Time |
Nick |
Message |
00:11 |
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01:52 |
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02:11 |
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03:27 |
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03:52 |
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04:53 |
Thomas-S |
Megaf, we're working on Streets 3.0 at the moment. This version will be much more modular and lightweight. |
05:02 |
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10:38 |
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11:50 |
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13:00 |
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13:20 |
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13:34 |
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14:16 |
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14:40 |
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14:43 |
IhrFussel |
I was curious how many high lag values my avg_lag mod reported on my server so far... the script that counts the lines results in "78082 samples -> 4299 higher lag values (3978 tolerable, 321 critical) [5.5%]." ... A sample is the max lag per minute |
14:46 |
IhrFussel |
I think that's pretty good considering my server is not lightweight |
15:47 |
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16:25 |
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16:26 |
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16:31 |
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16:48 |
Fixer |
MAKE A MOOOOOOOOOOVE |
16:49 |
* Mr_Pardison |
moves his king pawn to d4 |
16:55 |
ThomasMonroe |
umm |
16:55 |
ThomasMonroe |
thats not possible |
16:55 |
ThomasMonroe |
Mr_Pardison, its e4 XD |
16:55 |
Mr_Pardison |
I knew somethign was wrong. |
16:55 |
Mr_Pardison |
It's been a while since I've played a game. |
16:55 |
ThomasMonroe |
d6 |
16:56 |
ThomasMonroe |
^ was my next move :) |
16:59 |
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17:00 |
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twoelk joined #minetest-hub |
17:00 |
twoelk |
o/ |
17:01 |
Mr_Pardison |
\o |
17:01 |
twoelk |
\ö |
17:02 |
Fixer |
\oo/ |
17:02 |
Mr_Pardison |
/oo\ |
17:02 |
Fixer |
|oo| |
17:03 |
ThomasMonroe |
\O> |
17:04 |
Fixer |
Do you know what "INNOVATIVE" game we need for minetest? Skiing down the slope! Extreme sports %) |
17:04 |
ThomasMonroe |
lol |
17:05 |
ThomasMonroe |
Qub3d Update: Gamestates are going to be added soon :) |
17:06 |
Mr_Pardison |
Fixer: YES! |
17:06 |
Mr_Pardison |
put a player on a pair of skis and then see how long it takes them to either fail or make it to the bottom. |
17:08 |
ThomasMonroe |
or make it to the bottom AND fail XD |
17:09 |
Mr_Pardison |
would be hilarious either way |
17:11 |
ThomasMonroe |
lol |
17:23 |
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Krock joined #minetest-hub |
17:23 |
Krock |
hi Mr_Pardison |
17:23 |
Mr_Pardison |
'ello Krock |
17:56 |
* twoelk |
remembers skidding downhill with a pinguin in some game |
17:59 |
twoelk |
https://de.wikipedia.org/wiki/Tux_Racer can minetest supply the physics for something like that? |
17:59 |
twoelk |
oops, https://en.wikipedia.org/wiki/Tux_Racer for most |
18:13 |
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CWz joined #minetest-hub |
18:17 |
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Darcidride_ joined #minetest-hub |
18:18 |
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18:30 |
rubenwardy |
Tux racer is great fun |
18:30 |
rubenwardy |
hoping that client-side scripting will allow custom player physics eventually |
18:30 |
rubenwardy |
but we need better anticheat first |
18:30 |
rubenwardy |
ala #6219 |
18:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/6219 -- Server side movement by bendeutsch |
18:35 |
Shara |
Your initial feedback to that hasn't made me feel hopeful :( |
18:40 |
Fixer |
*,,,,* |
18:41 |
Fixer |
you know, you can merge and disable it by default and keep improving by adding further commits along the way, and then when it is pretty good - enable by default, ???, profit |
18:44 |
Fixer |
