Time |
Nick |
Message |
00:08 |
red-001 |
the message about minetest.raycast in worldedit is wrong, only 0.5-dev has it, not backport-0.4 |
00:19 |
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02:24 |
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02:31 |
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02:38 |
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03:23 |
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05:13 |
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05:13 |
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05:50 |
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06:46 |
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07:37 |
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08:13 |
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10:20 |
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11:09 |
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11:13 |
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12:25 |
Megaf |
Good day |
13:44 |
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13:46 |
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13:49 |
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13:54 |
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14:09 |
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14:49 |
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14:50 |
IhrFussel |
Barely anyone helps people in #minetest ... mostly just people who contribute to MT in some way |
15:10 |
ThomasMonroe |
welp I'm gonna head off for a while cyall later |
15:10 |
Mr-Pardison |
cya |
15:11 |
lumberJ |
so, question here. map generated via minetest.register_on_generated runs before or after cave gen/tunnel code in v7 mapgen? |
15:19 |
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15:25 |
Calinou |
(possible only if the build is reproducible, but JavaScript builds should be reproducible nowadays) |
15:45 |
FourFire |
CWz, ever hear of standard cracking techniques, like rainbow tables? |
15:46 |
FourFire |
basically, they are a collection of the collections of numbers and characters most likely to be used as password and are always tested first |
15:47 |
FourFire |
so all one character is pretty early on that list. as are all dictionary words |
15:48 |
FourFire |
Oh and when plaintext password databases get pwned all those are added to the list of known used passwords |
15:49 |
FourFire |
humans are surprisingly unimaginative |
15:49 |
FourFire |
there's plenty of passwords which are used by millions of people |
15:52 |
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15:54 |
CWz |
plaintext password databases are a stupid idea |
15:55 |
CWz |
thankgod i started using an offline password manager. |
15:59 |
Fixer |
a lot of people around me suddenly want to go into bitcoin mining? WTF, the bubble is collapsing right now |
15:59 |
Fixer |
people never learn |
16:00 |
rubenwardy |
I'm hoping that production of GPUs will increase due to increased demand |
16:00 |
Mr_Pardison |
Fixer: I'd short sell it since it's declining. |
16:00 |
rubenwardy |
then when it flops, there will be loads of new and second hand GPUs for cheap |
16:01 |
Fixer |
Mr_Pardison: yet most stupid go into already busting bubble, they have zero trading experience, it is no go |
16:01 |
Fixer |
now I need to explain it like I'm Soros or smth |
16:02 |
Fixer |
rubenwardy: nah, it will be worse, there will be ton of burn out cards with unpredictable past and future with not friendly price from mommy investor |
16:02 |
Fixer |
mommy little investor |
16:02 |
rubenwardy |
hey |
16:02 |
rubenwardy |
don't be so pesimistic |
16:02 |
rubenwardy |
it'll be fiinne |
16:03 |
Fixer |
rubenwardy: and they will totally not lie about how that card was used, and sadly GPU has no speedometer |
16:03 |
rubenwardy |
well, I'm mostly hoping on the cheaper new GPUs |
16:03 |
Megaf |
MinetestBot! |
16:03 |
MinetestBot |
Megaf! |
16:03 |
Fixer |
rubenwardy: also, seems like even non mining cards can die suddenly even after 5 years of simple use, and now you are talking about 24/7 use cards |
16:04 |
Fixer |
rubenwardy: me too, anyway, i will buy SSD |
16:04 |
Fixer |
fuck them, i'm staying on X800GTO |
16:04 |
Fixer |
older than 80% of minetest community |
