Time Nick Message 08:46 Peppy hi 10:41 tenplus1 hi folks 11:07 shivajiva Hiya tenplus 11:07 tenplus1 hi shiva 11:08 shivajiva hows things? 11:09 tenplus1 good thanks, first day off in a while so chilling :) 11:09 tenplus1 you ? 11:09 tenplus1 been checking out mc changes, they copying mt again: https://www.youtube.com/watch?v=w5Ikg1lUMDs 11:09 tenplus1 hi fixer 11:10 tenplus1 does anyone know how to compile or find latest 0.5x version in a standalone folder for testing ??? 11:10 tenplus1 .tar.gz 11:11 shivajiva not bad, it's a bit chilly never mind chillin :P 11:11 tenplus1 heh, gonna hit -8c this week at some point 11:13 shivajiva heh can't wait for them to pass the 14% increase in fuel on even though they bought it 6 months ago 11:15 tenplus1 ouch, they want your money money money 11:16 shivajiva I gave up on the idea of storing a million spawns btw and went for something far more simplistic....if there is an island on the right keep going, if not add it and change direction for the next 11:17 tenplus1 good idea... 11:17 tenplus1 faster too 11:18 shivajiva because there is an optional height diff setting I have to search a radius to make sure though 11:26 shivajiva tenplus: I'll try building it 11:27 tenplus1 building skyblock ? 11:27 shivajiva latest 0.5 11:29 tenplus1 ohh, kewl :) 11:29 tenplus1 I mentioned before that it would be great to have a "minetest-next" version for testing latels builds that doesnt interfer with pre-installed "minetest" games 11:29 tenplus1 then we could have both running side by side 11:30 shivajiva yea it gets a bit messy with an install and build in place versions 11:31 tenplus1 opera did a great thing by including opera-next builds to run alongside official stable, maybe I'm hoping too much :P 11:33 shivajiva probably :) 11:36 * tenplus1 glares at devs 11:37 shivajiva Linking CXX executable ../bin/minetest 11:37 shivajiva [100%] Built target minetest 11:38 shivajiva no deps added since previous build it seems 11:39 tenplus1 still wondering why 0.4.16 requires python2 as dependency 11:40 shivajiva must have been installed already over here because I didn't notice the requirement 11:41 shivajiva where does it fail for you on build? 11:41 tenplus1 I cant remember, last time I tried it kept trying to use .minetest configs instead of the one's in the folder it ran from 11:42 Amaz Did you add the -DRUN_IN_PLACE=1 option to cmake? 11:42 shivajiva interesting, DRUN_IN_PLACE should stop it looking beyond the folder 11:42 tenplus1 hi amaz 11:43 tenplus1 am sure I did 11:43 Amaz Hi :) 11:43 Amaz Hmm, that's odd. 11:43 tenplus1 was a guide I followed from somewhere :) 11:43 tenplus1 coudl have just been a jinky dev version 11:43 shivajiva heh I stopped following guides when it broke last year 11:43 shivajiva Hi Amaz :) 11:44 tenplus1 hi nore 11:44 nore hi :) 11:45 shivajiva can't run that build to connect to skyblocks though, protocol version mismatch 11:46 tenplus1 yeah,e xactly why I wanted a minetest-next version to have both available :P 11:47 shivajiva I currently don't have mt installed but I do have 0.4.15, 0.4.16 and latest all built and self sufficient 11:48 tenplus1 handy test builds :P nice 11:50 shivajiva okay just made a world and for latest and it works as expected 11:50 shivajiva -and 11:51 shivajiva want a zip of it? 11:51 tenplus1 ooh thanks 11:52 tenplus1 you need email ? 11:53 shivajiva I know your email 11:54 tenplus1 ehehe 11:55 shivajiva how do I clean it up to reduce the size? 11:55 tenplus1 how big is it ? 11:55 shivajiva 200MB 11:56 tenplus1 wow, that is big... 11:57 shivajiva ah I used that folder for cross compiling wonder if thats why 11:58 Wayward_One Hi all :) 11:58 shivajiva Hi Wayward_One 11:58 tenplus1 hi wayward 12:12 shivajiva okay got it down to 28MB, it was the win folder that was making it large 12:12 tenplus1 hi Jordach 12:12 shivajiva Hi Jordach o/ 12:13 tenplus1 so all that's left is the 64-bit linux part ? :P 12:18 shivajiva yup 12:25 tenplus1 back laters 14:35 tenplus1 hi folks 14:36 Mr_Pardison hi 14:36 Mr_Pardison afk-ish 14:36 tenplus1 hi mister: ) no probs 14:44 lisac hey tenplus1 14:44 tenplus1 hi lisac 14:46 lisac tenplus1: what do you think about #7069 14:46 ShadowBot https://github.com/minetest/minetest/issues/7069 -- [WIP] Add minetest.register_on_moveplayer by lisacvuk 14:47 tenplus1 wont that cause lag on servers ? checking if player moved and calling functions each time ? 