better than letting that PR die and spread dissatisfaction |
18:44 |
Shara |
I really hope it doesn't die |
18:45 |
Shara |
But merged and off by default doesn't mean something will just get improved either |
18:46 |
rubenwardy |
well, it depends on whether the issues are design related or just random bugs / unimplemented stuff |
18:46 |
Fixer |
it does, there is insentive to work on it |
18:46 |
rubenwardy |
I hope it's the latter |
18:46 |
rubenwardy |
if it's the latter, it's fine to merge it and work on it more |
18:46 |
Fixer |
if it is not merged, it ends up like that FarMap PR and 100 other prs... |
18:46 |
rubenwardy |
if it's the former, then it shouldn't be merged |
18:46 |
rubenwardy |
far map had design issues |
18:46 |
rubenwardy |
and was generally pretty ugly |
18:47 |
rubenwardy |
heh, strike the former |
18:47 |
rubenwardy |
the map loading stuff should definitely have been merged |
18:49 |
Fixer |
farmap idea looks neat on the surface, but then how that minecraft bedrock engine can achieve insane performance on vrange 1000 |
18:49 |
Fixer |
? |
18:49 |
rubenwardy |
yeah |
18:49 |
rubenwardy |
that's the performance I'd prefer |
18:50 |
Fixer |
i'm not saying i need vrange 1000, but if you have at least vrange 240 - you are set, totally immersed |
18:50 |
rubenwardy |
agreed |
18:50 |
Fixer |
now go and visit any server with town at spawn, fps will blow your mind, it sucks balls |
18:51 |
Fixer |
it is that bad, you need to relocate the spawn sometimes |
18:51 |
Fixer |
or avoid building on water |
18:51 |
Fixer |
and/or |
18:52 |
rubenwardy |
wonder if we could some how fundraise or bounty performance |
18:52 |
rubenwardy |
hard to do with micro optimisations |
18:52 |
Fixer |
BTW |
18:52 |
rubenwardy |
would maybe be better to have benchmarks so we can at least see how PRs affect it |
18:53 |
Fixer |
MINETEST was mentioned in upvoted thread in r/Minecraft |
18:53 |
Fixer |
recently |
18:53 |
Fixer |
something about wishes about next updates |
18:53 |
Fixer |
with deeper mining |
18:54 |
Fixer |
rubenwardy: minecraft is dying, not trandy, etc, how you gonna attract people to OSS-like of it, especially when MT pretends to be not MC-inspired, while it is clearly inspired |
18:55 |
rubenwardy |
yeah, getting people is an issue |
18:55 |
Fixer |
rubenwardy: my guess is, there are shittons of survival games, it is meme now, even if you push minetest on steam... I doubt it will have much traction (with current MTG) |
18:56 |
Fixer |
rubenwardy: also, I don't see much developers right now, and MTG is dead (not really, paramat improves it and keeps alive, but that feels scary) |
18:57 |
Fixer |
there are some attention to engine, but very little interest in MTG, thats bad |
18:57 |
Fixer |
there is* |
18:57 |
rubenwardy |
MTG sucks |
18:57 |
rubenwardy |
I'd rather have people working on their own games, and actually making them good |
18:57 |
Fixer |
it is like not fun to develop or smth |
18:58 |
rubenwardy |
than more people on MTG |
18:58 |
Shara |
Hoenstly, I'm sick of people being so negative about MTG |
18:58 |
sofar |
I don't think I need to chime in on that and people know my perspective on MTG |
18:58 |
Fixer |
MTG is nice for sandbox game as of now ;) |
18:59 |
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Sokomine joined #minetest-hub |
18:59 |
Fixer |
but it is boring, no story, no challenge, no mobs, automation, ambience, whatever |
18:59 |
rubenwardy |
the problem with MTG is that it tries to suit everyone, so suits no one |
18:59 |
Shara |
Or at least of people being so negative and doing nothing to help it |
18:59 |
sofar |
I've written extensively why MTG will never succeed at anything on the forums |
18:59 |
rubenwardy |
it's also a MC clone which is trying not to be a MC clone |
18:59 |
Shara |
rubenwardy: sure, we know more games are needed, but unless those games can be official or at least have some easy way for people to find them, everyone will still get to know MT through MTG |
19:00 |
Fixer |
ahah, yes |
19:00 |
Shara |
and as long as that stands, improving MTG remains more worthy of time than anyone but paramat is willing to give it |
19:00 |
