Time |
Nick |
Message |
00:12 |
Fixer |
https://github.com/minetest/minetest_game/issues/2074 |
00:27 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=19760 |
00:27 |
MinetestBot |
rubenwardy: Please make more (sub)games! - Minetest Forums |
00:30 |
Fixer |
rubenwardy: REMOVE (sub) part |
00:30 |
rubenwardy |
I want to |
00:30 |
rubenwardy |
wondering if people would skim over it |
00:31 |
Shara |
Just remove it :) |
00:34 |
rubenwardy |
done |
00:36 |
sofar |
can I protest and have ITB mentioned as a polished game? :P |
00:36 |
rubenwardy |
it's not really though |
00:36 |
rubenwardy |
it's a server |
00:37 |
sofar |
(and, for that matter, CTF probably too) |
00:37 |
rubenwardy |
also, I didn't say none |
00:37 |
sofar |
sure |
00:37 |
sofar |
but it may help to identify capable sw engineers/artists/etc |
00:38 |
sofar |
so perhaps we should investigate who's been able to create good game & game content |
00:39 |
rubenwardy |
Calinou: should Carbone NG still be in Games Releases, and not Old Games |
00:39 |
sofar |
market analysis, essentially |
00:39 |
sofar |
e.g. wuzzy's mcl2, even though a ripoff, is high quality |
00:40 |
rubenwardy |
that's not what I'm looking for |
00:40 |
rubenwardy |
I'm looking for good game design, not good copying |
00:40 |
sofar |
hold on |
00:40 |
sofar |
mcl2 is much more than just plagiarism |
00:40 |
sofar |
it's also execution |
00:41 |
Shara |
It's still not an original game |
00:41 |
sofar |
it's not usable content, but Wuzzy's skills are still exemplary |
00:41 |
sofar |
so you want to perhaps look at working with Wuzzy |
00:41 |
benrob0329 |
rubenwardy: Jordach's Solar Planes, ITB.. |
00:41 |
sofar |
that's my point |
00:41 |
sofar |
if you're going to look to make new games, get people that know how to do the work |
00:45 |
sofar |
I'd feel bad replying to the thread, but I don't know what angle you want the forum thread to go into... would you want a new game team to arise and join forces? or? |
00:46 |
rubenwardy |
sure |
00:46 |
rubenwardy |
lots of teams working on games is good |
00:47 |
rubenwardy |
I'm already in one with Shara, progress is going nicely |
00:47 |
rubenwardy |
so yeah - I'm hoping that teams will form, and also resources will be made |
00:47 |
rubenwardy |
when I have time, I might work on a Game chapter for MMB |
00:49 |
Shara |
I have been trying to make sure any issues with the engine we encounter while working on HW get reported and fixed when possible. I'm also keen on making content we add as useful as possible to other games. |
00:49 |
rubenwardy |
doing big projects is a good way to find issues ^ |
00:50 |
Shara |
Yes, and some of them, like that silly thing with dungeons, can easily interfere with making separate games |
00:51 |
Shara |
It's liek the moment you walk off the beaten (MTG) path you smack into issue after issue |
00:51 |
rubenwardy |
right, just removed any games with broken links to old subgames |
00:51 |
rubenwardy |
or ones which are very old and have comments talking about it being broken |
00:52 |
rubenwardy |
I think it's good to have lots of small (4 people ish) team, maybe with overlaps (people on multiple teams) |
00:52 |
rubenwardy |
as realistically a team should only work on one at once |
00:53 |
rubenwardy |
big teams lead to MTG-type scenareos |
00:53 |
rubenwardy |
idk |
00:55 |
paramat |
good thread, and what i have been thinking recently: good engine, lack of games |
00:55 |
rubenwardy |
thanks, Shara helped with words |
00:55 |
rubenwardy |
W O R D S |
00:55 |
paramat |
small and 1 person teams are good |
00:55 |
rubenwardy |
1 person teams isn't really a team |
00:55 |
rubenwardy |
you need 1 person with vision, and a few people to help |
00:57 |
Shara |
size of team must work for size of project |
00:57 |
rubenwardy |
I mean, it's perfectly possible for a team of 1 to work |
00:57 |
rubenwardy |
see celeron55 |
00:58 |
Shara |
A real game, doing everything, or close to everything, from scratch, basically needs a c55 or a good team |
00:58 |
rubenwardy |
exactly |
00:58 |
rubenwardy |
"It's very rare to find someone with both the skills and the time to make a game all by themselves." |
01:01 |
Fixer |
