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IRC log for #minetest-hub, 2018-02-14

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All times shown according to UTC.

Time Nick Message
00:00 Shara Other game I worked on used engraving as a method for renaming things.
00:00 Fixer initially it started with "we needed the way" on how to recognise what key is used for what
00:00 Shara But a lot depends on what items we would want renamable,
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00:01 Fixer say you have 3 keys for 3 chests of dude X
00:01 Shara You need the scope of it before thinking about what in game mechanism makes sense
00:01 Fixer you will have 3 keys
00:01 Fixer that say "key to DUDE locked chest"
00:01 Fixer but without specifics
00:01 Shara Yes, I get that there's a case with keys, but what else should be covered? Is it only keys?
00:02 Fixer Shara: stamp as renamer :p
00:02 Shara I know what a seal is, but you don't stamp keys :P
00:02 Fixer yeah
00:02 Shara You'd use a keyring that comes with a tag
00:02 Fixer there is not elegant solution for renaming if you think... physicly
00:02 Fixer yeah
00:02 Fixer aka nametag
00:03 Shara But you don't need a workbench for that
00:03 Shara Just paper + string
00:03 paramat if it's focussed on keys engraving makes sense, nametag is more universal
00:03 Fixer yeah
00:03 Shara WHich gives more use for underused items
00:03 Fixer but without workbench
00:03 AndroBuilder_ https://pastebin.com/ZpHFbaw6 (problem compiline MT)
00:04 Shara If you want to get fancy, require ink (dye) for writing, but probably no need to go that far
00:04 paramat so yes depends on what is named, keys was the main usage
00:04 Fixer AndroBuilder_: you don't have dependancies installed
00:04 Fixer AndroBuilder_: aka -dev packages
00:04 paramat and engraving works on many materials
00:04 Fixer hmmm
00:04 Fixer engraving
00:05 Fixer yes
00:05 Fixer with some tool
00:05 Shara But what would need that?
00:05 Fixer so you can have just 1 item and don't bother with anything else
00:05 Shara Keys have  aclear use case... does anything else?
00:05 Fixer Shara: any block
00:05 Shara But why would you want to be able to name random blocks?
00:05 Fixer Shara: it is silly, I know :D
00:05 Shara "Fixer's Snow Block"
00:06 Fixer Shara: gift Cobblestone for Shara from Fixer
00:06 AndroBuilder_ ups sry ... thought i allready did this :x ... time to get some sleep
00:06 Shara Hah, good night AndroBuilder_ :)
00:06 Shara Fixer: at least I gave you snow :(
00:07 Fixer Shara: tbh it is more for keys, and other blocks kinda feel neglected so wth, rename all the things including shrubs
00:07 Fixer eh
00:07 Shara But I think it's worth assessing if there is any other real use. If you want to start renaming every single thing just for the fun of it, you're dropping off into mod instead of MTG territory
00:07 Fixer Shara: renaming tools comes to mind
00:08 Fixer Shara: say you give your sword a name, so when you die and somebody picks it up, it is more interesting
00:08 Shara The moment anything is stackable it's more annoying
00:08 Shara So maybe it's non-stackable items?
00:09 Fixer tbh I'm not sure on this anymore
00:09 Fixer it is way down on my list of needed
00:09 paramat the workbench thread has the discussion about renaming
00:10 Shara I suspect my eyes would glaze over if I tried to read all that right now
00:10 paramat i'm looking through
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00:12 Shara I suspect a simple tag item would be the best approach, and limit it to keys unless real additional uses are found
00:12 paramat yes seems like there was going to be a 'renameable' group
00:12 Fixer Shara: keys, tools, chests, items
00:12 paramat octacian wanted all items renameable by default, but no
00:12 Shara Chests is a reasonable one
00:13 Fixer Shara: hold on
00:13 Fixer actually we need god damn proper Signs with TEXT on them, so you can place them on chests and don't bother with renaming them
00:13 Fixer but not based on entities, that crap is slow
00:13 Shara Can't help you there. Would be nice though
00:16 paramat these names are i assume ones that appear as tooltips in inventory, may not be useful for chests as those need to be empty when put in inventory (i think)
00:17 Shara Paramat, bookshelves now display number of books and information about how many are written in I think?