Fixer |
rubenwardy: featuring some minecraft alpha/beta ideas |
19:00 |
Fixer |
tools in inventory |
19:00 |
Fixer |
cobble/gravel texture |
19:00 |
sofar |
everyone should stop working on MTG immediately |
19:00 |
Fixer |
no hunger |
19:01 |
sofar |
it's not worth the time |
19:01 |
sofar |
just let paramat maintain it |
19:01 |
sofar |
everyone else should be working on specific narrow-focus subgame goals |
19:01 |
rubenwardy |
work needs to be done to allow mod compatibility between multiple subgames |
19:01 |
Shara |
sofar: again, why are you even on the MTG team? |
19:01 |
rubenwardy |
so having individual mods with defined APIs |
19:01 |
sofar |
to make sure stuff doesn't break |
19:01 |
Mr_Pardison |
sofar: surely MTG can't be maintained by a single person. |
19:01 |
rubenwardy |
having a single mod (ala defualt) is just brain dead |
19:01 |
rubenwardy |
well |
19:01 |
Shara |
Just pretty poor show when the MTG devs slam the only official game there is |
19:01 |
rubenwardy |
when it does more than add nodes |
19:02 |
sofar |
without any progress or development goals of significance, anyone can maintain mtg as-is |
19:02 |
Mr_Pardison |
yeah.... |
19:02 |
sofar |
I'm not slamming it. I'm saying it has no reasonable long-term goals that are worth working on |
19:02 |
Shara |
Yes, you are slamming it |
19:02 |
sofar |
It's not worth working on |
19:02 |
Shara |
Heh |
19:03 |
sofar |
there are far better things you can work on that are far more beneficial to minetest |
19:03 |
sofar |
it's not the same |
19:03 |
sofar |
sunken cost fallacy |
19:03 |
Shara |
At least now I know why you didn't say no to me joining :) |
19:03 |
sofar |
I can't prevent you from working on MTG, but I wish you wouldn't |
19:04 |
Shara |
I'm also working on a seperate game |
19:04 |
rubenwardy |
I think the best thing to do it work on both MTG and other games |
19:04 |
Shara |
And actually find the experience of moving between them both useful |
19:04 |
rubenwardy |
then you can back port cool but minimal things, and also expand on them elsewhere |
19:04 |
sofar |
I get that |
19:04 |
Shara |
There's some things MTG does right, and a whole load of things I wish it would do differently |
19:04 |
sofar |
I'm beyond that from my perspective |
19:05 |
Fixer |
also, do not throw rocks onto me, I waited 6 years to have carts on rails, instead of going into mc beta 1.5 at the time, I have commitment to this game, it is quite impressive how much progress was done on engine, and MTG has carts, and even fireflies, good selection of blocks to build, good for sandbox |
19:05 |
Shara |
Well that's good for you, but a whole lot of server owners and players are stuck with MTG unless they'd like to lose a lot of work. |
19:05 |
rubenwardy |
for coursework I think I'm going to work on a mod store for MT |
19:05 |
rubenwardy |
in Python/Flask |
19:05 |
rubenwardy |
and get it done |
19:06 |
Shara |
I do consider making sure the needs of those sever owners and players get met means MTG stays important |
19:06 |
rubenwardy |
will be done by May |
19:06 |
sofar |
Shara: even more sunken cost fallacy |
19:07 |
Shara |
sofar: sorry, but don't agree with you |
19:07 |
Fixer |
MTG can be improved |
19:07 |
sofar |
I understand, my perspective is ... not very empathetic |
19:08 |
sofar |
I'm basically telling current server owners to stuff it and maintain mtg themselves, so everyone else who has cycles can work on something new |
19:08 |
Fixer |
it can be improved evolutionally or revolutionary, whatever :D |
19:08 |
Fixer |
sofar: that can work |
19:08 |
Fixer |
some games has this extreme decentralisation |
19:08 |
Fixer |
have* |
19:09 |
Shara |
Well I've been maintaining my own versions of MTG since coral and keys got added, because I don't want them |
19:10 |
Shara |
Though I'd actually like to get back to a point where I can use MTG proper again to save myself some hassle of maintaining those mods |
19:10 |
sofar |
why are you maintaining a subgame if you can make a mod that can `minetest.override_item` etc.? |
19:11 |
sofar |
anyway, not important/irrelevant |
19:11 |
Shara |
Back when I started this, that wasn't an option |
