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10:15 |
rdococ |
Concept: Farming mutation mod which allows crops to mutate slightly when they reproduce, slightly modifying how fast they grow and spread |
10:16 |
Fixer |
heh |
10:16 |
Fixer |
it is possible |
10:16 |
Fixer |
minecraft had bees mod |
10:16 |
Fixer |
with mutations |
10:16 |
Fixer |
actually called forestry |
10:17 |
rdococ |
The idea is that players would be able to breed crops that grow faster, spread faster, and yield more items. Mutation speed could also be modified in mutations. |
10:18 |
rdococ |
Fixer: I got the idea from another Minecraft mod called AgriCraft, in which crops and plants could reproduce and combine into hybrids. |
11:15 |
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11:20 |
Fixer |
promise me the light |
11:23 |
rubenwardy |
Sounds cool rdococ |
11:23 |
rubenwardy |
Perfectly possible with metadata |
11:23 |
Fixer |
nice |
11:23 |
rubenwardy |
Although you'd need to have multiple nodes to represent different wildness levels |
11:24 |
rubenwardy |
Maybe use node colouring a bit too |
11:24 |
Fixer |
also, remember that four postponed PRs about changing blocks on the fly or smth |
11:27 |
rdococ |
I'm wondering whether, if I do decide to make a start on this mutable crops mod, that I create the mod to modify existing farming mods or add crops of my own |
11:27 |
rdococ |
Or, perhaps, a bit of both |
11:53 |
rdococ |
Farming mod appears to use swap_node to switch between different stages of crop growth, which preserves metadata |
11:55 |
rdococ |
I'm not sure how I should approach this tbh |
11:57 |
rubenwardy |
crops may be a better starting point |
11:59 |
rdococ |
Not sure what you mean... |
12:00 |
rubenwardy |
!mod [crops] |
12:00 |
MinetestBot |
rubenwardy: crops [crops] - (Farming|Food|Cooking) by sofar - https://forum.minetest.net/viewtopic.php?t=11795 |
12:16 |
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12:59 |
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13:33 |
rdococ |
rubenwardy: I'm still not sure of whether I should try modifying that mod, or creating a new mod adding crop nodes of my own. |
13:35 |
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13:39 |
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14:04 |
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14:35 |
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14:45 |
AndroBuilder |
can you place blocks random in worldedit ... so it fills a natural looking hill ? |
14:47 |
Krock |
AndroBuilder, deleteblocks will regenerate your hill |
14:47 |
Krock |
if the hill is wanted, then idk |
14:48 |
Krock |
but implementing it would be very simple: minetest.generate_ores(pos1, pos2) |
14:54 |
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14:55 |
AndroBuilder |
Krock: i mean like .... flat grasland ... create a slight hill ... or a beach ... max of 5-6 block height ... area of about 20x50 blocks .... make it loook like a natural hill |
14:56 |
Krock |
AndroBuilder, something better than the brush function? |
14:56 |
AndroBuilder |
i never used the brush func. since my server did not start with the activated brush |
14:57 |
Krock |
well, I'd have a mod that does natural erosion - quite like a "blur" effect |
14:57 |
Krock |
s/I'd/I/ |
14:58 |
AndroBuilder |
mh ok |
15:02 |
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15:02 |
Krock |
AndroBuilder, https://pastebin.com/raw/J0xSfDyL depends on nothing, requires server priv to run (/flat <radius>) |
15:03 |
AndroBuilder |
this is to flatten an area? |
15:03 |
Krock |
yes and no.. it makes the area smooth |
15:03 |
Krock |
overall volume is unchanged usually |
15:03 |
AndroBuilder |
ah okay |
15:03 |
AndroBuilder |
thanks |
15:04 |
Krock |
if you set "BLUR_ITERATIONS" to 100 or more, then it'll become real flat |
15:04 |
Krock |
I believe I had a few crashes with the mod when I last edited it, that's why it's not yet on github |
15:13 |
rdococ |
hm, I wonder if anyone's made a mapgen that simulates wind's effects such as rain shadows |
15:22 |
Krock |
hm, I wonder if anyone's made a mapgen that simulates water's effects such as wind shadows |
15:24 |
Mr_Pardison |
what about erosion due to waves as part of mapgen? |
15:24 |
rdococ |
o_O |
15:25 |
rdococ |