16:04 |
Fixer |
it was good card back then |
16:04 |
Fixer |
surprisingly, even those b e t a drivers work |
16:05 |
Fixer |
my old R9600 AGP one sucks a lot compared to X800GTO, at first i was hyped, maybe I can build a retro WinXP PC, but then... fuuuuuuuuuck it needs AGP :( |
16:06 |
Fixer |
agp one is half-dead |
16:06 |
Fixer |
eh |
16:06 |
Fixer |
also, not winxp retro, it is lie, win98se retro ofc |
16:07 |
Fixer |
there is TNT Vanta available, but that is ULTRA RETRO |
16:07 |
Fixer |
i can't stick it on Pentium 4 |
16:07 |
Fixer |
silly |
16:09 |
Fixer |
maybe I can go with PIII + Vanta, is this r e t r o enough? |
16:10 |
Fixer |
rubenwardy: tbh, if you have some spare money, but not much, wait for cheap mbs for i3-8100 and then upgrade, take a 200$ GPU, ssd, past that will probably financial crysis that can affect industry in a bad way |
16:10 |
Fixer |
there are bad signs on markets these days |
16:11 |
Fixer |
markets are too good without much reasons, bubbles on finance, etc |
16:13 |
Fixer |
https://upload.wikimedia.org/wikipedia/commons/7/7e/S_and_P_500_chart_1950_to_2016_with_averages.png |
16:13 |
Fixer |
huge potential (for crash) |
16:13 |
Mr_Pardison |
Fixer: you're right about the bubble going to burst and soon. |
16:14 |
Fixer |
and it will affect us in bad wayhs |
16:14 |
Fixer |
here you can see 2001 dotcom one, 2008 financial one/housing, and ofc next one ;) |
16:14 |
Fixer |
nah, it will grow forever!11 |
16:15 |
Mr_Pardison |
I'd check what market is doing the best but it looks on the verge of outgrowing its ability to grow further without a crash. |
16:15 |
Mr_Pardison |
if that makes sense. |
16:47 |
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17:15 |
Sokomine |
Fixer: guess it's just too much money thrown into the market |
17:16 |
Fixer |
ridiculously large amount |
17:17 |
Sokomine |
yes. with quite a lot of side effects :-( |
17:20 |
Fixer |
i hope they will learn 3rd time I guess |
17:20 |
Fixer |
hahah |
17:20 |
Mr_Pardison |
with his idiocy in charge? |
17:20 |
Mr_Pardison |
no way is that happening. |
17:23 |
Fixer |
https://i.redd.it/v6wv9cnplxb01.png |
17:25 |
Fixer |
http://www.multpl.com/shiller-pe/ |
17:31 |
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paramat joined #minetest-hub |
17:33 |
paramat |
lumberJ 'on generated' runs after all core mapgen for that mapchunk, however .. |
17:35 |
paramat |
core mapgen has a few structures that extend out into neighbouring mapchunks by up to 16 nodes, large caves and dungeons do. so a neighbouring mapchunk can be generated later and these structures can interfere with stuff done in 'on generated' |
17:36 |
paramat |
this is why 'is ground content' was added, to prevent your 'on generated' nodes being eaten by cavegen |
17:41 |
Fixer |
"Kodak up over 90% after announcing KodakCoinNews (self.investing)" |
17:41 |
Fixer |
loooooool |
17:42 |
Fixer |
sorry for offtopic |
17:46 |
Fixer |
KodakCoin* |
17:51 |
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17:58 |
Fixer |
"this time it's different" |
17:59 |
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18:00 |
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18:00 |
cx384 |
Hello! |
18:01 |
Mr_Pardison |
hello. |
18:14 |
Fixer |
"The size of smartphone apps has increased by 1000% in 4 years" proud for minetest :) |
18:16 |
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lumberJ joined #minetest-hub |
18:17 |
lumberJ |
lol, paramat, i was afk a timed out right after your first message :D |
18:17 |
lumberJ |
what came after "however.." |
18:17 |
paramat |
server owners please show support for #6998 a defence against the attacks and useful for limiting world database size. Shara shivajiva VanessaE IhrFussel Megaf |
18:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6998 -- SAO limits: Allow SAOs to function outside the set 'mapgen limit' by paramat |
18:18 |
Jordach |
Fixer: those images are exactly when Bush and Obama got elected, so why not trump |
18:18 |
paramat |
lumberJ see http://irc.minetest.net/minetest-hub/2018-02-05#i_5223159 |
18:18 |
lumberJ |
ok, thanks! |
18:18 |
Fixer |
Jordach: it is not like they drove the bubbles |
18:18 |
Jordach |
./shrug |
18:19 |
VanessaE |
paramat: I don't use mapgen limiting, and MT needs other work done on entities first imho. |