00:17 Shara Could we not allow a chest's name to show up the same way?
00:17 paramat i guess
00:17 Shara That is actually something that could be very useful.
00:18 Shara If you don't see why, you've never had the joys of inventory management faced by most players at some point :)
00:18 paramat seems useful certainly
00:54 Fixer we can avoid the problem if we allow this "Key to sofar's locked door/chest at XYZ"
00:55 Fixer big downside - no secrecy :(
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01:00 ircSparky does anyone know if "the hand" or ":" has been overridden before in a mod?
01:01 sofar Fixer: I don't feel like adding the position matters much, I'd rather allow renaming of itemstacks some way
01:01 sofar I prefer not to name the items
01:01 sofar I mean, I prefer not to add the position
01:02 roben1430 ircSparky: https://github.com/jordan4ibanez/newhand
01:03 sofar ircSparky: if you do work it out, I'd love to hear what you had to do to make it work, lol
01:04 Shara Same.
01:20 ircSparky yea ill be sure to do that
01:37 ircSparky newhand crashes minetest after a few seconds :P
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02:03 ircSparky hm, Im making a bit of progress, but there dosnt seem to be a way use any rightclick
02:03 ircSparky on_use is punch, and i could just use on_playerpunch for that
02:03 ircSparky on_place is only when pointed at nodes
02:04 ircSparky but its just minetest.override_item("", {
02:14 ircSparky heh, on_secondary_use works for nothing
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02:14 ircSparky nothing for entities/players?
02:39 ircSparky why not make on_secondary_use for everything but nodes? its not hard to do "if pointed_thing.type == nothing"
02:54 paramat maybe open an issue?
02:59 ircSparky ok
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11:01 PumpkinHead Good morning folks
11:01 Jordach joined #minetest-hub
11:01 Megaf Morning Jordach
11:01 Jordach i login to my server and it's bloody snowing
11:05 Megaf which mod?
11:05 Megaf I have yet to see snow in my server
11:05 Megaf theres some very nic rain and thunders tho
11:28 Jordach >obviously running Solar Plains
11:34 Fixer joined #minetest-hub
11:37 Megaf Jordach: please tell me more about solar plains
11:38 Megaf Morning Fixer
11:38 Megaf I mean
11:38 Megaf mod that snows
11:38 Megaf anyway, I found the server topic already
11:41 Jordach Megaf: try it
11:41 Megaf nope, on battery
11:41 Jordach i see
11:42 Megaf 33% remaining already
11:42 Jordach tbh i've looked at ultraportables like the surface pro
11:42 Jordach the only one that'll handle my typing both in bed and on a sofa is the MBA
11:43 Jordach MacBook Air is like my only decent option
11:43 Megaf If you want the best quality, then get MacBook Pro or AIr, if you want thinest, then the Acer something, if you want a good shiny thing, HP Spectre, if you want a good balance and something serious, then Lenovo Carbon
11:43 Jordach >lenovo
11:43 Jordach nice fucking botnet
11:44 Megaf they Carbon laptop is fantastic
11:44 Megaf dont mix stuff
11:44 Megaf https://www.theverge.com/2017/8/7/16105800/lenovo-thinkpad-x1-carbon-review-ultraportable-laptop
11:44 Megaf !title
11:44 MinetestBot Megaf: Lenovo ThinkPad X1 Carbon review: doing it right - The Verge
11:44 Jordach https://www.theregister.co.uk/2015/08/12/lenovo_firmware_nasty/
11:44 Jordach also
11:44 Jordach FUCK THOSE CURVED KEYS
11:45 Jordach i like my keys plain and square
11:45 Megaf Jordach: have you hear of Intel flaws as well?
