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IRC log for #minetest-hub, 2018-02-26

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All times shown according to UTC.

Time Nick Message
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08:46 Peppy hi
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10:41 tenplus1 joined #minetest-hub
10:41 tenplus1 hi folks
11:07 shivajiva Hiya tenplus
11:07 tenplus1 hi shiva
11:08 shivajiva hows things?
11:09 tenplus1 good thanks, first day off in a while so chilling :)
11:09 tenplus1 you ?
11:09 tenplus1 been checking out mc changes, they copying mt again: https://www.youtube.com/watch?v=w5Ikg1lUMDs
11:09 Fixer joined #minetest-hub
11:09 tenplus1 hi fixer
11:10 tenplus1 does anyone know how to compile or find latest 0.5x version in a standalone folder for testing ???
11:10 tenplus1 .tar.gz
11:11 shivajiva not bad,  it's a bit chilly never mind chillin :P
11:11 tenplus1 heh, gonna hit -8c this week at some point
11:13 shivajiva heh can't wait for them to pass the 14% increase in fuel on even though they bought it 6 months ago
11:15 tenplus1 ouch, they want your money money money
11:16 shivajiva I gave up on the idea of storing a million spawns btw and went for something far more simplistic....if there is an island on the right keep going, if not add it and change direction for the next
11:17 tenplus1 good idea...
11:17 tenplus1 faster too
11:18 shivajiva because there is an optional height diff setting I have to search a radius to make sure though
11:26 shivajiva tenplus: I'll try building it
11:27 tenplus1 building skyblock ?
11:27 shivajiva latest 0.5
11:29 tenplus1 ohh, kewl :)
11:29 tenplus1 I mentioned before that it would be great to have a "minetest-next" version for testing latels builds that doesnt interfer with pre-installed "minetest" games
11:29 tenplus1 then we could have both running side by side
11:30 shivajiva yea it gets a bit messy with an install and build in place versions
11:31 tenplus1 opera did a great thing by including opera-next builds to run alongside official stable, maybe I'm hoping too much :P
11:33 shivajiva probably :)
11:36 * tenplus1 glares at devs
11:37 shivajiva Linking CXX executable ../bin/minetest
11:37 shivajiva [100%] Built target minetest
11:38 shivajiva no deps added since previous build it seems
11:39 tenplus1 still wondering why 0.4.16 requires python2 as dependency
11:40 shivajiva must have been installed already over here because I didn't notice the requirement
11:41 shivajiva where does it fail for you on build?
11:41 tenplus1 I cant remember, last time I tried it kept trying to use .minetest configs instead of the one's in the folder it ran from
11:42 Amaz Did you add the -DRUN_IN_PLACE=1 option to cmake?
11:42 shivajiva interesting, DRUN_IN_PLACE should stop it looking beyond the folder
11:42 tenplus1 hi amaz
11:43 tenplus1 am sure I did
11:43 Amaz Hi :)
11:43 Amaz Hmm, that's odd.
11:43 tenplus1 was a guide I followed from somewhere :)
11:43 tenplus1 coudl have just been a jinky dev version
11:43 nore_ joined #minetest-hub
11:43 shivajiva heh I stopped following guides when it broke last year
11:43 shivajiva Hi Amaz :)
11:44 tenplus1 hi nore
11:44 nore hi :)
11:45 shivajiva can't run that build to connect to skyblocks though, protocol version mismatch
11:46 tenplus1 yeah,e xactly why I wanted a minetest-next version to have both available :P
11:47 shivajiva I currently don't have mt installed but I do have 0.4.15, 0.4.16 and latest all built and self sufficient
11:48 tenplus1 handy test builds :P nice
11:50 shivajiva okay just made a world and for latest and it works as expected
11:50 shivajiva -and
11:51 shivajiva want a zip of it?
11:51 tenplus1 ooh thanks
11:52 tenplus1 you need email ?
11:53 shivajiva I know your email
11:54 tenplus1 ehehe
11:55 shivajiva how do I clean it up to reduce the size?
