x,y coords for label? |
09:02 |
IcyDiamond |
? |
09:03 |
IcyDiamond |
I want it to be on the image tho |
09:04 |
IcyDiamond |
whatever |
09:04 |
Krock |
well, the drawing order is sometimes not too great |
09:04 |
IcyDiamond |
nothing about formspecs is great tbh :P |
09:08 |
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09:08 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-17-12:08:14.png meh whatever i guess this works |
09:10 |
Krock |
Alchemy! |
09:20 |
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09:21 |
IcyDiamond |
there needs to be a silhouette filter |
09:21 |
IcyDiamond |
xD |
09:42 |
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09:44 |
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09:45 |
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10:33 |
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10:40 |
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11:07 |
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11:10 |
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11:20 |
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11:27 |
Jordach |
celeron55: Can't connect to local MySQL server through socket '/var/run/mysql/mysql.sock' (2 "No such file or directory") [2002] |
11:27 |
Jordach |
(forum.minetest.net) |
11:29 |
Krock |
a bit less than 3 hours ago: <Krock> sequweli seems to have stopped working |
11:31 |
Krock |
we already have an issue for that 8) |
11:56 |
Jordach |
seems like the server can't handle emoji |
11:56 |
IhrFussel |
So in Wuzzy2's eyes this license is "non-free" ...is it cause it forbids commercial use? https://creativecommons.org/licenses/by-nc-sa/4.0/ |
12:02 |
Fuchs |
IhrFussel: that is indeed the restriction e.g. the FSF has for free licenses, it can't be limited |
12:02 |
Fuchs |
including "not for evil purposes" or, as in this case, "not for commercial purposes" |
12:02 |
Fuchs |
personally I'd say this makes licenses less free, but ah well, matter of viewpoint |
12:02 |
IhrFussel |
But just because you can't make profit off of it it's "non-free"? That term sounds wrong to me |
12:03 |
IhrFussel |
But "free" has at least 2 meanings |
12:05 |
Fuchs |
more, and when it comes to licenses, some people have a very strict view on what "free" means |
12:06 |
Fuchs |
see https://en.wikipedia.org/wiki/Free_software_license#Definitions and below |
12:06 |
Fuchs |
personally I think it's silly, but that's a good topic for long, pointless discussions |
12:09 |
IhrFussel |
I'd guess many open source activists only call something "free" if they can do whatever they want with it (minus leaving out copyrights/attributions) |
12:11 |
Fuchs |
uuuuh |
12:11 |
Fuchs |
free software activists |
12:12 |
Fuchs |
open source are the more pragmatic ones (and thus dislikes by free software activists, e.g. see Richard Stallman) |
12:13 |
IhrFussel |
Well acording to people from quora.com "The Open Source Definition doesn't include "free for non-commercial use" licenses." |
12:14 |
Fuchs |
yes, see the article I linked, e.g. OSI versus FSF |
12:14 |
Fuchs |
but as said, one can spend days discussing this, usually without result |
12:14 |
Fuchs |
gist is: some people will indeed see *-nc-* as non-free |
12:14 |
Fuchs |
others won't |
12:14 |
Fuchs |
and both have their arguments, and potentially everybody you ask about it has an opinion |
12:16 |
IhrFussel |
Personally I find it disgusting to look for some open source code, build a program with it (that is originally available at no cost) and make money with it |
12:16 |
IhrFussel |
Example: Most MT clones on iTunes and Google Play |
12:17 |
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12:18 |
IhrFussel |
That's like saying "hey you worked so hard on this, so let me take it and make profit although I only put in a fraction of your work" |
12:19 |
Fuchs |
‎[14:14:20] ‎<‎Fuchs‎>‎ but as said, one can spend days discussing this, usually without result |
12:19 |
rubenwardy |
Lol |
12:19 |
rubenwardy |
Hey Fuchs |
12:19 |
Fuchs |
hi! |
12:19 |
IhrFussel |
But NOBODY would do this in real life |
12:19 |
Fuchs |
how's things? |
12:19 |
IhrFussel |
Just online |
