Time |
Nick |
Message |
00:09 |
Fixer |
VanessaE: 30008 not announcing |
00:18 |
Hijiri |
ircSparky: Shouldn't on_place work with entities |
00:20 |
VanessaE |
Fixer: I can't fix it. |
00:21 |
Fixer |
VanessaE: thats the spirit |
00:22 |
VanessaE |
Fixer: it's an engine or master server list issue. |
00:22 |
VanessaE |
there's nothing I can do about it |
00:27 |
red-001 |
still not being able to drop unknown items is just a joke |
00:32 |
Fixer |
red-001: yeah, wth with that |
00:33 |
Fixer |
red-001: there was an issue about that |
00:34 |
Fixer |
"In earlier Minetest versions it was possible to “drop†unknown items, but they got immediately destroyed when doing so. This was a quick and convenient and portable way to get rid of your unknown items." |
00:34 |
Fixer |
red-001: here https://github.com/minetest/minetest/issues/3389 |
00:35 |
Hijiri |
if you have mailbox mod you can put it in somebody else's mailbox |
00:36 |
Fixer |
silly |
00:44 |
red-001 |
Fixer, I once even tried to fix that |
00:46 |
red-001 |
aparently it's a feature |
00:50 |
* Shara |
thinks some features should be burned at the stake :) |
00:54 |
shivajiva |
I think I'll make my mailboxes only accept books |
01:10 |
ircSparky |
Hijiri, no, it hasn't been working for entities |
01:10 |
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01:14 |
Hijiri |
ircSparky: Oh |
01:15 |
Hijiri |
you could override the on_rightclick of all entities |
01:15 |
ircSparky |
well the objective is to have player rightclickable |
01:16 |
ircSparky |
but either i did that wrong or its not possible |
02:11 |
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02:13 |
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03:02 |
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03:14 |
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03:56 |
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04:03 |
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04:28 |
sofar |
just an FYI, tobyplowy seems to be mass-closing his issues |
04:28 |
sofar |
make sure to scan for projects where you don't want to have issues closed if you still want to work on them later |
04:34 |
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04:34 |
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04:45 |
paramat |
yes i noticed, if necessary we can open copies of the issues |
05:38 |
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10:21 |
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12:21 |
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13:26 |
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13:27 |
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13:37 |
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14:10 |
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14:11 |
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14:13 |
IhrFussel |
Can someone explain to me why string.gmatch() complains about a nil values (pmembers) when pmembers clearly is NOT nil at that time because I log it above and it displays the content just fine? https://pastebin.com/aHdL1vAK |
14:17 |
sfan5 |
the scope of local pmembers ends with the first if-clause |
14:18 |
IhrFussel |
So pmembers only exists before the end? |
14:20 |
sfan5 |
yes |
14:21 |
IhrFussel |
Okay...I should learn more about scopes or just define the locals at the beginning of my functions before any if's |
14:48 |
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15:08 |
IhrFussel |
Including donation links in server topics... seems greedy |
15:09 |
Mr_Pardison |
IMO that is. |
15:09 |
IhrFussel |
"Any donations are appreciated. If you donate 1 dollar we give the air rank as a thank you. If you donate 5 dollars we offer the void rank as a thank you. If you donate 10 dollars we give the Overlord rank as a thank you." |
15:10 |
Mr_Pardison |
money in exchange for ranks. |
15:10 |
Mr_Pardison |
sad. |
15:11 |
Mr_Pardison |
In my view, that's akin to cheating to get to there instead of being able to say you fought and made your way to that point through hard work and skill. |
