Time |
Nick |
Message |
00:00 |
Shara |
Other game I worked on used engraving as a method for renaming things. |
00:00 |
Fixer |
initially it started with "we needed the way" on how to recognise what key is used for what |
00:00 |
Shara |
But a lot depends on what items we would want renamable, |
00:00 |
|
benrob0329 joined #minetest-hub |
00:01 |
Fixer |
say you have 3 keys for 3 chests of dude X |
00:01 |
Shara |
You need the scope of it before thinking about what in game mechanism makes sense |
00:01 |
Fixer |
you will have 3 keys |
00:01 |
Fixer |
that say "key to DUDE locked chest" |
00:01 |
Fixer |
but without specifics |
00:01 |
Shara |
Yes, I get that there's a case with keys, but what else should be covered? Is it only keys? |
00:02 |
Fixer |
Shara: stamp as renamer :p |
00:02 |
Shara |
I know what a seal is, but you don't stamp keys :P |
00:02 |
Fixer |
yeah |
00:02 |
Shara |
You'd use a keyring that comes with a tag |
00:02 |
Fixer |
there is not elegant solution for renaming if you think... physicly |
00:02 |
Fixer |
yeah |
00:02 |
Fixer |
aka nametag |
00:03 |
Shara |
But you don't need a workbench for that |
00:03 |
Shara |
Just paper + string |
00:03 |
paramat |
if it's focussed on keys engraving makes sense, nametag is more universal |
00:03 |
Fixer |
yeah |
00:03 |
Shara |
WHich gives more use for underused items |
00:03 |
Fixer |
but without workbench |
00:03 |
AndroBuilder_ |
https://pastebin.com/ZpHFbaw6 (problem compiline MT) |
00:04 |
Shara |
If you want to get fancy, require ink (dye) for writing, but probably no need to go that far |
00:04 |
paramat |
so yes depends on what is named, keys was the main usage |
00:04 |
Fixer |
AndroBuilder_: you don't have dependancies installed |
00:04 |
Fixer |
AndroBuilder_: aka -dev packages |
00:04 |
paramat |
and engraving works on many materials |
00:04 |
Fixer |
hmmm |
00:04 |
Fixer |
engraving |
00:05 |
Fixer |
yes |
00:05 |
Fixer |
with some tool |
00:05 |
Shara |
But what would need that? |
00:05 |
Fixer |
so you can have just 1 item and don't bother with anything else |
00:05 |
Shara |
Keys have aclear use case... does anything else? |
00:05 |
Fixer |
Shara: any block |
00:05 |
Shara |
But why would you want to be able to name random blocks? |
00:05 |
Fixer |
Shara: it is silly, I know :D |
00:05 |
Shara |
"Fixer's Snow Block" |
00:06 |
Fixer |
Shara: gift Cobblestone for Shara from Fixer |
00:06 |
AndroBuilder_ |
ups sry ... thought i allready did this :x ... time to get some sleep |
00:06 |
Shara |
Hah, good night AndroBuilder_ :) |
00:06 |
Shara |
Fixer: at least I gave you snow :( |
00:07 |
Fixer |
Shara: tbh it is more for keys, and other blocks kinda feel neglected so wth, rename all the things including shrubs |
00:07 |
Fixer |
eh |
00:07 |
Shara |
But I think it's worth assessing if there is any other real use. If you want to start renaming every single thing just for the fun of it, you're dropping off into mod instead of MTG territory |
00:07 |
Fixer |
Shara: renaming tools comes to mind |
00:08 |
Fixer |
Shara: say you give your sword a name, so when you die and somebody picks it up, it is more interesting |
00:08 |
Shara |
The moment anything is stackable it's more annoying |
00:08 |
Shara |
So maybe it's non-stackable items? |
00:09 |
Fixer |
tbh I'm not sure on this anymore |
00:09 |
Fixer |
it is way down on my list of needed |
00:09 |
paramat |
the workbench thread has the discussion about renaming |
00:10 |
Shara |
I suspect my eyes would glaze over if I tried to read all that right now |
00:10 |
paramat |
i'm looking through |
00:11 |
|
ssieb joined #minetest-hub |
00:12 |
Shara |
