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IRC log for #minetest-hub, 2018-03-23

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All times shown according to UTC.

Time Nick Message
00:35 pauloue joined #minetest-hub
00:39 rubenwardy does any one here like videos for tutorials? Why?
00:39 rubenwardy Do you prefer them to reading tutorials?
00:55 lumberJ resounding no
00:55 lumberJ :D
01:00 paramat yes i prefer video tutorials, it can show more
01:07 Wayward_One Same here
01:10 rubenwardy I'm mainly talking for programming tutorials
01:11 rubenwardy *about
01:13 rubenwardy what do you find more vital, the visuals or the voice over?
01:19 Wayward_One Ideally both, for me at least, with the visuals to see exactly how it's done, and the voice over to actually explain what's going on and provide additional info if needed
01:19 red-001 joined #minetest-hub
01:19 rubenwardy yeah
01:22 pauloue for programming I think text is better, but an introductory video for setting up an editing environment / making a hello world program is nice
01:40 DI3HARD139_ joined #minetest-hub
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03:08 paramat left #minetest-hub
03:16 DrFrankenstone joined #minetest-hub
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06:38 sniper338 joined #minetest-hub
06:40 nerzhul sofar setpos doesn't need to send mapblock it's ridiculous, with that each time you will burst server with unneeded mapblocks when called for example on a player lag
06:40 nerzhul mapblocks are requested by client when missing
06:42 sofar you know what, you're not listening
06:42 sofar I've tried to explain the problem several times already
06:43 sofar I don't ALWAYS want to send a mapblock
06:43 nerzhul sofar, you can just code a generic function to send a mapblock to any player if you need
06:43 sofar I want to do something specifically for ITB since the block the player teleports to is ALWAYS goignt to be MISSING ON THE CLIENT
06:43 nerzhul what is itb ? and where are your PRs ?
06:43 nerzhul :p
06:43 sofar http://minetest.foo-projects.org/
06:44 sofar the problem is terrible for players
06:44 sofar they always fall through the newly loaded blocks and die
06:44 sofar I have no fucking clue how to do this, you know my knowledge of C++ is mediocre at best
06:45 nerzhul lol
06:45 sofar I wouldn't know how to send a mapblock from the player object functions to save my life
06:46 sofar it's frankly amazing I made connected nodeboxes work, lol
06:47 sofar btw, mods like `warps` could also benefit from a generic gratuitous mapblock send, so that would be nice to have I think
06:48 sofar maybe something like a beacon mod could use it as well
06:48 sofar tbh a mapblock send function sounds simpler to implement almost, but I haven't looked at that path yet
06:52 sofar maybe I'll try and hack something up
07:04 NathanS21 joined #minetest-hub
07:06 sofar nerzhul: gotta go to bed, gave up with this so far : https://gist.github.com/sofar/f3bdaa9ab1253f3d6d893127bc41e562
07:13 Amaz A mapblock send function would be very useful :)
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08:39 sniper338 joined #minetest-hub
09:35 red-001 joined #minetest-hub
10:30 tenplus1 joined #minetest-hub
10:30 tenplus1 hi folks
11:07 Wayward_One Hi tenplus1, all :)
11:09 tenplus1 hi wayward o/
11:09 tenplus1 hows things
11:09 * tenplus1 has a weird issue with crafting recipe
11:10 Wayward_One Things are good here
11:11 tenplus1 kewl :)
11:11 Wayward_One You?
11:11 tenplus1 waking up :) but okie... ehe
11:11 tenplus1 I have a craft recipe that uses 5 group items and works perfectly fine singleplayer
11:12 tenplus1 but on  multiplayer the recipe changes and doesnt work >!/!?!
11:12 tenplus1 cant figure it out
11:12 Wayward_One How odd..
11:15 tenplus1 is there a limit to how many groups can be registered ?!?!
11:27 NathanS21 joined #minetest-hub
11:27 tenplus1 wb nathan
11:27 NathanS21 hi
11:27 tenplus1 :P
11:30 Fixer joined #minetest-hub
11:30 tenplus1 hi fixer
11:30 tenplus1 I've found a few crafting recipes that dont work on server but work perfectly fine singleplayer ?!?! this is trange!!
