Time |
Nick |
Message |
00:02 |
IhrFussel |
It's definitely tied to camera mode...in 1st person I see partly through a node, but as soon as I switch to 3rd person I see the node normally |
00:06 |
|
paramat joined #minetest-hub |
00:07 |
IhrFussel |
Here you can clearly see it's not broken in 3rd person it seems http://94.16.121.151/glitching2.mp4 |
00:11 |
IhrFussel |
Maybe I need to clear my cache? Where is the cache directory on Ubuntu? |
00:14 |
|
redblade7 joined #minetest-hub |
00:19 |
IhrFussel |
Found it... .cache/minetest/media |
00:20 |
IhrFussel |
Nope didn't help |
00:24 |
Sokomine |
IhrFussel: oh, intresting. but not as wired as the graphics bug i had. that was caused by a loose cable. it looked extremly strange close up and didn't show up on screenshots |
00:26 |
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sniper338 joined #minetest-hub |
00:29 |
sofar |
I posted mtmapprune coords for north america, if anyone tries it, I'd appreciate if they post a minetestmapper image of the result somewhere so I can check it |
00:41 |
Fixer |
dl stopped at 14%, sad |
00:42 |
sofar |
what download? |
01:07 |
Fixer |
earth one |
01:07 |
Fixer |
oh well |
01:11 |
sofar |
I'm seeding |
01:11 |
sofar |
5 seed atm |
01:13 |
sofar |
wow, some servers really should be using the prms |
01:13 |
sofar |
6 minutes and 20% downloading media |
01:47 |
|
Tmanyo joined #minetest-hub |
01:57 |
redblade7 |
prms? |
02:29 |
|
lumberJ joined #minetest-hub |
03:26 |
|
AndroBuilder_ joined #minetest-hub |
05:48 |
sofar |
redblade7: public remote media server |
05:49 |
redblade7 |
never heard of it |
05:49 |
redblade7 |
that like a cloud thing? |
05:50 |
sofar |
https://forum.minetest.net/viewtopic.php?f=14&t=18951 |
05:51 |
redblade7 |
interesting, but if i make some changes to a mod will i have to rename it to avoid conflict? |
05:51 |
sofar |
no |
05:51 |
sofar |
everything will just work |
05:51 |
sofar |
minetest uses hashing to prevent conflicts |
05:52 |
redblade7 |
even if something bathroom_sanitation.lua and kitchen_furniture.lua from homedecor_modpack have something commented out and changed? |
05:53 |
redblade7 |
so it will then skip over homedecor_modpack entirely |
05:53 |
redblade7 |
while if something else does not have any changes it will load from the public server? |
05:54 |
sofar |
clients will try and get everything from the remote media server first |
05:54 |
sofar |
that will just tell the client that "it only has these" |
05:54 |
sofar |
and the rest they will get from the server directly |
05:54 |
sofar |
per file |
05:54 |
sofar |
not per mod |
06:19 |
redblade7 |
worth a try on my sandbox server |
06:22 |
sofar |
if you don't have a remote media server, it will help your players a lot |
07:02 |
redblade7 |
if i do you mean? |
07:03 |
redblade7 |
there should be a whitelist (blacklist?) setting in the config, to avoid hashing tons of files |
07:03 |
redblade7 |
so you can whitelist a mod |
07:03 |
redblade7 |
like remote_media_exclude = homedecor_modpack,etc,etc |
07:04 |
redblade7 |
anyway im going to bed |
07:04 |
redblade7 |
goodnight |
07:08 |
sofar |
!tell redblade7 there's no need to exclude anything, the clients all sort it out efficiently |
07:08 |
MinetestBot |
sofar: I'll pass that on when redblade7 is around |
07:17 |
sofar |
!tell also, what I meant was, that, if you *currently* do not have a remote media server setup, then using the public one will help your player |
07:17 |
MinetestBot |
sofar: I'll pass that on when also, is around |
07:36 |
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CWz joined #minetest-hub |
07:42 |
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ssieb joined #minetest-hub |
08:22 |
|
Krock joined #minetest-hub |
09:16 |
|
Xio joined #minetest-hub |
09:28 |
Megaf |
Good morning folks |
09:35 |
Krock |
morning, Megaf |
09:35 |
Krock |