11:45 Jordach *duh*
11:45 Megaf and their management stuff
11:45 Megaf (not talking about meltdown)
11:45 Jordach you seem to think i care about IME
11:46 Jordach oh shit i made it to minetst-hub regulars
11:46 Jordach >Fixer - writes lots of issues
11:46 Jordach ded
11:48 Megaf we can always talk about whatever on -Chat
11:48 Jordach Megaf: lmao
11:49 Megaf Acer Swift is the thinest laptop in the world I think
11:49 Jordach i don't want *thin*
11:49 Fixer good luck finding good notebook
11:49 Megaf Just saying
11:49 Jordach thin is a joke
11:49 Jordach 1cm thicc is basically the bets#
11:49 Jordach best*
11:49 Jordach and fans ruin battery life
11:49 Megaf Jordach: you said you want thin
11:49 Megaf 11:42 <Jordach> tbh i've looked at ultraportables like the surface pro
11:49 Jordach ultraportable != thin
11:50 Megaf ultraportable = thin
11:50 Jordach Megaf: guess what qualifies for that
11:50 Jordach the surface pro 1
11:51 Megaf Jordach: what about these? https://system76.com/laptops
11:51 Jordach nice prive
11:51 Jordach normies will surely adopt subpar specs
11:51 Megaf https://system76.com/laptops/galago
11:53 Megaf Up to 4 Hz 8 thread i7, up to 6 TB SSD, up to 32 GB of RAM ^
11:53 Jordach >pop!
11:53 Jordach i like my stock debian based distros
11:53 Megaf yep, Debian will run just fine
11:53 Jordach (i do like arch, but it's not worth my time)
11:54 Megaf meh, I used Arch for several years
11:54 Jordach also, not a buttonless trackpad
11:54 Megaf totally not worth now a days
11:55 Jordach Battery
11:55 Jordach Li-Ion - 35.3 Wh
11:55 Jordach lmao
11:55 Megaf I know, that sucks
11:55 Megaf can I say such on -hub?
11:55 Jordach also, no magsafe
11:55 Megaf Jordach: you waht mate?
11:55 Jordach >barrel DC connector for charging
11:56 Megaf Jordach: that makes 99.999% of the laptops
11:56 Jordach https://euro.eve-tech.com/pages/eve-v/ just add a magnetic USB-C charger
11:56 Jordach jobs a good'un
11:57 Megaf Jordach: just get a second hand 2012 MacBook Pro and upgrade it to SSD and 12 GB of RAM
11:57 Megaf that site almost killed me Jordach
11:57 Megaf good example of how not to design a website
11:58 Jordach Megaf: it's not targeted at foss people
11:58 Jordach (even though it runs ubuntu and hackintosh flawlessly)
12:06 Megaf For What It's Worth by Buffalo Springfield, what a song
12:06 Megaf Though he is singing only on my left ear and his guitar on my right ear
12:08 Megaf Also In-A-Gadda-Da-Vida, quite epic, that intro
12:28 Mr_Pardison joined #minetest-hub
12:29 Mr_Pardison !tell tenplus1 need to talk. very important question to ask you.
12:29 MinetestBot Mr_Pardison: I'll pass that on when tenplus1 is around
12:34 Megaf I should buy a new battery for me lappy png
12:34 Megaf https://i.imgur.com/PRhccoS.png
12:34 Mr_Pardison mine lasts about 30 minutes then dies.
12:34 Mr_Pardison that's on my other computer.
12:34 Mr_Pardison this one will last me a few hours.