11:44 Fixer hi
11:45 tenplus1 o/
12:23 Mr_Pardison joined #minetest-hub
12:27 rud0lf joined #minetest-hub
12:28 tenplus1 wb rud0lf
12:29 rud0lf thanks
12:29 lumberJ joined #minetest-hub
12:30 tenplus1 hi lumberJ
12:30 lumberJ hey tenplus1
12:30 tenplus1 o/
12:33 NathanS21 joined #minetest-hub
12:34 tenplus1 what's new with you NathanS21?
12:38 NathanS21 not too much, just working on my modding course.
12:38 NathanS21 hadn't realized just how much work it would be.
12:38 NathanS21 still haven't even finished the intro chapter
12:39 NathanS21 though I should get that completed this weekend.
12:39 NathanS21 I"m hoping the actual coding part will be easier to do.
12:41 tenplus1 <fingers crossed> :) sounds interesting though :P
12:41 NathanS21 http://www.nathansalapat.com/mmc/course-overview
12:41 NathanS21 I'll post about it on the forums once I get some real content.
12:43 tenplus1 kewl
12:43 tenplus1 looks like you've been very busy indeed :P
12:44 NathanS21 ya. :P
12:46 tenplus1 am giving up on -dev channel, no-one talkin
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13:08 tenplus1 hi aerozoic
13:09 rubenwardy NathanS21, 4 episodes, still not started any modding lessons
13:09 rubenwardy lol
13:09 tenplus1 o/ ruben
13:09 aerozoic wazup tenplus1
13:10 NathanS21 It's the intro chapter, and I did mention you can skip it if you've already done some modding. :)
13:10 NathanS21 I just wanted to make sure that people could use this in a school type setting.
13:11 tenplus1 mt in schools is a great thing :P
13:11 NathanS21 We can dream :)
13:12 tenplus1 rubenwardy: have you had any issues in the past with craft recipes using groups ?
13:13 rubenwardy no
13:14 tenplus1 https://github.com/tenplus1/farming/blob/master/chili.lua#L22 <-- recipe works singleplayer, but it's borked on server... dunno how
14:19 Mr_Pardison joined #minetest-hub
14:20 tenplus1 wb mister
14:20 Mr_Pardison T.Hanks
14:38 Mr_Pardison joined #minetest-hub
14:47 Fixer that was the most ridiculous bug I've ever seen
14:47 tenplus1 whassat ?
14:47 Fixer had to literally rename a directory, because one program just suddenly refused to write into it
14:47 tenplus1 weird indeed
14:47 Fixer it worked before, rights not changed
14:48 Fixer other apps can write into
14:48 Fixer i can write
14:48 Fixer that program can write into renamed dir
14:48 Fixer what actual fuck
14:48 tenplus1 lol
14:48 Fixer had to use procmon, read tons off stuff, disable antivirus, did not help
14:49 Fixer renamed dir, poof, everything is working, magic...
14:49 tenplus1 any weird permissions set for that folder ?
14:50 Fixer even tried to clean temp, resetting settings of that app, that was weirdest bug ever
14:50 Fixer permission do not change after rename
14:50 Fixer oh well, fuck windows
14:51 Fixer program literally received access denied to write final final, because someone looked wrong way or smth
14:51 tenplus1 wrong phase of the moon
14:51 Fixer and that started suddenly, only thing was changed is windows updates
14:51 tenplus1 it's weird having a bug that only happens under weird circumstances...
14:51 Fixer yeah
14:52 tenplus1 am still dealing with that damn group crafting recipe
14:53 Fixer i've tried everything, even creating that dir totally empty, with totally good permissions, nope, does not work, big fuck you, logs are shitty
14:53 Mr-Pardison that's windows for you.
14:53 tenplus1 agree'd, winblows sucks
15:04 Roger9_ can a csm place nodes?
