Time Nick Message 00:12 Fixer https://github.com/minetest/minetest_game/issues/2074 00:27 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19760 00:27 MinetestBot rubenwardy: Please make more (sub)games! - Minetest Forums 00:30 Fixer rubenwardy: REMOVE (sub) part 00:30 rubenwardy I want to 00:30 rubenwardy wondering if people would skim over it 00:31 Shara Just remove it :) 00:34 rubenwardy done 00:36 sofar can I protest and have ITB mentioned as a polished game? :P 00:36 rubenwardy it's not really though 00:36 rubenwardy it's a server 00:37 sofar (and, for that matter, CTF probably too) 00:37 rubenwardy also, I didn't say none 00:37 sofar sure 00:37 sofar but it may help to identify capable sw engineers/artists/etc 00:38 sofar so perhaps we should investigate who's been able to create good game & game content 00:39 rubenwardy Calinou: should Carbone NG still be in Games Releases, and not Old Games 00:39 sofar market analysis, essentially 00:39 sofar e.g. wuzzy's mcl2, even though a ripoff, is high quality 00:40 rubenwardy that's not what I'm looking for 00:40 rubenwardy I'm looking for good game design, not good copying 00:40 sofar hold on 00:40 sofar mcl2 is much more than just plagiarism 00:40 sofar it's also execution 00:41 Shara It's still not an original game 00:41 sofar it's not usable content, but Wuzzy's skills are still exemplary 00:41 sofar so you want to perhaps look at working with Wuzzy 00:41 benrob0329 rubenwardy: Jordach's Solar Planes, ITB.. 00:41 sofar that's my point 00:41 sofar if you're going to look to make new games, get people that know how to do the work 00:45 sofar I'd feel bad replying to the thread, but I don't know what angle you want the forum thread to go into... would you want a new game team to arise and join forces? or? 00:46 rubenwardy sure 00:46 rubenwardy lots of teams working on games is good 00:47 rubenwardy I'm already in one with Shara, progress is going nicely 00:47 rubenwardy so yeah - I'm hoping that teams will form, and also resources will be made 00:47 rubenwardy when I have time, I might work on a Game chapter for MMB 00:49 Shara I have been trying to make sure any issues with the engine we encounter while working on HW get reported and fixed when possible. I'm also keen on making content we add as useful as possible to other games. 00:49 rubenwardy doing big projects is a good way to find issues ^ 00:50 Shara Yes, and some of them, like that silly thing with dungeons, can easily interfere with making separate games 00:51 Shara It's liek the moment you walk off the beaten (MTG) path you smack into issue after issue 00:51 rubenwardy right, just removed any games with broken links to old subgames 00:51 rubenwardy or ones which are very old and have comments talking about it being broken 00:52 rubenwardy I think it's good to have lots of small (4 people ish) team, maybe with overlaps (people on multiple teams) 00:52 rubenwardy as realistically a team should only work on one at once 00:53 rubenwardy big teams lead to MTG-type scenareos 00:53 rubenwardy idk 00:55 paramat good thread, and what i have been thinking recently: good engine, lack of games 00:55 rubenwardy thanks, Shara helped with words 00:55 rubenwardy W O R D S 00:55 paramat small and 1 person teams are good 00:55 rubenwardy 1 person teams isn't really a team 00:55 rubenwardy you need 1 person with vision, and a few people to help 00:57 Shara size of team must work for size of project 00:57 rubenwardy I mean, it's perfectly possible for a team of 1 to work 00:57 rubenwardy see celeron55 00:58 Shara A real game, doing everything, or close to everything, from scratch, basically needs a c55 or a good team 00:58 rubenwardy exactly 00:58 rubenwardy "It's very rare to find someone with both the skills and the time to make a game all by themselves." 01:01 Fixer rubenwardy: old games, he is too lazy to support it :/ 01:02 Fixer sofar: mcl2 still has bugs 01:02 sofar itb still has bugs :) 01:02 rubenwardy should games be moved to old games if they aren't maintained, and are unfinished? 