12:20 |
Fuchs |
yes, I'm sure nobody offline would ever make money based on the work others have done for free! Or discuss that, for that matter. Entirely an itnernet phenomenom |
12:20 |
Fuchs |
didn't exist before the internet, like, at all |
12:20 |
Fuchs |
*goes back to his cave :>* |
12:21 |
IhrFussel |
Or at least I never heard of such a story ... cause usually someone who creates a product wants to sell it themselves |
12:22 |
Fuchs |
*cough* Tesla *cough* |
12:22 |
Fuchs |
(not the car) |
12:22 |
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12:22 |
Fuchs |
not to mention plenty of producs that are based on freely available research |
12:23 |
twoelk |
-nc is indeed nonfree imho because it can be argued for example that including -nc for free things among others on a magazin cd promotes the comercial stuff and I do have to spend money to get access to the cd |
12:25 |
IhrFussel |
But as standalone product nc is still "free" if you payed no money for it |
12:26 |
IhrFussel |
But free can mean both "no cost" and "freedom" and more... and I'm sure that's what many argue about whether or not "free" should mean "no money involved" or "freedom to do whatever I want with it" (depending on license terms) |
12:27 |
twoelk |
for example would an internet cafe be allowed to let their customers use -nc software? |
12:28 |
IhrFussel |
Many products offer a special license/price for commercial use cause they know commercial means "can get quite a bit of money from them" |
12:30 |
IhrFussel |
But for me as private user, nc costs no money and allows me to fully use it ... so the average joe would call it "free" |
12:32 |
IhrFussel |
But Fuchs is right, the discussion could never end, because the opinions on it are many ... usually the law would then decide what's non-free and what isn't |
12:32 |
Fuchs |
uuuuh |
12:32 |
Fuchs |
the law doesn't exactly go for that definition of free |
12:32 |
Fuchs |
it does for the monetary one |
12:33 |
ThomasMonroe |
umm I'm getting a SQL error when trying to connect to the forums |
12:33 |
ThomasMonroe |
SQL ERROR [ mysqli ] |
12:33 |
ThomasMonroe |
Can't connect to local MySQL server through socket '/var/run/mysql/mysql.sock' (2 "No such file or directory") [2002] |
12:33 |
ThomasMonroe |
An sql error occurred while fetching this page. Please contact an administrator if this problem persists. |
12:33 |
twoelk |
it may have it's uses but most of the time I think -nc is overcomplicating things beyond thier usefullness forcing people to worry over legal stuff and deciding it's not worth the hassle for their specific usecass and thus moving on to another solution with an easier to understand license |
12:34 |
IhrFussel |
Fuchs, you mean the law would rather say "if you can't make profit it's not free" or the other meaning? |
12:36 |
* twoelk |
looks for a nice cosey rock to crawl under again |
12:36 |
IhrFussel |
MT forum for example allows -nc- mods too ... I think MTG even uses some non-commercial files or maybe that was fixed |
12:36 |
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12:36 |
Fuchs |
the law would define whether something is monetary "free" (as in: free of charge), I doubt the law has a say on free as in freedom when it comes to content licenses |
12:40 |
Jordach |
the best license is ostensibly WTFPL |
12:41 |
IhrFussel |
Maybe it was just in the forum where I read about MT potentially having -nc- textures or something |
12:43 |
Fuchs |
Jordach: I recently stumbled over Schroedingers License |
12:43 |
Fuchs |
which also has quite the potential |
12:45 |
Jordach |
magnificent |
12:45 |
Jordach |
new minetest mod |
12:45 |
Jordach |
schroedingerscrash |
12:46 |
Jordach |
placing, then interacting with the block will either do nothing or crash |
12:46 |
Jordach |
inside the node is a counter, ticking from 0 to 1 |
12:47 |
Jordach |
and attempts to divide by it |
12:47 |
Fuchs |
great idea, do it |
12:47 |
Fuchs |
mention my contribution though! |
12:54 |
rubenwardy |
IhrFussel: MTG has never used NC stufg |
13:00 |
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Jordach joined #minetest-hub |
13:00 |
Jordach |