19:11 |
Calinou |
I just wish Minetest had a better experience for new players for now |
19:11 |
Calinou |
there's just too much things to configure to make a fresh install playable right now |
19:11 |
Fixer |
Calinou: problems in 2018? |
19:11 |
Fixer |
holy shit, it is 2018! |
19:11 |
Calinou |
plus, we don't even have an official Windows installer anymore |
19:12 |
Fixer |
Calinou: installer sucks, zip rules new Brave & Degenerate windows era |
19:12 |
Krock |
apt get install 2018 |
19:12 |
Mr_Pardison |
Linux FTW |
19:12 |
Krock |
Calinou, did we ever have an official Windows installer? |
19:12 |
Calinou |
Mr_Pardison: we don't have an official distribution-independent Linux package either :/ |
19:12 |
Calinou |
(AppImage) |
19:12 |
Calinou |
Krock: yep, for a short while. rubenwardy made it |
19:12 |
Mr_Pardison |
Calinou: ik. |
19:12 |
Mr_Pardison |
only in the reops tey have. |
19:12 |
Mr_Pardison |
*they |
19:12 |
Calinou |
Mr_Pardison: so lots of people end up using outdated versions |
19:12 |
rubenwardy |
I don't have Windows any more |
19:12 |
rubenwardy |
and so can't anymore |
19:13 |
Calinou |
rubenwardy: you can create them from Linux (both with NSIS and Inno Setup) and test them using WINE |
19:13 |
Mr_Pardison |
Ubuntu (as of 16.04) has 0.4.13 |
19:13 |
Fixer |
Calinou: windows installer in 201X @ malware, adware, opencandy, universal extractor, regshot2, hassles with updates |
19:13 |
Calinou |
the only one which doesn't work in WINE is the WiX Toolset, which is more targeted at enterprise applications |
19:13 |
Fixer |
portable is superior |
19:13 |
Calinou |
(it creates .msi packages instead of .exe installers) |
19:13 |
Calinou |
Fixer: why not both? |
19:13 |
Fixer |
you can do both :) |
19:13 |
Calinou |
see https://packages.ubuntu.com/search?keywords=minetest and https://packages.debian.org/search?keywords=minetest |
19:14 |
Krock |
indeed, using Wine might be the solution there |
19:14 |
Fixer |
Calinou: there is literally a PR about *.msi, guess what? IT IS DYINGG |
19:14 |
Calinou |
users of LTS distros won't have the latest version :( |
19:14 |
Calinou |
Fixer: yeah, I don't know why it's not being merged |
19:14 |
Fixer |
Calinou: poke nerzhul and autogenerate appimages on his stuff |
19:14 |
Calinou |
Krock: Inno Setup works very well from WINE, I'm using it for my Godot builds |
19:14 |
sofar |
Shara: perhaps I'm looking at this too much from a business perspective, but honestly if I don't then I'd be working on things that are a waste of my time - I'm just not interested in working on something that has limited to no forward mobility and doesn't match the problem space I'd like to see solved |
19:15 |
Krock |
Calinou, I don't know of any dev who has a setup on Windows to test & review it |
19:15 |
Calinou |
Fixer: I would if there was any promise to make them official… |
19:15 |
Fixer |
Calinou: https://github.com/minetest/minetest/pull/6153 |
19:15 |
Calinou |
Krock: the generated installer works perfectly in WINE :P |
19:15 |
Calinou |
but you can test it in a Windows VM if you wish |
19:15 |
Shara |
sofar: yes, you probably are. But do try to remember not everyone sees or wants to solve the exact same problem as you. |
19:16 |
sofar |
which is fine, but everyone should agree that resources are now wasted on things that just... don't need it |
19:16 |
Calinou |
I kind of feel this as well |
19:16 |
Calinou |
(see: CSM debates) |
19:16 |
sofar |
the amount of people-time available to the project is limited |
19:16 |
Shara |
And what would you have me invest my time in instead? |
19:16 |
rubenwardy |
sofar: then resign from MTG |
19:16 |
Shara |
^ |
19:17 |
sofar |
rubenwardy: as long as people want me to review PRs for specific bits of code, I see no problem with doing that |
19:17 |
sofar |
why should I resign if I'm still around to fix critical bugs and advise/review? |
19:17 |
sofar |
I just don't want to work on solving the major architectural problems that MTG has |
19:18 |
sofar |
or adding new features to it |
19:18 |
Fixer |
sofar, MTG time available is paramat time available; no paramat, no MTG, and it will be sad to be gameless or stuck with zombie game (trying not to troll here) |