huh? isn't it still night for you? |
09:36 |
Krock |
nvm |
09:36 |
Megaf |
MinetestBot! |
09:36 |
MinetestBot |
Megaf! |
09:45 |
Megaf |
Krock: we are mostly in the same timezone man |
09:45 |
Megaf |
https://darksky.net/forecast/53.4064,-6.2871/ca12/en |
09:45 |
Megaf |
2C in Dublin this morning |
09:45 |
Megaf |
at least is sunny, tho the sky is dark grey... Irish weather... |
09:57 |
Megaf |
!tell Jordach Talk To Me And Ask Me About LibreOffice Like Win95 Please |
09:57 |
MinetestBot |
Megaf: I'll pass that on when Jordach is around |
09:58 |
Megaf |
MinetestBot: Thanks |
09:59 |
Megaf |
sfan5: I think it would be nice if the bot said You're welcome when we say Thanks, Thank you and Cheers! |
09:59 |
sfan5 |
perhaps |
09:59 |
Megaf |
the bot could say "No worries" "You're welcome" "Sure" |
10:35 |
Megaf |
The interface on LibreOffice is getting quiet good https://imgur.com/gallery/PHeVx |
10:59 |
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Fixer joined #minetest-hub |
11:47 |
rubenwardy |
Calinou, 404: https://forum.minetest.net/viewtopic.php?t=9768 |
11:48 |
rubenwardy |
mirror: https://github.com/SmallJoker/names_per_ip |
12:07 |
rubenwardy |
anyone know how you could write something to detect inappropriate speech? |
12:07 |
rubenwardy |
it must have been done before, by big companies |
12:08 |
rubenwardy |
inappropriate meaning sexual or racist, etc |
12:12 |
VanessaE |
lezzy has a mod for that |
12:12 |
VanessaE |
if you can manage to contact her. |
12:13 |
VanessaE |
it's a variant of sfan5's forbidden usernames mod...nfi where to find it though |
12:14 |
rubenwardy |
how well does it work? |
12:14 |
rubenwardy |
like, does it understand context |
12:14 |
rubenwardy |
or is it a dumb keyword searcher |
12:14 |
VanessaE |
dunno. |
12:14 |
VanessaE |
probably the latter, context would require a good AI |
12:15 |
rubenwardy |
yeah |
12:16 |
rubenwardy |
that's what I'm looking for. It would be cool to have a trained service running as a HTTP service which servers would send chat to, and it would detect inappropriate chat |
12:16 |
rubenwardy |
just wondering how best to do it |
12:21 |
rubenwardy |
would need to sort chat messages into "ok", "bad", "really bad" to train classifiers |
12:21 |
rubenwardy |
would need to sort chat messages into "ok", "bad", "really bad" to train classifiers |
12:21 |
rubenwardy |
ARGH |
12:21 |
rubenwardy |
anyone fancy sorting chat messages? XD |
12:21 |
rubenwardy |
would need to sort chat messages into "ok", "bad", "really bad" to train classifiers |
12:21 |
rubenwardy |
there we are |
12:21 |
rubenwardy |
bloddy 'ell |
12:22 |
rubenwardy |
(I'm joking btw, such a boring task) |
12:24 |
VanessaE |
lol |
12:25 |
rubenwardy |
a keyword filter is unfortunately probably the easiest way, if you split into words correctly |
12:25 |
rubenwardy |
doesn't stop intentional misspelling |
12:26 |
VanessaE |
well fark, fork, feck, and a whole lotta fsck. |
12:27 |
rubenwardy |
don't mind those |
12:29 |
rubenwardy |
really I want to stop the more graphic inappropriate content |
12:29 |
rubenwardy |
and the worser swear words |
12:29 |
rubenwardy |
don't care so much about a "shit" every so often |
12:48 |
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aerozoic joined #minetest-hub |
13:27 |
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Jordach joined #minetest-hub |
13:30 |
|
Mr-Pardison joined #minetest-hub |
13:36 |
Mr-Pardison |
quick question. |
13:37 |
Mr-Pardison |
If my computer is taking a while to boot and get me to the login screen, should I make the boot partition larger? |
13:38 |
VanessaE |
no. |
13:39 |
Mr-Pardison |
then what should I do to make it boot up faster than it does currently? |
13:39 |
VanessaE |
if it takes long to boot, you have too much stuff being launched at start, or a heavily fragmented disk. |
13:39 |
rubenwardy |