15:11 |
IhrFussel |
The donation link is actually a Bitcoin address |
15:11 |
Calinou |
that's very common on Minecraft servers, many server owners greatly recoup their hosting expenses thanks to donations |
15:12 |
Mr_Pardison |
ofc it's bitcoin. |
15:13 |
Mr_Pardison |
and eventually the market is going to run out of those since there is only a certain amount that can be generated before it has to repeat. |
15:13 |
IhrFussel |
Calinou, It's unusual in MT to ask for donations just because you host a server ... and that makes it look greedy |
15:14 |
rubenwardy |
I think it's fair enough, as long as it's not P2W |
15:14 |
rubenwardy |
there are multi-million pound companies due to IAPs in MC servers |
15:14 |
IhrFussel |
I understand paramat's reason to take donations...he actively works on the code, but I don't see why I should pay a server owner for their hosting |
15:15 |
rubenwardy |
they contribute time and money for hardware |
15:15 |
IhrFussel |
If they need money back they should've cancelled the hosting honestly |
15:16 |
IhrFussel |
I put well over $500 into my MT server...I don't need any of that back |
15:18 |
IhrFussel |
Just to make sure: I'm not against donating per se... I just find it greedy to mention it at the beginning of your server topic but maybe that's just me |
15:18 |
Mr_Pardison |
I'm with you on that since it does look greedy. |
15:19 |
Mr_Pardison |
putting it at the bottom would be a less-greedy looking thing to do. |
15:19 |
lumberJ |
and probably would not be seen |
15:20 |
Mr_Pardison |
some people read the whole thing. |
15:20 |
IhrFussel |
I know Shara for example got quite a few donation offers in the past and if the player comes to you and says "hey i like your server and would like to support it" then it's fine IMO |
15:20 |
Mr_Pardison |
I do that since sometimes there are useful things below the top part. |
15:20 |
lumberJ |
what is wrong with notifying people who use your work hours a day that they can contribute if they wish? It looks greedy to expect compensation for you work? |
15:20 |
Mr_Pardison |
if you expect players to contribute, then that is greedy from my POV. |
15:21 |
lumberJ |
well if you 'expect' it. i don't think its greedy, but minetest probably isn't the right platform |
15:21 |
lumberJ |
since you are riding the back of so many other people |
15:21 |
IhrFussel |
Expecting people to pay for your server is greedy I think... offering a way to donate somewhere atthe bottom or an extra info website is fine |
15:21 |
Mr_Pardison |
yeah. |
15:22 |
Mr_Pardison |
donations are fine. |
15:22 |
Mr_Pardison |
expecting players to pay is just greed. |
15:22 |
rubenwardy |
there's a difference between expecting and hoping |
15:22 |
rubenwardy |
like, hoping for thanks rather than expecting contributions |
15:23 |
lumberJ |
well, i disagree that if you work hard, put a lot of work into creating something unique to the community, that it is greedy even to 'expect' it. but it is perhaps naive :D |
15:23 |
lumberJ |
especially on this platform |
15:23 |
IhrFussel |
But the server owner obviously tries to get money since they give out ranks for it... You know many people will pay for it cause they like to be "higher" than others |
15:24 |
lumberJ |
if a propietary game does that, is it also greedy? |
15:24 |
rubenwardy |
P2W? yes |
15:24 |
Mr_Pardison |
And I'd rather work my way to the top than pay to get there since paying doesn't give you the same feeling as working your own way to the top. |
15:24 |
rubenwardy |
in app purchases for cosmetics? not necessarily |
15:25 |
IhrFussel |
Well in this case it's just cosmetic I think...but still... some people will feel "forced" to donate cause they want that sexy nametag ingame |
15:28 |
lumberJ |
one could also say that users expecting devs, mod maintainers and server owners to spend hours a day, often for years with no return also looks greedy |
15:29 |
lumberJ |
or cheap at least |
15:29 |
lumberJ |