19:18 |
sofar |
which is fine (and somewhat the current status quo) |
19:18 |
sofar |
but then everyone except paramat should resign from mtg |
19:18 |
Shara |
I'm actually working on things for it |
19:19 |
sofar |
well, good |
19:19 |
sofar |
I see it more as how I treat minetest-mods |
19:19 |
sofar |
making sure it doesn't go to shit |
19:19 |
Shara |
They are also things for another game for the most part, but it becomes a two for the price of one then |
19:19 |
sofar |
I'm not going to delete it |
19:20 |
Shara |
Delete what? |
19:20 |
sofar |
mtg |
19:20 |
Shara |
Uhhh |
19:20 |
Shara |
Not even sure why that came up, since it wouldn't be your call. |
19:20 |
sofar |
as in, delete it from my local copies, stop using it myself etc. |
19:20 |
Shara |
Ahh |
19:21 |
sofar |
I've done Open Source for... like 20 years now? I know very well that maintining legacy projects can be a very small time investment and have a big return |
19:21 |
Fixer |
sofar: but what remains? |
19:22 |
Shara |
I'm quite happy for you to work on MTG or not as you see fit, but I do find is bad when one of the official devs for it is so intent on calling it a waste of time. |
19:22 |
Fixer |
sofar: apart from MTG, insidethebox |
19:22 |
sofar |
I would just effectively shelf it for the most part |
19:22 |
sofar |
ah, yes, I still think the words are suitable (crass, but not out of line) |
19:22 |
Fixer |
but what in the future? |
19:22 |
rubenwardy |
#7053 |
19:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/7053 -- Rename Subgame to Game |
19:23 |
sofar |
rubenwardy: I'm all for that |
19:23 |
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Mr_Pardison joined #minetest-hub |
19:23 |
sofar |
mark me as :+1: on that |
19:23 |
rubenwardy |
done |
19:25 |
sofar |
Shara: the reason I'm being somewhat offensive about it is because I want people to realize that "we all want to get something" but "it comes at a cost" and those 2 are not matching |
19:26 |
Shara |
sofar: I realise the cost of getting things, which is both why I am working on my own game (not a small effort, and has a team behind it... but not doing any kind of public release until it gets to a certain stage), and also why I agreed to join MTG development. |
19:26 |
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19:26 |
Shara |
I am completely willing to work on things. |
19:26 |
twoelk |
sofar: you got any links to where you go into detail at where mtg fails? |
19:27 |
sofar |
hmm, honestly that would probably be somewhere in IRC logs I think |
19:27 |
sofar |
essentially, MTG shouldn't be packaged as a game with the default download |
19:28 |
Shara |
It needs to come with something |
19:28 |
sofar |
the default download should contain a single-player survival type game instead, focussed on local play or local lan play only |
19:28 |
sofar |
no problem with mtg existing for server owners to use |
19:29 |
sofar |
but stop giving it to people who download a phone or tablet version from the app store |
19:29 |
twoelk |
well if ever mt does not come with default content then it definetly needs some built in download option for content |
19:29 |
sofar |
I'm definitely not saying "dont' ship any game" |
19:29 |
sofar |
the opposite |
19:29 |
sofar |
it just should not be MTG, at all |
19:30 |
Shara |
Personally I'd favour either it coming with more than one game, or making a very easy way to get games from the client |
19:30 |
twoelk |
all other games had their time and faded into abandoned states |
19:30 |
twoelk |
none have stuck around for really long |
19:31 |
twoelk |
I wrote most of the games-list on the wiki and there are a lot of corpses there |
19:31 |
sofar |
previous games haven't gotten enough momentum |
19:31 |
Shara |
How many other games ever had actual teams, not just one or two people, working on them? |
19:32 |
sofar |
or lacked actual orchestration/directing |
19:32 |
twoelk |
mtg is the only game that has some sort of functioning maintenance for most of the time it existed |
19:32 |
rubenwardy |
yeah |
19:32 |
rubenwardy |
there are basically no other games of sufficient quality |