well, done this in any case: https://github.com/minetest-mods/filter/pull/2 |
13:39 |
VanessaE |
clean out, re-install, maybe get a ssd. |
13:40 |
Mr-Pardison |
I am going to get a new computer soon but am looking for one with a nvidia geforce 1060 |
13:40 |
VanessaE |
just build one. |
13:40 |
Mr-Pardison |
laptop. |
13:40 |
Mr-Pardison |
need the portability. |
13:40 |
VanessaE |
eh. |
13:40 |
VanessaE |
don't aim for high end graphics in a laptop, you'll end up compromising somewhere else. |
13:41 |
VanessaE |
(generally battery life) |
13:41 |
Mr-Pardison |
besides, most graphics cards are soldered in making them hard to remove unless you have the tools to do so. |
13:42 |
Mr-Pardison |
this is the one that I was looking at: https://www.costco.com/Lenovo-LEGION-Y520-Gaming-Laptop---Intel-Core-i7---4GB-NVIDIA-Graphics---1080p.product.100347159.html |
13:49 |
Mr-Pardison |
opinion? |
13:49 |
Fixer |
wth i've just watched https://www.youtube.com/watch?v=tNVpCQ24jLQ |
13:50 |
|
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13:50 |
Fixer |
also, that earth file still stuck at 14% or so |
13:51 |
Mr-Pardison |
I'll wager that by the end of the day today it will still not be done. |
13:52 |
Fixer |
https://www.youtube.com/watch?v=BXMyNeRYkDY |
13:55 |
|
RobbieF joined #minetest-hub |
14:06 |
Krock |
Mr-Pardison, why must it be a new one? |
14:07 |
Mr-Pardison |
the one I have now isn't good as the plastic casing around the screen doesn't hold together (plastic brackets seem to be broken) and I had to put tape for it to stay together. |
15:03 |
|
IhrFussel joined #minetest-hub |
15:04 |
IhrFussel |
My CPU% in top is constantly above 100 right now ... I never had that before o.o |
15:04 |
IhrFussel |
I mean minetestserver is constantly above 100 |
15:04 |
IhrFussel |
And 10-15 accounts join |
15:38 |
|
Mr_Pardison joined #minetest-hub |
15:43 |
Fixer |
*,,,,,,* |
15:47 |
Fixer |
i'm really impressed with Wuzzy |
15:48 |
Fixer |
makes a game that can be eventually shipped with minetest |
15:49 |
rubenwardy |
mineclone isn't likely to be shipped |
15:49 |
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RobbieF left #minetest-hub |
15:49 |
rubenwardy |
unless someone goes through and checks that things like "redstone" and "creeper" aren't trademarked |
15:49 |
rubenwardy |
even then, I'd prefer more original games |
15:50 |
Fixer |
i prefer better MTG, though |
16:07 |
IhrFussel |
IMO it's a waste of time and resources to try to just cloen another game as much as possible |
16:07 |
IhrFussel |
clone* |
16:15 |
Fixer |
i like his work |
16:23 |
Fixer |
more I look into mt formspecs - more i'm horrified in strange ways |
16:34 |
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16:47 |
IhrFussel |
Fixer, it's fine to like it... it was just my opinion... I find it far more interesting to try something new and not a copy of another game |
16:48 |
Sokomine |
rubenwardy: "which servers would send chat to" - urgs. that ought not be done. providing chat as a log on the same server or on an irc channel may be considered as a service to your players, but sending it to a third party for analysis is not covered by that. please stop from considering such things. it'd be far far worse than slightly offending speech. for that, you do need humans anyway |
16:49 |
rubenwardy |
Sokomine: I'm talking about my server and my HTTP server |
16:49 |
rubenwardy |
it won't be for other servers |
16:49 |
Sokomine |
Fixer: what's shown in the video you mentionned? |
16:51 |
rubenwardy |
it's basically a fancy way of doing concurrency |
16:51 |
Sokomine |
Fixer: oh yes...formspecs. got some hope from socerykids work, but...turned out it was just good work and not a general solution to all the problems associated with the formspecs |
16:52 |
rubenwardy |
I've also decided that machine learning is too much effort, I'll just use a word-by-word filter and more human moderators |