I suspect a simple tag item would be the best approach, and limit it to keys unless real additional uses are found |
00:12 |
paramat |
yes seems like there was going to be a 'renameable' group |
00:12 |
Fixer |
Shara: keys, tools, chests, items |
00:12 |
paramat |
octacian wanted all items renameable by default, but no |
00:12 |
Shara |
Chests is a reasonable one |
00:13 |
Fixer |
Shara: hold on |
00:13 |
Fixer |
actually we need god damn proper Signs with TEXT on them, so you can place them on chests and don't bother with renaming them |
00:13 |
Fixer |
but not based on entities, that crap is slow |
00:13 |
Shara |
Can't help you there. Would be nice though |
00:16 |
paramat |
these names are i assume ones that appear as tooltips in inventory, may not be useful for chests as those need to be empty when put in inventory (i think) |
00:17 |
Shara |
Paramat, bookshelves now display number of books and information about how many are written in I think? |
00:17 |
Shara |
Could we not allow a chest's name to show up the same way? |
00:17 |
paramat |
i guess |
00:17 |
Shara |
That is actually something that could be very useful. |
00:18 |
Shara |
If you don't see why, you've never had the joys of inventory management faced by most players at some point :) |
00:18 |
paramat |
seems useful certainly |
00:54 |
Fixer |
we can avoid the problem if we allow this "Key to sofar's locked door/chest at XYZ" |
00:55 |
Fixer |
big downside - no secrecy :( |
00:59 |
|
roben1430 joined #minetest-hub |
01:00 |
ircSparky |
does anyone know if "the hand" or ":" has been overridden before in a mod? |
01:01 |
sofar |
Fixer: I don't feel like adding the position matters much, I'd rather allow renaming of itemstacks some way |
01:01 |
sofar |
I prefer not to name the items |
01:01 |
sofar |
I mean, I prefer not to add the position |
01:02 |
roben1430 |
ircSparky: https://github.com/jordan4ibanez/newhand |
01:03 |
sofar |
ircSparky: if you do work it out, I'd love to hear what you had to do to make it work, lol |
01:04 |
Shara |
Same. |
01:20 |
ircSparky |
yea ill be sure to do that |
01:37 |
ircSparky |
newhand crashes minetest after a few seconds :P |
01:41 |
|
Tmanyo joined #minetest-hub |
01:51 |
|
roben1430 joined #minetest-hub |
02:03 |
ircSparky |
hm, Im making a bit of progress, but there dosnt seem to be a way use any rightclick |
02:03 |
ircSparky |
on_use is punch, and i could just use on_playerpunch for that |
02:03 |
ircSparky |
on_place is only when pointed at nodes |
02:04 |
ircSparky |
but its just minetest.override_item("", { |
02:14 |
ircSparky |
heh, on_secondary_use works for nothing |
02:14 |
|
paramat joined #minetest-hub |
02:14 |
ircSparky |
nothing for entities/players? |
02:39 |
ircSparky |
why not make on_secondary_use for everything but nodes? its not hard to do "if pointed_thing.type == nothing" |
02:54 |
paramat |
maybe open an issue? |
02:59 |
ircSparky |
ok |
03:15 |
|
AndroBuilder joined #minetest-hub |
05:04 |
|
benrob0329 joined #minetest-hub |
06:29 |
|
MarisaG joined #minetest-hub |
06:43 |
|
sniper570 joined #minetest-hub |
07:07 |
|
twoelk joined #minetest-hub |
07:31 |
|
CWz joined #minetest-hub |
07:48 |
|
Darcidride_ joined #minetest-hub |
11:01 |
PumpkinHead |
Good morning folks |
11:01 |
|
Jordach joined #minetest-hub |
11:01 |
Megaf |
Morning Jordach |
11:01 |
Jordach |
i login to my server and it's bloody snowing |
11:05 |
Megaf |
which mod? |
11:05 |
Megaf |
I have yet to see snow in my server |
11:05 |
Megaf |
theres some very nic rain and thunders tho |
11:28 |
Jordach |
>obviously running Solar Plains |
11:34 |
|
Fixer joined #minetest-hub |
11:37 |
Megaf |
Jordach: please tell me more about solar plains |
11:38 |
Megaf |
Morning Fixer |
11:38 |
