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12:53 |
tenplus1 |
hi folks |
12:56 |
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12:56 |
tenplus1 |
hi CBugDCoder |
12:56 |
CBugDCoder |
hi ten |
12:57 |
tenplus1 |
o/ |
13:08 |
Wayward_One |
Hi all :) |
13:08 |
tenplus1 |
hi wayward |
13:44 |
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13:44 |
tenplus1 |
hi CWz |
13:44 |
CWz |
Ello |
13:45 |
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Mr_Pardison joined #minetest-hub |
13:45 |
Mr_Pardison |
'ello tenplus1 |
13:45 |
tenplus1 |
hi mister :P |
14:30 |
tenplus1 |
Farming Redo updated - mortar & pestle needed to grind wheat and barley into flour |
14:37 |
lumberJ |
hey tenplus1 |
14:37 |
tenplus1 |
heyas, how's things |
14:37 |
lumberJ |
good, and you? |
14:38 |
tenplus1 |
tinkering with farming mod :) trying to add progression to the mix |
14:38 |
lumberJ |
nice |
14:38 |
lumberJ |
was going to say i have a nodebox mortar and pestle lying around |
14:38 |
tenplus1 |
using utensils where possible in the crafting recipes |
14:38 |
tenplus1 |
if you add the group {food_mortar_pestle = 1} to it then you can use it for recipes too :D |
14:39 |
lumberJ |
i think it looks pretty good, but i never got around to adding any funtionality around it |
14:39 |
lumberJ |
nice |
14:39 |
tenplus1 |
also added sliced bread, toast and toast sammich :P ehe |
14:40 |
lumberJ |
thats the greatest thing since sliced bread |
14:40 |
Mr_Pardison |
any butter to go with the toast? |
14:41 |
tenplus1 |
mobs has milk and cheese, could prolly add butter somehow :D |
14:42 |
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twoelk joined #minetest-hub |
14:42 |
tenplus1 |
wb twoelk |
14:42 |
twoelk |
o/ |
14:43 |
tenplus1 |
farming was kinda easy before, making flour from 4x wheat was a cheat :) now you gotta craft and use mortar & pestle in recipe :) |
14:43 |
lumberJ |
do you keep the mortar and pestle or it gets used up? |
14:43 |
tenplus1 |
it returns it :) |
14:43 |
lumberJ |
nice |
14:44 |
tenplus1 |
all utensils get returned, and some foods need a bowl to craft which is returned once eaten |
14:44 |
Mr_Pardison |
just like when you use a bucket to place a liquid source node. |
14:44 |
tenplus1 |
ethereal or farming redo bowls can be used :) and if xdecor's pull is accepted then it's bowl also |
14:44 |
lumberJ |
excellent |
14:44 |
Mr_Pardison |
kewel |
14:45 |
tenplus1 |
ruben's idea to use the food_? groups really does help recipes |
14:45 |
tenplus1 |
w00t, xdecor's honey and bowl have food_ groups added, can use both now |
14:48 |
lumberJ |
food_ rather than food? |
14:48 |
tenplus1 |
e.g. food_apple = 1, food_bowl = 1, food_onion = 1... so multiple items can be used to craft the same recipe if needed |
14:49 |
lumberJ |
groups:food_ captures all those? |
14:49 |
tenplus1 |
if a recipe calls for "group:food_bowl" and "group:food_apple" to make applesauce, then yes :D |
14:50 |
lumberJ |
i see |
14:51 |
tenplus1 |
so essentially we could use a bowl from any mod (farming, ethereal, xdecor) or an apple from default, ethereal, moretrees etc |
14:51 |
tenplus1 |
so long as the groups are set |
14:57 |
* twoelk |
imagines gathering some Cox, Idareds and Breaburns to make some apple pie |
14:58 |
tenplus1 |
nummy |
15:01 |
twoelk |
we once had a garden with six apple sorts on ancient trees. now after the last half year of storms ... guess it might be time to start something new |
15:01 |
Fixer |
*,,,,,* |
15:01 |
Fixer |
big trees fall first |
15:01 |
Fixer |
during storms |
15:01 |
tenplus1 |
hi fixer... |
15:01 |
Fixer |
ohi |
15:01 |
tenplus1 |
aww, poor apple trees |
15:01 |
twoelk |
the ground was so wet - almost everything blew over |
15:02 |
Fixer |
remember to that day that huuuge tree that was literally taken away from soil and thrown onto a house many years ago |
15:02 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/2089 |
15:02 |
Fixer |
and it was huge tree, wind affects those the most, small are ok most of the time |
15:02 |
tenplus1 |
!title |
15:02 |
MinetestBot |
tenplus1: Add food_* groups to default edibles by tenplus1 · Pull Request #2089 · minetest/minetest_game · GitHub |
15:05 |
twoelk |
maybe mtg schould be reorganised - more modular api based? |
15:06 |
tenplus1 |
would be nice... I have a feeling many ppl are trying to do this in their own way |
