Time |
Nick |
Message |
00:01 |
Sokomine |
can't hold a 3d model with a 2d hand |
00:01 |
sofar |
you're tempting him |
00:02 |
Sokomine |
:-) |
00:02 |
Sokomine |
best to think of all those cubes as folded into 2d anyway. makes carraying all that cobble a lot easier |
00:03 |
Sokomine |
(apart from that, mt runs very fine for me. i'm glad to be able to use it without having to install a dedicated graphics card) |
00:03 |
|
Tmanyo joined #minetest-hub |
00:04 |
sofar |
my next PC I'll switch to integrated gfx as well (intel of course, duh /disclaimer) |
00:04 |
sofar |
just because it'll save me a ton of power :) |
00:04 |
Fixer |
it is not like power is expensive in USA |
00:05 |
Fixer |
iirc |
00:05 |
sofar |
I'm on rural power soon |
00:05 |
Fixer |
but it is amusing to have some flash-drive size PC that can do 60fps in minetest, that will be magic |
00:06 |
sofar |
really tempted to just get a new gen nuc as well |
00:07 |
sofar |
we'll be at 20c/kwh at least so not on the cheap side anymore |
00:07 |
Fixer |
while you play in 2018 minetest I play in 2118 minetest-equivelant in minecraft beta |
00:08 |
Fixer |
wonder how much it costs in NL, probably a lot |
00:09 |
Fixer |
0.156 eu per kwh i guess |
00:09 |
Fixer |
http://ec.europa.eu/eurostat/statistics-explained/images/8/8c/Electricity_prices%2C_first_half_of_year%2C_2015-2017.png |
00:11 |
sofar |
https://ark.intel.com/products/98858/Intel-Xeon-Processor-E3-1505L-v6-8M-Cache-2_20-GHz |
00:11 |
sofar |
something like that looks great for an office PC |
00:11 |
sofar |
low tdp, integrated gfx, ecc ram |
00:12 |
Fixer |
office? |
00:14 |
Fixer |
eh, this all mt theme is depressing for some reason |
00:19 |
Fixer |
"The malware gets better support than the typical IoT device" |
00:21 |
Fixer |
household electricity prices are higher than for industry? mind blown... |
01:05 |
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03:38 |
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04:27 |
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05:02 |
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06:59 |
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07:56 |
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08:47 |
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08:51 |
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09:49 |
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10:21 |
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12:07 |
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12:59 |
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13:07 |
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13:27 |
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13:41 |
IhrFussel |
"Staff: [censored] (admin youtuber)" Who the heck cares if the admin got a YT account lol |
13:42 |
IhrFussel |
The servers section is really funny and entertaining sometimes |
13:43 |
|
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13:51 |
IhrFussel |
"I know someone who can hack all the servers" Yeah sure...probably the ones where the server owner was too young to set a password for the admin account or someone who gives all privs out freely |
13:52 |
Mr_Pardison |
yet antoher reason why servers started by the inexperienced die out. |
13:52 |
Mr_Pardison |
survival of the fittest in action. |
13:53 |
IhrFussel |
"hack" is one of the most overused terms ... you don't hack by definition if you just click connect and it works |
13:54 |
Mr_Pardison |
and "hacker" has taken on a bad meaning where one forcibly breaks into something with malicious intentions. |
13:54 |
IhrFussel |
There are nice hackers...I watched a video from 1995 where the bad hackers were correctly called "cracker" |
13:54 |
Mr_Pardison |
used to mean skilled coder which is what some of y'all are. |
14:02 |
IhrFussel |
The media taught people that hackers are both good and bad... which is unfortunate |
14:03 |
Mr_Pardison |
yeah :/ |
14:07 |
IhrFussel |