Megaf |
I mean |
11:38 |
Megaf |
mod that snows |
11:38 |
Megaf |
anyway, I found the server topic already |
11:41 |
Jordach |
Megaf: try it |
11:41 |
Megaf |
nope, on battery |
11:41 |
Jordach |
i see |
11:42 |
Megaf |
33% remaining already |
11:42 |
Jordach |
tbh i've looked at ultraportables like the surface pro |
11:42 |
Jordach |
the only one that'll handle my typing both in bed and on a sofa is the MBA |
11:43 |
Jordach |
MacBook Air is like my only decent option |
11:43 |
Megaf |
If you want the best quality, then get MacBook Pro or AIr, if you want thinest, then the Acer something, if you want a good shiny thing, HP Spectre, if you want a good balance and something serious, then Lenovo Carbon |
11:43 |
Jordach |
>lenovo |
11:43 |
Jordach |
nice fucking botnet |
11:44 |
Megaf |
they Carbon laptop is fantastic |
11:44 |
Megaf |
dont mix stuff |
11:44 |
Megaf |
https://www.theverge.com/2017/8/7/16105800/lenovo-thinkpad-x1-carbon-review-ultraportable-laptop |
11:44 |
Megaf |
!title |
11:44 |
MinetestBot |
Megaf: Lenovo ThinkPad X1 Carbon review: doing it right - The Verge |
11:44 |
Jordach |
https://www.theregister.co.uk/2015/08/12/lenovo_firmware_nasty/ |
11:44 |
Jordach |
also |
11:44 |
Jordach |
FUCK THOSE CURVED KEYS |
11:45 |
Jordach |
i like my keys plain and square |
11:45 |
Megaf |
Jordach: have you hear of Intel flaws as well? |
11:45 |
Jordach |
*duh* |
11:45 |
Megaf |
and their management stuff |
11:45 |
Megaf |
(not talking about meltdown) |
11:45 |
Jordach |
you seem to think i care about IME |
11:46 |
Jordach |
oh shit i made it to minetst-hub regulars |
11:46 |
Jordach |
>Fixer - writes lots of issues |
11:46 |
Jordach |
ded |
11:48 |
Megaf |
we can always talk about whatever on -Chat |
11:48 |
Jordach |
Megaf: lmao |
11:49 |
Megaf |
Acer Swift is the thinest laptop in the world I think |
11:49 |
Jordach |
i don't want *thin* |
11:49 |
Fixer |
good luck finding good notebook |
11:49 |
Megaf |
Just saying |
11:49 |
Jordach |
thin is a joke |
11:49 |
Jordach |
1cm thicc is basically the bets# |
11:49 |
Jordach |
best* |
11:49 |
Jordach |
and fans ruin battery life |
11:49 |
Megaf |
Jordach: you said you want thin |
11:49 |
Megaf |
11:42 <Jordach> tbh i've looked at ultraportables like the surface pro |
11:49 |
Jordach |
ultraportable != thin |
11:50 |
Megaf |
ultraportable = thin |
11:50 |
Jordach |
Megaf: guess what qualifies for that |
11:50 |
Jordach |
the surface pro 1 |
11:51 |
Megaf |
Jordach: what about these? https://system76.com/laptops |
11:51 |
Jordach |
nice prive |
11:51 |
Jordach |
normies will surely adopt subpar specs |
11:51 |
Megaf |
https://system76.com/laptops/galago |
11:53 |
Megaf |
Up to 4 Hz 8 thread i7, up to 6 TB SSD, up to 32 GB of RAM ^ |
11:53 |
Jordach |
>pop! |
11:53 |
Jordach |
i like my stock debian based distros |
11:53 |
Megaf |
yep, Debian will run just fine |
11:53 |
Jordach |
(i do like arch, but it's not worth my time) |
11:54 |
Megaf |
meh, I used Arch for several years |
11:54 |
Jordach |
also, not a buttonless trackpad |
11:54 |
Megaf |
totally not worth now a days |
11:55 |
Jordach |
Battery |
11:55 |
Jordach |
Li-Ion - 35.3 Wh |
11:55 |
Jordach |
lmao |
11:55 |
Megaf |
I know, that sucks |
11:55 |
Megaf |
can I say such on -hub? |
11:55 |
Jordach |
also, no magsafe |
11:55 |
Megaf |
Jordach: you waht mate? |
11:55 |
Jordach |
>barrel DC connector for charging |
11:56 |
Megaf |
Jordach: that makes 99.999% of the laptops |
11:56 |
Jordach |
https://euro.eve-tech.com/pages/eve-v/ just add a magnetic USB-C charger |
11:56 |
Jordach |
jobs a good'un |
11:57 |
Megaf |
Jordach: just get a second hand 2012 MacBook Pro and upgrade it to SSD and 12 GB of RAM |
11:57 |