16:53 |
Sokomine |
rubenwardy: well, if you let that (non-existing?) ai run under your own control, it might be ok. would still be a very bad idea. let humans read what your players write and decide if it is problematic or not. automatisms are just complete failures |
16:54 |
Sokomine |
rubenwardy: go for the "more human moderators". skip the word filter as it's just not worth it. or let it just run and count how many suspcious words a player said so that human moderators can take a look |
16:55 |
rubenwardy |
it's defeating to give up before you begin |
16:57 |
Sokomine |
no. i've just seen what those word filters do and what they accomplish. i don't really want kids who get motivated to find ways around those filters and spam chat with their workarounds which they without such filters would not have done |
16:59 |
rubenwardy |
the point of the auto filter is to remind players that swearing isn't allowed, not necessarily to punish players which would be malicious anyway |
17:00 |
Sokomine |
hmm. if you just send a message "please don't swear" to those where the filter caught a word it might be ok...without censoring what was written |
17:00 |
rubenwardy |
the first instance would open a formspec, which would be quite annoying on CTF |
17:01 |
Sokomine |
even then...there are so many false positives and situations not caught |
17:01 |
rubenwardy |
the only change of false positives is multiple meanings like dick/richard |
17:01 |
rubenwardy |
there are much more false negatives |
17:01 |
Sokomine |
too many false positives. maybe it doesn't matter on ctf. but elsewhere players ought to be able to chat unhindered |
17:02 |
rubenwardy |
what cases is "fuck" in a sentence a false positive? |
17:02 |
Sokomine |
it gets far far worse if you take diffrent languages into account or analyze parts of a word |
17:03 |
Sokomine |
no idea really. mistyped function? |
17:03 |
sofar |
"me and this lady had a nice ...?" |
17:03 |
* sofar |
shakes nope |
17:03 |
rubenwardy |
sofar: have you seen my PR? ;) |
17:04 |
sofar |
no |
17:04 |
sofar |
now I have |
17:04 |
Sokomine |
sofar: ..discussion about a function i wrote? :) |
17:05 |
sofar |
I'm not 100% awake, nor did I have an espresso yet |
17:06 |
sofar |
rubenwardy: did you test your pr? |
17:07 |
rubenwardy |
sofar: it's running on my server and hasn't crashed yet |
17:07 |
rubenwardy |
but I didn't test thoroughly, just did normal and bad sentences each time |
17:07 |
sofar |
merged (squashed) |
17:08 |
sofar |
afk breakfast |
17:14 |
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17:14 |
|
paramat joined #minetest-hub |
17:18 |
Sokomine |
hi paramat |
17:21 |
paramat |
Sokomine i suggest keeping houses above beach level and varying the density with noise, they seem to be on every available surface currently |
17:31 |
Fixer |
sofar: nice dinner |
17:32 |
Fixer |
sofar: are you seeding (that file)? |
17:34 |
Sokomine |
paramat: sea level as such is already avoided due to there sometimes beeing ice. houses on ice looked strange (the algorithm loved those flat places there). beaches...there might be huts that look good on beaches |
17:34 |
Sokomine |
paramat: there's currently no noise beeing used. i do not entirely understand the principle behind it and how to apply that properly. the latest version of basic_houses has a slightly changed distribution |
17:35 |
Sokomine |
paramat: when you let the mod run with a flat mapgen - how does your world look like? (that'll tell if you have a sufficiently current version) |
17:36 |
Fixer |
aw yesss, finally (it seems) https://i.imgur.com/FJYM0CS.png |
17:41 |
IhrFussel |
"cock" can be an animal |
17:41 |
IhrFussel |
There are way too many words with 2 or more meanings...you will have a hard time defining when those words should be considered bad |
17:43 |
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17:43 |
