Time Nick Message 10:15 rdococ Concept: Farming mutation mod which allows crops to mutate slightly when they reproduce, slightly modifying how fast they grow and spread 10:16 Fixer heh 10:16 Fixer it is possible 10:16 Fixer minecraft had bees mod 10:16 Fixer with mutations 10:16 Fixer actually called forestry 10:17 rdococ The idea is that players would be able to breed crops that grow faster, spread faster, and yield more items. Mutation speed could also be modified in mutations. 10:18 rdococ Fixer: I got the idea from another Minecraft mod called AgriCraft, in which crops and plants could reproduce and combine into hybrids. 11:20 Fixer promise me the light 11:23 rubenwardy Sounds cool rdococ 11:23 rubenwardy Perfectly possible with metadata 11:23 Fixer nice 11:23 rubenwardy Although you'd need to have multiple nodes to represent different wildness levels 11:24 rubenwardy Maybe use node colouring a bit too 11:24 Fixer also, remember that four postponed PRs about changing blocks on the fly or smth 11:27 rdococ I'm wondering whether, if I do decide to make a start on this mutable crops mod, that I create the mod to modify existing farming mods or add crops of my own 11:27 rdococ Or, perhaps, a bit of both 11:53 rdococ Farming mod appears to use swap_node to switch between different stages of crop growth, which preserves metadata 11:55 rdococ I'm not sure how I should approach this tbh 11:57 rubenwardy crops may be a better starting point 11:59 rdococ Not sure what you mean... 12:00 rubenwardy !mod [crops] 12:00 MinetestBot rubenwardy: crops [crops] - (Farming|Food|Cooking) by sofar - https://forum.minetest.net/viewtopic.php?t=11795 13:33 rdococ rubenwardy: I'm still not sure of whether I should try modifying that mod, or creating a new mod adding crop nodes of my own. 14:45 AndroBuilder can you place blocks random in worldedit ... so it fills a natural looking hill ? 14:47 Krock AndroBuilder, deleteblocks will regenerate your hill 14:47 Krock if the hill is wanted, then idk 14:48 Krock but implementing it would be very simple: minetest.generate_ores(pos1, pos2) 14:55 AndroBuilder Krock: i mean like .... flat grasland ... create a slight hill ... or a beach ... max of 5-6 block height ... area of about 20x50 blocks .... make it loook like a natural hill 14:56 Krock AndroBuilder, something better than the brush function? 14:56 AndroBuilder i never used the brush func. since my server did not start with the activated brush 14:57 Krock well, I'd have a mod that does natural erosion - quite like a "blur" effect 14:57 Krock s/I'd/I/ 14:58 AndroBuilder mh ok 15:02 Krock AndroBuilder, https://pastebin.com/raw/J0xSfDyL depends on nothing, requires server priv to run (/flat ) 15:03 AndroBuilder this is to flatten an area? 15:03 Krock yes and no.. it makes the area smooth 15:03 Krock overall volume is unchanged usually 15:03 AndroBuilder ah okay 15:03 AndroBuilder thanks 15:04 Krock if you set "BLUR_ITERATIONS" to 100 or more, then it'll become real flat 15:04 Krock I believe I had a few crashes with the mod when I last edited it, that's why it's not yet on github 15:13 rdococ hm, I wonder if anyone's made a mapgen that simulates wind's effects such as rain shadows 15:22 Krock hm, I wonder if anyone's made a mapgen that simulates water's effects such as wind shadows 15:24 Mr_Pardison what about erosion due to waves as part of mapgen? 15:24 rdococ o_O 15:25 rdococ I've been able to get the hang of VManip recently, I could create a lua mapgen even if it's laggy and slow 15:26 rdococ is there a way to get the world seed? 15:30 Krock yes, in one of the mapgen initializing callbacks 15:32 rubenwardy minetest.get_mapgen_param("seed") 15:32 rubenwardy or similar 15:33 rubenwardy there isn't a mapgen init callback any more 15:33 rubenwardy hmmmm deprecated it 15:34 Krock I see. For reference, rdococ: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3168 15:35 rdococ rubenwardy: Should I fork the crops mod to add my mutation concept? 