i feel like adding an easter egg into my game |
13:00 |
Jordach |
anytime someone puts blockchain into chat |
13:00 |
Jordach |
they get BITCONNNNNNNNEEEEEEEEEEEEEEEEEEEECTTTTTTTTTT screamed into their ears |
13:05 |
ThomasMonroe |
lol |
13:06 |
IcyDiamond |
BITCONNEEEEEEEEEEEEEEEEEEEEECT |
13:07 |
Mr-Pardison |
or when they put <Invalid UTF-8> it says "Invalid response" |
13:07 |
IcyDiamond |
lol |
13:08 |
IcyDiamond |
Jordach: do it |
13:30 |
Krock |
use blockchain to implement your easter egg |
13:46 |
Amaz |
https://gist.github.com/Amaz1/84577af5ef60f7a88a593e3269cac7b0 <-- schroedingerscrash mod :P |
13:47 |
Mr-Pardison |
that was fast. |
13:47 |
Amaz |
:P |
13:48 |
ThomasMonroe |
lol |
13:48 |
Amaz |
It doesn't do exactly what was described, but that would be easy to implement :P |
13:56 |
IcyDiamond |
is it possible to display a hud when the player is holding an item and the hud contains data from the item's metadata |
13:56 |
IcyDiamond |
or does it have to be a formspec |
13:57 |
Jordach |
formspecs onlu |
13:57 |
Jordach |
the hud api is useless if you have differing DPI |
13:57 |
Jordach |
can we please set the default DPI to 96 and font size 18 |
13:58 |
Jordach |
for all major desktop and laptop platforms at least |
13:58 |
IcyDiamond |
damn it |
13:58 |
rubenwardy |
sure you can |
13:58 |
rubenwardy |
player:get_wielded_item() for the stack |
13:58 |
rubenwardy |
then just update the HUD |
13:58 |
sfan5 |
Jordach: is there an issue open for this |
13:58 |
Jordach |
sfan5: i opened one a while ago |
14:01 |
IcyDiamond |
but could you show a gui that stays above a node |
14:02 |
rubenwardy |
with an entity you can kinda do that |
14:02 |
rubenwardy |
but not very well |
14:02 |
IcyDiamond |
aw |
14:03 |
IcyDiamond |
I knew I wouldn't be able to recreate cool mc mod features here |
14:03 |
rubenwardy |
you can use texture modifiers to build text and display on an entity |
14:03 |
rubenwardy |
you could do it the same way MC does |
14:03 |
rubenwardy |
by modifying the core game code |
14:03 |
rubenwardy |
patch mods not plugin mods |
14:03 |
IcyDiamond |
I want my crystals to show the elements they contain like the nodes did in thaumcraft |
14:04 |
rubenwardy |
screenshot? |
14:04 |
Amaz |
It would be nice if the waypoint hud type had an option to allow distance to be hidden, which might make it more useful for things like this. |
14:04 |
IcyDiamond |
http://i.stack.imgur.com/PmrlK.jpg |
14:05 |
IcyDiamond |
is it a bad idea to use abms on nodes that generate in the world btw? |
14:06 |
rubenwardy |
you could do that with an entity, but it would be painful |
14:06 |
rubenwardy |
see the name tags on CTF |
14:06 |
Mr-Pardison |
running ABM's a lot can and will cause lag. |
14:06 |
rubenwardy |
they're an entity |
14:06 |
IcyDiamond |
do abms only run on the nodes currently loaded? |
14:06 |
rubenwardy |
use node timers for things like furnaces and such |
14:06 |
rubenwardy |
active block modifiers only modify active blocks ;) |
14:07 |
IcyDiamond |
I want the crystals to passively have a chance to regenerate their element contents |
14:07 |
rubenwardy |
really it should be called abnm |
14:07 |
rubenwardy |
active block node modifiers |
14:08 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-04-17-17:08:10.png |
14:08 |
rubenwardy |
get_string with always be non-nil |
14:08 |
IcyDiamond |
k |
14:10 |
IcyDiamond |
but how about deserialize("") |
14:10 |
IcyDiamond |
is that nil? |
14:10 |
rubenwardy |
not actually sure |
14:10 |
IcyDiamond |
wait i can try |
14:11 |
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14:12 |
IcyDiamond |
i think so |
14:12 |
IcyDiamond |
yes |
14:12 |
IcyDiamond |
minetest.deserialize("") == nil |
14:12 |
IcyDiamond |
is indeed true |
14:13 |
IcyDiamond |
okay cool whatever |
14:13 |
IcyDiamond |
ill keep the abms for now |
14:16 |
IcyDiamond |
I guess I could add a crystal inspector tool that displays the contents in a formspec |
14:30 |
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Mr-Pardison joined #minetest-hub |
14:33 |
IcyDiamond |
I just realized that I have a birthday tomorrow |
14:33 |
IcyDiamond |
damn |
14:34 |