Krock |
Fixer, BUY BUY BUY |
17:45 |
* Sokomine |
sells krock some valuable minegeld |
17:45 |
Krock |
Mr-Pardison, that's not what I meant. There are also a lot of used notebooks that are mostly in a good condition with medium specs |
17:45 |
Fixer |
i do not expect it to cost more than price of electricity used to produce it, aka <500usd |
17:45 |
Krock |
Sokomine, I wish you'd donate that instead :D |
17:46 |
Krock |
the bitcoin price largely depends on countries with low electricy costs |
17:46 |
Sokomine |
krock: i'm sure some mobs would be glad if someone would donate them minegeld. maybe they'd stop attacking players then |
17:47 |
Krock |
relevant: http://i3.kym-cdn.com/photos/images/original/000/113/201/ShutUpAndTakeMyMoney.jpg |
17:48 |
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17:48 |
Mr-Pardison |
Krock: I want something that is good for both work and play. |
17:50 |
Sokomine |
Mr-Pardison: at least mt is not too demanding regarding graphics. the celeron g1610 i have (not atom-based but rather a stripped-down i3) works pretty well with its igp. it's not great but sufficient for my needs |
17:50 |
Krock |
If it's just LibreOffice, FF and a not too overloaded CAD software for work - a regular laptop around the 2010s will do it too |
17:51 |
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17:51 |
Krock |
the only thing that might not be in the best condition any more is the rechargeable battery |
17:55 |
Fixer |
Krock: and more ram is needed asap |
17:56 |
Krock |
Use Your SSD To Extend Your RAM With Swap (C)(R)(TM) |
17:58 |
IhrFussel |
abc: "please add me to xyz's area he's my cousin" me: "I have no permission to add you" abc: "okay wait I will tell him to add me" *logs off and xyz joins over same IP* xyz: "add abc to my protection" |
18:03 |
Krock |
works for me |
18:10 |
IhrFussel |
The cousin doesn't live in the same household usually |
18:10 |
IhrFussel |
And he just admitted that abc and xyz are his accounts |
18:10 |
rubenwardy |
they could visit though |
18:11 |
IhrFussel |
rubenwardy, he could've said that but he was dumb and tried to say "my cousin called me and told me to add him" |
18:11 |
IhrFussel |
That's when I got him |
18:12 |
rubenwardy |
lol |
18:12 |
Fixer |
wth... why would he need two accounts? |
18:12 |
Krock |
doubled areas |
18:13 |
Fixer |
thats what I suspected |
18:13 |
Fixer |
I'm using alts in mc beta, reason: towny (and alts are allowed) |
18:13 |
Krock |
because reading and calculating the maximal claimable area size is too hard |
18:13 |
Fixer |
that feel when mc had towny 7 years ago, but mt don't |
18:16 |
IhrFussel |
Krock, what do you mean "doubled areas"? |
18:17 |
Fixer |
IhrFussel: when you have protection mod that gives N chunks of area per player |
18:17 |
Krock |
example: areas with self-protection enabled |
18:18 |
IhrFussel |
The default protection amount is 10 and the size per protection is very generous (128x96x128) |
18:19 |
Fixer |
nice |
18:19 |
IhrFussel |
If players reach their protection cap a staff member will review their projects and if they look good and creative they get the areas_high_limit priv which allows up to 50 areas |
18:19 |
Krock |
I see the potential of buying more areas there |
18:20 |
IhrFussel |
50 should be more than enough for anyone |
18:20 |
Fixer |
640 |
18:21 |
IhrFussel |
Of course some players don't understand protection and protect one level at a time... so 1 row horizontally |
18:21 |
IhrFussel |
So if a house is 4 nodes high that means 4 protections wasted |
18:22 |
Sokomine |
fixer: what is towny? |
18:23 |
Fixer |
"Towny Advanced is a versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot. Towny offers solutions for pvp, griefing, chat, inflated economies and monsters to minecraft server admins. Towny allows players to work together and against each other as they see fit." |
18:23 |
Fixer |