I've been able to get the hang of VManip recently, I could create a lua mapgen even if it's laggy and slow |
15:26 |
rdococ |
is there a way to get the world seed? |
15:30 |
Krock |
yes, in one of the mapgen initializing callbacks |
15:32 |
rubenwardy |
minetest.get_mapgen_param("seed") |
15:32 |
rubenwardy |
or similar |
15:33 |
rubenwardy |
there isn't a mapgen init callback any more |
15:33 |
rubenwardy |
hmmmm deprecated it |
15:34 |
Krock |
I see. For reference, rdococ: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3168 |
15:35 |
rdococ |
rubenwardy: Should I fork the crops mod to add my mutation concept? |
15:35 |
rdococ |
Not sure how to proceed |
15:35 |
rubenwardy |
up to you |
15:35 |
rubenwardy |
personally I'd look through it and guage how hard it would be |
15:36 |
rubenwardy |
I expect it may be easier to start again |
15:36 |
* Mr_Pardison |
sticks a fork in it |
15:36 |
* rdococ |
sticks a fork in his hot potato |
15:36 |
rdococ |
Seems that the crops mod doesn't use an API, which makes me wonder why it depends on the farming mod |
15:37 |
rdococ |
Aside from its own API, which handles watering, withering and stuff, I suppose |
15:37 |
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15:38 |
sofar |
I think it just needs farming for the soil |
15:44 |
rdococ |
I think what I might do is create a modified version of MTG's farming mod. based on how it works I think it might be the easiest to add mutation functionality to |
15:45 |
sofar |
I would start from scratch tbh |
15:45 |
sofar |
even crops needs a rewrite |
15:47 |
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15:48 |
sofar |
since stuff is mostly parametric I would design plants to be mostly tables that have all the stage data |
15:48 |
sofar |
crops is a little too hard coded |
15:52 |
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15:54 |
Mr_Pardison |
Had this come up a little while ago. |
15:55 |
Mr_Pardison |
The installation of 3rd party apps is blocked by android devices by default which doesn't allow a player to download, unpack and run the apk file for MT. |
15:55 |
Mr_Pardison |
And, most younger kids probably wouldn't know how or be able to do this. |
15:56 |
Mr_Pardison |
wouldn't it be easier to have a link to the play store for the official MT app? |
15:56 |
twoelk |
I think mtg-farming could well do with some of the way crops works but as I do like wandering about and might not visit my farms for a while, crops is a little difficult on me |
15:57 |
Mr_Pardison |
~o twoelk |
15:57 |
twoelk |
o~ |
15:58 |
Fixer |
s |
15:58 |
twoelk |
Johnny Appleseed was cool - I wonder how many of his orchards still exist |
15:58 |
Fixer |
sofar has too much NIH :) |
16:00 |
sofar |
Fixer: NIH is a bullshit argument |
16:00 |
sofar |
twoelk: with some redesign, crops could handle that as well |
16:00 |
sofar |
of course, not if you have it set to difficult and don't water your plants |
16:01 |
sofar |
but that's a tunable thing |
16:01 |
Mr_Pardison |
did someone say tuna? |
16:02 |
Mr_Pardison |
tuna sandwich sounds good right about now. |
16:02 |
twoelk |
yeah, crops with Johnny Appleseed modus :-) maybe attached to some NPC-farmer |
16:02 |
Fixer |
did someone say minetest_game? |
16:04 |
twoelk |
LOL, I would travel about like the old aristocrats and move to the next farm once I ate all the supplies |
16:04 |
* Mr_Pardison |
grins |
16:05 |
* twoelk |
actually does such allready |
16:06 |
rdococ |
can item stacks hold inventories now? |
16:06 |
twoelk |
a stack of filled chests? |
16:06 |
rdococ |
a stack of filled minetestian shulker boxes filled with unicorns |
16:10 |
twoelk |
sounds like a slippery way to recursive data piles of possibly epic size |
16:10 |
* Krock |
looks at technic's wrench which allows this for a long time already |
16:11 |
rdococ |
Recursive backpacks: put a backpack inside itself |
16:11 |
benrob0329 |
Tardis pack |
16:11 |
Krock |
then symlink your last backpack to the first one |
16:12 |
benrob0329 |
Oh no |
16:12 |
rdococ |
hm, twoelk makes a good point. if items get/have inventories then you can put an item inside its own inventory, and once you click out of the formspec then the item is now inaccessible unless you have another symlink to its inventory |
16:12 |
Krock |
"pls help me I'm lost somewhere between bag #35 and #46 |
16:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/35 -- Can't shutdown server by Ctrl+C in Ubuntu |
16:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/46 -- An addition to .gitignore by garrosh |
16:12 |
Krock |
" |
16:13 |
Krock |
thanks ShadowBot. It's exactly what I needed |
16:13 |
rud0lf |
Ubuntu 11.10? |
16:13 |
rud0lf |
does it run well on IBM PC 133 MHz ? |
16:13 |
rdococ |
Ooh, I have an idea for a symlink tool. when you use it on a node with a "main" inventory (chests, but not furnaces), it saves that node's position so that when you right-click it you can use the chest it's linked to as if you were there |
16:13 |
Krock |
try&error, rud0lf. |
16:13 |
rud0lf |
:) |
16:13 |
rdococ |
in other words, the weirdest backpacks ever |
16:14 |
Mr-Pardison |
lol |
16:14 |
benrob0329 |
Paradox backpacks |
16:14 |
rud0lf |
how much 60 min tapes takes minetest on C64? |
16:14 |
Krock |
rdococ, node inventories are tool range restricted since 0.5.0-dev |
16:15 |
rdococ |
Krock: aw, even if the symlink item shows the inventory from that node position? |
16:15 |
Krock |
rud0lf, first get a desktop env running |
16:15 |
rud0lf |
i had one built into cartridge |
16:15 |
rud0lf |
forgot the name tho |
16:15 |
Krock |
rdococ, depends on how you do it. also keep in mind that nodes can be unavailable/unloaded |
16:16 |
rdococ |
true |
16:24 |
rubenwardy |
you could use a detached inventory |
16:25 |
* twoelk |
gets ready to admire an ever growing detached pile |
16:30 |
rdococ |
eh |
16:30 |
rdococ |
I can't be bothered |
16:33 |
Fixer |
is it just me, or MTG farming is way easy and produces tons of crops? also same for apple tree saplinks |
16:36 |
Shara |
How easy farming is depends how often you need to eat |
16:36 |
Shara |
Which when you consider MTG, says everything :) |
16:36 |
twoelk |
symlinking saplinks to saplings? |
16:38 |
twoelk |
it should always be possible to live off the country in passing by in at least half of the biomes, or so I would suggest |
16:39 |
twoelk |
crossing a dessert be it sand or ice should always pose a challenge of course |
16:39 |
Mr-Pardison |
hostile mobs? |
16:40 |
Shara |
twoelk: stop saying such sensible things!! |
16:41 |
* Mr-Pardison |
appreciates a bit of sensibility every now and then |
16:41 |
* twoelk |
seems to not try hard enough to talk rubbish - failed |
16:42 |
Shara |
It's just that if he carries you carry on, I may need to steal you away to help me with game ideas :D |
16:43 |
twoelk |
anybody into smoke curtains? - just writing a quote for a dozen or so of them |
16:44 |
Krock |
no, I prefer weed over curtains to smoke |
16:45 |
twoelk |
fun fact - I originally got interested in minetest when looking for some smoke simulation software |
16:45 |
Mr-Pardison |
I got interested in it when I was looking for games to play and stumbled upon it. |
16:46 |
Krock |
twoelk, I'm sure you found a pirated 0.4.3 binary using Tor somewhere in the deep web for only $53.25 |
16:46 |
Mr-Pardison |
lol |
16:53 |
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16:56 |
* twoelk |
looks at the notes of his boss and wonders how he should forge a propper calculation out of those hieroglyphs |
16:57 |
Mr-Pardison |
get a translator? |
16:57 |
Mr-Pardison |
an person who specializes in Egyptian hieroglyphs should be able to help. |
17:00 |
Krock |
captcha solving programs :) |
17:16 |
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17:38 |
Fixer |
"'A Fresh, Clean Look.' Gmail Is About To Get a Makeover" ooops |
17:38 |
Fixer |
ready for some deep hip insanity? |
17:39 |
Mr-Pardison |
I'd rather have my hip fried. |
17:39 |
rud0lf |
ain't nobody dope as me, i dress so fresh so clean |
17:39 |
rud0lf |
©Outkast |
17:42 |
Krock |
reddit is getting a makeover too.. not quite happy with it yet |
17:46 |
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17:57 |
Fixer |
*_* |
18:04 |
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18:05 |
Fixer |
how we have not figured this out in MTG https://i.redd.it/urvjn9ultaq01.jpg |
18:06 |
Fixer |
amazing https://gfycat.com/ConventionalFelineKronosaurus |
18:08 |
Fixer |
meanwhile in --G: https://i.imgur.com/uomkVIL.png |
18:10 |
Fixer |
oh, we have new ore depths btw |
18:13 |
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18:15 |