Mr-Pardison |
age is part of lide. |
14:34 |
Mr-Pardison |
*life |
14:34 |
IcyDiamond |
oh god |
14:36 |
IcyDiamond |
[on] ok |
14:38 |
IcyDiamond |
can i leave a message to someone who's currently offline here? |
14:39 |
IcyDiamond |
actually no i dont want to |
14:39 |
Amaz |
If you do in future, !msg name message works :) |
14:39 |
IcyDiamond |
okay |
14:40 |
IcyDiamond |
I hate my isp |
14:40 |
IcyDiamond |
I keep getting timed out of my own server :( |
14:40 |
rubenwardy |
/msg MemoServ send NAME MESG |
14:40 |
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twoelk joined #minetest-hub |
14:41 |
IcyDiamond |
my server has only 4 total registered players lol |
14:41 |
IcyDiamond |
and none have played on it recently |
14:42 |
IcyDiamond |
i guess its too boring |
14:42 |
IcyDiamond |
my minecraft server didnt have players for weeks so i killed it |
14:42 |
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Mr-Pardison joined #minetest-hub |
14:43 |
rubenwardy |
IcyDiamond: what's your server? |
14:43 |
IcyDiamond |
icynet.eu |
14:43 |
rubenwardy |
cool |
14:43 |
rubenwardy |
!server icynet.eu |
14:43 |
MinetestBot |
rubenwardy: No results |
14:43 |
Mr-Pardison |
port? |
14:43 |
rubenwardy |
!server address:icynet.eu |
14:43 |
MinetestBot |
rubenwardy: No results |
14:43 |
* twoelk |
greets BakerPrime from here as he seems to lack voice over at VE-servers |
14:43 |
IcyDiamond |
default |
14:43 |
rubenwardy |
not public I guess |
14:43 |
IcyDiamond |
it is announced |
14:44 |
IcyDiamond |
i didnt make any threads about it tho |
14:44 |
IcyDiamond |
maybe because its 0.5.0-dev |
14:44 |
IcyDiamond |
I try to keep it up to date with master |
14:45 |
rubenwardy |
0.5.0 is da bomb |
14:46 |
Jordach |
you're goddamn right |
14:46 |
IcyDiamond |
:P |
14:46 |
rubenwardy |
the best release yet |
14:46 |
IcyDiamond |
i'm developing all my mods in 0.5 as well |
14:46 |
Jordach |
release 0.5 OR RIOTS |
14:46 |
IcyDiamond |
xD |
14:47 |
* Mr-Pardison |
hands Jordach a pitchfork and torch |
14:47 |
IcyDiamond |
torchfork |
14:47 |
rubenwardy |
pls wait for #7226 |
14:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/7226 -- Add online content library by rubenwardy |
14:47 |
Jordach |
who would win: a community of devs maintaining a game engine or a handful of forum and IRC shitposters |
14:47 |
IcyDiamond |
:D |
14:47 |
Mr-Pardison |
isn't it obvious? |
14:47 |
Mr-Pardison |
devs ofc. |
14:48 |
twoelk |
could we make more paths configurable in mt 0.5? |
14:48 |
IcyDiamond |
Jordach: devs have that shiny little "@" in front of their names |
14:48 |
IcyDiamond |
they can silence you in a single command |
14:49 |
IcyDiamond |
:P |
14:49 |
Mr-Pardison |
exactly why they would win. |
14:49 |
* twoelk |
is still dreaming of this project https://forum.minetest.net/viewtopic.php?f=14&t=7709 |
14:50 |
* IcyDiamond |
is dreaming of this project https://github.com/LunaSquee/universium-engine |
14:50 |
IcyDiamond |
[of] |
14:51 |
IcyDiamond |
(don't compile it, it does nothing) |
14:51 |
rubenwardy |
actually, the ops in this channel are half of each |
14:51 |
rubenwardy |
devs and non-devs |
14:51 |
IcyDiamond |
xD |
14:51 |
rubenwardy |
done for a reason |
14:51 |
IcyDiamond |
obviously |
14:52 |
Jordach |
https://i.imgur.com/igKGIjY.jpg |
14:52 |
IcyDiamond |
haha |
14:52 |
IcyDiamond |
o3o someone followed me |
15:01 |
BakerPrime |
Twoelk: Oh, hmm, weird. I guess VE needs to Auto-Voice you. |
15:14 |
|
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15:39 |
rdococ |
Hm, concept: Additional elements maybe from the periodic table IRL, or a fictional version |
15:44 |
IcyDiamond |
somebody should make an actual chemistry mod |
15:45 |
IcyDiamond |
I mean, I could /probably/ pull it off but eh idk |
15:47 |
rdococ |
I was considering it |
15:48 |
rdococ |
to be honest, for a simple game like MTG I don't think there should be too many ores, but with a chemistry mod you could go all out and add basically every element or compound to the game |
15:49 |
* Mr-Pardison |
starts making hydrogen, accidentally places a torch down and sees his whole workshop go boom |
15:49 |
IcyDiamond |