14:49 tenplus1 if something like this is required for a mod/game then using globalstep and a quick keyboard check could be sufficient 14:53 lisac tenplus1: globalstep is a lot slower than this 14:53 tenplus1 checking code :PP 14:53 lisac this is called ~4 times a second 14:53 lisac globalstep every 0.05 AFAIK 14:53 tenplus1 as paramat says, what about micromovements ? 14:53 lisac as long as player doesn't leave the node, it won't get called 14:54 tenplus1 do you have a usage planned for this new feature ? 14:54 lisac yeah, as paramat says, it's like on_walk_over 14:55 lisac you can also try this https://github.com/minetest/minetest/pull/7069#issuecomment-368253315 14:57 paramat if a mod detects every time a player moves to a new node (like a footprints mod) this PR will do it more efficiently 14:57 tenplus1 I feel a player node table would be more advantageous in showing nodes under foot, foot level, head level instead... then mods will find many uses for that instead of just moving 14:57 tenplus1 hi paramat 14:59 tenplus1 e.g. if player[name].standing_on_node == dirt_with_grass then replace with grass_with_footsteps 14:59 tenplus1 and with that we could also include suffocation checks and more 15:01 lisac tenplus1: you'd have to check on a specific interval, probably a small interval, which would either lag or miss nodes 15:01 tenplus1 the engine already gets these nodes many times per step in order to check for collision and more 15:02 tenplus1 all we'd be diong is storing them in a mod accessible table for them to use isntead of having to get_node 15:02 lisac We'd probably have to store them every time a player moves, too, which would again generate more lag than this. 15:03 lisac nothing prevents you from having that table with this PR, either 15:03 tenplus1 the engine already does this many times, all we're doing is storing what it already gets 15:03 tenplus1 +1 if you add this feature 15:03 * lisac goes to craft an example mod. 15:03 tenplus1 :) 15:04 tenplus1 example mod for on_move function ? 15:04 lisac I'll make on_move_player update a table indexed by player names containing nodes at specific positions 15:05 tenplus1 if you can do this in the engine it would be great, as for mods, playerplus already does this 15:05 tenplus1 and has on_walk_over active 15:05 lisac what's the improvement on doing it in engine? 15:06 lisac you probably would generate the same amount of lag, if you access the table on globalstep 15:06 tenplus1 the engine gets all these nodes already but storing in a table saves any mod needing to get 3x nodes for each player on each step... it's faster 15:06 lisac I don't think get_node() generates that much lag 15:07 tenplus1 3 times per player per tick, oh yes, it'll lag :) 15:07 paramat lua 'get node' is slow 15:07 tenplus1 the engine does it already per tick per player, we're just wanting to store it for access 15:10 paramat let's discuss in the thread 15:11 benrob0329 Oh hey tenplus1 15:11 tenplus1 hi benrob 15:13 tenplus1 nice one :) all working well ? 15:14 tenplus1 both I suppose :) eheheh 15:15 benrob0329 (People are going to wonder why you're talking to yourself in the logs lol) 15:15 tenplus1 too much sugar prolly :P 15:15 benrob0329 Server is working good, need to do the "email comes from here" DNS settings 15:16 benrob0329 And need to load some firmware on the laptop 15:16 tenplus1 no issues with openbsd ? 15:16 benrob0329 Going to try and rice OpenBSD with as little stuff from the outside as possible, it seems to come with a decent base 15:17 benrob0329 Sure, its Xterm but I can work with that :P 15:17 tenplus1 hehe, I use xterm as well :) nice n simple 15:56 tenplus1 o/ atorian 16:19 tenplus1 wb peppy 16:19 Peppy hi 16:21 tenplus1 :P 16:32 tenplus1 hi Krock 16:32 Krock hi ten 16:32 Krock aagh *resizes window* 16:32 Mr_Pardison 'ello Krock 16:32 Krock 'ello Mr_Pardison 16:47 Peppy {off} to me, having toxic guys talking to the kids is much more a problem than cloned map... 16:51 tenplus1 xerox123 it is already, stairsplus support is there if you have latest release 16:52 xerox123 huh, when I try and put it in just gets rejected 16:52 tenplus1 weird, stairsplus is definitely detected and stairs used 16:53 xerox123 stairsplus is loaded... 