worst of all it is potentially rather detrimental to the development of quality opensource projects |
15:29 |
Mr_Pardison |
they could be working on the game because they want to and don't expect any monetary reward. |
15:29 |
Shara |
One could also say MT isn't a job, and coming into it purely to make money is a very silly thing to do |
15:30 |
Shara |
But I only skimmed the conversation since my name got dropped, and might be missing the point here |
15:30 |
* Shara |
hides back under her rock |
15:30 |
lumberJ |
yes i agree. coming into minetest specifically, "purely" to make money would be foolish |
15:31 |
Mr_Pardison |
extremely so given that MT is an opensource project and is free for anyone to contribute to. |
15:31 |
Mr_Pardison |
and free to use. |
15:31 |
lumberJ |
i'm speaking more generally. its a bit of a point of privilege to assume everyone should be able to afford to engage in opensource communities never expecting any sort of compensation for their work though |
15:32 |
lumberJ |
that excludes many talented intelligent people that will go elsewhere because literally they can't afford to be part of open source projects |
15:33 |
Mr_Pardison |
I'm becoming more talented in coding and am intelligent (according to others) but I wouldn't leave this supportive community for anything. |
15:33 |
IhrFussel |
Offering a way to donate is, again, fine... but the question is *how* you present it ... and a paragraph at the top of your forum topic with a Bitcoin link and the fact that you give out ranks for donators is blatant |
15:33 |
red-001 |
what do the ranks do? |
15:33 |
IhrFussel |
Not sure... they could be just cosmetics (fancy nametags) or unlock certain features |
15:33 |
Mr_Pardison |
good question..... |
15:34 |
Shara |
To be honest, if someone can't afford to run a server, they shouldn't run a server. |
15:34 |
Shara |
I do understand people can suddenly find themselves no longer able to support what previously was easy for them |
15:34 |
Shara |
And that's a bit different |
15:34 |
IhrFussel |
Shara, in this case the server is brand new |
15:35 |
Shara |
Yup, and I disagree with that because it's not what I feel MT is about... on the other hand, it's also totally their choice and I have no right to try and change it |
15:35 |
rubenwardy |
I have donation links up because it's a cool form of thanks - buy me a coffee essentially |
15:35 |
lumberJ |
well, no economically that wouldn't make economic sense to start a server, Shara. |
15:35 |
lumberJ |
but if there is a sense of shame around anyone in the community asking for donations, then why use licenses that allow it? |
15:36 |
IhrFussel |
I started my server because I had an idea in my head and wanted to realize it as an official service ... Not once did I think "maybe people will pay me for this" |
15:37 |
IhrFussel |
My active players already "pay" me back...not money but appreciation, respect etc |
15:38 |
Mr_Pardison |
My payment for what I do is the gratification that others get from how well I do in keeping things running smoothly. |
15:38 |
Shara |
lumberJ: what sense of shame? I can disagree with something personally but that doesn't mean I'm going to be bothered by it. |
15:38 |
Fixer |
pay to get a rank is road to hell |
15:38 |
Mr_Pardison |
I don't expect nor want any monetary compensation. |
15:39 |
Shara |
rubenwardy: you've already given a lot and yours are not exactly intrusive or over the top in any way |
15:39 |
Mr_Pardison |
highway. |
15:39 |
Mr_Pardison |
not road. |
15:39 |
Fixer |
it is how minecraft was ruined by this cancer, forever |
15:39 |
Fixer |
you can't find good server without some d-head selling ranks for money and unban for money |
15:40 |
lumberJ |
Shara, i'm not saying here particulary someone is being shamed. i'm speaking generally that there is often an attitude of shaming or looking down on opensource developer making money off of their work |
15:41 |
lumberJ |
likewise if you are providing a related service such as hosting/mainting |