rubenwardy: old games, he is too lazy to support it :/ |
01:02 |
Fixer |
sofar: mcl2 still has bugs |
01:02 |
sofar |
itb still has bugs :) |
01:02 |
rubenwardy |
should games be moved to old games if they aren't maintained, and are unfinished? |
01:02 |
rubenwardy |
hmm |
01:02 |
rubenwardy |
hard to tell if it's unfinished if you can't test it |
01:02 |
rubenwardy |
err |
01:02 |
rubenwardy |
without testing* |
01:02 |
Fixer |
i wish Wuzzy imitated beta instead, with newer blocks available |
01:02 |
rubenwardy |
it also seems that people are too eager to move to Released Subgames |
01:03 |
Fixer |
one man job to recreate 1.12 is insane |
01:03 |
Fixer |
just wanted to suggest Dreambuilder, but Vanessa made it modpack |
01:04 |
rubenwardy |
Dreambuilder isn't what I count as good game design |
01:04 |
rubenwardy |
even as a game it was MTG + a massive mod pack |
01:04 |
rubenwardy |
I guess it's a very convenient way of giving players lots of building content |
01:04 |
Fixer |
rubenwardy: kitchen sink |
01:05 |
Fixer |
and OOMs often tbh |
01:05 |
Fixer |
i take it back |
01:05 |
Fixer |
Dreambuilder is insanely heavy modpack |
01:05 |
rubenwardy |
insanely |
01:05 |
rubenwardy |
just homedecor is |
01:06 |
paramat |
it would be good to see devs making new games, since they have the skills needed. i often feel i should make a game of some kind |
01:06 |
rubenwardy |
don't mean any offense, Vanessa. It's very impressive how much work has gone into it, and how much breadth there is |
01:07 |
paramat |
also, with a variety of games some can be specialised or simple, and therefore doable by 1 person |
01:10 |
paramat |
maybe i could create a bare minimum game snce that's asked for, and since i know what mapgen requires |
01:11 |
Fixer |
we already have bare minimum MTG, it should be fun game |
01:12 |
paramat |
*since |
01:12 |
Fixer |
i'm still convinced project should have included: 1) tutorial by wuzzy 2) mtg renamed to minetest classic 3) mtg fork with all features paramat does not want, not conservative, mc beta like 3) insidethebox 4) ??? |
01:12 |
Fixer |
mcl2 is dmca dangerous, lotr is too |
01:12 |
paramat |
well i'm referring to point 3 in the thread |
01:13 |
rubenwardy |
ITB is not appropriate for singleplayer |
01:13 |
paramat |
heh |
01:14 |
Fixer |
rubenwardy: why not? it is not cooperative |
01:14 |
Fixer |
also include CTF |
01:14 |
Fixer |
i would like to see skiing related game |
01:14 |
sofar |
I've throught about making a "builder" mode single-player ITB |
01:15 |
sofar |
it should be entirely possible to do that |
01:15 |
sofar |
but honestly the need is... almost nonexistent |
01:15 |
Fixer |
ITB aka portal in some ways |
01:15 |
sofar |
only for building, not playing |
01:15 |
Fixer |
nah, too lazy |
01:16 |
Fixer |
minecraft is dying (provocative statement), voxels is not very hip these days, good luck finding interested players |
01:17 |
Fixer |
and coders |
01:17 |
Fixer |
but i see the light |
01:17 |
sofar |
he sees the light! |
01:17 |
paramat |
Fixer i don't control MTG, and it's not conservatism, just wisdom =) |
01:17 |
Fixer |
there a tooon of people who are tired of this Minecraft minigames crap profit driven server, who want those beta-early-golden years back |
01:18 |
Fixer |
minetest servers resemble golden era of minecraft in many ways |
01:18 |
Fixer |
this is true |
01:18 |
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01:19 |
Fixer |
paramat: we should grant you full control of it, and just create another Survival branch with mc beta like gameplay, and ofc with other games |
01:21 |
Fixer |
Survival branch will be very open |
01:21 |
Fixer |
with kitchen sink, removal, addition, reverts and merges |
01:21 |
Fixer |
modders access |
01:21 |
Fixer |
bb |
01:39 |
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01:45 |
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02:26 |
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03:57 |
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04:00 |
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05:14 |
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05:25 |
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05:51 |