11:55 tenplus1 how big is it ?
11:55 shivajiva 200MB
11:56 tenplus1 wow, that is big...
11:57 shivajiva ah I used that folder for cross compiling wonder if thats why
11:58 Wayward_One Hi all :)
11:58 shivajiva Hi Wayward_One
11:58 tenplus1 hi wayward
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12:12 shivajiva okay got it down to 28MB, it was the win folder that was making it large
12:12 tenplus1 hi Jordach
12:12 shivajiva Hi Jordach o/
12:13 tenplus1 so all that's left is the 64-bit linux part ? :P
12:18 shivajiva yup
12:25 tenplus1 back laters
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14:35 tenplus1 hi folks
14:36 Mr_Pardison hi
14:36 Mr_Pardison afk-ish
14:36 tenplus1 hi mister: ) no probs
14:44 lisac hey tenplus1
14:44 tenplus1 hi lisac
14:46 lisac tenplus1: what do you think about #7069
14:46 ShadowBot https://github.com/minetest/minetest/issues/7069 -- [WIP] Add minetest.register_on_moveplayer by lisacvuk
14:47 tenplus1 wont that cause lag on servers ? checking if player moved and calling functions each time ?
14:49 tenplus1 if something like this is required for a mod/game then using globalstep and a quick keyboard check could be sufficient
14:53 lisac tenplus1: globalstep is a lot slower than this
14:53 tenplus1 checking code :PP
14:53 lisac this is called ~4 times a second
14:53 lisac globalstep every 0.05 AFAIK
14:53 tenplus1 as paramat says, what about micromovements ?
14:53 lisac as long as player doesn't leave the node, it won't get called
14:54 tenplus1 do you have a usage planned for this new feature ?
14:54 lisac yeah, as paramat says, it's like on_walk_over
14:55 lisac you can also try this https://github.com/minetest/minetest/pull/7069#issuecomment-368253315
14:57 paramat if a mod detects every time a player moves to a new node (like a footprints mod) this PR will do it more efficiently
14:57 tenplus1 I feel a player node table would be more advantageous in showing nodes under foot, foot level, head level instead... then mods will find many uses for that instead of just moving
14:57 tenplus1 hi paramat
14:59 tenplus1 e.g.    if player[name].standing_on_node == dirt_with_grass then replace with grass_with_footsteps
14:59 tenplus1 and with that we could also include suffocation checks and more
15:01 lisac tenplus1: you'd have to check on a specific interval, probably a small interval, which would either lag or miss nodes
15:01 tenplus1 the engine already gets these nodes many times per step in order to check for collision and more
15:02 tenplus1 all we'd be diong is storing them in a mod accessible table for them to use isntead of having to get_node
15:02 lisac We'd probably have to store them every time a player moves, too, which would again generate more lag than this.
15:03 lisac nothing prevents you from having that table with this PR, either
15:03 tenplus1 the engine already does this many times, all we're doing is storing what it already gets
15:03 tenplus1 +1 if you add this feature
15:03 * lisac goes to craft an example mod.
15:03 tenplus1 :)
15:04 tenplus1 example mod for on_move function ?
15:04 lisac I'll make on_move_player update a table indexed by player names containing nodes at specific positions
15:05 tenplus1 if you can do this in the engine it would be great, as for mods, playerplus already does this
15:05 tenplus1 and has on_walk_over active
15:05 lisac what's the improvement on doing it in engine?
15:06 lisac you probably would generate the same amount of lag, if you access the table on globalstep
15:06 tenplus1 the engine gets all these nodes already but storing in a table saves any mod needing to get 3x nodes for each player on each step... it's faster
15:06 lisac I don't think get_node() generates that much lag
15:07 tenplus1 3 times per player per tick, oh yes, it'll lag :)
15:07 paramat lua 'get node' is slow
15:07 tenplus1 the engine does it already per tick per player, we're just wanting to store it for access
15:10 paramat let's discuss in the thread
15:11 benrob0329 Oh hey tenplus1
15:11 tenplus1 hi benrob
15:13 tenplus1 nice one :) all working well ?