15:41 |
IhrFussel |
rubenwardy, the server topic I quoted mentions what happens if you donate $1, $5 or $10 ... that alone makes it worse than yours IMO |
15:41 |
Fixer |
it ends up in pay 2 win pretty much |
15:41 |
Mr_Pardison |
Fixer: ergo, leads to cancer. |
15:41 |
Fixer |
finally mojang started to battle this cancer |
15:42 |
Fixer |
but there are planty of cracked server that still have this crap |
15:42 |
rubenwardy |
just wait until CSM |
15:42 |
Mr_Pardison |
too little, too late |
15:42 |
IhrFussel |
Fixer, are ranks in MC like privs in MT? Or you mean staff ranks? |
15:42 |
rubenwardy |
that server owner can just require a btc mining mod |
15:42 |
rubenwardy |
no more scary donation links |
15:43 |
Shara |
lumberJ: I can only speak for myself, but I'm fine with people making money in general. Just sometimes feel people who try this within MT have very unrealistic expectations. It's not really primie money making territory for server owners anyway. |
15:43 |
Fixer |
IhrFussel: for example, you buy rank 1 for 10$ per month and you got fly, fast, good kit tools on f--ing PVP server |
15:43 |
rubenwardy |
IAP support in the engine, when? |
15:43 |
Fixer |
this is infair and just money grub |
15:43 |
Fixer |
or grab |
15:44 |
IhrFussel |
Fixer, so ranks are priv bundles...wow that's worse than single privs |
15:44 |
lumberJ |
i can understand that shara |
15:44 |
Fixer |
IhrFussel: depends on server, you can even UNBAN FOR CASH, literally |
15:44 |
Fixer |
IhrFussel: it is not rare |
15:44 |
Shara |
Also why would someone play on such a server when there are so many compeltely free servers? |
15:44 |
Fixer |
IhrFussel: it is business, it is not about minecraft, it is extracting money from kids |
15:44 |
lumberJ |
i have more in mind like developer/server owners who do most of their work custom. they pour so many hours into work. |
15:44 |
Shara |
IhrFussel: which server is doing this? |
15:44 |
Fixer |
aka same shit as loot boxes and stuff |
15:45 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=10&t=19621&view=unread#unread |
15:45 |
rubenwardy |
Shara ^ |
15:45 |
Shara |
lumberJ: I even write custom server-specific versions of some of my mods on request for other servers |
15:46 |
Shara |
I don't see anything about privs for ranks, but I guess that's in game. |
15:47 |
shivajiva |
does the grand refer to money :) |
15:47 |
Shara |
A bit misleading if so and the forum topic doesn't say... |
15:47 |
rubenwardy |
it's at the top of the post |
15:47 |
rubenwardy |
ah |
15:47 |
rubenwardy |
misread you |
15:47 |
Shara |
Get sucked into playing and then only afterwards find you need to pay for privs? Is that the goal? |
15:48 |
shivajiva |
works for multicraft or whatever that client is |
15:48 |
rubenwardy |
kinda tempted to make a custom client for |
15:48 |
shivajiva |
except this is ranks |
15:48 |
rubenwardy |
kinda tempted to make a custom client for CTF, optimised for PvP |
15:48 |
rubenwardy |
then put ads on death and in between rounds |
15:48 |
shivajiva |
lol do it ruben! |
15:49 |
Mr_Pardison |
banned for 30 minutes after death? that's rather stupid as one would probably want revenge and would jump right back into the fight. |
15:49 |
Shara |
We can't control clients |
15:49 |
Fixer |
and finally for "some" "unknown reason" donation pages are called stores and shopes, HMMMMMMM |
15:49 |
Fixer |
and they are not selling t-shirts, nope |
15:50 |
Shara |
But whether it's okay to post something without being clear about what a cost is for is something we can consider |
15:50 |
IhrFussel |
Shara, no it doesn't mention privs...it mentions "ranks" and then describes which rank you get at what amount of money ... I find that alone to be bad |
15:50 |
Fixer |
they even have "70% OFF HOLIDAY SALE" lol |
15:50 |
Fixer |
SALE? |
15:50 |
Mr_Pardison |
XD |
15:50 |
Fixer |
ARE NOT WE SUPPOSED TO DONATE? |
15:50 |
shivajiva |
lel |
15:50 |
Mr_Pardison |
sale is for those who are cheap and don't want to pay the full amount. |
15:50 |