15:04 Roger9_ WinBlozeâ„¢
15:05 sofar no
15:05 tenplus1 https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt <-- everything csm can do
15:05 tenplus1 o/ sofar
15:05 Roger9_ yes, I looked at that
15:06 tenplus1 if csm could place a node it would cause so much damage
15:06 benrob0329 joined #minetest-hub
15:06 tenplus1 hibenrob
15:07 tenplus1 sofar: you got a sec ?
15:07 Roger9_ tenplus1: you mean that it could make players auto-grief?
15:08 tenplus1 yeah, they could remove all protection blocks, override doors or replace chests etc... much hassle
15:08 benrob0329 Hi tenplus1
15:08 Roger9_ I meant that it would cause the client to send a request to the server to place a block, forcing it to obey protection
15:08 tenplus1 o/ ben
15:09 Roger9_ it would be equivalent to the player actually right-clicking to place the block
15:09 tenplus1 place_node checks protection, set_node doesnt
15:09 Roger9_ I'm talking about an idea for clientside modding which would only be able to do things that the player could do anyway (to an extent, anyway)
15:10 tenplus1 still wouldnt trust it :P
15:10 Roger9_ if you're worried about a clientside mod messing with your client and making you do stuff then just check the code
15:10 Roger9_ that problem already exists as if I remember correctly CSMs can send messages to chat on your behalf
15:11 tenplus1 csm code is on client's system, not on server where I can check it
15:11 rubenwardy CSM placing nodes would be OK with a whitelist
15:11 rubenwardy like, the server should give a list of nodes that it's ok for the client to replace that node with
15:11 Roger9_ tenplus1: I meant that the player using the CSM could check it to see if the code is malicious
15:11 rubenwardy means you could have CSM predicted buttons controlling pistons
15:12 tenplus1 that's not what I'm saying roger, a maliscious player could use a csm mod to do damage knowing full well what the code can do.... also yeah, a whitelist woudl be ok ruben
15:12 Roger9_ I mean that this CSM place_node function would be forced to obey protection as if the player actually did right-click to place it there, it'd take away from your inventory and everything
15:12 Roger9_ so I don't see how it couldn't do anything a player without a CSM couldn't already do
15:12 rubenwardy no need for that
15:12 Roger9_ why not?
15:12 rubenwardy just use a mod channel
15:13 Roger9_ if I remember correctly, mod channels allow CSMs to communicate with SSMs, right?
15:13 rubenwardy yes
15:13 Roger9_ are they new to 0.5.0?
15:13 rubenwardy yes
15:13 rubenwardy client-side scripting is for server-provided mods, not for client-provided mods
15:14 Roger9_ ohh
15:14 rubenwardy so whilst we may keep client-provided mods for ease of development, new features should only be for things that are useful for server-provided mods to minimise the surface area of the API
15:15 Roger9_ minimise the surface area of the API... hehe, then it should be a sphere :P (get it? spheres are 3D shapes with the lowest surface area to volume ratio)
15:15 rubenwardy \xo/
15:15 Mr-Pardison /o\
15:15 Roger9_ \yay/
15:16 rubenwardy some things to think about with CSM, anyway:
15:16 rubenwardy 1. policy if a vulnerability is found
15:16 rubenwardy 2. how to probably handle multiple standard library versions
15:16 rubenwardy (ie: how can one CSM support multiple client versions nicely)
15:16 rubenwardy 3. how to audit the exposed API
15:17 benrob0329 Minetest is going to go on FSF's bad list because it makes you run "nonfree Lua"
15:17 rubenwardy we won't
15:17 Roger9_ nonfree Lua?
15:17 rubenwardy there will be a dialog with [Accept] or [Decline
15:17 tenplus1 4. nom donuts
15:17 rubenwardy +]
15:17 benrob0329 Roger9_: Its a joke about how Stallman hates most websites because JavaScript
15:17 Roger9_ are you talking about CSMs that the server sends to the client?