you can add every element but they dont necessarily all have to have ores |
15:50 |
IcyDiamond |
you can add different processing methods for ores that contain trace elements |
15:50 |
Amaz |
Or even just for stone/cobblestone |
15:50 |
IcyDiamond |
indeed |
15:51 |
twoelk |
didn't jordach or somebody once make a periodic table for mt? |
15:51 |
rdococ |
true |
15:51 |
rdococ |
twoelk: I was planning on creating a simple periodic table for MTG+mods |
15:53 |
IcyDiamond |
man, mt really needs an universal power api |
15:53 |
rdococ |
Rather than having every single element from real life, I would divide the real periodic table into more generic Minetest elements instead |
15:53 |
IcyDiamond |
technic is not good imo |
15:53 |
rdococ |
for example, highly reactive alkali and alkaline metals would be merged into some form of 'Alkalum' |
15:53 |
IcyDiamond |
i'd like to get rid of the switching station and power tiers |
15:54 |
IcyDiamond |
just have machine/cable tiers which allow for faster power transfer/processing |
15:54 |
Mr-Pardison |
IcyDiamond: but a switching station in technic with a reactor is the only way to safely shut it down. |
15:54 |
IcyDiamond |
then the reactor has to be redesigned |
15:54 |
Mr-Pardison |
well, not shut down per say but service it. |
15:55 |
IcyDiamond |
im thinking about making another mod altogether |
15:55 |
IcyDiamond |
an API needs to be finished first |
15:55 |
rdococ |
Maybe have control rods you could add to the nuclear reactor powered by electromagnets, so if something goes wrong the power can be cut to the electromagnets and the control rods would automatically insert into the reactor |
15:55 |
IcyDiamond |
but how would you keep track of networks without an origin? |
15:55 |
rdococ |
Electromagnets optional |
15:55 |
rdococ |
(for MT, anyway) |
15:56 |
IcyDiamond |
can we make power sources find users? |
15:56 |
IcyDiamond |
like the switching station finds machines |
15:57 |
Mr-Pardison |
player detector from mesecons is kinda what your thinking of if I'm seeing this right. |
15:57 |
Mr-Pardison |
*looking for |
15:57 |
IcyDiamond |
or should we make machines search for sources instead? |
15:57 |
IcyDiamond |
eh, nah |
15:57 |
rdococ |
I think IcyDiamond means machines that use power |
15:58 |
Mr-Pardison |
have to have some way of connecting the machines to a power supply source which is where cables come in. |
15:59 |
rdococ |
Digilines allows you to send arbitrary messages between nodes in what are essentially node networks. I wonder if we could generalize that |
16:01 |
IcyDiamond |
what should i call my attempt at making a power system |
16:01 |
IcyDiamond |
xD |
16:01 |
rdococ |
Energonsâ„¢ |
16:01 |
IcyDiamond |
XD |
16:02 |
rdococ |
MTG has a whole separate tin metal to iron and copper, which I find odd |
16:05 |
IcyDiamond |
huh? |
16:05 |
IcyDiamond |
how is it odd |
16:05 |
rdococ |
I would honestly prefer MTG bronze to be crafted from copper and iron. Sure, it's less accurate, but when MTG went for more accuracy and added tin you end up with a metal that's only really useful in an alloy of which it only takes up some 10% |
16:05 |
IcyDiamond |
lol |
16:06 |
rdococ |
Essentially, 8 copper ingots + 1 tin ingot -> 8/9 bronze ingots, so a tin ingot is basically worth a small fraction of a bronze ingot, and that's only if you have the copper too |
16:06 |
rdococ |
Also, steel tools should not be weaker than bronze tools - if it's meant to be iron then call it iron |
16:07 |
IcyDiamond |
yeah i dont like how its called steel either |
16:09 |
rdococ |
Also, diamond tools makes no sense |
16:09 |
IcyDiamond |
blame minecraft |
16:09 |
rdococ |
"Oh, I know what I should make a sword out of" "A precious gemstone!" |
16:09 |
Mr-Pardison |
have to hop brb |
16:09 |
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16:10 |
IcyDiamond |
maybe i should make my own mtg |
16:10 |
IcyDiamond |
XD |
16:11 |
rdococ |
That might be difficult, plus many mods rely on the current MTG |
16:12 |
rubenwardy |
IcyDiamond: yes! Make your own game! |
16:13 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=49&t=19760 |
16:13 |
MinetestBot |