But the term was never used as much in the past as now... if my server crashes for some reason some players immediately think "HACKER" |
14:07 |
Mr_Pardison |
they don't think it could be some internal error or a crash caused by a bug? |
14:08 |
IhrFussel |
Or if some items are undefined cause of a corrupted mod update...or if something suddenly doesn't behave the same as before anymore |
14:09 |
rubenwardy |
players are idiots |
14:09 |
Mr_Pardison |
they can be. |
14:09 |
Mr_Pardison |
but find the smart ones who stick to the rules and watch how they work. |
14:09 |
rubenwardy |
+most |
14:11 |
IhrFussel |
But the "LLLLLAAAAAAAAGGGGG" guys are worse... |
14:11 |
Mr_Pardison |
they r the wurst. |
14:12 |
IhrFussel |
Especially when it's mostly not even the server that lags...it#s their phone...do they really think the server can cause framedrops (cause that's what they mean when they say lag) |
14:12 |
Mr_Pardison |
blame the server not the client is what they do. |
14:13 |
Mr_Pardison |
they should check themselves first. |
14:13 |
IhrFussel |
Many mobile players aren't even smart enough to restart their device if the app crashes a few times....I had to add a prejoin error message to tell them that |
14:14 |
Mr_Pardison |
that's a PICNIC problem. |
14:14 |
Calinou |
hi :) |
14:14 |
Mr_Pardison |
Problem In Chair Not in Computer |
14:16 |
IhrFussel |
I had to add that cause they annoy everyone with their rapid joins/timeouts |
14:17 |
IhrFussel |
I even thought about showing join messages only if the player stays for 3+ secs |
14:19 |
Mr_Pardison |
If the number is great enough and it annoys enough players, then go for it. |
14:19 |
IhrFussel |
Well usually it's fine...but sometimes I suddenly get HUGE join waves |
14:20 |
IhrFussel |
It feels like someone sends 20-30 bots to my server |
14:36 |
red-001 |
unicode is hard |
14:46 |
red-001 |
I wonder is that some client attempting to send the "enter"/"send" keycode as text |
14:51 |
|
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15:12 |
red-001 |
yes |
15:12 |
red-001 |
e.g. 0xFFFC |
15:16 |
|
Raven262 joined #minetest-hub |
15:28 |
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Krock joined #minetest-hub |
15:34 |
Hijiri |
when I hear "hacker" I don't immediately think of stallman |
15:34 |
Hijiri |
but maybe today since I've thought about it |
15:34 |
Calinou |
xXStallmanHaxorXx |
15:39 |
|
Mr_Pardison joined #minetest-hub |
16:37 |
Fixer |
IhrFussel: i do often have lag of various nature, server or network or both, so yeah, laaag |
16:38 |
IhrFussel |
Fixer, well it doesn't help if the player sends it in the chat...what am I supposed to do? Unless it's really server lag I have no control over their device/connection |
16:39 |
Fixer |
IhrFussel: in my case it was server owner that used SHITTY VPS (previous one was shit too) and they admitted it |
16:40 |
IhrFussel |
I would never ever use a regular VPS for a 24/7 service... the last VPS I tried had 30-200 secs lag every full hour because some other customer ran a heavy script maybe |
16:41 |
Fixer |
IhrFussel: yep, it is shit, not suitable |
16:42 |
IhrFussel |
Well what I have now is basically also a VPS but with guaranteed resources...the max_lag does vary but it's mostly between 0.2 and 1.1 secs |
16:45 |
IhrFussel |
Nah not mostly... mostly 0.2 - 0.5 ... at the weekend it can peak to 1.1 |
17:35 |
|
Mr_Pardison joined #minetest-hub |
18:14 |
Fixer |
IhrFussel: hah |
18:34 |
Fixer |
http://minecraftonline.com/w/images/5/53/2014-11-29_21.01.44.jpg |
18:34 |
Krock |
that game looks like minetest |
18:35 |
Krock |
[obligatory reference to the shader effect] |
18:37 |
Fixer |
reminded me of stalker for some reason |
18:45 |
Jordach |
GNOME and GTK2 is cancer |
18:45 |
Jordach |
daily reminder that KDE4 and QT are better |
18:46 |
rubenwardy |
<3 XFCE |
18:46 |
Jordach |
XFCE is fine, it does QT |
18:47 |
|
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18:49 |
benrob0329 |
KDE4? |
18:49 |
benrob0329 |
Get with the tiiiimes boi |
18:49 |
benrob0329 |