15:17 rubenwardy yeah
15:17 Roger9_ ah, that's a pretty good idea
15:18 benrob0329 ..its the whole point is CSM
15:18 Roger9_ though maybe give the client an option to see the CSM's code before accepting or declining
15:18 benrob0329 *pf
15:18 benrob0329 *of
15:18 tenplus1 that's how it should have been from the start... server sends csm mods to client only...
15:18 rubenwardy that should be possible too
15:19 benrob0329 "The server would like to run <modname> on your client. The code is at <codedir>."
15:19 benrob0329 [Run] [Don't]
15:20 rubenwardy mod name shouldn't be shown, probably
15:20 rubenwardy without any signing or hashing
15:20 rubenwardy I could make a bitcoin mining CSM and call it "mesecons_csm"
15:20 rubenwardy give a false sense of trust
15:20 benrob0329 <codedir>
15:20 benrob0329 As in, you can go check it
15:21 benrob0329 Better yet, have CSMs hash against a publicly available archive
15:21 rubenwardy most clients won't
15:23 rubenwardy for "publicly available archive", you might as well use a mod store like mine
15:23 benrob0329 I feel as though maybe we should rethink the idea of servers sending the clients things, and take a package manager approach
15:23 rubenwardy lol
15:23 rubenwardy inv4
15:23 benrob0329 Have servers depend on mods and content packs, the client accepts them before continuing
15:24 benrob0329 Maybe for 0.6
15:35 rubenwardy I personally think that's the better approach
15:35 rubenwardy but some people are against it
15:38 tenplus1 am not against it so long as it's implemented properly
15:57 TommyTreasure hi guys, just a quick note regarding one of the csm issues recently on my server.....
15:57 tenplus1 hi tommy
15:57 TommyTreasure i have a player that uses the colored text, i also have a co-admin that's color blind
15:57 TommyTreasure it doesn't seem there's a way for either me or my co-admin to set the text back to default color
15:58 tenplus1 that's why I've banned using csm mods on xanadu...
15:58 sofar right, I've had issues myself attempting to strip colors
15:59 Roger9_ I created a markdown CSM that performs the coloring when messages are received by the client, rather than sent from it
15:59 Roger9_ meaning that only people with the CSM can see the coloring
15:59 TommyTreasure my thoughts regarding csm, is there should be a server option to allow or disallow them, or selectively disallow those that interfere with server operation
16:00 rubenwardy TommyTreasure, strip_chat_color
16:00 rubenwardy or whatever
16:00 rubenwardy there also is a server option for that
16:00 tenplus1 tommy, totally agree
16:01 rubenwardy that meaning disallowing client-provided-mods
16:01 rubenwardy personally I think client-provided mods should be removed completely
16:01 TommyTreasure rubenwardy, i've been searching for that config option, even posted a question regarding that last week.  could you please point me to the option i need to set?
16:02 rubenwardy 0.4.17-dev
16:02 rubenwardy for chat color
16:02 tenplus1 *cough* agree ruben
16:02 rubenwardy csm_flavors is in 0.5.0
16:02 Roger9_ csm_flavors?
16:02 Mr-Pardison I'll take rocky road.
16:03 TommyTreasure grrrr, i had a feeling you were going to say that.  lol
16:03 rubenwardy "flavors" is a shit name anyway
16:03 rubenwardy should at least be spelled correctly
16:03 sofar ok rubenwerdy
16:03 sofar :P
16:03 Mr-Pardison :P
16:04 Roger9_ you mean the UK spelling that requires more keystrokes and is in general weirder?
16:04 tenplus1 you mean "traditional" english ?
16:04 TommyTreasure so for .16, i'd have to find a modder that could write a mod as a workaround?
16:04 sofar I prefer simplified english myself
16:04 tenplus1 lol
16:05 Roger9_ lol
16:07 TommyTreasure tenplus1, does your cms override routine work on .16?