rubenwardy: Please make more games! - Minetest Forums |
16:13 |
IcyDiamond |
i could just fork mtg and change things I want |
16:13 |
rdococ |
hm, I might do that too |
16:13 |
rdococ |
aliasing all steel tools and tin to iron |
16:16 |
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16:17 |
rdococ |
Also, it's rather difficult to create a game from scratch as has been pointed out in the forum thread, unless that's changed recently |
16:18 |
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16:18 |
Mr-Pardison |
rdococ: AFIAK, it hasn't. |
16:27 |
rdococ |
A simple addition to MTG would be an alkali(ne) metal |
16:27 |
rdococ |
it doesn't have one yet |
16:28 |
rdococ |
Sodium is the most abundant alkali metal on Earth, maybe that? |
16:29 |
IcyDiamond |
so.. salt? |
16:30 |
IcyDiamond |
salt is a source of sodium |
16:30 |
IcyDiamond |
lol |
16:30 |
rdococ |
Table salt is sodium chloride |
16:32 |
IcyDiamond |
I think imma do some experimentation with chemistry in minetest |
16:32 |
* IcyDiamond |
starts writing elements into a lua table |
16:32 |
rdococ |
My brain barrel is dry of good ideas at the moment |
16:33 |
IcyDiamond |
I just want to experiment with stuff |
16:33 |
IcyDiamond |
thats why i mod in the first place |
16:33 |
IcyDiamond |
its fun |
16:36 |
IcyDiamond |
oh damn this table is going to be way too big |
16:36 |
IcyDiamond |
XD |
16:37 |
rdococ |
I'd consider shrinking it to a subset of elements |
16:37 |
rdococ |
Maybe have a few elements from each group and period |
16:40 |
rdococ |
I like the idea of a game that would essentially be "modernized Minecraft Beta" |
16:41 |
rdococ |
s/Beta"/Beta-esque game" |
16:48 |
rdococ |
IcyDiamond: I like the idea of a polaroid crystal |
16:52 |
IcyDiamond |
lol |
16:53 |
Mr-Pardison |
shake it like a polaroid |
16:53 |
IcyDiamond |
shake it bake it |
16:55 |
rdococ |
Shake it into a yay |
16:58 |
rdococ |
hm, is mese piezoelectric? |
17:02 |
CWz |
What's up! |
17:02 |
rdococ |
The sky |
17:02 |
Mr-Pardison |
not my cholesterol afaik |
17:02 |
CWz |
Good answer! |
17:04 |
IcyDiamond |
lol |
17:04 |
rdococ |
My consumption of sugary food and drink |
17:04 |
rdococ |
I'm turning into a unicorn! |
17:29 |
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17:30 |
rdococ |
benrob0329: Hm, concept: Pocket dimensions and portals to them, as a generalization of the TARDIS mod you made |
17:30 |
rdococ |
So rather than starting in a TARDIS, you'd start in an empty, say about 32x32 space you could build in |
17:30 |
rdococ |
s/32x32/32x32x32/ |
17:33 |
rdococ |
Obsidian should be easily breakable - heck, it's a form of volcanic *glass* |
17:40 |
benrob0329 |
rdococ, so like the safe-spaces mode for Gmod? |
17:40 |
benrob0329 |
*mod |
17:40 |
rdococ |
not sure what that is, but sure |
17:44 |
rdococ |
Another concept I'm gonna throw out there: Giving furnaces and other things like it an option to set a configurable stack maximum so that pipeworks supersmelters can be made that distribute fuel and coal among the furnaces |
17:53 |
twoelk |
why not make furnaces upgradable so that such a function is part of furnace progression |
17:54 |
rdococ |
Ooh, that sounds cool |
17:55 |
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17:55 |
rdococ |
maybe furnace_tiers |
17:58 |
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18:14 |
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18:19 |
Wayward_One |
lol, it seems i can make firefox crash by attempting to copy and paste text from a page into a book in MT xD |
18:21 |
IcyDiamond |
XD |
18:22 |
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18:24 |
rdococ |
Lol, I once managed to crash Minetest by copying from one client to another |
18:25 |
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18:26 |
rdococ |
Looks like my gold furnace concept works if the item stacks in the pipes that enter the furnace are 1 |
18:27 |
rdococ |
Nothing a little hacky code can't fix, although nothing a little hacky code can fix well |
18:39 |
rdococ |
Can't seem to get it to work |
18:40 |
IcyDiamond |
..gold furnace? |
18:41 |
rdococ |