15:35 rdococ Not sure how to proceed 15:35 rubenwardy up to you 15:35 rubenwardy personally I'd look through it and guage how hard it would be 15:36 rubenwardy I expect it may be easier to start again 15:36 * Mr_Pardison sticks a fork in it 15:36 * rdococ sticks a fork in his hot potato 15:36 rdococ Seems that the crops mod doesn't use an API, which makes me wonder why it depends on the farming mod 15:37 rdococ Aside from its own API, which handles watering, withering and stuff, I suppose 15:38 sofar I think it just needs farming for the soil 15:44 rdococ I think what I might do is create a modified version of MTG's farming mod. based on how it works I think it might be the easiest to add mutation functionality to 15:45 sofar I would start from scratch tbh 15:45 sofar even crops needs a rewrite 15:48 sofar since stuff is mostly parametric I would design plants to be mostly tables that have all the stage data 15:48 sofar crops is a little too hard coded 15:54 Mr_Pardison Had this come up a little while ago. 15:55 Mr_Pardison The installation of 3rd party apps is blocked by android devices by default which doesn't allow a player to download, unpack and run the apk file for MT. 15:55 Mr_Pardison And, most younger kids probably wouldn't know how or be able to do this. 15:56 Mr_Pardison wouldn't it be easier to have a link to the play store for the official MT app? 15:56 twoelk I think mtg-farming could well do with some of the way crops works but as I do like wandering about and might not visit my farms for a while, crops is a little difficult on me 15:57 Mr_Pardison ~o twoelk 15:57 twoelk o~ 15:58 Fixer s 15:58 twoelk Johnny Appleseed was cool - I wonder how many of his orchards still exist 15:58 Fixer sofar has too much NIH :) 16:00 sofar Fixer: NIH is a bullshit argument 16:00 sofar twoelk: with some redesign, crops could handle that as well 16:00 sofar of course, not if you have it set to difficult and don't water your plants 16:01 sofar but that's a tunable thing 16:01 Mr_Pardison did someone say tuna? 16:02 Mr_Pardison tuna sandwich sounds good right about now. 16:02 twoelk yeah, crops with Johnny Appleseed modus :-) maybe attached to some NPC-farmer 16:02 Fixer did someone say minetest_game? 16:04 twoelk LOL, I would travel about like the old aristocrats and move to the next farm once I ate all the supplies 16:04 * Mr_Pardison grins 16:05 * twoelk actually does such allready 16:06 rdococ can item stacks hold inventories now? 16:06 twoelk a stack of filled chests? 16:06 rdococ a stack of filled minetestian shulker boxes filled with unicorns 16:10 twoelk sounds like a slippery way to recursive data piles of possibly epic size 16:10 * Krock looks at technic's wrench which allows this for a long time already 16:11 rdococ Recursive backpacks: put a backpack inside itself 16:11 benrob0329 Tardis pack 16:11 Krock then symlink your last backpack to the first one 16:12 benrob0329 Oh no 16:12 rdococ hm, twoelk makes a good point. if items get/have inventories then you can put an item inside its own inventory, and once you click out of the formspec then the item is now inaccessible unless you have another symlink to its inventory 16:12 Krock "pls help me I'm lost somewhere between bag #35 and #46 16:12 ShadowBot https://github.com/minetest/minetest/issues/35 -- Can't shutdown server by Ctrl+C in Ubuntu 16:12 ShadowBot https://github.com/minetest/minetest/issues/46 -- An addition to .gitignore by garrosh 16:12 Krock " 16:13 Krock thanks ShadowBot. It's exactly what I needed 16:13 rud0lf Ubuntu 11.10? 16:13 rud0lf does it run well on IBM PC 133 MHz ? 16:13 rdococ Ooh, I have an idea for a symlink tool. when you use it on a node with a "main" inventory (chests, but not furnaces), it saves that node's position so that when you right-click it you can use the chest it's linked to as if you were there 16:13 Krock try&error, rud0lf. 16:13 rud0lf :) 16:13 rdococ in other words, the weirdest backpacks ever 16:14 Mr-Pardison lol 16:14 benrob0329 Paradox backpacks 16:14 rud0lf how much 60 min tapes takes minetest on C64? 16:14 Krock rdococ, node inventories are tool range restricted since 0.5.0-dev 16:15 rdococ Krock: aw, even if the symlink item shows the inventory from that node position? 16:15 Krock rud0lf, first get a desktop env running 16:15 rud0lf i had one built into cartridge 16:15 rud0lf forgot the name tho 16:15 Krock rdococ, depends on how you do it. also keep in mind that nodes can be unavailable/unloaded 16:16 rdococ true 16:24 rubenwardy you could use a detached inventory 16:25 * twoelk gets ready to admire an ever growing detached pile 16:30 rdococ eh 16:30 rdococ I can't be bothered 16:33 Fixer is it just me, or MTG farming is way easy and produces tons of crops? also same for apple tree saplinks 16:36 Shara How easy farming is depends how often you need to eat 16:36 Shara Which when you consider MTG, says everything :) 16:36 twoelk symlinking saplinks to saplings? 