15:09 |
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Mr_Pardison joined #minetest-hub |
15:09 |
Mr_Pardison |
connectivity issues. |
15:10 |
tenplus1 |
ow |
15:14 |
twoelk |
btw - schouldn't that cocoa check for nearby jungletree be in some cocoa file and not in the init.lua? |
15:14 |
tenplus1 |
it's part of the growing abm |
15:15 |
tenplus1 |
saves running 2 different ones :D |
15:15 |
tenplus1 |
I was gonna add a specific function check for each plant for growing, just havent gotten around to it yet |
15:17 |
twoelk |
hm, I just wouldn't look for it there |
15:42 |
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Gael-de-Sailly joined #minetest-hub |
16:09 |
tenplus1 |
glad you reminded me about the cocoa twoelk, I've added another stage to it's growth (4 in total) |
16:12 |
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benrob0329 joined #minetest-hub |
16:13 |
tenplus1 |
hi benrob |
16:28 |
benrob0329 |
Hi tenplus1 |
16:28 |
tenplus1 |
o/ |
16:30 |
tenplus1 |
git updated... new features added |
16:55 |
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Krock joined #minetest-hub |
16:55 |
tenplus1 |
hey Krock |
16:55 |
Krock |
hi tenplus1 |
16:55 |
Krock |
BLAZING FAST |
16:55 |
tenplus1 |
:P |
16:56 |
Krock |
how's things? |
16:57 |
tenplus1 |
good ta, working on farming...you ? |
16:57 |
ThomasMonroe |
hey Krock, just curious, but do you know what meshing algorithm Minetest uses? |
16:57 |
tenplus1 |
o/ thomas |
16:58 |
ThomasMonroe |
o/ |
16:58 |
sofar |
ThomasMonroe: read the code? |
16:58 |
Krock |
fine, going through the GH notifications |
16:58 |
tenplus1 |
GH notes ? whasssat |
16:58 |
ThomasMonroe |
sofar, meh, thought maybe I'd ask first :P |
16:58 |
Krock |
ThomasMonroe, no idea. I haven't looked into that code actively yet |
16:59 |
ThomasMonroe |
ok np :) |
16:59 |
Krock |
tenplus1, https://github.com/notifications this gets fuller the more you miss an the more active the repos are |
16:59 |
tenplus1 |
ahhh |
17:00 |
tenplus1 |
sofar: if I add a pull for crops mod that inserts the food_* groups would you ok it ? |
17:01 |
sofar |
sure, that's reasonable |
17:01 |
tenplus1 |
kewl :) will add soon |
17:24 |
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IhrFussel joined #minetest-hub |
17:24 |
tenplus1 |
hi fussel |
17:24 |
IhrFussel |
Hey tenplus1 |
17:25 |
IhrFussel |
ChanServ was a bit slow huh? |
17:25 |
tenplus1 |
some latency issues with internet today, some sites are quite slow to load for some reason |
17:26 |
IhrFussel |
I got a member of "team amerza" on my server I think...first they asked to be admin and when they got a "no" they said they will hack my server lol |
17:26 |
IhrFussel |
amarza* |
17:27 |
tenplus1 |
lol, silly kids |
17:27 |
IhrFussel |
Do you know "team amarza"? |
17:27 |
tenplus1 |
not personally but I've heard they are annoying server owners |
17:28 |
sofar |
feel free to post player name + IP in here :) |
17:28 |
IhrFussel |
AFAIK they claim to "help" server owners by taking over their server (guessing passwords maybe?) |
17:28 |
tenplus1 |
if you own a server your password should be long enough to be unguessable |
17:30 |
IhrFussel |
"{Main} (22/03/18 18:28:01) [JohnsonKillsPutin]: i will say angelo (the boss of team amarza) that you have said amarza ist kindergarten and shitposters!!11" |
17:30 |
sofar |
find the IP address, we can see if he comes on other servers under diff. player names |
17:30 |
sofar |
also, ban |
17:30 |
sofar |
lol |
17:31 |
tenplus1 |
wasnt he using vpn's to get on servers ? |
17:34 |
sofar |
it's a vpn service |
17:34 |
sofar |
still worth banning |
17:35 |
tenplus1 |
wait, didnt someone make a mod that checks for vpn's and kicks the player |
17:36 |
Shara |
red was working on one |
17:37 |
tenplus1 |
nite folks o/ |
17:38 |
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17:46 |
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18:24 |
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18:24 |
rubenwardy |
https://twitter.com/billkellly/status/976401362429755392 |
18:37 |
nerzhul |
wow nice, gitlab 10.6 released with github repo support, excellent :D |
18:49 |
Calinou |
nerzhul: how does it work? GitHub import was already supported for a long time |
19:56 |
nerzhul |
i added it |
19:56 |
nerzhul |
i goes to gitlab.com/minetest/minetest & enable github integration |
19:56 |