18:20 |
Jordach |
entities first yes |
18:20 |
paramat |
partly done #6999 |
18:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/6999 -- Item entity: Prevent motion in ignore nodes by paramat |
18:20 |
Jordach |
NO |
18:20 |
Jordach |
ignore should be treated as air |
18:21 |
Jordach |
it breaks carts, cars, any vehicle |
18:21 |
Jordach |
that shit should've had a flag to allow clipping with IGNORE or not |
18:21 |
paramat |
this is only for item entity |
18:21 |
paramat |
dropped nodes |
18:21 |
VanessaE |
nbo |
18:21 |
VanessaE |
no |
18:21 |
lumberJ |
sweet, paramat. so suppose I DO want tunnels to affect my on_generated chunk after my code has ran. Is there a more appropriate lua method to use to load my mapgen before the cavegen does its thing? |
18:22 |
VanessaE |
entities should be outright deleted when they hit the world edge |
18:22 |
paramat |
but good point about vehicles, will remember that |
18:22 |
VanessaE |
(any kind of entity) |
18:22 |
Jordach |
paramat: my server runs server_step 0.02 |
18:23 |
Jordach |
and with jetpacks, you can go above 45 blocks/s |
18:23 |
paramat |
lumberJ no |
18:23 |
lumberJ |
ok, thanks for your help paramat |
18:25 |
paramat |
that could be done, entities could be deleted in ignore nodes |
18:27 |
Shara |
Thanks paramat - that is something really needed |
18:31 |
Jordach |
inb4 also deletes players |
18:32 |
paramat |
that's not planned |
19:23 |
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20:20 |
Sokomine |
lumberJ: you can't really evade cavegen. it will eat through your structures - if it can. is_ground_content works as a protection |
20:21 |
Sokomine |
VanessaE: what about players? or entities with players attached? those need to be taken care of somehow |
20:23 |
Sokomine |
lumberJ: i'm currently thinking of a way to preserve the ground (=dirt with grass, sand, plants, ..) for ground directly adjacent to my spawned structures, but success is limited so far. lbms will work - if they are allowed to run on each load |
20:30 |
lumberJ |
Thanks Sokomine. i actually have the opposite problem. i am making a realm to be set in the sky and would like it to have tunnel type caves, but they do not generate in my is_ground_content nodes |
20:31 |
lumberJ |
but i have just resigned myself to write some code to make my own custom caves/tunnels as part of the mod |
20:32 |
Sokomine |
if you *want* cavegen to eat them...why don't you set is_ground_content to true then? |
20:32 |
lumberJ |
i have, but no tunnels appear |
20:33 |
Sokomine |
maybe it's due to the height. no idea up to which height all these things are generated |
20:33 |
lumberJ |
i think as paramat has said, the cave gen runs before minetest.register_on_generated places my map materials |
20:33 |
lumberJ |
as i understand tunnels have no height limit. caves can be set in v7 but this has no effect in my case |
20:34 |
lumberJ |
i tested this theory by having my realm spawn below ground |
20:34 |
lumberJ |
sure enough they are not affected by caves |
20:35 |
Sokomine |
hmm. it clearly makes a difference weather i use is_ground_content nodes or not for normal placement in register_on_generated. depending on the setting, cavegen will either remove these nodes or not |
20:36 |
Sokomine |
keep in mind that that "eating through existing structures" happens when the neighbouring mapchunk generates and its caves eat through already generated mapblocks |
20:37 |
lumberJ |
well, my testing next to the normal ground was limited. but even if that works it doesn't help because this realm isn't meant to spawn next to regular terrain |
20:38 |
Sokomine |
what are you trying to achieve anyway? |
20:39 |
lumberJ |
Are you familiar with Novacains tron realm mod? |
20:39 |
lumberJ |
http://i.imgur.com/6xawTOC.png |
20:40 |
lumberJ |
i am making a custom mapgen for it, something different from one include in the modpack |
20:40 |
lumberJ |
cubelike chunks spawn in clusters. then ideally some caves and caverns will cut through them |
20:40 |
Sokomine |
looks intresting, lumberj. i know the old tron film and have seen those nodes on one server |
20:41 |
lumberJ |
i've already started working on some code to make my own tunnels/caves so its not too big of a deal |
20:41 |