16:38 twoelk it should always be possible to live off the country in passing by in at least half of the biomes, or so I would suggest 16:39 twoelk crossing a dessert be it sand or ice should always pose a challenge of course 16:39 Mr-Pardison hostile mobs? 16:40 Shara twoelk: stop saying such sensible things!! 16:41 * Mr-Pardison appreciates a bit of sensibility every now and then 16:41 * twoelk seems to not try hard enough to talk rubbish - failed 16:42 Shara It's just that if he carries you carry on, I may need to steal you away to help me with game ideas :D 16:43 twoelk anybody into smoke curtains? - just writing a quote for a dozen or so of them 16:44 Krock no, I prefer weed over curtains to smoke 16:45 twoelk fun fact - I originally got interested in minetest when looking for some smoke simulation software 16:45 Mr-Pardison I got interested in it when I was looking for games to play and stumbled upon it. 16:46 Krock twoelk, I'm sure you found a pirated 0.4.3 binary using Tor somewhere in the deep web for only $53.25 16:46 Mr-Pardison lol 16:56 * twoelk looks at the notes of his boss and wonders how he should forge a propper calculation out of those hieroglyphs 16:57 Mr-Pardison get a translator? 16:57 Mr-Pardison an person who specializes in Egyptian hieroglyphs should be able to help. 17:00 Krock captcha solving programs :) 17:38 Fixer "'A Fresh, Clean Look.' Gmail Is About To Get a Makeover" ooops 17:38 Fixer ready for some deep hip insanity? 17:39 Mr-Pardison I'd rather have my hip fried. 17:39 rud0lf ain't nobody dope as me, i dress so fresh so clean 17:39 rud0lf ©Outkast 17:42 Krock reddit is getting a makeover too.. not quite happy with it yet 17:57 Fixer *_* 18:05 Fixer how we have not figured this out in MTG https://i.redd.it/urvjn9ultaq01.jpg 18:06 Fixer amazing https://gfycat.com/ConventionalFelineKronosaurus 18:08 Fixer meanwhile in --G: https://i.imgur.com/uomkVIL.png 18:10 Fixer oh, we have new ore depths btw 21:19 IhrFussel Pro tip: If someone sends an "empty" message on your server, the message is most likely written in a language your computer/device just cannot display like Japanese 21:20 IhrFussel Or should we blame MT for that? 21:21 Krock Pro tip: Use a font that supports Unicode 21:22 Krock our bundled DroidSansFallbackFull.ttf font contains already a lot of them, so blame MT if the fallback fails 21:22 IhrFussel Krock, Russian letters show in my chat in MT but Japanese chars don't 21:23 IhrFussel So the MT font is to blame? How can I see which one MT uses? 21:25 Krock # font_path = fonts/liberationsans.ttf 21:26 Krock no, the .example file is outdated. settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "Arimo-Regular.ttf")); 21:29 IhrFussel Is it this one? https://fonts.google.com/specimen/Arimo 21:29 IhrFussel It only supports very few characters..ouch 21:32 sfan5 the problem is that MT isn't using something like fontconfig to select the right font 21:32 sfan5 it just uses a single font (or the fallback one), which need to provide absolutely each and every character used in MT 21:32 IhrFussel sfan5, but do we really need to replace "unknown characters" with nothing or spaces or whatever they are in the chat? 21:33 sfan5 "replacing" them with blanks is not an explicit operation 21:33 sfan5 rather it doesn't find any data to render that character and then just won't render anything 21:34 IhrFussel There is no way to prevent that? It would be better to see a message like with 21:34 sfan5 but the string is not invalid 21:35 IhrFussel No, but there should be something to indicate that the message contains characters that cannot be displayed ... cause I saw a server owner who banned Japanese people for sending "empty messages" 21:36 sfan5 that's a stupid server owner 21:36 sfan5 indeed it should probably be displaying "blocks" instead of nothing at all 21:37 IhrFussel But the messages look like empty ones in the chat (at least with the default MT font) 21:39 IhrFussel So it kinda *makes sense* for an inexperienced server owner to think someone is just spamming the chat with spaces/tabs whatever 22:14 Jordach hai paramat 22:14 Jordach also feels badman 22:14 Jordach my macbook air has that stuck mouse bug with high sierra 22:16 paramat hi long time no see 22:17 Jordach i've fallen into the trap of 1.12.2 modded MC again 22:24 Fixer hi 22:24 Fixer Jordach: make minetest game great instead of playing 1.12.2 modded 22:25 Jordach but that means i have to stop having severe mental breakdowns 22:25 Shara I cannot express how much I hate the first time join confirmation thing. 