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06:23 |
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08:40 |
Calinou |
rubenwardy: you can put it in Old Games, I have no intent to maintain it |
11:03 |
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11:23 |
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11:39 |
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11:56 |
Megaf |
Hello all |
11:56 |
Megaf |
interesting, AVG seems to have improved, and now it's not AVG anymore, it's Avast!. https://www.youtube.com/watch?v=zLgjgAgv43U |
11:56 |
Megaf |
!title |
11:56 |
MinetestBot |
Megaf: AVG Free Antivirus 2018 Review - YouTube |
12:10 |
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12:10 |
Megaf |
Hi Fixer |
12:11 |
Fixer |
hello |
13:38 |
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13:50 |
benrob0329 |
Megaf: AVaGst Antivirus |
14:05 |
Fixer |
avg was bought by avast |
14:06 |
Fixer |
so yeah |
14:06 |
Fixer |
sorts of bloat anyway |
14:08 |
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15:11 |
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15:38 |
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15:52 |
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15:55 |
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16:27 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=19765 |
16:27 |
MinetestBot |
rubenwardy: [Mod] Simple Fast Inventory [0.4.16][sfinv] - Minetest Forums |
16:34 |
benrob0329 |
https://upload.totallynotashadyweb.site/f.php?h=12Y2XRXH&p=1 |
16:34 |
benrob0329 |
Best FOSS argument I've ever seen |
16:44 |
Calinou |
I expected a rickroll |
16:45 |
rubenwardy |
lol |
16:47 |
benrob0329 |
The best argument is: I'm never gonna gibe you up, never gonna let you down |
16:48 |
benrob0329 |
Never gonna run around, and pirate you! |
16:48 |
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16:48 |
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16:49 |
Calinou |
"never gonna gib you up" —Quaker |
17:12 |
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17:24 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=19766 |
17:24 |
MinetestBot |
rubenwardy: New Mod/Content Database by May - Minetest Forums |
17:27 |
Peppy |
cle |
17:27 |
Peppy |
oups |
17:38 |
benrob0329 |
rubenwardy: why do people never use say, nginx to handle http requests with python? |
17:39 |
benrob0329 |
I always see twisted/flask etc, but not an actual http server built for high load |
17:45 |
sofar |
nginx is essentialy a proxy |
17:46 |
sofar |
you can do without, but it allows for things that you couldn't easily do with just flask alone |
17:51 |
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17:51 |
Krock |
hi Mr_Pardison |
17:51 |
Mr_Pardison |
hi |
17:52 |
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18:13 |
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18:30 |
Calinou |
sofar: it's not recommended to expose framework servers in production directly (they don't always serve HTTPS, they rarely serve HTTP/2, they don't always support gzip, they rarely support Brotli…) |
18:30 |
Calinou |
so yeah, putting nginx as a reverse proxy in front is highly recommended in any case |
18:30 |
sofar |
yep |
18:32 |
rubenwardy |
plus HTTPs termination is good |
18:32 |
rubenwardy |
oh, you said that |
18:32 |
Calinou |
:) |
18:32 |
Calinou |
I have an A+ score on SSL Labs |
18:32 |
* rubenwardy |
thinks it's a plus when web apps don't support HTTPs |
18:32 |
sofar |
besides, certbot + nginx is a breeze |
18:32 |
rubenwardy |
that's the reverse proxy's job |
18:32 |
Calinou |
I can't get an higher score (i.e. 100 in all sections) without potentially compromising performance |
18:33 |
Calinou |
rubenwardy: true, web app servers aren't here to repalce nginx or Apache |
18:33 |
rubenwardy |
I think I have A+, can't remember |
18:33 |
Calinou |
replace* |
18:33 |
Calinou |
I enabled DNS CAA recently :P |
18:33 |
rubenwardy |
I have 30 subdomains on my server |
18:33 |
rubenwardy |
60 including HTTPs redirects |
18:33 |
rubenwardy |
lots of config files |
18:33 |
rubenwardy |
lots of rewrites |
18:34 |
rubenwardy |
NGINX is fun |
18:34 |
Calinou |
and OCSP stapling too |
18:34 |
* sofar |
tests one of his servers |