16:07 Roger9_ traditiounal english is thoe boest
16:07 rubenwardy no
16:08 rubenwardy it's ur because it's not or
16:08 rubenwardy it's a softer sound, coleur not col-or / colaw
16:08 sofar vleyfuhrr
16:08 Roger9_ ah
16:08 Roger9_ so we should pronounce it coler
16:08 Roger9_ s/pronounce/spell
16:09 sofar treytur
16:09 Roger9_ or maybe culler
16:09 rubenwardy no, coler is different again - er is shorter than our
16:09 Roger9_ culluh?
16:09 rubenwardy that's probably closer
16:09 Roger9_ I don't say "colerrrr"
16:09 Roger9_ again, just spell it color
16:09 Roger9_ I might be from the UK but I recognize better spelling when I see it
16:09 rubenwardy not correct English though ;)
16:10 sofar I'm gonna start yelling dutch at y'all
16:10 sofar maybe that'll shut you up :P
16:10 TommyTreasure correct English depends on which side of the lake you reside
16:10 Roger9_ Modern linguistics is descriptive, rubenwardy, and "color" is common in the US, not only that but it's less letters
16:10 mransom joined #minetest-hub
16:10 rubenwardy I speak English not American, jeez
16:10 rubenwardy XD
16:10 TommyTreasure lol
16:10 rubenwardy y'all need to take note
16:10 Roger9_ American isn't a language, lol
16:10 rubenwardy I could care less about American
16:11 * rubenwardy shivers in disgust
16:11 TommyTreasure couldn't*  lol
16:11 rubenwardy should of paid more attention in school
16:11 * rubenwardy shivers in disgust again
16:11 TommyTreasure or could you?  even more lol
16:11 Roger9_ rubenwardy: oh, so you do care somewhat about American... also, "should have" or "should've"
16:11 rubenwardy tbh those last two are probably common mistakes
16:11 rubenwardy Roger9_, I know, it's a joke
16:11 Roger9_ ik
16:11 sofar engels is een slak aftreksel taal
16:12 tenplus1 hey, least it isn't scottish...
16:12 Mr_Pardison joined #minetest-hub
16:12 sofar leer een echte moedertaal!
16:12 Roger9_ my sense of humor is fully functional but my subroutine for responding to that humor is malfunctioning
16:13 Roger9_ tenplus1: well, I imagine there's a scottish dialect of English... but there's also a separate language called Scots which is kinda like English but not close enough to merely be a dialect
16:13 tenplus1 you mean weegie ?
16:13 Roger9_ wat
16:14 Krock joined #minetest-hub
16:14 tenplus1 hi Krock
16:14 Krock hi tenplus1
16:14 tenplus1 would have = wid hae
16:15 Roger9_ would hath
16:15 tenplus1 shakesperian ?
16:16 rubenwardy fake news, you cannot translate Scottish people
16:17 Roger9_ I don't understand the idea of "alternative facts", as if facts were like opinions or preferences that could be different for different people
16:17 rubenwardy well, religion manages that fine
16:17 * rubenwardy runs
16:17 tenplus1 o.O a bit too far offtopic :P hehe
16:18 rubenwardy yeah, lets not start that
16:18 rubenwardy so, Minetest huh
16:18 Mr_Pardison needs some work in places.
16:18 rubenwardy yeah
16:18 Roger9_ rubenwardy: don't worry, I agree with you ;)
16:18 * Roger9_ also runs
16:18 rubenwardy the content database now has a download button
16:18 rubenwardy how exciting
16:18 Roger9_ maybe you can download alternative content
16:18 rubenwardy need to actually add file uploading at some point
16:19 rubenwardy file uploading is a whole can of worms though
16:19 tenplus1 for skins ?
16:19 rubenwardy mods and games
16:20 rubenwardy it's basically moddb but with maintainable code
16:20 rubenwardy and support for editors (uploading mods on behalf of someone else) and github
16:21 tenplus1 ah
16:22 rubenwardy this will be done by middle of May
16:22 rubenwardy and hopefully in 0.5.0
16:24 * tenplus1 awaits 0.5.0 stable
16:25 tenplus1 ruben, what farming mod you using on your server ?
16:25 rubenwardy n/a
16:25 rubenwardy I hope
16:25 rubenwardy on my private server I use MTG's farming
16:25 tenplus1 ahh, no worries...