19:32 |
sofar |
It would certainly be interesting to do a post-mortem on old games |
19:33 |
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19:33 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=3&t=19721 |
19:34 |
Krock |
rubenwardy, you forgot to add a poll for those who don't have a github acc |
19:34 |
Shara |
rubenwardy: surely there's already been enough positive support for this? |
19:34 |
rubenwardy |
heh |
19:34 |
rubenwardy |
yeah |
19:34 |
Shara |
It's just changing a word |
19:34 |
Shara |
Nothing else |
19:34 |
rubenwardy |
kk, fiar |
19:35 |
sofar |
I think one of the biggest problems is that people don't understand the problem space |
19:35 |
sofar |
it's not that mtg is bad/or good |
19:35 |
twoelk |
maybe someone should explain why the term subgame was chosen in the first place - I remember some discussion but forgot the content |
19:35 |
Shara |
It's simply not really a game |
19:35 |
sofar |
well no |
19:36 |
sofar |
the problem is that it's not a solution for the biggest problem |
19:36 |
sofar |
take for instance |
19:36 |
sofar |
terraria |
19:37 |
twoelk |
so the single example game solution is bad? |
19:37 |
sofar |
did you know that terraria is a terribly incompatible game that can't do multiplayer with other versions unless you have the exact same version pretty much? |
19:37 |
sofar |
if you're on android 4, you pretty much cant play with anyone who has android 5/6 etc |
19:37 |
sofar |
why then is the game still so popular? |
19:37 |
Shara |
Never had a single problem when running a server for it way back (but only played with a group of PC users) |
19:38 |
sofar |
and the answer is simple: the game is enjoyable in single player anyway |
19:38 |
rubenwardy |
deleted topic |
19:38 |
sofar |
I bet 95%+ terraria players never play multiplayer (ever) |
19:38 |
rubenwardy |
there's a lot more to do in terraria than just build |
19:38 |
Shara |
sofar: it's a game. Not a dig-a-hole simulator |
19:38 |
rubenwardy |
which is why |
19:38 |
sofar |
exactly |
19:38 |
sofar |
it's actually a well-rounded game at that |
19:38 |
sofar |
someone did: |
19:39 |
sofar |
- artwork direction |
19:39 |
sofar |
- landscaping |
19:39 |
sofar |
- crafting engineering to be consistent and understandable |
19:39 |
sofar |
- add some RP elements/storyline |
19:39 |
sofar |
it's not rocket science |
19:39 |
rubenwardy |
> crafting engineering to be consistent and understandable |
19:39 |
rubenwardy |
github.com/rubenwardy/crafting |
19:39 |
Shara |
None of this is really news though. It's also why I'm trying to ge specific people taking ownership for such areas in my own game |
19:39 |
sofar |
it's just looking at it from a product perspective |
19:40 |
sofar |
this is how nore and me developed ITB as well |
19:40 |
sofar |
focus on a goal, make sure everything passes the checkboxes (good textures, audio, mechanics, etc.) |
19:41 |
sofar |
and don't release until it all works |
19:41 |
Shara |
Basically why mine is not public |
19:41 |
twoelk |
sofar: seems I'm pretty much with you there except that I don't understand why this excludes working on mtg |
19:41 |
sofar |
"working on" in my vocabulary isn't the same as "maintaining it" |
19:42 |
sofar |
I'm currently not working on ITB, either |
19:42 |
sofar |
I'm not working on anything :) |
19:42 |
Shara |
Lucky for some :P |
19:43 |
twoelk |
well from what I understand you would check that new code doesn't wreck havoc but not fix the existing content where you think it fails |
19:43 |
sofar |
Shara: if you are working on a project that has it's goals set to create an essentially single-player survival game, count me in |
19:43 |
Shara |
sofar: if you would be interested in working with us, please do message me to discuss more. |
19:44 |
sofar |
the goals need to match, though, I absolutely do not want to work on a project that solely is designed to be run on a server |
19:44 |
Shara |
Agred, that's why discussion first |
19:44 |
sofar |
or primarily, even |
19:44 |
* twoelk |
remembers some tomes lost in never made trails |
19:44 |
sofar |
mostly because I worked on ITB and entity_ai |
19:44 |