Megaf |
that site almost killed me Jordach |
11:57 |
Megaf |
good example of how not to design a website |
11:58 |
Jordach |
Megaf: it's not targeted at foss people |
11:58 |
Jordach |
(even though it runs ubuntu and hackintosh flawlessly) |
12:06 |
Megaf |
For What It's Worth by Buffalo Springfield, what a song |
12:06 |
Megaf |
Though he is singing only on my left ear and his guitar on my right ear |
12:08 |
Megaf |
Also In-A-Gadda-Da-Vida, quite epic, that intro |
12:28 |
|
Mr_Pardison joined #minetest-hub |
12:29 |
Mr_Pardison |
!tell tenplus1 need to talk. very important question to ask you. |
12:29 |
MinetestBot |
Mr_Pardison: I'll pass that on when tenplus1 is around |
12:34 |
Megaf |
I should buy a new battery for me lappy png |
12:34 |
Megaf |
https://i.imgur.com/PRhccoS.png |
12:34 |
Mr_Pardison |
mine lasts about 30 minutes then dies. |
12:34 |
Mr_Pardison |
that's on my other computer. |
12:34 |
Mr_Pardison |
this one will last me a few hours. |
12:37 |
Megaf |
closing IRC, be back later |
12:37 |
Mr_Pardison |
k |
12:43 |
|
aerozoic joined #minetest-hub |
12:50 |
Megaf |
back |
12:57 |
|
lumberJ joined #minetest-hub |
13:08 |
|
Raven262 joined #minetest-hub |
13:14 |
Fixer |
thicc http://minecraftonline.com/w/images/a/a6/2011-07-15_18.42.51.png |
13:14 |
Jordach |
hello old stone sla |
13:14 |
Jordach |
b |
13:16 |
Fixer |
good days |
13:16 |
Fixer |
0.2.2011,0.3,early 0.4 at redcrab days |
13:17 |
Jordach |
redcrab was best |
13:17 |
Jordach |
i moderated that early 0.4-dev server :^) |
13:18 |
AndroBuilder |
sofar: i tried your systemd setup but it does not start :( |
13:22 |
|
ThomasMonroe joined #minetest-hub |
13:23 |
|
Mr_Pardison joined #minetest-hub |
13:23 |
Fixer |
Jordach: more vibes here http://minecraftonline.com/w/index.php?title=Special:Search&ns6=1&redirs=0&search=2011%7E&limit=500&offset=0 |
13:23 |
Jordach |
FeelsBadMan |
13:23 |
Jordach |
Fixer: why'd you think SP heavily resembles Alpha and Beta |
13:24 |
Fixer |
it was pretty much complete game, and you know, MTG can be complete too until next century |
13:25 |
Fixer |
that feel when MTG opposing force is moving force at the same time, we are screwed (: :) |
14:09 |
|
sniper570 joined #minetest-hub |
14:46 |
|
CBugDCoder joined #minetest-hub |
15:10 |
ircSparky |
When compiling minetest on windows, you just need the MSVC precompiled libraries and the minetest source right? |
15:10 |
ircSparky |
and the tools, of coiurse |
15:11 |
ircSparky |
(VS and CMake) |
15:38 |
|
Mr_Pardison joined #minetest-hub |
15:41 |
Calinou |
ircSparky: yes, problem is gathering the libraries :D |
15:42 |
Calinou |
cross-compiling from Linux is likely easier due to this |
15:42 |
Calinou |
(performance should be good with recent GCC versions, you could also try enabling link-time optimization) |
15:45 |
ircSparky |
so just downloading and extrating this dosnt work? |
15:45 |
ircSparky |
I don't want to download these libraries |
15:45 |
ircSparky |
MSVC pre-compiled libraries (32-bit) |
15:45 |
ircSparky |
http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows |
15:46 |
ircSparky |
(the middle two are a copy/pase from the site) |
15:46 |
ircSparky |
you still need to get all the libraries before that? |
15:48 |
Calinou |
yep… |
15:48 |
Calinou |
you either have to download pre-compiled versions that match your MSVC version (good luck) or compile from source (good luck as well, I managed it *once* and it was a total mess) |
15:48 |
Calinou |
https://gitlab.com/minetest/minetest builds Windows builds if you're interested, by the way |
15:49 |
Calinou |
it has 32-bit and 64-bit versions: https://gitlab.com/minetest/minetest/pipelines |
15:49 |
Calinou |
