Time |
Nick |
Message |
00:06 |
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03:20 |
sofar |
popcorn for everyone |
03:26 |
* Wayward_One |
munches |
03:27 |
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08:41 |
lisac |
hey nerzhul, can you please review #7069? |
08:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7069 -- [WIP] Add minetest.register_on_moveplayer by lisacvuk |
08:41 |
nerzhul |
no |
08:41 |
nerzhul |
i'm at work |
08:44 |
lisac |
okay |
09:49 |
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10:19 |
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10:57 |
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11:07 |
xerox123_ |
school was called off today |
11:26 |
lisac |
xerox123_: what for? |
11:48 |
xerox123 |
snow |
12:42 |
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12:54 |
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13:22 |
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13:35 |
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13:37 |
IhrFussel |
Can I just pass a var that contains get_luaentity() to a function and then simply modify the entity? Like function somefunction(obj) obj.exp = 0 end local obj = hitter:get_luaentity() somefunction(obj) |
13:39 |
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14:12 |
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14:33 |
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14:40 |
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15:00 |
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15:23 |
lisac |
IhrFussel: In the docs it says it returns a reference, so yes |
15:23 |
lisac |
if it works correctly |
15:49 |
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16:02 |
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16:21 |
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16:22 |
Shara |
Was the crazy long placement range issue in the official app or only unofficial apps? |
16:29 |
IhrFussel |
Every Android app AFAIK (maybe not in very old ones) |
16:29 |
IhrFussel |
lisac, seems to work so far |
16:30 |
Shara |
And neither anti cheat nor anything else can prevent it? |
16:30 |
IhrFussel |
Anticheat can |
16:30 |
Shara |
I have anticheat running and a player claims they can still place things at really long range |
16:31 |
IhrFussel |
My debug.txt is full of "2018-03-01 17:30:56: ACTION[Server]: Player renail tried to access [node under=2001,1004,1997 above=2001,1004,1998] from too far: d=70582, max_d=40. ignoring." |
16:32 |
Shara |
I've never seen that. All I see is where players moved too fast |
16:35 |
IhrFussel |
The lines don't exist in your debug.txt? |
16:35 |
Shara |
I can't check right now, but I've certainly never noticed it |
16:36 |
Shara |
Will have another look later. |
16:36 |
aerozoic |
I see that all the time too. |
16:57 |
IhrFussel |
Shara, tell the player to prove it first...not sure how well you know them but making sure is always better |
16:58 |
Shara |
Too much effort on my part right now (can't get into game to observe |
16:58 |
Shara |
) |
16:58 |
Shara |
WHich is why I figured I'd just ask :) |
17:03 |
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17:36 |
Wayward_One |
Shara, that's a known bug in the Android version of 0.4.16 stable (and I just confirmed it on RC to be completely sure), and is already fixed in MT master. The Hometown server seems to have a way of preventing that, but they appear to be running a custom MT build |
17:36 |
Shara |
Wayward_One: thank you - good to know |
17:37 |
Wayward_One |
Np :) |
17:37 |
Shara |
Just sure I heard people say anticheat prevent it, but I guess that was wrong |
17:37 |
Shara |
prevents* |
17:37 |
Wayward_One |
It appears so |
17:49 |
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18:07 |
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lumberJ joined #minetest-hub |
18:26 |
IhrFussel |
Anticheat does prevent it, or else my map would look horrible now with players modifying nodes from 100+ away and maybe not even on purpose... maybe they just want to move the camera view |
18:27 |
sfan5 |
Anticheat has always prevented crazy interact ranges |
18:29 |
Shara |
Apparently not on my server. |
18:33 |
Shara |
Just checked to be sure, anticheat is running |
18:34 |
Shara |
Interesting. |
18:35 |
Shara |
Wayward_One: what placement range were you getting on RC? |
18:35 |
Shara |
I am actually getting: |
18:35 |
Shara |
ACTION[Server]: Player Yuvraj tried to access [node under=1187,-28,10 above=1187,-27,10] from too far: d=196.153, max_d=100. ignoring. |
18:35 |
Shara |
From the player who reported this. |
18:35 |
sfan5 |
max_d=100 huh |
18:35 |
Shara |
But nothing from Wayward_One |
18:36 |
Shara |
sfan5: Is that the range limit? |
18:36 |
Wayward_One |
Definitely further than I remember regular creative mode allowing. I can join and try again if you want |
18:36 |
Shara |
IhrFussel's paste earlier was max_d=40... which is still not the number of nodes it should be |
18:36 |
sfan5 |
Shara: yes, do you have a custom hand item? |
18:36 |
Shara |
sfan5: no |
18:37 |
sfan5 |
then it should default to 40 (= 4 nodes) |
18:37 |
Shara |
It's a creative server |
18:37 |
Shara |
so if 10 == 1 node it's okay |
18:37 |
sfan5 |
here's what it does https://github.com/minetest/minetest/blob/backport-0.4/src/network/serverpackethandler.cpp#L1384 |