16:27 Roger9_ I haven't recompiled in ages
16:28 tenplus1 just wondering if anyone is using latest farming redo... I wanted to check server recipes
16:28 tenplus1 I have an issue here that doesnt wanna be fixed
16:29 tenplus1 and I think it's minetest to blame
16:32 rubenwardy it's always worked fine for me
16:32 tenplus1 the recipe in question works perfectly on singleplayer
16:33 tenplus1 but on server it changes and no longer works... and it is only being registered once, so no overrides
16:37 twoelk joined #minetest-hub
16:37 tenplus1 hi twoelk
16:37 twoelk o/
16:42 Roger9_ Yay. Recompiling the latest 0.5 build.
16:52 Roger9_ odd
16:53 Roger9_ tenplus1: do you know how I would uninstall a non-portable installation of Minetest from Debian 9?
16:53 tenplus1 other than the:  sudo apt-get remove minetest ?
16:54 Roger9_ I didn't use apt
16:54 Roger9_ https://forum.minetest.net/viewtopic.php?f=3&amp;t=3837
16:55 sfan5 sudo xargs rm <install_manifest.txt
16:55 sfan5 don't have this file? tough luck, you need to remove it by hand
16:55 tenplus1 wouldnt that just compile the bits needed and install through apt anyway ?
16:55 tenplus1 hi sfan
16:56 Roger9_ sfan5: don't think I have that
16:56 Roger9_ how would I remove it by hand? I have basically no idea where it would be installed
16:56 tenplus1 look in /usr/bin
16:57 rubenwardy laptop randomly cut out
16:57 rubenwardy wtf
16:57 Roger9_ tenplus1: minetest doesn't seem to be in there either
16:57 tenplus1 no idea then
16:58 sfan5 Roger9_: it's probably in /usr/local/bin
16:58 tenplus1 this is why I download the vbuilds on lauchpad from minetest.net/downloads (unstable) and use those
16:58 Roger9_ sfan5: yes, it's there
16:58 sfan5 Calinou: would you mind putting a link to https://forum.minetest.net/viewtopic.php?p=311160#p311160 into your "1-line git compiling script" topic so people stop using that one on servers?
16:58 sniper338 joined #minetest-hub
16:58 sfan5 s/that one/yours/
16:58 tenplus1 hi snioer
16:59 tenplus1 *sniper
17:00 Roger9_ hm, public serverlist still doesn't work... guess I'd need to enable cURL for that?
17:01 Roger9_ how would I do that once I've already compiled?
17:01 Roger9_ or would I need to recompile?
17:03 sfan5 if curl is compiled into your build, you just need to enable server announcing as usual
17:03 Calinou I should just make a script that people can curl/sh, this way it would have an opportunity to be readable
17:03 Calinou also, what's wrong with my script?
17:03 Calinou I haven't used it for years, I'll admit
17:04 Roger9_ is -DENABLE_CURL a flag in the cmake command?
17:04 Calinou I don't remember, curl should be automatically enabled if present
17:04 Calinou (unlike gettext)
17:04 Calinou gettext is the only library that's disabled by default even if present, IIRC
17:05 Calinou oh, the server isn't built anymore by default
17:05 Calinou …right?
17:05 sfan5 no not that
17:05 sfan5 people keep using that on headless servers
17:05 tenplus1 hi cal
17:05 Calinou why is that a problem?
17:05 Calinou installing GUI libraries is less than ideal, but it's not problematic in my book
17:05 Calinou this way I don't have to maintain more scripts :p
17:06 sfan5 well you don't have to maintain my script
17:06 sniper338 tenplus1: Ohayo! ;)
17:06 sfan5 as you said, installing mesa, Xorg libraries and Irrlicht on a server is "less than ideal"
17:07 Calinou these are definitely installed on my VPS :P
17:11 Fixer joined #minetest-hub
17:12 tenplus1 wb
17:15 twoelk when using a dummy db, I wonder wether a csm could dump a map snapshot to a db on command
17:18 lumberJ joined #minetest-hub
17:22 Gael-de-Sailly joined #minetest-hub
17:26 tenplus1 o/
17:36 Mr_Pardison joined #minetest-hub
17:38 tenplus1 wb
17:39 rubenwardy for those interested in the mod/content database progress: https://i.rubenwardy.com/mPIKg.png
17:40 Calinou doing all the work I see? :P
17:40 Calinou (isn't it a group assignment?)