22:25 Shara It makes me want to not test things 22:25 Jordach ....do i have to be a grumpy bitch again 22:26 Shara If it gets that things removed, or in the least an option to disable it, yes please :D 22:26 Shara thing* 22:31 paramat the re-enter password thing? 22:32 paramat me too 22:33 Jordach paramat actually annoyed by a change what's going on 22:33 Jordach what timeline is this 22:35 Shara paramat: from what I know, it was just a small handfull of people having issues with this... yet now everyone has to put up with it 22:36 Shara and it does nothing to help people understand how to regsiter an account in the first place, since by the time they get to that, they already did everything needed 22:37 Jordach ^ 22:45 paramat i agree. every time i test a local server, ugh. i will support a removal 22:46 rubenwardy or it could just not show in that case 22:51 paramat maybe it's annoying for those joining non-local servers too 22:51 paramat i never saw the point of that PR 22:52 Shara I'd really rather never see it. 22:52 Shara I have nothing against it being an option, since apparently some people wanted it, but it's just an annoyance for me. 22:56 paramat how are players not aware that joining a server creates an account for them? i can't see a need to warn about this 22:56 Jordach why not do it on firsh launch 22:56 Jordach first* 22:56 paramat or is it a legal thing .. 22:56 Jordach fuck the EU and fuck the GDPR 22:57 Jordach may as well relabel em to Fun Polizei 22:59 paramat anyway worth an issue 22:59 Jordach on first launch is better with a short countdown on android devices and a button for x86 users 22:59 Jordach to confirm that they've read it 23:03 paramat it's only relevant to a newbie, after that the player will know and doesn't need it when joining a new server, and it will just irritate them 23:04 Jordach do you even do UX testing 23:04 paramat since detecting a newbie is not possible it should be in documentation not code 23:05 Jordach paramat: first launch using the conf 23:05 paramat yeah every time i use MT 23:05 Jordach if the conf doesn't exist show them the notie 23:05 Jordach otherwise don't 23:05 Jordach the conf usually is generated on first run 23:06 Jordach (all windows builds and self compiles are this way) 23:06 paramat that seems unjustified complexity :) 23:06 paramat i'd slap it into docs somewhere 23:06 Jordach minetest.conf is usually populated with stock settings on first run 23:06 paramat *splat* 23:08 rubenwardy well, I'd say remove it 23:08 rubenwardy it's broken on android as well 23:08 rubenwardy and it's complexity for little value 23:10 rubenwardy then again, idk 23:10 rubenwardy it would annoy you less if it were more intelligent 23:10 paramat it's one of those rare occasions i regret not being grumpy enough :) 23:11 paramat more complex is not a good idea 23:12 Shara I don't think it's a legal thing 23:12 Shara It was a people not bothering to type their passwords carefully so needing their hands held thing 23:13 Shara and I seem to remember it being presented as helping the "people don't know how to register" issue... but it doesn't do that at all 23:13 Shara (People not knowing how to make an account is a real issue by the way) 23:14 Jordach why not remove MT's menu system entirely and use a skinnable QT launcher 23:14 sofar would need a launcher for each OS to be maintained 23:14 rubenwardy QT though 23:16 rubenwardy it's better to use that effort on creating a formspec replacement 23:16 rubenwardy and I'm slowly going through the main menu and nuking the crappy sapier code 23:17 Jordach rubenwardy: a launcher would probably be better than writing a formspec replacement 23:18 rubenwardy no, doesn't fix the real issue 23:19 rubenwardy just works around it for one part - the mainmenu only 23:19 Shara Name / Password fields look liek a log in... nothing tells you it's also how to register 23:19 rubenwardy ^ 23:19 Jordach rubenwardy: you could bake it in to a launcher rather than arcane formspecs 23:20 rubenwardy that doesn't parse 23:20 rubenwardy making a formspec replacement would mean you wouldn't have to use formspecs anymore 23:20 paramat a launcher has been somewhat rejected in issues 23:21 Jordach i could probsbly whip up a more functional launcher than the main menu with JS or something 23:21 sofar android launcher may be a problem 23:22 Jordach can't be that hard 23:22 Jordach i mean we already glue a friggin compiled ARM app to Java interfaces 23:22 Jordach can't get any more shim-like than that