nerzhul |
i go* |
19:56 |
nerzhul |
this permits to trigger pipeline status push to github |
19:57 |
nerzhul |
Calinou: look at last commit build status by clicking on the v https://github.com/minetest/minetest/commits/master |
19:57 |
nerzhul |
i don't know if that work, and it seems to be asynchronous but at least it permits to have the pipeline stauts on gitlab |
20:02 |
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20:05 |
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20:18 |
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20:33 |
Calinou |
nerzhul: hah, nice |
20:45 |
* Fixer |
slaps Calinou and nerzhul with very large AppImage-out |
21:10 |
* sofar |
fends off the attack with a flatpak |
21:23 |
* Fixer |
removes both and burns GNOME in fire |
21:23 |
Krock |
The Imagepak wars may begin! |
21:28 |
benrob0329 |
I need to look at Flatpack again |
21:29 |
benrob0329 |
Could be useful for separating applications from the base system |
21:38 |
nerzhul |
Krock why ? lol :p |
21:39 |
Krock |
nerzhul, well, I expected some discussions about AppImage vs flatpak |
21:40 |
rubenwardy |
Snap! |
21:40 |
rubenwardy |
don't say Snap too loudly in #minetest, you may summon a popey |
21:45 |
Fixer |
rubenwardy: ubuntu is going to sh-- anyway |
21:45 |
Fixer |
rubenwardy: gnome is already shit since gnome 2.0, and RH lockin is bad, so we are stuck with AppImage |
21:46 |
rubenwardy |
don't you use Windows XP or something? |
21:46 |
sofar |
flatpak on e.g. xfce is nice |
21:47 |
sofar |
don't need much gnome parts for that |
21:47 |
sofar |
I think you technically don't need any even |
22:12 |
benrob0329 |
Ah yes, Gnome hating. Some one pass the popcorn |
22:41 |
Fixer |
rubenwardy: nope |
22:45 |
Fixer |
i'm not against technology, but... fuck hipsters |
22:45 |
Fixer |
and their degenerate UI |
22:45 |
Fixer |
and those JS monkeys along the way |
22:45 |
Fixer |
i already feeling like on dial up waiting that JS-shit to process |
22:46 |
sofar |
ad hominem attacks are not a good way to critique technical design |
22:49 |
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22:49 |
Roger9_ |
Lua mod idea: CSM+serverside mod that allows the server to request that the client teleport |
22:50 |
sofar |
for what purpose? |
22:51 |
sofar |
how is that different from player:setpos() ? |
22:53 |
rubenwardy |
*set_pos |
22:53 |
Roger9_ |
reduce lag. my rmod has conveyors that have issues due to internet latency |
22:54 |
Roger9_ |
e.g. server sends message to client that their position has changed, client changes look direction, and then receives the message which resets the look direction to what the server thinks it is |
22:54 |
sofar |
what actually is needed is that the client gets a set_pos() packet together with the actual mapblock that it is being placed in |
22:54 |
sofar |
instead of now teleporting to a void and the client requesting the mapblock |
22:55 |
sofar |
falling into the abyss |
22:55 |
sofar |
and then being stuck in the ground |
22:55 |
Roger9_ |
I don't think you can fall through CONTENT_IGNORE |
22:55 |
sofar |
you don't |
22:55 |
sofar |
but on ITB the mapblocks change due to reuse |
22:55 |
sofar |
so most of the time you fall down if you have lag |
22:55 |
Roger9_ |
so they don't use content_ignore? |
22:55 |
sofar |
because it was air before |
22:55 |
sofar |
not ignore |
22:56 |
Roger9_ |
odd... |
22:56 |
Roger9_ |
but I do agree with your point |
22:57 |
sofar |
it's been .. annoying me :) |
22:58 |
sofar |
even a player:force_block_send(pos) API would help |
22:59 |
sofar |
maybe I should hack that up on ITB... |
23:23 |
nerzhul |
sofar a little bit hacky |
23:26 |
sofar |
nerzhul: how hard would it be to add "gratuitous" mapblock send to e.g. https://github.com/minetest/minetest/blob/6c9df2ffa7ee81a05b28fdd6123a926abd284c72/src/content_sao.cpp#L609 |
23:26 |
sofar |
I'm not even sure that's the right spot |
23:26 |
nerzhul |
setPosition |
23:27 |
sofar |
that's client-side? |
23:29 |
sofar |
PlayerSAO::setPos() is what I think should be sending a mapblock.. |
23:34 |
sofar |
Server::SendBlockNoLock ... |
23:45 |
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23:51 |
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23:54 |
sofar |
nerzhul: you'd have that coded in half a beer.... |
23:56 |
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