17:41 rubenwardy yes
17:41 rubenwardy they've done no work so far, aha
17:41 Mr_Pardison I hate those kind of projects where you end up doing all the work but are forced to share credit.
17:41 Calinou yeah
17:41 Calinou I can relate to that :(
17:41 Mr_Pardison at least with this you can see who has contributed and how much.
17:41 rubenwardy there's no contribution weighting in this
17:41 Calinou the perks of being above the common denominator student
17:42 rubenwardy but I can go complain to the marker, who's my tutor, to get different marks
17:42 rubenwardy TL;DR: we'll get the same mark unless I go grass on him
17:49 Calinou go grass?
17:50 rubenwardy I will if they massively slack
17:50 rubenwardy and I told them this
17:50 rubenwardy am I a dick?
17:50 Calinou ah, right
17:50 Mr_Pardison no.
17:50 Calinou no, I think it's part of the game
17:50 Calinou it's the nuclear weapon option, but it's part of the game :
17:50 Calinou :)*
18:01 ssieb joined #minetest-hub
18:01 tenplus1 hi ssieb
18:02 ssieb hi
18:08 * Roger9_ does a sudo apt-get update
18:08 * Roger9_ does a yay
18:09 Roger9_ now installing libcurl4-openssl-devâ„¢
18:11 Roger9_ cURL still doesn't seem to work...
18:13 sofar why not?
18:14 Roger9_ do I need to recompile?
18:15 sofar for MT to pick up curl? yes
18:15 sofar plus add the cmake flag
18:15 Roger9_ -DENABLE_CURL=1?
18:15 Roger9_ or -DUSE_CURL=1?
18:15 sofar is that what the readme says?
18:15 Roger9_ I looked for help but couldn't find it
18:16 sofar it's literally at https://github.com/minetest/minetest
18:16 Roger9_ oh, the minetest readme?
18:16 sofar yup
18:16 Roger9_ I'm sorry, I'm really not very good at this kind of thing, it's been ages since I last compiled
18:17 lumberJ joined #minetest-hub
18:24 Mr_Pardison joined #minetest-hub
18:29 Fixer make a mooooooove
18:29 * Mr_Pardison fiancehtto's his king side bishop
18:30 sofar 1. e4
18:31 Mr_Pardison I presumed that Fixer had already made their move.
19:01 Fixer "PUBG Mobile players are pretty sure the game is full of bots"
19:01 Fixer IT IS ALL CHECKS OUT
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19:44 Fixer without "IS", probably
19:44 Fixer rubenwardy: that was open secret about Iron, i'm googling on it right now, it is pretty fun topic as well
19:46 Fixer we are crafting iron bars out of steel ingots
19:56 rubenwardy sneak peak: https://i.rubenwardy.com/pWqdq.png
19:57 rubenwardy waiting for my lab partner to actually do his work and make it look less like a control panel
20:01 Shara Fixer: clearly it's just some magic. Perfectly reasonable.
20:03 Krock rubenwardy, the design is already pretty good IMO
20:03 rubenwardy it's basically just ripped from minetest-mods.rubenwardy.com with a few changes
20:09 Roger9_ is there a way to get the time of day to appear different to different clients?
20:10 Fixer rubenwardy: the more you google into mining/smelting the iron ore, the more you kek at minetest game not even close to realism at all even slightest
20:10 Roger9_ yes, if you smelt raw iron ore you don't get steel
20:10 Fixer not just that
20:10 Roger9_ ik
20:10 Fixer you need charcoal to smelt it
20:10 Fixer AND
20:11 Roger9_ not regular coal?