01:02 rubenwardy hmm 01:02 rubenwardy hard to tell if it's unfinished if you can't test it 01:02 rubenwardy err 01:02 rubenwardy without testing* 01:02 Fixer i wish Wuzzy imitated beta instead, with newer blocks available 01:02 rubenwardy it also seems that people are too eager to move to Released Subgames 01:03 Fixer one man job to recreate 1.12 is insane 01:03 Fixer just wanted to suggest Dreambuilder, but Vanessa made it modpack 01:04 rubenwardy Dreambuilder isn't what I count as good game design 01:04 rubenwardy even as a game it was MTG + a massive mod pack 01:04 rubenwardy I guess it's a very convenient way of giving players lots of building content 01:04 Fixer rubenwardy: kitchen sink 01:05 Fixer and OOMs often tbh 01:05 Fixer i take it back 01:05 Fixer Dreambuilder is insanely heavy modpack 01:05 rubenwardy insanely 01:05 rubenwardy just homedecor is 01:06 paramat it would be good to see devs making new games, since they have the skills needed. i often feel i should make a game of some kind 01:06 rubenwardy don't mean any offense, Vanessa. It's very impressive how much work has gone into it, and how much breadth there is 01:07 paramat also, with a variety of games some can be specialised or simple, and therefore doable by 1 person 01:10 paramat maybe i could create a bare minimum game snce that's asked for, and since i know what mapgen requires 01:11 Fixer we already have bare minimum MTG, it should be fun game 01:12 paramat *since 01:12 Fixer i'm still convinced project should have included: 1) tutorial by wuzzy 2) mtg renamed to minetest classic 3) mtg fork with all features paramat does not want, not conservative, mc beta like 3) insidethebox 4) ??? 01:12 Fixer mcl2 is dmca dangerous, lotr is too 01:12 paramat well i'm referring to point 3 in the thread 01:13 rubenwardy ITB is not appropriate for singleplayer 01:13 paramat heh 01:14 Fixer rubenwardy: why not? it is not cooperative 01:14 Fixer also include CTF 01:14 Fixer i would like to see skiing related game 01:14 sofar I've throught about making a "builder" mode single-player ITB 01:15 sofar it should be entirely possible to do that 01:15 sofar but honestly the need is... almost nonexistent 01:15 Fixer ITB aka portal in some ways 01:15 sofar only for building, not playing 01:15 Fixer nah, too lazy 01:16 Fixer minecraft is dying (provocative statement), voxels is not very hip these days, good luck finding interested players 01:17 Fixer and coders 01:17 Fixer but i see the light 01:17 sofar he sees the light! 01:17 paramat Fixer i don't control MTG, and it's not conservatism, just wisdom =) 01:17 Fixer there a tooon of people who are tired of this Minecraft minigames crap profit driven server, who want those beta-early-golden years back 01:18 Fixer minetest servers resemble golden era of minecraft in many ways 01:18 Fixer this is true 01:19 Fixer paramat: we should grant you full control of it, and just create another Survival branch with mc beta like gameplay, and ofc with other games 01:21 Fixer Survival branch will be very open 01:21 Fixer with kitchen sink, removal, addition, reverts and merges 01:21 Fixer modders access 01:21 Fixer bb 08:40 Calinou rubenwardy: you can put it in Old Games, I have no intent to maintain it 11:56 Megaf Hello all 11:56 Megaf interesting, AVG seems to have improved, and now it's not AVG anymore, it's Avast!. https://www.youtube.com/watch?v=zLgjgAgv43U 11:56 Megaf !title 11:56 MinetestBot Megaf: AVG Free Antivirus 2018 Review - YouTube 12:10 Megaf Hi Fixer 12:11 Fixer hello 13:50 benrob0329 Megaf: AVaGst Antivirus 14:05 Fixer avg was bought by avast 14:06 Fixer so yeah 14:06 Fixer sorts of bloat anyway 16:27 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19765 16:27 MinetestBot rubenwardy: [Mod] Simple Fast Inventory [0.4.16][sfinv] - Minetest Forums 16:34 benrob0329 https://upload.totallynotashadyweb.site/f.php?h=12Y2XRXH&p=1 16:34 benrob0329 Best FOSS argument I've ever seen 16:44 Calinou I expected a rickroll 16:45 rubenwardy lol 16:47 benrob0329 The best argument is: I'm never gonna gibe you up, never gonna let you down 16:48 benrob0329 Never gonna run around, and pirate you! 16:49 Calinou "never gonna gib you up" —Quaker 17:24 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19766 17:24 MinetestBot rubenwardy: New Mod/Content Database by May - Minetest Forums 17:27 Peppy cle 17:27 Peppy oups 17:38 benrob0329 rubenwardy: why do people never use say, nginx to handle http requests with python? 