12:37 Megaf closing IRC, be back later
12:37 Mr_Pardison k
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12:50 Megaf back
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13:14 Fixer thicc http://minecraftonline.com/w/images/a/a6/2011-07-15_18.42.51.png
13:14 Jordach hello old stone sla
13:14 Jordach b
13:16 Fixer good days
13:16 Fixer 0.2.2011,0.3,early 0.4 at redcrab days
13:17 Jordach redcrab was best
13:17 Jordach i moderated that early 0.4-dev server :^)
13:18 AndroBuilder sofar: i tried your systemd setup but it does not start :(
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13:23 Fixer Jordach: more vibes here http://minecraftonline.com/w/index.php?title=Special:Search&amp;ns6=1&amp;redirs=0&amp;search=2011%7E&amp;limit=500&amp;offset=0
13:23 Jordach FeelsBadMan
13:23 Jordach Fixer: why'd you think SP heavily resembles Alpha and Beta
13:24 Fixer it was pretty much complete game, and you know, MTG can be complete too until next century
13:25 Fixer that feel when MTG opposing force is moving force at the same time, we are screwed (: :)
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15:10 ircSparky When compiling minetest on windows, you just need the MSVC precompiled libraries and the minetest source right?
15:10 ircSparky and the tools, of coiurse
15:11 ircSparky (VS and CMake)
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15:41 Calinou ircSparky: yes, problem is gathering the libraries :D
15:42 Calinou cross-compiling from Linux is likely easier due to this
15:42 Calinou (performance should be good with recent GCC versions, you could also try enabling link-time optimization)
15:45 ircSparky so just downloading and extrating this dosnt work?
15:45 ircSparky I don't want to download these libraries
15:45 ircSparky MSVC pre-compiled libraries (32-bit)
15:45 ircSparky http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows
15:46 ircSparky (the middle two are a copy/pase from the site)
15:46 ircSparky you still need to get all the libraries before that?
15:48 Calinou yep…
15:48 Calinou you either have to download pre-compiled versions that match your MSVC version (good luck) or compile from source (good luck as well, I managed it *once* and it was a total mess)
15:48 Calinou https://gitlab.com/minetest/minetest builds Windows builds if you're interested, by the way
15:49 Calinou it has 32-bit and 64-bit versions: https://gitlab.com/minetest/minetest/pipelines
15:49 Calinou hmm
15:49 Calinou it's broken now :(
15:49 Calinou well, crap
15:49 Calinou the last successful build was https://gitlab.com/minetest/minetest/pipelines/16151693 and it's not online anymore
15:49 Calinou oh, it is
15:50 Calinou https://gitlab.com/minetest/minetest/-/jobs/47928684/artifacts/download (64-bit Windows)
15:50 Calinou but it's 1 month old :P
15:50 ircSparky I'll just make a Linux VM and cross compile :P
15:50 Calinou yeah, that's a better idea
15:50 * red-001 pings nerzhul
15:50 Calinou you could use the WSL if you're on Windows 10 perhaps
15:51 Calinou (it's based on Ubuntu 16.04, should be recent enough)
15:51 ircSparky I want to see if i can do a simple PR to the minetest engine, so prebuild minetest wont work for testing
15:52 red-001 getting it working in MSVC then isn't a bad idea then
15:52 red-001 it's a pretty good IDE
15:54 Calinou if you use the WSL, you could use VSCode but you wouldn't benefit from IntelliSense as you wouldn't have a proper setup on Windows
15:55 red-001 looks like the builds for ubuntu started failing around then which seems to result in packaging and deloyment being skipped
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16:46 IhrFussel My server has no connection lol...I called the customer support and they told me they had a tiny network problem and it should be fixed in a few minutes...well I sure hope so
16:48 Fixer ircSparky: i'm compiling with this method, it is my manual on how to do it on windows with msys2 https://forum.minetest.net/viewtopic.php?f=42&amp;t=17797
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16:57 Fixer http://minecraftonline.com/w/images/d/d5/2011-08-28_20.59.27.png
17:04 Fixer http://minecraftonline.com/w/images/b/b0/2011-11-08_14.17.24.png staircase on left side with a tree is literally tsundere.fi in 2011 near my base
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17:40 Fixer betafeel http://minecraftonline.com/w/images/3/33/2011-09-07_13.34.29.png
17:41 Krock looks like minetest with underground rail generation to me
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18:41 IhrFussel Why is the HUD not at the exact same position as the other one even though I used the exact same X pos + offset ? Don't tell me it depends on the text size......