16:54 Shara Remind me to never update those mods again then 16:54 red-001 !seen Mr_Pardison 16:54 MinetestBot red-001: mr_pardison was last seen at 2018-02-26 16:51:40 UTC on #minetest-hub 16:54 tenplus1 lemmie check it 16:54 xerox123 but there's a stairsplusin moreblocks 16:54 xerox123 and a stairsplus outside of it as a standalone mod 16:55 red-001 ~seen Mr_Pardison 16:55 ShadowBot red-001: I saw Mr_Pardison in #minetest-hub 3 minutes and 29 seconds ago saying "[off] Peppy: I take being a moderator very seriously as I like to keep the server running smoothly while the admins are either busy or away." 16:55 Krock off leaks 16:56 benrob0329 ShadowBot, get your crap together 16:56 ShadowBot benrob0329: Error: The command "get" is available in the Quote and Topic plugins. Please specify the plugin whose command you wish to call by using its name as a command before "get". 16:56 benrob0329 *sigh* 16:57 tenplus1 working fine here xerox 16:57 tenplus1 plopped in 99 red bakedclay and it's letting me make all sorts of shapes 16:57 * tenplus1 makes a celebratory pancake 16:58 xerox123 could it be to do with the standalone stairsplus? 16:58 tenplus1 yeah, only use stairsplus inside the moreblocks mod 17:00 xerox123 hm, unloaded and restarted, still can't cut 17:02 xerox123 moreblocks is loaded... 17:02 Mr_Pardison red-001: why were you looking for me? 17:02 tenplus1 o/ sniper 17:04 red-001 Mr_Pardison, nvm just needed to fix my ignore list 17:04 Mr_Pardison ah. 17:04 red-001 had kiwiirc on it 17:05 xerox123 got it to work, moreblocks wasnt listed in depends.txt for some reason 17:05 xerox123 yay 17:05 Mr_Pardison I can use the lounge webchat thing if it's easier for you. 17:05 tenplus1 depends for what ? 17:11 sniper338 tenplus1: Ohayo! ;D 17:11 tenplus1 :P 17:19 tenplus1 wb andro 17:32 tenplus1 Shara: do you think it'd be easier if a node had the group {stairs=1} to register all stairs required ? 17:32 Shara possibly 17:32 Shara not really sure though 17:32 Shara what if you want slabs but not stairs, or just stairs for a node and nothing else? 17:33 Shara You lose some felxibility 17:33 tenplus1 was thinking, instead of a mod actually registering all the stairs the group would have it done automatically 17:33 tenplus1 true 17:33 Shara I don't want to redo all my mods either 17:33 Shara I'd go mad 17:33 tenplus1 eheh 17:37 tenplus1 was a fleeting thought :P 17:40 xerox123 stairsplus support for cblocks would be great :P 17:40 xerox123 *wink wink nudge nudge* 17:40 tenplus1 lolol 17:42 paramat #7067 is merged and intended for backport to 0.4.17 17:42 ShadowBot https://github.com/minetest/minetest/issues/7067 -- SAO limits: Allow SAOs to exist outside the set 'mapgen limit'. CollisionMoveSimple: Collide with 'ignore' nodes by paramat 17:42 Shara Please please please let me know once it's in backport 17:42 Shara Also, thank you 17:49 tenplus1 https://github.com/tenplus1/cblocks <-- added stairsplus/stairs support 17:54 paramat will do 17:54 tenplus1 wait a sec, stairsplus doesnt do seethru blocks ?!?! damn 17:54 Megaf MinetestBot! 17:54 MinetestBot Megaf! 17:55 tenplus1 hi megaf 17:55 Megaf tenplus1: I am afraid you are not in time gentleman. I have been around for a considerable amount of time. 17:56 tenplus1 lol, havent seen you write in channel :P 17:56 Megaf Although I have been just chatting and not hubbing. You you know what I mean. 17:57 Megaf I do want to make a new amazing Minetest server, I just don't have space in my mind for that at this time 17:58 * tenplus1 clears out childhood memories... how about now ? :P 17:58 ThomasMonroe lol 17:58 Megaf You'd have to defrag the college area 17:59 Megaf the current mem 17:59 Megaf resident mem, and wipe out cache and buffers 17:59 tenplus1 lolol 17:59 tenplus1 hi thomas 18:00 Megaf !title https://www.youtube.com/watch?v=hEf_hXaVvfA 18:00 MinetestBot Megaf: 10 Best Movie Effects That Didn't Use CGI - YouTube 18:00 Megaf :S 18:01 tenplus1 ooh 18:04 tenplus1 hi sparky 18:08 ircSparky hi 18:09 Krock Megaf, surprise! most pre 90s movies had some nice effects. 