15:14 tenplus1 both I suppose :) eheheh
15:15 benrob0329 (People are going to wonder why you're talking to yourself in the logs lol)
15:15 tenplus1 too much sugar prolly :P
15:15 benrob0329 Server is working good, need to do the "email comes from here" DNS  settings
15:16 benrob0329 And need to load some firmware on the laptop
15:16 tenplus1 no issues with openbsd ?
15:16 benrob0329 Going to try and rice OpenBSD with as little stuff from the outside as possible, it seems to come with a decent base
15:17 benrob0329 Sure, its Xterm but I can work with that :P
15:17 tenplus1 hehe, I use xterm as well :) nice n simple
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15:56 tenplus1 o/ atorian
16:19 Peppy joined #minetest-hub
16:19 tenplus1 wb peppy
16:19 Peppy hi
16:21 tenplus1 :P
16:32 Krock joined #minetest-hub
16:32 tenplus1 hi Krock
16:32 Krock hi ten
16:32 Krock aagh *resizes window*
16:32 Mr_Pardison 'ello Krock
16:32 Krock 'ello Mr_Pardison
16:47 Peppy {off} to me, having toxic guys talking to the kids is much more a problem than cloned map...
16:51 tenplus1 xerox123 it is already, stairsplus support is there if you have latest release
16:52 xerox123 huh, when I try and put it in just gets rejected
16:52 tenplus1 weird, stairsplus is definitely detected and stairs used
16:53 xerox123 stairsplus is loaded...
16:54 Shara Remind me to never update those mods again then
16:54 red-001 !seen Mr_Pardison
16:54 MinetestBot red-001: mr_pardison was last seen at 2018-02-26 16:51:40 UTC on #minetest-hub
16:54 tenplus1 lemmie check it
16:54 xerox123 but there's a stairsplusin moreblocks
16:54 xerox123 and a stairsplus outside of it as a standalone mod
16:55 red-001 ~seen Mr_Pardison
16:55 ShadowBot red-001: I saw Mr_Pardison in #minetest-hub 3 minutes and 29 seconds ago saying "[off] Peppy: I take being a moderator very seriously as I like to keep the server running smoothly while the admins are either busy or away."
16:55 Krock off leaks
16:56 benrob0329 ShadowBot, get your crap together
16:56 ShadowBot benrob0329: Error: The command "get" is available in the Quote and Topic plugins.  Please specify the plugin whose command you wish to call by using its name as a command before "get".
16:56 benrob0329 *sigh*
16:57 tenplus1 working fine here xerox
16:57 tenplus1 plopped in 99 red bakedclay and it's letting me make all sorts of shapes
16:57 * tenplus1 makes a celebratory pancake
16:58 xerox123 could it be to do with the standalone stairsplus?
16:58 tenplus1 yeah, only use stairsplus inside the moreblocks mod
17:00 xerox123 hm, unloaded and restarted, still can't cut
17:02 xerox123 moreblocks is loaded...
17:02 Mr_Pardison red-001: why were you looking for me?
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17:02 tenplus1 o/ sniper
17:04 red-001 Mr_Pardison, nvm just needed to fix my ignore list
17:04 Mr_Pardison ah.
17:04 red-001 had kiwiirc on it
17:05 xerox123 got it to work, moreblocks wasnt listed in depends.txt for some reason
17:05 xerox123 yay
17:05 Mr_Pardison I can use the lounge webchat thing if it's easier for you.
17:05 tenplus1 depends for what ?
17:11 sniper338 tenplus1: Ohayo! ;D
17:11 tenplus1 :P
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17:19 tenplus1 wb andro
17:32 tenplus1 Shara: do you think it'd be easier if a node had the group {stairs=1} to register all stairs required ?
17:32 Shara possibly
17:32 Shara not really sure though
17:32 Shara what if you want slabs but not stairs, or just stairs for a node and nothing else?