18:42 IhrFussel It actually does like like the calculated position of the HUD depends on the center of the text...ugh
18:42 IhrFussel look like*
18:43 rubenwardy text is centered by default
18:43 IhrFussel So there is a flag to disable centering?
18:43 rubenwardy use alignment to change that
18:43 rubenwardy alignment = { x=-1, y=0 }
18:43 rubenwardy or
18:43 rubenwardy alignment = { x=1, y=0 }
18:44 IhrFussel x=1 y=0 means put the HUD at the pos where the text begins?
18:44 rubenwardy https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html
18:44 rubenwardy one of them does
18:44 rubenwardy and one of them is right aligned
18:44 rubenwardy I just can't remember which
18:44 rubenwardy and I've had reports that the alignment part in that chapter is wrong (ie: signs should be flipped)
18:47 IhrFussel Works now, thanks =)
18:47 rubenwardy which one left aligned it?
18:51 IhrFussel -1 seems to be left
18:53 rubenwardy right, that agrees with the book
18:53 rubenwardy will have to check them all sometime, I believe it was said that images were different
19:00 IhrFussel What's with those error sometimes? "could not load image "hud text" while building texture"?
19:01 rubenwardy the image of a hud image is given by "text"
19:01 rubenwardy you probably have the wrong value for their
19:01 rubenwardy *there
19:01 IhrFussel But I efined type text
19:01 IhrFussel defined*
19:01 rubenwardy you probably have another element with the image type
19:02 rubenwardy heh
19:02 rubenwardy compare with the example here: https://rubenwardy.com/minetest_modding_book/en/chapters/hud.html#text-elements
19:02 IhrFussel I have only 1 hud_add() in my entire code with hud_elem_type = "text", ... could a missing name parameter cause that?
19:03 rubenwardy there is no name parameter
19:05 IhrFussel There is in lua_api.txt
19:05 IhrFussel name = "<name>",
19:06 rubenwardy not used by text
19:06 rubenwardy only by waypoints
19:07 rubenwardy please just make sure that it looks similar to the example I gave, but with different positions and text
19:08 IhrFussel This is the definition https://pastebin.com/TiqjdFkQ
19:09 rubenwardy number is a number not a string
19:10 rubenwardy so 0xffffff
19:10 IhrFussel Later in the code I do "nowp:hud_change(phud[name],"text","Party Info:\n"..hudtext)"
19:10 rubenwardy not  "0xffffff",
19:11 IhrFussel Okay fixed...will see if it happens again
19:17 IhrFussel But in case it still happens...would it be a bug since a text element is no image?
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19:26 ircSparky Fixer, do you know why im getting this while trying to build with your tutorial?
19:26 ircSparky [Makefile:262: cmake_check_build_system] Interrupt
19:28 Fixer ircSparky: need more data :)
19:28 ircSparky k ill see what i can get
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21:18 ircSparky I decided to attempt to reinstall so i know it didnt just mess up while following the tutorial
21:24 red-001 https://github.com/minetest/master-server/blob/master/server.py#L325
21:25 red-001 Fixer, I suppose at least it would be easy to see someone was faking that
21:25 sofar you can't see that, because the server may have existed without announcing for a long time already
21:25 sofar (which is entirely reasonable)
21:26 Shara sofar: yes, yet I remember looking at the age. My memory can be wrong of course, but I doubt it.
21:26 lumberJ looking for a work around for changes in creative priv not being immediate but requiring a relog. if i were to have a chat command for example to check priv and bring up the creative inventory formspec, for example, might this work?
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21:26 Shara I find it more amusing than a problem though
21:27 sofar itb was running for months before I turned on announce
21:27 rubenwardy lumberJ, there should be an on_grant in the creative mod
21:27 rubenwardy which calls  sfinv.set_player_inventory_formspec
21:27 rubenwardy then no need for chat command
21:27 Shara sofar: my servers were as well. I think most serious servers have some set up time before going public.