5 is fast and stable now |
18:51 |
Fixer |
\m/ X F C E \m/ |
18:51 |
Fixer |
Jordach: not just gtk2, but gtk3 too, and gnome team trying to subvert stuff |
18:51 |
|
Sokomine joined #minetest-hub |
18:52 |
Jordach |
all aboard the temple os train |
18:52 |
* Mr_Pardison |
hops in the engine to drive to train |
19:00 |
Calinou |
all aboard the PonyOS train |
19:00 |
Calinou |
it runs Doom… |
19:02 |
Fixer |
we are doomed |
19:03 |
Jordach |
https://slimbook.es/en/store oo |
19:05 |
Fixer |
Jordach: still waiting for that GNOME tablet, the reason they ruining linux UI |
19:05 |
Jordach |
OLPC |
19:05 |
Jordach |
GNOME is obv sucking the tit that provides free gov money |
19:06 |
Fixer |
ffss |
19:14 |
rubenwardy |
https://i.rubenwardy.com/xQVpdj5Lga.png |
19:14 |
Jordach |
raytracing? |
19:14 |
Jordach |
oooooo |
19:14 |
rubenwardy |
^ one of my courseworks |
19:14 |
rubenwardy |
yeah |
19:14 |
rubenwardy |
really fun to do |
19:14 |
rubenwardy |
pretty cool project |
19:14 |
Mr_Pardison |
interesting looking thign. |
19:14 |
Mr_Pardison |
*thing |
19:14 |
Fixer |
rubenwardy: now do this in minetest |
19:15 |
rubenwardy |
all the 3d projection maths is actually quite nice, for linear algebra |
19:16 |
rubenwardy |
Fixer, ha, it runs at about 4FPS |
19:16 |
rubenwardy |
about 30FPS without reflections or sampling |
19:17 |
rubenwardy |
probably going to do refraction next |
19:22 |
Jordach |
https://www.onlyoffice.com/apps.aspx holy shit this looks amazing |
19:23 |
rubenwardy |
> aspx |
19:23 |
rubenwardy |
> not latex |
19:25 |
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19:25 |
* rubenwardy |
uses sharelatex.com for that uber sexy formating |
19:36 |
rubenwardy |
bug with rendering: produces some interesting bugs: https://i.rubenwardy.com/nTQCCuXWAC.mp4 |
19:37 |
rubenwardy |
err |
19:37 |
rubenwardy |
bug whilst adding reflection: https://i.rubenwardy.com/nTQCCuXWAC.mp4 |
19:40 |
rubenwardy |
(bug was caused by calculating the dot product in Quaternion space rather than Cartesian space) |
19:40 |
IhrFussel |
I got a missing texture error but actually there is nothing that has that filename in the mods ... could it be some outdated node somewhere on the map that somehow has the old texture saved? |
19:40 |
rubenwardy |
(which caused the bounced ray to be off) |
19:41 |
rubenwardy |
no |
19:41 |
rubenwardy |
unless it's a formspec or entity |
19:42 |
* Shara |
thinks formspecs should be blamed for everything |
19:42 |
IhrFussel |
farming_seed_cotton.png is missing it says although the filename is farming_cotton_seed.png in farming code |
19:42 |
rubenwardy |
do you have item frames? |
19:42 |
IhrFussel |
Yes |
19:42 |
rubenwardy |
although actually, the probably uses the wielditem draw type |
19:42 |
rubenwardy |
*that |
19:42 |
rubenwardy |
\o/ |
19:43 |
IhrFussel |
Okay but it's likely just a rare node with metadata somewhere since the cotton is there and got its normal texture? |
19:43 |
rubenwardy |
no |
19:43 |
rubenwardy |
nodes can't have custom textures |
19:43 |
rubenwardy |
like, per node textures |
19:44 |
IhrFussel |
No I mean some node that displays something |
19:44 |
rubenwardy |
the only options are meta formspecs orentities |
19:44 |
rubenwardy |
possible |
19:44 |
rubenwardy |
-e+y |
19:48 |
rubenwardy |
or a buggy mod |
19:50 |
IhrFussel |
The only mod that uses farming textures is farming itself AFAIK (except the ones that display other nodes from other mods) |
19:51 |
IhrFussel |
Could also be a smartshop box right? |
19:55 |
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19:56 |
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RobbieF left #minetest-hub |
20:08 |
|
AndroBuilder_ joined #minetest-hub |
20:08 |
Sokomine |
my cottages mod also uses textures from farming. but not cotton seeds. wheat seeds and wheat texture |
20:08 |
Sokomine |
for the treshing floor |
20:25 |
IhrFussel |
Is this minetest.after() code crash safe? https://pastebin.com/KRzMYSgw |
20:26 |
sofar |
that isn't safe |
20:26 |
sofar |