18:34 |
rubenwardy |
OCSP stapling is enabled by default |
18:34 |
Calinou |
I'm still on Apache though |
18:34 |
rubenwardy |
ahh |
18:34 |
Calinou |
(WordPress and the like are less picky with it…) |
18:34 |
Calinou |
I'm still on Apache though |
18:35 |
rubenwardy |
just put Apache behind nginx, just for wordpress |
18:35 |
Calinou |
it's a matter of permalinks mostly |
18:35 |
rubenwardy |
XD |
18:35 |
Calinou |
it can work with nginx but I've found it to break more often |
18:35 |
Calinou |
I will eventually move back to nginx anyway, once I have time |
18:35 |
Calinou |
(maybe when I upgrade the server to Ubuntu 18.04) |
18:38 |
rubenwardy |
is it LTS? |
18:39 |
benrob0329 |
rubenwardy: yes but why not do say, python CGI with nginx? (Even behind a framework) |
18:39 |
rubenwardy |
what are you referring to? |
18:40 |
benrob0329 |
Rather than using a framework server (written in python) why not just script nginx? |
18:41 |
rubenwardy |
what are you referring to? |
18:41 |
rubenwardy |
what for? |
18:41 |
rubenwardy |
well |
18:41 |
rubenwardy |
you'd have to install Nginx locally to test |
18:42 |
rubenwardy |
whereas frameworks usually have builtin test servers |
18:43 |
benrob0329 |
I suppose people do with WSGI (quick internet search) |
18:43 |
benrob0329 |
But similar to how PHP is used, is what I meant |
18:43 |
Calinou |
18.04 will be LTS, yes |
18:44 |
Calinou |
you can use Gunicorn + nginx, IIRC |
18:44 |
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18:44 |
rubenwardy |
you use all the benefits of nice routing and suh |
18:44 |
Calinou |
Gunicorn is a web application server written in pure Python |
18:44 |
rubenwardy |
Gunicorn is what I'd use to deploy Python/Flask |
18:45 |
* benrob0329 |
considers writing a blog thing in python |
18:45 |
rubenwardy |
:) |
18:45 |
rubenwardy |
Jekyll is great |
18:45 |
rubenwardy |
blog.rubenwardy.com |
18:46 |
rubenwardy |
although, no comments |
18:46 |
Calinou |
I remade my website with Jekyll (again) |
18:46 |
Calinou |
I couldn't figure out how to use Hugo :/ |
18:46 |
benrob0329 |
Just something to automate the template -> page thing |
18:46 |
Calinou |
it's really not made for themeless operation, something I deeply cherish in Jekyll |
18:46 |
Calinou |
I set up automated deployment via GitLab CI |
18:46 |
rubenwardy |
jekyll does that |
18:46 |
rubenwardy |
just doesn't do comments |
18:46 |
rubenwardy |
(@ben) |
18:46 |
Calinou |
Jekyll isn't the fastest but it's one of the easisest |
18:46 |
Calinou |
there's a large community around it too |
18:46 |
rubenwardy |
themeless operation? |
18:47 |
Calinou |
Hugo pretty much forces you to create a theme |
18:47 |
Calinou |
I don't want to, because I'm not creating a blog template or something |
18:47 |
Calinou |
I'm creating my own website |
18:47 |
rubenwardy |
rather than reusing one? |
18:47 |
Calinou |
the needs are very different |
18:47 |
Calinou |
yeah |
18:47 |
rubenwardy |
hmm |
18:47 |
Calinou |
I don't want my website to look generic :P |
18:47 |
Calinou |
Jekyll lets you use a theme, but you can work themeless too |
18:47 |
rubenwardy |
I made rubenwardy.com from scratch and blog.rubenwardy.com from a bootstrap theme |
18:47 |
benrob0329 |
I want to take the request URL, the HTML template and a blog HTML stub and return a page |
18:47 |
rubenwardy |
both use Jekyll |
18:48 |
rubenwardy |
for example, the portfollio on rubenwardy.com is a YML list |
18:48 |
Calinou |
I'm using Bulma on my website (no JavaScript/jQuery required!) |
18:48 |
Calinou |
I have a bit of JavaScript on my website for the mobile menu, but that's it |
18:48 |
Calinou |
it works without JavaScript otherwise :P |
18:48 |
Calinou |
yeah, Jekyll data files are nice |
18:48 |
Calinou |
I'm using them for my portfolio and projects list |
18:49 |
* benrob0329 |
motions for us to move offtopic elsewhere and continue the discussion |
18:49 |
Calinou |
yeah, I gotta run, working on video editing with Blender |
18:50 |
benrob0329 |
Calinou: thats fun, I do it a lot so feel free to ask :D |
18:55 |
Calinou |
benrob0329: how do you handle video sources with different framerates? |
18:55 |
Calinou |
if I can't manage this, it's RIP |
18:55 |