lumberJ |
i just know performance would be much better if the builtin cavegen handled that stuff |
20:41 |
Sokomine |
ah, i see. so your problem is that you can't distinguish between "nothing here; therefore, air" and "cave here; cave-air" |
20:42 |
lumberJ |
that sound about right :) |
20:42 |
Sokomine |
how if you set your mapgen to singlenode, let it fill the entire mapchunk with some block cavegen *does* like to eat through - and then place your structures only where the placeholder is? |
20:42 |
Sokomine |
afterwards, set all remaining placeholders to air |
20:44 |
lumberJ |
i could give it a shot, though ultimately, i would like this realm to be able to exist as layer in a map with multiple realms |
20:45 |
lumberJ |
but it might be interesting for experimentation's sake |
20:46 |
Sokomine |
no idea how to set a diffrent mapgen for diffrent layers or how far that is supported already |
20:47 |
lumberJ |
yeah, there is some methods to override mapgen, but not sure if single node fits into that scheme |
20:57 |
Calinou |
https://xkcd.com/1942/ |
20:59 |
paramat |
heh i actually wrote the tronrealm mapgen =) |
21:00 |
lumberJ |
i know, i saw that in the forums, paramat :) |
21:01 |
lumberJ |
it seems to be one of those not too shabby mods that has mostly been forgotten about |
21:01 |
paramat |
singlenode cannot work alongside normal core mapgens |
21:02 |
lumberJ |
so i'm taking it under my wing, putting my own spin to it, polishing/trimming the nodes and hope to use it on a future relaunch of my server |
21:02 |
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Fixer joined #minetest-hub |
21:09 |
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Mr_Pardison joined #minetest-hub |
21:09 |
Fixer |
lumberJ: heh, for some reason reminded me of this https://youtu.be/YMFBAOjuMWw?t=404 |
21:13 |
lumberJ |
nice, Fixer. Fun fact: I've never actually watched any Tron films |
21:14 |
lumberJ |
I just like the aesthetic |
21:58 |
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22:08 |
sofar |
seems on-topic chat for this channel |
22:08 |
sofar |
discussion of dev efforts including forks... don't see why you'd label it as offtopic |
22:09 |
Shara |
I just follow along when it's being done anyway for the most part, or the logs will be senseless :) |
22:09 |
Mr-Pardison |
same. |
22:10 |
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22:10 |
celeron55 |
i think forks are always welcome |
22:11 |
celeron55 |
the best thing about forks is, i don't need to have any idea about what they're doing, just like for mods |
22:11 |
celeron55 |
or how they plan to make it happen |
22:11 |
celeron55 |
independence! |
22:11 |
Shara |
Heh |
22:12 |
rubenwardy |
Forks will die |
22:12 |
rubenwardy |
I'm hopeful it doesn't, however |
22:12 |
sfan5 |
the question is when |
22:13 |
celeron55 |
they do, but sometimes they do something interesting before dying |
22:13 |
Shara |
Would just be nice if such people invested time in fixing MT as well. |
22:13 |
Mr-Pardison |
they fear for its future so go and make their own thing. |
22:13 |
Mr-Pardison |
why not cmmit to helping improve MT instead? |
22:13 |
Mr-Pardison |
*sommit |
22:13 |
Mr-Pardison |
*commit |
22:14 |
paramat |
voxelskeep? missed chat and logs did not log |
22:14 |
Shara |
Minecore |
22:14 |
sfan5 |
this https://forum.minetest.net/viewtopic.php?f=14&t=19597 |
22:14 |
paramat |
thanks |
22:14 |
* benrob0329 |
looks |
22:15 |
Mr-Pardison |
decent textures. |
22:18 |
paramat |
there's another fork too somewhere by unhappy MT contributors :] |
22:20 |
benrob0329 |
>We fear for the future of an engine with more development than ever, so we forked it to them make everyone not care about the future of our engine instead of making a game that everyone wants off the existing engine |
22:22 |
nerzhul |
and like many fork: no coredev, only lua devs, then no real serious |
22:22 |
nerzhul |
and it's basically MC textures a little bit modified |
22:23 |
paramat |
anyway, good to see this |
22:24 |
sofar |
it's good and bad |
22:24 |
sofar |
most likely outcome is a lot of time wasted on a fork that is abandoned, and no PRs back upstream to make up for it |
22:25 |
benrob0329 |
I suppose I just don't understand, we need more good games, not more engine forks |
22:26 |