18:09 tenplus1 they are too quick to fall back to CGI now 18:13 tenplus1 hi Darcidride_ 18:13 tenplus1 you have a tail 18:26 tenplus1 wb lJ 18:31 tenplus1 wb sokomine 18:44 lumberJ thanks tenplus1, guess thats another alias i need to add to my alert list :P 18:46 tenplus1 lol, sorry dude, just me being lazy :P 18:46 tenplus1 hi redblade 18:46 lumberJ no worries 19:06 redblade7 hi 19:17 Fixer damn I'm good https://i.imgur.com/hCmIslV.png 19:18 tenplus1 nice compass 19:19 Krock looks like a clock 19:19 tenplus1 heh 19:19 Calinou nice nyancat 19:20 tenplus1 hi Cal 19:22 tenplus1 wb 19:23 Mr_Pardison T.Hanks 19:23 tenplus1 Tom Hanks.... where ??? 19:26 tenplus1 hi cwz 19:26 CWz ello 10+1 19:29 Fixer nyancat is not mine 19:30 tenplus1 just flew by when you took the snapshot :P 19:30 Mr-Pardison lol 19:31 Fixer when minimap in mc beta from 7 years ago works flawlessly and even has waypoints, and ours is not usable on $200 GPU 19:31 tenplus1 what's slowing it down ? the hud ? 19:34 Fixer minimap 19:34 sofar how is it unusable? it never gives me issues 19:35 paramat ours used to be slower but was improved a while back 19:36 Fixer $200 GPU, turning minimap reduces fps to 50-60-70 with noticeable jitter 19:36 Fixer it is now dead gpu though 19:36 Mr-Pardison interesting. 19:38 sofar completely nonsensical performance complaint 19:42 tenplus1 hi sofar... *cough* https://github.com/minetest-mods/stamina/pull/18 19:42 Fixer not nonsenical, minimap for MC just works on ~14 year old gpu, minetest one noticeably brings fps down on ~7 year old one 19:43 tenplus1 do we know how mc handles map so well ? 19:43 Fixer no idea, problem is in minetest somewhere :) 19:50 sofar it's not unusable. loss of a few fps is ... not good, but it's usable 19:51 sofar don't say "it's unusable" unless you mean "it's unusable"? 19:51 sofar the next time your game no longer starts, that's unusable 19:51 sofar or you're down to 2fps total, that's unusable 19:51 sofar or the minimap is all black or messed up, that's unusable 19:54 Shara Also, works fine for me. 19:54 Shara That's not to say it can't be better... but calling it not usable is silly. 20:03 Fixer it introduces fps jitter in unpleasent way, loss of smoothness 20:03 Shara I don't experience. 20:04 Shara this* 20:05 Shara Hmm 20:05 Shara DIfficult for me to test 20:06 Shara Standing still, no minimap, FPS = 99 20:06 Shara Turn minimap on and it seems to be jumping between 97 to 99 20:06 tenplus1 so it's when generating map it lowers maybe ? 20:06 Shara I'm standing still here. No map being generated 20:07 Shara Hmm, got it without the minimap too now 20:07 * Shara shrugs 20:07 tenplus1 maybe the fps drop fixer is experiencing is when map is being generated and minimap updates 20:11 tenplus1 hi ransom 20:19 Fixer Shara: you should move 20:19 Shara I did. 20:19 Shara It doesn't affect my ability to play the game in any way at all. 20:20 Shara And though this isn't by any means a bad machine, it's past the 5 year old mark now... I've also player MT with minimap on my laptop without issues, which isn't close to as good as this machine 20:21 Shara played* 20:21 IhrFussel Hello guys 20:21 Shara Hi Fussel 20:21 tenplus1 hi fussel 20:22 IhrFussel Still not sure what exactly causes my protection to not get loaded sometimes... it didn't happen in almost 2 weeks 2018-02-14 18:49:01: ERROR[Main]: AREAS FROM FILE ARE NOT A TABLE 20:22 IhrFussel 2018-02-14 18:49:01: ERROR[Main]: DUMPED AREAS DATA: nil 20:22 IhrFussel protections* 20:22 tenplus1 ouch 20:23 IhrFussel Before that it complained about "areas.dat no such file or directory" but that is wrong...the file is there and nothing else touches it 20:28 Fixer IhrFussel: you should add more PRINTS or smth diagnostic into the code 20:31 IhrFussel I already added a minetest.log() when read/write/serialize errors happen ... ^ that one got only triggered after minetest.serialize() 20:34 IhrFussel Relevant lines regarding the error: https://pastebin.com/CvCqKJ7T 20:35 IhrFussel Sorry it#s .deserialize() not .serialize() 20:40 tenplus1 o/ paramat 20:43 tenplus1 nite all o// 20:44 Fixer ooo/// 21:34 shivajiva you have to be quick to catch ten before he leaves, he gives you the 4 seconds required to process it and exits :) 23:10 Megaf !server Megaf 23:10 MinetestBot Megaf: No results 23:12 Megaf folks, if you are into cooking, we have #Minetest-Rice and #Minetest-Bread :P 23:53 ThomasMonroe lisac: LoS_Server> I've found a bug: when i switch tools using 1-8 keys, it always prompts a little text at the abottom about level 1 and nodes dug 0 for pick/axe/shovel while actualy those tools are higher level