Sokomine: aka city building/managing, mayors, areas, plots, sell, buy, economy |
18:24 |
paramat |
Sokomine if sometime you tell me how a house density value should change i'll tell you noise params for that |
18:25 |
Sokomine |
fixer: ah. if i ever get araound to it i intend to write an areas-based protection system that works by someone founding a city, thereby protecting some 100 nodes around it, and where the city founder can easily create plots that can then be "bought" by players |
18:26 |
Sokomine |
paramat: that sounds good. except that i'm not sure yet which house densitiy would be good. for getting started, i've set it to 1 house per mapchunk |
18:27 |
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18:27 |
Fixer |
Sokomine: I'm kinda amazed how advanced MC was ints beta, its founding mods, great plugins, and thats 2011 |
18:27 |
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18:27 |
Sokomine |
paramat: those are summed up so that it gets more likely that a group of houses will be spawned in one mapchunk if possible (simulating a settlement), while there also ought to be lone houses. it depends heavily on the mapgen as i simply won't know in advance how many houses *could* be put into a mapchunk. analyzing a given one based on the heightmap is cheap and inexpencive |
18:29 |
Sokomine |
fixer: hm, perhaps. hard to tell as it never really ran on my hardware. based on what i heared about that mc survival server while playing on the creative one with the old java program wasn't that great. protection there sounded a lot more troublesome and unreliable as with areas. people constantly complained about thefts from chests, griefing was a problem...and that was a server where |
18:29 |
Sokomine |
construction was valued and advancement in "ranks" based on quality of buildings |
18:30 |
Fixer |
Sokomine: not sure about your ancient celeron, but any modern cpu + budget gpu shoult handle any mc version |
18:31 |
Sokomine |
fixer: no, my igp inside the celeron is not able to handle mc. when buying this machine i decided to go for low noise and power consumption instead of beeing able to play mc. mt after all does run fine :-) |
18:32 |
Fixer |
Sokomine: if all goes well, in near future you can upgrade to quite PC that is also quite powerful, aka those intel+amd vega or amd g cpus |
18:32 |
Fixer |
tbh, celeron sucks |
18:33 |
Fixer |
i remember only one time when celeron was good celeron 300A |
18:33 |
Sokomine |
fixer: that might be tempting eventually. more view range (aka move around with far view) couldn't hurt in mt eigher :-) |
18:33 |
Fixer |
missed - |
18:33 |
Sokomine |
fixer: and no, this particular celeron does not suck. it's a stripped-down i3 - not a differently labeld atom |
18:34 |
Fixer |
Sokomine: still sucks, it is just dualcore, soon you can buy 4+ cores with pretty good integrated that can run not just minetest but other stuff |
18:35 |
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18:39 |
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18:48 |
Sokomine |
Fixer: certainly wouldn't mind that as long as noise and power consumption remain low |
18:49 |
paramat |
yes, you would have a per-mapchunk noise value providing a maximum number of houses, then available flat areas would determine how many actually appear. if you add the code i am happy to test and tune the noiseparams |
18:51 |
Sokomine |
paramat: in a way that is already implemented, although not very good. mapchunks generated and houses placed since server start are summed up and compared to the amount of houses wanted. if that number exceeds a threshold, houses will be placed. it works to some degree on flat land and does not look too bad on other mapgens either but is not perfect |
18:52 |
Sokomine |
sometimes you may fly for a long while without encountering anything while at other times the place seems plastered with more houses than ought to be there |