17:39 benrob0329 I always see twisted/flask etc, but not an actual http server built for high load 17:45 sofar nginx is essentialy a proxy 17:46 sofar you can do without, but it allows for things that you couldn't easily do with just flask alone 17:51 Krock hi Mr_Pardison 17:51 Mr_Pardison hi 18:30 Calinou sofar: it's not recommended to expose framework servers in production directly (they don't always serve HTTPS, they rarely serve HTTP/2, they don't always support gzip, they rarely support Brotli…) 18:30 Calinou so yeah, putting nginx as a reverse proxy in front is highly recommended in any case 18:30 sofar yep 18:32 rubenwardy plus HTTPs termination is good 18:32 rubenwardy oh, you said that 18:32 Calinou :) 18:32 Calinou I have an A+ score on SSL Labs 18:32 * rubenwardy thinks it's a plus when web apps don't support HTTPs 18:32 sofar besides, certbot + nginx is a breeze 18:32 rubenwardy that's the reverse proxy's job 18:32 Calinou I can't get an higher score (i.e. 100 in all sections) without potentially compromising performance 18:33 Calinou rubenwardy: true, web app servers aren't here to repalce nginx or Apache 18:33 rubenwardy I think I have A+, can't remember 18:33 Calinou replace* 18:33 Calinou I enabled DNS CAA recently :P 18:33 rubenwardy I have 30 subdomains on my server 18:33 rubenwardy 60 including HTTPs redirects 18:33 rubenwardy lots of config files 18:33 rubenwardy lots of rewrites 18:34 rubenwardy NGINX is fun 18:34 Calinou and OCSP stapling too 18:34 * sofar tests one of his servers 18:34 rubenwardy OCSP stapling is enabled by default 18:34 Calinou I'm still on Apache though 18:34 rubenwardy ahh 18:34 Calinou (WordPress and the like are less picky with it…) 18:34 Calinou I'm still on Apache though 18:35 rubenwardy just put Apache behind nginx, just for wordpress 18:35 Calinou it's a matter of permalinks mostly 18:35 rubenwardy XD 18:35 Calinou it can work with nginx but I've found it to break more often 18:35 Calinou I will eventually move back to nginx anyway, once I have time 18:35 Calinou (maybe when I upgrade the server to Ubuntu 18.04) 18:38 rubenwardy is it LTS? 18:39 benrob0329 rubenwardy: yes but why not do say, python CGI with nginx? (Even behind a framework) 18:39 rubenwardy what are you referring to? 18:40 benrob0329 Rather than using a framework server (written in python) why not just script nginx? 18:41 rubenwardy what are you referring to? 18:41 rubenwardy what for? 18:41 rubenwardy well 18:41 rubenwardy you'd have to install Nginx locally to test 18:42 rubenwardy whereas frameworks usually have builtin test servers 18:43 benrob0329 I suppose people do with WSGI (quick internet search) 18:43 benrob0329 But similar to how PHP is used, is what I meant 18:43 Calinou 18.04 will be LTS, yes 18:44 Calinou you can use Gunicorn + nginx, IIRC 18:44 rubenwardy you use all the benefits of nice routing and suh 18:44 Calinou Gunicorn is a web application server written in pure Python 18:44 rubenwardy Gunicorn is what I'd use to deploy Python/Flask 18:45 * benrob0329 considers writing a blog thing in python 18:45 rubenwardy :) 18:45 rubenwardy Jekyll is great 18:45 rubenwardy blog.rubenwardy.com 18:46 rubenwardy although, no comments 18:46 Calinou I remade my website with Jekyll (again) 18:46 Calinou I couldn't figure out how to use Hugo :/ 18:46 benrob0329 Just something to automate the template -> page thing 18:46 Calinou it's really not made for themeless operation, something I deeply cherish in Jekyll 18:46 Calinou I set up automated deployment via GitLab CI 18:46 rubenwardy jekyll does that 18:46 rubenwardy just doesn't do comments 18:46 rubenwardy (@ben) 18:46 Calinou Jekyll isn't the fastest but it's one of the easisest 18:46 Calinou there's a large community around it too 18:46 rubenwardy themeless operation? 