hmm |
15:49 |
Calinou |
it's broken now :( |
15:49 |
Calinou |
well, crap |
15:49 |
Calinou |
the last successful build was https://gitlab.com/minetest/minetest/pipelines/16151693 and it's not online anymore |
15:49 |
Calinou |
oh, it is |
15:50 |
Calinou |
https://gitlab.com/minetest/minetest/-/jobs/47928684/artifacts/download (64-bit Windows) |
15:50 |
Calinou |
but it's 1 month old :P |
15:50 |
ircSparky |
I'll just make a Linux VM and cross compile :P |
15:50 |
Calinou |
yeah, that's a better idea |
15:50 |
* red-001 |
pings nerzhul |
15:50 |
Calinou |
you could use the WSL if you're on Windows 10 perhaps |
15:51 |
Calinou |
(it's based on Ubuntu 16.04, should be recent enough) |
15:51 |
ircSparky |
I want to see if i can do a simple PR to the minetest engine, so prebuild minetest wont work for testing |
15:52 |
red-001 |
getting it working in MSVC then isn't a bad idea then |
15:52 |
red-001 |
it's a pretty good IDE |
15:54 |
Calinou |
if you use the WSL, you could use VSCode but you wouldn't benefit from IntelliSense as you wouldn't have a proper setup on Windows |
15:55 |
red-001 |
looks like the builds for ubuntu started failing around then which seems to result in packaging and deloyment being skipped |
16:45 |
|
IhrFussel joined #minetest-hub |
16:46 |
IhrFussel |
My server has no connection lol...I called the customer support and they told me they had a tiny network problem and it should be fixed in a few minutes...well I sure hope so |
16:48 |
Fixer |
ircSparky: i'm compiling with this method, it is my manual on how to do it on windows with msys2 https://forum.minetest.net/viewtopic.php?f=42&t=17797 |
16:54 |
|
twoelk left #minetest-hub |
16:57 |
Fixer |
http://minecraftonline.com/w/images/d/d5/2011-08-28_20.59.27.png |
17:04 |
Fixer |
http://minecraftonline.com/w/images/b/b0/2011-11-08_14.17.24.png staircase on left side with a tree is literally tsundere.fi in 2011 near my base |
17:33 |
|
benrob0329 joined #minetest-hub |
17:37 |
|
Krock joined #minetest-hub |
17:40 |
Fixer |
betafeel http://minecraftonline.com/w/images/3/33/2011-09-07_13.34.29.png |
17:41 |
Krock |
looks like minetest with underground rail generation to me |
17:44 |
|
Darcidride_ joined #minetest-hub |
17:54 |
|
CWz joined #minetest-hub |
18:01 |
|
benrob0329 joined #minetest-hub |
18:39 |
|
Mr_Pardison joined #minetest-hub |
18:41 |
IhrFussel |
Why is the HUD not at the exact same position as the other one even though I used the exact same X pos + offset ? Don't tell me it depends on the text size...... |
18:42 |
IhrFussel |
It actually does like like the calculated position of the HUD depends on the center of the text...ugh |
18:42 |
IhrFussel |
look like* |
18:43 |
rubenwardy |
text is centered by default |
18:43 |
IhrFussel |
So there is a flag to disable centering? |
18:43 |
rubenwardy |
use alignment to change that |
18:43 |
rubenwardy |
alignment = { x=-1, y=0 } |
18:43 |
rubenwardy |
or |
18:43 |
rubenwardy |
alignment = { x=1, y=0 } |
18:44 |
IhrFussel |
x=1 y=0 means put the HUD at the pos where the text begins? |
18:44 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html |
18:44 |
rubenwardy |
one of them does |
18:44 |
rubenwardy |
and one of them is right aligned |
18:44 |
rubenwardy |
I just can't remember which |
18:44 |
rubenwardy |
and I've had reports that the alignment part in that chapter is wrong (ie: signs should be flipped) |
18:47 |
IhrFussel |
Works now, thanks =) |
18:47 |
rubenwardy |
which one left aligned it? |
18:51 |
IhrFussel |
-1 seems to be left |
18:53 |
rubenwardy |
right, that agrees with the book |
18:53 |
rubenwardy |
will have to check them all sometime, I believe it was said that images were different |