Shara |
I want something that gives a solid singleplayer experience without need of additional mods |
19:45 |
sofar |
and finishing an actual project is more important than getting traction on 3 projects at the same time |
19:45 |
sofar |
besides that, with ITB I got a chance to do the whole creative directing/architecture that I wanted to do |
19:46 |
sofar |
my next project should really be to work on entity_ai |
19:47 |
sofar |
of course, there are significant RL projects happening as well for me |
19:47 |
Shara |
One thing I do not want to work on myself is mobs... so if you find yourself in a place where you can provide mobs that work well, that's something I could have use for |
19:48 |
twoelk |
my next RL-project : go shovel lots of snow :-P |
19:48 |
sofar |
yeah, we had 8+" of snow at our RL project too last week :) |
19:49 |
Fixer |
twoelk: same, snow loves you |
19:49 |
Krock |
20 centimeters ^ |
19:49 |
sofar |
I nearly got stuck in it |
19:49 |
sofar |
well, the car :) |
19:51 |
twoelk |
usually I get my "spring-is-coming" haircut in early march - but I don't really feel like doing it that soon |
19:52 |
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20:05 |
Fixer |
spring is coming, it will be nice, but summer will suuuuck |
20:06 |
* Fixer |
pokes Calinou |
20:07 |
Mr_Pardison |
Fixer: try summer in a place where it will reach 100 F regularly. |
20:08 |
Fixer |
Mr_Pardison: that is why I hate it so much |
20:08 |
Fixer |
i mean, when Europe moved into Africa? I've missed that part |
20:08 |
Mr_Pardison |
at least we have really good BBQ where I live. |
20:09 |
sofar |
yes, because BBQ is related to location |
20:09 |
Fixer |
if your car has no AC, you will became BBQ |
20:10 |
* twoelk |
thinks after all this discussion he should bring his own privat subgames uptodate - but then rather starts to play some mt |
20:11 |
sofar |
twoelk: make me a new box? |
20:11 |
sofar |
on itb? |
20:12 |
twoelk |
erm ... |
20:12 |
sofar |
twoelk: minetest.foo-projects.org |
20:13 |
twoelk |
been there, failed some, loved the place |
20:14 |
twoelk |
wow - playing from my new usb-stick sucks like sticky goo :-( |
20:15 |
sofar |
rubenwardy: https://forum.minetest.net/viewtopic.php?f=6&t=19719&view=unread&sid=fcc776b5f9317fa8afe6b68a558f22f4#unread |
20:15 |
sofar |
bug in docs? |
20:18 |
rubenwardy |
lol |
20:20 |
sofar |
we use "models" as folder name everywhere, not "meshes" |
20:21 |
rubenwardy |
https://github.com/rubenwardy/minetest_modding_book/commit/dddfab3827c356ce4743aa195f36d085d8fd583f |
20:22 |
sofar |
+1 |
20:22 |
Shara |
:) |
20:22 |
Shara |
(yes, your editor needs to do better work) |
20:24 |
Calinou |
sofar: people don't care about compatibility in proprietary gaming |
20:24 |
Calinou |
especially since Steam has (sometimes forced) automatic updates |
20:25 |
Calinou |
also, MemoServ is literally Twitter :P https://lut.im/7f45uybXHi/PEwhkPdB9k0Orkj0.png |
20:27 |
rubenwardy |
> literally |
20:28 |
sofar |
Calinou: steam doesn't exist for android |
20:28 |
sofar |
and that's where the largest minetest user base exists |
20:37 |
* twoelk |
whispers lets make windows great again and hides again in the shadows |
20:39 |
twoelk |
hmm, so turning of logging and savemaptolocal makes mt playable from slow usb - not really surprising I guess |
20:40 |
twoelk |
why do write processes slow down the client? or rather can't that be avoided? |
20:41 |
sofar |
usb storage is slow to write |
20:41 |
sofar |
saving the map locally serves no purpose other than stealing the map |
20:41 |
sofar |
you don't load the game faster |
20:41 |
twoelk |
but I love using the mapper |
20:41 |
sofar |
it's just reducing the longevity of your usb stick |
20:43 |
twoelk |
but that aside, can't them slowmotion monks that scribble down the map be sent to some other abbey on the other side of the mountain, so I can have my fast lane for fighting of the odd monster |
20:43 |
twoelk |
it's the same with any info written to local file |
20:45 |
Calinou |
USB sticks are really slow compared to SSDs or even HDDs at times |
20:46 |
Calinou |
high-end USB sticks such as the Sandisk Extreme aren't too bad, but are still much worse than mid-range SSDs |