you're passing `player` but you're referencing player:get_player_name() without checking whether `player` is `nil` |
20:27 |
sofar |
within the function, do: `if not player then return end` |
20:27 |
sofar |
right at the top |
20:27 |
sofar |
then you can use `local name = player:get_player_name()` safely after |
20:28 |
IhrFussel |
And I also don't need to check if player_by_name is nil anymore? |
20:28 |
sofar |
that check makes no sense |
20:29 |
sofar |
it would be useless in all cases |
20:29 |
Sokomine |
isn't that kind of duplicate? you get the player's name from the player object - and then try to get the object through the name? |
20:29 |
IhrFussel |
Is "function()" correct or does it need to be "function(player)"? |
20:29 |
Sokomine |
depends on function |
20:29 |
sofar |
you can remove `, player` from the end |
20:30 |
sofar |
or you can pass `player` to `function(player)` |
20:30 |
sofar |
beware of variable shadowing |
20:30 |
sofar |
I prefer not to declare a function inside minetest.after() myself |
20:31 |
sofar |
just make a local function, and then pass that function by name to minetest.after |
20:31 |
sofar |
but, that's a personal opinion, there are pros and cons for both methods |
20:31 |
IhrFussel |
So if I remove the ", player" do I need to specify something in "function()" or does minetest.after() carry the player object automatically? |
20:32 |
sofar |
lua functions inherit the surrounding context |
20:32 |
sofar |
so you do not need to pass `player` to function() because it is already known |
20:32 |
sofar |
if you pass it as arg 3 to minetest.after, but don't use it in `function()` it is just a useless parameter |
20:32 |
sofar |
consider this: |
20:32 |
IhrFussel |
So I only would need to pass it if I wanted to feed it a var from outside the callback? |
20:32 |
sofar |
local a = 1 |
20:33 |
sofar |
minetest.after(1, function() print a end, 5) |
20:33 |
sofar |
what does get printed? |
20:33 |
sofar |
1? or 5? |
20:33 |
sofar |
now change it to: |
20:33 |
sofar |
minetest.after(1, function(a) print a end, 5) |
20:33 |
sofar |
what gets printed now? |
20:34 |
Sokomine |
er...i'd expect a to be undefined in the first example. but i wasn't aware about context beeing kept |
20:34 |
sofar |
so in the first case it prints 1 |
20:34 |
sofar |
and in the second it prints 5 |
20:35 |
IhrFussel |
And vars from the callback are the same as local vars inside the callback? |
20:35 |
Sokomine |
wouldn't have expected 1 in the first case. is it mentionned somewhere or a general lua mechanism? |
20:36 |
sofar |
Sokomine: that's just lua semantics - the context is retained in functions that are declared |
20:36 |
IhrFussel |
I mean like ...on_joinplayer(function(player) << player is automatically local? |
20:36 |
sofar |
IhrFussel: yes, it's automatically local |
20:36 |
sofar |
and thus, you have "shadowing" going on |
20:37 |
IhrFussel |
Okay then I'll just remove the player var and trust the context :P |
20:37 |
sofar |
https://www.lua.org/cgi-bin/demo |
20:38 |
sofar |
https://gist.github.com/ahkok/a5be6b26cebc9aa083bf54573ab9717d |
20:38 |
sofar |
try it |
20:38 |
sofar |
play around with it |
20:39 |
Sokomine |
sofar: i wasn't aware of that and would not have expected context to be kept after the delay. if it's normal for lua it probably does not need to be added to lua_api.txt explicitly |
20:39 |
sofar |
it's part of lua |
20:39 |
sofar |
what happens is when you call minetest.after(x, function()... |
20:40 |
sofar |
is that you create a new function |
20:40 |
sofar |
that function comes with its own context |
20:40 |
sofar |
in that context is the existing value of `player` |
20:41 |
sofar |
https://gist.github.com/ahkok/70cf3749e59fe5181713d3e44d7cef32 |
20:44 |
IhrFussel |
So if you call a function inside another function the 2nd function will always know the vars of the 1st function? |
20:44 |
sofar |
yes |
20:44 |
sofar |
no |
20:44 |
sofar |
lol |
20:45 |
sofar |
if you *declare* a function in another function, it will know the *state* of the outer function when it is called |