18:47 Calinou Hugo pretty much forces you to create a theme 18:47 Calinou I don't want to, because I'm not creating a blog template or something 18:47 Calinou I'm creating my own website 18:47 rubenwardy rather than reusing one? 18:47 Calinou the needs are very different 18:47 Calinou yeah 18:47 rubenwardy hmm 18:47 Calinou I don't want my website to look generic :P 18:47 Calinou Jekyll lets you use a theme, but you can work themeless too 18:47 rubenwardy I made rubenwardy.com from scratch and blog.rubenwardy.com from a bootstrap theme 18:47 benrob0329 I want to take the request URL, the HTML template and a blog HTML stub and return a page 18:47 rubenwardy both use Jekyll 18:48 rubenwardy for example, the portfollio on rubenwardy.com is a YML list 18:48 Calinou I'm using Bulma on my website (no JavaScript/jQuery required!) 18:48 Calinou I have a bit of JavaScript on my website for the mobile menu, but that's it 18:48 Calinou it works without JavaScript otherwise :P 18:48 Calinou yeah, Jekyll data files are nice 18:48 Calinou I'm using them for my portfolio and projects list 18:49 * benrob0329 motions for us to move offtopic elsewhere and continue the discussion 18:49 Calinou yeah, I gotta run, working on video editing with Blender 18:50 benrob0329 Calinou: thats fun, I do it a lot so feel free to ask :D 18:55 Calinou benrob0329: how do you handle video sources with different framerates? 18:55 Calinou if I can't manage this, it's RIP 18:55 Calinou I have many recordings with different framerates and no control over those 18:55 Calinou (same for their resolutions and aspect ratios, they differ) 18:55 benrob0329 Calinou: add a speed modifier 18:55 Calinou I want a final rendering at 60 FPS, I don't need the audio from the sources though 18:55 benrob0329 And you can do the math right in blender 18:55 Calinou (it will look bad with some videos but that's how it is) 18:55 Calinou yeah, I know 18:56 benrob0329 Uncheck..bah I need to open it 18:56 benrob0329 One sec 18:56 BakerPrime Can someone tell me what I'm doing wrong? I added a craft recipe (Around line 89-96), it works, but doesn't show up in the UI (RBA's UI) craft guide. Maybe I'm doing something wrong? 18:57 BakerPrime http://pasteall.org/861813 18:57 benrob0329 Oh hey BakerPrime 18:57 BakerPrime ^ That is the entire file. 18:57 BakerPrime Hello Benrob0329 18:57 BakerPrime Haven't seen you in a while. :D 18:57 benrob0329 Will look at that in a minute 18:57 rubenwardy made sure the input and output are both valid and registered items? 18:57 BakerPrime Lemme double check that. 18:57 benrob0329 Calinou: uncheck stretch to input.. On the speed modiefier 18:58 benrob0329 Modifier 18:58 Calinou alright 18:58 Calinou I was scared Blender couldn't handle those at all 18:58 BakerPrime Yup. It appears both the output and the craftitems are both registered. 18:59 benrob0329 Set speed factor to / 18:59 benrob0329 You can do that right in the input box 19:00 benrob0329 Or no, other way around 19:00 benrob0329 Sorry, getting my math mixed up lol 19:01 benrob0329 Calinou: you can then do Ctrl+G to make a metastrip, keeping the effect and video together 19:03 BakerPrime Rubenwardy: I might have figured it out.... It's an entity, not a block, an entity needs a different minetest. then a node does, right? Like, as example, it's not minetest.register_craft it would be minetest.register_entity_craft or something maybe? 19:03 rubenwardy no 19:03 rubenwardy you can't craft entities 19:03 rubenwardy only items 19:03 BakerPrime Okay, the craft works for both entities and nodes? 19:04 rubenwardy no 19:04 rubenwardy you can't craft entities 19:04 BakerPrime Okay. 19:04 benrob0329 You need an item that spawns the entity 19:04 rubenwardy so you need to register an item which represents the entity. The item should spawn the item on right click or w/e 19:04 rubenwardy and then add a craft for that item# 19:07 Megaf https://github.com/minetest/minetest.github.io/pull/94 19:07 Megaf !title 19:07 MinetestBot Megaf: Add platform dependent download link by rubenwardy · Pull Request #94 · minetest/minetest.github.io · GitHub 19:07 rubenwardy web#94 19:07 ShadowBot https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy 19:07 Megaf Feedback wanted by me 19:07 Megaf thanks ruben, that's handy 19:10 benrob0329 Commented suggestion for arch instructions 19:10 benrob0329 (If you're running arch, saying its in the repos is more than enough) 19:11 Megaf Every major distro has Minetest... 