18:52 |
Sokomine |
there are "cities" (=mapchunks with up to 20 houses) with empty mapchunks inbetween on flat land. better than all the world covered in houses. on non-flat mapgens it looks a bit better |
18:56 |
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18:57 |
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19:25 |
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19:26 |
twoelk |
o/ |
19:29 |
* twoelk |
hopes he doesn't get misstaken for a bot when he goes on long mt walks |
19:30 |
Shara |
Do your legs move? |
19:30 |
twoelk |
never looked lol |
19:30 |
Mr-Pardison |
when your character moves, they do. |
19:31 |
Mr-Pardison |
regardless of move speed. |
19:31 |
IhrFussel |
twoelk, as long as you don't move weirdly mid-air the chance should be very slim |
19:32 |
IhrFussel |
Those accounts seem to ignore any kind of collision so they couldn't just walk on ground |
19:32 |
twoelk |
btw was the luigi-mapping-bot code that mapped redcrab server ever published? it used to float around like these bots are described |
19:32 |
john-titor |
that seems in theme |
19:33 |
Shara |
twoelk: multiple people have said they believe there is a connection, and one person told me OC did use that (I can't confirm it personally) |
19:33 |
john-titor |
after all OC loves claiming other peoples work as his own |
19:34 |
rubenwardy |
https://i.rubenwardy.com/KjXl04Q2vI.png |
19:34 |
sofar |
rubenwardy: ahaha |
19:34 |
sofar |
nice |
19:35 |
rubenwardy |
also, I used the callbacks I added to damage players by 3 hearts when they swear |
19:35 |
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19:36 |
Mr-Pardison |
rubenwardy: looks nice and is also funny. |
19:36 |
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20:11 |
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20:12 |
rubenwardy |
sofar: how do you want to handle chat commands? |
20:12 |
sofar |
PMs? |
20:12 |
rubenwardy |
as the player should still be able to use chat commands which don't require shout |
20:12 |
sofar |
we should block them as well I think |
20:12 |
tumeninodes |
rubenwardy: somewhere in the galaxy, *!@*?#! is a wicked bad word..., and someone is greatly offended by that image :P |
20:13 |
rubenwardy |
what about /spawn ? |
20:13 |
rubenwardy |
the issue is the warning if there's no shout because they're muted |
20:13 |
sofar |
oh, well, we should block /msg |
20:13 |
sofar |
not other commands, I think |
20:13 |
rubenwardy |
we could just pass on to chat commands, and not do that message |
20:13 |
rubenwardy |
use the default no shoult message |
20:13 |
rubenwardy |
and then override msg to check the message |
20:14 |
sofar |
never gave it much thought |
20:14 |
rubenwardy |
lol |
20:14 |
tumeninodes |
you shout, you die... works with my kids |
20:14 |
sofar |
it was obviously cobbled up in 5 minutes ;) |
20:14 |
rubenwardy |
the issue is other chatcommands requiring shout - such as /mail and /t on CTF |
20:16 |
rubenwardy |
sofar: I can see that by the fact "shit" would be blocked but "SHIT" wouldn't be ;) |
20:17 |
rubenwardy |
totally fool proof! XD |
20:17 |
sofar |
rubenwardy: yeah, it needs a lot of work |
20:17 |
rubenwardy |
if only you had someone interesting in using it 🤔 |
20:17 |
sofar |
rubenwardy: I threw it together in 10 minutes after someone overnight was swearing like 10+ times, essentially |
20:18 |
sofar |
rubenwardy: by all means go ahead and make the improvements you want/need |
20:18 |
sofar |
meanwhile, I'm prepping for a chess class and doing some more work atm |
20:20 |
tumeninodes |
covering every possible word is going to be a lot of work and then... they will just find another way to entertain themselves and annoy others |
20:21 |
rubenwardy |
the aim isn't to be to cover every word, just common ones which are certainly swearing |
20:21 |
rubenwardy |