19:00 |
IhrFussel |
What's with those error sometimes? "could not load image "hud text" while building texture"? |
19:01 |
rubenwardy |
the image of a hud image is given by "text" |
19:01 |
rubenwardy |
you probably have the wrong value for their |
19:01 |
rubenwardy |
*there |
19:01 |
IhrFussel |
But I efined type text |
19:01 |
IhrFussel |
defined* |
19:01 |
rubenwardy |
you probably have another element with the image type |
19:02 |
rubenwardy |
heh |
19:02 |
rubenwardy |
compare with the example here: https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html#text-elements |
19:02 |
IhrFussel |
I have only 1 hud_add() in my entire code with hud_elem_type = "text", ... could a missing name parameter cause that? |
19:03 |
rubenwardy |
there is no name parameter |
19:05 |
IhrFussel |
There is in lua_api.txt |
19:05 |
IhrFussel |
name = "<name>", |
19:06 |
rubenwardy |
not used by text |
19:06 |
rubenwardy |
only by waypoints |
19:07 |
rubenwardy |
please just make sure that it looks similar to the example I gave, but with different positions and text |
19:08 |
IhrFussel |
This is the definition https://pastebin.com/TiqjdFkQ |
19:09 |
rubenwardy |
number is a number not a string |
19:10 |
rubenwardy |
so 0xffffff |
19:10 |
IhrFussel |
Later in the code I do "nowp:hud_change(phud[name],"text","Party Info:\n"..hudtext)" |
19:10 |
rubenwardy |
not "0xffffff", |
19:11 |
IhrFussel |
Okay fixed...will see if it happens again |
19:17 |
IhrFussel |
But in case it still happens...would it be a bug since a text element is no image? |
19:24 |
|
Mr_Pardison joined #minetest-hub |
19:26 |
ircSparky |
Fixer, do you know why im getting this while trying to build with your tutorial? |
19:26 |
ircSparky |
[Makefile:262: cmake_check_build_system] Interrupt |
19:28 |
Fixer |
ircSparky: need more data :) |
19:28 |
ircSparky |
k ill see what i can get |
19:43 |
|
Darcidride_ joined #minetest-hub |
20:10 |
|
Darcidride_ joined #minetest-hub |
21:18 |
ircSparky |
I decided to attempt to reinstall so i know it didnt just mess up while following the tutorial |
21:24 |
red-001 |
https://github.com/minetest/master-server/blob/master/server.py#L325 |
21:25 |
red-001 |
Fixer, I suppose at least it would be easy to see someone was faking that |
21:25 |
sofar |
you can't see that, because the server may have existed without announcing for a long time already |
21:25 |
sofar |
(which is entirely reasonable) |
21:26 |
Shara |
sofar: yes, yet I remember looking at the age. My memory can be wrong of course, but I doubt it. |
21:26 |
lumberJ |
looking for a work around for changes in creative priv not being immediate but requiring a relog. if i were to have a chat command for example to check priv and bring up the creative inventory formspec, for example, might this work? |
21:26 |
|
Tmanyo joined #minetest-hub |
21:26 |
Shara |
I find it more amusing than a problem though |
21:27 |
sofar |
itb was running for months before I turned on announce |
21:27 |
rubenwardy |
lumberJ, there should be an on_grant in the creative mod |
21:27 |
rubenwardy |
which calls sfinv.set_player_inventory_formspec |
21:27 |
rubenwardy |
then no need for chat command |
21:27 |
Shara |
sofar: my servers were as well. I think most serious servers have some set up time before going public. |
21:27 |
Fixer |
loool, this issue was reclosed 3 times, HS https://github.com/minetest/minetest_game/issues/1447 |
21:27 |
Fixer |
THIS IS FINE |
21:28 |
lumberJ |
rubenwardy, i need something that works with minetest.set_player_privs()...not a manual grant |
21:28 |
Shara |
Fixer: it being closed is fine or the request is fine? |
21:28 |
rubenwardy |
lumberJ: on grant does |