Mr_Pardison |
that's my guess. |
15:50 |
Fixer |
it is extracting money from kids, thats it |
15:51 |
Fixer |
fuck parents who allow this crap |
15:51 |
Fixer |
morons |
15:51 |
shivajiva |
bet someone steals their bitcoins |
15:51 |
Fixer |
"I'm not a Minecraft player, so please forgive my ignorance. My child asked me to buy them a "rank" for $60." |
15:52 |
Fixer |
thats literally beginning of 2013 |
15:53 |
shivajiva |
air rank = $1 you have to laugh at that foul smell :) |
15:53 |
lumberJ |
lol |
15:53 |
Fixer |
"Unbans: Did you get banned and your ban appeal got denied? Well you can buy an unban if you're not ip banned!" |
15:53 |
Fixer |
uuuh |
15:54 |
shivajiva |
jeez now it's sounding like extortion |
15:54 |
Mr_Pardison |
essentially it is. |
15:55 |
Fixer |
Notch in 2014: "Some of them even charge quite a lot. I don’t even know how many emails we’ve gotten from parents, asking for the hundred dollars back [that] their kid spent on an item pack on a server we have no control over. This was never allowed, but we didn’t crack down on it because we’re constantly incredibly swamped in other work." |
15:56 |
Fixer |
i don't want this cancer in minetest, it is the worst thing that will ruin the game |
15:56 |
IhrFussel |
Even if those ranks don't give any privs...there are people who want to have the best rank in any game and will pay that amount ... it would be totally different if the description would just say "if you want you can donate to support us" |
15:56 |
Mr_Pardison |
parents do know that they can prevent the spending of money by setting a limit on the money you can spend in any game. |
15:56 |
Shara |
I'll allow donations one day, mostly out of curiosity |
15:56 |
shivajiva |
this specifically targets children and their lack of control |
15:57 |
Mr_Pardison |
predatory actions that preys on them due to their lack of self control. |
15:57 |
Mr_Pardison |
disgusting. |
15:58 |
Fixer |
Shara: for ranks? or just donations? |
15:58 |
Fixer |
the whole point of donation is to give money in exchange of nothing, if it is in exchange of something - it is a sale |
15:59 |
Mr_Pardison |
sale is the exchange of one good for a payment, typically in a monetary form. |
15:59 |
Mr_Pardison |
sale can also be a discount on something due to a surplus of said item. |
15:59 |
Fixer |
"With the grand opening today there are prizes and crate keys hidden around the server." |
15:59 |
Fixer |
OH GOD |
15:59 |
Mr_Pardison |
basic economics. |
16:07 |
benrob0329 |
Fixer: Microtran$actions |
16:08 |
Mr_Pardison |
benrob0329: Microtran$actions = P2W |
16:11 |
Shara |
Fixer: you should know me better than to ask that. I'd never request money for anything |
16:11 |
Shara |
well, unless I literally lost my job and needed it to actually pay for the server |
16:12 |
Shara |
but if people just wanted to give something as a thank you only, I might allow something unobtrusive |
16:13 |
Shara |
Anyway, i poked around, they don't sell rank privs for money |
16:13 |
Shara |
Only certain special ranks. Apparently other ranks can be earned in game |
16:15 |
IhrFussel |
As soon as you mention what you give players for X dollars it's greedy in my eyes |
16:15 |
IhrFussel |
It doesn't matter if you give out nametags or ranks or privs |
16:16 |
IhrFussel |
Players should always have the free decision on what they donate... but a "donate $10 for this thing" can manipulate their minds |
16:17 |
IhrFussel |
Way too many services exploit this |
16:25 |
shivajiva |
^ |
16:26 |
Shara |
Sure, but you also can't actually stop this |
16:26 |
Shara |
and we may as well get the facts right before accusing a server of the ultimate evil |
16:26 |
* Shara |
crawls back to that rock for real this time |
16:37 |
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16:57 |
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17:09 |
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17:11 |
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17:11 |
Mr_Pardison |
Jordach_: connection problems? |