20:46 |
twoelk |
all true |
20:47 |
twoelk |
haven't played from a stick for that exact reason |
20:48 |
twoelk |
insert "for some time" in the above - somewhere |
20:48 |
Mr_Pardison |
between 'stick' and 'for' |
20:49 |
twoelk |
:-P |
20:51 |
twoelk |
so it seems my new tiny speck of usb device is not the gadget of option to sneak in more mt at work :-( |
20:56 |
Fixer |
USB 2.0 flash driver is uselessly slow |
20:57 |
Fixer |
drive* |
20:57 |
Fixer |
Calinou: i'm in SSD club as of now :] |
21:10 |
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21:17 |
Calinou |
congrats :D |
21:19 |
Fixer |
new stalker lost alpha full release, neat |
21:20 |
rubenwardy |
so, that snow huh |
21:24 |
rubenwardy |
how can Ubuntu's Software app be so slow |
21:55 |
lumberJ |
rubenwardy: every try app grid? |
21:55 |
lumberJ |
ever* |
21:55 |
rubenwardy |
no? |
21:55 |
rubenwardy |
!g linux app grid |
21:55 |
rubenwardy |
~g linux app grid |
21:55 |
ShadowBot |
rubenwardy: App Grid An Alternative to Ubuntu Software Center, Install in ... - App Grid is a lightweight software center which is being considered as an alternative to Ubuntu software center, it's been a quite whil... </l/?kh=-1&uddg=http%3A%2F%2Fwww.noobslab.com%2F2015%2F10%2Fapp%2Dgrid%2Dalternative%2Dto%2Dubuntu%2Dsoftware.html>, App Grid: New Lightweight Ubuntu Software Center (7 more messages) |
21:56 |
lumberJ |
its a nice software app if you are unhappy with ubuntu software center |
21:56 |
rubenwardy |
http://www.appgrid.org/ |
21:56 |
lumberJ |
performs well enough, easy to install and is drastically better at discovery than most software/package installers |
21:57 |
rubenwardy |
argh |
21:57 |
rubenwardy |
PPA |
21:57 |
lumberJ |
there is ppa or .deb |
21:58 |
rubenwardy |
where? |
21:58 |
lumberJ |
the .deb should be on the app grid website, one sec |
21:58 |
rubenwardy |
PPA |
21:58 |
rubenwardy |
not .deb |
21:58 |
lumberJ |
ah, sure, another sec :P |
21:58 |
rubenwardy |
https://launchpad.net/~appgrid/+archive/ubuntu/stable |
21:59 |
lumberJ |
that looks right |
23:01 |
Fixer |
sofar: you are right about goals, but is not MTG goals are already defined here https://github.com/minetest/minetest_game/issues/515 Why starting from scratch? |
23:08 |
sofar |
Fixer: convincing paramat is not a good, healthy and satisfying hobby |
23:09 |
sofar |
besides, it would be more work to convert mtg |
23:09 |
Fixer |
sofar: fork minetest_game and included it alongside and rework it heavily? |
23:09 |
sofar |
than to start from scratch |
23:09 |
sofar |
it's too much baggage imho |
23:09 |
sofar |
some parts are great, though |
23:09 |
sofar |
sfinv works well, for instance |
23:14 |
Shara |
Only issue with sfinv is that it depends on default |
23:14 |
* Shara |
pokes rubenwardy again about that |
23:15 |
Shara |
I really want to see more of the basic mods that games need being easily usable outside MTG, so people have an easier time of making other games. |
23:15 |
sofar |
it's really only 2 lines of default that it needs |
23:15 |
sofar |
the silly gui bg textures |
23:16 |
Shara |
I know, already changed it in my version |
23:16 |
sofar |
I patched that out myself too |
23:16 |
sofar |
honestly sfinv can just carry those textures |
23:16 |
Shara |
But it would be nice to sort that out in MTG, so other people can just drop it in to whatever they are working on |
23:16 |
Shara |
Yes, that's what I did |
23:17 |
Shara |
I just really like the idea of making mods non game specific where possible. |
23:17 |
Shara |
You can't with some things, but for other things there'd no real excuse. |
23:18 |
Shara |
there's* |
23:18 |
rubenwardy |
Shara: #7068 is needed for that |
23:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/7068 -- Standard formspec templates (ie: default.gui_bg) |
23:20 |
Shara |
Just got to hope someone finds time :) |
23:20 |
Fixer |
everything relies on MTG this days |
23:20 |
Fixer |
these |
23:20 |
* Shara |
maybe wants to clone certain devs |
23:24 |
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23:29 |
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