this is more to make it annoying than to stop them |
20:21 |
rubenwardy |
and to tell the casual swearers about the rules |
20:21 |
sofar |
someone purposely avoiding the filter is someone asking to be banned anyway |
20:21 |
rubenwardy |
yeah, at least then you know they know it's against the rules |
20:21 |
sofar |
it's more to prevent the kids who just blurb stuff without thinking |
20:22 |
rubenwardy |
exactly |
20:22 |
sofar |
keeping chat someone at a neutral level will make it easier to ban those who really cross the line |
20:23 |
tumeninodes |
well, it's definitely a decent way to remind the simply forgetful, from the rotten apples |
20:38 |
twoelk |
can a client actually dissobey the server and get away with it? -- movementwise? |
20:38 |
twoelk |
shouldn't anticheat stop that? |
20:49 |
aerozoic |
/last-login is a default MT command right? |
20:49 |
rubenwardy |
yes |
20:50 |
aerozoic |
Why does it not show the correct time? |
20:50 |
rubenwardy |
lol |
20:50 |
rubenwardy |
is your server in a different time zone to you? |
20:50 |
aerozoic |
It does not show server time. |
20:50 |
Krock |
erm.. UTC should be used all over the place |
20:51 |
Krock |
unix timestamps |
20:51 |
* rubenwardy |
's server is UTC |
20:51 |
rubenwardy |
even though it's in Canada |
20:51 |
john-titor |
is hexchat doing that message up stuff again? |
20:52 |
john-titor |
nvm looks it was |
20:52 |
aerozoic |
last-login time should match server time correct? |
20:52 |
rubenwardy |
yes |
20:52 |
aerozoic |
How is it possible that it doesn't? |
20:53 |
Krock |
It's gonna be magic magic magic |
20:54 |
john-titor |
is #7003 really an issue? |
20:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/7003 -- Error message with disabled internet connection |
20:54 |
john-titor |
I suppose failing to fetch a url could be downgraded to a warning or something |
20:56 |
sofar |
it's only printed in the console, right? |
20:56 |
sofar |
you could be playing on a LAN |
20:56 |
john-titor |
pretty sure |
20:56 |
sofar |
don't care enough, then |
20:56 |
john-titor |
in-game you just get an infinate "Loading...." message |
21:00 |
sofar |
that should be fixed, then |
21:00 |
sofar |
not the console error |
21:22 |
Krock |
2 Minetest processes. 7% CPU usage each (4 core). Well great - is that a Nouveau bottleneck I've got here? |
21:23 |
Krock |
yeah.. quitting to the mainmenu made the lag disappear |
21:28 |
Fixer |
https://i.imgur.com/Omxmbr4.jpg - analysis of LL server lakes, beaches and man-made structures, 9000x9000 |
21:28 |
Fixer |
LibertyLand* |
21:28 |
Megaf |
Hi folks |
21:28 |
Megaf |
Megaf here |
21:29 |
Krock |
the black/blue colors make it look somewhat surreal |
21:30 |
Fixer |
you can spot two spawns on that image |
21:31 |
Fixer |
two big conglomerats |
21:31 |
Fixer |
this is quite old server |
21:31 |
Megaf |
Fixer: is that the whole maps? |
21:31 |
Megaf |
map* |
21:32 |
Megaf |
surreal indeed |
21:32 |
Fixer |
yes, 9000x9000 nodes, they have mapgen limit since ages |
21:32 |
Fixer |
original pic looks much nicer, imgur destroyed quality |
21:33 |
Krock |
use an account there so you can upload bigger images without quality loss |
21:34 |
Krock |
worked fine here with ~5 MiB images |
21:34 |
Fixer |
it was 7mb |
21:34 |
Fixer |
i have an idea |
21:34 |
Fixer |
14 mb actually |
21:45 |
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21:47 |
Fixer |
here is full file https://transfer.sh/N8KCw/1.png |
21:49 |
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21:56 |
Megaf |
well, Im dead, good night |
21:56 |
* Lord_Buckethead |
hopes megaf is less dead in the future |
21:56 |
* Sokomine |
lets megaf respawn |
22:15 |
Fixer |
yay https://med.planet-d.net/demo/web/modplayer/ |
22:17 |
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22:44 |
Fixer |
hah |
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