17:19 |
IhrFussel |
The new version of 3d_armor is completely different to my old one from Dec 2016 ... I will have to re-adjust all armor types |
17:20 |
IhrFussel |
Looks like the mod uses now "fleshy" to determine the defense? |
17:26 |
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17:30 |
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17:30 |
Krock |
no tenplus1 around. again. aagh |
17:31 |
Mr_Pardison |
same. |
17:37 |
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18:08 |
IhrFussel |
Players complaining about "broken commands" because their stupid device adds a space at the end ugh... |
18:33 |
IhrFussel |
Umm guys the new 3d_armor changed the player model and now the arms are upside down |
18:34 |
Fixer |
and those cancerous servers often wipe the map every freaking year |
18:34 |
Fixer |
it is not acceptable |
18:38 |
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18:39 |
IhrFussel |
HUH??? |
18:39 |
IhrFussel |
The player_api mod is not part of 0.4.17 right? |
18:39 |
IhrFussel |
I mean MTG 0.4.17 |
18:42 |
benrob0329 |
>referencing an MT version that may never be released |
18:44 |
IhrFussel |
I have 0.4.17(-dev) on my server and 3d_armor seems to be using a function that is NOT in MTG 0.4.17 ( default.set_player_model() ) |
18:44 |
IhrFussel |
Now all characters have their arms upside down and I'm not sure how to fix it |
18:45 |
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19:07 |
benrob0329 |
IhrFussel: lol |
19:07 |
IhrFussel |
Maybe playeranim is the problem, not sure...I updated playeranim now and will see if it fixes the problem |
19:08 |
Jordach_ |
IhrFussel: just move to 0.5-dev |
19:08 |
Jordach_ |
life is on the better side here |
19:09 |
Fixer |
too early |
19:09 |
Fixer |
very few play 0.5.0git |
19:11 |
IhrFussel |
It was playeranim...I had to update it and choose "player model v2" |
19:12 |
Jordach_ |
🤔🤔 |
19:24 |
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19:25 |
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Grandolf joined #minetest-hub |
19:32 |
Fixer |
sooooo moooooooove |
19:32 |
xerox123 |
0.5.0 ready anytime soon? :D |
19:39 |
Shara |
Never :) |
19:39 |
Mr-Pardison |
xerox123: define soon. |
19:39 |
rubenwardy |
we've decided not to release 0.5.0 |
19:40 |
rubenwardy |
instead, the next release will be 0.6.0 in a year's time |
19:40 |
Mr-Pardison |
next gen, next year. |
19:42 |
xerox123 |
I don't get the joke :P |
19:43 |
aerozoic |
Anybody know what changed in the last couple of versions of MT to cause blocks not to cause damage when you touch them anymore when they did previously? |
19:43 |
aerozoic |
oops, i mean nodes :P |
19:43 |
rubenwardy |
movement changes, likely |
19:43 |
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19:47 |
Hijiri |
which release is planned to break mod compatibility? |
19:47 |
red-001 |
node damage got moved to the server right? |
19:48 |
red-001 |
so I guess it might be more forgiving now |
20:00 |
ircSparky |
how do you get a tool's range from get_wielded_item()? |
20:05 |
Hijiri |
ircSparky: get_definition() and then check the range in the definition table |
20:05 |
Hijiri |
I think the default is 4.0 if it isn't present in the definition |
20:06 |
Hijiri |
also remember that the range is measured from the player's camera position and not their object's root position |
20:06 |
Hijiri |
(I think) |
20:06 |
Mr-Pardison |
in 3rd person view, it's 3 nodes away. |
20:07 |
Mr-Pardison |
wait no. |
20:07 |
Mr-Pardison |
4 nodes for both. |
20:12 |
Jordach |
how do i combine two textures of differing sizes without scaling them |
20:12 |
sfan5 |
^[combine |
20:12 |
Jordach |
"wardrobe_canvas_scaler.png^[combine:64x64:0,0=" .. tex_string |
20:12 |
sfan5 |
no |
20:12 |
sfan5 |
combine created a whole new texture |
20:13 |
sfan5 |
creates* |
20:13 |
Jordach |
i see |
20:13 |
sfan5 |
so you'd need to ^[combine:64x64:0,0=wardrobe_canvas_scaler.png:16,16=something_else.png |
20:13 |
sfan5 |
don't forget the escaping (if applicable) |