20:11 Fixer in minetest for some reason you get Native Iron, that is extremaly rare, instead IRL you burn iron oxide, aka stone with ore, like in minecraft
20:12 Roger9_ iron oxide is usually a reddish color, IIRC
20:13 Fixer it is
20:13 Roger9_ at least in vanilla 0.5.0 minetest-game, iron ore does appear red
20:14 Roger9_ and even the "iron lumps" you get from it are reddish
20:14 Roger9_ although I don't know how you would separate the iron oxide from the stone that easily
20:16 Shara I agree that MTG's current approach is just silly... but going for absolute realism is also bad, unless maybe you want to make an actual metalworking simulator or something
20:17 Roger9_ agreed
20:17 Shara Difficult to find the right balance. I'd also say please no more ores in MTG.. it has no uses for them
20:20 * Fixer keks more
20:20 * Fixer while do https://www.youtube.com/watch?v=ZjJzO2bgoZQ
20:22 Roger9_ didn't get any answers before, but is there a way to get the time of day to appear different to different clients?
20:24 Fixer there was PR for that somewhere
20:26 Roger9_ found iy
20:26 Roger9_ t
20:26 Roger9_ https://github.com/minetest/minetest/pull/7002
20:33 Roger9_ to be honest I think server-side mods should be able to send different mapblocks, different player lists, and basically different everything else to the client
20:33 Roger9_ that might be difficult considering how the servers work at the moment but that would allow alternate dimensions without taking up vertical space
20:40 twoelk making smelting, farming, hunting, herding more realistic would make playing the casual game a little too time costly to achieve anything
20:40 Roger9_ although if wasting time is your style you could always create a subgame for it :P
20:41 Shara What twoelk said, really.
20:41 twoelk so why not just revisit realtest and make it better
20:42 twoelk it had a good approach to a few things and was difficult enough to get not all too popular
20:43 Roger9_ interesting concept of having to dig dirt under a tree to get the tree to fall
20:44 Roger9_ it reminds me of the "wallmounted brick" node I created which fell apart if you took out certain load-bearing nodes
20:44 * twoelk has seen a lot of fallen trees lately - easily pushed over because the ground was simply too wet for too long
20:44 Roger9_ or you could just overwater the dirt the tree is grounded in
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20:45 Roger9_ although if you removed the dirt under the tree wouldn't it just fall over but remain intact?#
20:45 Roger9_ -#
20:46 tumeninodes who's handling topic move requests these days? There are about 13 in que :P
20:46 twoelk yeah like at coasts with cliffs. fully intakt trees just falling down the retracting cliff after winter storms
20:47 * twoelk has to wait for his favorite cliff top path to be opened for public again after some of it vanished lately
20:52 Roger9_ to form metal tools with an anvil, don't you need to heat the metal up enough so that it becomes soft?
20:57 twoelk well if your strong enough you can globber it until it is hot enough :-)
20:57 Roger9_ and if you're that strong you wouldn't need to make metal tools in the first place ;)
20:59 twoelk no, actually some smithing is done by beating the metal until it gets warm and soft
20:59 twoelk you have to anyways to get the carbon into the iron grid
21:00 Roger9_ nvm... but okay
21:01 Roger9_ hm, I wonder if anyone's made a "player-detecting digiline button" yet to determine who pressed the button instead of basing it on @nearest
21:04 twoelk guess is the same problem as with finding out who killed someone
21:05 twoelk who-done-it seems no simple task for mt
21:24 Shara I keep wanting a bounty hunting mod, but that issue is why I've never made one
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22:50 xerox123 do machines execute code even when not powered on?
22:50 xerox123 someone is trying to convince me so
22:51 rubenwardy depends
22:51 xerox123 itemwise injectors for context
23:07 Jordach pipeworks is black magic that nobody understands
23:07 xerox123 Ok fair enough lol
23:11 Fixer https://upload.wikimedia.org/wikipedia/commons/8/8c/Chinese_Fining_and_Blast_Furnace.jpg :thinking:
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