The idea is that you'd be able to set an arbitrary stack limit so that when you pipe items into a line of furnaces, the smelting load is spread out |
18:41 |
rdococ |
e.g. five gold furnaces, and each can hold only 20 items |
18:42 |
rdococ |
so if you put 99 iron lumps in it, you get a (semi-)even distribution |
18:52 |
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18:53 |
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18:54 |
VanessaE |
sfan5: is there some flag I have to set to force worldedit to let me make "invalid" node selections? e.g. to //replace an unknown node? |
18:54 |
sfan5 |
i could tell you where you'd need to patch to allow unknown nodes |
18:54 |
VanessaE |
mmmh |
18:54 |
sfan5 |
but does get_content_id work on unknown nodes? because if not, it won't work anyway |
18:55 |
VanessaE |
well all I know is I can point at an unknown node to see its name. |
18:55 |
IcyDiamond |
was I the lifeblood of #minetest? It's completely ded now that I started talking here instead |
18:55 |
IcyDiamond |
lmao |
18:55 |
rubenwardy |
that's common |
18:55 |
IcyDiamond |
i feel like an essential part of this irc community |
18:55 |
IcyDiamond |
:P |
18:56 |
sfan5 |
VanessaE: https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L30-L31 change these to "return nodename" |
18:56 |
VanessaE |
sfan, for context, I imported a .we someone gave me, a model of the Titanic, and one of the nodes used frequently is some kind of third-party torch |
18:56 |
sfan5 |
this will make worldedit accept anything you throw at it, so it might actually crash if you give it a node that's really invalid |
18:57 |
IcyDiamond |
maybe i have just developed an ego |
18:57 |
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18:57 |
* Mr-Pardison |
pokes a hole in the ego |
18:57 |
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18:57 |
* rdococ |
wonders what having an ego feels like |
18:58 |
* rdococ |
steals IcyDiamond's ego |
18:58 |
IcyDiamond |
XD |
18:58 |
VanessaE |
eh, no opportunity to patch that out. i'll just let the user fix it by hand. it's not like there are thousands of that node or something. |
19:00 |
sfan5 |
must be a tiny version of the Titanic then ;) |
19:01 |
IcyDiamond |
lol |
19:02 |
VanessaE |
heh no, it's still WIP :) |
19:03 |
VanessaE |
looks to be about 170 stem to stern |
19:03 |
VanessaE |
Mr-Pardison: a thousand dead in icy water? |
19:03 |
Mr-Pardison |
nope. |
19:03 |
Mr-Pardison |
Halfway. |
19:03 |
VanessaE |
ohhh. |
19:04 |
VanessaE |
sfan5: looks to be about 170m stem to stern. |
19:07 |
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19:08 |
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19:15 |
IhrFussel |
is it possible that meta data of a node doesn't get saved right away? |
19:16 |
rubenwardy |
yes, it dosn't |
19:16 |
rubenwardy |
it gets saved when the mapblock gets saved |
19:16 |
IhrFussel |
So if I add a player to a shared door via meta and the player tries to access it it takes a moment before it works |
19:16 |
rubenwardy |
no |
19:17 |
rubenwardy |
because it's loaded in memry |
19:17 |
rubenwardy |
you'll only notice something wrong if the server crashes |
19:17 |
IhrFussel |
Then I have no explanation for the behavior |
19:17 |
rubenwardy |
sounds like a mod bug |
19:19 |
IhrFussel |
There is no delay, it sets the meta right after the confirmation message...no globalstep, no minetest.after |
19:20 |
rubenwardy |
it would be helpful to have some context |
19:20 |
rubenwardy |
even better, some code |
19:25 |
IhrFussel |
meta:set_string("allowed_users", meta:get_string("allowed_users").."#"..help[2].."# "); |
19:25 |
IhrFussel |
minetest.chat_send_player(name, help[2].." may now use/access this locked object."); << those are the 2 lines that set the meta in the add command of the door |
19:25 |
IhrFussel |
help[2] is the playername and it displays correctly |
19:27 |
sofar |
you probably want to mark that node meta private so it doesn't get sent to players |
19:27 |
IhrFussel |
local liste = meta:get_string("allowed_users") if string.find(liste,"#"..name.."# ", 1, true) then return true end << and this is just the simple check that compares the puncher to the meta |