20:14 |
Jordach |
sfan5: still scales it |
20:14 |
Jordach |
stretched by 1:2 ration on Y |
20:15 |
sfan5 |
what's the whole thing |
20:15 |
Jordach |
"ptextures_transparent.png^[combine:64x64:0,0=wardrobe_canvas_scaler.png:64,32=" .. tex_string |
20:15 |
sfan5 |
and tex_string is = ? |
20:15 |
Jordach |
tex_string = "wardrobe_player_" .. v .. ".png" |
20:15 |
sfan5 |
that shouldn't be scaling anything... |
20:17 |
* Jordach |
looks into the problem |
20:36 |
Jordach |
i'm a potato |
20:38 |
Mr-Pardison |
9gag reference: sorry for the long post. have a Jordach. |
20:39 |
Jordach |
WHAT YEAR IS IT |
20:40 |
Jordach |
sfan5: the canvas scaler wasn't even *required* |
20:45 |
Fixer |
Jordach: 1802 |
20:46 |
Jordach |
Fixer: i thought it is 1776 |
21:02 |
Fixer |
just one more and then you will be happy |
21:02 |
Fixer |
one more year |
21:04 |
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21:04 |
Mr-Pardison |
g2g cya tomorrow |
21:06 |
Fixer |
Does Paint in Win7 has that spray tool that I've used in Win95? |
21:07 |
Fixer |
oh yes it does o/ |
21:07 |
benrob0329 |
Lol, MS paint |
21:09 |
Krock |
for amateur/kids drawings since the 90s |
21:14 |
benrob0329 |
"Back in my day we had to code sprites by hand" |
21:17 |
IhrFussel |
Who thought it would be a great idea to let tools of players drop just because they try to punch someone with admin armor...and who thought that it would be good to play the metal sound whenever something attacks a player with admin armor |
21:18 |
Fixer |
IhrFussel: v i b r a t i o n |
21:19 |
IhrFussel |
Oh no...they actually added sounds to all shields whenever they tae damage...that is super annoying |
21:19 |
Fixer |
brainstorm this https://github.com/minetest/minetest_game/issues/2048 |
21:19 |
Fixer |
2048 |
21:27 |
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21:33 |
IhrFussel |
Seriously...it should be by no means be DEFAULT behavior that the player loses their tool when trying to punch an admin |
21:34 |
red-001 |
game#2048 |
21:34 |
Fixer |
IhrFussel: open an issue about that? |
21:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2048 -- Variety of stone types underground and some ores limited to certain stone types |
21:35 |
IhrFussel |
Fixer, I'm afraid stu likes it that way and won't change it...he didn't even include an option for it...every server owner who wants that behavior to be off needs to go into shields/init.lua and delete the on_damage() callback |
21:35 |
Fixer |
IhrFussel: open an issue with suggestion to add option for that |
21:37 |
benrob0329 |
Why does ShadowBot use notify when what it posts is hardly ever worth a notification? |
21:37 |
sfan5 |
your irc client is misunderstanding notices |
21:38 |
benrob0329 |
Really? |
21:38 |
benrob0329 |
Because last I checked, the whole point of a notice was to notify you |
21:38 |
benrob0329 |
Thus the name, "notice" |
21:39 |
sfan5 |
I'm not sure which specification you read |
21:39 |
benrob0329 |
You "notice" them, normal messages should be used for things you do not need to "notice" |
21:39 |
sfan5 |
but it surely wasn't the correct one |
21:39 |
sfan5 |
https://tools.ietf.org/html/rfc1459#section-4.4.2 |
21:40 |
IhrFussel |
Fixer, https://github.com/stujones11/minetest-3d_armor/issues/131 sounds good? |
21:40 |
Fixer |
https://i.imgur.com/egRYkdN.png |
21:40 |
benrob0329 |
sfan5: that says nothing about notifications, only that they are akin to pms |
21:40 |
Fixer |
IhrFussel: yeah, good enough |
21:41 |
sfan5 |
benrob0329: correct |
21:41 |
benrob0329 |
Which do provide notifications in most cases |
21:41 |
sfan5 |
this means notices are not supposed to be "notifying messages" |
21:41 |
sfan5 |
no no no not "in most cases" |
21:41 |
sfan5 |
they official specification disagrees with you |
21:41 |
sfan5 |
and with how good clients handle notices |
21:41 |
benrob0329 |
Non notifying messages are normal messages |
21:42 |
sfan5 |
no that's not how it works |
21:42 |
sfan5 |
if it is, please point me where in the specification it says that |