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18:25 |
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20:00 |
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20:02 |
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21:04 |
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21:18 |
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21:19 |
IhrFussel |
Pro tip: If someone sends an "empty" message on your server, the message is most likely written in a language your computer/device just cannot display like Japanese |
21:20 |
IhrFussel |
Or should we blame MT for that? |
21:21 |
Krock |
Pro tip: Use a font that supports Unicode |
21:22 |
Krock |
our bundled DroidSansFallbackFull.ttf font contains already a lot of them, so blame MT if the fallback fails |
21:22 |
IhrFussel |
Krock, Russian letters show in my chat in MT but Japanese chars don't |
21:23 |
IhrFussel |
So the MT font is to blame? How can I see which one MT uses? |
21:25 |
Krock |
# font_path = fonts/liberationsans.ttf |
21:26 |
Krock |
no, the .example file is outdated. settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf")); |
21:29 |
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21:29 |
IhrFussel |
Is it this one? https://fonts.google.com/specimen/Arimo |
21:29 |
IhrFussel |
It only supports very few characters..ouch |
21:32 |
sfan5 |
the problem is that MT isn't using something like fontconfig to select the right font |
21:32 |
sfan5 |
it just uses a single font (or the fallback one), which need to provide absolutely each and every character used in MT |
21:32 |
IhrFussel |
sfan5, but do we really need to replace "unknown characters" with nothing or spaces or whatever they are in the chat? |
21:33 |
sfan5 |
"replacing" them with blanks is not an explicit operation |
21:33 |
sfan5 |
rather it doesn't find any data to render that character and then just won't render anything |
21:34 |
IhrFussel |
There is no way to prevent that? It would be better to see a message like with <invalid string> |
21:34 |
sfan5 |
but the string is not invalid |
21:35 |
IhrFussel |
No, but there should be something to indicate that the message contains characters that cannot be displayed ... cause I saw a server owner who banned Japanese people for sending "empty messages" |
21:36 |
sfan5 |
that's a stupid server owner |
21:36 |
sfan5 |
indeed it should probably be displaying "blocks" instead of nothing at all |
21:37 |
IhrFussel |
But the messages look like empty ones in the chat (at least with the default MT font) |
21:39 |
IhrFussel |
So it kinda *makes sense* for an inexperienced server owner to think someone is just spamming the chat with spaces/tabs whatever |
21:48 |
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22:09 |
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22:11 |
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22:11 |
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22:13 |
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22:14 |
Jordach |
hai paramat |
22:14 |
Jordach |
also feels badman |
22:14 |
Jordach |
my macbook air has that stuck mouse bug with high sierra |
22:15 |
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22:16 |
paramat |
hi long time no see |
22:17 |
Jordach |
i've fallen into the trap of 1.12.2 modded MC again |
22:24 |
Fixer |
hi |
22:24 |
Fixer |
Jordach: make minetest game great instead of playing 1.12.2 modded |
22:25 |
Jordach |
but that means i have to stop having severe mental breakdowns |
22:25 |
Shara |
I cannot express how much I hate the first time join confirmation thing. |
22:25 |
Shara |
It makes me want to not test things |
22:25 |
Jordach |
....do i have to be a grumpy bitch again |
22:26 |
Shara |
If it gets that things removed, or in the least an option to disable it, yes please :D |
22:26 |
Shara |
thing* |
22:31 |
paramat |
the re-enter password thing? |
22:32 |
paramat |
me too |
22:33 |
Jordach |
paramat actually annoyed by a change what's going on |
22:33 |
Jordach |
what timeline is this |
22:35 |
Shara |
paramat: from what I know, it was just a small handfull of people having issues with this... yet now everyone has to put up with it |
22:36 |
Shara |
and it does nothing to help people understand how to regsiter an account in the first place, since by the time they get to that, they already did everything needed |