20:45 |
IhrFussel |
An that state includes the local vars |
20:45 |
IhrFussel |
And* |
20:46 |
IhrFussel |
But I'm guessing only the local vars that have been executed before the declaration |
20:48 |
IhrFussel |
So function foo() local a=1; function bar() print(b); end; local b=2; end <<< bar doesn't know about the 2nd var? |
20:48 |
sofar |
https://gist.github.com/ahkok/164a675dfe60e0ff4cf703d5922812d9 |
20:49 |
sofar |
yes, it won't know about b |
21:10 |
Fixer |
"Thus griefers could destroy as much as they wanted, but when they left, the protected chunks would revert" |
21:10 |
Fixer |
niiiice |
21:14 |
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21:17 |
Megaf |
I'm giving lifelong creative priv on my server to anyone who is up to the challenge of building this https://www.youtube.com/watch?v=GklykpH4Hyo |
21:17 |
Megaf |
!title |
21:17 |
MinetestBot |
Megaf: HONORGUARD huge 3D castle breakdown animation - YouTube |
21:20 |
Megaf |
fly and noclip included |
21:22 |
rubenwardy |
that's a nice castle |
21:22 |
* rubenwardy |
likes castles |
21:24 |
Shara |
Megaf: castles are good, but I lack time |
21:25 |
Megaf |
That's an awesome castle |
21:25 |
Shara |
Plus I get bored if I try and copy someone else's design :D |
21:25 |
Megaf |
(offer open to ulimited number of people) |
21:25 |
Megaf |
(to either work tohether or build different castles) |
21:25 |
* rubenwardy |
makes a bot to build it |
21:26 |
rubenwardy |
multiple times that is |
21:26 |
rubenwardy |
XD |
21:26 |
Shara |
I should finish the castle I already started on RC... |
21:26 |
Shara |
But time/lazy |
21:26 |
Shara |
and all them mods that need writing |
21:26 |
rubenwardy |
and subgames |
21:26 |
Shara |
Ekk! |
21:27 |
Shara |
The subgames that need a crafting system, you mean? |
21:27 |
rubenwardy |
:O |
21:27 |
Shara |
:D |
21:27 |
rubenwardy |
I'm not feeling very minetest recently |
21:27 |
rubenwardy |
it'll be done soon[tm] though |
21:27 |
Shara |
:) |
21:28 |
Shara |
part of me does want to try and build that |
21:28 |
* Shara |
sighs |
21:29 |
rubenwardy |
I have a similar design on Redcat |
21:29 |
rubenwardy |
in that it has multiple baileys |
21:29 |
rubenwardy |
the keep is shit though |
21:29 |
Shara |
Yes,, was just thinking all of that other than the last bit |
21:30 |
Shara |
And my castle there is on such a scale that I barely made a tiny part of it yet |
21:32 |
sofar |
that's awesome |
21:32 |
sofar |
almost want to help out planning it up |
21:36 |
Shara |
castle I started was mostly abotu playing with roof designs to be honest |
21:36 |
Shara |
This is kind of dark, but I love how this room turned out: http://gingercat.tk/mt/MT_hiddenhall.png |
21:37 |
Sokomine |
fixer: sounds like a good plan for griefing protection. back on that old mc creative server, catching a griefer often ended in freezing the culprit and then just reverting all the dammage |
21:37 |
Shara |
Trying to build a whole castle with this level of detail in the ceilings (and walls in many places) isn't quick though... so maybe in ten years from now it's done :) |
21:38 |
Fixer |
Sokomine: it is kind of "read-only" chunk that reverts back to its read only state on chunk unload, even after grief |
21:40 |
Sokomine |
megaf, rubenwardy: i've built larger castles on trainwrecktonys server and one on grandolfs. it's usually the landscape and the mateirals that shout "build a castle here" |
21:40 |
rubenwardy |
I like to make my builds match the terrain |
21:40 |
rubenwardy |
so I'd definitely scout and choose appropriate locatiosn |
21:41 |
Megaf |
Sokomine: well, the castle I posted here is not about size |
21:41 |
Megaf |
it was carefully designed |
21:41 |
Megaf |
it's a modern design, based in functionality and defence |
21:41 |
Megaf |
That's what makes it so amazing |
21:42 |
Sokomine |
rubenwardy: well, maybe you'll like my castle on trainwrecktonys server if you havn't seen it yet. it's the one with the yellow cobble. took a lot of time to build and kind of isn't entirely finished yet |