Calinou |
I have many recordings with different framerates and no control over those |
18:55 |
Calinou |
(same for their resolutions and aspect ratios, they differ) |
18:55 |
benrob0329 |
Calinou: add a speed modifier |
18:55 |
Calinou |
I want a final rendering at 60 FPS, I don't need the audio from the sources though |
18:55 |
benrob0329 |
And you can do the math right in blender |
18:55 |
Calinou |
(it will look bad with some videos but that's how it is) |
18:55 |
Calinou |
yeah, I know |
18:56 |
benrob0329 |
Uncheck..bah I need to open it |
18:56 |
benrob0329 |
One sec |
18:56 |
BakerPrime |
Can someone tell me what I'm doing wrong? I added a craft recipe (Around line 89-96), it works, but doesn't show up in the UI (RBA's UI) craft guide. Maybe I'm doing something wrong? |
18:57 |
BakerPrime |
http://pasteall.org/861813 |
18:57 |
benrob0329 |
Oh hey BakerPrime |
18:57 |
BakerPrime |
^ That is the entire file. |
18:57 |
BakerPrime |
Hello Benrob0329 |
18:57 |
BakerPrime |
Haven't seen you in a while. :D |
18:57 |
benrob0329 |
Will look at that in a minute |
18:57 |
rubenwardy |
made sure the input and output are both valid and registered items? |
18:57 |
BakerPrime |
Lemme double check that. |
18:57 |
benrob0329 |
Calinou: uncheck stretch to input.. On the speed modiefier |
18:58 |
benrob0329 |
Modifier |
18:58 |
Calinou |
alright |
18:58 |
Calinou |
I was scared Blender couldn't handle those at all |
18:58 |
BakerPrime |
Yup. It appears both the output and the craftitems are both registered. |
18:59 |
benrob0329 |
Set speed factor to <Strip frmaerate> / <Project Fremerate> |
18:59 |
benrob0329 |
You can do that right in the input box |
19:00 |
benrob0329 |
Or no, other way around |
19:00 |
benrob0329 |
Sorry, getting my math mixed up lol |
19:01 |
benrob0329 |
Calinou: you can then do Ctrl+G to make a metastrip, keeping the effect and video together |
19:03 |
BakerPrime |
Rubenwardy: I might have figured it out.... It's an entity, not a block, an entity needs a different minetest. then a node does, right? Like, as example, it's not minetest.register_craft it would be minetest.register_entity_craft or something maybe? |
19:03 |
rubenwardy |
no |
19:03 |
rubenwardy |
you can't craft entities |
19:03 |
rubenwardy |
only items |
19:03 |
BakerPrime |
Okay, the craft works for both entities and nodes? |
19:04 |
rubenwardy |
no |
19:04 |
rubenwardy |
you can't craft entities |
19:04 |
BakerPrime |
Okay. |
19:04 |
benrob0329 |
You need an item that spawns the entity |
19:04 |
rubenwardy |
so you need to register an item which represents the entity. The item should spawn the item on right click or w/e |
19:04 |
rubenwardy |
and then add a craft for that item# |
19:07 |
Megaf |
https://github.com/minetest/minetest.github.io/pull/94 |
19:07 |
Megaf |
!title |
19:07 |
MinetestBot |
Megaf: Add platform dependent download link by rubenwardy · Pull Request #94 · minetest/minetest.github.io · GitHub |
19:07 |
rubenwardy |
web#94 |
19:07 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy |
19:07 |
Megaf |
Feedback wanted by me |
19:07 |
Megaf |
thanks ruben, that's handy |
19:10 |
benrob0329 |
Commented suggestion for arch instructions |
19:10 |
benrob0329 |
(If you're running arch, saying its in the repos is more than enough) |
19:11 |
Megaf |
Every major distro has Minetest... |
19:11 |
Megaf |
even macOS... |
19:11 |
Megaf |
brew install macOS |
19:11 |
benrob0329 |
Lol |
19:11 |
Mr_Pardison |
well, it shows that MT is popular. |
19:11 |
Megaf |
but it would be nice having the official "generic" (for lack of better word) build for Linux |
19:12 |
Megaf |
like Skype, Google, Opera, Vivaldi and others are doing |
19:12 |
benrob0329 |
But as far as a download, some distros really just need the command |
19:12 |
Megaf |
they detect you are on Linux, and they offer DEB and RPM |
19:12 |
benrob0329 |
As builds are kept up to date |
19:12 |
Mr_Pardison |
so, one downloadable version of MT for every platform? |
19:12 |
rubenwardy |
yeah, I should add support for showing commands to run |
19:12 |
Megaf |
for Linux we just need two builds, one 32 bit and one 64 |
19:13 |
Megaf |
and we need to back each in DEB and in RPM |
19:13 |
Megaf |