21:28 |
lumberJ |
ok will check it out. thanks |
21:28 |
red-001 |
game#1447 |
21:28 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1447 -- Being able to see the tool/block you're holding in your hand in 3rd person |
21:35 |
ircSparky |
Fixer, there is no "make package -j2" in buildwin64.sh there is only "make -j2" then "[ "x$NO_PACKAGE" = "x" ] && make package" Do i remove both of them and replace with "mingw32-make package -j$(nproc)"? |
21:36 |
Fixer |
one sec |
21:38 |
AndroBuilder |
why is it not possible to grant & revoke the creative privelege ingame? ... but you have to logoff-logon for revoking the creative priv? |
21:38 |
Fixer |
Can't resist :D https://i.imgur.com/ZMvYxAU.jpg |
21:38 |
rubenwardy |
AndroBuilder, because the code doesn't update the player inventory |
21:38 |
rubenwardy |
so the tabs don |
21:38 |
Fixer |
MTG related ^^ |
21:38 |
rubenwardy |
so the tabs don't appear |
21:38 |
xerox123 |
submitted my supermarket CTF map on the forums |
21:38 |
AndroBuilder |
mhh :( |
21:38 |
xerox123 |
\o/ |
21:40 |
AndroBuilder |
not good ... because the "give" priv. is not good for students ... to complexe and they would need to know all the names |
21:44 |
Fixer |
AndroBuilder: try mingw32-make package -j$(nproc) instead of make -j2 thing, and also remove that no package thing |
21:44 |
Fixer |
AndroBuilder: i have older version of the script, thats why it is different, it should still work |
21:44 |
AndroBuilder |
???? |
21:45 |
Fixer |
AndroBuilder: replace "make -j2" with "mingw32-make package -j$(nproc)" and remove "[ "x$NO_PACKAGE" = "x" ] && make package" |
21:45 |
AndroBuilder |
Fixer: not for me i suppose ... but for ircSparky ? |
21:46 |
Fixer |
oh crap |
21:46 |
Fixer |
ircSparky: please replace "make -j2" with "mingw32-make package -j$(nproc)" and remove "[ "x$NO_PACKAGE" = "x" ] && make package" |
21:46 |
xerox123 |
XD |
21:47 |
ircSparky |
ok thanks |
21:48 |
AndroBuilder |
rubenwardy: any other idea how to get a work-around? so players (students) can be given and taken "creative" privs? |
21:48 |
ircSparky |
I would suggest to edit the page (you probably have already :P) |
22:11 |
Fixer |
ircSparky: success? |
22:12 |
ircSparky |
yep |
22:12 |
Fixer |
nice |
22:12 |
ircSparky |
thanks for the tutorial and help |
22:13 |
Fixer |
ircSparky: you can automate it even further, actually I should put updated script for people to use, without needed to copy that dll crap |
22:14 |
|
paramat joined #minetest-hub |
22:27 |
xerox123 |
is the serverlist reporting 418 fixed yet? |
22:27 |
xerox123 |
my domain seems to be rejected |
22:33 |
IhrFussel |
rubenwardy, I found the source of the "could not load image" HUD issue: I accidentally let it run even for users who haven't the HUD enabled |
22:34 |
IhrFussel |
I still think the error is misleading...it could say "HUD not found for player xyz" |
22:36 |
* red-001 |
summons sfan5 |
22:52 |
ircSparky |
I'm trying to add a rightclick callback for using tools with entities. do you guys think it would be safer to make a new callback or make on_secondary_use work for entities as well as nothing? |
23:12 |
|
CBugDCoder joined #minetest-hub |
23:37 |
|
Fixer joined #minetest-hub |
23:38 |
|
CBugDCoder joined #minetest-hub |
23:38 |
AndroBuilder |
minetest.chatcommands[ "creative_hand" ... what does this do? is there a minetest command like creative_hand ? |
23:44 |
Fixer |
wait a second.... http://minecraftonline.com/wiki/File:2013-09-20_Submarine.png |
23:44 |
Fixer |
that feels familiar o_o |
23:44 |
|
ThomasMonroe joined #minetest-hub |
23:47 |
red-001 |
hi ThomasMonroe |
23:48 |
ThomasMonroe |
hiya red |
23:48 |
* red-001 |
checks if tenplus1 is online |