22:37 |
Jordach |
^ |
22:45 |
paramat |
i agree. every time i test a local server, ugh. i will support a removal |
22:46 |
rubenwardy |
or it could just not show in that case |
22:51 |
paramat |
maybe it's annoying for those joining non-local servers too |
22:51 |
paramat |
i never saw the point of that PR |
22:52 |
Shara |
I'd really rather never see it. |
22:52 |
Shara |
I have nothing against it being an option, since apparently some people wanted it, but it's just an annoyance for me. |
22:56 |
paramat |
how are players not aware that joining a server creates an account for them? i can't see a need to warn about this |
22:56 |
Jordach |
why not do it on firsh launch |
22:56 |
Jordach |
first* |
22:56 |
paramat |
or is it a legal thing .. |
22:56 |
Jordach |
fuck the EU and fuck the GDPR |
22:57 |
Jordach |
may as well relabel em to Fun Polizei |
22:59 |
paramat |
anyway worth an issue |
22:59 |
Jordach |
on first launch is better with a short countdown on android devices and a button for x86 users |
22:59 |
Jordach |
to confirm that they've read it |
23:03 |
paramat |
it's only relevant to a newbie, after that the player will know and doesn't need it when joining a new server, and it will just irritate them |
23:04 |
Jordach |
do you even do UX testing |
23:04 |
paramat |
since detecting a newbie is not possible it should be in documentation not code |
23:05 |
Jordach |
paramat: first launch using the conf |
23:05 |
paramat |
yeah every time i use MT |
23:05 |
Jordach |
if the conf doesn't exist show them the notie |
23:05 |
Jordach |
otherwise don't |
23:05 |
Jordach |
the conf usually is generated on first run |
23:06 |
Jordach |
(all windows builds and self compiles are this way) |
23:06 |
paramat |
that seems unjustified complexity :) |
23:06 |
paramat |
i'd slap it into docs somewhere |
23:06 |
Jordach |
minetest.conf is usually populated with stock settings on first run |
23:06 |
paramat |
*splat* |
23:08 |
rubenwardy |
well, I'd say remove it |
23:08 |
rubenwardy |
it's broken on android as well |
23:08 |
rubenwardy |
and it's complexity for little value |
23:10 |
rubenwardy |
then again, idk |
23:10 |
rubenwardy |
it would annoy you less if it were more intelligent |
23:10 |
paramat |
it's one of those rare occasions i regret not being grumpy enough :) |
23:11 |
paramat |
more complex is not a good idea |
23:12 |
Shara |
I don't think it's a legal thing |
23:12 |
Shara |
It was a people not bothering to type their passwords carefully so needing their hands held thing |
23:13 |
Shara |
and I seem to remember it being presented as helping the "people don't know how to register" issue... but it doesn't do that at all |
23:13 |
Shara |
(People not knowing how to make an account is a real issue by the way) |
23:14 |
Jordach |
why not remove MT's menu system entirely and use a skinnable QT launcher |
23:14 |
sofar |
would need a launcher for each OS to be maintained |
23:14 |
rubenwardy |
QT though |
23:16 |
rubenwardy |
it's better to use that effort on creating a formspec replacement |
23:16 |
rubenwardy |
and I'm slowly going through the main menu and nuking the crappy sapier code |
23:17 |
Jordach |
rubenwardy: a launcher would probably be better than writing a formspec replacement |
23:18 |
rubenwardy |
no, doesn't fix the real issue |
23:19 |
rubenwardy |
just works around it for one part - the mainmenu only |
23:19 |
Shara |
Name / Password fields look liek a log in... nothing tells you it's also how to register |
23:19 |
rubenwardy |
^ |
23:19 |
Jordach |
rubenwardy: you could bake it in to a launcher rather than arcane formspecs |
23:20 |
rubenwardy |
that doesn't parse |
23:20 |
rubenwardy |
making a formspec replacement would mean you wouldn't have to use formspecs anymore |
23:20 |
paramat |
a launcher has been somewhat rejected in issues |
23:21 |
Jordach |
i could probsbly whip up a more functional launcher than the main menu with JS or something |
23:21 |
sofar |
android launcher may be a problem |
23:22 |
Jordach |
can't be that hard |
23:22 |
Jordach |
i mean we already glue a friggin compiled ARM app to Java interfaces |
23:22 |
Jordach |
can't get any more shim-like than that |
23:48 |
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23:52 |
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