or just ship the binary in TGZ |
19:13 |
benrob0329 |
I dont think its bad to have better support for different distros |
19:13 |
benrob0329 |
The PPA on Ubuntu, for example |
19:14 |
benrob0329 |
People complain enough that MT doesn't have an installer on Windows |
19:15 |
Megaf |
in my comment I give precisely only installer options for windows |
19:17 |
Megaf |
to create Windows installers http://wixtoolset.org/ |
19:17 |
Megaf |
or https://installforge.net/ |
19:22 |
BakerPrime |
Rubenwardy: Alright, I know very little Lua, but I will do what I can. I was thinking it over, and I'm wondering.... the craft recipe does work, but UI doesn't pick up on it. And, the entity exists in the craft guide, it just shows no crafting recipe available for the entity. |
19:26 |
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19:27 |
benrob0329 |
paramat: could we move properties like how fast the air meter fills up into air definitions if custom air nodes become a thing? |
19:28 |
benrob0329 |
Then low oxygen air could become a problem in some places (such as deep underground in a sealed cavernL |
19:28 |
benrob0329 |
s/L/) |
19:28 |
lisac |
I'd really like to see the addition of 'stale air', that is being spread over by normal air |
19:29 |
lisac |
so the user has to dig 3x3 air supply tunnels |
19:30 |
BakerPrime |
http://pasteall.org/pic/index.php?id=132022 & http://pasteall.org/pic/index.php?id=132023 should show what I'm asking. |
19:30 |
benrob0329 |
But for example, if you are high up on a mountain regaining oxygen from drowning would be much more problematic |
19:30 |
benrob0329 |
Some subgames could potentially even make the player pass out |
19:31 |
benrob0329 |
*games |
19:31 |
BakerPrime |
Benrob0329: Do you have any suggestions? I guess I figured out why the original mod creator never added crafting recipes for this item. :/ |
19:40 |
paramat |
speed of air meter recovery seems low priority, and only relevant if you have a drowning node |
19:40 |
BakerPrime |
Hmm, it went quiet.... Okay, I'll take that as "do what rubenwardy says" then. |
19:45 |
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19:54 |
rubenwardy |
Megaf: what's Black Duck Open Hub? |
19:55 |
Megaf |
sofar: ^ |
19:56 |
rubenwardy |
says you requested it |
19:56 |
Megaf |
It's a thing that list the things you've been involved with in GitHub |
19:56 |
Megaf |
To show your experience |
19:56 |
rubenwardy |
ah, openhub |
19:56 |
sofar |
a site that collects your oss experience from oss project data |
19:56 |
sofar |
used to be ohloh.net |
19:56 |
rubenwardy |
not sure why we need to add it, we don't have any private data |
19:56 |
Megaf |
rubenwardy: I requested so my mode more_chests can be there as well |
19:56 |
rubenwardy |
https://github.com/orgs/minetest-mods/policies/applications/247611 |
19:57 |
rubenwardy |
well, seems fine to me |
19:59 |
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19:59 |
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19:59 |
sofar |
yeah, should be ok. I think they just fetch the repo lists as to stay up to date |
20:03 |
Megaf |
gtg |
20:18 |
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21:01 |
BakerPrime |
I'm trying to make a sign that is about the size of signs_lib signs, could I get some help as I know near zero Lua? I'm just going to add it into another mod, and I already know I need to register a craft and the item itself, I just don't know what is needed to make the texture the right size and everything. |
21:01 |
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21:19 |
Megaf |
web#121 |
21:19 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/121 -- [WIP] Channel description improvements 2. by Megaf |
21:21 |
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21:48 |
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22:16 |
Fixer |
https://www.youtube.com/watch?v=cVBCE3gaNxc |
23:07 |
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23:15 |
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23:46 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=19767 |
23:46 |
MinetestBot |
rubenwardy: Up to 400,000 unique users* per week! - Minetest Forums |
23:47 |
benrob0329 |
rubenwardy: nioce |