21:27 Fixer loool, this issue was reclosed 3 times, HS https://github.com/minetest/minetest_game/issues/1447
21:27 Fixer THIS IS FINE
21:28 lumberJ rubenwardy, i need something that works with minetest.set_player_privs()...not a manual grant
21:28 Shara Fixer: it being closed is fine or the request is fine?
21:28 rubenwardy lumberJ: on grant does
21:28 lumberJ ok will check it out. thanks
21:28 red-001 game#1447
21:28 ShadowBot https://github.com/minetest/minetest_game/issues/1447 -- Being able to see the tool/block you're holding in your hand in 3rd person
21:35 ircSparky Fixer, there is no "make package -j2" in buildwin64.sh there is only "make -j2" then "[ "x$NO_PACKAGE" = "x" ] && make package" Do i remove both of them and replace with "mingw32-make package -j$(nproc)"?
21:36 Fixer one sec
21:38 AndroBuilder why is it not possible to grant & revoke the creative privelege ingame? ... but you have to logoff-logon for revoking the creative priv?
21:38 Fixer Can't resist :D https://i.imgur.com/ZMvYxAU.jpg
21:38 rubenwardy AndroBuilder, because the code doesn't update the player inventory
21:38 rubenwardy so the tabs don
21:38 Fixer MTG related ^^
21:38 rubenwardy so the tabs don't appear
21:38 xerox123 submitted my supermarket CTF map on the forums
21:38 AndroBuilder mhh :(
21:38 xerox123 \o/
21:40 AndroBuilder not good ... because the "give" priv. is not good for students ... to complexe and they would need to know all the names
21:44 Fixer AndroBuilder: try mingw32-make package -j$(nproc) instead of make -j2 thing, and also remove that no package thing
21:44 Fixer AndroBuilder: i have older version of the script, thats why it is different, it should still work
21:44 AndroBuilder ????
21:45 Fixer AndroBuilder: replace "make -j2" with "mingw32-make package -j$(nproc)" and remove "[ "x$NO_PACKAGE" = "x" ] && make package"
21:45 AndroBuilder Fixer: not for me i suppose ... but for ircSparky ?
21:46 Fixer oh crap
21:46 Fixer ircSparky: please replace "make -j2" with "mingw32-make package -j$(nproc)" and remove "[ "x$NO_PACKAGE" = "x" ] && make package"
21:46 xerox123 XD
21:47 ircSparky ok thanks
21:48 AndroBuilder rubenwardy: any other idea how to get a work-around? so players (students) can be given and taken "creative" privs?
21:48 ircSparky I would suggest to edit the page (you probably have already :P)
22:11 Fixer ircSparky: success?
22:12 ircSparky yep
22:12 Fixer nice
22:12 ircSparky thanks for the tutorial and help
22:13 Fixer ircSparky: you can automate it even further, actually I should put updated script for people to use, without needed to copy that dll crap
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22:27 xerox123 is the serverlist reporting 418 fixed yet?
22:27 xerox123 my domain seems to be rejected
22:33 IhrFussel rubenwardy, I found the source of the "could not load image" HUD issue: I accidentally let it run even for users who haven't the HUD enabled
22:34 IhrFussel I still think the error is misleading...it could say "HUD not found for player xyz"
22:36 * red-001 summons sfan5
22:52 ircSparky I'm trying to add a rightclick callback for using tools with entities. do you guys think it would be safer to make a new callback or make on_secondary_use work for entities as well as nothing?
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23:38 AndroBuilder minetest.chatcommands[   "creative_hand" ... what does this do? is there a minetest command like creative_hand ?
23:44 Fixer wait a second.... http://minecraftonline.com/wiki/File:2013-09-20_Submarine.png
23:44 Fixer that feels familiar o_o
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23:47 red-001 hi ThomasMonroe
23:48 ThomasMonroe hiya red
23:48 * red-001 checks if tenplus1 is online

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