paramat |
i somewhat agree |
22:27 |
celeron55 |
i suppose it's more like people doing what they like to do, not people doing what should be done |
22:27 |
rubenwardy |
The devs are seen as very distant and friendly to many |
22:28 |
paramat |
https://github.com/VoxelsKeep is the other recent fork |
22:28 |
paramat |
'distant and friendly' =) |
22:29 |
benrob0329 |
Minetest is a project with volunteer developers, its doing pretty well for that |
22:29 |
rubenwardy |
Lol |
22:29 |
celeron55 |
the only way to change that is to go hang around in the same places as these many hang around; they aren't on this channel for sure |
22:29 |
rubenwardy |
Not sure what I meant |
22:29 |
rubenwardy |
Unfriendly probably |
22:30 |
rubenwardy |
They mention discord |
22:30 |
benrob0329 |
we just need more game designers and story writers, people who can make Minetest as fun and deep as it is free and open |
22:30 |
rubenwardy |
How many of our players are on discord and not on IRC? |
22:30 |
benrob0329 |
Discord...thats a sad state of reality |
22:30 |
celeron55 |
rubenwardy: my estimate is, more than there is on IRC to begin with |
22:30 |
rubenwardy |
Hmmm |
22:31 |
celeron55 |
https://www.reddit.com/r/Minetest/comments/76ji7u/unofficial_minetest_discord/ |
22:31 |
Shara |
Well, if anyone would be serious about trying to help with a subgame, let me know |
22:31 |
celeron55 |
go there if you need something to begin from |
22:32 |
Shara |
Because I do quite strongly feel we need more games |
22:32 |
paramat |
we do |
22:32 |
benrob0329 |
I would like to develop a game, I'm just not focused enough on one project to do so right now |
22:32 |
Shara |
And I'm working on mine (which is where the fireflies came from), but it's slow going with only me |
22:32 |
Shara |
Or mostly only me |
22:33 |
benrob0329 |
I'm more than willing to make a model or the like, however |
22:33 |
benrob0329 |
so if you need one, feel free to ping me on Github or IRC |
22:33 |
Shara |
Good to know |
22:33 |
Shara |
I'm trying to work on the biomes first |
22:34 |
benrob0329 |
Mapgen is still above my head, unfortunately |
22:34 |
Shara |
But also trying to plan it out so there is meaningful progression, with each biome having differen tresources available |
22:34 |
Shara |
different resources* |
22:35 |
Shara |
Focus is survival with envonrimental dangers |
22:35 |
paramat |
i don't want to hang out on discord naturally =) |
22:35 |
Shara |
environmental* |
22:36 |
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22:37 |
Shara |
benrob0329: models are above mine, so don't worry :) |
22:38 |
celeron55 |
anyway, games have a really strong closed source culture, it's quite natural that forks and other efforts appear that steer away from MT's kind of strict methods |
22:39 |
celeron55 |
maybe it's good or maybe it's bad, but one thing is for sure: they wouldn't exist if MT didn't exist as what it is |
22:44 |
celeron55 |
and, they probably don't really understand it |
22:45 |
celeron55 |
altough, how do i know |
22:46 |
celeron55 |
minecore is really good at using new sexy closed platforms |
22:46 |
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22:46 |
tumeninodes |
(heavy sigh) |
22:47 |
Shara |
Hi tumeninodes |
22:47 |
celeron55 |
which means, it'll attract developers that MT can't reach |
22:47 |
tumeninodes |
Hi Shara |
22:47 |
celeron55 |
then they'll develop it instead of MT |
22:48 |
celeron55 |
(assuming in actuality there are any, but there's a lot of volume here) |
22:48 |
tumeninodes |
they state their goal, is to be/do pretty much what MT is |
22:48 |
tumeninodes |
except "everyone is a dev" which will only last so long |
22:48 |
celeron55 |
i hope they use the same license and write good code |
22:49 |
celeron55 |
(something tells me that won't happen, but i can always hope) |
22:49 |
tumeninodes |
eventually, some of those people will need to become the sort of people sourpusses in mT complain about |
22:49 |
Shara |
It does sound a bit like another "we'll accept pretty much anything, so you may as well send stuff to us not MT" |
22:50 |
tumeninodes |
the lead registered in Nov 2017 and already this whole shabang... hmmmm |
22:51 |
tumeninodes |
anything coming upstream is sort of doubtful but who knows |
22:51 |
sofar |