17:33 Shara You lose some felxibility
17:33 tenplus1 was thinking, instead of a mod actually registering all the stairs the group would have it done automatically
17:33 tenplus1 true
17:33 Shara I don't want to redo all my mods either
17:33 Shara I'd go mad
17:33 tenplus1 eheh
17:37 tenplus1 was a fleeting thought :P
17:40 xerox123 stairsplus support for cblocks would be great :P
17:40 xerox123 *wink wink nudge nudge*
17:40 tenplus1 lolol
17:42 paramat #7067 is merged and intended for backport to 0.4.17
17:42 ShadowBot https://github.com/minetest/minetest/issues/7067 -- SAO limits: Allow SAOs to exist outside the set 'mapgen limit'. CollisionMoveSimple: Collide with 'ignore' nodes by paramat
17:42 Shara Please please please let me know once it's in backport
17:42 Shara Also, thank you
17:49 tenplus1 https://github.com/tenplus1/cblocks <-- added stairsplus/stairs support
17:54 paramat will do
17:54 tenplus1 wait a sec, stairsplus doesnt do seethru blocks ?!?! damn
17:54 Megaf MinetestBot!
17:54 MinetestBot Megaf!
17:55 tenplus1 hi megaf
17:55 Megaf tenplus1: I am afraid you are not in time gentleman. I have been around for a considerable amount of time.
17:56 tenplus1 lol, havent seen you write in channel :P
17:56 Megaf Although I have been just chatting and not hubbing. You you know what I mean.
17:57 Megaf I do want to make a new amazing Minetest server, I just don't have space in my mind for that at this time
17:58 * tenplus1 clears out childhood memories... how about now ? :P
17:58 ThomasMonroe lol
17:58 Megaf You'd have to defrag the college area
17:59 Megaf the current mem
17:59 Megaf resident mem, and wipe out cache and buffers
17:59 tenplus1 lolol
17:59 tenplus1 hi thomas
18:00 Megaf !title https://www.youtube.com/watch?v=hEf_hXaVvfA
18:00 MinetestBot Megaf: 10 Best Movie Effects That Didn't Use CGI - YouTube
18:00 Megaf :S
18:01 tenplus1 ooh
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18:04 tenplus1 hi sparky
18:08 ircSparky joined #minetest-hub
18:08 ircSparky hi
18:09 Krock Megaf, surprise! most pre 90s movies had some nice effects.
18:09 tenplus1 they are too quick to fall back to CGI now
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18:13 tenplus1 hi Darcidride_
18:13 tenplus1 you have a tail
18:24 lumberJ joined #minetest-hub
18:26 tenplus1 wb lJ
18:31 Sokomine joined #minetest-hub
18:31 tenplus1 wb sokomine
18:44 lumberJ thanks tenplus1, guess thats another alias i need to add to my alert list :P
18:45 redblade7 joined #minetest-hub
18:46 tenplus1 lol, sorry dude, just me being lazy :P
18:46 tenplus1 hi redblade
18:46 lumberJ no worries
19:06 redblade7 hi
19:17 Fixer damn I'm good https://i.imgur.com/hCmIslV.png
19:18 tenplus1 nice compass
19:19 Krock looks like a clock
19:19 tenplus1 heh
19:19 Calinou nice nyancat
19:20 tenplus1 hi Cal
19:22 Mr_Pardison joined #minetest-hub
19:22 tenplus1 wb
19:23 Mr_Pardison T.Hanks
19:23 tenplus1 Tom Hanks.... where ???
19:24 CWz_ joined #minetest-hub
19:26 tenplus1 hi cwz
19:26 CWz ello 10+1
19:29 Fixer nyancat is not mine
19:30 tenplus1 just flew by when you took the snapshot :P
19:30 Mr-Pardison lol
19:31 Fixer when minimap in mc beta from 7 years ago works flawlessly and even has waypoints, and ours is not usable on $200 GPU
19:31 tenplus1 what's slowing it down ? the hud ?
19:34 Fixer minimap
19:34 sofar how is it unusable? it never gives me issues
19:35 paramat ours used to be slower but was improved a while back
19:36 Fixer $200 GPU, turning minimap reduces fps to 50-60-70 with noticeable jitter
19:36 Fixer it is now dead gpu though
19:36 Mr-Pardison interesting.