19:11 Megaf even macOS... 19:11 Megaf brew install macOS 19:11 benrob0329 Lol 19:11 Mr_Pardison well, it shows that MT is popular. 19:11 Megaf but it would be nice having the official "generic" (for lack of better word) build for Linux 19:12 Megaf like Skype, Google, Opera, Vivaldi and others are doing 19:12 benrob0329 But as far as a download, some distros really just need the command 19:12 Megaf they detect you are on Linux, and they offer DEB and RPM 19:12 benrob0329 As builds are kept up to date 19:12 Mr_Pardison so, one downloadable version of MT for every platform? 19:12 rubenwardy yeah, I should add support for showing commands to run 19:12 Megaf for Linux we just need two builds, one 32 bit and one 64 19:13 Megaf and we need to back each in DEB and in RPM 19:13 Megaf or just ship the binary in TGZ 19:13 benrob0329 I dont think its bad to have better support for different distros 19:13 benrob0329 The PPA on Ubuntu, for example 19:14 benrob0329 People complain enough that MT doesn't have an installer on Windows 19:15 Megaf in my comment I give precisely only installer options for windows 19:17 Megaf to create Windows installers http://wixtoolset.org/ 19:17 Megaf or https://installforge.net/ 19:22 BakerPrime Rubenwardy: Alright, I know very little Lua, but I will do what I can. I was thinking it over, and I'm wondering.... the craft recipe does work, but UI doesn't pick up on it. And, the entity exists in the craft guide, it just shows no crafting recipe available for the entity. 19:27 benrob0329 paramat: could we move properties like how fast the air meter fills up into air definitions if custom air nodes become a thing? 19:28 benrob0329 Then low oxygen air could become a problem in some places (such as deep underground in a sealed cavernL 19:28 benrob0329 s/L/) 19:28 lisac I'd really like to see the addition of 'stale air', that is being spread over by normal air 19:29 lisac so the user has to dig 3x3 air supply tunnels 19:30 BakerPrime http://pasteall.org/pic/index.php?id=132022 & http://pasteall.org/pic/index.php?id=132023 should show what I'm asking. 19:30 benrob0329 But for example, if you are high up on a mountain regaining oxygen from drowning would be much more problematic 19:30 benrob0329 Some subgames could potentially even make the player pass out 19:31 benrob0329 *games 19:31 BakerPrime Benrob0329: Do you have any suggestions? I guess I figured out why the original mod creator never added crafting recipes for this item. :/ 19:40 paramat speed of air meter recovery seems low priority, and only relevant if you have a drowning node 19:40 BakerPrime Hmm, it went quiet.... Okay, I'll take that as "do what rubenwardy says" then. 19:54 rubenwardy Megaf: what's Black Duck Open Hub? 19:55 Megaf sofar: ^ 19:56 rubenwardy says you requested it 19:56 Megaf It's a thing that list the things you've been involved with in GitHub 19:56 Megaf To show your experience 19:56 rubenwardy ah, openhub 19:56 sofar a site that collects your oss experience from oss project data 19:56 sofar used to be ohloh.net 19:56 rubenwardy not sure why we need to add it, we don't have any private data 19:56 Megaf rubenwardy: I requested so my mode more_chests can be there as well 19:56 rubenwardy https://github.com/orgs/minetest-mods/policies/applications/247611 19:57 rubenwardy well, seems fine to me 19:59 sofar yeah, should be ok. I think they just fetch the repo lists as to stay up to date 20:03 Megaf gtg 21:01 BakerPrime I'm trying to make a sign that is about the size of signs_lib signs, could I get some help as I know near zero Lua? I'm just going to add it into another mod, and I already know I need to register a craft and the item itself, I just don't know what is needed to make the texture the right size and everything. 21:19 Megaf web#121 21:19 ShadowBot https://github.com/minetest/minetest.github.io/issues/121 -- [WIP] Channel description improvements 2. by Megaf 22:16 Fixer https://www.youtube.com/watch?v=cVBCE3gaNxc 23:46 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=19767 23:46 MinetestBot rubenwardy: Up to 400,000 unique users* per week! - Minetest Forums 23:47 benrob0329 rubenwardy: nioce