21:43 |
Sokomine |
well, not that my castles are much diffrent. except that they're rather small inside (for castles). and i'm not sure if the defense will really be that good...although i thought about it and made it a very important point i'm by no way a military expert |
21:44 |
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21:47 |
Sokomine |
Megaf: that's definitley a castle i'd call big, yes :-) also looks very nice. do check out mine on trainwrecktonys if you havn't yet. you might like it |
21:47 |
Sokomine |
though it's probably a bit more modern...most of it is walls :/ |
21:48 |
Fixer |
just one more year and then you will be happy |
21:48 |
Sokomine |
:-) |
21:50 |
sofar |
https://www.twosmallpotatoes.com/wp-content/uploads/2015/01/2015-01-18-094-Ch%C3%A2teau-de-Valere-from-Tourbillon-Castle-Sion.jpg |
21:51 |
sofar |
stuff like that is what I really like - organic builds on strategic overlooking rocks |
21:51 |
sofar |
(in this case, I've been in that castle) |
21:51 |
sofar |
https://upload.wikimedia.org/wikipedia/commons/thumb/6/61/Castle_of_Chillon_N.jpg/800px-Castle_of_Chillon_N.jpg |
21:51 |
sofar |
one of my alltime favorite castles |
21:51 |
sofar |
also pictures a mountain I've summitted |
21:54 |
Shara |
sofar: yes, these are the kinds of things I like to see in MT as well |
21:54 |
Fixer |
hometown has pretty amazingly nice castle |
21:59 |
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Sokomine joined #minetest-hub |
22:44 |
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Tmanyo joined #minetest-hub |
22:45 |
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benrob0329 joined #minetest-hub |
23:01 |
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lumberJ joined #minetest-hub |
23:13 |
Fixer |
rubenwardy: floating house on water |
23:13 |
rubenwardy |
? |
23:13 |
Fixer |
rubenwardy: cubic shape, wood |
23:13 |
rubenwardy |
? |
23:13 |
Fixer |
rubenwardy: it is 2018, no more scouting terrain and other nonsense! |
23:13 |
sfan5 |
? |
23:14 |
red-001 |
? |
23:14 |
celeron55 |
:D |
23:14 |
Fixer |
dirt and cobble strikes back from the 2011, everyone will suffer |
23:14 |
celeron55 |
it's like a poem |
23:15 |
* Fixer |
searches for that amazing rap vaporwave track |
23:17 |
Fixer |
All your buildings suck compared to this http://minecraftonline.com/w/images/2/21/2011-10-05_08.53.36.png |
23:18 |
Fixer |
http://minecraftonline.com/w/images/6/60/ZnSG6Jm.jpg |
23:21 |
Sokomine |
fixer: i...er...had those floating houses. but now that bug is fixed. it really was my error |
23:22 |
Fixer |
Sokomine: that was also a human error |
23:22 |
Sokomine |
oh. human errors don't count? :-) |
23:23 |
red-001 |
can minetest at least get buildings with infinate surface area? |
23:23 |
Sokomine |
strange structure. are the borg comming? |
23:24 |
red-001 |
MC world is larger then the MT one in some ways so, can our infinate surface area, zero volume builds at least be more infinate and have less volume? |
23:25 |
Sokomine |
red-001: no. but we can reach a higher density than in a black hole while the player still jumps happily about |
23:26 |
Fixer |
Sokomine: https://en.wikipedia.org/wiki/Menger_sponge |
23:26 |
* red-001 |
waits for someone to make Gabriel's Horn in minetest |
23:26 |
Fixer |
https://upload.wikimedia.org/wikipedia/commons/2/2b/Cmglee_Cambridge_Science_Festival_2015_Menger_sponge.jpg |
23:27 |
red-001 |
"Minetest, our maths makes sick references to religion, bro" could be our new tag line |
23:28 |
Sokomine |
Fixer: illustrating mathematical principles in mt might indeed be intresting. at least if the structure is not too big |
23:29 |
Fixer |
actually there was some guy in minetest that code just those things |
23:29 |
Fixer |
minetest even has fractal mapgen |
23:29 |
Fixer |
built in |
23:31 |
red-001 |
fractals seem to be a great way to stress test video compression |
23:49 |
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