19:38 sofar completely nonsensical performance complaint
19:42 tenplus1 hi sofar... *cough* https://github.com/minetest-mods/stamina/pull/18
19:42 Fixer not nonsenical, minimap for MC just works on ~14 year old gpu, minetest one noticeably brings fps down on ~7 year old one
19:43 tenplus1 do we know how mc handles map so well ?
19:43 Fixer no idea, problem is in minetest somewhere :)
19:50 sofar it's not unusable. loss of a few fps is ... not good, but it's usable
19:51 sofar don't say "it's unusable" unless you mean "it's unusable"?
19:51 sofar the next time your game no longer starts, that's unusable
19:51 sofar or you're down to 2fps total, that's unusable
19:51 sofar or the minimap is all black or messed up, that's unusable
19:54 Shara Also, works fine for me.
19:54 Shara That's not to say it can't be better... but calling it not usable is silly.
20:03 Fixer it introduces fps jitter in unpleasent way, loss of smoothness
20:03 Shara I don't experience.
20:04 Shara this*
20:05 Shara Hmm
20:05 Shara DIfficult for me to test
20:06 Shara Standing still, no minimap, FPS = 99
20:06 Shara Turn minimap on and it seems to be jumping between 97 to 99
20:06 tenplus1 so it's when generating map it lowers maybe ?
20:06 Shara I'm standing still here. No map being generated
20:07 Shara Hmm, got it without the minimap too now
20:07 * Shara shrugs
20:07 tenplus1 maybe the fps drop fixer is experiencing is when map is being generated and minimap updates
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20:11 tenplus1 hi ransom
20:19 Fixer Shara: you should move
20:19 Shara I did.
20:19 Shara It doesn't affect my ability to play the game in any way at all.
20:20 IhrFussel joined #minetest-hub
20:20 Shara And though this isn't by any means a bad machine, it's past the 5 year old mark now... I've also player MT with minimap on my laptop without issues, which isn't close to as good as this machine
20:21 Shara played*
20:21 IhrFussel Hello guys
20:21 Shara Hi Fussel
20:21 tenplus1 hi fussel
20:22 IhrFussel Still not sure what exactly causes my protection to not get loaded sometimes... it didn't happen in almost 2 weeks 2018-02-14 18:49:01: ERROR[Main]: AREAS FROM FILE ARE NOT A TABLE
20:22 IhrFussel 2018-02-14 18:49:01: ERROR[Main]: DUMPED AREAS DATA: nil
20:22 IhrFussel protections*
20:22 tenplus1 ouch
20:23 IhrFussel Before that it complained about "areas.dat no such file or directory" but that is wrong...the file is there and nothing else touches it
20:28 Fixer IhrFussel: you should add more PRINTS or smth diagnostic into the code
20:31 IhrFussel I already added a minetest.log() when read/write/serialize errors happen ... ^ that one got only triggered after minetest.serialize()
20:34 IhrFussel Relevant lines regarding the error: https://pastebin.com/CvCqKJ7T
20:35 IhrFussel Sorry it#s .deserialize() not .serialize()
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20:40 tenplus1 o/ paramat
20:43 tenplus1 nite all o//
20:43 tenplus1 left #minetest-hub
20:44 Fixer ooo///
21:03 Raven262 joined #minetest-hub
21:34 shivajiva you have to be quick to catch ten before he leaves, he gives you the 4 seconds required to process it and exits :)
22:17 ThomasMonroe joined #minetest-hub
23:10 Megaf !server Megaf
23:10 MinetestBot Megaf: No results
23:12 Megaf folks, if you are into cooking, we have #Minetest-Rice and #Minetest-Bread :P
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23:53 ThomasMonroe lisac: LoS_Server> <monk> I've found a bug: when i switch tools using 1-8 keys, it always prompts a little text at the abottom about level 1 and nodes dug 0 for pick/axe/shovel while actualy those tools are higher level

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