there's 1 commit by octacian, afaics |
22:52 |
tumeninodes |
idk, they have him and markubu listed as dev/watchdogs |
22:53 |
tumeninodes |
anyway will be good and interesting to keep an eye on |
22:56 |
Shara |
Well, I for one will attempt to do something at least slightly useful to MTG with the rest of the night |
22:56 |
Shara |
(in other words... I found a thing that annoys me and now I want to change it...) |
22:56 |
tumeninodes |
If I were them, I would connect realizing the vast experience here could benefit them as much as some work there may end up beneficial here as well |
22:58 |
tumeninodes |
Shara, I have not finished a single building since I started tinkering with modding :P There is always some new idea that pops into the brain |
22:58 |
Shara |
I know. |
22:58 |
Shara |
My players ask me when I'll build again... |
22:59 |
tumeninodes |
and even doing textures... working on something for someone else..., suddenly seem better than the ones I did for myself so.... (mine) |
22:59 |
Shara |
Hehe, I still need your help big time on textures if you're interested |
23:00 |
tumeninodes |
Of course, I have been working on them... I just said that :D |
23:00 |
tumeninodes |
next time your players ask when you'll build again... say "right now" and build with them a little... take a break |
23:00 |
Shara |
Hehe, but do you even knowhalf the biomes I need them for or the colour schemes I'm hoping for yet? :P |
23:01 |
Shara |
I know I showed you a couple of little bits |
23:01 |
celeron55 |
tumeninodes: i guess them contacting us is the only way that can go, as they would probably think a core dev trying to join them to be rather intrusive |
23:01 |
celeron55 |
s/think/consider/ |
23:01 |
tumeninodes |
celeron, possibly, give it some time and see |
23:02 |
celeron55 |
give it some time and there will be nothing to see |
23:02 |
celeron55 |
lol |
23:02 |
celeron55 |
:D |
23:02 |
tumeninodes |
Shara, make a list and some examples |
23:02 |
tumeninodes |
celeron... :P |
23:02 |
Shara |
Examples will be difficult in many cases, but lists I can do |
23:02 |
celeron55 |
anyway, i'll start giving it time now |
23:03 |
tumeninodes |
Mah granpappy always told me... no better time to wait.... then now |
23:20 |
rubenwardy |
Well, I've signed up |
23:21 |
red-001 |
rubenwardy, discord is all team offtopic |
23:22 |
rubenwardy |
There also some people I don't know |
23:23 |
rubenwardy |
There's also a lot of anti-dev sentiment |
23:26 |
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23:27 |
red-001 |
talking about people I don't recognise who is "Oliver"? |
23:28 |
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23:28 |
rubenwardy |
The admin, no idea who |
23:29 |
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23:29 |
celeron55 |
i think it's good to see some other people playing and developing MT than teachers and 10 year olds |
23:30 |
celeron55 |
that's where the real future is; no teacher is going to keep this afloat |
23:32 |
red-001 |
sure but honestly they should just make a Lua subgame |
23:32 |
red-001 |
and fork the engine if they ever end up needing to |
23:33 |
Shara |
Sounds so much less exciting then though, doesn't it? |
23:33 |
red-001 |
thats the issue isn't it |
23:34 |
red-001 |
this lets you build it up even if that means it ends up being all build up and not much to show for it at the end |
23:34 |
Calinou |
celeron55: I remember when Minecraft-style games were not hip among teachers and education staff :P |
23:34 |
Calinou |
(but rather regarded as evil) |
23:34 |
red-001 |
but enough of me being cynical, good luck to them |
23:35 |
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23:37 |
rubenwardy |
They're not forking though |
23:37 |
rubenwardy |
Apparently |
23:37 |
Calinou |
this is nothing new in open source games, by the way |
23:37 |
rubenwardy |
Just "making an engine using the code of mt" |
23:37 |
rubenwardy |
Just, huh? |
23:37 |
Calinou |
some other FOSS games are pretty much developed behind closed doors |
23:37 |
Calinou |
(less so nowadays, now that most of them died off…) |
23:37 |
red-001 |
I wonder why |
23:38 |
Calinou |
three words: Steam on Linux |
23:57 |
tumeninodes |
It's.... steamy |
23:58 |
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