21:42 |
benrob0329 |
Show me where the specification says literally anything other than "don't autoreply" when it comes to notices |
21:42 |
benrob0329 |
Other than the name, notice |
21:43 |
sfan5 |
1) you made that statement, you prove it; you can't shift burden of proof back |
21:43 |
benrob0329 |
I could say the same, since the spec doesn't specify |
21:44 |
sfan5 |
"IRC notices cause computers to explode" |
21:44 |
sfan5 |
is that a true statement? |
21:44 |
sfan5 |
cause the specification doesn't specify it |
21:45 |
sfan5 |
instead of digging the hole deeper by coming up with another fallacy, you should just admit that you were wrong |
21:46 |
benrob0329 |
I honestly don't understand where you get that a notice is akin to normal messages, and should be treated as such |
21:46 |
sfan5 |
"The NOTICE message is used similarly to PRIVMSG." |
21:46 |
IhrFussel |
Fixer, is hitter:set_wielded_item("") destroying it? |
21:46 |
sfan5 |
section 4.4.2 of the specification i just linked |
21:46 |
benrob0329 |
The spec even says they're akin to PMs, which do notify |
21:47 |
Fixer |
IhrFussel: no idea, not a modder, just walking by since 2011 |
21:47 |
sfan5 |
you're misunderstanding what PRIVMSG means |
21:47 |
sfan5 |
PRIVMSG, as part of the IRC protocol, is used for messages of any kind |
21:47 |
sfan5 |
be it to a channel or a single user |
21:48 |
IhrFussel |
The lua doc says it replaces the wielded item with the specified one... in this case "" means hand I'm guessing |
21:48 |
Fixer |
duh, we have half-dead minetest_game body in the middle of the room and you both argue about stuff nobody cares about |
21:50 |
benrob0329 |
sfan5: alright, yes I misunderstood PRIVMSG |
21:51 |
benrob0329 |
But the logic of "notices should not be noticed" does not make any sense to me, and is unspecified |
21:51 |
benrob0329 |
I will leave it at that |
21:52 |
sfan5 |
the naming is unfortunate yes, you'd expect something different without having read the specification |
21:53 |
benrob0329 |
I did read it, i |
21:53 |
benrob0329 |
-, i |
21:53 |
sfan5 |
I wasn't trying to imply anything in that direction |
21:54 |
* benrob0329 |
reads the whole spec |
21:56 |
Fixer |
new minecraft snapshot adds kelp, kek |
21:56 |
Fixer |
minetest game was faster this time! |
21:56 |
Fixer |
eh, this only makes me sad |
21:56 |
benrob0329 |
sfan5: perhaps what should be gathered is that because of the unspecified nature of what should and should not send notifications, bots should use PRIVMSG under normal circumstances |
21:57 |
sfan5 |
nah |
21:58 |
sfan5 |
most bots use privmsg though since few people know about the intended (by the spec) usage of NOTICEs |
21:58 |
benrob0329 |
The spec does not specify |
22:01 |
benrob0329 |
The spec does not say what should and should not create notifications, likely because it was made in the late 80s before notifications as we know them now were a thing |
22:01 |
Fixer |
lol https://i.imgur.com/IsJmr.jpg |
22:18 |
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22:19 |
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Sokomine joined #minetest-hub |
22:19 |
* Sokomine |
hopes the old ssd will be more cooperative now with a new cable |
22:43 |
aerozoic |
rubenwardy, about your statement that MT 5.0 won't be released? Did i miss something or is that for real? I didn't find anything on the forum. |
22:44 |
aerozoic |
or anybody? |
22:44 |
red-001 |
it's a joke |
22:45 |
aerozoic |
ok XD |
23:40 |
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23:46 |
Fixer |
don't wait for it though |
23:46 |
Fixer |
that will not be soon |
23:54 |
Fixer |
ohhh mt 5.0 |
23:54 |
Fixer |
that will be released in the next 1000 years |
23:57 |
Sokomine |
so soon? all these rapid version changes... |
23:57 |
Shara |
I have to agree with Sokomine. Much too early. |
23:58 |
sofar |
nothing until at least the post-Cenozoic |
23:59 |
Fixer |
3d models in hands will be implemented somewhere during remaining life-time of this planet |