19:29 |
rubenwardy |
I suggest printing out list |
19:29 |
rubenwardy |
*liste |
19:29 |
rubenwardy |
and also making sure the meta is for the same position |
19:30 |
IhrFussel |
It's saved per door AFAIK |
19:30 |
IhrFussel |
It's not my mod, I only modify it a bit |
19:33 |
IhrFussel |
This code is correct or not? (delete from door command): local newlist = string.gsub(rawlist,"#"..help[2].."# ","") |
19:33 |
IhrFussel |
meta:set_string( "allowed_users",newlist); |
19:33 |
rubenwardy |
it's disgusting |
19:34 |
IhrFussel |
rawlist is the allowed_users meta string* |
19:34 |
IhrFussel |
But it should work right? |
19:35 |
rubenwardy |
here's a less hacky way: https://github.com/rubenwardy/capturetheflag/blob/master/mods/report/init.lua#L1-L26 |
19:37 |
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19:38 |
rdococ |
I would personally use minetest.serialize and .deserialize |
19:38 |
rubenwardy |
it's overkill |
19:39 |
rubenwardy |
but basically equivilent |
19:39 |
rubenwardy |
both those functions are implemented in lua as a recursive function |
19:39 |
rubenwardy |
so not as efficient as concat |
19:40 |
rubenwardy |
although |
19:41 |
rubenwardy |
it could be made much simpler with serialize if you use a key-value dictionary |
19:41 |
Fixer |
. |
19:43 |
rubenwardy |
rdococ, IhrFussel: https://gist.github.com/rubenwardy/7dcf78b86ff9f845aaae204e10f0fc84 |
19:44 |
rubenwardy |
oops, made typo |
19:44 |
rubenwardy |
updated |
19:44 |
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19:44 |
rubenwardy |
v = v and true --> converts truthy things to true and falsy things to nil |
19:45 |
rdococ |
vuv |
19:45 |
tumeninodes |
new idea. next time a release is due, just mention it as TBA and leave it at that :P Never ever give an actual date |
19:45 |
rdococ |
I wasn't aware Minetest 0.5.0 had a release date |
19:45 |
rdococ |
does it? |
19:46 |
rubenwardy |
yes |
19:46 |
rubenwardy |
I agree |
19:46 |
rubenwardy |
also, he's refering to 0.4.17 |
19:46 |
tumeninodes |
^ |
19:57 |
IcyDiamond |
The icy person is here |
19:59 |
* IcyDiamond |
is no longer here |
20:02 |
Wayward_One |
https://youtu.be/ihNxm7zkdwQ |
20:02 |
Wayward_One |
!title |
20:02 |
MinetestBot |
Wayward_One: Firefox to Minetest copy-and-paste crash - YouTube |
20:05 |
tumeninodes |
heh. Sail! |
20:06 |
Jordach |
Press [F] to pay respects |
20:09 |
rdococ |
G |
20:12 |
Wayward_One |
lol |
20:14 |
rdococ |
Oops, wrong key. |
20:14 |
rdococ |
R |
20:20 |
aerozoic |
hey rubenwardy, i've been using your server score script for awhile now and i've noticed the total points don't always add up with the individual points. Any idea why? |
20:25 |
rdococ |
I keep being pinged by nothing |
20:31 |
Jordach |
./nick nothing |
20:31 |
Jordach |
ping |
20:33 |
tumeninodes |
nick nobody |
20:36 |
rdococ |
Nick yays |
20:54 |
Jordach |
https://github.com/mattdiamond/fuckitjs |
20:55 |
Krock |
"Include jQuery, because everything requires jQuery" |
20:58 |
Jordach |
here's some more JS cancer |
20:58 |
Jordach |
https://github.com/NodeOS/NodeOS/releases/tag/v1.0.0-RC3 |
20:59 |
Jordach |
sfan5: https://github.com/drathier/stack-overflow-import MinetestBot needs upgrades |
21:01 |
Jordach |
https://github.com/CestDiego/sweetgreen.el wtf |
21:01 |
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21:02 |
Jordach |
"Porting Android to the Ti NSpire CX" |
21:03 |
Jordach |
no |
21:08 |
Krock |
"Porting the TI NSpire flashing software to GNU/Linux" <-- what I want |
21:10 |
Fixer |
throwing API when? |
21:10 |
Krock |
2020 |
21:10 |
Mr_Pardison |
Krock for veep 2020 |
21:12 |
tumeninodes |
is anyone building flatpacks (or whatever you kids are doing these days) for 0.5.0 dev? |
21:14 |
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21:47 |
benrob0329 |
tumeninodes, no, but that would be neat |
21:48 |
benrob0329 |
I think Calinou was building Appimages though |
21:49 |
tumeninodes |
Hey benrob. Appimage works too either would be nice |
22:33 |
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23:02 |
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23:28 |
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