18:38 |
Shara |
Wayward_One: could you check how many nodes distance it allows? |
18:38 |
Wayward_One |
Sure |
18:38 |
Shara |
Thanks... no way to test it myself :) |
18:41 |
Shara |
Wayward_One: you are managing to trigger it this time at least |
18:43 |
Wayward_One |
Yeah, I finally noticed it removing them, there seems to be a large lag between placement and removal at least for me |
18:43 |
Shara |
Hmm |
18:43 |
Shara |
max_lag, for whatever that's worth, doesn't show any problem |
18:43 |
Shara |
And server seems to be fine |
18:44 |
Fixer |
https://pbs.twimg.com/media/DW-G9PDX0AE-Tja.jpg:large |
18:45 |
Wayward_One |
It appears to be related to distance too. I was placing torches about 60 node out just fine, but once I got closer most of them disappeared |
18:46 |
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18:46 |
sfan5 |
the servers might not be sending new mapblocks if you are very far away |
18:46 |
sfan5 |
s/new/the changed/ |
18:46 |
Shara |
That would explain it. |
18:47 |
rubenwardy |
the server has anti-cheat, and as said you don't see anti-cheat working if you're far away |
18:47 |
Shara |
So we can conclude it's all fine :) |
18:48 |
rubenwardy |
as long as you have anti-cheat |
18:48 |
rubenwardy |
and the interact fixes |
18:48 |
Shara |
Thanks Wayward_One and sfan5 for helping confirm |
18:48 |
rubenwardy |
(players could interact with chests etc from anywhere |
18:48 |
rubenwardy |
) |
18:48 |
Wayward_One |
Np :) |
18:48 |
Shara |
interact fixes? |
18:48 |
rubenwardy |
yeah, engine change |
18:48 |
rubenwardy |
probably in backport |
18:48 |
Shara |
Well, no idea about that |
18:48 |
Shara |
I didn't know there was a problem with it |
18:49 |
Shara |
But Wayward_One's confirmed it does handle placement range either way |
18:50 |
sfan5 |
uh huh I'm sure i backported that one |
18:50 |
sfan5 |
but it's not there |
18:51 |
Shara |
sfan5: could you please make sure the PR for entities, for map limits, is also added? |
18:51 |
sfan5 |
paramat has already added those to the TODO |
18:51 |
Shara |
Okay. Just kind of eagerly waited for it to get added, because I really need that one :) |
19:01 |
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19:11 |
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19:11 |
Krock |
hi Mr_Pardison |
19:12 |
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19:12 |
Mr_Pardison |
\o |
19:50 |
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20:07 |
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20:33 |
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20:55 |
Fixer |
o/ |
21:27 |
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21:31 |
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22:12 |
* Fixer |
sends her to isis |
22:12 |
Fixer |
for chat sensitivity training |
22:17 |
Megaf |
How can I express imense sadness and angryness with Minetest withut being unpolite? |
22:17 |
Megaf |
Every freaking time I update the subgame or the server something crashes |
22:17 |
Megaf |
http://paste.debian.net/plain/1012664 |
22:17 |
Megaf |
2018-03-01 14:58:51: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '' in callback environment_Step(): ...MegafServer/BinMegafServer/bin/../mods/default/trees.lua:507: attempt to call field 'is_area_protected' (a nil value) |
22:21 |
lisac |
#7069 |
22:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/7069 -- [WIP] Add minetest.register_on_moveplayer by lisacvuk |
22:25 |
rubenwardy |
Megaf: you're using 0.5.0-dev |
22:25 |
rubenwardy |
expect that |
22:25 |
Megaf |
rubenwardy: I am not |
22:25 |
rubenwardy |
well, you're using 0.5.0-dev |
22:25 |
rubenwardy |
of something |
22:25 |
rubenwardy |
MTG at least |
22:25 |
Megaf |
unless git clone --depth=1 -b backport-0.4 got messed up |
22:26 |
rubenwardy |
MTG only works with the comparable commit of MTE |
22:26 |
rubenwardy |
you need to do backport-0.4 on MTG too |
22:26 |
Megaf |
fucking hell |
22:26 |
Megaf |
I know that |
22:26 |
Megaf |
I am on backport-0.4 |
22:26 |
Megaf |
I'm not stupid |
22:26 |
sfan5 |
Megaf: why is there a "default" in your mods/ folder? |
22:26 |
Megaf |
fucks sake |
22:26 |
sfan5 |
that should be inside a subgame if anything |
22:26 |
Megaf |
I had enough of bugs today |
22:27 |
rubenwardy |
is_area_protected is a 0.5.0-dev function, so should only be in 0.5.0-dev of MTG |
22:27 |
rubenwardy |
and I'm pretty sure that hasn't been backported, given that it was only the over day |
22:27 |
rubenwardy |
*other |
22:27 |
rubenwardy |
and shouldn't be anyway |
22:27 |
sfan5 |
I don't- right |
22:28 |
Megaf |
I quit before I am even more impolite, cya |
22:28 |
rubenwardy |
his mistakes his bugs |
22:28 |
rubenwardy |
what an ass |
22:29 |
sfan5 |
* uses broken configuration / setup |
22:29 |
sfan5 |
* it's never his fault |
22:29 |
sfan5 |
* is not actually interested in solving the problem |
22:29 |
sfan5 |
did I miss anything? |
22:32 |
lisac |
that was... /impolite/ |
22:36 |
sofar |
I don't think he's an ass, he just needs to vent somewhere, and sadly this is the channel he does that |
22:37 |
sofar |
just like me in #minetest-dev, apparently? |
22:38 |
sofar |
<Fixer> chat sensitivity training |
23:01 |
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23:21 |
Fixer |
eh, as usual https://www.youtube.com/watch?v=ZjJzO2bgoZQ |